#Environment Zones

32 messages · Page 1 of 1 (latest)

karmic topaz
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I think it would be very nice to have the ability to have certain areas have different environments, so you could have dark tunnels and stuff for maps while still having the environment be brighter overall.

median gate
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doing this with zones would be cool

sturdy gorge
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Haha yeah came to look to see if someone had made this suggestion as I just thought about it and glad to see someone did only one day ago too :P

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Being able to have dynamic indoor and outdoor lighting is a major plus for this, but also being able to have different biomes and environments within one world, like snowy mountains or forests, but temperate beaches with lots of sun

prime rock
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I'd go one step further, instead of just having like, zones or whatever, what if it was instead logic gates that, when receiving an input, would change the environment. if you connect an entity input to say, a touch zone brick being used as an invisible trigger that gets the player that triggered it, you can choose to make the change clientside, or if you leave the entity slot empty, it'll make it serverwide when triggered.

sturdy gorge
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both is good!

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i think while having it setup for wiring is incredibly handy and very configurable

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being able to just setup simple zones with environment changes is far more accessible

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especially if players may want to use lots of these to perhaps give the interiors of buildings different environments

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an important thing for this as well would be being able to choose what is kept from the default world environment and what the zone replaces
for example, being able to have the weather and time of day stay the same but the zone changes the ambience and the lighting

pseudo prawn
primal arch
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Definitely still want environment zones. Separate worlds couldn’t handle windows/seeing people outside that area which is a bummer

pseudo prawn
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Oh, wait, I see

primal arch
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For fun. You could use monochrome fog environments for rooms or something

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I really want it for outside stuff tho

pseudo prawn
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Weather collides with bricks

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We'd have to test

primal arch
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But I guess idk if they would have to replicate what it looked like from the outside

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Which is probably the hardest part because it’s not just global environment

pseudo prawn
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Which is what they don't want

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A lot of stuff can't really be done easily for making each zone function distinctly

pseudo prawn
sturdy gorge
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being able to have different weather, fog, sky, and especially Ambience is a very cool thing to be able to do
different biomes of land and such

pseudo prawn
sturdy gorge
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aw thats a shame, i think its just a very fun idea especially as some of the settings available in the environment editor would be nice to change in a single world

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ah well

primal arch
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Agreed