#auto exposure

8 messages · Page 1 of 1 (latest)

velvet matrix
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Currently, even with the brightness set all the way up in the environment settings, night is still much too dark to see anything or build. It would be nice if the auto exposure would brighten this further to compensate

hollow canopy
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you've set this to maximum and the moon is full, right?

velvet matrix
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yup

#

its still hard to see

hollow canopy
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how it looks with moonlight intensity on 200% but otherwise default

visual dagger
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lighting settings really need to be decoupled from the env itself grahhh

modern gale
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i agree with this. We should be able to change the global illumination irrespective of the time set. (This is based on HWRT, I don't use the other settings.)

deft flicker