This feature would make for a great improvement to the soundscape of large-scale deathmatches, and even on some smaller scale deathmatches, where the weapon sounds fade out too quickly for you to hear everybody fighting at once. Ideally, they'd be restricted to gamemodes, so as not to have ambient warfare in the distance of a freebuild
Showcase video is a mockup, and is exaggerated for the sake of showcase. Sounds are from The Division 1.