#Price Discussion

1664 messages · Page 2 of 2 (latest)

lethal ore
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Like it could have no customization and I still would’ve bought it

swift schooner
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Yeah I just don't like throwing crazy theoretical ideas like that around but like I said i'm sure the devs got their vision in mind and will roll with it

severe pasture
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30 is perfectly reasonable. We get no micro transactions and they keep updating the game. Kids will keep playing Roblox or Fortnite. This is much closer to Garry's mod which means modding can't come soon enough

lethal ore
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There’s plenty of games that don’t do this lol. Some will even let you build WITH the stuff you don’t own if you join someone who does

boreal tree
swift schooner
lethal ore
boreal tree
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Yeah but like, I'd rather pay for more cosmetic options or tool skins rather than bricks

swift schooner
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I've seen a lot of pretty trollish esque threads suggesting freemium practices or "game dead" and i'm just like please don't

boreal tree
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what would you do if minecraft had paywalled blocks that you can't obtain unless you pay for a dlc

swift schooner
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Bedrock does thats besides the point LOL

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And even then I guess thats "UGC"

boreal tree
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I feel like if we have the system in Brickadia, it's going to be used by people to artificially increase the "value" of their builds, like lets say I got Pack #256 which has Awesome Unique Bricks™ that few others have due to its price so now people flock to my builds

void zodiac
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absolutely no

swift schooner
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Yeah I don't like the ideas of any of that but only the future will tell truthfully

boreal tree
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XYZ's Freebuild (DLC BRICKS) 24/7 | 30/30 Players

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ZYX Regular Freebuild 24/7 | 2/30 Players

swift schooner
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I got 900 hours out of an alpha, 50 hours rn in EA, $30 is more than fine and I hope devs can explore other avenues of making money but I just don't like the idea of paying for more customizatiation/bricks in a game that is solely about being creative in those aspects

boreal tree
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avatar parts pack or tool skins doesn't change anything gameplay wise compared to bricks imho

void zodiac
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gameplay should NOT change in relation to if you own dlc or not

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that's why i suggested cosmetics

swift schooner
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Tool skins for paying $10 for a "supporter" pack or whatever sure but idk I still disagree with paying for avatar stuff either

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People said Kickstarter but its a bit late for that cant do Kickstarters for an already established product and would also create needless stretch goals ontop of probably already immense stress

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I still think Patreon could be an avenue, people could chip in what they want at it and the devs can continue working

void zodiac
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yeah, the only bad thing about patreons is it limits overall community - dev communication

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because it encourages "an incentive" for buying hte patreon

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so devs immediately think "oh yeah i'll show behind the scenes stuff"

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which means they Can't show that as often to the general public

swift schooner
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Idk i've seen some games just do like Discord roles for Patreons that are a funny color but I guess thats kind of a base Discord feature now with boosts

shrewd stump
boreal tree
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i want my orange tool set pack pls

shrewd stump
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Legit would buy a gold tool pack just for shits and giggles
No clue if they could actually get a good ROI on more in depth tool stuff like a Balloon Toy set or Steampunk tools

swift schooner
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Like no paywalling avatar stuff/bricks please..... something as small as a cosmetic tool idc go wild if you wanna

sudden sluice
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getting a rattlecan as a paint tool skin that applies paint with a spray instead of a laser would be fun

shrewd stump
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And then give us an option to prevent anyone from joining a server without that pack (jk jk that’s an awful idea)

boreal tree
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naw i dont think we'll get ultra expensive prices for cosmetic shits lmfao

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i feel like it will go at a reasonable 10-15 USD for a small cosmetic pack

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or maybe lower idk

shrewd stump
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Lol yeah I think $10 would be reasonable for a tool pack

void zodiac
pulsar fjord
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I know I've seen zeblote reference it but I do think the deep rock galactic supporter DLCs are the way to go for future revenue, you get a lot of value for money on those

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I don't have an issue paying for a whole pack of cosmetics like that every once in awhile if it's a non-predatory developer I really like

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it's when games start asking me to cough up five bucks or worse for a single outfit that I start squinting really hard

void zodiac
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triple A games don't deserve your money, brickadia does :3

pulsar fjord
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though I would question the tact of hypothetically releasing a DLC like that anytime soon when the game is currently a bit expensive for what it offers (albeit yes, it is a great foundation and I gifted a stupid amount of copies of it)

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that's how you turn into ARK

limber parrot
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Even though I mostly share the opinion that a setup like DRG's Supporter DLCs are a strong direction to look in... When it comes to a game like Brickadia with such a heavy emphasis on player self-expression, UGC, and avatar customization, I really don't think entire avatar assets being locked behind what amounts to a tip jar is exactly the right way to go, especially considering how much work is put into each of those cosmetics.

waxen osprey
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yep.

limber parrot
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What I think would be a good route to pursue is Supporter DLCs that instead can change the visuals on a player's in-game Profile, that would ideally be possible to view from Creations on the gallery or when in a server with said player.

void zodiac
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that's a good idea

limber parrot
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Ranging from things like the idea of "flairs"- little stickers you can place around your profile, or even just changing the colors or style of your profile

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The flairs thing, I think, strikes me as a solid approach, because you have way more opportunities to allow for, like, the "showing off collectibles" kind of thing that die-hard supporters might want to have, plus some sort of tangible, but not intrusive way for it to be flexed.

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I've been meaning to draw a mockup of what i mean for months now but alas, I am lazy br_eggpty

covert steppe
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essentially what discord does with nitro and locking profile customisation to a subscription (in this case a one time upgrade)

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someone suggested tool skins as well that might be neat to have as dlc

limber parrot
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Ehhh, I do think the average player should have some amount of control over how their profile looks, but the Supporter upgrades should just be a little something extra.

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Like, the difference between just changing a color and an About Me vs having a fancy border or design on it, you dig?

austere harness
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golden hammer

subtle raptor
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bruhbr_boohoo

void zodiac
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founder's pack that removes the hammer and turns it into the lego separator piece

austere harness
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crowbar

patent canopy
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I feel like this immense price tag (whether justified or not) already caused the game to die 🫠

lost trench
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they had exactly as many players as when the game was a free demo and even less when it was a free alpha

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I'm pretty sure people are just waiting on more features

patent canopy
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I really hope so

lost trench
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also there's 60 players on at 5 AM EST

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that's not nearly as dead as it could be

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164 total

void yew
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Yes the game launched early access with not a lot else to do other than those things, but if people don’t want to pay for that I’m sure they’ll check in later when it gets better. I don’t think this game will ever be as big as Roblox and I don’t think the devs envision it that way either, and that’s fine

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The audience of “people who want to play with virtual LEGO bricks and have £29” is inherently going to be smaller than “children looking for free game experiences made by other children”

lost trench
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estimated sales on steamdb are already above the 10,000 bare minimum sales they need to make to keep working on the game

void yew
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I understand wanting the game to be bigger and last a long time but I genuinely don’t think people know how to deal with a indie early access game

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All this dooming all this price discussion

lost trench
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if the price were, say, $20? now that's 15,000 sales just to break even

waxen osprey
patent canopy
void yew
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I don’t really see what having more people active and critiquing what’s there for the price even if it was lowered for launch and potentially risking killing the development as being helpful at this juncture if im really honest. It’s also not what they did, so it doesn’t matter to even consider as a hypothetical.

They clearly launched at a price they were comfortable with. I don’t think it will go down even when the game is “finished” at this point, other than occasional sales which is entirely up to them.
If people see more value in the game when it has more stuff and feel it’s worth it then they will buy it. Ultimately the game launched in this state because the userbase feedback was overwhelmingly “yeah I’ll pay for this if it comes out like this!” from the nextfest demo and we even knew how much they’d charge for it then. They had incentive to charge as much as they did. For non early adopters the game represents Potential. I don’t see why launching with a underwhelming early access build for guaranteed sicko support so they can keep working on it until non sickos want to buy it is that bad an idea

lost trench
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they've said they'll increase the price for full release

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because by then the game will have a lot more to do

patent canopy
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Well yeah, that's a logical thing to do as it also gets more content over time

misty pasture
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I hope it isn't by too much, I can't imagine people would drop 50$ on a game that "looks like blockland" or "looks like roblox"

lost trench
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the most common estimate has been $40 but they haven't said anything (and likely haven't even decided yet)

patent canopy
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I think 35 could be a good compromise for what it offers after EA

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40 bucks is overpriced

misty pasture
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And technically a friend bought it for me before I could actually buy it myself

lost trench
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I'm not sure 40 bucks is overpriced for a game I could keep playing for years

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I paid $20 for blockland in 2009, which is $30 in today's dollars, and I kept playing it for over a decade

misty pasture
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Honestly I feel like 30-35 dollars would be a good compromise. Could go a route where the game is 20$ but you could pay 10$ for a 24/7 dedicated server or something similar. But ofc no microtransactions beyond that

patent canopy
lost trench
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the economics of hosting dedicated servers for people are not favorable

lost trench
misty pasture
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20 dollar brickadia but you have to pay 10 dollar for avatar customization /j

lost trench
patent canopy
lost trench
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unless the game really takes off

misty pasture
patent canopy
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lmao

lost trench
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in order for development to speed up at all they'd need to be sure they can make, at the current rate, roughly 100,000 sales a year to pay the devs enough of a salary to quit their day jobs

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that is a wild ballpark estimate so don't quote me on that

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but it is like ten times the sales to break even

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at least

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they've sold, at most, 26,000 copies so far at the highest estimate on steamdb

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(the lowest is half that)

misty pasture
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I feel like it'd be kinda cool if there was just a thing where you can donate to the development of the game if you wanted and you got- like- a shirt and hat that say "I supported brickadia for 20$ and all they gave me was this shirt and hat"

lost trench
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keep in mind that with steam's tax they only make $21 per sale

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and that's not accounting for regional pricing

patent canopy
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Oh yeah, forgot about that

lost trench
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I'm certain if the game was $20 you'd have people complaining it's not $15 or $10

misty pasture
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True

lost trench
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because people expect to pay less than the price of a meal at a restaurant for indie games regardless of the work that goes into them

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and this game has been in development for eight years

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the devs have not been paid for that until now

patent canopy
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I'm just sad about this graph

lost trench
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it'll probably go up again when there's a major patch

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400 players is still a lot

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the absolute peak of blockland that I remember when you could very easily find populated servers was like, 400-600 players

patent canopy
lost trench
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yea

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the absolute highest it ever got on steam was like, 2,000 for the steam release

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and then it immediately dropped down to 400 as it was before

patent canopy
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I would have thought those LEGO like games would reach high numbers-

lost trench
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and again, blockland cost $20 back then

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which is $30 now adjusted for inflation

patent canopy
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well now I'm less worried actually

lost trench
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yeah I feel like brickadia can only really go up from here

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if it's beating blockland with the absolute barest minimum feature set

patent canopy
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yeah

lost trench
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it will never dethrone roblox or minecraft and isn't aiming to

void yew
lost trench
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but I hope it at least blows up enough for the devs to be comfortable working on it

void yew
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being worried about steamcharts is understandable but you gotta reign in your expectations a bit

patent canopy
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But I heard the Singleplayer experience is also great. So it probably doesn't need to be that much of a success. I'll buy the game later today

void yew
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game hasn’t even been found by Influencers yet and peak gmod actually costed equivalent

lost trench
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it's doing well by other metrics

void yew
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Oh you haven’t bought the game that changes the entire conversation

lost trench
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the tools to make gamemodes aren't quite there yet (though they should be soon!)

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it's really really really good and worth it if you like building

patent canopy
void yew
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Right but it doesn’t have 2013 YouTube gmod murder/ttt numbers

lost trench
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it must be remembered that gmod did not come out in 2013 either

patent canopy
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right

void yew
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I figured with the talk of potential you were a person who’d already bought the game which like, does change the convo

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Don’t let people in here sell you on it if you don’t think it’s worth it for the price right now for the record or you’ll probably grow to resent it

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You have to get it with the full understanding that it’s more an offer of support right now

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It’s an Early Access Game in the truest sense

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if you think you’re going to be playing this for the next two years as it improves then yeah it’s worth it

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If you don’t then wait

patent canopy
void yew
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Then for sure it’s worth it id say to be honest if all you want to do is build by yourself

lost trench
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if you're happy with building by itself you'll most definitely enjoy it

void yew
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And also you don’t need to care about the player count if that’s all you want to do lol

lost trench
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building is the most robust and feature complete part of the game currently

patent canopy
lost trench
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it blows any other building game out of the water

void yew
patent canopy
lost trench
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there's several city builds going currently

patent canopy
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yeah I know, but like, my worry is that the players are missing yk?
I really love a good roleplaying experience

void yew
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Is the worry that your creations won’t see an audience and you’re not the type who can just enjoy creating to create ?

patent canopy
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No no, I hate sharing my work haha

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I just love the feeling of life in a game yk?

lost trench
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roleplays aren't there yet, not for lack of features but because nobody's finished making a map yet

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(partly lack of features though, local chat exists but there's no convenient way to do nicknames without changing your display name outside the server)

ivory star
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$30 is a dealbreaker for a good chunk of people. You can definitely sway a lot more people with $25. Heed my warning when I say this, but you do NOT want people to describe Brickadia as a "wait for when it's on sale" game

tight anchor
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Can i have the gam for free because im swagapino

velvet zealot
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Games that might be linear, or games that literally have nothing what Brickadia offers in terms of variety, mechanics, etc

waxen osprey
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garry's mod is ten dollars, no man's sky is sixty (currently twenty-four on sale)

velvet zealot
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People did compare Brickadia to a lego gmod but it's not there yet

waxen osprey
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ten is gmod's base price (1/3 of brickadia) and it's the most common comparison I see that isn't wack

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minecraft is another, and minecraft lands squarely in the 30 dollar range as well

lost trench
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minecraft is $30 right now

waxen osprey
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right now I'd say it's worth for builders but not for "hop in" players, in the future it likely will be worth for the latter, that's the long and short of it

lost trench
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yea

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I don't think they'd gain anything from lowering the price; people would still buy it, see there's nothing for them to do yet, and drop it if they're not into what there currently is to do

shrewd stump
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Like someone else said, it’s truly an early access game. Like you pay a decent chunk for it and you get to play it now instead of in a couple years when 1.0 is released. Its not gonna have long-term appeal in its current state beyond people that are really excited for it, and making it cheaper now because there are less features just means less full price purchases in the future when the game has way more

velvet zealot
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It's funny, people say the game "isn't worth $30," but if the price were lowered and they still complained there's "nothing to do" or "nothing that's finished yet," then what's the point? You're paying for something that's clearly in early access and hasn't reached its full potential yet

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I genuinely think people forgot why Early Access exists

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And what's it's really meant to encourage along the way

shrewd stump
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Yeah. I honestly think it would have to be like $10 or maybe $15 to have wider appeal with its current feature set and ensure people wouldn’t complain

waxen osprey
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"ensure people wouldn't complain" is a really funny phrase

lost trench
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and then you can basically forget about actually making enough to pay the devs a salary

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people are really used to indie games being underpriced such that it's really hard to actually make enough to be an independent developer full time

waxen osprey
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simpler game framework, or less optimized, or just straight-up less capable

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they do less, and they're priced appropriately

lost trench
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yeah but people don't look at that when complaining about price, they just see the indie game label

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terraria is still $10

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and it's been developed for 14 years

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it can afford this because it's insanely popular, brickadia does not have that luxury

austere harness
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yeah

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i say its already good enough at being lego gmod

waxen osprey
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it's close, but you can tell from visiting activity servers that it's not there just yet

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I think the next month or two it should come into its own

austere harness
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it'll be genuinely better than gmod once you can save multi brick grid things

lost trench
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especially since it'll take people time just to make gamemodes even when we have the tools to do so

waxen osprey
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I think the good trajectory is get gameplay tools out > let people cook for a few weeks to a month > launch some sort of big update with a 10% sale

austere harness
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like by gmod i mean going to a public server and making a fucking doohickey and marvelling at all the other weird doohickeys

lost trench
waxen osprey
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yee

lost trench
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named update with a sale

void yew
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i 100% think that people are going to get so crazy with making dumb physics stuff that hurts the engine to make work that opening public freebuilds is going to become a very difficult thing to convince people to do lol

lost trench
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we'll need more moderation tools, which I think are priority #2 behind gameplay gates and prefabs

void yew
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there WILL be extremely abusable wire/physics fucker prefabs that crash servers

austere harness
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like i went to a public server and i found this mk ultra looking brain washing device with fucking speakers circling your head playing annoying sounds

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if you made that in gmod every prop would dislocate and start overlapping with every other prop nearby

hidden anvil
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I still don't get what the issue with 30$ is. It's a perfectly reasonable price even for the present content

waxen osprey
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Buying power varies a lot

void yew
shell gale
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thats pretty dismissive. the general consensus is that its a more than fair price for a very large and passionate subset of the community, but is currently lacking enough content for more casual players who arent so keen on creating things

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i dont think the "if u lack the imagination to do stuff w legos then this game isnt for u" mindset is correct either. if this game is only focused on appealing to creators then getting more sales isnt going to be very easy

shell estuary
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i think that's more of a commentary on how the industry has created a particular expectation people react to since people are so used to indie games being cheap and early access indie games being even cheaper

shell gale
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i dont think the price needs to change, im confident the game will have plenty of content in the future to appeal to a broader audience

shell estuary
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so it's kind of a kneejerk thing in a way

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indie pricing is really rough and i've bought many an indie game that i feel i should've had to pay more for

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i do on some level view $30 as something of a "payment of confidence", if only because the whole experience hasn't quite come together at the edges for me yet

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but i believe pretty strongly it's going to

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the only thing that's stopped me is that i can't spare a dollar on anything outside of my immediate needs right now

hidden anvil
void yew
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I know, hence why i said indie early access not just indie

brazen pecan
hidden anvil
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I stand corrected

ivory star
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1000+ messages in this thread alone should tell that $30 may be bit much for people

austere harness
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counterpoint: they're broke

velvet zealot
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^

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Or they might need to borrow their mommy's credit card after getting her paycheck from home depot

velvet zealot
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They've been developing for 8+ years

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That's almost a decade and you expect them to not get compensation for their work?

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Honestly I also think that the pricetag is there just to prevent hackers/modders from ruining people's games, like there's a threshold of people who are willing to contribute and pay or just genuinely want to have fun

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I don't think spending 30 bucks just to purposely do something to get yourself banned is a good use of your time

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And money

pastel storm
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not really no lol

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Though some people try to troll within 2 hours to get that refund

velvet zealot
pastel storm
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Ah- I was agreeing with you, my wording is bad

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im cleaning out a freezer full of ice rn so im disteacted

velvet zealot
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Oh lol, I just ate ice cream lol

pastel storm
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nice!

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i wish this ice was the ice cream kind

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Anyway, I think this game isn't worth 30$ to a decent amount of people, with time it'll be worth it to more and more people as player projects and updates to the game happens

velvet zealot
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I'm honestly a bit curious as to how much progress will be done within a year before this game gets taken out of EA, cause compared to Blockland, it really offers a lot of ideas

pastel storm
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The devs work really hard and have set their game up with some good foundations so we'll probably see some decent progress

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A sandbox game can really only go up as more tools get added, unless the devs fumble, which I doubt will happen. And if it does happen, they'll get feedback and change things

velvet zealot
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Not that I consider it a major thing but even avatar customization has a lot of freedom into it

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Actually now that I think about it, it's just as creative to work with along with building

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I really wasn't expecting an customization so flexible compared to Blockland

pastel storm
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Its really awesome

waxen osprey
noble mulch
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gahhhhh

waxen osprey
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game hasn't alived enough to call it dead

noble mulch
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literally!!!

shrewd stump
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Game ded

noble mulch
shell estuary
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if it's not an instant smash success it's a failure

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just like in hollywood

gentle kettle
# patent canopy yeah I know, but like, my worry is that the players are missing yk? I really lov...

the player number count is deceptive. every server currently has a max player limit of 30 players.. look at that player count again and divide it by 30..

a server with 30 players (such as mine) feels extremely alive and active and fun. try joining one of those servers! you'll find that, while playercount looks low, people stay in the game for a REALLY long time (im talking hours upon hours, sometimes even 8 hours or longer) and the populated servers feel alive

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also i may be a bit biased i guess but as a creator i already got almost 300 hours out of brickadia, so for me that price was MORE than worth it, considering i tend to drop most AAA games after only a few days

smoky geyser
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since we're talking about player counts; no man's sky instantly failed at launch, went from 100k players to <1,000 players for 2 years, then went back to over 10k players consistently with continuous free updates. (remember, NMS' initial launch was literally bare bone compared to the present day)

brickadia can do this too, I already noticed how much improvements between beta access and EA so I can say this will get better and better. And definitely get us many ppl playing it later on.

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but that's just number and they only tell you how many ppl are playing in the game, so if you just ignore that count and play servers with many ppl in it, you will immediately felt how alive it is

same for those minecraft servers with under 100 players

lost trench
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there's also players that don't necessarily have the game open all the time but will hop on if you tell them about a new server

void yew
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also offline players

velvet zealot
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call me farfetched or crazy but I also think it had to do with psychologically satisfying numbers

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30 just seems like a comfortably neutral number if you think 40 is too expensive or 20 or 10 is too low for the quality that it's worth

shell estuary
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"psychologically satisfying numbers" is unfortunately a real market pressure and it's exactly why you see price tags do shit like "29.99"

velvet zealot
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Uses that as an example of why there's stuff like "Top 10 (blank)" or the ten commandmants, Ben 10, etc

austere harness
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man 10 is overrated bs that shit has the same amount of factors as 14 for crying out loud yet we dont use a base 14 counting system

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the only reason we like 10 more is that 5 is a smaller prime number and its the amount of fingers on our hands

paper bane
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30$ was almost a dealbreaker for me because I thought I was just simply too stupid or too not creative to make full usage of the game's systems and features. I've actually bounced off of a couple of games for that, but after seeing the trailer and what was possible on top of how much fun it could be with the obvious boost of my love for Blockland (that I never got to play)... I took the plunge

and I'm so glad I did. This game isn't real, dude. If anything 30$ is a steal for the sheer quality of the product and how much fun and creativity it has brought into my life.

It has lowkey put an end to my creative burnout and making content about the game is a ton of fun.

It's the most optimised piece of software I think I've seen in my entire life. It runs like butter on and off camera, it's only 2GB to install, it has hardware raytracing in the form of Lumen, and I don't think I've ever dropped a single frame.

I log on to this game just about every day with some sort of new idea or inspiration and the game almost never just tells me "no". It lets my creativity run wild and it's up to myself to rein things in when it get crazy.

But yeah, rant over. Game's incredible and 30$ is extremely reasonable for how much enjoyment I've gotten out of it

noble mulch
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it’s hard to convey these truths to the general public. we need some really high profile testimonials

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i hope vinny plays it again

waxen osprey
noble mulch
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waxen osprey
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join the game, check out some cool builds and gamemodes, and then want to figure out making them yourself

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the more there is to do before you have the little "wall" of getting acquainted with building, the more likely it is that the curious will become enthusiasts

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spending time just farting around and becoming acquainted with the game's capabilities in the process

noble mulch
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they have to join the game first

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they’re not gonna do it if they just think it’s, despite the reality of its impressive capabilities, another poorly programmed early access game and roblox clone

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thats why i think high profile good testimonials from big content creators and such would help explain the nuances

waxen osprey
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splashy gamemodes make a better impression on streams/videos too

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come for the "that looks neat", stay for the "dang I didn't know the half of it"

noble mulch
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i’ve been saying

#

we need our own friendslop gamemode

waxen osprey
noble mulch
#

streamer bait bullshit is how you maintain people’s attention

#

whether you like it or not

waxen osprey
#

honestly something like a more systemically rich darkrp would slap

#

have actual jobs to go to where you physically do tasks

noble mulch
#

these days i don’t have the time or energy to dedicate to stuff like that

#

except conan’s farming

#

god i loved conan’s farming

waxen osprey
#

the one I had back in blockland had persistent money

#

you may not keep your items but you keep your farm

lost trench
noble mulch
feral cairn
#

i think the issue is that most people don't want to build or make stuff and just want to play. which bricadia doesn't really support atmo. so yeah the price tag is pretty high atmo

noble mulch
#

it doesn’t?

#

i barely build anything

glossy silo
#

I think the price is fine, but a demo would be nice if plausible

#

maybe of just the tutorial area and a couple locked down minigame worlds

noble mulch
#

no silly brick limit though :p

glossy silo
#

would that really be so bad? the main purpose of a demo is just to show that the game works well and can deliver on its promises

#

(performance, features, polish)

#

for the performance aspect it would be good to have a decent world as part of a demo, that way you're not using an empty space as reference lol

noble mulch
#

blockland brick limit was a meme

glossy silo
#

ah

noble mulch
#

125 bricks is very silly

#

iirc

shrewd stump
#

It was 125? I thought it was 250
Not that 250 is much better lol

I feel like a limit of like 10k would be fine. I assume there would be other limits like no multiplayer or something

noble mulch
#

yeah 10k sounds reasonable if there has to be such limitations

void yew
#

got raised at some point to 250

feral cairn
#

be fr

noble mulch
#

I'm guessing you don't play this game at all, Mr. Deus Vult

noble mulch
#

why exactly do you stalk the discord server of a game you don't play?

feral cairn
noble mulch
#

your only response was lmao and some game stats mocking the current active players

#

what exactly was i supposed to assume?

dull walrus
#

it would be cool if a theoretical demo could allow simple multiplayer, maybe just joining friends only, no public servers?

#

biggest issue right now is lack of exposure

#

people need to experience how the game feels, including playing with other people because the social aspect is such a big part of it

dull walrus
#

and fuck it, I'll just be honest and admit that a demo is a bandaid solution that wouldn't be so necessary if the game was $15 instead of $30

shrewd stump
noble mulch
#

maybe we should have more "free weekends" or something

desert trail
# dull walrus biggest issue right now is lack of exposure

Respectfully, I disagree. The game's current feature set and available activities are far too niche to attract much more of a playerbase than they currently have. Now is not the time to overexpose it, most people will not give something a second look after they have dismissed it. The devs are doing the right thing by waiting to do another marketing push until they've released another content update

#

Also I don't really think the game needs to cost less, frankly(in the west, can't speak to prices in countries with average lower income). Given the vast quantity of resources that have already been sunk into it, I don't think $30 is some crazy asking price. It's mostly just asking people who are interested in the game as-is (so people who enjoy hanging in a chatroom with randos, building with legos, making circuits that don't do much but are technically impressive, or playing DMs) to pay something as an incentive for development to continue. It's in Early Access after all.

void yew
#

i think that’s a good read. I know the people making this game probably don’t want it to be the next Roblox but the current featureset is simply too small for most people to care about right now unless you fit in the niches described

#

The fact the devs felt comfortable asking for money after we got whatever these brick vehicles are is pretty amazing imo lmao

#

They REALLY need to stop leaning on that in their advertising

#

I think it’ll do more harm than good if the game gets overexposed right now with current featureset. Let it be for sickos only right now and try to convince more people later when there’s more for them

feral cairn
#

unless they do something about that the game prob won't take off ever

noble mulch
feral cairn
#

yeah i don't play the game at all

noble mulch
#

Ohhhhh. Makes sense

noble mulch
#

Ok sweetie

feral cairn
peak pumice
waxen osprey
#

There isn't a critical mass of features that would justify a full marketing push

visual echo
loud lava
# desert trail Also I don't really think the game needs to cost less, frankly(in the west, can'...

Very much agree with this. The price of the game is very fitting for where it’s at and where it’s heading. The game just isn’t that far along for it to be “worth” it for some people. Their perception of value and what they want out of the game just aren’t congruent with what the game currently is. Which, granted, kinda makes a little sense. Take for instance the trailers for the game. The majority of the maps in it aren’t really featured in the publicly available maps. We’ve gotten bits and pieces, but for the most part if a player wants to recreate the trailers then they’re gonna find a lot of trouble. The game in its current state is for those who’ll create, and that’s really it. The most I’ve seen from people who have issues with the price is that the game doesn’t have the features they want. Those features they’re after can be solved by player made content, but there isn’t enough out there right now. Not a lot of people have released that many “fun” gimmicky game mode maps, and I feel that’s really what a lot of the price complainers are after. Because simply put, they’re just not creative enough to make it themselves. This applies for both single player experiences and multiplayer experiences as well

#

But also to give some credence as well. Map making is also very difficult

desert trail
#

I don't really see much use in the "those players aren't creative enough" argument that keeps getting thrown around in here tbh. Some people play sandbox games to make stuff for others, others do it to engage with stuff that's been created. Judging/minimizing people for what they are or are not interested in doing in the game isn't going to improve the appeal of the game. They aren't leeches, they just have different interests.
The best way (in my opinion) to appeal to the people who want to engage with others' creations is to make creating more accessible and functional for those who want to create. If you want to explore cool but mostly static builds, then there are definitely a good few of those to be found in the gallery. If you want more involved experiences though there's not much for you to do, and that's not solely people being lazy/uncreative; it's because the feature set is still not large enough to support a lot of experiences that might otherwise be doable/not too tedious to be worth the effort of creating them in the first place. For the precious few who are able to muscle through all of that to create truly spectacular and feature-rich maps and gamemodes, it takes a very long time to do so presently, which at the moment is going to be a factor that keeps down the quantity of those kinds of creations.

loud lava
# desert trail I don't really see much use in the "those players aren't creative enough" argume...

Like I said, it was put simply. More accurately it’s just as you said it is. It just takes a special type of person to be able to create stuff and for many who put off Brickadia they just don’t see the potential nor think they specifically can achieve it. Not to say they’re not capable of creating stuff they just don’t have the mentality to do so with brickadia specifically. But I’ve never mentioned that they’re lazy or incapable of doing it. They just don’t do it.

#

They’re just not creative enough for this specific application

desert trail
#

Apologies if that came off as an attack/accusation against you personally, it wasn't intended that way. You simply brought forward something that had been stated in far less charitable terms by others in this thread before and I felt I wanted to speak my mind on the matter.

loud lava
#

Oh you’re all good. I’ve never seen anyone say what I’ve said. So I don’t really have a reference for what you’re talking about.

#

But I agree with that too. Some people just play differently than most and this game is hyper niche. I’m surprised there’s a lot of people who found the game but aren’t the target audience.

desert trail
#

They've had some high profile streamers/etc play the game already during the next fest demo, and also the old Blockland crowd.

#

The BL crowd may be where at least some complaints are coming from. I'm personally desperate to get back the experience of what I used to do in that game back in the day, but wires aren't nearly as powerful as events yet and that was what I did with most of my time so for now I'm biding my time waiting for updates. lol

waxen osprey
loud lava
waxen osprey
#

mainly due to addons

noble mulch
#

variable conditional events my beloved

noble mulch
#

well if you don't know

#

it wasn't my intention

desert trail
#

for the record for anyone else who feels the need to self-report: that was not a callout post. I don't really remember who said what, and honestly I don't really care that much. The idea is what I disagreed with, I don't have a list, and if I did, you're not on it. I promise. lol

feral cairn
#

and now that it's 30$ most people just can't justify the price for what they experienced

#

it's prob better better if they refine the map downloading part more and feature better maps and then make a demo for people to play so they price can be somewhat reasonable

noble mulch
#

i think they should integrate server joining functionality into the gallery

#

"these people are currently hosting this world!"

glossy silo
#

there are golf games charging $40+

#

it's to be expected that only people who like golf games will purchase such a title, and the same is true here

#

if anything, a sandbox game like this automatically has a far wider appeal than other kinds

#

on another note, while the amount of player-created content is definitely a consideration, I don't think it should impact price given it's just a factor of time

#

people who want to wait until there's more stuff to play can do just that

#

though I do think part of the problem stems with how locked down the minigame system is at the moment

#

even just changing the values of the damage gates would allow for more unique games

noble mulch
#

i should make a minigolf world

cobalt pier
#

something to consider

#

when you lower your prices sale go up but you make less

#

when your prices are higher your sales go down but you make more money

#

in the end it ends up being lower priced games make more than higher priced games

noble mulch
#

consider the fact that they're planning to release EA2 right before the autumn sale

cobalt pier
#

makes no difference

#

the point is the game is already out and exposed to public opinoins

noble mulch
#

What

#

So they shouldn't put it on sale?

#

would be pointless?

cobalt pier
#

people know about the game already and some have made conclusions

noble mulch
#

Ohh okay. No sale then. got it

cobalt pier
#

no im not saying that

#

im saying if the game would have started at a lower price to begin with the player base would be much larger

#

the point is not making it just a temporary sale but a permanant price drop

#

as most of the people willing to play the game at 30 already have

#

doing a sale is only a temporary solution to try and grab some more playesr

fallow dust
#

Another thing customers don't really consider because it's not their problem, and I think this was part of the case with silksong's price being so low too, is mass appeal offers you the opportunity to price your game low and still make a killing. Not all games get that opportunity, sometimes niche things have to be a bit more expense BECAUSE fewer of them will be bought in order to make ends meet. Pricing is tricky, and not as linear as some might choose to think

#

Just had that on my mind cause of silksong so I thought I'd add it

tight anchor
#

it was also worth noting that team cherry already released hollow knight, which means they were already an established developer and i don't need to overstate the hype and anticipation that existed for silksong. so the price they chose for it didn't really matter
-# also, personally, knowing that it was originally DLC for HK makes more sense to me as to why it'd be $20

void yew
cobalt pier
#

that theology kills a lot of games

noble mulch
#

i do not think that word means what you think it means

tight anchor
void yew
#

LMAO

waxen osprey
#

wololo'ing the price to $20

dull scroll
#

the sentiment I'm seeing is that brickadia doesn't have the luxury of being cheap because of popularity (the example was terraria) and that its an early access game that's not at its full potential so theoretically no price would be 'worth it' or something like that

#

if the game isn't at its full potential why is it at its full price, and wouldn't it help popularity if it were more accessible pricewise

#

There's basically nothing in it for you if you aren't a builder, it's $30 to play deathmatch or walk around a freebuild server every month or so lmao

#

oh wow, that wire feature I'll never use sure is impressive!

#

and that's not even to shit on builders they do some impressive stuff and clearly get a lot out of the $30 they spent but why is it 'fuck everyone else'

#

as of right now this game is basically a fancy art tool with the price tag of a game

if you make things you're in heaven with all these systems and things you can do but if you're anyone else you are spending $30 to spectate.

pastel storm
#

They're actively adding to the game to make it better, and when the tools broaden, so does the playing field for games/minigames that people who don't like to build can participate in.

The way that the game works relies on people interfacing with the creative tools, or seeing what people have made with those tools. It does suck right now, but it'll get better with time. Not much to do but wait patiently until the game is at a point you'll consider it worth your money.

There is that sale coming up, the autumn sale I think it is? Might be a good chance for people to get the game at a discount, I'm not sure on the specifics rn tho

dull scroll
#

yeah that's the best kind of early access

#

the "wait and see"

pastel storm
#

lol

dull scroll
#

full price for an unfinished game, what is this a AAA company?

pastel storm
#

Well no, because it doesn't cost 60 dollars or more :P

#

seeing some of those nintendo games and switch 2 prices, eugh

#

The gaming "landscape" has changed and become so odd nowadays

shrewd stump
#

Not even full priced

#

They will likely raise it when it’s fully out of EA

dull scroll
#

anyway I just don't think the "wait until its worth it" model is very smart if you're trying to build an audience

shrewd stump
#

But if you price it cheaper, a bunch of people buy it and complain there’s nothing to do for $20 and then drop it and don’t come back

#

Is that better?

#

They’re not going to be able to build an audience without adding more features anyway

#

*consistent audience

dull scroll
shrewd stump
#

$30 is not expensive

dull scroll
#

for an unfinished indie game it absolutely is lmao

shrewd stump
#

Like I see it as paying for early access to play and support a game I’m excited about that’s not feature complete yet. It doesn’t have a wide audience with its current feature set. That’s fine? They don’t have to price it cheaper just because it’s done

shrewd stump
#

Like what’s a fair price at its current feature set? $10? They would have to sell 3x the copies to break even
They’ve already broken even at $30 with what they’ve invested (from what we can tell via steam db etc). That seems fine

Pricing it cheaper and having a bunch of people buy it because it’s maybe fun and then complain and review it poorly because it doesn’t have enough features for a $xx game seems silly

dull scroll
#

if you're arguing that people would complain it doesn't have enough features for an early access game at $20 I think having it be even more invites the same issue but worse

shrewd stump
#

Then why drop it lol

#

The people who are going to buy it at $30 want to buy it at that price with a limited feature set

#

As it gains more features and more features for game mode creation it will have a wider audience

#

Like I don’t really think it has the feature set of a game worth more than like $10 for most people

#

But the amount of engine work they’ve done commands a higher price imo. But that isn’t going to matter to most people. They need features to stick around for longer

dull scroll
shrewd stump
#

$30 for something I’m going to play for literally hundreds of hours and also get updates for free is pretty damn cheap. Movie tickets are like $20 for 2 hours of entertainment

#

$30 also lets them do a sale to $20 and have it look like a good deal. Instead of $20 to $15

dull scroll
#

lmao

shrewd stump
#

You said it yourself that there’s barely anything to do besides deathmatch or walk around a freebuild once a month

#

How tf would a cheaper game help that

#

Like the value is there for people that value the current state of the game. Making it cheaper won’t add more features any faster

dull scroll
#

I’m not arguing it will but you could buy any other similar sandbox game 3 times and they’re actually finished

#

what justifies buying this for $30 over gmod or even blockland for $10 each? the idea that it could eventually have more?

#

it’s like getting an I.O.U.

shrewd stump
#

Isn’t that LITERALLY what EA is lol

covert geyser
#

Gmod and blockland are past their active development. If you want those games instead, get those games. The game's been well worth $30 for many players already, me included, you don't have to buy it right now if you don't feel $30 is worth what's there. Just wait for it to go on sale, or wait for more features.

shrewd stump
#

You’re buying it at its current state. It’s always a promise of more updates but you never know

#

I would much rather play brickadia 3 times than play Blockland at this point lol

dull scroll
#

you guys keep saying the same things and they aren’t making any more sense than the last 8 times lmao

covert geyser
#

I think there might be something you're missing then

shrewd stump
#

If Blockland or gmod are 3x better experiences than brickadia then people should buy those

dull scroll
#

well for one gmod has modding capability at $10, something you're still waiting for with a $30 game lmao

shrewd stump
#

Okay?

covert geyser
#

gmod had entirely different circumstances around its development, as it was a mod itself, and was made almost two decades ago

shrewd stump
#

I guess I don’t understand what the point is for arguing the game should be cheaper
Like getting more active users? More money?

dull scroll
#

you're acting like I think it should be $5 or something too lmao

shrewd stump
#

No like what’s your point lol

#

Because I 100% agree that at $30 with the current feature set it doesn’t appeal to a lot of people

#

But what’s the goal of arguing for a cheaper price

dull scroll
#

by that logic what's the goal of arguing it should remain $30 when even you agree it's a dealbreaker for most people

#

glazing?

#

wtf

jaunty topaz
#

as far as i understand the game's price was chosen partially so that they can cover the amount of their own money that they've already invested into the game so development can continue at a faster pace
frankly i think the prices for a lot of other indie games aren't enough considering the amount of time and money they put into their own games

shrewd stump
#

Because they think the end product is worth $30 and don’t want to shortchange themselves by selling it for cheap because they’ve put X amount of time and Y amount of money into it and they had an idea of how many people would be interested in buying it

dull scroll
#

you're arguing that at $20 people would have similar complaints to the same ones they're having now but they'd also drop it and leave bad reviews but its the same thing except they aren't buying at at all

#

nonsense

shrewd stump
#

Bad reviews can absolutely kill a game lol

dull scroll
#

more than people not playing it at all???

#

holy hell

shrewd stump
#

Yes if it’s being actively developed lol

#

The game is not dying just because it doesn’t have an upward player trend

jaunty topaz
#

considering it's a multiplayer indie the fact its maintained a consistent playerbase at all is pretty good

dull scroll
#

hair brained statement

shrewd stump
#

Wat

#

They need to fund themselves and such lol. They can’t just price it cheap because people can’t afford it at the higher price but want to play?

dull scroll
#

I don't think its impossible to fund yourself and not have ridiculous pricing

jaunty topaz
#

... it's just $30 man
if you don't want to spend $30, you don't have to, but at the same time i don't think the sky is falling because the game is priced at ~4 hours of federal minimum wage

shrewd stump
#

I still don’t understand what your point is for WHY the game should be cheaper

shrewd stump
covert geyser
#

$30 is not ridiculous

shrewd stump
#

Like take a look at any of the shit they’ve done with unreal and tell me $30 is absurd with a straight face

jaunty topaz
#

likely several hundred hours of work went into that aspect alone

shrewd stump
#

Yeah

dull scroll
shrewd stump
dull scroll
#

it doesn't matter if you code SKYnet with a potato and a calculator monitor if it isn't finished why would anyone who hasn't been here from the start buy it at this price??

jaunty topaz
#

because they like building

shrewd stump
#

This game has also been in development for like 8 years now with basically just building features. They wanted to do a paid EA because they realized it’s hell to just do development without any revenue and give people an opportunity to support it while they update it

jaunty topaz
#

because they want to make games for people who don't like building

shrewd stump
#

People that don’t like building at $30 may like bots and gamemodes at $30 a year from now br_shrug

#

So then they buy it in a year

covert geyser
#

In economics, you can price things lower and lower to get more market reach, but past a certain point it does absolutely nothing besides make it harder to earn anything off what you're selling.

#

the devs decided $30 is a reasonable price they're comfortable starting the game at

dull scroll
#

whatever guys

#

lmao

#

this isn't worth the effort

shrewd stump
#

I’m still a bit confused why you want it to be lower

#

Like more players? More publicity? Just so you can buy it now instead of waiting for a sale?

dull scroll
#

a bit of all of those yeah

#

am I supposed to be ashamed that I want this game I've supported for at least 5 years to be seen by more people and be accessible to them? that I want to actively support them at a reasonable price?

shrewd stump
#

No

#

I think of it as more of a “let’s transition from free EA to paid EA while we work on more features” period that we’re in right now

#

Cuz like we got wires and vehicles/grids, but we still need tons of more wires stuff and microchips and bots and gamemode improvements and prefabs v2 (br_soontm) and other stuff to make it desirable by more people

#

But realistically it still feels similar to pre-payed EA just with more people who can actually play it now that it’s not just a closed alpha access game

#

It feels like it would be difficult to even reach out to more people at whatever price because the amount of effort it takes to do cool gamemodes like TTT or other stuff is still super high. And it needs to come down and be more accessible.
And when it does that the $30 price point won’t feel high

dull scroll
#

I don't have money to throw around like it's nothing. Maybe you do, but I don't.

#

more for less is how you lose money

#

(more money for less product I mean)

dull scroll
cobalt pier
#

especially in todays economy

shrewd stump
#

But there are enough people that will drop $30 on it that they can price it normally at $30 and drop it when they do major updates to try and get more people in-game

dull scroll
#

idk man maybe I'm just cheap

cobalt pier
#

no, i do agree, 30 is quite a bit for the vast majority, especially with the current content in the game

boreal tree
#

-# me who paid $15 for Brickadia due to regional pricing making it very cheap in my country lmao

cloud raven
boreal tree
#

i think there's region restrictions for steam gifting

proud veldt
rich pulsar
#

TLDR: I can't find Brickadia's focal point and it's leaving me very confused and torn apart.

I feel like Brickadia is in an awkward position currently. I can't tell what the developers want with it. I personally am totally ok with a $30 pricetag on it, because I genuinely really enjoy making things and Brickadia's well made tools and systems make that really satisfying. But I don't know a single other player who sees the value I see.

Like, how can I be expected to spend the vast amount of time it usually takes to design a game thats fun and interesting in it when I can't even get my intended audience to pay out the exorbitant entrance fee just to gain access to it? With PICO-8, I can so easily export my games and share them effortlessly without having to spend hours of my life convincing people to buy PICO-8 to play them. The barrier of entry is immensely low for my audience. Maybe thats a moot comparison, but isn't Brickadia trying primarily to be a game maker tool too? I mean, its not like there's an intended game the devs here want their potential audience to latch onto like what Minecraft has with its Survival mode.

If I'm being frank on the subject of Brickadia's gamemodes like TDM or Racing, from what I've gleaned so far there are a vast number of fun standalone games that provide a more focused, more in-depth, MUCH cheaper experience. The only caveat in that regard seems to be freebuild. I'm not surprised that freebuild is the most popular type of gamemode in Brickadia, its the only one that interfaces with what the software does best.

I'm not trying to be negative, because I really like Brickadia. I'm just genuinely lost on what exactly it wants to specifically provide besides incredibly robust but closed off authorship tools and systems tailored around LEGO.

noble mulch
#

kinda like if LittleBigPlanet didn't have a story mode

dull walrus
#

it's a creative game, not a creative tool

#

ideally it should be fun to pop in occasionally and just mess around a bit

#

It's like the real thing. When I was a kid playing with legos, I didn't have a big plan or a goal or an audience, I was just having fun with my toys.

#

I have strong biases but that's what I hope Brickadia is trying to emulate

boreal tree
#

Brickadia is a sandbox game that does give you tools to make different gamemodes in-game without the use of external studio software, but the core of it is that it's a sandbox game

#

I'm not surprised that freebuild is the most popular type of gamemode in Brickadia, its the only one that interfaces with what the software does best.
I do agree on this bit, as of this moment it is really hard to make any other gamemodes outside of freebuilds because we are currently lacking a lot of in-game features in order to do interesting stuff. TDMs are plain boring right now because there's no way to make gamemodes like point capture or capture the flag, or point domination. Racing is also plain because there's no in-game timer, position leaderboard, or lap counter.

#

theoretically speaking, Brickadia's full release is that it would allow you to create these worlds in the game just only using gameplay gates, wires, gamemode settings, and a bit of luau scripting and you would be able to share these worlds to other players and/or host a game with the world

loud lava
#

I’ve been meaning to share the blueprint files, but been busy with other projects and developing other stuff.

rich pulsar
# boreal tree Brickadia is a *sandbox game* that does give you tools to make different gamemod...

Maybe I'm off base, but I am under the impression that what defines a game is pretty specified and direct; win/lose conditions, a core fundamental gameplay loop, some type of challenge. I don't know if this is always the case, but what I'm fairly confident about is that these defining features set apart random doodling from pictionary. Players feel challenged, they fail, but then they get rewarded in some way for good behavior, and this is typically deliberate design-wise. Its psychologic-based conundrum, game design; a really delicate balancing act. I'm not saying Brickadia isn't tangential with what could be a game, nor do I want to restrict creatives or box them in. But what I am saying that the only times I personally ever consider Brickadia an actual game is when I'm the one setting those broad game rules, or somebody else has done that for me. And I enjoy that process, it feels like my own little game to me, but most people I know don't. I don't want to lie to my friends by calling Brickadia a game when I know full well if I convinced them to buy it on that premise, they would boot into a couple staff picks, a few servers, and then promptly block me on all platforms afterwards. This is what I mean when I say I'm torn on it. People keep calling it a game but I can't ever see any intentions by the devs of making one. They want me to do that instead. I mean, I'll do it. I'm a sick SOB. I paid $10 for Krita. I'm just sad that, unlike Krita, I'll never get to share what I make with anyone else I know.

rich pulsar
lost trench
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I'm not going to get too deep into it but "what defines a video game" is actually a pretty open-ended question

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what is the win condition of tetris?

rich pulsar
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what is the lose condition of tetris?

lost trench
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tetris does have a pretty defined lose condition: if the blocks reach the top of the screen

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otherwise, it keeps going and you accumulate score until you lose

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it's hard to set defined bounds on "what is a video game" or even "what is a game" such that everything you would define as a game is categorized as a game and everything you wouldn't define as a game isn't

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you can make a definition, sure, but there will always be edge cases and outliers and lots of them are things that we unquestionably label as games

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does poker have a defined win condition that ends the game?

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does second life have win or lose conditions?

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so, accordingly, I think working backwards from a definition to prescribe what you think a game should be is not a very useful exercise

rich pulsar
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ok

lost trench
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to give another example: for years there was no "win condition" in minecraft

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even now that it does, it doesn't really end the game and moreso serves as an optional overarching goal to give you some direction

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likewise, you can't really lose minecraft outside of hardcore mode

rich pulsar
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punishment is negative. I touch my hand to the hot stove and i say "ouchie!" did i not lose for a second there?

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i learned not to do that ever again, i know that

lost trench
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but overall if your main concern is that your friends might not like the game, then I'd just be honest with them what it is and isn't so they can buy it (or not buy it) on its own merits

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maybe wait for a sale

rich pulsar
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yea, thats what i've been doing up to this point. not a lot of interest so far but im doing my part

lost trench
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you can build things and share screenshots or videos

neat thorn
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This is how i think of it,

Blockland's has if not more than this game right now and is 10 dollars,

Minecraft at the start of its life cycle was $10 which is $15.10 USD in this market and was made in an engine [Java] way harder to code in 3d tools in early 2000s to 2010s "while also having decent content and yearly content all by one person (notch)".

I know its not easy and is more or less a hobby but your in a good spot to create something that is not just something extraordinary but is new era of UGC that we lost in through early 2000, rip LBP.

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If Blocklands had Functioning coop and a in house workshop that allowed working sdk the game might have had more of a following, if not a major following,

-Regardless, This game is doing what blocklands and roblox/minecraft couldnt do combined,
and 30 dollars is a lot even today, even if it was 25 dollars I would say that's enough but regardless this game is suffering from lack of content and (in it current state, i think a price change would allow a {temporary} fluctuation even putting it on sale for a slim minute would hit people once the word gets out.

limber parrot
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what in the goddamn is this formatting, are you trying to make your readers stroke out or something?

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you can press shift + enter to get a line break on discord

austere summit
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this is what we see, this is really awkward to read and looks broken

limber parrot
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whoops, sorry haha

neat thorn
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Fixed

austere summit
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almost, good enough!

gentle kettle
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im just gonna drop this in here too

noble mulch
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I haven't been playing for a while, I'm burnt out, but I am interested in coming back when I'm inspired and/or have something to play with my friends

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also college is a thing

neat thorn
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Destruction will bring this game back…

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Honestly we need something similar roblox’s anchor system.

neat thorn
# gentle kettle im just gonna drop this in here too

Yes, but were talking about player scaling from accounting the revenue compared to new daily player counts.

Outside resurgence in current numbers via the player base, if we looked at recession in terms of percentage, team fortress has a very high recession simply because it’s political and humor nature also it’s free.

I will note that ya, its not about the number…

just accessibility for some,

paying 30 is a-lot like i said, I’m over exaggerating when I say… people will sell films that costed them 20mil dollars and sold the copy for 19mil-990 less

“$10 USD, but i will also account the development cycle ;

$30 is a good price just not an accessible price.

neat thorn
austere summit
frozen walrus
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make game one dollar

neat thorn
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But like idk how u guys plan on doing it

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Roblox is awesome just wish they kept studs or at least made some stuff offline..

Multiplayer only sucks

austere summit
austere summit
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in terms of a single player mode for games tho, roblox probably could allow developers to enable an option for that, but it would still be a multiplayer server with a max of 1 player

waxen osprey
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behold, twenty dolla

neat thorn
lethal zodiac
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the answer that doctor posted like 20 days ago is pretty muc hthe right answer i would say

neat thorn
# austere summit studs still exist, they just aren't forced and havent been for many many years. ...

No they removed studs, yes technically you can still have..studs.. meaning there more accessible but the stud system is gone, it has 100% been replaced since i went and tested the lua script out and almost most of the scripts are now something you have to code into the game and arent accessible through the in game studio ui, any method that was used a long time ago has been removed entirely, forcing people to use scripts to create an active lua anchor that responds to weapons, that also Roblox removed because its a platform now, not a game about legos anymore.

The only thing that is lego oriented is the charatures creator and its also been changed.

Due to the changes i mentioned most old games on the platform were destroyed as the result, making half the games needing to be republished or worse a remake, however that only implies to games that don’t use lua custom scripts “old roblox assets”

austere summit
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I'd argue it hasn't been a lego or brick-based game for a long time, probably most of its history at this point

neat thorn
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It was,

just that people didnt look much into it since alot of people left after shedletsky left mainly after 2017

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I know it’s likely not that much of a big deal its just sucks that from what i played to what is it now just Isn’t what i experienced since theres no way unless u use retro studio

tired surge
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hey devs,

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lower the price

shrewd stump
tired surge
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yes they can

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I guess steam has regulations and rules about that

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But I'm sure it will be possible eventually

shrewd stump
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Yeah I don’t know if they can perma drop it eventually or just put it on sale almost all the time

Also still highly skeptical that a cheaper price would do much because there’s still so many features the game needs. And every $10 it drops they need to sell 50% more copies to make up the difference

hazy sparrow
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I don't mind the price ngl atleast they aren't being Nintendo with 90 dollar games..... Or any other big console company's games being around 50-90 dollars

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I do want them to make a donation place to continue supporting them

noble mulch
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i dont understand why people keep bringing up donations or patreons

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just buy more copies of the game

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if you want to shell out

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idk

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is the point that the dono would be a sum less than the full game price

void yew
violet shadow
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sale soon

foggy willow
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fire

waxen osprey
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sale forever

copper hazel
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Family Guy clapping gif

heady tiger
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$20 USD sounds reasonable I say

heady tiger
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and it will boost the sales figures

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like no need for patreons if we get to buy as many copies

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I feel like most people are pulled away by the looks of this LEGO game with the $30 price tag

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Given Minecraft is like $7-30 bucks and Roblox is F2P with Robux MTX

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Though I am not most people as I thought $20-30 is well justified for this game.

neat pawn
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Ok so do the early supporters get a bonus at all like c'mon man

frozen walrus
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the bonus is that you'll finally be able to play with people

shrewd stump
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The bonus is we got to play for the past 6 months

tired surge
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LMAO

boreal tree
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brickadia is now 10$ for me due to regional pricing, even cheaper than when i paid for it at 15$

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another win for the 🇵🇭 brickadia players

tired surge
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hell yeah

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it's 20$ in the EU

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I love it, we had so many discussions about lowering the price, way before release, and even after release...

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And they only lowered the price now lmao, meanwhile, the moderators often deleted instantly any discussion about the price, nonsense

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And you couldn't hold any civil arguments, because the most active people are literally eat up everything, and always had the same opinions as the devs and mods

noble mulch
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who atted me

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oh

cobalt pier
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There should be no more complaining about price now

gentle kettle
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and i hope the ones who complained about price will buy it now that they got their cheaper pricea9_nod

heady tiger
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like why do we need things or bonuses to validate our own values?

noble mulch
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i have to wonder what the tipping point was

elder vortex
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Curious. Devs mentioned the purchase graph; I wonder if this recent change had any measurable effect.

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May be too early to tell, I would imagine.

elder vortex
gentle kettle
# violet shadow No

heres hoping itll happen in the next sale.... thats when peoples attention tends to be on buying new games

velvet zealot
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Isn’t this game gonna be out of early access this year?

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Correct me if I’m wrong

cobalt pier
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Its gonna be out of early acsess when its out of early acsess, i don't think anything is set in stone

shrewd stump
elder vortex
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Honestly here's hoping that y'all just raise the price back up before EA ends since the complainers didn't put their money where their mouth was.

waxen osprey
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Until there is, it'll be hard to get a definitive picture