Enemy: Taskmaster
A Tyrannical Blockoid Overseer who commands legions of lesser Blockoids in battle. They wield a plasma whip capable of stunning foes.
Behavior: Will spawn with 10 Blockoid Peons, weak Blockoids who wield small Plasma Swords. Every 5-10 seconds the Taskmaster will spawn 2 more Blockoid Peons. While there are nearby Blockoid Peons all turrets will prioritize Blockoid Peons over the Taskmaster. While alive all Blockoids on the map receive increased movement speed. The Taskmaster has a short ranged attack where they lash out with an energy whip, on hit they stun the target for a short period of time.
Health: High
Damage: Moderate
Range: Short
Speed: Moderate
Enemy: Dreadnought
A heavily armored and ancient blockoid that is nearly impervious from the front. Armed with plasma missiles and highly destructive gauntlets, a Dreadnought is capable of sieging the most heavily defended fortifications by themselves.
Behavior: Will sometimes stop to fire off a volley of 6 plasma missiles that travel fairly quickly and deal moderate damage with half armor piercing alongside slight aoe. On melee the Dreadnought’s will create an explosion that deals heavily increased damage alongside massive knockback to nearby units in a big radius. This blast wave would have a lengthy cooldown.
Armor: High, takes no frontal damage.
HP: High
Damage: High (fists) Moderate (missiles)
Speed: Slow
Enemy: Mindbender
A Blockoid scholar capable of puppeteering lesser beings, forcing others to fight for them.
Behavior: Will only target players or enemy units. Upon entering attack range of a non-player unit, will mind control”the target unit and up to 9 others in a sizeable radius. Will repeat this process every 10-15 seconds. Mind controlled units act as if they are allied to the Blockoids. Upon death all mind controlled units return to their normal faction affiliation.
HP: Moderate
Damage: Moderate/Low (similar to illusionist)
Range: Medium/Long
Speed: Moderate