#2025 New Years Event
66 messages · Page 1 of 1 (latest)
SPear:
Artifact starlevel upgrading unlocks skills and improves attributes
1-Star Effect: Unlocks an artifact skill that can be actively used in Guild Battles. Upon activation, the next 2 attacks in Guild Battles gain a 100% boost to all offensive pierce attributes (Fire, Wind, Physical, Earth, Water). Cooldown: Usable once every 10 tokens;
Cost: 2 tokens. Base attribute increase: 20%, Pierce attribute increase: 10%
2-Star Effect: Base attribute increase to 30%, pierce attribute increase to 15%
3-Star Effect: Base attribute increase to 40%, pierce attribute increase to 20%
4-Star Effect: Skill upgrade, can be actively used in Guild Battles. Upon activation, the next 2 attacks in Guild Battles gain a 200% boost to all offensive pierce attributes (Fire, Wind, Physical, Earth, Water). Cooldown: Usable once every 9 tokens;
Cost: 2 tokens. Base attribute increase: 50%, Pierce attribute increase: 25%
5-Star Effect: Base attribute increase to 60%, pierce attribute increase to 30%
6-Star Effect: Base attribute increase to 70%, pierce attribute increase to 35%
7-Star Effect: Skill upgrade, can be actively used in Guild Battles. Upon activation, the next 2 attacks in Guild Battles gain a 300% boost to all offensive pierce attributes (Fire, Wind, Physical, Earth, Water). Cooldown: Usable once every 8 tokens;
Cost: 3 tokens. Base attribute increase: 80%, Pierce attribute increase: 40%
8-Star Effect: Base attribute increase to 100%, pierce attribute increase to 50%
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looks like its the same on every artifact?
This pic is missing the 3600 reward
Where does this armour come from?
What does the chest at the 3300 lvl give you?
Artifacts A La Carte Chest
#game-discussion message
What do the star wands do?
on ios
I can confirm that the Treasure Quests: Runes +10% increases the Excavation Quest rewards
Where do you acquire the Christmas Clothes from?
Rewards from the “Star Wands” aka “Fireworks”
where's the artifact that boosts the Rogue's ability? That's the one I want
lol the one that boosts cleric isnt there either
Mjölnir When equipped by a cleric, when using AOE healing, an additional healing of (80%*artifact health +8% health runes) will be provided;
look again
thats not the special ability thats the base ability
rogues benefit both by the spear and sheild
still an ability for a cleric, none for rogues
none for a mage either besides the generic ones
everybody benefits from spear & shield
mages got the bow that boosts fireball
wow great for them lol
maybe next artifact
we didnt get the invisible artifact yet that boosts evade
lets you evade even confuse
I want something for the rogues, evade/poison/intimidate
rogues dont need any more evade, they can get 100% already, and poison is already op at dealing 17*800 or about 13,500 damage per token. Intimidate has something for it as well a banner?
you're wrong, rogues need anevade that evades area of effect damage 😋
you mean splash damage
so you mean rogues need invincibility? thats there on the shield
rogues still ahve to be killed, any thought to make them invincible for a whole battle would be game breaking
they already take huge numbers of tokens more than any other class to kill
not to those warriors using whirlwind to do 20,000+ damage
yes to those warriors they evade almost the whole amount. Unless that warrior goes back to meekah and builds confidence.
if you set up your battles "wrong" and put big toons next to you, you deserve to die quick
we can already keep WoB from taking our nuill tower if we keep our rogues alive there if we can give him invulnerability then even reds or owls would not zero us
with Mountian we need even more low healths on each side
or you just put 3 100% rogues together
a lot is based on how you set up to counter the various abilities
that could work at the top & bottom of gates
you can also counter with a very tiny toon with almost no health
it does its what we do
so.. the artfacts only work in 10s and 100s, not guild battle
that would make sense, classic battle is the same as saying old and ... slow