#2025 New Years Event

66 messages · Page 1 of 1 (latest)

blazing hedge
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Info on the new year event

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SPear:
Artifact starlevel upgrading unlocks skills and improves attributes
1-Star Effect: Unlocks an artifact skill that can be actively used in Guild Battles. Upon activation, the next 2 attacks in Guild Battles gain a 100% boost to all offensive pierce attributes (Fire, Wind, Physical, Earth, Water). Cooldown: Usable once every 10 tokens;
Cost: 2 tokens. Base attribute increase: 20%, Pierce attribute increase: 10%

2-Star Effect: Base attribute increase to 30%, pierce attribute increase to 15%

3-Star Effect: Base attribute increase to 40%, pierce attribute increase to 20%

4-Star Effect: Skill upgrade, can be actively used in Guild Battles. Upon activation, the next 2 attacks in Guild Battles gain a 200% boost to all offensive pierce attributes (Fire, Wind, Physical, Earth, Water). Cooldown: Usable once every 9 tokens;
Cost: 2 tokens. Base attribute increase: 50%, Pierce attribute increase: 25%

5-Star Effect: Base attribute increase to 60%, pierce attribute increase to 30%

6-Star Effect: Base attribute increase to 70%, pierce attribute increase to 35%

7-Star Effect: Skill upgrade, can be actively used in Guild Battles. Upon activation, the next 2 attacks in Guild Battles gain a 300% boost to all offensive pierce attributes (Fire, Wind, Physical, Earth, Water). Cooldown: Usable once every 8 tokens;
Cost: 3 tokens. Base attribute increase: 80%, Pierce attribute increase: 40%

8-Star Effect: Base attribute increase to 100%, pierce attribute increase to 50%

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..
looks like its the same on every artifact?

opaque barn
blazing hedge
opaque barn
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What does the chest at the 3300 lvl give you?

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Artifacts A La Carte Chest

nova tiger
opaque barn
nova tiger
opaque barn
# blazing hedge

I can confirm that the Treasure Quests: Runes +10% increases the Excavation Quest rewards

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Where do you acquire the Christmas Clothes from?

nova tiger
blazing hedge
blazing hedge
mossy tendon
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where's the artifact that boosts the Rogue's ability? That's the one I want

blazing hedge
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lol the one that boosts cleric isnt there either

mossy tendon
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Mjölnir When equipped by a cleric, when using AOE healing, an additional healing of (80%*artifact health +8% health runes) will be provided;

mossy tendon
blazing hedge
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thats not the special ability thats the base ability

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rogues benefit both by the spear and sheild

mossy tendon
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still an ability for a cleric, none for rogues

blazing hedge
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none for a mage either besides the generic ones

mossy tendon
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everybody benefits from spear & shield

blazing hedge
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clerics dont benefit from spear that much

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most are no longer tower heal clerics

mossy tendon
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mages got the bow that boosts fireball

blazing hedge
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wow great for them lol

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maybe next artifact

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we didnt get the invisible artifact yet that boosts evade

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lets you evade even confuse

mossy tendon
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I want something for the rogues, evade/poison/intimidate

blazing hedge
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rogues dont need any more evade, they can get 100% already, and poison is already op at dealing 17*800 or about 13,500 damage per token. Intimidate has something for it as well a banner?

mossy tendon
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you're wrong, rogues need anevade that evades area of effect damage 😋

blazing hedge
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you mean splash damage

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so you mean rogues need invincibility? thats there on the shield

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rogues still ahve to be killed, any thought to make them invincible for a whole battle would be game breaking

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they already take huge numbers of tokens more than any other class to kill

mossy tendon
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not to those warriors using whirlwind to do 20,000+ damage

blazing hedge
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yes to those warriors they evade almost the whole amount. Unless that warrior goes back to meekah and builds confidence.

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if you set up your battles "wrong" and put big toons next to you, you deserve to die quick

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we can already keep WoB from taking our nuill tower if we keep our rogues alive there if we can give him invulnerability then even reds or owls would not zero us

mossy tendon
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with Mountian we need even more low healths on each side

blazing hedge
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or you just put 3 100% rogues together

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a lot is based on how you set up to counter the various abilities

mossy tendon
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that could work at the top & bottom of gates

blazing hedge
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you can also counter with a very tiny toon with almost no health

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it does its what we do

brazen lynx
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so.. the artfacts only work in 10s and 100s, not guild battle

blazing hedge
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that would make sense, classic battle is the same as saying old and ... slow