example: bleeding
status
icon = blood
description:
blood drips from your fur. either wait for the wound to heal on its own, or bandage it
sound when receiving status = paresis
how much damage must be dealt from a fall to get the status =
Time of action = 60
regeneration rate = 8
regeneration amount = -1
Increased damage = 0%
increases jump = 0
increases speed = 0%
particle rate = 8
particle = blood
increased spread = 0
curvature of walk = 0%
can get status by being close to =
can be obtained with a different status: damaged artery 0.1, 100%
effects are...
transparent, haze, invert, saturate, super, sky, mirror x, mirror y, dreamless, blur, blurry mirror x, blurry mirror Y
effect on the screen =
texture on the screen = blood on screen
music playing during this status = panic
music priority = 2
====================================+-
Explanation of some functions
-
how much damage must be dealt from a fall to get the status =
The acceptable value would be 5. After falling from a height, you take 5 damage to gain this status.(for example, a bone fracture) -
increases jump and increases speed
If the value does not contain a minus sign, the increase in jump size corresponds to the specified value. If it contains a minus sign, you jump lower. Increases speed increases or decreases movement speed by the specified percentage. -
particle rate and particle
works in much the same way as love particle, but with the specified rate -
increased spread
the higher the value, the harder it becomes for you to hit -
curvature of walk
The higher the value, the more difficult it is for you to walk. 10% is an acceptable value, where you'll move slightly to the left and right, but still walk straight. At 100%, you'll walk anywhere but straight. -
Increased damage
if the value is 15%, for example, the damage increases, and if it is -15%, the damage decreases
You can combine different effects on the screen