#statuses

9 messages Β· Page 1 of 1 (latest)

silver palm
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example: bleeding
status

icon = blood
description:
blood drips from your fur. either wait for the wound to heal on its own, or bandage it
sound when receiving status = paresis
how much damage must be dealt from a fall to get the status =
Time of action = 60
regeneration rate = 8
regeneration amount = -1
Increased damage = 0%
increases jump = 0
increases speed = 0%
particle rate = 8
particle = blood
increased spread = 0
curvature of walk = 0%
can get status by being close to =
can be obtained with a different status: damaged artery 0.1, 100%
effects are...
transparent, haze, invert, saturate, super, sky, mirror x, mirror y, dreamless, blur, blurry mirror x, blurry mirror Y
effect on the screen =
texture on the screen = blood on screen
music playing during this status = panic
music priority = 2

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Explanation of some functions

  1. how much damage must be dealt from a fall to get the status =
    The acceptable value would be 5. After falling from a height, you take 5 damage to gain this status.(for example, a bone fracture)

  2. increases jump and increases speed
    If the value does not contain a minus sign, the increase in jump size corresponds to the specified value. If it contains a minus sign, you jump lower. Increases speed increases or decreases movement speed by the specified percentage.

  3. particle rate and particle
    works in much the same way as love particle, but with the specified rate

  4. increased spread
    the higher the value, the harder it becomes for you to hit

  5. curvature of walk
    The higher the value, the more difficult it is for you to walk. 10% is an acceptable value, where you'll move slightly to the left and right, but still walk straight. At 100%, you'll walk anywhere but straight.

  6. Increased damage
    if the value is 15%, for example, the damage increases, and if it is -15%, the damage decreases

You can combine different effects on the screen

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I have a lot of ideas for all sorts of statuses

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When hitting a target with a weapon, it can give a status with some chance

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the same for creatures

silver palm
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For example, an item that heals both arteries and bleeding

silver palm
silver palm
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Valtsu, if you add this, please make sure that "regeneration rate", "particle rate", and "can be obtained with a different status rate and chance" do not work from the first seconds. For example, if you set the regeneration for a bear to -1 and the rate to 30 in a vanilla, it will work immediately upon spawning, ignoring the timer. I hope you understand what I mean.(And I also hope that the translator translated everything correctly so that you can understand me)

stray warren
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Very cool