#Platypus Casinopolis

1 messages · Page 16 of 1

fading python
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Withouth all the fancy bg of the levels

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Probably after d5.0?

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There a lot to work after d5.0 fish_dinner

alpine iron
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Ideally after the level layouts are finalized in the main version.

fading python
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Each level has a color i associate them with
X1 is blue
X2 is yellow
X3 is green
X4 is purple
X5 is pink

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I don't think any x5 assets is pink
But everything looks a bit pink

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Despite the fog being purple

sharp verge
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maybe the budget version could be an add-on, but I think that requires you to load the mod first, right?

alpine iron
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Yeah it does.

fading python
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So probably will be a separated one

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After all is the assets of the levels that takes the most processing power

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Maybe the budget should be a bit of priority now that i think

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I think is a good time to make it since d4.x is basically done

alpine iron
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How long would a lite version be made btw?

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If it will just change the tiles.

fading python
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As in the .plat

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But it should be really easy

alpine iron
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So just the reduction of tile variance then?

fading python
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To 1 tile

alpine iron
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I wonder if that should be released as an unlisted workshop item that can only be accessed through the main mod page. ThinkerMH

fading python
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That's possible?

alpine iron
fading python
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I see

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Then unlisted will be

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Also the 15000th message

alpine iron
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LET'S GOOOO!!! screaming

sharp verge
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15K?????

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sheesh

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noice

alpine iron
fading python
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is a lot of messages to read trought

torpid hearth
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It so active ngl

fading python
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gonna work on budget edition now

torpid hearth
fading python
alpine iron
alpine iron
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Basically, the time it takes to develop the lite edition. :3

fading python
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i guess

alpine iron
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And based on what you said earlier, I bet it's gonna take a short while.

fading python
alpine iron
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Platypus Casinopolis: Vaporwave Edition

fading python
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withouth the level tiles the file size is 1.3 gb

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still quite a bit

alpine iron
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For people with low-end PCs, their game crashes as the scenery of a level or menu script is loaded.

fading python
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i will also get rid of the unused folders for good measure

alpine iron
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Cool

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Is what happens when Omni Chip is filed for bankruptcy. ClemGrin

fading python
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also custom thumbnails because funny

torpid hearth
fading python
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it is ldm

torpid hearth
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oh wrong spell

alpine iron
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But Tar tary actually said LDM, not IDM. :p

fading python
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i now have about 3 casinopolis loaded into my game

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someone let john there

alpine iron
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I remember you had to diagnose his mod back when he had tiling issues.

fading python
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that's how all levels will look

alpine iron
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Those seams are kinda annoying tho.

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But eh, who cares anyway?

fading python
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if you are playing the budget one i think you can't really complain

alpine iron
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haha, fair

fading python
alpine iron
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Okay, how long does each level load?

fading python
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like in a second

alpine iron
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Absolutely epic

fading python
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every level has water to just fill the gaps

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now is just the menu and the endless levels, and i can release

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see it would be fast

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well everything is done

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gonna upload it now

warm hazel
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Final Design

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I made it less modeling

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Simple look

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I'm actually thinking to remove the window glass of my miniboss.

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Wait why it's vertical?

fading python
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@alpine iron

warm hazel
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@fading python is this good now?

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There you go.

torpid hearth
fading python
torpid hearth
fading python
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@alpine iron i think you should remove your comment an add a new one for this version

alpine iron
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Gotcha.

fading python
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let see if the embed works

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still no embed fish

warm hazel
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Then the unique bullet like

alpine iron
fading python
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i may do more stuff with the budget version like compressed heavy sprites but for now this is good enough

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no embed fish_dinner

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well i updated the links

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fish thats a lot of stuff

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@dawn plinth i remember you had issues opening the mod

i wonder when using this version

alpine iron
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By reducing the colors to only 256.

fading python
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yes

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i wonder what other mod suffers from the tile crash stuff

alpine iron
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I can already imagine some of them.

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Basically, any full-reskin mod will suffer a lot, especially when high quality.

fading python
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well re skins don't need a budget versions since well, they are the same as usual

alpine iron
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Yeah, true.

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However, some have new content to some extent.

fading python
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it might be an issue for plat 2 reclayed and zhark reclayed

warm hazel
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Btw I reduce the turret to my miniboss... Into 5 turrets only....

fading python
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still not the best

warm hazel
fading python
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turret ammount yes

warm hazel
alpine iron
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Less is more

fading python
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no

fading python
fading python
alpine iron
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Meanwhile, REMAM will never have a budget version, because duh.

fading python
alpine iron
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Fair

warm hazel
# alpine iron Less is more

Hmm...

I'm actually thinking that two turrets that hidden to the hatch will not show until it's really low Heath.

fading python
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when you have too many turrets it gets hard to control them

warm hazel
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This is really limited.

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I feel getting blocked.

alpine iron
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WDYM?

warm hazel
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I guess I need to make it more simple now

alpine iron
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We might bring in some twists during development.

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Still, the promise isn't guaranteed.

sharp verge
# alpine iron I can already imagine some of them.

I'm a bit afraid for Zhark Reclayed... I haven't started working on its tiles, but I tend to exaggerate a bit with variation
You'll see what I mean when I release the legacy version, if you look at the tiles in the files fish

fading python
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budget zhark here we go fish

sharp verge
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Probably won't be a thing xD but we'll see!

torpid hearth
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Wait, I have an idea, is it possible to disable the turrets on the side?

For example, when it's low health, those three turrets will completely disable, it will not fire at all cost, and the back will now shoot in that phrase

fading python
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canfire might interfeere with other turrets

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so i don't think you can deactivate a specific turret

torpid hearth
alpine iron
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Not unless they are IDed probably

fading python
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at that points there no reason to have a turret

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at that point just add it to the entity itself

alpine iron
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I remember back when cuttlefishes and the twins have separated turret entities.

warm hazel
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This is getting pain to my ass...

fading python
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so silly

sharp verge
warm hazel
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I might redo again.

alpine iron
fading python
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yeah you can just let us do the thing

alpine iron
torpid hearth
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Idk but I feel bad about Signature Name....

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But whatever...

alpine iron
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Fair

torpid hearth
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@warm hazel Dont worry, they will adjust your miniboss. dont get pressure. You have alot of time...

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Just keep going, doing your concept design, okay??

warm hazel
torpid hearth
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Now thats a sprint right there!! clay_heart clay_heart clay_heart

dawn plinth
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budget not having backgrounds at all kinda takes away a lot of the atmosphere from the original, you don't get to appreciate it, at least, also it loaded level 2 this time

fading python
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is the price you sadly need to pay for actually playing

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either way that's better than, just not be able to

torpid hearth
alpine iron
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Anyway, where did you get the logic from?

fading python
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what logic

alpine iron
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Oops

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Wrong channel. :p

fading python
dawn plinth
fading python
torpid hearth
alpine iron
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The budget was a success.

fading python
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also i guess is the best version is you wanna dodge everything fish

alpine iron
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What's up with everything tho?

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Oh wait, with backgrounds being kinda sterile, it could help with bullet visibility.

fading python
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also i guess i can worry less with x5 nuking your pc

alpine iron
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Gud

fading python
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no embed yet

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anyways

deft cosmos
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Vaporware casinopolis

fading python
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I guess so

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Is just the same levels but will load faster

fading python
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i kinda remember why d2.1 was called 2.5

because was
demo 1
demo 2
demo 2.5 was supposedly the version before demo 3

alpine iron
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But then, another major update before d3.0

fading python
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demo 2.9

alpine iron
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And then another one, this time pushed by me.

fading python
alpine iron
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d2.3 was originally d2.10

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Actually, it didn't even have a name to begin with I think.

fading python
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yeah

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it was only after every patch was named
and all version numbers were changed shortly after

alpine iron
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Yeah

fading python
fading python
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that one, was a fail
this is how it suposed to look like

warm hazel
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@alpine iron
Nvm, I'll damp the Miniboss concept that I made, I got discourage.

alpine iron
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Why?

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We already got you covered anyway.

warm hazel
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Go to your own.

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I have no other way to actually thinking to make it less, it's just frustrating I can't do the thing, I know I understand there's gonna be limits...

alpine iron
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In fact, the concept we made will still be very similar to yours, but simpler yet has some new twists.

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Waiting to be revealed.

warm hazel
torpid hearth
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Oof...

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Uhh...

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I have no words...

alpine iron
alpine iron
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It seems the Lua rotation persistence bug is much worse than I thought.

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I thought it would've only been visual, but this?

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-# By that I mean the ship losing its turret.

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Also found a rare gamebreaking glitch where one angel ship seems to fast forward itself, usually after many entities with manual rotation reset are spawned.

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Unfortunately, I wasn't able to record said glitch. chipMint

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Keep in mind that I removed self.rotation and kept self.animator.rotation on reclayed_turret.lua.

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Also, the glitch is quite uncommon.

torpid hearth
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Its too funny

tribal charm
alpine iron
dawn plinth
sturdy imp
elder granite
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Now can I even play it?

alpine iron
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The mod itself?

elder granite
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since I'm still playing cult of the lamb not to mention there's plenty of Sprunki videos and projects work on yikes and yes mod itself I want to play

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Since I did beat that mod but the end is only level 2

alpine iron
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Now it has 4 levels.

elder granite
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So with the update i can go much further

fading python
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oh wait

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i think i know why

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is due the orbiting bullets

alpine iron
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The Lua ID is infectious?

fading python
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ided entities spawn, and if they are spawn the same frame as other entity may start affecting other

but looking at the thign again doesn't make sense

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so am now puzzled again

alpine iron
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The bug seems to only occur occassionally.

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There is no consistent way of reproducing the bug.

alpine iron
deft cosmos
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maybe angel ship would be scrap?

alpine iron
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Wherein it pretty much fasts forward itself into immediate despawn.

alpine iron
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-# No pressure ofc.

deft cosmos
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same thing with the Lightbulbs

alpine iron
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Since I believe d5.0 is still far from finished.

fading python
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atleast is an error that isn't as bothersome

alpine iron
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Due to what we have talked about the angel ship bugs?

fading python
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yeah

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i meant it could be worse

alpine iron
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Considering that it is notably uncommon.

deft cosmos
fading python
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i guess the better option is the devs fixing the issues

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but again you can minimize the issue, if you work on them

alpine iron
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Even if they are currently busy finishing the development of Knuckle Creek.

deft cosmos
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I think only Kroporo would handle it

fading python
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kroporo is not working in claymatic if i recall

alpine iron
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I can confirm.

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He's a guns for hire type developer working at Blackdrop.

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Paul and Stu tho, they're Claymatic devs.

deft cosmos
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maybe after the dev were done with Knuckle Creek they will work on Platypus right?

alpine iron
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Who knows?

fading python
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platypus is done and finished so is not guaranteed

alpine iron
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In terms of working on Platypus, I reckon it'll just be modding fixes and stuff.

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But the thing is, only a minority of players are modders, so there may be little incentive to continue optimizing the game's modding capabilities.

fading python
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chocolate bar

alpine iron
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Tasty

fading python
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it comes with light and floor flavor

alpine iron
tribal charm
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Oooh gray chocolate

alpine iron
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It'd taste like cement.

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;p

tribal charm
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ew

alpine iron
tribal charm
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I thought it would taste like white chocolate lol

fading python
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also i guess that finishses my quota of weird teasers for area 1 trought 4

alpine iron
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Why the fuck is there a turretless nautilus!?

fading python
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nautilus forgot

alpine iron
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Also, I think I'm starting to notice that other entities seem to randomly fast forward themselves.

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The guard chips are one of them. chipWhite

fading python
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i wonder if it is the dir lightning or the orbiting bullets

alpine iron
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Anything with self.animator.rotation.

fading python
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i see

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what if you put self.rotation = 0?

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really that warning that rotation was unstable really meant unstable

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now that i think

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why are there 2 rotation values

alpine iron
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IDEK why.

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But then again, attached sprite animators exist.

fading python
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fish flashback to roadkill failed attempt

alpine iron
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Also, I'm starting to think that with Lua entities returning on x5 receiving the manual rotation defaults, this meant that EVERY entity must have it, or they will be corrupted, even if the ones that have it only have rotation set to 0.

fading python
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well i think that was the plan from the beggining

alpine iron
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Also, self.rotation didn't make a difference at all.

fading python
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damn

alpine iron
fading python
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hope this thing has a fix, or atleast minimize it to minimun

fading python
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still makes me worried

alpine iron
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Okay, so I managed to fix the child entities going missing, by modifying the orbiter bullet code.

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It seems the orbiter losing its bullets upon consume or off screen despawn is what causes Lua entities that come after glitch out, as the orbiter attempts to find any foreign entity by getting its ID to fill up the ID slot.

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These are how the codes look like RN.

deft cosmos
alpine iron
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LOL, how so? :p

deft cosmos
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Ig the visual bug still exist

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Or it's gone?

alpine iron
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I don't think I've encountered any glitch since then.

deft cosmos
alpine iron
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Those as well.

deft cosmos
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The Megasnakeeyes with target lasers

alpine iron
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No glitches once again. chipYellow

deft cosmos
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Yeah it was fixed with setting all Luas with rotation 0

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There no other ways except adding it

fading python
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So i was right saying the orbital bullets were the culprit

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Now makes me wonder

Is the player an entity?

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Imagine if you could id the player fish

alpine iron
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What would you do to an IDed player? chipCyan

fading python
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I was thinking

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What if the dollars used orbital bullets
I wonder if that would fix the lag

fading python
sharp verge
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do the bullets have only one frame?

fading python
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fish i just forgot to add loop animation to them

sharp verge
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LOL dw, I don't think it'd be thaat visible anyways

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but if they don't have many animation frames, then the issue might be somewhere else...
maybe there needs to be some optimization on the lua code (?

fading python
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the issue mostly come to 1 place

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the "do" loop it repeats 8 times

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  • all the extra movement code
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so it freezes the game for tiny ammount ,still annoying

sharp verge
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ah dang... I see

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it's still weird to me how the game can handle those fancy reflections and other stuff, but it doesn't deal with this piece of code very well fish

fading python
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lua code isn't optimized

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well isn't optimized for this game to be specific

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while every other system has been polished to work fluidly to this game

lua modding was added later and on top of everything that was there before

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so it might hog some resources fish

sharp verge
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fair enough, but also, F :,)

alpine iron
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Considering that multiple entities spawning all at once still cause lag spikes regardless.

sharp verge
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I just watched a gameplay of Amplified Anihilation, and you're right

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they spawn a sh!t ton of saucers at once, and the game becomes super laggy

alpine iron
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And no Lua was involved funnily enough. :p

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Unlike Casinopolis, and by proxy, REMAM.

fading python
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also since it uses the orbit stuff might have some other effects

alpine iron
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Indeed.

fading python
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am kinda taking the day off, so haven't developed anythinhg

deft cosmos
alpine iron
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So I've been rummaging through the server's history cus I'm bored, but I found what looks like a predecessor of the Black Queen Flip Plane. :0

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-# At least by shape and form.

fading python
# alpine iron

To be fair
That shape is easy to come

As is the shape of a lot of stealth fast ships

alpine iron
#

Probably even cliche if you ask me. :p

deft cosmos
alpine iron
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Source?

deft cosmos
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Btd6

alpine iron
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I see.

fading python
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fish gonna be a bit busy with some work

alpine iron
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Ah yes, the color scheme of Orandza. :3

deft cosmos
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Orang

sharp verge
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Purpl

narrow summit
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dunno if you did find it

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before i say anything what laugh are you looking for?

deft cosmos
fading python
frigid grotto
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Uh, wat did I miss?

alpine iron
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I realized a lot of the Casinopolis enemies tend to be gimmick-based by design, rather than bullet hell-based.

fading python
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what do you mean

alpine iron
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Honestly, IDK how will I even describe them. xd

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sry chipGreen

fading python
warm hazel
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Wait, nvm sorry.

alpine iron
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DW, it's fine.

fading python
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do dollars and cuttlefish count as gimmick enemies?

alpine iron
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I honestly think they're gimmicky attackers.

fading python
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what are their gimmick beside the bullet itself

alpine iron
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Dollars defend themselves and other enemies by firing bullet-blocking saws, whereas cuttlefish create temporary obstacles for the player.

fading python
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i see then

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any homing bullet enemy counts as gimmick i think?

alpine iron
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IDK TBH.

fading python
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fish then the other 2 having unique bullets doesn't seem much of a gimmick
besides dollars i guess

alpine iron
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I suppose so.

fading python
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fish i wonder how would the mod looked if i had the current knowlege since the start

alpine iron
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Let's just say Casinopolis would have felt like an entirely new game. :p

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Where every single new enemy is highly complex or what not.

fading python
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i kinda screwed myself several times in the start

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maybe after a long hiatus after this is done i make a 1 off fun thing

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anyways i say it again, code and sprites i made are free to use

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i specify "i" just in case of stuff made by other people in the mod don't wanna share those

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anyways random teaser

sharp verge
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Calm down woody, we're your friends

alpine iron
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You're being out of context on purpose right? :p

sharp verge
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Yes, but also accidentally

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Cus' my brain is off rn

alpine iron
sharp verge
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Maybe I'll go sleep fish

alpine iron
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Good night then. ^^

alpine iron
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MAKUNI proceeds to hang onto a ceiling the bat way.

sharp verge
#

Gn gamblers 🫡

sharp verge
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Yea

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His name's John

alpine iron
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Not to be confused with johnraizhen. :p

warm hazel
#

Wait...

warm hazel
alpine iron
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What if his mame's JOHN CENA!?

warm hazel
#

It could be invisible.

alpine iron
#

You're sneaky, are you.

sharp verge
warm hazel
warm hazel
alpine iron
#

Ye

haughty bone
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wait

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my brain not braining

alpine iron
#

Being invisible doesn't make you invincible. :p

warm hazel
alpine iron
sharp verge
frigid grotto
fading python
#

Non sensical discussion

deft cosmos
#

Seems irrelevant

fading python
#

funny looking

fading python
#

fish_dinner second time i move 1 thing and it refuses to render depite rendering it before

sharp verge
#

are you on Cycles or Eevee?

alpine iron
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Eevee

sharp verge
#

ah, weird then

alpine iron
#

I don't think Tar tary ever uses Cycles.

fading python
#

i always render everything in eevee

sharp verge
fading python
#

also takes too long

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cycles with the clay material makes color splotches appears that look super ugly

alpine iron
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Meanwhile, others like BonnieDxOwl can get away rendering models in Cycles without much issue except for the obviously long render times.

fading python
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old comparation i did

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you can see that ugly orange appear

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which looks ugly

alpine iron
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^ Cycles render.

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Meanwhile, I can tell the left one was rendered in Eevee.

fading python
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stuff still refuses to render

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so familiar

heavy pike
#

The game crashes on me trying to load "Sprite/Boss 4/boss car needle-3"

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Even on the budget version it gives me the same problem

fading python
#

that's this sprite

fading python
#

i could probably make a patch for the budget to minimize fully the tail sprites

heavy pike
#

Maybe I just don't got the PC to load this mod

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I had it since 2021 (i think)

fading python
#

clay_spiral it can happend, there a a ton more of assets that i can say they are harder to load

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you can try using allowstutter in steam to skip the asset preload

heavy pike
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Never heard of it

fading python
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1 second

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-skipAssetPreload_AllowStutter

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in propeties of your game, insert this

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it will basically skip the initial load of the assets, and instead will load said assets when the game renders them

heavy pike
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Trying now

fading python
#

can't guaranteed some assets won't stop crashing your game, but atleast you can start it

heavy pike
#

Seemed to do the trick

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(For now)

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Thanks for telling me

fading python
heavy pike
#

I let a nuke explode in "The Tube" in level X3 to see what happens and it crashed the game

fading python
#

fish it was really a big nuke

heavy pike
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My PC just can't handle it 🙁

alpine iron
#

The nuke used two very large sprites.

fading python
#

that is because it sprite is like 12k x 16k px

alpine iron
#

At one point, it crashed @haughty bone's laptop.

heavy pike
#

That was with the allowstutter on

fading python
sharp verge
#

asap

heavy pike
#

Levels 1 and 2 were playable this way

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Some lag loading things but playable

fading python
#

like it says, the game will stutter when loading sprites

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since it skips loading them all at the beggining

heavy pike
#

I see

fading python
#

seems, that crashing for low end pcs will be quite common for any high quality content mod for reclayed

alpine iron
#

Thankfully not much for Classic mods.

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-# We don't talk about Legacy mods.

heavy pike
#

My pc is practically a budget pre-built gaming pc

fading python
#

funny me too, but i added more ram to it

alpine iron
#

How many GB of ram did you originally have?

fading python
#

half like 8

alpine iron
#

I too used to have 8GB ram.

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Then I tripled it back in January.

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Since then, the game never crashes at any circumstance.

heavy pike
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My memory is at 3.7/7.9 GB

fading python
#

honestly is more of an issue of the size of the texture more rather than the quality of the sprites itself

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since the nuke is like 1 color with 9 alpha variance

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anyways unrelated

i kinda miss making enemies fish_dinner

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since everyone was already filled

alpine iron
#

If you were to continue making enemies, those will have to migrate to other mods. :p

fading python
#

i can make free concepts for anyone to use

alpine iron
#

Also, it's usually the later stages of each mod/update releasr that's the grindiest part.

fading python
#

the boring part

#

making bosses are cool, for like 20% of it
the other 80 is just polish

alpine iron
#

Some of the 80 is spent on balancing, which is hell in the grand scheme of things.

fading python
#

honestly road kill's didn't needed as much balancing

it was just fixing it 132409 code systems it uses

alpine iron
#

Some of the bosses used to be very unpredictable with how their attack patterns initialise.

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Notnotzaz's comment on Hellsquito after d4.2 update.

fading python
#

they are based on bobbit worms, real sea worms

alpine iron
#

So essentially a level 2 enemy.

fading python
#

basically, i don't think it can appear elsewhere due needing dirt

#

this one is based on certain someones

and tumbleweeds

#

this both are based on insaniquarium

alpine iron
#

Shrapnel and guppycrunchers. :3

fading python
#

grand saucer

#

now that am seeing it, it would make sense it would make the player go up

alpine iron
#

Basically one of those submitted concepts in Design an Enemy Competition.

fading python
#

i think i remember that one

#

this ones are based on another game

deft cosmos
tribal charm
#

-# or maybe that enemy from mega man 1: octopus battery

sturdy imp
alpine iron
#

Yeah, which explains the fly enemies being inspired from an enemy in Isaac.

#

Also, Orandza is an Isaac player. :3

sturdy imp
#

Isaac's great

#

so that's def a solid inspiration

fading python
#

Never 100% the whole game but i think am halfway there

#

I think
True platinum god + mega mush
Is a bit over halfway there

compact zodiac
compact zodiac
#

These are cancer

alpine iron
#

DuckTheStuck is also an Isaac player. :D

compact zodiac
#

They were in Isaac I mean

#

Ayo

alpine iron
#

He mentioned Isaac several times throughout his Reclayed playthrough.

sturdy imp
#

I think it's totally fair to play that much of it

#

I've been playing since Rebirth has been a thing so I do have 100%