#Platypus Casinopolis
1 messages Β· Page 15 of 1

Honestly wished the args for the min/max coords for spawnEntityRandom was arrayed just to tidy things up.
something like the icbm?
OMG
testing this early draft
BTW, in case the scope might have changed, what will be the contents of d4.3?
honestly the only thin that needs is the score attack and the voices,
and we can have score attack x2 later
so really it could be kinda published right now
I'll let you release the update once I send you the necessary contents from my side.
Hopefully I can do so in time for a possible release today.
Also, how about my Nasty X1 script?
I honestly think the only missing thing about Nasty X1 is actually a recurring Nasty-exclusive enemy.
Okay, I'm now in the process of exporting my relevant stuff to you.
Added to remam
I really thought you were talking about
They're not even out yet in the Workshop's game files, LMAO.
Same goes for deck throwers and angelships.
Anyways this thing uses dir lightning
So donny has to actually go and fix every script

GLHF donny!
-# laughs in Cyrax
Yes dir lighting
I mean so far there's no way to isolate it
I mean it just visual bug
Gameplay bug at times.
The same kind of cause for other nasty bugs back then.
Like JSON objects and heck even boolean collision logics during the beta.
TY devs
The rest of stuff left doesn't use any complex stuff anyways
Is just a slow grind to develop
And balance for that matter.
I hope people aren't mad about the visual bug
It isn't just a visual bug, lol.
It also why I don't wanna add lightbulb for now
And just add those Bulldozer enemies
I mean the sprite it exist but due to gameplay bug and visual bug I might wait for casinopolis to fix it
Or I just gave up and add everyone with rotation 0
The latter is the only foolproof choice.
In the video the pokerchips have rotation 0
And you can see they never glitch out
Their light points always stays the same
I saw it yeah
Now do that to ICBM
The silo will be flipped
Yeah, I agree.
Much better. :D
also the regular slot machine has such an ugly model
Less detailed, LOL.
thanksfully this don't need damage sprites
small slot machine prizes
- do nothing β
- give fruit π
- spawn a coins box πͺ
- explode in bullets π
- spawn some poker chips πͺ
- spawn a chance coin π πͺ π
- spawn a powerup box β
the chance coin is just a bejeweled 3 reference
Nice
50 50 of
making a screen wipe
or giving you a life box
Love the inclusion of screenwipes on more stuff. >:3
First we got the time bombs, then the icnm's, and finally, playable slot machines.
1 per level after x3 
Yeah.
Casinopolis had Gambling now
For real this time.
took a while 
BTW, what time do you usually release Workshop updates whenever you are the one to do so?
when i feel like 
after that i will patch some about the draft of x5, then import the changes and release
Gotcha.
Makes me think the green slot machines are totally rigged to always spawn chips. :p
well they attack you after all
Sounds logical. :3
originally, the final attack of the big slot machine boss, was that it would make rain fruit before dying
also i uh
noticed, the fruits aren't in this mod 
well is symbolic
fruit means points in real slots anyways

i think i will be uploading the patch
d4.3 idk
- totally reworked most of the score attacks
- new voice announcer by hannah
- misc changes
i can't really recall anything else
i keep hitting the wronng thumbnail
and, i notice there were some duped sprites
my bad, i forgot to delete them from the playable folder
LET'S GO GAMBLING!!!
Ts must be RnG
Three Gems in a row πππ β Jackpot will hear β tons of coins + one powerful powerups.
that may be too much of an advantage dependant by rng
I mean, it's a really rare chance to get that happen.
Just an idea.
that makes it worse 
Is it tho?
Yeah, that's all really for this patch.
I was gonna code the slot machine but power outage 
Yeah, Venezuela is infamous for its energy crisis. 
Prolly not.
I mean if you hit all at the same time
At most you loose 1 live
Since i frames
The more chance coins activated simultaneously, the higher the likelihood of screenwipe.
But yeah, it's not like it would lead to a premature game over.
Is just a fun thing for fun
For high skill players the optimal way would be just ignore them
Or deathless runners for that matter. :3
The slot machine has 3 bad outcomes and 3 good ones
And the chance coins
The bad outcomes aren't as bad anyways so i do say they are worth
For a 1/7 to get a powerup is pretty busted
Yeah, since enemy patterns won't be designed with that in mind.
Otherwise we'll be seeing tons of people complaining about Level X5.
yup
β99% of Colossatropolis Gamblers quit before they winβ
Is a peak quote
The best and hardest outcome would be like
3 chance coins and the 3 being good coins
Thats a 1/10 with 3 1/2
Summoned ships yield no points, do not count towards evaluation, and can be rendered behind slot machines, unlike regular chips.
alright
what the hell
That's a fuckton of balloons. 
Screenwipe trigger?
nah is just, nothing
Gotcha

I don't think there is a way to spawn mushrooms directly.
yeah, but what spawns them?
Balloons/safes containing crowns/pods.
hmmm
If the player has either of them, 1ups replace what the player already has.
so there no way to spawn them
dang it
and seems that there no command for giving the player 1 ups
maybe if i brute force my way trought it
i can't say π
anyways a π spawned
Nice
so the ones in level default match
Seems like it.
this is when i bruteforce my way trought it
Worth the task. :3
cool
I have a suspicion that the bonusType is based on the spritesheet.
Also, have you discovered that bonusType was a valid command arg?
Oh nice! 

anyways the rest of invalid bonus acts as just 100 score
Everything else is just pod-1up cycle
also what do you mean by that
.
i just guessed from the level defaults files
and it looked awfully like args
anyways most likely the other args also applies
Velocities and stuff
also that means we can spawn bonuses whenever we want
Okay, thankfully, I am wrong, yay!
also a direct way to spawn pods and point doublers
You killed so many birds with one stone with that brute force discovery. :3

anyways uhm
i forgot what number was the 1 up
weirdly it isn't the spritesheet list
The number after the pods, seeing that any other coin entries were skipped.
Weirdly, we can only spawn one type of individual π. The rest are skipped
Weirdly, ClayBot isn't the one enforcing this rule.
Try again 
grape
i mean we could always have used green chips as alternative 
Wait, did GREENCAT just edit the rule RN?
I wonder what would an artificially spawned mushroom do to a player on Practice mode or Score attack. 
i updated their sprites btw
probably nothing
Yeah, I'd imagine that.
am finishing this stuff tomorrow is quite late
After the slot machine, the "placeholder" will be worked on?
that's the plan
I watched the full Kookie Playthrough, and SOMEHOW, he manage to do no-hit run on Boss 4, quite amazing.
And I saw his improvement playing on Casinopolis Mod
He adapts, dang!
Yeah, impressive for sure. :D
All of three bosses except Red Bull Armadillo is crazy XD
I guess he lock in.
The kill count?
Yep, he never died on Red Bull Armadillo Boss, really quite bizarre and really unexpected to happen.
But I congrats him to beat Casinopolis in Hard mode.
I forgot to tell, I watch this playthrough and use U-31 Cassowary.
Another video thatβs a bit different to my usual Real-Time Strategy mod showcases and letβs play material. This is a mod for Platypus Reclayed called βCasinopolisβ which is now more than 3 levels since it has been updated. It adds 3 unique ships with their own playstyles, including one that doesnβt get power-ups. The fruits that give b...
And I gonna say...
Cassowary Sucks in other ways
I'm gonna make another honest Review Ship for Cassowary
Love how they got to play the latest version.
Not the latest one unfortunately (I'm talking about the Playthrough)
The Combo of Bethier and Pretzels is still powerful.
And I saw Kookie ACTUALLY picking the Pretzels Powerup on it's playthrough.
Nice
||Also, that guy kept on dying from those green striders, LMFAO.||
Bro gotβ

Anyway, about the COMPLETELY HONEST REVIEW SHIP
I might nickname Cassowary as:
- FATASS SHIP
Tar Tary needs to Buff Cassowary in other ways like:
- It has a lot of life compare to other ships.
- Low Points Requirements for Extra Life (make sense for its lower points gain).
- Slightly fast bullet rate, but still below at any Original Ships fire rate.
But idk if it's possible that Ships has ability to not died at regular bullet (which is the red little bullet one)
Someone make a review meme of ReMAM Rebalanced like this.
Ships too?? Idk if it's possible since it has TOO many ships, like dang π
No, the WHOLE mod.
Oh. Idk dude.
Wtf
No, NO
NOT THE FRICKING REMAM SYNDROME
@alpine iron I didn't realize that he also didn't die on Boss 3...
Am I tripping or something? Does Kookie just do a good run than Orandza itself?
TBF, Kookie had already played Casinopolis multiple times throughout its history.
So he already had the experience.
Also bear in mind I was streaming that and was talking to people while playing
Yeah, that as well.
Actually, no, Orandza (my goat) play the un-nerfed version of Casinopolis.
While Kookie play the lastest version that has nerf.
The pipe maze in area 2 got nerfed to be less punishing whenever the player messes up.
-# We not gonna talk about the one playthrough that I send it here π«₯
That was the pre-patch version. :P
Is this possible to do?
We can't.
Honestly, some stat adjustments will suffice for Cassowary.
You know it could be funny if there's a ship that has same fire rate like Beithier, high damage.
Problem? Well, you start a 0 life.
Oh boy that could be hell.

Basically if you use that ship, the rule is simple "Don't Die"
I swear one day, customizable ship stats will be come true.
the cassowary is already like the most overtuned ship already
i think at most i can give it a slighly hitbox buff and a third shield
cool ammount of subs
i have a question to ask you specifically.
the green stuff in the sewer. it seems to implies me that casinopolis have a deadly chemical. sort of
what is it exactly tho? just a waste in the water?
is really just stylized sewer water
sure
just asking for the lore n stuff.
-# i barely ackknowledge it.
me too 
there really wasn't much lore for when i made the first 3 levels

Finally got to change the "psycho bullet" sprites for once, just to match the new kitchenware sprites used by Psychosquid 2.0 and the big balls since d3.1.2.
Don't forget that there are totally static waterfalls within the sewer. :p
That was due lazy
They were suposed to be animated
Waterfalls are honestly kinda hardcoded, as we can't set the position of it within Tile 51s
animated phase?
Yes
Its tentacles are also smoothly animated.
Overall, I am satisfied with the additional flairs I made to the Psychosquid.
Very cool
Also, the big balls have a slightly different animation as they grow.
I noticed in the video that the only star pickups obtainable from the slot machine is just wideshot.
Is a regular multistar
It shows at the end
Oh yeah, I didn't pay attention, LMAO.
Also the nuke sound is kinda too loud
It was originally loud on purpose, but I think its volume could be lowered.
Nice
Notice what I said about those?
Which can be seen in the video.
Yeah
The stuff embedded inside a ball of junk pops out as it reaches full size.
Yeah
Also you can see the good outcome of the coin here
Where it spawns a 1-up.
Also the rarer 3 coins spawn
Also I realized, the index of the bonus entity seems to stem from the classic bonus collectibles sprite sheet rather than from Reclayed, hence the skipped instances for other individual π.
Interesting
It may be ported from og
Honestly, it is nice that it was derived from the OG, which means, it should also work in Classic mode. :D
Anyway...
I managed to properly implement the white chip.

Cool
I still find funny how none of the poker chips are named after their color

Also i was thinking making the death outcome of the coin be a 1/3 instead of 1/2
So it feels fair for the player?
Not sure, a 1 up is pretty strong
What if the player is given weapon pods instead of 1up?
Too strong

There are no I-frames for the white chips, otherwise the players would hug the very edge as the chips approach on-screen to bypass the intended formation challenge.
Due to these considerations, I decided to give the white chips smaller hitboxes.
Fair
Tho I made sure that even with Beithir, players won't be able to squeeze through walls of guard chips.
Forgot to mention that they pierce player shields, as shown in their entity entry above.
Now looking at the level data of X5 in the workshop release, it seems only area 1 is drafted, with the rest untouched.
Yeah
What I will be needing the most when fully locking in with Level X5 layout from areas 1-4 are the mini slot machines, "that one prop" according to your checklist, and some of your enemy pattern ideas that you might have.
I still have to finish the draft
Yeah, I can wait. :)
In the mean time, I would be refining the rest of the Level X5 enemies as well as adding more SFX.
While I'm at it, I may be able to come up with enemy pattern ideas of mine as well, waiting to be added in the level script revision.
It's just something I'd do once I refined most enemies yet the full draft isn't ready.
Most are just missing sounds
Yeah.
So I got to review the codes of the newer batch of enemies, and I can already see unused vars and even some functions.
I forgot to tell you that as of d4.2.3, stalkers will no longer be restricted to stalking only player one, just like flies and locusts.
In fact, you can set their preferred target player via level command args.

Real
The laser should slowly home towards you
Something like move towards delta of 0.5?
So the superbolt will aim toward the player while charging I assume?
I mean as in all the time
I see.
Like the anhilitator lightnings
Sound Source: Zuma's Revenge!
That sound in Zuma's Revenge was actually reused from AstroPop. :p
also i wonder how did you made it so shiny
Bokeh blur. :3
I assume you got some of the SFX from Bejeweled.
yes
Was it from Bejeweled 3?
BTW, what volume did you set for the nuke explosion, following your comment on it being loud?
Anyways...
There's a new update?
Currently, no new updates have been released in the public since d4.3
Suggestion: the laser could only target one player lock until it ends, and it will target the another player to lock.
New SFX for the snake eyes laser.
about like 0.7
in theory shouldn't them be yellow?
am mostly basing it on the eye
So just the ones fired from the snake's eye I assume.
i guess so
i wonder if the green on green will be hard to notice
Gotta love how frequent we are pumping out the patches lately. :3
Anyway, how about now?
Bullets shot by ||MAKYUNI ship||
The absence of smoke in vanilla Colossatropolis hits differently NGL.
i love this coins
Also, the nuke explosion SFX doesn't always play, LOL.
IDK if you tampered its cooldown frames.
Same applies for when the death coin explosion SFX plays.
only the volume
I see.
Maybe it all comes down to the sound cap.
Also, I noticed you started fiddling around with looping SFX, in which case is the coin flipping, which is satisfying as hell BTW.
Yeah, I heard it. :D
The fun thing about the art of sound designing is that you are being given some good ASMR.
Right now, I'm also doing some sound designing. 
was thinking maybe the nuke explosion is unnesesary here
so the bad outcome sound can be hear better
IG it could spawn the screenwipe explosion entity without the nuke explosion entity.
Until I did some SFX changes, it seems that you forgot to actually implement the card bomb SFX from Deltarune in-game.
oh yeah
So I got it covered. ;3
thanks ^^
https://youtu.be/OhurBbVWaug?si=RpO5dYuCaVTFc6oO
this is the attack in game btw
Nice
i wonder what's the threshold for steam to give 5 stars
CHAOS! CHAOS!
A whole lot of ratings.
damn
i keep seeing this person
and they never list the cyan un as a miniboss
also not the regular slot too
I don't see that person on Discord FSR.
i don't think they are here



gate uns and the cousins (twins) were only named in the youtube channel
and the omni chip is named in game
Priceless AF...
-# Forgive me to those who may not like political jokes.
But anyway...
Kim Jong Big Un
-# Courtesy of @glass pumice
Yeah, it was hell for any non-devs. xd
Tar really goes full on Michael Bay.
Nah, I was the one who cranked up the missile madness in Level X4. :p
But yes, Tar originally created the ICBMs in Lua after all.
theres still that one draft i made for x4
which the final one is based on
psychosquid, why do you eye react, you have that beta 
Oh yeah, silly me. :P
But yeah, I don't think a lot has changed radically when comparing between the two scripts.
I honestly don't know if I want to share y'all my playthrough of a very early Level X4 though.
would be a fun piece of the mod history
since that draft was more in line with the other levels at the time
Yeah, I might as well just share it here.
Enjoy y'all.
Only Level X1 was polished at the time, I remember.
React with
if you have already watched it.
Does the lightbulb still making visual bugs?
Try it with a ICNM Launcher
Or ICBM launcher
yes
They will if you don't manually set up the default rotations on every other entity.
Yeah that thing will bother some people
also both are the same entity, they all use the same launcher
And the silo flipped
not, if you actually work on fixing it 
How about casinopolis?
there not a current need to give that to every script at the moment
Wait until it saw some secret bosses >:3
Idk why people does timestamp like that
Comment engagement?
For fun?
Having rewatched my beta run, I forgot how messed up the ICBMs were.
Basically, they counted as primary targets, and because they "deactivate" when they hit the ground, they aren't counted as a player kill, hence the abysmally low kill percentange on areas they are present on.
I really thought i deleted that part before giving you the beta
I see.
There was an idea that the omni chip could laught, but never found a good laught
Ngl, this thing is bangers
Old logo
LOL, I forgot to post this here, but ended up doing so in the wrong channel earlier. xd
... OH FRICKIN HELL, I FORGOT TO DO THE ANNOUNCER, GODDANGIT!
That was used since d2.1 up until d3.0
To be honest, the new one is pretty insane.
I see.
And I just watch the Hard Mode Casinopolis on YouTube.
Oh yes, it does.
And idk about the custom ship one, that is look like a Plover.
Ah yea, you're right.
Gonna be honest, that ship is just too overpower in my opinion, just wtf.
TBF, Kookie actually buffed the ship for himself actually.
He can spamfire, and has the same starting lives as any other ship.
Spamfire?
Wait hold on.
Lemme check...
Oh yea, I saw it.
It has Allow Spamfire and... Longer stars??
Yeah
Nothing is really stopping anyone from "cheating".
If anything, cheating is apparently fine here in Platypus Reclayed, as long as players do not lie about it.
Got it.
Atleast that guy put the mod on the description.
Basically proofing that he is using some mod that has an advantage to its gameplay.
Some aren't available on Steam Workshop.
Like what?
Classic SFX add-on that is compatible across many mods in the workshop.
Oh yeah btw....
The ones in the workshop can only support Reclayed and Classic modes.
I just found something that is uhh... Idk looks like lost media Custom Announcer on Steam Workshop.
There was a older logo for d1.0 to d2.0
Which the d2.1 is derived from
Ah yeah.
Google, you could do it better.
LMAO
It has wrong video format, wrong info, wrong shit.
At least they got the description right.
In the first paragraph that is.
The rest of what AI Overview says are eeh.
I've seen it before.
Oh, btw I didn't tell you that I already made my thumbnail on my Announcer.
What does it look like?
Uhh... Wait, lemme just grab my phone real quick.
Alr
It feels so homecooked. :3
Exactly something I'd see in a small yet comfy gaming community.
It's funny look at it
Indeed
Like y'know the announcer is not that serious.
Gonna say something...
If Hannah's thumbnail pic was good, it's gonna be one of the most hilarious.
We certainly do not know what hers looks like.
Wait, if you turn this into a mod.
Can I make the description to it?
Do you have a Steam account?
Then you can't directly edit the description in its workshop page.
You'll have to let me insert your description edits myself.
Got it.
Oh, and also I'm halfway done.
Nice
on my mod Blissful Project(working title),The first level will take place on Mungolia City, but due to similar buildings from the fourth level of this mod, This is NOT Casinopolis.
I should credit this mod for level 4 tiles and background, just Tar tary.
That sound ain't looking familiar with the ones I hear in Alien Sky hmmmmmm
I modified the SFX a bit, LOL.
Kinda weird advertising your stuff in other people post
Barely can call it a morning since is 5 am
removed advertising. I apologize.
this is so goofy... I like it.
So I've playtested the Annihilator a lot, and I find that it's most fun to defeat it with fireball, especially from a level design perspective.
i still love this miniboss
Honestly, with the current balance you set up for that miniboss, I think it's fair and balanced. :3
Tho I did add 100-tick I-frames to the spawned probes.
And yeah, this is how I'd imagine fighting the mid-boss in an actual level.
i mean i don't think you will be given firefall so fast
So you wanted the miniboss fight to last longer?
the fight does last longer if you aren't given a piercing weapon
i do say they should start appearing a bit later
The twist is that there won't be any more power-ups popping out during the fight.
ah
At least that's how I'd plan personally.
i still find it funny that i teased the omni chip way before it appearance in x4 in the logo
The generic poker chip taking place of an "O"?
i was refering to the d3.1 and after logo
yay
I realized the HP and points of the medium asterisk was flipped since its inclusion on d4.1 update. xd

Which you can see why they yield 600 points when they should be 1000 points.
they have 1k hp?!
Yeah
It may be my fault for that, LOL.
Damn that looks dope
Sorry, I never ended up trying out the new build. Prolly won't get to for a while longer. This week I have personal stuff to do (including finishing weapon guides) and next week I have a part-time job. But the week after I can playtest again
BTW, Level X1 now has the experimental Nasty difficulty "content" available in the Workshop build.
FAHHHHHHH
Adjusted the blueness of Psychosquid
I saw that!
i keep forgeting
but casinopolis anniversary is september 30
funny i joined here the same day
I wait :3
Can't even play level 2 π₯
Rip

What are your PC specs?
Sadly i don't think we can fix this issue
most likely the amount of assets or just my pc hates platypus
I kinda want it to crash so i can check the log
It used to crash on me before my RAM got upgraded from 8GB to 24GB.
Usually when I reload the mod during some dev work.
Probably the later
But since then, the game never crashes. :D
Can't even make a video on it, so sad
Am still puzzled on why it crashes
Try checking out your crash log.
Where is it?
Locallow/claymatic games/platypus reclayed/player log
very weird
can you send the whole file?
Sure. :D
better if in dm
not you 
I mean, I got too excited about that discovery thinking that you'd ask for my file.

still a good discovery
Yeah, I didn't know we can set the amount of states left before destruction.
stars that explode in 1 hit π
Ye, that's a good one.
@sharp verge, I think you wanna toy with these bonusStar args for your Zhark Reclayed. :3
someone more tech savy could help, but i think the game just ran out of memory
which is weird 
Because they had 16 GB RAM.
i have 16 gb of ram
Actually how much storage do you have left?
Weird too, since your game works just fine like you alluded to.
56 gb tho using a external storage cuz the built-in one is buns
π₯
My VRAM is actually kinda mid. :p
Yet how the hell can I run the game smoothly at 240 FPS?
how the hell i have so much v ram 
This includes running Casinopolis mod.
And mind y'all that I use laptop and not desktop.
BTW, the min max velocity args found in set fruit set on level defaults are not accepted when spawning the entity directly.
Instead it accepts the standard mx/my float args.
Windows 10
am too using win 10
You had skip asset preloads.
Mine is Windows 11.
i don't think that skips vanilla assets
Now it's not even loading the mod something is up
Wait, were they all vanilla?
Like, starting up the whole game?
the log states everything
from start to end
Reclayed is not letting me play peak
Then this is mine...
OMG, our PCs are built differently, LMAO.
Dang.
Yes?
If I can run the game smoothly at max res (1080p) and max frame rate, then some others can't, even with similar specs.
Also, how the hell can you load all assemblies in 1/5 seconds?
I think I know why...
Am build different
I guess i will never understimate vram again
That's one thing. :p
well atleast i discovered that my pc is good
just don't ask it to run the game in a high res 
Mine as well.
But I feel bad for comparing with each other.
But anyway...
Some mushroom "jump" strength relative to y-coordinate.
And yes, I didn't end up resorting to big "elseif" blocks.
Anyway, am gonna eat breakfast soon.
Later y'all...
it's your lucky day
Actually, I rigged the probability.

For testing purposes ofc.
But yeah, it's totally true outside of context. :3
x1 is really the most vanilla level
because every level after that has like environment gimmicks

Originally there was an enemy for x5 that was just this
Like half a 
It would shoot a wall of energy at you the size of itself
Anyways the power is gone and am bored so am listing the old x5 enemies
Boomerang star: star that shooted boomerangs, creative yes
Security eye: when aproacched to close it will leave and summon 3 random enemies
Crane ship v3:
Kinda would work like the current gatling ship, but at the end do like a spiral burst
Deck thrower original:
It would throw like 4 cards and would swipe up or down
The card were like aligned and properly spaced
Golden gatling ship:
Kinda look like a thruster ship would have an aimed gatling gun which also shooted mosquito shots
Saw ship:
Would burst out like a saw blade kinda like a boxing glove and then shoot it at you
The cuttlefish used to be a x5 enemy
Hover wine: would throw gravity bullets to the sides it swinged
Can't recall a lot of them
I have noticed
None of this enemy left 
Somehow they are similar to what we have now
Made it so that the mini slot machines fall when it runs out of chips/coins or is spun into nothing.
Cool
This will allow them to despawn prematurely, specially since there are waitForNoSpecificEntity("entity": "miniSlotMachine") level commands.
I reckon in terms of power-up distribution, Level X5 will have a lot more fireball and lightning stars.
Yeah
@alpine iron
https://limewire.com/d/4F7jm#wJaZXtaJ5a
I'm done, I'm out of here.
the title πππ
idk if it will be added?
I think hannahs is the default
And his are like a separated add on
I'm about to return home, so I'll be testing out all his voiceovers before the eventual add-on release.
I'ma do the Description
Anyway, will the add-on be exclusive to Casinopolis for now, or be available to any other mod as well?
It will be available to any other mod, yes. That's what I like to.
Oh, and also, because his announcer voices are originally made specifically for Casinopolis even when it will be available elsewhere anyway, should there be a Casinopolis logo similar to the one seen in Casinopolis Ships @fading python?
you mean the default logo?
The "Casinopolis" title.
@warm hazel, what do you think of adding the "Casinopolis" title sprite at the bottom portion of the thumbnail?
i guess
I mean... You could do this btw.
For reference...
I just need the "Casinopolis" title sprite, and maybe even the .kra file since I too have Krita.
Wait, nvm sure why not.
Btw, this is the thumbnail.
Yeah, I know it looks like it's made by thirteen Years Old.
The title of the add-on is...
There is some charm to it regardless.
Signature_Name's Bad Radio Announcer
Feel free to write your description rn.
@alpine iron
"Hi everyone! This is the announcer of the add-on, and yes, it's my first time trying out my voice on an absolutely toasted microphone... And yeah, it sounds pretty terrible. Perfect!"
"Now for something a little more bizarre: this add-on is somehow linked to the Platypus Casinopolis Mod. What? I don't know either!"
"So what sets this add-on apart? Most of the power-ups in the game have entirely new names, including the difficulty levels!"
"Why would you want to go with 'Auto Fire', when you could say 'Rapid Fire'? And 'Fish', where's the fun in that when you can say 'FIH'?!"
"Confusion, bad voice acting, and chaos all rolled into one!"
β Signature_Name
@haughty bone
lol
I'm waiting my thing
Currently integrating your voice lines onto the in-game SFX.
QA test?
Quality assurance
Oh.
As you can tell, I already released it hours ago.
Did anyone test it?
Just me.
Plus, the add-on is simple in principle anyway.
The same will be true to your add-on version of your announcer.
I still find this funny
Why?
Ohh.
Most of your Views is uhh Asian.

For Platypus videos?
From the looks of it.
Yep.
Same can be said for Claymatic Wiki's YT videos.
That is actually fitting given the creator is from New Zealand
Remember: Asian is a really big community so Make Sense.
Oceania is technically within the Eastern World, yet has the same traditions as the Western World.
Asian is a big continent
Yep
Barely has any Chinese or Indian fans though.
Seems that platypus has a big sea community in specific
Indeed.
Funny thing, most of my friend on discord is rather living in Asian, mostly on PH, China, or India.
Korea
HELL YEAH!!!!!!!!!
Just wait for me >:3
Still yet to wait for your thumbnail art.
Well, its a quite long story actually....
my friend will do my thumbnail, thats why
I see.
Ill wait Alex to promote this addon
or maybe... me and him will be promote if my friend is finish doing the thumbnail
I hope someone use his announcer addon soon...
Insaniquarium?
I mean is fish themed so i guess so it can be
So uhh this is the third design of my miniboss
I'll probably gonna smooth it out soon.
Like really soon
A Radio-themed miniboss would be fire.
I guess he stick to the Stink bug thing
I suppose so.
Okay first of all, the design look so famillar and somehow unique
maybe it should be simpler
the weapon? well it seems this type of miniboss will be like bullet hell gameplay
Maybe the base model should be of a super spinner type.
Well, I'm talking about its visual design.
Specially if we were to push through bullet hell gameplay.
Plus, all the guest bosses so far are modelled after a vanilla enemy.
it would be nice to keep the tradiction
- Psychosquid - squid
- Black Queen - flip plane
- MAKYUNI - goldfish
I mean, it has associate with Nautilus and Super Spinner
I see.
And as I said before, it has a fast placing fight.
there like 7 turrets on this thing
Yeah, that's why I need to smooth it out soon
Simplifying stuff also reduces the burden for coders. ;3
My miniboss looks like from fucking Strikers 1945 Bosses
LMAO
I mean, we have the Black Queen which is heavily inspired from Strikers 1945.
hannah's is already the most complex one
But I added a disco touch to it.
True IG.
the rest of the guest minibosses should be keep simple
Don't worry, I'll make another redesign, this is like the Third one so probably I'll make the Fourth Design.
This time, it could be modelled after the super spinner. 
**Silver Ship:**What about me, mate?!
Poor dude, he wish to become a guest midboss.
Guest minibosses are to be approved once a contributor had done direct contributions to the mod itself.
But right now, we no longer have available slots for more.
So, sorry y'all. 
All 5 have already been filled.
With the one for Level X3 being a secret for the time being. ;3
Signature's will be encountered on Level X4.
Okay so since Tar mention it that my miniboss has 7 turrets, here's the details to it:
Hatch I - This is like responsible to releasing a Whip-Splash Gas Effect
Wing Hatch - It release a spreading bullet
Belly Fire Turrent - (Fun fact, it has another turret to it's lower center body) this is responsible to making a special moves Attack.
Split Fire Turret - This one might be the most deadly move, because it shoots three big and fast bullet in three directions with a little bullet trail on it.
MK-II Spread Shot Turret - this one is uhh really threat. Because it will shoots a spreading big and fast bullet with a oval shape bullet that looks like Revenge bullet Design.
i didn't mention it as a good thing
Which one?
the turret ammount coments
I see.
Btw, this is the Music Miniboss
I just assume he's revealing the details mainly for fun, since he is pretty much encouraged to simplify his concept.
LMAO Psikyo boss on Platypus is crazy
Approved by Psikyosquid
IG we could use this track right away.
wait, can @sharp verge remix this thing?
Remixes would be nice, to minimize copyright.
But I dont think its copyright tho
Honestly, if it works fine, it works.
Completely optional
yes
also i think makyuni is already quite busy
btw, nice pick of music @warm hazel
Somebody make a touhou soundfont remix of that song.
Thanks.
@alpine iron @fading python
I'll probably working the Bullet Design (Colored)
As long as you don't flex your concept too much. ;p
Because we care about the complexity factor these days.
Wait, and also this boss is NOT random move it has a pattern that it follows.
Much like Psikyo Bosses too.
Dang.... This thing is going to be interesting
This
Tho thanks for considering me, Hannah :D
Hello
The soundtrack to Yoshi's Island for the SNES.
All rights to Nintendo.
Hi π
@alpine iron Can you showcase Signature Name Announcer? I just want to see it
Like I said, I'm still on leave.
oh, yeah i forgot that
No worries
FINALLY...
Fat asf than Teto?!?
It's literal says anything, this ship has Big Hitbox
A total completely honest review ship.
smoke
there isn't much activity here 
Yeah, I too realized.
I mean, this is the only piece of info we released here.
Yeah, indeed. :3
Just Omni Chip on a red sketchy background.
Nothing special here. :p
only thin people will see of x5 in a while btw
Haha, true.
Concept on work... Almost there.

I'm currently doing the FINAL Design of my Miniboss.
Omni-chip chillin' there
-# (or Mr. F#cking Idiot or Adrian the emoji bastard as Bonnie said)
not sure why i wrote mr
is just a machine, genderless by nature
or by hand i guess
If anything, any machine named by humans would have feminine pronouns.

nice name you got, "psikyosquid"
Since you and Tar suggest that it should be related to OG enemies and it should be Super Spinner model like
Quite struggle, but it's not hard.
I see.
Also uhh, the level should be little bit fast background moving like.
Btw, the Miniboss is quite big.
i preffer not increasing the background speed too much
Not too much of course, maybe same speed as when The White Idiot Chip Reveal itself.
The omni chip fakeout boss was like 2x scroll multiplier.
still that is just like 10 seconds
Oh, wait really?
Indeed.
i suffer from motion sickness
so very fast backgrounds are a no to me
Dang.
Some mods like Bananawar have crazy fast background scroll during bosses.
How about like slightly fast?
Remam Omni chip
that sounds
not good for me
1.5x?
Ig it was a subtle stuff for Casinopolis
1.5x is used throughout the entirety of level x4
funny is really not that noticeable
But I personally do tho.
Maybe add an epilypse warning? Or motion sickness warning?
Okay, what?
if you have to add a warning for x stuff, i preffer not to add them to begin
They'll break immersion.
Fine, no speed up background.
Oh ok
Guess it's normal.
Totally fair btw.
also the motion sickness is why i moved x2 walls 1 layer down
so it scrolled a bit slower
also x2 has a slower scroll speed
Lesson Learned: Don't Suggest to speedup the background.
At least here in Platypus.
Except for score attack x2 apparently.
Also IIRC, menu x2 used to use the default scroll speed as opposed to 0.8x speed.
also the slower speed was added with it full rework
slower speed in the level itself
Ah, I see.
On d3.1 release then.
Menu x2 received the slower speed on d4.1 then afaik.
i guess so
i suck at size scaling
This is an inescapable reality of big mods. 
Sadly not sure if that is something we could fix
I think you should write a comment clarifying it 
"Unfortunately that is something we cannot fix, at least without compromising our vision. It all boils down to your device specifications."
Does that sound good?
Yeah
"Get a new PC" ahh
Beat me to the joke
Edited it btw.
I mean i guess i can make
Casinopolis budget edition
That replaces every background with a neon grid
Also heavely compreses the enemies sprites

gamemoretv's PNG Invaders add-on be like...
It's casinopolis so make every single thing a png of a casino
That'd be epic af
That one photo that psychosquid took that inspired a lot of the x5 assets
Ikr. Player now controls a casino, flying around in a casino, shooting casinos at casinos and collecting their casinos
But i do like to make a budget version of the mod