#Platypus Casinopolis
1 messages · Page 12 of 1
What is your favorite Poker Chip?
5
11
3
Yellow Chip
1494486863845789807
chipYellow
:3
Yay, the yellow chip won
Alright, I did quite a lot of under-the-hood changes on the release candidate Tar tary has sent to me personally.
I will release d4.1 very soon. 
So, that includes another new music boss track from The Organ thought?
Apparently not yet.
Huh, interesting... I guess it's not added because we waiting Makyuni soundtrack for Mad Max Boss...
-# mmm maybe I should do more of these unsettling looks of poker chips in 2002 style 😈
Should I announce on #🚀┃platypus-discussion and #😀┃chat?
Sure
Is this the Rebalanced Update?
Pretty much so.
Hi :)
“In Platypus Reclayed Casinopolis!”
I think it was Minor
HOLY BALL.
It is in a way, but is also not, since Level X2 in particular was totally reworked.
As level 19
Sadly, you'll have to wait for god knows how many months before Level X5 is finished.
Literially
Thats nineteen in previous level
18 is boss rush
19 the new X2
20 is 1x
21 is 9+10
22 Japanese Forest
5x gotta wait
Okay, IG @fading python can update their dev build with this newly released Workshop update.
I just hit the JACKPOT 10+9
10 + 9 = 21
Especially since I organized animations.json, entities.json, and entities_turrets.json.
Cool
FUTURE PLANS:
• Attempting to create an official Casinopolis Announcer
• Releasing the All Tracks/OST from Casinopolis, not only on YouTube, but also SoundCloud
I wonder who will the announcer. 
It could be me, or someone :3
I mean is a new announcer even nesesary?
I feel like this is something Hannah would like to make for fun.
i guess so
i like how you can see the palm trees in x3
also funnily they weren't based in palm trees
they were more closely based on banana plants
-# ah this looks so mesmerizing
someone said it would look better withouth the starting part
omg deltarune reference
-# obviously kidding
Sans undertale lasers
big spritesheet
truly
big laser
Why this reminds me of remam bolt tick
The cyan one
Oh wait...
Yeah the cyan one
The blue tick is the Blargh laser one that you can dodge
because i made that too
The cyan bolt ticks is the 4 ways one
I use that very often on level 12
And still using it till level 16
Even using the Blargh attack on level 14 boss
As uhh Omega Boss Reference
https://youtu.be/56guswX74S0?si=1Y0G1-bA6Gnzuf7- perfect sfx
Disclaimer:warning this sound is not mine I Just Recorded it from sky force reloaded from the super laser charge From the OMEGA
but this sound is belong to idream from created from sky force reloaded
what code you used for the homing laser anyways?
Hold on, you referring to bend plasma or smth?
i mean that it slowly rotates towards you
is it like a modified one from the turret code?
I just used the same targeting code as the turret.
alright
i was thinking the superbolt could slighly home towards you a bit after release
Time to hate that specific enemy
it won't spam superbolts that fast anyways
Btw, that's the actual size of that laser?
The biggest enemy in the game of all is the load time on my pc
yeah
sadly
Wait, you're playing Casinopolis rn?
No
OH HELL NO 😭🙏💔
Ya just have to deal with it as is. ;P
we are at the last level, it was to be expected to have some nasty enemies
I mean, we'll be having longass snakes too.
I swear, if this "Superbolt" partner with dollar attack bullet, it's gonna be the most dangerous duo ever.
you can really pair anything with the dollar and have so disgusting duos
Two big dollars are pretty much a pain when you're equipped with hearts.
Especially when they are already firing.
dollars in general are pretty strong
Currently tweaking the Level X3 enemies.
And boy is the nautilus code so archaic. :p
Now that you're done with the dir laser codes I reckon.
yeah, besides adding that small home
the next in line are the ammonite and the stalker/crab
The Crab concept that I gave to you?
I don't think so.
what was that one anyways
I have a little crazy concept of this one.
It's a type of crab, has a Toughness of Ray Ship.
Has a both thruster, in left and right, and shoot three bullets (On Nasty, it could be 5, or follow by 3 and 2, like a w shot)
It shot, once and it will drift towards down or up in the screen.
(ref: from strikers I)
There
so a roll ship
it's fine
I almost leak a pipe
damn
I think we know what it is.
should it be just this or do another spin
I wonder which modifier did you use. :0
Also NGL, ammonites remind me of the shrimp from Water Bugs.
curve
also i guess the small one can be this size, then the big one (nasty variant) have the another spin
they look like some kind of candy
also i founnd a better way to fix uvs
Which of the options have you used?
if you do this and mark a seam
you can use unwrap minimun and it gives you a good result
Now we have a cosuin of nautilus. :3
i mean they are related, i think
Definitely.
this thing doesn't need damage frames since is animated anyways
That'll be nice for us devs.
also the "bottom" also moves independently
ammonites kinda prelude bouncy bullets funnily
They are fast now, but weak health right?
Yes
So, what about the yellow one? Still tanky?
Try to Multi-player, because I saw from Kookie gameplay when he has a partner, the Nautilus is trying to target one by one but it fails to shoot a one trail at a time.
DW, I already have the definitive codes for multiplayer.
Cool
Also i was fixing some pc stuff
My poor cpu was going over 100°c
Is now fine
Improved gas turret behavior.
truly gassy like someone has said, for some reason
also
cute
i think they should be around the size of a yellow chip
also funny how the orange nautilus went from the gas gatling to the ammonite
More aggressive nautili. >:D
that's a very big threat
I think there has to be a much clearer communication as to whether the gas no longer has collision as it is about to fully dissipate into nothingness.
i guess so
cool
i forget why is the domeship one here
Pretty sure that was meant to be a Platypus II Reclayed code that just happened to be playtested on Platypus Casinopolis.
actually i never even playtested it 
I wonder if the ceiling-clinging waterhoppers could use some jump behaviour changes, or nah. 🤔
I mean, they jump as if anti-gravity is turned on, LOL.
if nautilu was ancient, waterhopper are ancestral
idk why they are named water hoppers, they are based on these things
striders
yeah
Waterhoppers if their jump behavior while on the ceiling is realistic. :3
actually that was an scrapped waterhopper variant
If we push for this change, then it will require some additional rigging for when the ceiling-clinging hoppers land on ground.
Good thing you probably still have most of the .blend files on your PC.
Say what? :0
LOL, that kind of animation method was archaic.
Luckily I have a decent experience with bone rigging, which I used for the cuttlefish fins as to whether they are firing or not.
NICE! >:3
funnily the original one was animated like that too
A good behavior for Nasty Mode
FTR, the footage was shot in Expert mode. >:3
It's has to be chaotic at Nasty
creature
LOL
Also gotta love the Wyvern doodle I made here. :3
that's pretty accurate
cool errors
this one is new, but if i had to guess, the autogenerated collision is making 2 vertices too close
collisions are cursed for me
BTW, look at those screenshots.
Those were meant for the Workshop screenshots, but OFC, I had to cherry-pick them for each area.
Also, I love how the trail appears behind the crayon missile.
With ammonites being encountered on Level X3, this means for a non-Nasty player, this is the first instance of a ricochet entity. 
tecnically poker chips could do that
I suppose so.
worm
nautilus?
the edited version has some differences, most thruster size and the window light
and also a seam in the middle
airplane with 1 wing
I've been wondering how was that even made.
old me works in weird ways
also i think is just an extrude rotated to 1 side
like
What's the yellow for?
the yellow is the front face of the extrusion
or idk
maybe that face was merged
with m
Wait, they have THRUSTER in this whole time!?!?
Damn, that's a neat detail. That's really explains why this enemy can jump too very high.
big part of my enemy design thinking is,
how the hell is this thing flying
or well moving in this case
Ah yes...
“To confuse the enemy, you must first confuse yourself”
wut is this?
The model of Grasshopper Strider.
fun fact,
poker chips have a big thruster in their backs
is never visible in game, bus is there in the model
Yeah, on their back.
flies have wings, and clams have propellers
shrimps also have a thruster
that thing that loooks like the tail of a shrimp is a thruster
honestly agreeable
snake eyes have those wings, and they fly trought that
yes it does
Are there gonna be a walking animation before jumping?
bug
It'll stand still, since the background already makes them move toward the player.
Ah I see.
if i put sparks into a gatling ship, does that make it a laser rail gun?
I guess so.
I could be an announcer.
Problem? Well, I just don't know how to upload. Maybe I could ask someone to do it.
But hey, being small part of this mod is already great for me!
You can upload them as .ogg files.
Huh, someone is challenging Alex hmmm...
Are you using Audacity?
It is pretty easy to do it
-# ik there are other programs that can do that but ik only 1 <:3
Alex has a arrival now >:3
(jk)
STICKBUG
This ceiling-clinging stickbug is going to stalk you. >:3
Be prepared to use some raid spray when you see one. ;P
Never heard that software before, I'm currently using bandlab a lot.
Wait...
I just remember my computer was on fix because it doesn't work again for the second time...
Oh great.
Should added a splash of water when landing.
Will be adding that after finalizing the jump behavior.
Anyway, I forgot to tell y'all about the new jump behavior.
It look so smooth.
They will now jump towards you instead of jumping at a set height according to the level data.
Here you go. 
waht abt leaving a crater after the icbm landed?
Honestly not sure.
Oh. Wow
HOLY SHIT
The ones clinging to the ceiling are harder to notice because they are positioned much higher than they are positioned lower when on the floor.
REVOLUTIONARY MOVE, PEAK
They flip now
Yup
-# Now physics win cuz before the upsidedown hopper was like jumping with reverse gravity
Uhhh...
You're announcer voice? :0
:3
Sik 
It's just testing voice, it may change, and even the voice because my voice is not that good.
... Maybe I could make it... Sassy
You know what? It could be funny if there's a two official announcer of the Casinopolis.
The Men one
The Women one
Hehe
Difference? The girl announcer was sassy.
Maybe the guy one is more "radio man" announcer.
Yeah, to serve as an excuse that his mic sounded like it came from a microwave. :p
maybe he could figure it out...
DW, we'll let you know how good is your voice.
He also mentioned "Bandlab", which is has a Audio Editor
It's just that we currently don't know how does your sassy voice sounds like.
///< I feel embarrassed and excited at the same time XD
Radio man? Hm, I might do that, and since I have a bad-quality mic, it should work for me.
But, thanks! You gave me an idea!
NP :3
To be honest, it's really ironic that infact her pfp was Loona, and Loona voice was sassy.
Quite coincidence???
...
I THINK NOT
Yeah
So, here's my plan.
Bandlab -> my dumb ahh voice save -> put it on Audacity -> turn into ogg -> and send it to the "squid guy"
I like how you call me "squid guy".
Was it a wrong send?
I'm lagging (Potato phone) and I accidentally click the delete button.
Nvm, I think I'll do the Voice Thingy at Monday.
And try my best to be good (or terrible) voice announcer ever.
woag
“hello sir we have a bug infestation in the sewers, most of them are hopping from the ceiling”
At least they won't ever hop with anti-gravity.
Bugs extermination's on da way!!!!!!!
-# ah here we go :3
Ah, the sketch I made before I started working on the waterhopper rework. :3
those are some big bugs
i remember when i designed them i had in mind they would be as big as the player
So basically as small as a saucer right?
I think it was a good call being that big.
OH BOI
ping pong players
Wait until Smolbreyn files a complaint to it, LOL.
I am sure he will
Fun fact, the jump SFX came from Water Bugs.
OH HELL NAH
me when donny : "shieldPenetrating": true,
Certain someone's PTSD
also i think i should share you the ammonite
I saw you reacted the audio that I posted 
double click moment
I forgot to mention that idling hoppers will now move at the same speed as the background.
added new stuff to the tierlist
cool
OMG
They walk like a crab
they are indeed crabs
Oh Crab
Awesome
hello
stalkers got the waterhoppers treatment were they got bigger than what i concepted
imagine this happens to you
Hahah, what an evil combo
basically 2 walls up and down to you
a crab that is won't let you go backward
and a fly that will shot you in front of you no matter what you do
Yeah, I forgot to send this too.
I just realize why my voice here sounds minimalistic.
I checked your to do list, and I didn't know you're pretty close to finishing all the regular enemies for Level X5.
Huh, I guess she got motivated :3
Maybe because you were kinda shy at the time.
yellow is always, i plan to do next but have next to 0 progress actually done
green is more of there progress
check mark is done with no polish
also if i remember there only 4 chips types in the code
0 being regular
1 targeted shooting
2 squid shooting
3 mine
right?
Ye
4 will be saw
and 5 will be cyan lightning
wanna have it separated just in case
I'M WAITING @warm hazel TO DROP HIS VOICE >:)
i guess if we have a custom announcer means we have more room to do extra voices for specific stuff
To be honest, I always wondering who's going to be most used Addon Announcer on Casinopolis...
I just want to observe it.
now that i think
how can i make the saw be behind the chip if i'm using spawn child
and if i use spritesheet, then it collision is tied to the chip
Try using sort oder of -1 for the saw.
It is something I used for the heavy missile trails I added for d4.1 update.
Nice
this is how i learn the saw sprite is offcentered
atleast in relation to the pokerchip
Does the pink poker's saw act like a shield?
now they are centered
kinda had the idea it would just be a bigger hit box and when dead it would act as a deathbullet
but maybe you can kill the saw itself like a shield
I kinda like the former BTW.
so, no killing the saw?
This means the saw will be a bullet entity then.
basically
And will also act as a foreshadow to soul chips on Nasty.
This is interesting.
If you think about it, you're freeing the pink chips from the saw.
that is why they have that D: face
i wonder
Zero delay sounds disastrous. >;p
it seems that 0 delay kinda just breaks the entity
What if we try 1?
So basically a direct upgrade to red chips then.
yeah
Since red chips do nothing. :p
personally i do classify them as medium size chips
I suppose so.
"She's not meant to be a weapon"
NGL, I'm interested to see some Poker Chip fanart. :3
I wonder what would the chips look like when drawn by AdamComet. 🤔
Atomaders ahh enemy. XD
Oh, and actually, the crabs remind Hannah of Strikers 1945 I.
i'm working on something for the teal one
You mean this?
that's the cyan one
So we have a teal chip?
mint
Ah, gotcha
Well, that's kinda big, it suppose to be size of ray ship
they are
I expect white color though 
I mean, it is what it is. :p
:p
Interesting
is not that interesting, really is just, laser + accelerator bullet
Diamond bullets. :0
i'm missing a frame
Why are each frame duplicated with one another?
there we go
The top laser is off. 
I see.
anyways what do you think of mint chips
I think they're fine.
Maybe it has like slow first then fast
that's what they do
the bullet accelerates
funny all the big chips have some kinda of big area of attack
triple shots
spread shots
big shots
New ammonite bounce and red gas destroy sounds.
woah
As you might have guessed, the bounce sfx came from Water Bugs. :3
so they are a full reference to water bugs i see
Yes
never played water bugs, i played the space one
Orignally known as Cosmo Bots according to Retro64, tho it was renamed it to Cosmic Bugs on the PopCap re-release.
The red gas destroy sfx tho, it came from none other than Resident Evil 2 (1998).
Yeah, LOL
In Cosmic Bugs, this enemy behaves similarly to ammonites in terms of the ricochet behavior.
even look similar
also is nice to see that the design of the ammonite didn't went to waste, after the dollar
also i think the ammonite design was from when nautiluses were still in x2 i think
Before d3.1 update where nautili were evicted from the manor. :p
ah yeah they were made at the same time as shrimp
and that was a bit before d3.1 propper development
Am feeling generous
this ones are the pool ship beta design
at some point i considered another star
What if there's a Star Spinner?
what would a star spinner even do
Nvm.
THERE'S ANOTHER ONE!?!? (jk)
Konichiwa MAKYUNI!
-# MAKYUNI be like...
ah yes, casinopolis, but they have 3 dollars to reconstruct the city
Maybe I'd make the bullet saws smaller
But it depends on the enemy situation tbh
This is something MAKYUNI likes to do, since he's a bat. :p
reppohretaw
Brokepolis
Hoi!
there won't be as many of course
and the speed can be nerfed a bit
Well if the hitbox of the saws is a bit smaller and not pixel perfect then ig it's fine 
sure
Another quote
Casinopolis is a weird inversion of the plot of platypus
Because we are the one invading the city
The Neo-colossatropolans haven't even launched a second invasion of Mungola.
I mean if you let them, they probably would

Casinopolis is like the death star 2
I haven't watch star wars but i think it fits
I mean
Why else would theh give you free entry to casinopolis anyways
Probably they even let you have 1 combo of hotdogs and soda with the entry
Las Vegas be like...
why is casinopolis bribing me with hotdogs to live in casinopolis
Hotdogs are also a weapon so
Anyway, I think someone should make a meme about this. >:3
Shy bug
Thinking that clinging to the ceiling is a good way to hide. >///<
Funnily the shoes it have are also the platypus thruster
I really use that mesh a lot
IKR
Shrimps have it too
I saw it
Pun intended? :3
buzzkill chip
Since the bomb timer's body and counter sprites are now separated, I figured why not smoothen the animation of the body about to explode.
Remam Green Nuke timer bomb
How did you do this? Lots of in-between frames?
Ye
Alright, so this real attempt. Took little awhile, so here's uh idk, sneek peak voice??? (This voice might edit later)
-# oof I was supposed to reply to this message when forwarding this image
I'll be Lua-fying the clam, so the hatch can finally have a valid collision logic.
i wonder if it reuses part of your mine squid code
Apparently not. :p
Also, I used a modified Psychosquid code used in my April Fools mod.
i see
I forgot to mention that the mine trajectory is now affected the clam's movement.
I removed the weird stick below the propeller sprite, so I can render it on top of the body.
maybe the propeller could be a separate sprite, and the "top thruster-looking thingy" should be merged with the mine sprite
and it should become more red when it overheats
just a suggestion tho 👍
Lights
I wonder if this enemy has a mechanic of blinding the player sight, like some sort of a Flashbang
We have a screen flash sprite after all.
this is one of the 3 directional lightning enemies
also would be a bit unfair to take all the vision of the player 
Meh, it's just a joke, unless
Sorrizo Ronaldo?
any cyan chips memes?
Why just cyan ones
It's his favorite I reckon.
cyanide infused chip
Don't eat chips seeds you will they have cyanide
I mean, I'm the one who made a lot of Chip memes.
Outdate sprite 
Become playable character
I watched Notnotzaz's playthrough on Level X2, and I think he struggled big time. 
Lost 3 credits according to him.
I'll be preparing d4.1.1, which will mainly focus on Level X2 nerfs and the reduction of ICBMs in Level X4 on lower difficulties.
Hello @haughty bone, are you now ready to send your feedback?
FTR, I am already doing something for Level X2.
not quite yet.
For a second time?
Notnotzaz managed to play Level X2, and boy was it somehow harder than Level X4. xd
SLR, but why tho?
is it okay if i pinpoint what to fix on realtime?
-# kinda having problem remembering thing i just play. got tired probably
okie stream coming up
@torpid hearth, it's his time to stream. :D
So if i recall, x2 is getting some nerf and x4 is getting some nerfs too?
For X4, it will mainly be the ICBM count on Hard mode and lower.
It's something I haven't thought of during the development of d4.1
So i do have to export just those 2 files from d4.1.1
Yeah, since it won't contain any stat nerfs to any enemy.
I wonder if the patch will contain some of the x3 changes
The hotfix won't contain X3 changes, but I snuck in a tiny bit of X1 changes.
Also, I might be releasing the hotfix very soon.
I am already done with the changes, and am now playtesting it.
Once d4.2 is done and x5 is starting it prooper development
I may put d4.2.x in moddb
Which suggests that the first four levels are mostly polished.
I plan today finishing the lightbulbs spritrs
Okay, I'll be sleeping soon. 
Oh BTW, I will only delist the already exported items once they are released in an update. Otherwise, they will still be in the checklist, just marked as successfully exported so I won't forget.
Where tar3?
For d4.2
Meanhile in remam : I think that's a Lot of rockets on Area 2 and Area 4
Donny : Just what It should be
20 rockets
15 homing rockets
20 nukes
Even adding inside joke on level 16 area 4 remam is a cherry on top
Wait, you can name levels whatever you want?
I thought they MUST be level1_data and such.
Yes you can.
Though using the same name as the ones Reclayed uses will override the base game levels found in a semi-conversion mod, so without the overrides, you'll have to manually disable them.
Ah gotcha
Understood 👍
tecnically you can access the main levels in casinopolis if you tamper with the level selection
also with the custom names it means you can have as many levels as you want
If you haven't seen an enormous amount of REMAM levels already. :p
still there the map issue
Map issue?
that the world map only scrolls to level 5
ah nice
How so?
Simply extending the spritesheet
And having more than 5 levels obviously
Tho you'd need a custom sprite 
Are the frames equally divided by the levels or not?
Hmm can't remember rn
I'll check whenever I'm on PC
Hmm... 
You can see a lil sneak peak on Zhark Reclayed channel, but it's barely visible (unintended reference)
well good to know the map is not an issue
||By the way, those voice lines about difficulty don't actually say "difficulty," but rather... different||
Interesting...
And probably make you suprise hearing it

Fun Fact: There's only one difficulty voice line that has 2 seconds on it.
expert
The file size was a dead giveaway. :p
Yeah, I guess it's too obvious about the audio size file.
You could have hidden them if you want to give them more of a challenge. :3
i would have guessed expert anyways
How so?
because that's the one i always use 
Perfectly makes sense.
That'll be cool.
Oh BTW, regarding the issue of attached sprite damage animator being tied to the main sprite like in the case of hellsquito, that is because you are basing the damage frames on the main sprite, and not the attached sprite.
By default, it will use the main sprite's damage frames.
I perfected the mosquito code using the well-established nearest player targeting code.
Oh, I think this in particular is worth importing to your dev build.
The sort order shall be 10000.
so mosquitoes and the d4.1.1 to do
Yeah
also i wonder what are you next ideas for the x3 enemies
Like how they will be implemented in a level data?
i mean ideas in general, like the nautilus being more mobile and agile
I'm thinking of adding the spaz fin charge animation.
oh yeah those
Tar. i have a lil question. how does the needle get hot? hitting the road perhaps?
it was kinda supposed to be a unique effect where it would literally be a wheel of fire but it got simplified
also probably friction, yeah
As it elongates, therefore it keeps on hitting the road.
am not really sastisfied with road kill tail stuff, i might revisit later
but again, road kill code is

So you're in the same boat as me in terms of the perception of the code's complexity, except you're the one who made it in the first place.
:p

also i had this idea
giving spisma it own super attack after it finishes it cycle
I assume that will be fired once the maximum bullet count has reached.
yeah
IG that could stay on-screen much longer than blue cuttlefish bullets.
It isn't a treat as it use to be
the idea is that it does diagonal shooting with them
basically giving you less space to dodge spaz
Me when combine it with EoC
Nice dangling plug.
yeah, serves as the bulbs bottom
wouldn't it be funny if you make them regen hp with lightning?
Yes
basically regen + lightning inmunity
So basically a Psychosquid mechanic on a regular enemy, even if that enemy is found at the last level.
also only really applied to lightning
Okay, the Main Menu are check, now for the Power-Ups...
On my way of adding this attack pattern. Could you perhaps send me your spiral spisma bullet sprite sheet in .rar?
Yeah, I too noticed.
IG it would be fine if the wall of spirals leave squeezeable gaps then?
yeah
@fading python, I'll leave you a message to be read once you wake up...
Could you provide me all the five fin state sprite sheets for both Spisma and Spaz, using the same edits made on the current fin sprites?
Don't mind the placeholder fin sprites. :p
Looks like Spazma's dash fart.
It's actually Spaz. LMAO
There are none i only made 1
Yeah, IK.
I just don't feel like perfectly recreating the edits you made for the fins.
sry

FISH! 
local positiveAngle = (angle % 360 + 360) % 360
direction = math.floor((positiveAngle / (360.0 / self.animator.totalFrames) + self.animator.totalFrames/2 - 0.5) % self.animator.totalFrames)
self.animator.GoTo(direction)
Just a quick fix needed for the mosquito code.
In the file I sent, the math floor part has the self.animator.totalFrames/2 part subtracted by 1, so the subtraction value for that should be 0.5.
cable
Tnx
ammonite for reference
exported the mosquito changes and the d4.1.1 changes
AKA Spisma?
i mean focus x and y onto the player
Ah, I see.
Evil indeed.
Probably because it had too little health to heal.
Yeah, due to the firePattern.Tick() present inside OnHitByBullet() void.
Either way...
I added array support to the pipes.
cool, but maybe the below gas should go a bit more downward
Though I still have no idea how to array a NewJSONObject var.
wdym
uh huh
so you are putting everything under arg
but you have arg[i]
so you are putting stuff in arg1 arg2 and etc
there no arg1 2 and etc
maybe delete that arg[i]
and just have args
This was using non-arrayed args.
Okay, I kinda overthought of it, LMAO.
Apparently, I overlooked the fact that the float field name on line 52 was mx, and not my. :p
And of course, only regular args are needed, and not arrayed args.
Anyway, say goodbye to multiple copies of gasPipeX.lua. :D

i wonder what's the array in that one
IKR
Since that is mainly found on incandescent light bulbs.
Either way, nice use of screw modifier.
yeah
Here's uhh... Three Random Powerups line...
NGL, you sound kinda similar to @steady nacelle. :3
Ehh... To be honest, I'm trying my best to make my voice good and "English-y" because otherwise they will hear a Italian Accent 😭😭😭
That's why I'm taking little too long.
Understandable.
BUT, this is not final product, because this is unedited, so expect the announcer voice is kinda similar to Original announcer.
I imagine you'll filter your raw voice clips.
i mean we don't really need proffesional quality, anything is good
so no worries
I'm making it more little echo, and little minimal stuff.
That will suffice, since like Tar said, anything is good.
Huh, I'm still wondering what @warm hazel is doing?
Maybe he's cooking with his microwave crunchy mic.
Ah yes, the forbidden black box has returned once more.
But now there's three of them.
i specifically leaved the last names vague
You should name the second one "Temu Version"
poor giant slot machine
Treated like a joke, ever since some people beat it too easily.
Until the buff on d4.1, especially on lower difficulties.
Lighting Version of Light bulb?
yeah
I forgot to ask @torpid hearth what do you think of that follow-up quote I made. :p
In Level X2, every food star comes with a regular weapon.
"Beat level x2 withouth touching food"
both the food bullets and the food powerups
What? 
I'm not really sure what to say. At the end of the day, a squid's a squid... and one of them's straight-up psycho.
Funnily enough, that nasty attack pattern was Tar's idea all along. :p
What attack pattern? 
You're Italian? 🤯
Sì, lo sono.
when everyone is talking english is hard to notice how diverse people are 
you and i are in the same continent funnily
I live in Asia.
Southeast Asia...
Yeah, that part specifically.
i mean sea is still accurate
I wonder if we have some North American users there.
One of them lives in Argentina. :3
Achievement idea.
Casinopolis: Extermination 
Beat the mod in Nasty mode, without dying, and completely kill all enemies on every level.
Haha, only a fucking lunatic could pull off such an achievement. 

1cc++ is already way harder than any base game achievement
Snarky comments aside, the thing about Casinopolis is it's overall harder than the base game.
That's why I use 
Although I can 1cc Nasty in the base game, IDK if I can legitimately 1cc a full Nasty Casinopolis run...
-# ...oh wait, I'm a dev, so my gameplay may not represent the playerbase, LMAO.
now the score attack achievements
I'm gonna rename the achievement base on me
Boss 1 Achievement
“Open the noor”
Boss 2 Achievement
“Organ Failure”
Boss 3 Achievement
“Mosquito Killer”
Boss 4 Achievement
“Red Armadillo on Steroids”
organ failure is a good one
Dare to take it out of context... 
Funny Achievement
“Are you vibin too much?”
“Stay at the main menu for 10 minutes straight”
It'll be a bronze achievement type.
I reckon without triggering attract demo mode.
I swear, Custom Achievement is awesome, but I guess it's not gonna be implemented in the game, right?
Achievements are very hardcoded after all.
every achievement for casinopolis
of course these won't be in the mod since well
we can't mod them in 
i mean you can try them if you want
Name them as
"Challenge List!"
yeah that makes sense
I like how the "X3" looks like a Silly cat.
Peak
Your English is great btw, GG!
No way 👁️ 👄 👁️
That's wild
I mean, I already knew they live in South America before.
Ye, you
I thought it's Finland. LOL
Fihland :3
I hope no one knows where u from but ik
His YT profile shows it anyway.
Ye

Funny looking pipes
I feel you bud 
Newly revamped green gas pipes.
-# Now also comes with 9 new variants.
stationary safe could be smth with these pipe
I'm thinking of adding idling orange chips inside a pipe chamber. 
noice
Finally, no disconnect pipes.
Yeah, that's something I've kept in mind in remodeling the green gas pipes.
Very nice
And no floating pipes
And, this marks the second entity to use arrays on customBehaviourData.
Oh, and also the third entity to support infinite arrays.
I accidentally set my alarm to 5 am instead of 6 am 
Good morning to you anyhow. 
Need a coffee for that.
Wow, looks great
I just realize, there's no cracked pipes variety of this.
Like this one, like the gas will go follow by one and then other.
By having the non-hittable gas frames darkened, this should hopefully communicate the player better as to when it is safe to touch.
Announcer voice clips?
I just need to filter the Voice like a old radio thing...
-# kinda reminds me a Radio Deer from Hazbin Hotel.
I'm kinda busy tho. Anyway soon I'll send my announcer voice line.
How are the gasses now?
Now, that's good!
I wonder if the gas is material waste or energy waste
Tecnically it going fully upward is still realistic
There may not be wind
What do you think exhaust pipes are 
Also if no wind is just upward
Yup
If I put it outside then this isn't
Cuz I did on remam level 16
And kinda looks realistic
It's a (level 16 area 4) city park with that kind of gas plus wind
It should be easy to remove the part in the code that causes the gas to move along with the background. :3
Thanksfully any lua behaviour is not hardcoded
So you can change it to your liking
Yeah
You can even just try to attach a pipe to a truck if you want
Trucksmoke3?
Umm...

Fish
You sound so sneaky right there. ;p
MY GODNESS! I'M NOT DOING THAT AGAIN! RAHHHH!
That's the thing.
In other hand, GAWD DAMN WHY MY VOICE IS SO TEASING 
I cook, ngl.
Am having break
Sure.
Calling it "Teasing..." idk why.

Rate the "Fish" Voice Line :3
I'd say Fish/10
I mean, I like it tho.
I'm halfway there actually :)
Casinopolis classic mode
classic chips
Meanwhile...
Fish
Epic fish
song: Silver Forest - Pettan Pettan Tsurupettan
super inspired by @bloominpingas @pelzerr @thesupremegamer and @resampler ♥🍆
https://www.youtube.com/watch?v=LilcIpoQZ_A
https://www.youtube.com/watch?v=bzBf8nafzMA
https://www.youtube.com/watch?v=F0PiOV2D2r4
https://www.youtube.com/watch?v=40kUWs4SpUM
shoutout to haakor
#ytpmv
We got this fella over here
Holy shit, that's sick...
I was having a dream where me, as a pilot, flying through casinopolis, only to face a poker chip boss....with a Jesus Christ face on it.
I can't wake up as he keep saying "BE PRAYING" so many times.
who
only green entities i can remember are the
green cuttlefish
green truck
strider
slot machine
the flip queen
I dream about BossChip.lua exist
Instead of BossChipEncounter.lua
And it just all his encounters attack together in one go
Aka all moods
That's b4 he dies
people really be liking the omni chip
why are you so small
designs so good i had to make them a reality
@haughty bone
Can't wait for Casinopolis +

The april fools photos were actually in game
I was kinsa very busy with d4.0 at the time so no release
No worries
Ig It'd be cool to make a full-on classic port of Casinopolis in the future, if you want to ofc
it mostly takes around the levels as how they were in d1.0 and d2.0
so no modern stuff
Raw Voice Lines are complete! So, editing is the last one.
But theses 4 voice line hesitating me. Lemme know which voice line needs to be normal.
The mission complete is too long
Game over one is too soft
Good thing IK where some of the voice clips can be played.
Confirmplanepick is so submassive (u know what I mean)
Level_complete is ok
The level complete line could be played via playSound entity.
As for gameover tho, there's no way for the level script to detect if a gameover has occurred.
Yeah
I think just make the gameover to more louder
insane there more messages here than on the plat 2 thread
as heck! 
Okay, so I should just normalize them.
Oof.
So...
First Voice Line, needs to be normalize
Second and Third are good
Fourth one is impossible to put.
@deft cosmos @alpine iron
Thx for the feedback!
I guess, I'm gonna tag some of the Voice line "Unused"
And maybe some power-ups lines should be normalize (except for the fish one, hehe)
Heh, I guess I need to fix some of it.
I mean, yeah...
Didn't know you too use midnight theme. :3
I hate light mode, no actually, who's using light mode anyway?


Psychosquid moment... :p