#Platypus Casinopolis

1 messages · Page 12 of 1

torpid hearth
alpine iron
#
poll_question_text

What is your favorite Poker Chip?

victor_answer_votes

5

total_votes

11

victor_answer_id

3

victor_answer_text

Yellow Chip

victor_answer_emoji_id

1494486863845789807

victor_answer_emoji_name

chipYellow

#

:3

torpid hearth
alpine iron
#

Alright, I did quite a lot of under-the-hood changes on the release candidate Tar tary has sent to me personally.

#

I will release d4.1 very soon. chipYellow

torpid hearth
alpine iron
#

Apparently not yet.

torpid hearth
tribal charm
#

-# mmm maybe I should do more of these unsettling looks of poker chips in 2002 style 😈

torpid hearth
alpine iron
#

Sure

torpid hearth
alpine iron
#

Pretty much so.

haughty bone
tribal charm
#

“In Platypus Reclayed Casinopolis!”

deft cosmos
alpine iron
torpid hearth
alpine iron
deft cosmos
#

Eeehhh... no new levels

#

I think I'll add the Second Level 2x again

deft cosmos
alpine iron
#

Sadly, you'll have to wait for god knows how many months before Level X5 is finished.

deft cosmos
#

Ye

#

Remam is adding more

#

Level 20 will be Level 1x

#

21 is 9+10

deft cosmos
glass pumice
#

Thats nineteen in previous level

deft cosmos
#

18 is boss rush

#

19 the new X2

#

20 is 1x

#

21 is 9+10

#

22 Japanese Forest

#

5x gotta wait

alpine iron
# alpine iron

Okay, IG @fading python can update their dev build with this newly released Workshop update.

deft cosmos
torpid hearth
alpine iron
fading python
torpid hearth
#

FUTURE PLANS:

• Attempting to create an official Casinopolis Announcer

• Releasing the All Tracks/OST from Casinopolis, not only on YouTube, but also SoundCloud

alpine iron
#

I wonder who will the announcer. ThinkingHardMH

torpid hearth
fading python
#

I mean is a new announcer even nesesary?

alpine iron
#

I feel like this is something Hannah would like to make for fun.

fading python
#

i guess so

#

i like how you can see the palm trees in x3

#

also funnily they weren't based in palm trees

#

they were more closely based on banana plants

fading python
fading python
#

actually fixed some stuff

haughty bone
#

-# ah this looks so mesmerizing

fading python
#

someone said it would look better withouth the starting part

scarlet bone
#

omg deltarune reference
-# obviously kidding

sturdy imp
#

Sans undertale lasers

fading python
#

big spritesheet

fading python
#

truly

fading python
#

big laser

deft cosmos
#

The cyan one

#

Oh wait...

#

Yeah the cyan one

#

The blue tick is the Blargh laser one that you can dodge

fading python
deft cosmos
#

The cyan bolt ticks is the 4 ways one

#

I use that very often on level 12

#

And still using it till level 16

#

Even using the Blargh attack on level 14 boss

#

As uhh Omega Boss Reference

deft cosmos
fading python
fading python
#

what code you used for the homing laser anyways?

alpine iron
fading python
#

i mean that it slowly rotates towards you

#

is it like a modified one from the turret code?

alpine iron
#

I just used the same targeting code as the turret.

fading python
#

alright

#

i was thinking the superbolt could slighly home towards you a bit after release

torpid hearth
fading python
#

it won't spam superbolts that fast anyways

torpid hearth
heavy pike
#

The biggest enemy in the game of all is the load time on my pc

fading python
alpine iron
heavy pike
#

No

alpine iron
#

Wait, NVM

#

You're on phone I see.

torpid hearth
alpine iron
#

Ya just have to deal with it as is. ;P

fading python
#

we are at the last level, it was to be expected to have some nasty enemies

alpine iron
#

I mean, we'll be having longass snakes too.

torpid hearth
fading python
#

you can really pair anything with the dollar and have so disgusting duos

alpine iron
#

Two big dollars are pretty much a pain when you're equipped with hearts.

#

Especially when they are already firing.

fading python
#

dollars in general are pretty strong

alpine iron
#

Currently tweaking the Level X3 enemies.

#

And boy is the nautilus code so archaic. :p

fading python
#

i guess i should work on the ammonite now

alpine iron
#

Now that you're done with the dir laser codes I reckon.

fading python
#

yeah, besides adding that small home

#

the next in line are the ammonite and the stalker/crab

torpid hearth
alpine iron
#

I don't think so.

fading python
#

what was that one anyways

alpine iron
#

I have a little crazy concept of this one.

It's a type of crab, has a Toughness of Ray Ship.

Has a both thruster, in left and right, and shoot three bullets (On Nasty, it could be 5, or follow by 3 and 2, like a w shot)

It shot, once and it will drift towards down or up in the screen.

(ref: from strikers I)

#

There

fading python
#

so a roll ship

torpid hearth
#

Dang, my bad 💀

#

Sorry.

fading python
#

it's fine

torpid hearth
#

I almost leak a pipe

fading python
#

damn

alpine iron
#

I think we know what it is.

fading python
#

should it be just this or do another spin

alpine iron
#

I wonder which modifier did you use. :0

#

Also NGL, ammonites remind me of the shrimp from Water Bugs.

fading python
fading python
#

they look like some kind of candy

#

also i founnd a better way to fix uvs

alpine iron
#

Which of the options have you used?

fading python
#

if you do this and mark a seam
you can use unwrap minimun and it gives you a good result

fading python
#

i forgot nautilus have that weird second color thing

alpine iron
#

Now we have a cosuin of nautilus. :3

fading python
#

i mean they are related, i think

alpine iron
#

Definitely.

fading python
#

this thing doesn't need damage frames since is animated anyways

alpine iron
#

That'll be nice for us devs.

fading python
#

also the "bottom" also moves independently

#

ammonites kinda prelude bouncy bullets funnily

alpine iron
torpid hearth
alpine iron
#

Yes

torpid hearth
alpine iron
#

Yeah

#

Now I'll Lua-fy its gas thrower turret.

torpid hearth
# alpine iron

Try to Multi-player, because I saw from Kookie gameplay when he has a partner, the Nautilus is trying to target one by one but it fails to shoot a one trail at a time.

alpine iron
#

DW, I already have the definitive codes for multiplayer.

fading python
#

Also i was fixing some pc stuff

#

My poor cpu was going over 100°c

#

Is now fine

alpine iron
fading python
#

truly gassy like someone has said, for some reason

alpine iron
#

Like I said @torpid hearth, I already got the multiplayer behaviour covered. ;3

fading python
alpine iron
#

cute

fading python
#

i think they should be around the size of a yellow chip

#

also funny how the orange nautilus went from the gas gatling to the ammonite

alpine iron
fading python
#

that's a very big threat

alpine iron
#

I think there has to be a much clearer communication as to whether the gas no longer has collision as it is about to fully dissipate into nothingness.

fading python
#

i guess so

alpine iron
#

BTW...

#

These are unused Lua scripts.

fading python
#

cool

alpine iron
fading python
#

i forget why is the domeship one here

alpine iron
#

Pretty sure that was meant to be a Platypus II Reclayed code that just happened to be playtested on Platypus Casinopolis.

fading python
#

actually i never even playtested it fish

alpine iron
#

I wonder if the ceiling-clinging waterhoppers could use some jump behaviour changes, or nah. 🤔

#

I mean, they jump as if anti-gravity is turned on, LOL.

fading python
#

fish if nautilu was ancient, waterhopper are ancestral

#

idk why they are named water hoppers, they are based on these things

alpine iron
#

striders

fading python
#

yeah

alpine iron
#

Waterhoppers if their jump behavior while on the ceiling is realistic. :3

fading python
#

actually that was an scrapped waterhopper variant

alpine iron
#

Good thing you probably still have most of the .blend files on your PC.

fading python
#

fish there 1 issue

#

the waterhopper is not a model

alpine iron
#

Say what? :0

fading python
#

well yes is a render

but i animated it in krita

alpine iron
#

LOL, that kind of animation method was archaic.

#

Luckily I have a decent experience with bone rigging, which I used for the cuttlefish fins as to whether they are firing or not.

torpid hearth
fading python
#

funnily the original one was animated like that too

torpid hearth
alpine iron
#

FTR, the footage was shot in Expert mode. >:3

torpid hearth
alpine iron
#

LOL

alpine iron
fading python
#

that's pretty accurate

#

cool errors

#

this one is new, but if i had to guess, the autogenerated collision is making 2 vertices too close

#

collisions are cursed for me

alpine iron
#

BTW, look at those screenshots.

#

Those were meant for the Workshop screenshots, but OFC, I had to cherry-pick them for each area.

#

Also, I love how the trail appears behind the crayon missile.

fading python
#

see casin

#

i like them

alpine iron
#

With ammonites being encountered on Level X3, this means for a non-Nasty player, this is the first instance of a ricochet entity. chipYellow

fading python
#

tecnically poker chips could do that

alpine iron
#

I suppose so.

deft cosmos
deft cosmos
#

nautilus?

fading python
#

similar

#

an ammonite

alpine iron
#

Compare to the original file:

fading python
#

the edited version has some differences, most thruster size and the window light

#

and also a seam in the middle

fading python
alpine iron
#

I've been wondering how was that even made.

fading python
#

old me works in weird ways

#

also i think is just an extrude rotated to 1 side

alpine iron
#

What's the yellow for?

fading python
#

the yellow is the front face of the extrusion

#

or idk

#

maybe that face was merged

#

with m

torpid hearth
fading python
#

3 in fact

#

the side ones and the back one

torpid hearth
fading python
#

big part of my enemy design thinking is,

how the hell is this thing flying

#

or well moving in this case

torpid hearth
deft cosmos
torpid hearth
fading python
fading python
#

flies have wings, and clams have propellers

#

shrimps also have a thruster

#

that thing that loooks like the tail of a shrimp is a thruster

deft cosmos
#

honestly agreeable

fading python
#

snake eyes have those wings, and they fly trought that

deft cosmos
#

yes it does

haughty bone
# alpine iron

Are there gonna be a walking animation before jumping?

fading python
alpine iron
haughty bone
#

Ah I see.

fading python
#

if i put sparks into a gatling ship, does that make it a laser rail gun?

alpine iron
#

I guess so.

alpine iron
warm hazel
#

Problem? Well, I just don't know how to upload. Maybe I could ask someone to do it.

#

But hey, being small part of this mod is already great for me!

alpine iron
#

You can upload them as .ogg files.

torpid hearth
haughty bone
#

-# ik there are other programs that can do that but ik only 1 <:3

torpid hearth
alpine iron
#

Looking like something else. :p

torpid hearth
alpine iron
#

This ceiling-clinging stickbug is going to stalk you. >:3

#

Be prepared to use some raid spray when you see one. ;P

warm hazel
haughty bone
#

i think bandlab should work too ig.

#

-# I never tried it tho

warm hazel
#

Wait...

#

I just remember my computer was on fix because it doesn't work again for the second time...

#

Oh great.

alpine iron
torpid hearth
alpine iron
#

Will be adding that after finalizing the jump behavior.

#

Anyway, I forgot to tell y'all about the new jump behavior.

torpid hearth
alpine iron
#

They will now jump towards you instead of jumping at a set height according to the level data.

alpine iron
haughty bone
alpine iron
#

Honestly not sure.

alpine iron
fading python
#

Oh. Wow

torpid hearth
alpine iron
#

The ones clinging to the ceiling are harder to notice because they are positioned much higher than they are positioned lower when on the floor.

deft cosmos
alpine iron
#

Yup

tribal charm
# alpine iron

-# Now physics win cuz before the upsidedown hopper was like jumping with reverse gravity

torpid hearth
alpine iron
#

You're announcer voice? :0

torpid hearth
alpine iron
#

Sik chipYellow

torpid hearth
#

... Maybe I could make it... Sassy

torpid hearth
#

Difference? The girl announcer was sassy.

Maybe the guy one is more "radio man" announcer.

alpine iron
#

Yeah, to serve as an excuse that his mic sounded like it came from a microwave. :p

torpid hearth
alpine iron
torpid hearth
#

He also mentioned "Bandlab", which is has a Audio Editor

alpine iron
torpid hearth
warm hazel
#

But, thanks! You gave me an idea!

alpine iron
#

NP :3

warm hazel
# alpine iron NP :3

To be honest, it's really ironic that infact her pfp was Loona, and Loona voice was sassy.

#

Quite coincidence???

#

...

#

I THINK NOT

alpine iron
#

Yeah

warm hazel
#

So, here's my plan.

Bandlab -> my dumb ahh voice save -> put it on Audacity -> turn into ogg -> and send it to the "squid guy"

alpine iron
#

I like how you call me "squid guy".

deft cosmos
warm hazel
#

NOOO

#

DAMN THIS PHONE I MISS CLICK IT, AND DELETE THE MESSAGE GODDAMN.

alpine iron
#

Was it a wrong send?

warm hazel
#

Nvm, I think I'll do the Voice Thingy at Monday.

#

And try my best to be good (or terrible) voice announcer ever.

alpine iron
random willow
#

woag

tribal charm
#

“hello sir we have a bug infestation in the sewers, most of them are hopping from the ceiling”

alpine iron
#

At least they won't ever hop with anti-gravity.

haughty bone
alpine iron
haughty bone
#

-# ah here we go :3

alpine iron
#

Ah, the sketch I made before I started working on the waterhopper rework. :3

fading python
#

those are some big bugs

#

i remember when i designed them i had in mind they would be as big as the player

alpine iron
#

So basically as small as a saucer right?

fading python
#

basically, but they end up very big

#

so i kept it that way

alpine iron
#

I think it was a good call being that big.

deft cosmos
#

OH BOI

fading python
#

ping pong players

deft cosmos
#

btw they insta dead

#

aka pierce to shields

alpine iron
#

Wait until Smolbreyn files a complaint to it, LOL.

deft cosmos
#

I am sure he will

alpine iron
deft cosmos
#

OH HELL NAH

deft cosmos
alpine iron
fading python
#

also i think i should share you the ammonite

torpid hearth
fading python
#

double click moment

alpine iron
# alpine iron

I forgot to mention that idling hoppers will now move at the same speed as the background.

fading python
#

added new stuff to the tierlist

deft cosmos
#

cool

fading python
fading python
deft cosmos
fading python
deft cosmos
#

They walk like a crab

fading python
#

they are indeed crabs

deft cosmos
#

Oh Crab

fading python
alpine iron
#

Awesome

fading python
#

hello

#

stalkers got the waterhoppers treatment were they got bigger than what i concepted

#

imagine this happens to you

alpine iron
#

Hahah, what an evil combo

fading python
#

basically 2 walls up and down to you

a crab that is won't let you go backward

and a fly that will shot you in front of you no matter what you do

torpid hearth
#

Yeah, I forgot to send this too.

#

I just realize why my voice here sounds minimalistic.

alpine iron
torpid hearth
alpine iron
fading python
#

check mark is done with no polish

#

also if i remember there only 4 chips types in the code

0 being regular
1 targeted shooting
2 squid shooting
3 mine

right?

alpine iron
#

Ye

fading python
#

4 will be saw
and 5 will be cyan lightning
wanna have it separated just in case

torpid hearth
fading python
#

i guess if we have a custom announcer means we have more room to do extra voices for specific stuff

alpine iron
#

Yeah

#

Kind of like in Alex the Announcer Add-on, but at a grander scale.

torpid hearth
#

To be honest, I always wondering who's going to be most used Addon Announcer on Casinopolis...

#

I just want to observe it.

fading python
#

now that i think

#

how can i make the saw be behind the chip if i'm using spawn child

#

and if i use spritesheet, then it collision is tied to the chip

alpine iron
#

Try using sort oder of -1 for the saw.

#

It is something I used for the heavy missile trails I added for d4.1 update.

fading python
#

i see

#

i gave every enemy a saw to test

alpine iron
#

Nice

fading python
#

this is how i learn the saw sprite is offcentered

#

atleast in relation to the pokerchip

alpine iron
#

Does the pink poker's saw act like a shield?

fading python
#

now they are centered

fading python
fading python
#

so, no killing the saw?

alpine iron
#

This means the saw will be a bullet entity then.

fading python
#

basically

alpine iron
#

And will also act as a foreshadow to soul chips on Nasty.

fading python
alpine iron
#

This is interesting.

#

If you think about it, you're freeing the pink chips from the saw.

fading python
#

that is why they have that D: face

fading python
#

i wonder

alpine iron
#

Zero delay sounds disastrous. >;p

fading python
#

it seems that 0 delay kinda just breaks the entity

alpine iron
#

What if we try 1?

fading python
#

pink chips are 5 points tankier than red chips

#

due their melee nature

alpine iron
#

So basically a direct upgrade to red chips then.

fading python
#

yeah

alpine iron
#

Since red chips do nothing. :p

fading python
#

personally i do classify them as medium size chips

alpine iron
#

I suppose so.

torpid hearth
alpine iron
#

NGL, I'm interested to see some Poker Chip fanart. :3

fading python
#

i'm picking the magenta one

#

i could have said indigo

alpine iron
fading python
#

poor ones

alpine iron
#

Atomaders ahh enemy. XD

#

Oh, and actually, the crabs remind Hannah of Strikers 1945 I.

fading python
#

i'm working on something for the teal one

alpine iron
fading python
#

that's the cyan one

alpine iron
#

So we have a teal chip?

fading python
#

mint

alpine iron
#

Ah, gotcha

torpid hearth
fading python
#

they are

torpid hearth
alpine iron
#

I mean, it is what it is. :p

torpid hearth
fading python
alpine iron
#

Interesting

fading python
#

is not that interesting, really is just, laser + accelerator bullet

alpine iron
#

I see.

#

Tho IDK what would be its behaviour.

fading python
#

i can always make a custom one

#

krita crashed fish

alpine iron
#

Diamond bullets. :0

fading python
#

i'm missing a frame

alpine iron
#

Why are each frame duplicated with one another?

fading python
#

there we go

torpid hearth
#

The Purple circle one

fading python
alpine iron
#

The top laser is off. chipBlue

fading python
#

i do have no idea why that happend

#

i'm using this snippet from the bullet lua

alpine iron
#

I see.

fading python
#

anyways what do you think of mint chips

alpine iron
#

I think they're fine.

torpid hearth
fading python
#

that's what they do

#

the bullet accelerates

#

funny all the big chips have some kinda of big area of attack

#

triple shots
spread shots
big shots

alpine iron
#

New ammonite bounce and red gas destroy sounds.

fading python
#

woah

alpine iron
#

As you might have guessed, the bounce sfx came from Water Bugs. :3

fading python
#

so they are a full reference to water bugs i see

alpine iron
#

Yes

fading python
#

never played water bugs, i played the space one

alpine iron
#

Orignally known as Cosmo Bots according to Retro64, tho it was renamed it to Cosmic Bugs on the PopCap re-release.

alpine iron
fading python
#

fun

#

i guess x3 is now the water bugs level fish

alpine iron
#

Yeah, LOL

alpine iron
fading python
#

even look similar

#

also is nice to see that the design of the ammonite didn't went to waste, after the dollar

#

also i think the ammonite design was from when nautiluses were still in x2 i think

alpine iron
#

Before d3.1 update where nautili were evicted from the manor. :p

fading python
#

ah yeah they were made at the same time as shrimp

#

and that was a bit before d3.1 propper development

#

Am feeling generous

#

this ones are the pool ship beta design

#

at some point i considered another star

torpid hearth
fading python
#

what would a star spinner even do

torpid hearth
sharp verge
#

Electric Boogaloo

torpid hearth
alpine iron
fading python
#

ah yes, casinopolis, but they have 3 dollars to reconstruct the city

sharp verge
# fading python

Maybe I'd make the bullet saws smaller
But it depends on the enemy situation tbh

alpine iron
#

This is something MAKYUNI likes to do, since he's a bat. :p

sharp verge
#

reppohretaw

sharp verge
fading python
sharp verge
#

Well if the hitbox of the saws is a bit smaller and not pixel perfect then ig it's fine fish

fading python
#

sure

torpid hearth
fading python
#

Casinopolis is a weird inversion of the plot of platypus

Because we are the one invading the city

alpine iron
#

The Neo-colossatropolans haven't even launched a second invasion of Mungola.

fading python
#

I mean if you let them, they probably would

alpine iron
fading python
#

Casinopolis is like the death star 2

I haven't watch star wars but i think it fits

#

I mean

Why else would theh give you free entry to casinopolis anyways

#

Probably they even let you have 1 combo of hotdogs and soda with the entry

alpine iron
#

Las Vegas be like...

scarlet bone
fading python
#

Infinite bacon and crippling debt

#

All in 1

alpine iron
#

Anyway, I think someone should make a meme about this. >:3

fading python
#

Shy bug

alpine iron
#

Thinking that clinging to the ceiling is a good way to hide. >///<

fading python
#

I really use that mesh a lot

alpine iron
#

IKR

fading python
#

Shrimps have it too

deft cosmos
alpine iron
#

Pun intended? :3

tribal charm
alpine iron
#

Since the bomb timer's body and counter sprites are now separated, I figured why not smoothen the animation of the body about to explode.

sharp verge
alpine iron
#

Ye

torpid hearth
#

Alright, so this real attempt. Took little awhile, so here's uh idk, sneek peak voice??? (This voice might edit later)

tribal charm
tribal charm
alpine iron
#

I'll be Lua-fying the clam, so the hatch can finally have a valid collision logic.

alpine iron
fading python
#

cool

#

i kinda forget how big clams are

alpine iron
#

Mines as pearls

fading python
#

i wonder if it reuses part of your mine squid code

alpine iron
#

Apparently not. :p

#

Also, I used a modified Psychosquid code used in my April Fools mod.

fading python
#

i see

alpine iron
#

I forgot to mention that the mine trajectory is now affected the clam's movement.

fading python
#

yeah i see

#

funny how almost every x3 entity is pretty outdated

alpine iron
#

I removed the weird stick below the propeller sprite, so I can render it on top of the body.

sharp verge
#

maybe the propeller could be a separate sprite, and the "top thruster-looking thingy" should be merged with the mine sprite

#

and it should become more red when it overheats

#

just a suggestion tho 👍

fading python
#

i like the idea that the plug swings around

deft cosmos
#

Lights

torpid hearth
# fading python oughm

I wonder if this enemy has a mechanic of blinding the player sight, like some sort of a Flashbang

alpine iron
#

We have a screen flash sprite after all.

fading python
fading python
#

also would be a bit unfair to take all the vision of the player fish

alpine iron
#

Expect people like Smolbreyn to complain about that. :p

deft cosmos
deft cosmos
#

any cyan chips memes?

fading python
#

Why just cyan ones

alpine iron
#

It's his favorite I reckon.

fading python
#

Tecnically stronger now,

#

Since it has directional lightning

sharp verge
tribal charm
#

cyanide infused chip

fading python
#

Don't eat chips seeds you will they have cyanide

torpid hearth
fading python
#

Outdate sprite fish_dinner

deft cosmos
alpine iron
#

I watched Notnotzaz's playthrough on Level X2, and I think he struggled big time. clay_spiral

#

Lost 3 credits according to him.

alpine iron
#

I'll be preparing d4.1.1, which will mainly focus on Level X2 nerfs and the reduction of ICBMs in Level X4 on lower difficulties.

alpine iron
#

Hello @haughty bone, are you now ready to send your feedback?

#

FTR, I am already doing something for Level X2.

haughty bone
#

not quite yet.

alpine iron
#

Notnotzaz managed to play Level X2, and boy was it somehow harder than Level X4. xd

alpine iron
haughty bone
#

is it okay if i pinpoint what to fix on realtime?
-# kinda having problem remembering thing i just play. got tired probably

#

okie stream coming up

alpine iron
#

@torpid hearth, it's his time to stream. :D

fading python
#

So if i recall, x2 is getting some nerf and x4 is getting some nerfs too?

alpine iron
#

For X4, it will mainly be the ICBM count on Hard mode and lower.

#

It's something I haven't thought of during the development of d4.1

fading python
#

So i do have to export just those 2 files from d4.1.1

alpine iron
#

Yeah, since it won't contain any stat nerfs to any enemy.

fading python
#

I wonder if the patch will contain some of the x3 changes

alpine iron
#

The hotfix won't contain X3 changes, but I snuck in a tiny bit of X1 changes.

#

Also, I might be releasing the hotfix very soon.

#

I am already done with the changes, and am now playtesting it.

fading python
#

Once d4.2 is done and x5 is starting it prooper development

I may put d4.2.x in moddb

alpine iron
#

Which suggests that the first four levels are mostly polished.

fading python
#

I plan today finishing the lightbulbs spritrs

alpine iron
#

Okay, I'll be sleeping soon. ZZ

#

Oh BTW, I will only delist the already exported items once they are released in an update. Otherwise, they will still be in the checklist, just marked as successfully exported so I won't forget.

deft cosmos
fading python
#

For d4.2

deft cosmos
# alpine iron

Meanhile in remam : I think that's a Lot of rockets on Area 2 and Area 4
Donny : Just what It should be

#

20 rockets

#

15 homing rockets

#

20 nukes

#

Even adding inside joke on level 16 area 4 remam is a cherry on top

fading python
#

i think the plan is to make the bulb a bit translucent

sharp verge
# alpine iron

Wait, you can name levels whatever you want?
I thought they MUST be level1_data and such.

alpine iron
#

Yes you can.

#

Though using the same name as the ones Reclayed uses will override the base game levels found in a semi-conversion mod, so without the overrides, you'll have to manually disable them.

sharp verge
#

Ah gotcha
Understood 👍

fading python
#

tecnically you can access the main levels in casinopolis if you tamper with the level selection

#

also with the custom names it means you can have as many levels as you want

alpine iron
#

If you haven't seen an enormous amount of REMAM levels already. :p

fading python
#

still there the map issue

sharp verge
#

Map issue?

fading python
#

that the world map only scrolls to level 5

sharp verge
#

Wait wut

#

I made it scroll past it

fading python
#

ah nice

alpine iron
#

How so?

fading python
#

well i haven't tested myself fish

#

just going with what i heard

sharp verge
#

Simply extending the spritesheet

#

And having more than 5 levels obviously

#

Tho you'd need a custom sprite fish

alpine iron
#

Are the frames equally divided by the levels or not?

sharp verge
#

Hmm can't remember rn
I'll check whenever I'm on PC

torpid hearth
#

Hmm... reading

sharp verge
#

You can see a lil sneak peak on Zhark Reclayed channel, but it's barely visible (unintended reference)

fading python
#

well good to know the map is not an issue

torpid hearth
alpine iron
#

Interesting...

torpid hearth
#

And probably make you suprise hearing it laugh laugh laugh

#

Fun Fact: There's only one difficulty voice line that has 2 seconds on it.

fading python
#

expert

alpine iron
#

The file size was a dead giveaway. :p

torpid hearth
alpine iron
#

You could have hidden them if you want to give them more of a challenge. :3

fading python
#

i would have guessed expert anyways

alpine iron
#

How so?

fading python
#

because that's the one i always use fish

alpine iron
#

Perfectly makes sense.

fading python
#

i had the idea that the damage phases would be with less light intencity

alpine iron
#

That'll be cool.

#

Oh BTW, regarding the issue of attached sprite damage animator being tied to the main sprite like in the case of hellsquito, that is because you are basing the damage frames on the main sprite, and not the attached sprite.

#

By default, it will use the main sprite's damage frames.

alpine iron
#

I perfected the mosquito code using the well-established nearest player targeting code.

#

Oh, I think this in particular is worth importing to your dev build.

fading python
#

so mosquitoes and the d4.1.1 to do

alpine iron
#

Yeah

fading python
#

also i wonder what are you next ideas for the x3 enemies

alpine iron
#

Like how they will be implemented in a level data?

fading python
#

i mean ideas in general, like the nautilus being more mobile and agile

alpine iron
#

I'm thinking of adding the spaz fin charge animation.

fading python
#

oh yeah those

haughty bone
#

Tar. i have a lil question. how does the needle get hot? hitting the road perhaps?

fading python
#

it was kinda supposed to be a unique effect where it would literally be a wheel of fire but it got simplified

#

also probably friction, yeah

alpine iron
#

As it elongates, therefore it keeps on hitting the road.

fading python
#

am not really sastisfied with road kill tail stuff, i might revisit later

#

but again, road kill code is fish_dinner fish_dinner fish_dinner item_engine fish_dinner fish_dinner

alpine iron
#

So you're in the same boat as me in terms of the perception of the code's complexity, except you're the one who made it in the first place.

#

:p

fading python
#

also i had this idea

#

giving spisma it own super attack after it finishes it cycle

alpine iron
#

I assume that will be fired once the maximum bullet count has reached.

fading python
#

yeah

alpine iron
#

IG that could stay on-screen much longer than blue cuttlefish bullets.

deft cosmos
#

It isn't a treat as it use to be

fading python
#

the idea is that it does diagonal shooting with them

#

basically giving you less space to dodge spaz

deft cosmos
fading python
alpine iron
#

Nice dangling plug.

fading python
#

yeah, serves as the bulbs bottom

#

wouldn't it be funny if you make them regen hp with lightning?

alpine iron
#

Yes

fading python
#

basically regen + lightning inmunity

alpine iron
#

So basically a Psychosquid mechanic on a regular enemy, even if that enemy is found at the last level.

fading python
#

also only really applied to lightning

torpid hearth
#

Okay, the Main Menu are check, now for the Power-Ups...

alpine iron
fading python
alpine iron
fading python
#

that's maybe too many of them

#

it gives a bit of a lag spike

alpine iron
#

Yeah, I too noticed.

#

IG it would be fine if the wall of spirals leave squeezeable gaps then?

fading python
#

yeah

alpine iron
#

The lag spike is less severe now.

alpine iron
alpine iron
torpid hearth
alpine iron
#

It's actually Spaz. LMAO

fading python
alpine iron
#

Yeah, IK.

#

I just don't feel like perfectly recreating the edits you made for the fins.

#

sry

fading python
torpid hearth
#

FISH! fish

alpine iron
#
    local positiveAngle = (angle % 360 + 360) % 360
    direction = math.floor((positiveAngle / (360.0 / self.animator.totalFrames) + self.animator.totalFrames/2 - 0.5) % self.animator.totalFrames)
    self.animator.GoTo(direction)
#

Just a quick fix needed for the mosquito code.

#

In the file I sent, the math floor part has the self.animator.totalFrames/2 part subtracted by 1, so the subtraction value for that should be 0.5.

deft cosmos
fading python
#

spaz bottom parts

alpine iron
#

Tnx

fading python
#

ammonite for reference

fading python
#

exported the mosquito changes and the d4.1.1 changes

fading python
#

still haven't decided in it movement

#

so default squid homing it is

alpine iron
#

AKA Spisma?

fading python
#

i mean focus x and y onto the player

alpine iron
#

Ah, I see.

fading python
#

is kinda my go to place holder, when checking making enemies

alpine iron
#

Evil indeed.

fading python
#

weirdly it still died

#

oh wait i forgot to export the changes fish

alpine iron
#

Probably because it had too little health to heal.

fading python
#

now it works

#

also they shoot faster if hit

alpine iron
#

Yeah, due to the firePattern.Tick() present inside OnHitByBullet() void.

#

I added array support to the pipes.

fading python
#

cool, but maybe the below gas should go a bit more downward

alpine iron
#

Though I still have no idea how to array a NewJSONObject var.

fading python
#

wdym

alpine iron
#

Line 51 was causing errors.

fading python
#

uh huh

#

so you are putting everything under arg

#

but you have arg[i]

#

so you are putting stuff in arg1 arg2 and etc

#

there no arg1 2 and etc

#

maybe delete that arg[i]

#

and just have args

alpine iron
#

Okay, I kinda overthought of it, LMAO.

#

Apparently, I overlooked the fact that the float field name on line 52 was mx, and not my. :p
And of course, only regular args are needed, and not arrayed args.

#

Anyway, say goodbye to multiple copies of gasPipeX.lua. :D

fading python
fading python
alpine iron
fading python
#

i see

#

"discovering" [i] really changed a lot of stuff fish

alpine iron
#

IKR

fading python
#

i noticed, the little inside thing has no reason to be here

alpine iron
#

Since that is mainly found on incandescent light bulbs.

#

Either way, nice use of screw modifier.

fading python
#

yeah

torpid hearth
alpine iron
#

NGL, you sound kinda similar to @steady nacelle. :3

torpid hearth
#

That's why I'm taking little too long.

alpine iron
#

Understandable.

torpid hearth
# alpine iron Understandable.

BUT, this is not final product, because this is unedited, so expect the announcer voice is kinda similar to Original announcer.

alpine iron
#

I imagine you'll filter your raw voice clips.

fading python
#

i mean we don't really need proffesional quality, anything is good
so no worriesfish

torpid hearth
alpine iron
#

That will suffice, since like Tar said, anything is good.

torpid hearth
#

Maybe he's cooking with his microwave crunchy mic.

fading python
#

in the mean time i'm making an achievement list

#

just for fun

alpine iron
#

PsquidBlue Psychosquid moment... :p

fading python
alpine iron
#

Ah yes, the forbidden black box has returned once more.

#

But now there's three of them.

fading python
#

i specifically leaved the last names vague

torpid hearth
fading python
#

poor giant slot machine

alpine iron
#

Treated like a joke, ever since some people beat it too easily.

#

Until the buff on d4.1, especially on lower difficulties.

fading python
#

tecnically there was a buff before too

#

in like d3.1.something

torpid hearth
fading python
alpine iron
#

Yes

alpine iron
# alpine iron

I forgot to ask @torpid hearth what do you think of that follow-up quote I made. :p

fading python
alpine iron
#

In Level X2, every food star comes with a regular weapon.

fading python
#

"Beat level x2 withouth touching food"

#

both the food bullets and the food powerups

torpid hearth
#

I'm not really sure what to say. At the end of the day, a squid's a squid... and one of them's straight-up psycho.

alpine iron
#

Funnily enough, that nasty attack pattern was Tar's idea all along. :p

torpid hearth
fading python
alpine iron
torpid hearth
fading python
#

you and i are in the same continent funnily

alpine iron
#

I live in Asia.

torpid hearth
alpine iron
#

Yeah, that part specifically.

fading python
#

i mean sea is still accurate

alpine iron
#

I wonder if we have some North American users there.

alpine iron
torpid hearth
# fading python

Achievement idea.

Casinopolis: Extermination uncanny_chipCyan

Beat the mod in Nasty mode, without dying, and completely kill all enemies on every level.

alpine iron
#

Haha, only a fucking lunatic could pull off such an achievement. chipWhite

fading python
#

1cc++ is already way harder than any base game achievement

alpine iron
#

Snarky comments aside, the thing about Casinopolis is it's overall harder than the base game.

alpine iron
fading python
#

now the score attack achievements

torpid hearth
# fading python

I'm gonna rename the achievement base on me

Boss 1 Achievement
“Open the noor”

Boss 2 Achievement
“Organ Failure”

Boss 3 Achievement
“Mosquito Killer”

Boss 4 Achievement
“Red Armadillo on Steroids”

fading python
#

organ failure is a good one

alpine iron
#

Dare to take it out of context... uncanny_chipCyan

torpid hearth
#

Funny Achievement

“Are you vibin too much?”

“Stay at the main menu for 10 minutes straight”

alpine iron
#

It'll be a bronze achievement type.

alpine iron
torpid hearth
alpine iron
#

Achievements are very hardcoded after all.

fading python
#

every achievement for casinopolis

#

of course these won't be in the mod since well

we can't mod them in fish

#

i mean you can try them if you want

torpid hearth
fading python
#

yeah that makes sense

torpid hearth
sharp verge
sharp verge
#

That's wild

alpine iron
#

I mean, I already knew they live in South America before.

sharp verge
#

/j

alpine iron
#

Ye, you

sharp verge
#

Nah I live in Fish

#

Fishland

alpine iron
#

I thought it's Finland. LOL

sharp verge
#

Fihland :3

deft cosmos
alpine iron
#

His YT profile shows it anyway.

deft cosmos
#

Ye

alpine iron
fading python
#

Funny looking pipes

torpid hearth
torpid hearth
alpine iron
#

Newly revamped green gas pipes.
-# Now also comes with 9 new variants.

haughty bone
#

stationary safe could be smth with these pipe

alpine iron
#

I'm thinking of adding idling orange chips inside a pipe chamber. chipOrange

haughty bone
#

noice

torpid hearth
#

Finally, no disconnect pipes.

alpine iron
#

Yeah, that's something I've kept in mind in remodeling the green gas pipes.

fading python
alpine iron
#

And, this marks the second entity to use arrays on customBehaviourData.
Oh, and also the third entity to support infinite arrays.

fading python
#

I accidentally set my alarm to 5 am instead of 6 am fish_dinner

alpine iron
#

Good morning to you anyhow. chipYellow

torpid hearth
alpine iron
#

By having the non-hittable gas frames darkened, this should hopefully communicate the player better as to when it is safe to touch.

warm hazel
#

Anyway, I'm halfway done?

#

Almost?

alpine iron
#

Announcer voice clips?

warm hazel
#

I'm kinda busy tho. Anyway soon I'll send my announcer voice line.

alpine iron
#

How are the gasses now?

torpid hearth
alpine iron
fading python
#

I wonder if the gas is material waste or energy waste

alpine iron
#

Could be both I think.

deft cosmos
#

It's more realistic

fading python
#

Tecnically it going fully upward is still realistic

deft cosmos
#

But the wind effect

#

Like look at irl chimey

fading python
#

There may not be wind

fading python
#

Also if no wind is just upward

deft cosmos
#

Ok.. it's on a sewer

#

Could realistuc

alpine iron
#

Yup

deft cosmos
#

Cuz I did on remam level 16

#

And kinda looks realistic

#

It's a (level 16 area 4) city park with that kind of gas plus wind

alpine iron
#

It should be easy to remove the part in the code that causes the gas to move along with the background. :3

deft cosmos
#

... I just put it outside

#

Cuz I already done with the sewer later level

fading python
#

Thanksfully any lua behaviour is not hardcoded

#

So you can change it to your liking

deft cosmos
#

Yeah

fading python
#

You can even just try to attach a pipe to a truck if you want

torpid hearth
alpine iron
torpid hearth
#

MY GODNESS! I'M NOT DOING THAT AGAIN! RAHHHH!

#

That's the thing.

#

In other hand, GAWD DAMN WHY MY VOICE IS SO TEASING chipPink

#

I cook, ngl.

tribal charm
#

Am having break

fading python
#

So awesome

#

May i have the pngs?

tribal charm
#

Sure.

torpid hearth
alpine iron
tribal charm
torpid hearth
tribal charm
#

I'd say Fish/10

alpine iron
torpid hearth
sturdy imp
deft cosmos
torpid hearth
fathom flare
#

FISH

#

Absolute Fish
fish🤚

deft cosmos
#

Fish

deft cosmos
tribal charm
#

We got this fella over here

alpine iron
#

Holy shit, that's sick...

amber tartan
#

I was having a dream where me, as a pilot, flying through casinopolis, only to face a poker chip boss....with a Jesus Christ face on it.

#

I can't wake up as he keep saying "BE PRAYING" so many times.

fading python
#

only green entities i can remember are the

green cuttlefish
green truck
strider
slot machine
the flip queen

deft cosmos
#

I dream about BossChip.lua exist

#

Instead of BossChipEncounter.lua

#

And it just all his encounters attack together in one go

#

Aka all moods

deft cosmos
fading python
#

people really be liking the omni chip

fading python
#

why are you so small

fading python
#

@haughty bone

sharp verge
#

Can't wait for Casinopolis +

fading python
#

The april fools photos were actually in game

#

I was kinsa very busy with d4.0 at the time so no release

sharp verge
#

No worries

#

Ig It'd be cool to make a full-on classic port of Casinopolis in the future, if you want to ofc

fading python
#

it mostly takes around the levels as how they were in d1.0 and d2.0

so no modern stuff

torpid hearth
#

Raw Voice Lines are complete! So, editing is the last one.

deft cosmos
alpine iron
#

Good thing IK where some of the voice clips can be played.

deft cosmos
alpine iron
#

The level complete line could be played via playSound entity.

deft cosmos
#

Yes

#

But out of 4 voiceline

#

I think just choose the level complete

alpine iron
#

As for gameover tho, there's no way for the level script to detect if a gameover has occurred.

deft cosmos
#

Yeah

deft cosmos
fading python
#

insane there more messages here than on the plat 2 thread

alpine iron
#

true as heck! EpicFaceMH

torpid hearth
#

Okay, so I should just normalize them.

torpid hearth
#

So...
First Voice Line, needs to be normalize
Second and Third are good
Fourth one is impossible to put.

#

@deft cosmos @alpine iron
Thx for the feedback!

#

I guess, I'm gonna tag some of the Voice line "Unused"

And maybe some power-ups lines should be normalize (except for the fish one, hehe)

#

Heh, I guess I need to fix some of it.

torpid hearth
alpine iron
#

Didn't know you too use midnight theme. :3

torpid hearth
alpine iron
#

Midnight is basically "darker" dark mode.

#

Which I too use.

torpid hearth
#

@deft cosmos Don't worry, I'll volume up my voice as possible, it's not my fault that my voice is uhh, low, and also if I normalize my voice, it sounds like Italian accent.

#

Which is I always avoided.

#

Wait, does start up a level could activate a voice line thought?