#Platypus Casinopolis

1 messages · Page 11 of 1

torpid hearth
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-# Oh wait, the Black Queen Flip Plane...

alpine iron
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Asterisks were designed as a pseudo-vanilla enemy if that makes sense.

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So I don't think there's a reason to change their fire patterns.

haughty bone
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let's leave it that way then.

alpine iron
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If anything, another asterisk variant would have to be made.

torpid hearth
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I could make that thing for like a seconds...

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*

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Yup, that's my fanart.

alpine iron
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We finally did it

fading python
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what do we won

torpid hearth
alpine iron
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I'm still pitching some more chip formations.

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I pretty much want to get the most of their new behaviours as much as I can.

fading python
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i can't think of more formations

fading python
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chips offers so much potential for unique patterns but barely can think of any

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infinite bacon but no bacon

alpine iron
fading python
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atleast that is what i have in mind of how it could be done

alpine iron
fading python
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cool

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somehow chill is such a powerfull tool

alpine iron
fading python
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👀

alpine iron
fading python
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too many balls

alpine iron
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That was recorded on Nasty mode, LOL.

fading python
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what about, a wall of chips, so is imposible in nasty mode

alpine iron
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Will they fully touch the left side?

fading python
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i guess they can be like the mine chips from x4

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where they retreat backward before touching the wall

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of course, this ones aren't mines

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another idea, 2 yellow chips comes from the top, when hitting the ground, they instantly go up and also after a bit they are applied accelerate downward

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like a jump of sorts

alpine iron
fading python
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chip souls truly are the death bullet of all time

alpine iron
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Indeed

fading python
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not sure if this one is understandable

alpine iron
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I think I get it. chipOrange

fading python
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there could be a big circle variation too i guess

haughty bone
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one area with random chips and random direction
what do you think?

fading python
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random movement kinda has it issues

alpine iron
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Maybe some rand domeship style formation could work.

torpid hearth
fading python
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what about this one, it peeks and instantly retreat,
then go to the other side way faster
and repeat from the other side

alpine iron
fading python
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nother one, green one that goes around the edges

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this one is a reference to certain someone

alpine iron
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||One of chipWhite's planned movement patterns for its main boss fight I assume.||

fading python
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||that's pretty spoilery fish||

deft cosmos
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REMAM ROAD RAGE

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I decide ro make 2 hardest boss together

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better than having 2 Apocalypse train

alpine iron
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So you're enjoying making Casinopolis Level X4 more annoying, right? :3

deft cosmos
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yes

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lemme just stream it

alpine iron
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I find them cute.

alpine iron
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||Epic jetfighter jumpscare. LMFAO||

fading python
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This but poker chips

alpine iron
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🤔

alpine iron
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BTW, I found a critical bug where if the fly leaves (yes it can leave after about 20 seconds), it doesn't despawn offscreen, which meant void time by the time the level script is at waitForNoEnemies().

deft cosmos
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fly

deft cosmos
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Real

deft cosmos
alpine iron
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IIRC, it doesn't leave.

alpine iron
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I have a feeling that the beans use rate would skyrocket, thanks to all those kinds of chip formations.

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Tail gun too. chipOrange

alpine iron
fading python
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some invalids animation entries that are still in the mod

alpine iron
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It all attributes to the fact that these are unused.

fading python
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also some funny stuff

alpine iron
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I honestly don't remember where to find those. :P

fading python
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appdata, locallow claymatic games, platypus, player log

alpine iron
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Gotcha.

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Also, I think I found another game-breaking bug related to Level X4, but this time it's about ICNMs

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On Easy mode, ICNMs travel at a speed of 0 when it was supposed to be 0.8.

fading python
alpine iron
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However, because the DiffDict used was integer-based rather than float-based, it got rounded off to 0.

fading python
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i noticed

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gotta be a float

alpine iron
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Ho boy, another hotfix.

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The speed of all launched ICBM variants now use floats instead of ints.

deft cosmos
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oh boi

fading python
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can you send the 3 lua files?

fading python
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alright

deft cosmos
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I hope this is the last bug fix

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for this level 4x one

alpine iron
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I hope so too.

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d4.1 will likely include not only some enemy reworks, but also Level X2 rework I am working on.

fading python
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with interesting poker chip formations this time

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instead of go straight do 1 step and go away

alpine iron
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I can already imagine that Level X2 will be the least vanilla-feeling, due to the sheer prevalence of poker chips as minor enemies.

fading python
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cool

deft cosmos
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cool patterns

fading python
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this one is simple

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and this one

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is fun to paint chip patterns in paint

alpine iron
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MS Paint?

fading python
fading python
deft cosmos
alpine iron
fading python
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pokerchips kinda reminds me of [generic shot em up enemies]

alpine iron
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I guess the chips are a tribute to those classic generic shmup enemies. :3

alpine iron
brave oak
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...so funny thing, level 2 doesn't work on me

alpine iron
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A crash?

brave oak
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yeah

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even with that launch option

alpine iron
brave oak
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there's a chance that it may work after restart, but that's really annoying (ik it's not your fault, though)

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reclayed really doesn't like big assets, huh

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awesome mod so far, though

alpine iron
brave oak
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yup still doesn't work on restart, that's sad

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do i really have to wait for the devs to fix that load time

alpine iron
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Team Claymatic?

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As mod developers, our most feasible solution is to optimize each sprite.

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To my experience, the second level loads the longest, and therefore higher chances of the game crashing for lower-end PCs.

brave oak
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yeah the other levels don't work, either

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i'm surprised it can even load the first level

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my memory ram is apparently like 16gb and somehow that can't handle too much load

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like am i missing something here or are specs nowdays too advanced for me

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there must've been something that i don't get that may have been limiting the memory, but i guess i have to surrender for now

fading python
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i only have an i5, and 16gb of ram too

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and no crashes

alpine iron
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Same in terms of processor, but I have 24GB ram.

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No crashes either.

brave oak
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yeah that's what why i'm confused

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wonder if a reinstall would do anything, i kinda doubt it

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can't believe my laptop would just lie to me and think it doesn't work like that

torpid hearth
torpid hearth
brave oak
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i guess it's worth a shot... (i'll do it later)

deft cosmos
deft cosmos
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Need more.ram

fading python
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download more ram free online 100% real no virus

alpine iron
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Added Level X2 Rework Progress Report

deft cosmos
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Do I need to spoiler 4x stuff on remam?

alpine iron
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It's best to ask @fading python specifically.

deft cosmos
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Cuz it seems like people haven't play the level yet

alpine iron
deft cosmos
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Like eboy

alpine iron
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Either way, if I were you, I'll mark them as spoilers.

deft cosmos
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He uhh donno how tf the boss 1 turned an apocalypse

deft cosmos
tribal charm
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||Boss 1’s revenge||

fading python
sharp verge
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Either way, I agree with Tary

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It's hard to avoid spoilers when something is released, but it's appreciated for them to be blurred out at least until some time has passed after the release

deft cosmos
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Well it's an old post

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Not sure you can edit the imagine your old post on discord

sharp verge
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Nope but you can delete it and upload it again as spoiler

deft cosmos
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Whelp u can't edit it again like message edit stuff

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Oh well....

sharp verge
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That's weird

deft cosmos
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Mobile btw

sharp verge
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I can delete my messages on mobile tho
But my options layout seems different than yours

deft cosmos
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U use iphone?

sharp verge
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Oh, you're clicking on the image, not the message

deft cosmos
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Oh now u get it

sharp verge
deft cosmos
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U can't spoiler it

sharp verge
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Oh nono, I know

fading python
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Click the side of the foward to delete,

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Or hold/touch

sharp verge
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That's why I said, you gotta delete it and send it again to spoiler it

deft cosmos
sharp verge
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You can delete any of your messages

deft cosmos
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Yes I can

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But it doesnt let me edit the picture after I send it

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Ehh ukw what fine

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Let them have it ig

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Cuz I just about to post me vs 5 of them anyway on yt

sharp verge
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Good luck suffering xD

deft cosmos
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Well not crash it just no audio

sharp verge
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Lmao

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Well I don't think you're supposed to spawn 4 super complex bosses at once

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Also probably the whole screen being covered in smog would make your PC explode

fading python
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fish funnily the pokerchips are basically as complex as the mod bosses

But you see them in mass

alpine iron
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True as hell

deft cosmos
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what if

alpine iron
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Purple shrimp with boxing glove-colored claws.

fading python
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It would just be a red shrimp

But purple

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I think i missed the opportunity to have a blue shrimp

alpine iron
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What would a blue shrimp do?

deft cosmos
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shoot lightning

fading python
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You really like putting the ticks turret to anything huh?

deft cosmos
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cuz Kaizo

alpine iron
fading python
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I wonder what remam will be once casinopolis ends fish

alpine iron
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Platypus 2 Reclayed content.

fading python
alpine iron
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And don't expect Bananawar to exist on REMAM due to an agreement with the creator behind it.

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And as for the rest, IDK. :p

deft cosmos
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I won't add her anyways

deft cosmos
alpine iron
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The music doesn't belong to her, so that's fine.

fading python
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I kinda see a more playable early levels of plat 2 reclayed around the end of the year

While i see x5 and the nasty content around july august

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I meant year not month

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Platypus 2 reclayed tomorrow fish

alpine iron
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So many people wanted Platypus 2 Reclayed, yet haven't done much to support the modders, or better yet, help the modders directly. chipBlack

fading python
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Not everyone has the skills or time to help for such a proyect

alpine iron
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A harsh truth for sure.

deft cosmos
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btw there's a bug with the bomb fuse

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when you restart the game when it was launch it keeps the fuse sfx

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quite a nickpick but it's a bit annoying

alpine iron
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The latest hotfix should already have that fixed.

torpid hearth
alpine iron
# alpine iron

Bottom line is, I added the following code to eliminate the fuse SFX bug:

function OnDestroy()
    if loopingSFX ~= nil then loopingSFX.Stop() end
end
deft cosmos
#

ok

deft cosmos
alpine iron
torpid hearth
alpine iron
fading python
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I will check tomorrow

alpine iron
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Perhaps you are about to take a well-deserved sleep then?

fading python
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I'm making noodles

alpine iron
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Ah, in preparation for your midnight snack huh? :3

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-# Even though it's still not midnight yet.

fading python
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I guess so

deft cosmos
#

casinopolis Smoke truck :
ez to beat
Remam Smoke truck :

fading python
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Funny how there now a sprite for homing spinners

deft cosmos
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yeah

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I mean it started in remam and then implemented here

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the one from remam level 12

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the ez target gatling gunner

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now I make it the smoke truck does it

tribal charm
deft cosmos
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kaizo nukes

deft cosmos
brave oak
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i looked at the memory and it stopped at 10gb when it happened, such shame

fading python
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ancient gatling ship concepts

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modern gatling ship

deft cosmos
fading python
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and the other

fading python
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new gatling ships

alpine iron
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Love their visual glow-up.

fading python
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i like the bullet casings being launched on the side

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also how old is this rework?

alpine iron
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The rework started since late February AFAIK.

fading python
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cuttlefishes and gatling ships got the bigger glowups visually

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also homing gatlings are kinda champion enemies

alpine iron
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Champion enemies you say?

fading python
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just i term i use, for kinda very strong enemies that aren't minibosses

alpine iron
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I see.

fading python
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i do count pink cuttlefish, big dollars, the 2 big trucks in it too

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snake eyes too

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||also i guess the big asterisk is one too||

alpine iron
fading python
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the bullet casings implies other ships also have to use them

i wonder where do they go

i guess i assumed they shoot energy or something

alpine iron
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Always has been LMAO

fading python
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then what is the gatling ship shooting? fish

alpine iron
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If it were to shoot solid bullets, they won't be as visible as energy bullets.

fading python
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energy in a bottle

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the gatling guns themselves are kinda inspired on those fishes that attach to sharks and other animals

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the ones that clean stuff

alpine iron
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Remoras, IIRC?

fading python
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yeah

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the inspiration is there since 2.1 when i made them but is not that apparent

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the first idea of the gatling ships was kinda that they would hold the gatling below

fading python
alpine iron
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Based on how easy or hard they are?

fading python
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anything really

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is a tierlist, you can put is as you want fish

fading python
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i put them on how much i like them

alpine iron
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Rather than by difficulty?

fading python
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it can be anything

alpine iron
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OMG I just repeated the same kind of question, LMAO.

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But yeah, poor green chip.

fading python
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added the rest of enemies

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with exception of x5

alpine iron
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For an obvious reason. >;3

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Anyway, I wonder what led you into making an enemies tier list?

fading python
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bored

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also i needed an excuse to make an image for every enemy

alpine iron
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Are there other resprites on the way other than the ones listed on your checklist?

fading python
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boss x1 as a maybe

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with the rest am sastified on how they look

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also is 46 enemies listed in the tierlist

torpid hearth
fading python
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if you add certain 2 enemies remember to spoiler it

alpine iron
alpine iron
fading python
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damn it

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done

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so 47 enemies including mini bosses and bosses

torpid hearth
fading python
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also tecnically i didn't added the nasty minibosses

torpid hearth
fading python
#

yeah i'm gonna add them

fading python
#

give me some time

torpid hearth
alpine iron
#

It's okay.

alpine iron
fading python
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nasty minibosses added

fading python
alpine iron
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I see.

alpine iron
fading python
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yeah that too

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i forgot to add the mine chip

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also added the other 3 for good measure despite them being for x5

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the locust is one of my favorite enemy designs

torpid hearth
#

@alpine iron

alpine iron
#

So you do love Nasty minibosses huh? :3

torpid hearth
alpine iron
#

I think I know why. :p

fading python
#

the slot boss is funnily just a by product of nautiluses going to x3

torpid hearth
#

Okay, here's my opinion about The Organ

  • It's too easy to defeat (With Beither or Wyvern) with Rockets because it's a 100% guarantee it will give you that.
  • Somehow the pattern of the boss seems to be easy, and also when it's about to attack, it's just too slow, you could spam a lot of Rocket to its vulnerable state. (in my opinion)
  • It's not that really fun like the rest of it, because The Organ is like a Slot Machine but Resize and slap a nametag "Boss"
alpine iron
#

The tides turn once you face it on Expert mode.

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On that difficulty onwards, the organ fires more saw bullets.

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Often without warning.

alpine iron
torpid hearth
alpine iron
#

I think the fight should start slow.

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With the power-ups given being of moderate power.

fading python
#

the slot boss fight is the only intances of regular powerups in x2

not counting hidden ones

torpid hearth
alpine iron
fading python
#

anyways
my favorite boss is the hellsquito
m favorite design is the locust
my favorite enemy is the asterisk
and my favorite hazard is the gas pipes

alpine iron
#

The boss version of the fly. BoomSpin

torpid hearth
#

@fading python I have a suggestion:

Since NotNotzaz play a nasty mode, I just realize that Chip Soul are really annoying. Even though they are defeated, their soul is still intact on their pathway, which really sucks.

So instead of their intact position, upon death, the soul chip will go to the player position of where they got killed.

So, they start at a slow pace, then fast, like a homing pink missile.

fading python
#

ehh...

alpine iron
#

The souls following their original paths were already set in stone.

#

That was the intention.

torpid hearth
alpine iron
#

Okay, time for me to continue my work on LX2A3

fading python
#

silly idea

alpine iron
#

They literally form an arrow shape.

fading python
#

formation idea fish

alpine iron
#

Random bullshit go movement. LMFAO

#

Anyway, I am now closed for formation ideas on Level X2, due to the length.

fading python
#

having ideas for formation is better than not having

also they can be use elsewhere

alpine iron
#

It'd be good to plan ahead the formations for Level X5 in particular.

deft cosmos
fading python
deft cosmos
#

If you wondering why I put spaz on s tier

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His charging attack is great

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Laser poker is the best

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Idk why you guys make smoke truck

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It seems useless

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Until I turned it hard mode on remam

alpine iron
#

Smoke trucks are meant to support other enemies like Mega Gunships. ;p

deft cosmos
#

Their existance is useless for me

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That's why I upgrade him

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He can fight alone and support too

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Can be both main dps and support

alpine iron
#

Fair enough. chipYellow

deft cosmos
#

Btw the timer bomb ship

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Ez to destroy

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Red black blue and orange is uhh ez target

deft cosmos
alpine iron
#

Because it does a 360 no scope?

deft cosmos
#

Yes

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And I like the randomes better

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I mean I had both od them

alpine iron
#

You know, you can make it so it can only fire random bullshit go sniper shots.

deft cosmos
#

And it seems like the old shrimp is way harder to spot and kill

deft cosmos
#

I prefer to be on front but you just don't notice it as there is a lot of enemies

torpid hearth
#

Someone name the Mad Max Boss

  • Bull Armadillo.
alpine iron
#

Who did?

tribal charm
#

This one?

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Cuz I saw in the comments section with a comment saying: “Bull Armadillo”

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I wonder what is the purpose of pink chip and uhh aqua chip

haughty bone
#

favorite bosses

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-# rate on design n gameplay

deft cosmos
deft cosmos
alpine iron
#

Is that true?

haughty bone
#

tbh the gate uns might be put up a lil higher. but the design does it :3

alpine iron
#

I mean, all the other bosses are at C tier I noticed.

haughty bone
#

the design is pretty awesome but the gameplay....

alpine iron
#

They're unbalanced.

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And then Roadkill train_bounce sits at A tier.

haughty bone
#

-# here's some re-adjusting

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wait. i put the wrong boss lmfao

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-# let's take it as a boss x3 :3

elder granite
#

Looks like a laser gun

alpine iron
#

I wonder what are you referencing to. squint

#

Like, which laser gun?

tribal charm
alpine iron
#

In the next update, vases will no longer become obligatory for kill percentage.

#

Do you guys like this change or not?

torpid hearth
fading python
alpine iron
#

Worth noting that most vanilla bosses aren't too gimmicky with their attack patterns.
-# They're more like practical if that makes sense.

fading python
#

Boss 1 just goes back and forth with 3 turrets attached

Boss 2 is destructible

Boss 3 just goes back and forth with 3 turrets attached

Boss 4 goes in a circle and spawns either a turret or squids

And boss 5 grabs stuff

#

Boss x1 just goes foward and attaches several turrets

Boss x2 goes in a circle and does random attacks

Boss x3 dashes at you

Boss x4 goes back and forth with different turrets

Boss x5, boss x5

fading python
#

I remember hearing critics of vanilla bosses, that they were boring and stuff, except the final one

alpine iron
#

I saw something similar to that on the hellsquito boss showcase on YouTube.

alpine iron
#

Except for the lava serpent and the mother brain, which are definitely interesting.

fading python
#

I think the desert serpent is nice

alpine iron
#

Sure, the train, serpent, and squid mother have gained new attack patterns, but still, they fundamentally play the same as their original counterparts.

alpine iron
#

I have a rather funny thought...
What if the background black queen flip plane on area 3 spawns at ANY difficulty, but won't go inside area 4 and be fought on expert difficulty or lower?

fading python
alpine iron
# alpine iron

Also, as you can tell, I too joined in the bandwagon for writing random code comments. :3

fading python
#

I think it can be a funny detail for the queen flip plane to appear in any diff

alpine iron
#

I would be interested to see what players would feel about seeing a boss-like entity outside of a museum, expecting that it would be the boss of Level X2, only to find out that the organ is actually the boss of Level X2, at least on Expert mode or lower.

alpine iron
# alpine iron

@torpid hearth, notice the comment I made for the background flip plane spawn?

torpid hearth
#

That Hotel IS Hazbin Hotel, Confirm.

fading python
#

a bit too colorful maybe

alpine iron
#

Yeah, considering that your PFP comes from a spinoff of Hazbin Hotel. ;p

alpine iron
# alpine iron

Well, that is just one of the inside jokes that were written inside the level file.

#

I mean, Tar wrote hotel mario in that file too several times, LOL.

torpid hearth
#

Yeah, I've been following the Creator a lot.

torpid hearth
alpine iron
#

When it spawns as a boss fight that is.

alpine iron
torpid hearth
#

Lore Dump about Black Queen Flip Plane:

  • The Black Queen Flip Plane has a name model XFB-3 (Reference from Strikers I Boss, XFB-1).

  • Has 3 titles:
    “The Mother of All Flip Planes”
    “The Black Phantom”
    “Squid Mother's Cousin”

  • In the lore, the Colossatropolis engineer took the hatch from the wrecked Squid Mother Ship, adjusting it and then attaching it to the Black Queen Flip Plane; that explains why it has an exact same hatch.

alpine iron
#

I doubt they can for the same reason they can't for Psychosquid.

#

These are hidden bosses.

torpid hearth
alpine iron
alpine iron
torpid hearth
torpid hearth
alpine iron
#

;3

torpid hearth
deft cosmos
#

I decided to Put 4 Black queens to Dox you(/j aka remam not seriouslt dox)

alpine iron
#

You're so sneaky. chipWhite

torpid hearth
deft cosmos
#

Well enjoy all encounters of that Pomni chips

torpid hearth
alpine iron
# alpine iron

"Partying outside of Hazbin Hotel be like..."
-Psychosquid

alpine iron
fading python
#

silly names for silly weapons

alpine iron
#

You'll notice that all the Level X2 stars now have a hidden lettered weapon as opposed to only select stars having them.

deft cosmos
tribal charm
#

Bored so I did whatever

#

Ofc psychosquid is S+++++++++++ tier, otherwise...

alpine iron
#

I see what you mean by gold magnet. :p

alpine iron
#

The ones that aren't in the mod yet officially are not included in the poll for an obvious reason.

alpine iron
#

Their cute cat smile. >w<

torpid hearth
haughty bone
#

:3

haughty bone
alpine iron
#

What was your original vote?

haughty bone
#

purple one >:3

compact zodiac
#

Yo purple based

torpid hearth
#

Anyway...

haughty bone
#

is the music are randomize each time player enter the Score attack?

alpine iron
#

There was a plan for it.

torpid hearth
torpid hearth
haughty bone
#

is this include boss music too?

torpid hearth
haughty bone
#

wait faster :3

torpid hearth
tribal charm
alpine iron
deft cosmos
#

is there even a Platypus Casinopolis discord server?

alpine iron
torpid hearth
deft cosmos
tribal charm
#

I'd guess the purpose for the pink chip is to shoot pink homing bullets

tribal charm
#

Idk

#

-# Having armalyte [aka baddie tune 2] on the Stitched boss kinda fits

alpine iron
#

It's not even out yet.

#

I mean, an original soundtrack for Road Kill

tribal charm
#

Also, it's just like your good ol’ boss 1 ||or Wormship Choo-choo|| is taking revenge towards ya

#

After what have you done to it last time...

-# a lore

fading python
tribal charm
#

👀

fading python
#

now that i think of it, we are back to the first model of the cuttlefishes

fading python
#

creature

#

ok what if the teeth row is rendered separated

#

actually spazmatism never closes it teeth, also couldn't give it damage frame

#

so maybe not

fading python
#

i plan adding a little circle to the start of the tetth

#

same for the other guy

tribal charm
#

The “spaz” now reminds me of that old game Jazz Jackrabbit 2 xd

fading python
deft cosmos
#

What about the v2 the spaz has spinning flame like remam?

fading python
#

Spaz won't be getting changes

But i was thiniking adding some attacks to spisma

grave shore
# fading python

When Spaz is charging towards the player ship, its thruster should be moving like the cuttlefish attack.

deft cosmos
#

@alpine iron I think the roadkill boss just lag the game when you use lighting star attack

#

or it just a ram issue?

alpine iron
#

RAM issue I think.

alpine iron
fathom flare
#

Looks like a fusion of a Flip Plane and a Big Un.

alpine iron
#

That's because the flip plane is carrying a Gate Un's turret to be equipped by the Gate Un.

torpid hearth
alpine iron
torpid hearth
fading python
#

aren't those fun?

alpine iron
#

The error messages?

deft cosmos
#

Yes

#

I saw it

#

It just 1 error message

alpine iron
#

Anyway, I already managed to fix the error.

alpine iron
# alpine iron

Can we all appreciate the timing with the Gate Un's intro?

deft cosmos
#

Yes

alpine iron
fading python
fading python
#

tested deactivating rotation, and no collision, i think is just my collision map

#

collision again come back to curse me fish

#

don't you love to see it?

fading python
#

still nothing, i have no idea what's wrong with this collision

#

i hate collision sprites

#

WHY THE HELL
DO MY [unity collision maps] WON?T WORK
BUT WHEN I GIVE THE machine TO DO IT ITSELF IT WORKS

alpine iron
#

The entity that fires it?

fading python
#

i mean that when i give it the collision map it doesn't work, but if i let it autogenerate it works

alpine iron
#

Wait, it's working now!?

fading python
#

yeah

alpine iron
#

How so?

fading python
#

like i said by just not giving it a made collision map

#

like that fireball issue

alpine iron
#

Oh man, gotta love inconsistencies behind loading a collision sprite. :33333333

fading python
#

anyways, we have directional lighting

#

you may not want to rotate in real time the thing

#

since i predict it will just screw up

alpine iron
#

Yeah, I can already imagine.

#

Anyway, does the other entities loaded after the directional lightning entity spawns have their rotations fucked up?

fading python
#

ok it doesn't

#

we have moving lightining

alpine iron
#

Might as well try out that entity behavior. chipYellow

fading python
#

also gotta show you one thing

#

i call it arg hijacking

alpine iron
#

That's a lot simpler than I would have imagined. :0

fading python
#

the consequences is that it needs a bit of sprite engineering

alpine iron
fading python
#

i just gave the entity rotation + 1 to test

alpine iron
#

I just hope the other enemies that come after that lightning-spewing test entities don't have corrupted rotations, like what happened on one of my test runs.

#

Yeah, that one.

fading python
#

i was honestly scrapping rotating in real time lightning as a possibility

fading python
# alpine iron

also yeah i for got that happens, let me test if this happens too

#

poor spisma

alpine iron
#

Oh no

#

Everything went downhill.

fading python
#

like i think, it should be fixed, if we gavve everyone a on initialise a rotation of 0

#

or call the devs to reset the rotation to 0 per entity

#

and not let it cue to others

alpine iron
#

Yeah, that's what MAKYUNI suggested.

alpine iron
fading python
#

ok so something i notice, it that it does reset, but after the first one is affected

fading python
alpine iron
#

Yeah, I hope so too, but Kroporo isn't working on Platypus Reclayed anymore, so we gotta put faith in Stu or someone else.

alpine iron
fading python
#

none of them have

#

i haven't added that fix

#

also is self.**animator.**rotation = 0 fish

alpine iron
#

So you used self.animator.rotation instead of self.rotation? IDK if there are clear differences TBH.

fading python
#

hmm

#

not sure

#

i may add both then

alpine iron
#

Why so?

fading python
#

adding self rotation screwed it worse

alpine iron
# alpine iron Why so?

Because the Lua Reclayed Turrets have an attached shadow sprite that rotates doesn't mess up the other entities.

#

Its rotation value is only tied to the sprite animator var.

fading python
#

i see

#

but well

#

gotta remember what hapend with the last time i tried attached spritesheet rotation

alpine iron
#

Ho boy, the flashbacks.

fading python
#

funny indev testing

fading python
#

anyways gonna try that spritesheet method

alpine iron
#

Let's hope it works.

fading python
#

ok it does kinda work but

#

the collision itself is kinda screwed up

alpine iron
#

Just as you thought.

fading python
#

but imagine this

#

it summons a child entity that sets it rotation to 0 and disapears

#

so the next one is not corrupted

alpine iron
fading python
#

yes

#

it works

#

well this time it didn't rip

alpine iron
fading python
#

yeah

fading python
#

now both are screwed up

alpine iron
fading python
#

like i said, adding self.animator.rotation = 0 on initialise, on them, it fixes it

#

anyways i think we can report this issue

#

too much playing around

alpine iron
#

I reported it way earlier, but haven't gone much into detail.

fading python
#

well time to report it again

#

thanksfully we have an option

an annoying option

but an option that fixes it and is giving self rotation to 0 to every entity

or atleast every entity that comes after it

#
  • we are still months ahead of d5.0 release
alpine iron
#

Ah yes, the exact same thing @sharp verge suggested.

fading python
#

i remember the json object leaking bug, that one was very bad

#

anyways gotta we can always do

#

put said rotation reset enemy

#

after those are dead

#

like in the level commands

alpine iron
#

Before so, have you tested it on select enemies that come after the lightning test enemy?

fading python
#

yeah, the twins are after the lightning test

#

anyways this is just a mild annoyance, atleast we have dir lightning

torpid hearth
alpine iron
torpid hearth
fading python
torpid hearth
fading python
alpine iron
#

That involved using attached sprite animator.

fading python
#

well yeah screwed collision

#

was thinking making a separated sprite sheet with the first 2 sprites and adding a thing to let the player know where it will move

alpine iron
#

I think it would be better to integrate that into one entire sprite sheet.

fading python
#

i guess so

alpine iron
#
    if timer > 0 then timer = timer - 1
    else
        if lightningSet == false then
            lightningSFX = PlaySoundRaw("s_enemy_kazap")
            if lightningSFX ~= nil then lightningSFX.loop = true end
            lightningSet = true
        end
        if sprite < 1 then
            timer = 10
            sprite = sprite + 1
        else
            timer = 2
            if sprite < 9 then sprite = sprite + 1 else sprite = 2 end
        end
    end
fading python
#

there like 3 lightning levels i was thinking on making

#

spark: quick and doesn't block bullets
lighting: it takes it time also also blocks bullets
superbolt: takes the longest to wind up and has the bigger hitbox

alpine iron
#

Found a weirdass behavior regarding attached lightning.

fading python
#

oh yeah the same thing was happening to me

alpine iron
#

Anyway, have you already painstakingly put self.animator.rotation = 0 to all entities?

fading python
#

not yet, i think is better to do it once we are at the part of development where we are actually making the level layout

#

also because it means we only need to add it to the entities that are after the enemy itself

#

so less work fish

fading python
#

or is it just the regular sprite

alpine iron
#

animations.json

  {
    "sprite": "Effects/Bullets/directional lightning",
    "collisionSpriteScale": "Effects/Bullets/directional lightning_collision",
    "matDayCycleMultiplier": 0,
    "generateColliders": true,
    "matReflectionPass": false,
    "matEmissionPower": 2,
    "rows": 10,
    "columns": 1
  }
alpine iron
fading python
#

i mean the sprite itself

#

the image

alpine iron
fading python
#

is it exactly 100% bigger on the side?

alpine iron
#

More than 100% actually. :p

fading python
#

110%?

alpine iron
#

From 3800 to 8000 pixels long.

fading python
#

alright

fading python
alpine iron
#

10

#

Don't forget these, or you'll have a forever looping sound even after destroyed.

function OnDeinitialise()
    if lightningSFX ~= nil then lightningSFX.Stop() end
end

function OnDestroy()
    if lightningSFX ~= nil then lightningSFX.Stop() end
end
fading python
#

and for deactivating?

alpine iron
#

if self.lifetime >= 200 then self.Deactivate() end

fading python
#

i had it at 300 fish

#

world strongest un

#

anyways something like that type of indicator i was thinking

#

with this setup is kinda harder to make moving lightning in real time

alpine iron
fading python
#

yeah bit that is as distance 0

#

at more distance off the entity it will probably just do this

#

anyways still useful for

||the omni chip||

alpine iron
#

I'd like an ||Omni Chip|| that spits out Master Spark. >3<

fading python
#

i mean that is basically what the superbolt is

alpine iron
#

Haha, yeah

fading python
#

still wondering how the dir lightning enemies should move

alpine iron
#

I have them spawn as child entities, and it works.

#
function Fire()
    for _, bulletParams in ipairs(turretData.CalculateBulletParams({ x = 0, y = 0 }, angle)) do
        bulletParams.args.AddFieldFloat("angle", angle)
        SpawnEntityChild(bulletParams.bulletEntity, self, bulletParams.spawnPosition, bulletParams.args)
    end
end
fading python
#

yeah i know that, i just haven't due lazy and the placeholder entity doesn't move

#

i meant the movement of the enemy itself

alpine iron
fading python
#

yeah

#

i think dir lightning is on the list of most wanted things too

alpine iron
#

Will Cyan Chips fire directional laser?

fading python
#

yeah

#

i was thinking the lightning sprite should also have rounded edges

#

so it doesn't cut off

#

when firing too far

deft cosmos
alpine iron
#

Too evil?

deft cosmos
#

The usual formation that remam use since level 12 remam

#

The one after wall of uns on level 12

deft cosmos
winged zenith
#

Custom ship is include in this mod?

haughty bone
#

Pretty much so.

deft cosmos
#

Mostly

alpine iron
#

I'll continue rebalancing the Gate Un.

alpine iron
#

I think I am now satisfied with the Gate Un boss fight I rebalanced.

#

I replaced all saucer spawns with boomerangs, and removed all fish fighter spawns during the boxing glove section.

deft cosmos
alpine iron
#

cool

deft cosmos
#

Btw I haven't added x1

#

Only x2 x3 and x4

alpine iron
#

Didn't you already technically add X1 as level 9? :p

deft cosmos
#

Nop

#

It isn't X1

alpine iron
#

In all fairness, it is pretty much a modified Level X1 in terms of sceneries.

#

So we can't call it Level X1 per se like you alluded to.

deft cosmos
#

The boss is the ghost un

#

Not gate un

alpine iron
#

IG I'm vindicated. :3

torpid hearth
# alpine iron

So, is the Level X1, X2, X3, And X4 Balancing is done thought? Or it's almost there?

alpine iron
#

I just finished the Gate Un Boss rebalance.

#

Level X3 hasn't started yet according to my pinned message.

#

Plus, I am waiting for a new enemy to materialize for that level.

torpid hearth
alpine iron
#

I'd prolly want that small nautilus to be a bit more like a glass cannon...
Aggressive and agile yet has modest hit points.

#

Wyvern vs the first two bosses.
-# Edit: I deleted the original video, due to unedited parts. :p

#

Also, I increased the Organ HP from 8000 to 10000, because on one of the unrecorded test runs with Wyvern, I was able to quickly defeat it before the 60.0 speed bonus mark.

torpid hearth
alpine iron
#

It'll be 10000 HP across all difficulties.

torpid hearth
compact zodiac
#

Difficulties don't change enemy hp. Unless mods allow for that? But in the base game, only thing changed by difficulties is player damage, and only on easy and regular. Enemy hp stays the same always

alpine iron
#

The mod prolly won't feature enemies whose HP changes per difficulty.

alpine iron
#

Also updated the initial tiles when starting the first level.

alpine iron
#

Cyan Big Uns will no longer be armed with turrets on Hard difficulty or lower.

#

This is all thanks to the fact that I Lua-fied the first ever custom enemy @fading python has ever made. :3

#

Also, the turrets will no longer keep on firing when the Cyan Big Un is on the far left off-screen.

fading python
#

oh cool

#

cyan uns are so old of an enemy

fading python
alpine iron
#

IKR? :p

fading python
#

so i have this idea

originally the lightbulb enemies would look at you before launching their lightning

what if they are just an static bulb

#

so they can use lightning at distance 0

#

like just this, the lightning would come from the center

alpine iron
#

I wonder what would be the movement pattern of the bulb.

fading python
#

i have no idea fish_dinner

torpid hearth
alpine iron
fading python
#

i mean kinda

#

they are more squid/octopus like now

#

hover craft

#

funny their only mayor redesign since 3.0

#

sparks are suposed to be fast lightning, and basically look like that one new laser ship from platypus 2 reclayed

alpine iron
#

Or one of those small enemies I concepted in my decade-old sketch book.

fading python
#

yeah

alpine iron
#

One that pays homage to an enemy in Astrobatics.

fading python
#

but directional this time

#

i may make non dir variants of the 2 new lightnings for [enemy]

alpine iron
#

Love how the word enemy is encased in an array. :3

fading python
#

i blinked and you are blue

alpine iron
#

-# Thinking that I would spew out a giant trashball toward ya

sharp verge
alpine iron
#

But anyway, I fleshed out the Cyan Big Un's damage effects.

alpine iron
fading python
#

yellow is winning anyways

sharp verge
#

kyunichiwa! :D
sadly I can't remember all pokerchip behaviours, so I'll just vote which one I like, graphic-wise

fading python
#

pokerchips are very simple anyways

sharp verge
#

I think it's fitting that they are :D

#

I just haven't watched gameplays as closely

torpid hearth
sharp verge
#

I took a short peek, since I didn't wanna fully spoil myself

sharp verge
fading python
alpine iron
alpine iron
#

I thought they meant spoiled brat. XD

torpid hearth
alpine iron
#

Outside of work, they play like cats. :3

fading python
#

tecnically blank mini chips exist, but the 2 entities that showed them are now scrapped fish

torpid hearth
fading python
#

the old nautilus miniboss and boss

torpid hearth
fading python
#

a painting

#

i was thinking adding 2 new tile paitings to area 4 of x2 anyways

torpid hearth
fading python
alpine iron
torpid hearth
#

-# I really like to put this as an rare painting

fading python
#

fun

alpine iron
#

Any artstyle would probably be welcome on the art gallery of Fool's Manor.

torpid hearth
#

It's funny that the art-style is REALLY different from Tar Tary's Art style.

alpine iron
#

What painting software did you use?

torpid hearth
fading python
#

finally did some final sketches for the stalker, the 3 dir lightning enemies, and the time bomb redesign

#

means i can now start modeling them

fading python
#

anyways the stalker is now a crab

frigid grotto
alpine iron
torpid hearth
alpine iron
#

They are non-attackable entities.

torpid hearth
alpine iron
#

They too are invincible until they are deployed.

torpid hearth
alpine iron
#

Also, I just realized your PFP has changed. :0

torpid hearth
#

Temporary pfp

fading python
torpid hearth
fading python
alpine iron
#

Reminiscent of the laser sprite Greenness and I worked on in Platypus II Reclayed. :3

fading python
torpid hearth
# fading python

Why this laser sprite looks like from one of the bosses in Strikers III or I

fading python
#

light bulb

torpid hearth
fading python
#

also weirdly, when i put it as child it kinda screwed up the position

alpine iron
#

I thought it was totally fine.

fading python
#

the video is using world spawn

alpine iron
#

I wonder what happened on your end once you used child spawns.

fading python
#

spawns in like a corner of the map

alpine iron
fading python
#

alright

frigid grotto
#

Ngl Casinopolis is more like a Collosotropolis but upgraded

alpine iron
#

Well, yes and no.

#

First off, Casinopolis was built for maximum profit.

frigid grotto
#

Oh...

alpine iron
#

The laser collision seems delayed FSR

fading python
#

is not really delayed, i think some frames just doesn't have collision

alpine iron
#

Oh, right.

fading python
#

anyways i like sparks

#

they feel like a more spammable lightning

tribal charm
#

bigeeeeeeest ass un

alpine iron
#

LOL, so much for Platypus+

fading python
#

forgot i had this saved

fading python
#

it has the smaller thrusters and eye

fading python
#

some kinda of time bomb

#

ok now is here

#

i went with cilliders instead of spikes so people won't mistake it with a mine

#

tho it kinda looks like a sea mine now

#

also i think it looks way more close to the jewel bomb

#

very noticeable differences

fading python
#

overheat

fading python
#

there an extra arg for if you want to send a nuke with idk 32098 hp

#

actually i think i prefer if they have a top propeller

alpine iron
#

Nice rework, both visually and behaviorally.

fading python
#

yeah

fading python
alpine iron
#

Ye, I did before.

#

All resprites are done.

#

When it comes to Level X3 rework, the Ammonite is the only thing to wait for.

fading python
#

this are the args

#

imagine spawning fast one, that are about to explode and, that have like 30 hp

alpine iron
#

It's like two completely different generations of architectual archetypes, LOL.

fading python
#

i think i will be replacing everything with this new updated ones

alpine iron
#

I wonder if there would be more building types to be created.

fading python
#

fish_dinner i dunno, they are based on the level 4 ones

#

not sure what other can be done

#

also really this is a d4.1

#

i was thinking leaving d4.2 as x3 level layout rework

alpine iron
#

Yeah, since I think there are a lot more things to do for Level X3.

fading python
#

also to push all this reworks to the public

torpid hearth
# fading python

Casinopolis, Reconstruction Update is lowkey fire name drop 🗣️ 🔥 🔥 🔥 🔥

alpine iron
#

Insert Yellow Construction Chips here

fading python
#

anyways they are all blue now

#

all thanks to g mic qt

alpine iron
#

WDYM?

fading python
#

processing frame work

#

image filters

#

i think after the cyan un and boss un changes and the tile changes, the version can be pushed

alpine iron
#

Don't forget the quick rebalances on Levels X1 and X4.

fading python
#

oh yeah

torpid hearth
#

He's Our Test Subject our game tester

alpine iron
#

I wonder if he is warranted a contributor status for Casinopolis.

fading python
#

maybe as playtester

#

i guess we can make a separated list for contributors

#

like devs and contributors

alpine iron
#

What would be the difference from your perspective?

fading python
#

devs kinda are always working on the proyect,

alpine iron
#

Then contributors, part time for sure.

fading python
alpine iron
#

Now they look lively with more pronounced lit windows.

torpid hearth
alpine iron
#

But filtered I think.

#

Currently locking in with the two level rebalances.

#

Gatling Ships will now be first encountered on LX1A2

fading python
#

interesting

alpine iron
#

And then the Homing Gatling Ships will spawn on LX1A3, to make room for the Big Asterisk on LX1A4.

fading python
#

so

area 1 is homing gunships, asterisk
area 2, goldenship and gatling ships
area 3, homing gatling ship and the cyan un
area 4, big asterisk

#

if i guessed correctly

#

i wonder how much will enemies order change for x3

alpine iron
#

I honestly haven't thought of it yet.

fading python
#

the issue with x3 is that it has 2 gimmick areas

#

being area 2 and 3

alpine iron
#

Enemy layout of Level X1 is now complete.
Time for some quick misc updates on that level.

fading python
#

cool

alpine iron
#

IG the background gate un could be a bit smaller, since its default layer is 3.

fading python
#

is kinda suposed to imitate the sky serpent effect

#

and is a layer more deep so it looks nice with buildings covering it

alpine iron
#

So no need for a resize?

fading python
#

yeah, since is suposed to make that effect of a giant

#

like that paiting of moby member

alpine iron
#

Guess the only thing left to do is to adjust the Level X4 segments containing any instance of gatling ships.

#

The cuttlefish rework already works just fine on Level X4 IMO.

fading python
#

yeah

fading python
alpine iron
#

On your end, have you reduced the HP of the Level X4 enemies we've talked about?

fading python
#

yeah

alpine iron
#

I'll eat brunch first before I proceed.

fading python
#

weirdly i separated the timed bomb into 3 sprites

fading python
fading python
#

sometimes i plan stuff to do for the day, and when i'm done i have no idea what do to afterwardfish

#

i guess is time to do the superbolt

#

probably the hardest ray to do

#

funny how there this unused sprite from 2.1

#

x3 was planned to have smoke, superbolts and bouncy bullets

kinda funny much of that stuff was moved to other levels

#

it may be a bit bigger than i thought fish

#

tecnically a lot more simpler

#

now is just the rings

alpine iron
#

BTW, I recorded that footage yesterday, but was already tired to upload them at the time.

fading python
#

i mean you can theoretically just start attacking before it retreats the first time

alpine iron
#

In the process of exporting all the recent parts I have done, so we can finally release d4.1 update.

fading python
#

that will probably be tomorrow

alpine iron
#

Why tho?

fading python
#

because is 11 pm here fish

alpine iron
#

Could you instead send me the entire mod folder, assuming that you already finished all your parts?

#

Meanwhile, 11 am is fast approaching here.

fading python
#

sure but i do need to well

#

export it

#

which beta number were we at?

alpine iron
#

I can wait.

#

Beta 5?

fading python
#

so beta 6

alpine iron
fading python
#

alright

#

somehow we are at 1.6 gb now

#

i remember beta 1 was made in early 2.1

#

only kroporo has said build fish

#

and me of course

alpine iron
#

I wonder what Kroporo did to that beta build. :3

fading python
#

fix the jsonobject leak bug

#

basically anything you put on a json object it would affect every other lua entity

and basically turn every enemy into a mine

alpine iron
#

A very nasty bug of its time.

fading python
#

now the other issue, animating it fish_dinner

deft cosmos
tribal charm