#Platypus Casinopolis

1 messages · Page 10 of 1

alpine iron
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This is how the interactions looked like before the fin collider fix.

alpine iron
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Guess what is this for... :3

alpine iron
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What the fuck

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Okay, so any entity rotation in Lua will infect other Lua entities that don't use rotation.

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Some more messed up footage uncanny_chipCyan

alpine iron
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As you can see, I used self.rotation for the new cuttlefish bullet sprites, and gave them randomized initial rotation angles.

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And yeah, these caused other Lua entities to rotate as well.

sturdy imp
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Really cool enemy idea

alpine iron
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Tnx

torpid hearth
alpine iron
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Level X3 gameplay, but things get corrupted later on fish_dinner

sharp verge
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True haha

sharp verge
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Not sure if that'd work, but it's the only thing I can think about

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I know it'd be a lot of work, but it's better than nothing

alpine iron
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I think it should be possible, but I think anyone would be lazy to do so. :p

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Since a there's a shitton of Lua entities.

sharp verge
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Yeah fair xD

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Around how many are there rn?

alpine iron
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Over 100

fading python
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i wonde how many of those are test/unused

alpine iron
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Roughly 30 of them.

fading python
alpine iron
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Unrelated to the convo rn, but recently, there are now 24 Platypus_Ship in this thread.

fading python
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oh awesome, it was 23 yesterday

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what the hell did i press

alpine iron
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LOL, you just pressed F10

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Some random Cuttlefish test screenshot

fading python
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i mean we can always do the spritesheet rotation instead

alpine iron
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I ultimately did so anyway.

fading python
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but it sets kinda of a teaser of the directional lightning problems

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tho i have noticed

alpine iron
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True.

fading python
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the game seems to only struggle when changing rotation in real time with collisions

alpine iron
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I've been through this recently.

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Anyway, something interesting I discovered is that attached sprite animator rotations do not corrupt other Lua entities.

fading python
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attached sprite animators can leds to that issue of that time

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with boss x4

alpine iron
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I still remember that. uncanny_chipCyan

fading python
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well it only proves sprite rotation is not something you can rely too much

alpine iron
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sadly true

fading python
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i think it only vanilla uses are

non collision sprite animator
and directional lightning

alpine iron
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Aimed turret shadows definitely use rotations, and are part of the non collision sprite animator category.

fading python
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looks a bit funny

alpine iron
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Nice plastic surgery red chip. :3

fading python
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funnily, the original chips were accidentally rendered too far from the light

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making them darker than they should be

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they look even funnier with the hidden objects on

alpine iron
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Those boolean cutters?

fading python
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yeah

alpine iron
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NGL, it looks like the chip's openings are filled with shaving cream. :P

fading python
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poor thing

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never really explained how they are a machine, but basically they are kinda of a sideways ufo

alpine iron
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I can see their darkened cockpits.

fading python
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they always had that since they were first modeled but it never shows in game

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tho you can see certains someone in the world map

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i remember a certain yt comment that said they were like vehicles

alpine iron
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From a Claymatic short?

fading python
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i think it was one of the other videos

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i have a playlist of all of the gameplay others make

alpine iron
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Good idea.

fading python
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no longer a :(

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now is just :|

alpine iron
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The openings look darker than shadows, LOL

fading python
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i mean they are deep holes

alpine iron
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I suppose so.

fading python
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also the mouth is not angle so you see straight

alpine iron
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Fair enough. clay_smile

fading python
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when angled you can see a bit of the top part

alpine iron
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Actually looks a tiny bid sad. :p

fading python
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yeah that is why not angled fish

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was thinking making orange ones just a + simbol

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so you don't confuse it with other chips

alpine iron
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Would be nice. chipOrange

fading python
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also for colorblind people who may confuse it with other colors

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but atleast they don't come with other chips in line, yet

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i had an evil idea for x5, is that orange chips can come with mine chips in the middle and around

alpine iron
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Sounds like fun ngl. ishowchip_chipCyan

fading python
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gotta be good with accuracy for those ones

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i think blue chips look better in canopy rather than just blue}

alpine iron
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Uh, wdym by canopy?

fading python
fading python
alpine iron
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Ah, gotcha

alpine iron
fading python
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i guess
:3 and :S are left

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also fun fact, mine chips spins the opossite side than regular chips

alpine iron
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Ye, I noticed. chipPurple

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Also another helpful way for colorblind players to distinguish them from non-purple chips.

fading python
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as if they didn't had spikes and a skull

alpine iron
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Yeah, LOL

fading python
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was thinking that maybe blue and cyan chips could re use the regular chip animation, so they blend better in the lines

fading python
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maybe too thick of a mouth

alpine iron
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Agreed

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Also, I noticed that their tone looks more in line with yellow squids.

fading python
alpine iron
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Looking cheeky in a cute way. :3

fading python
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this is just a weird face to make honestly

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i remember originally they had the eye more up

alpine iron
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Oh man, the old chips didn't age well, LMFAO

fading python
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the only good one was the red one

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fun fact, the ring, is actually part of the tick sprite

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anyways it makes sense why the poker chips were the first one to be modeled

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also to avoid people calling them those water things

alpine iron
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Life buoys, LOL

fading python
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i still don't know why the green one is so big

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some of my first choices when making the mod are baffling at best

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level x3 was almost underwater at some point

fading python
alpine iron
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NGL, it does look like a fancy moustache. :3

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Forgive me if y'all can't unsee that. :p

fading python
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was maybe thinking, if mine chip should have their own face

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i guess there no :/

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i think mine can be angry face frown, and saw D:

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bonus is :D

alpine iron
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saw chips?

alpine iron
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Poker Chip Movement Index 5.0

chipPinkchipRedchipOrangechipYellowchipGreenchipMintchipCyanchipBluechipBlackchipPurple

Soft Directions

  1. Accelerate Upward
  2. Accelerate Up-right
  3. Accelerate Rightward
  4. Accelerate Down-right
  5. Accelerate Downward
  6. Accelerate Down-left
  7. Accelerate Leftward
  8. Accelerate Up-Left

Hard Directions

  1. Go Upward
  2. Go Up-right
  3. Go Rightward
  4. Go Down-right
  5. Go Downward
  6. Go Down-left
  7. Go Leftward
  8. Go Up-Left

Predetermined Loops

  1. Forward U-turn Up
  2. Forward U-turn Down
  3. Backward U-turn Up
  4. Backward U-turn Down
  5. Forward Circle Up
  6. Forward Circle Down
  7. Backward Circle Up
  8. Backward Circle Down

Step Motions

  1. Step Upward
  2. Step Downward

Wave Motions

  1. Sine Wave
  2. Cosine Wave

Smart Loops

  1. Loop Clockwise Small
  2. Loop Counterclockwise Small
  3. Loop Clockwise Medium
  4. Loop Counterclockwise Medium
  5. Loop Clockwise Large
  6. Loop Counterclockwise Large

Movement Controls

  1. Decelerate Slowly
  2. Decelerate Quickly
  3. Freeze In Place
  4. 2.0x Speed
  5. 0.5x Speed
  6. Lock Movement
alpine iron
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Anyway, I gotta sleep now. ZZ

fading python
torpid hearth
fading python
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creepy looking

fading python
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not sure with this one

torpid hearth
torpid hearth
fading python
fading python
alpine iron
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Hi...
I wonder if you've been rendering them on cycles.

fading python
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they are actually rendered in eevee

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i always render everything in that

alpine iron
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That's totally fair.

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Otherwise, it'll take lots of minutes each frame.

fading python
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i actually used cycle for the first test on the first model

but it leaved some weird spots and stuff

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and those like weird splotches around edges would look ugly

alpine iron
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I think I can see some weird colored edges on its mouth.

fading python
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here you can see a lot of it

alpine iron
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Oh man. uncanny_chipCyan

fading python
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i'm wondering, the poker chips use 24 sprites, could they actually use more?

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or is 24 already fine

alpine iron
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Are you in the process of rigging each of them now?

fading python
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yeah

alpine iron
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I'd say 24 is good enough, but that's just me.

fading python
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alright continuing as normal

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for some reason in the old ones, the proper look was in frame 19 rather than 0

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color and contrast is way better now

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this one is kinda an downgrade, but trying to replicate that is twisting the model so bad (cyan)

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skull removal reason: well they are now intended to appear in line with the others, so they have a face now fish

alpine iron
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They'll no longer stick out like a sore thumb. >:D

fading python
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also the spikes are a bit shorter

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the bigger spikes are reserved for someone else

alpine iron
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IK who has them. :3

fading python
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talking about them, i don't think is needed to re render them

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was thinking that pokerchips could have the thing of bouncy bullets, the start in a random sprite

alpine iron
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Would be cool.

fading python
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perfect rainbow, (pretend pink is the last one)

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upside down mine chip has a specific mouth that it looks like is angry

alpine iron
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Cute twist.

fading python
alpine iron
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Agreed

fading python
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so what is this

pokerchips 5.0?

alpine iron
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I don't remember how many times have they been reworked, but I guess so. :p

fading python
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so there
1.0 using the starfish behavior
2.0 first model and lua behavior in 2.1, weirdly it only goes straight?
3.0 is 1 step code
4.0 is 3 steps code
5.0 is infinite steps code and new models

fading python
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weirdly, this all began because someone said that the poker chips movement were boring

alpine iron
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IK who said that. :3

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It was none other than @haughty bone

fading python
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what kind of poker night needs this many colors

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actually i never played poker

alpine iron
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Let alone, anything Casino?

fading python
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i played domino does that count?

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i have no idea why the casino theme was choosen to begin

alpine iron
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I guess so.

fading python
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is all due the city at the end of x1

alpine iron
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All those leisurely stuff.

fading python
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it was supposed to show more, and also pools and stuff but well never did it

alpine iron
fading python
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their collision is now smaller too

alpine iron
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Nice. chipOrange

alpine iron
fading python
alpine iron
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Looking more vibrant. I love 'em.

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Gotta love the moustache chip. :3

haughty bone
alpine iron
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Yeah, the chips have been reworked for the fifth time.

haughty bone
alpine iron
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Will now have a whopping 40 formation indexes.

haughty bone
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damn. that sure takes a lot of work

fading python
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I guess this is the ultimate version of the chips, i wonder how broken the non updated levels are

alpine iron
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Let's say a lot, specially on Level X4, where walls of purple chips start using wrong formations, some of which may turn to bullshit patterns.

fading python
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I guess the real main concern is x2

x3 and x4 don't really have that many chips

deft cosmos
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So we will get both x4 and x5 right?

alpine iron
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Level X5 is still far from finished.

fading python
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Atleast x5 will be more developed once x4 releases

alpine iron
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Even if only new enemies would have been completed?

fading python
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Better than nothing fish

fading python
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I tend to make enemies before the level tiles, i don't remember if i ever did the tiles first

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I don't really know how other people do it, i guess it would be different

deft cosmos
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Mine is tiles firsts then enemies

fading python
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did anyone found a way to check different sprite animator collisions?

alpine iron
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Yes

fading python
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like check if the player is hitting certain sprite animator

alpine iron
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So you're trying to say, if a player or bullet hits an attached sprite animator, the hit logic will be passed onto the base entity such as damage values?

fading python
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yeah basically

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there was this thing of the platypus 2 worm, where you need to hit the segments before the head

and not sure if that is replicable

alpine iron
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I wonder if you studied car.lua.

fading python
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not really fish

alpine iron
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Honestly can't blame you.

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It has a lot of things we haven't known about yet.

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Speaking of car.lua, it does have a wheel animation speed per x velocity, but it is janky when compared to vanilla's train boss.

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Yeah, the wheels are defying physics.

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It seems that whatever is working in the source code isn't well-translated into Lua.

fading python
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fish_dinner can't blame them, atleast is not an important part of the code

alpine iron
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I suppose so.

fading python
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the hell is var5

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did someone forgot to rename it in the code?

alpine iron
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Looks like it. LMFAO

fading python
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if i remember the new bouncy queen flipplane bullets are not exported i think

alpine iron
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Yeah, not yet.

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Also forgot to put it in my checklist. :p

deft cosmos
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They bounce btw

fading python
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funny, level x4 trucks and cars, don't really bounce, because they are in a road

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-# totally not lazy to recreate any wobbling

fading python
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how much i hate json error, the game never tell me where they are

fading python
frigid grotto
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Those are like, Indestructible Peas 😁

sharp verge
# fading python

we got Lava Serpent (Platypus 2, boss 3) in Platypus Reclayed before GTA 6

fading python
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so there still like few issues with this

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this is using entity ids, and the segments are actually their own entity

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i think the issue is finding a way to attach the hp to the main body

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well unless you want it to only be killed by the head, then do nothing

alpine iron
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Sik

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Anyway, how much train code did you use for that worm behavior?

fading python
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ah uhm none

alpine iron
fading python
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basically

get id of entity

get velocity and applied in a table

it will basically delay the movement

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basically making a kinda of a line, where the velocity are stored and after it lenght is above the number it starts being used in a line for the entities

alpine iron
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Those move histories are something I haven't seen before.

fading python
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they are just basic tables

alpine iron
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Also noticed you used SpawnEntityLocal.

fading python
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i went safe there, not sure if world would still asign an id

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since is not commented in type.lua

alpine iron
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Also IIRC, there are virtually zero examples of entity id and their applications.

fading python
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yeah, but they are self explanatory

alpine iron
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I suppose so.

fading python
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spawnentity returns an id

and you use getentity(id) to get a base entity

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and you use that base entity for basically anything

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remotely controlling spawned entity can be useful for some stuff

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now the thing is collision

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i'm actually quite stuck in thinking, on way to hook the body collision to the main head

alpine iron
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Have them be able to be destroyed seperately before the head?

fading python
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you can destroy them before the head yeah

but i mean somehow making it if you hit them, you deplete the main head hp

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but maybe i can just confort with only the head be killable for now

alpine iron
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BTW, is the worm behaviour reserved for snake eyes or stalker?

fading python
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they can be used for both

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since the table is just there to get delayed vars

alpine iron
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I noticed that local and child entities are kinda similar.

fading python
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children entity are affected by the main coordinates so

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when the head moves, it will kinda moves everything too

alpine iron
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I see.

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Meanwhile, local entities are tied to the base entity, but have better independence if that makes sense.

fading python
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world and local entities only real difference is where they spawn

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using local or world positions

alpine iron
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Wait, so local entities are technically not tied to the base entity?

fading python
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i don't think so

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only children are

alpine iron
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IG that makes sense.

fading python
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so what if snake eyes has like 1 turret spewing singular bullets per segment

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and the main head shoots 3 shoots

alpine iron
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I have an idea about the parts being destructible but also not.

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I imagine once a segment reaches a certain health threshold, it will be in a "destroyed" state where the attached turret becomes disabled.

fading python
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yeah that sounds good

alpine iron
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The player would be given a choice of whether they want to kill the worm as fast as possible via aiming toward the head while at high risk, or play safe by disarming its body turrets before finishing it.

fading python
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that sounds good

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wait i said that already

alpine iron
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So much for the saying of...

Double message? Discord moment?

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LOL

alpine iron
fading python
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since each segment is it own entity and can have it own code, i was thinking, making a faux-health bar

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kinda like the psychosquid regen but in the reverse

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and in it own var

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the body hp itself would be infinite

alpine iron
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I think it could be achieved using a boss-style hp check.

torpid hearth
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Hey, so since the Gatling Gun got revamped, do you think that'll also happen with The Gate Un Boss? You know, because boss weapons usually have that kind of deal.

alpine iron
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It will for sure.

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Which means the gate un will have another rebalance at some point.

torpid hearth
alpine iron
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Yeah, all the fire patterns should ideally be disabled by the time the Gate Un is dying.

fading python
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how

alpine iron
#
function CanFire()
    return self.hitPoints > 100
end
fading python
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gotta remenber there a second layer of children with the turrets

alpine iron
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And then the gate un rocket child entities should have...

function CanFire()
    return self.parent.CanFire()
end
fading python
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i see

torpid hearth
fading python
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some bosses have some unique nasty mode desesperation phases

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like gate un spamming rocket uns

torpid hearth
fading python
alpine iron
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That's a hugeass snake

fading python
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i got slither ioed

torpid hearth
alpine iron
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I noticed that because it moves like a squid but its focus position is the player, what happens is that its segments aren't consistently connected.

fading python
deft cosmos
fading python
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Type 2?

alpine iron
# fading python

Do you think the snake should have a staggered fire pattern for each turret?

alpine iron
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Like Orandza once said, explosives are the solution to everything. ;3

alpine iron
deft cosmos
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From your pfp game

alpine iron
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Oh, Bilaterus?

deft cosmos
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Yes

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It was them but only 1 head

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Make it 2 header ig

alpine iron
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IKR

deft cosmos
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Explain that 2 tartary m8

fading python
alpine iron
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Nice BTS of a video trailer. chipYellow

fading python
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there still more room for footage

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or maybe i can just cut the music here

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or i can just put text like the other intermision

alpine iron
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The latter I think?

fading python
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yeah i'm doing that

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since not everyone is on the discord i'm putting this 2 videos (snake eyes and poolships) as a mini tease

fading python
torpid hearth
fading python
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there something charming with the big un being a placeholder sprite

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anyways, i think like psychosquid said, the main head could have some kinda of wings

fading python
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the redish one is for destroyed parts

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was thinking, the main body should also turn red and it turret be disabled if hit too much

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watermelon flavor

alpine iron
# fading python

I wonder what cool plans do you have for the green dice sprites.

fading python
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they spin

alpine iron
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Okay, so no conventional damage frames other than destroyed state, gotcha.

fading python
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yeah

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the head could be destroyed too, deactivate it turret

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of course before it dies

alpine iron
fading python
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🤔

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also wondering if you are done with the snake eyes changes

alpine iron
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I have a few more things I'd like to add.

fading python
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alright

alpine iron
#

Hopefully I finish them quickly.

fading python
#

there no hurry anyways

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there always has been something funny that lonely hills water was fully brown

alpine iron
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Looking like flood water, LOL.

fading python
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well the intention is that would be a mud road

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and cars were suposed to appear originally

alpine iron
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Gotcha

fading python
#

i kinda wanted to use the following eye, but with the angle and moving of this thing i don't think is really possible

fading python
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impales your die

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i like that the main head contains the 6

alpine iron
fading python
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cool

alpine iron
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BTW, I used the boss-style HP locking system in place of fauxHP, since the latter isn't as consistent as the former.

fading python
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i see

alpine iron
#

The OnHitByBullet() function that was previously used doesn't take external factors into account such as ship types that have varying damage multipliers and when they are equipped with pods.

fading python
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that make sense

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creature

torpid hearth
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Huh

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What?

fading python
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what what?

alpine iron
#

Guess what y'all?

torpid hearth
#

Wait, I think my discord glitch, I'll reopen the discord.

alpine iron
torpid hearth
#

Okay, I'm trying to upload an audio so... I'll try again.

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What the f—...

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It doesn't send it???

fading python
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i remember i had a similar issue but with images

alpine iron
torpid hearth
#

I think I found the Organ :)

alpine iron
fading python
#

i think off putting is what i'm thinking

fading python
# alpine iron

also this is basically the worm from platypus 2, only is missing it tail flame thrower

alpine iron
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LOL, true

fading python
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i think codding a tail shouldn't be so hard

alpine iron
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I can easily imagine how it could be set up.

fading python
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something similar as the current pokerchip looping

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or well just add an extra that is calculated with the other vars, that would be easier

torpid hearth
#

@fading python One problem... It's not mine clay_spiral

But, there's a two options:

  • We could Cover this (Which is I can't, I'm suck at that, maybe MAKYUNI could do it)
  • Or just Credited the track where it came from (Don't worry, it's not copyrighted at all since the music was music video uploaded)
fading python
#

hmmm

torpid hearth
#

OR, I just gonna figure it out clay_spiral

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Seriously, I'm struggling at The Organ Theme though 😭😭

fading python
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fish_dinner i mean is not really that nesesary for every boss to have it own unique theme

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anyways this thing

alpine iron
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The more segments, the harder the fight becomes. oldChipPurple

fading python
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damn

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a very long one is basically a miniboss

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i think atleast from my view, the worm was like the second most anticipated enemy after the icbm

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or well is a boss too, and probably the most well known? excluding the brain

alpine iron
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Lava serpent is defo one of the biggest fan favorite boss of Platypus 2.

fading python
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another coin to the sideveloping platypus 2 reclayed jar

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beyond the bosses, i think the hardest enemy to do are already done?

alpine iron
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I guess so. :D

fading python
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huh platypus 2 reclayed somehow is not as far as i imagined

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i think the long part now is the graphics

alpine iron
#

Indeed. :3

fading python
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and of course some modding limitation

torpid hearth
fading python
#

i guess so

torpid hearth
#

So, One down track, four track to go!

fading python
#

it spritechange should be similar to the icbms where they change sprite by speed

fading python
alpine iron
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I guess angle-based animation for the head will get the job done.

#
    local positiveAngle = (direction % 360) % 360
    local animatorFrame = math.floor((positiveAngle / (360.0 / self.animator.totalFrames) + self.animator.totalFrames/2) % self.animator.totalFrames)
    self.animator.GoTo(animatorFrame)
fading python
#

actually i manage to fix it, changing some numbers

alpine iron
#

Oh, and one more thing...
You'd be needing to put the animation code as shown in the image below:

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That way, once the head initialises its destroyed state, it won't visually glitch briefly.

fading python
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alright

alpine iron
#

Incredible

fading python
#

eww flesh snake

alpine iron
#

NGL, the red dice look like wagyu cubes with X's engraved on each side.

fading python
#

it looks like it got skinned alive fish

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this thing might be one of my favorite enemies now

alpine iron
#

Likewise actually. chipOrange

fading python
#

also the wings actually make it quite harder to hit the first segment fish

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also the way the wings are there are a reference to a terraria mod

alpine iron
#

Epic reference

fading python
#

i really like how the worm made of cubes look

alpine iron
#

Trying to figure out how to properly set up the directional animation for each segment, which will be used for Platypus 2 serpents.

fading python
#

is your local hxy = {} ?

alpine iron
#

Yeah

fading python
#

hmmm

#

weird because either history or hxy is getting nil

#

also in the plat 2 thing, only the tail has that movement anyways

#

maybe it can be inside the segment itself?

#

like maybe it can get the velocity it itself is getting

alpine iron
#

I wonder how... 🤔

fading python
#

my brain is fried at the moment fish
and i gotta sleep fish_dinner

alpine iron
#

Have a good sleep then. ^^

fading python
#

Before i sleep

'Insert the "what would donny do with this thing"

alpine iron
sturdy imp
#

"To be used in level 11 of remam"

alpine iron
fading python
#

Remember to set the initialize for 1 frame

I mean zzzzzzzzzz

alpine iron
#

Apparently, it doesn't work.

#

Okay, so I used a somewhat different approach.

fading python
#

Awesome

I mean zzzzz

alpine iron
#

Okay, have a really good sleep. F27Patpat
-# Well, for real this time.

sharp verge
narrow summit
deft cosmos
#

Then 2nd phase 4 psychosquid and 2 type II

#

On the windows world

frigid grotto
alpine iron
deft cosmos
#

Correct

#

Just like tank 4-2/4-4

#

Minus the lion one

alpine iron
#

AKA Balrog from Street Fighter II Insaniquarium.

deft cosmos
#

Yeeee

#

1.4 update

fading python
#

We gotta still fix the new chips from the old levels

alpine iron
#

Wait, didn't you already compile the changes specific d4.0?

fading python
#

That goes into some bug fix fish

fading python
#

So stuff i gotta fix

The old chips formations
And endless x4 to work

And add an instant exit for level x5
also fix the gas pipes

fading python
#

fixed all 3 levels time to test it all

#

weird no longer being in the beta

fading python
#

was fixing some stray pixels

#

they no longer there

fading python
#

everythign works and everything should be working properly

#

i think i can publish now

#

oh wait there still some stuff with the black flip plane

alpine iron
#

Okay, I'm about to get my laptop to give you the newly updated black queen flip plane.

fading python
#

my bad if is bothersome that i make you get your labtop every so often fish_dinner

#

i'm a bit tired of debugging today, + some uni exams fish_dinner fish_dinner item_engine

so i kinda want to get the update off my hands

alpine iron
fading python
#

is gonna be updated on moddb too so, people that only play from, there are about to get the most mayor upgrade of their time fish

torpid hearth
alpine iron
#

Oh, for sure. chipWhite

fading python
#

imagine going from 2.9 to 4.0

torpid hearth
fading python
#

is it done?

torpid hearth
#

I thought we gonna take this theme.

fading python
#

hmm if i remember tecnically is it another persons theme,

how would i put that in the credits exactly?

torpid hearth
#

The Artists was “Miguel Arada”

#

Don't worry, when I turn this music into wav file, I'm gonna change it the name.

fading python
#

the game mostly uses oggs anyways

#

maybe we can figure this up later

alpine iron
#

We need to post the update by this point.

torpid hearth
#

So, here's a thing:
There are actually two tracks that will NOT be included as original work. Because one is edited instrumentals, and that one is borrowed on other game OST.

fading python
#

well queen flip plane now works fully

#

means is time to open the workshop tool

alpine iron
#

I wonder when did you last time use the tool.

fading python
#

march

alpine iron
#

BTW, have you seen the maybe read.txt from the whole mod folder I sent to you following the polish of level x4?

fading python
#

yes

alpine iron
fading python
#

i don't think a lot of people go trought the files anyways

alpine iron
#

Haha, true

alpine iron
fading python
#

yay steam is not letting me use the workshop

alpine iron
#

Likewise actually.

fading python
#

ok so you have to go , to your items

#

figured it out

alpine iron
#

Still isn't updated atm...

#

The mod I mean

fading python
#

i'm working on images and description

#

how many new tracks we have now?

alpine iron
#

6

#

I realized it's been almost 2 months (just shy of a whole week) since last update on Steam Workshop.

torpid hearth
# alpine iron 6

(Still not included is the Score Attack Theme, which is [Redacted], and the [Redacted].)

alpine iron
#

Alright, they're about to publish the update. anthony_kiwi

alpine iron
#

With the addition of 6 tracks, your music library in the mod's public release will now total up to 8 tracks.

torpid hearth
#

Wait... I kinda forgot something...

fading python
#

anyways is updated

#

compiling the moddb version

alpine iron
fading python
#

anyways the april fools post was foreshadowing to the new description

alpine iron
#

Can confirm.

#

-# Although no one bothered to look after the secret of the post. chipBlack

alpine iron
#

||The secret was actually based on this.||

#

Did some corrections.

#

What I originally meant by 6 new tracks were the ones added in this update.

#

Now the mod has a total of 8 new tracks by Hannah Montana

fading python
alpine iron
#

Also, I wonder if it is now more appropriate to credit me as a side dev.

fading python
torpid hearth
alpine iron
#

Also rewritten Hannah Montana as the main composer.

torpid hearth
fading python
#

also boss x2 finally appears in the main page

#

i love the mint chip

#

anyways if 4.0.1 is not emergency patches,

4.0.1 should be the rest of the reworks that were left to be done

torpid hearth
alpine iron
fading python
#

also i think this could be deleted now, since it was exported i think fish

#

anyways i'm exhausted

alpine iron
#

Have a well deserved rest then, prolly after your IRL work.

fading python
alpine iron
#

Imagine if it reaches 1.666 GB

fading python
#

i think we are reaching that 2 gb mark at the end

#

well

#

we truly are on the end game

#

80% of the mod done

only the 20% left

torpid hearth
fading python
#

anyways now donny can have all the fun he can, with this new toys

#

i wonder what donny will do with certain someones

alpine iron
#

Evil donnykurniawan noises...

torpid hearth
#

Ah yes, I still remember what he said...

deft cosmos
#

Then psychsquid 4 then 2 types II

alpine iron
fading python
#

it was an addon

alpine iron
#

Wait, before?

fading python
#

pre d1.0 release

alpine iron
#

Right. :3

alpine iron
alpine iron
#

Alright, I'll be queuing up a hotfix related to certain chip formations being off from the previous iteration.

fading python
#

ah yes, tecnically uses the same formation, but since acceleration rates now change, they are different now

alpine iron
#

Indeed.

fading python
#

i actually went trought every formation and translate it to the new index

#

tho bounce left side were translated as accelerate rightward

alpine iron
#

Ye, I noticed

alpine iron
#

d4.0.1 out now...

fading python
#

up to a good start fish

alpine iron
#

Levels X2 and X3 are waiting for further layout revamps.

#

So once I finish the damage frames for the cuttelfish enemies, I'll be locking in with these two levels.

alpine iron
fading python
#

i guess i can just replace my folder with this new release

#

i guess just data and gfx

alpine iron
#

Behaviours too, since I fixed several Lua scripts.

fading python
#

ah i see

#

@alpine iron you keep updating the serpent code to the angle based animation which doesn't work

#

i had it like the icbm one last time

alpine iron
#

IDK how that happened.

fading python
#

local spriteAngle = math.atan2(my, -mx)
local animatorFrame = (math.floor((spriteAngle / (2 * math.pi)) * 32 - 32) % 32)
self.animator.GoTo(animatorFrame)
you can just use this

#

it works

#

seems that your code only works with 64 sprites spritesheets

#

the serpent head has 32

alpine iron
#

Because here in the Workshop build, the rotation animation technically works, but it's rotating at the wrong direction.

fading python
#

not sure didn't really check it out fully

#

just checked it was kinda screwed fish

alpine iron
fading python
#

my guess is the -direction

alpine iron
#

Also, you may notice that it is using self.animator.totalFrames, which means it should work regardless of the amount of frames.

#

And is also actually applicable to the old ICBM animation style.

alpine iron
fading python
#

alright

alpine iron
#

Where the meat dice flicker.

#

That's because of self.animator.Initialise(destroyedSprite, 1)

#

self.animator.Initialise(destroyedSprite) will solve the issue.

fading python
#

that was not there before

alpine iron
#

Weird.

fading python
alpine iron
#

However, what happened instead in your case was that the red dice stop syncing with each other.

alpine iron
alpine iron
#

LOL, what kind of entity is this? :p

fading python
#

meat worm

alpine iron
#

Interesting. :3

#

Also pretty squishy.

#

Guess what I'mma be streaming.

alpine iron
#

All I did in the stream was ||playing the very first version of Casinopolis, bc why tf not. :3||

fading python
#

Oh lol

#

I missed it

#

And also forgot you never played it

#

So how was it fish

alpine iron
#

All I can say is, it's very barebones, and getting all area clears are more difficult than they should be. :p

fading python
#

Gotta still remember the mod came near the first mods to come out for the game

#

Really the mod is a living ship of theseus

torpid hearth
#

Me waiting the Casinopolis Gameplay:

void oar
alpine iron
alpine iron
frigid grotto
#

Looks like a Bullet for me

deft cosmos
#

bullet enemy

fading python
#

Is a cuttlefish

alpine iron
#

Correct

fading python
#

At least half of it

tribal charm
#

Cuttlefish reminding me of that sucker from Feeding Frenzy 2

alpine iron
#

:3

sharp verge
#

:3

torpid hearth
#

:3

tribal charm
#

Nah it's jellyfish trust fish

fading python
#

once the new cuttlefishes are in game, the twins may need some resprite, also i can handle those

#

was kinda thinking giving spaz it own super attack, which is just lightning

#

but the diagonal one

torpid hearth
deft cosmos
#

And making spaz harder than Spima

alpine iron
fading python
#

that sounds a bit threatening fish

alpine iron
#

Forgive me for that kind of tone. <:3

fading python
#

anyways the idea is just a D shape

alpine iron
fading python
#

sounds nice

deft cosmos
#

I mean the spaz with spinning flame is harder to beat than the normal one

#

It should be a feature on Nasty mode spaz

#

I mean it exist on Halloween remam

fading python
#

what doesn't exist in remam at this point

#

i mean i guess x4 content, but will be added later

alpine iron
#

And so will the pool ships and snake eyes. :p

fading python
#

and the new chips, despite them not having any unique behaviour yet

alpine iron
deft cosmos
#

Octopus

fading python
#

Imagine having to juggle 2 of the to try to get them far of you

warm hazel
#

Yoo! Did you, three, make this mod?

I was very impressed about this Platypus Reclayed mod; I'm like playing an actual Platypus Reclayed DLC, but it needs some polish and balance to its gameplay thought.

And also...
-# I'm the "Username_Underscore" guy :)

alpine iron
#

Indeed

fading python
#

You are from youtube i see

warm hazel
#

Especially who made the banger track!

#

Keep it up the good work! <3

fading python
deft cosmos
#

someone will get PTSD out of this

fading python
#

I remember you said you do wait for x5 for a level

deft cosmos
#

yes I am waiting for it

#

so I can be level 18

fading python
#

Well you do have to wait like another 3 months fish

deft cosmos
#

oh well plan b

#

Bosrush

#

I already had a back up plan

#

those uhh YT thumbnail bossrush platypus

#

let's just make it real level

fading python
#

My favorite boss is red big un

alpine iron
#

A red big un?

fading python
#

A reference to one of those yt thumbnails

deft cosmos
#

HERE's THE THUMBNAIL

#

btw this is Level 18 thumbnail

alpine iron
#

Ah, gotcha

deft cosmos
#

better than this

alpine iron
#

I do love me some Plover boss. :p

deft cosmos
#

or this

#

am I getting copyright for adding this in remam?

fading python
#

Is 99% just game images so i don't think so

deft cosmos
#
alpine iron
#

Started working on Level X2 layout revamp. BoomSpin

deft cosmos
fading python
# alpine iron

Now that i think

They are just living versions of those split bullets

deft cosmos
#

I prefer the remam kaizo chip than this

fading python
#

Despite having so many colors and variations i still consider the pokers chips to be a single enemy

alpine iron
#

Otherwise, Level X2 takes the cake as the level that introduces the largest amount of new enemies.

torpid hearth
fading python
fading python
alpine iron
#

10 enemies introduced on Level X4

fading python
alpine iron
#

Meanwhile, if you count all variants as their own, then Level X2 has fourteen new enemies.

fading python
#

Level x1 has the fewest i'm sure

#

I think level x1 is the more close to vanilla gameplay the mod has

torpid hearth
alpine iron
# alpine iron

My focus on the Level X2 rework right now is pitching in as many chip formation as I can.

#

Notnotzaz hasn't even reached Boss X4 yet on his legitimate expert run.

#

yet

torpid hearth
# fading python <:item_engine:1377243287479390279>

Well, I'm actually agree to it, because there's some parts of the area that are just too overwhelming to the player.

Especially when Notnotzaz playing on Level X4 in Expert mode, there's too many happening on the screen.

fading python
#

Yeah i think a level x4 rebalance/nerf might be needed

Tho reminder that is expert fish

#

We already on the point where is harder than vanilla level 5

alpine iron
#

IG it's about time to summon @haughty bone.

#

Alright, share us your feedback.

haughty bone
#

wah what awhat tahw

torpid hearth
haughty bone
#

but before the overall review.

#

too much explosion

#

the first area is pretty good for its difficulty. start with some small enemies and new one.
the new small enemy is pretty good so far but it would be better if the indicator is much better for player to react. like traffic light.(tail gun is pretty dang awesome on the fisrt part of area ngl.)
the truck machine guns is too op imo. we got so much machine guns already.

#

-# i forgor some of my gameplay so sry in advance if i can't provide much feedback. plus i didn't even finish the level yet

alpine iron
#

No worries.

alpine iron
haughty bone
#

the ship one right? not the truck.

alpine iron
#

Ye

torpid hearth
alpine iron
#

Yeah

#

This is how they will behave in the future.

#

Essentially, they will become their own thing, and not be more annoying versions of pink batoids in terms of their role.

fading python
#

They kinda feel a bit too tanky

alpine iron
#

Barrage and rockets trucks from 600hp to 500hp maybe?

fading python
alpine iron
#

Then grenade and smoke truks from 400hp to 350hp.

fading python
haughty bone
#

oh let's move to the rocket part.
-# i have a lot to say

alpine iron
#

I might also consider nerfing the shrimp's hp.

#

From my playtesting, they seem tougher in relation to their size.

fading python
#

I see

torpid hearth
alpine iron
#

I may officially stream a Level X4 playthrough with all the nerfs I made thanks to all of your feedback. :D

haughty bone
# haughty bone oh let's move to the rocket part. -# i have a lot to say

while the rocket is pretty cool. but balancing seems to be throw out of the window.
the early area is okay but get more chaotic later on. make a rocket pattern in some part so it's not gonna be too much rng bs.(i wanna see straight rocket too :3). the non-pattern rocket should have 4-5 rockets on higher difficulty. the pattern one just go wild with your creativity >:3
an indicator for which way it comes would be nice.
p.s. is the rocket desrtructable?

alpine iron
#

Yes

haughty bone
fading python
#

Hmmm how would an idicator for direction work

haughty bone
#

let's think abt rocket in Jetpack joyride

alpine iron
#

I mean, I sort of did work on the direction indicator, but it's too subtle TBH.

#

Basically, what I did was that the missiles that are launched by the time they are on the left side come from the left side and vice versa.

#

However, this becomes hard to tell when there's a whole lot of ICBMs that are about to launch.

fading python
#

What if instead they just turn left or right when going from those directions

#

And up if they are coming straight up

alpine iron
#

Would be a good detail to implement.

#

Homing ICBMs tho, will always come directly from above.

haughty bone
#

so if it goes left then it come from the left?

alpine iron
#

Yes, that's the plan.

fading python
#

We would need to give the background icbms their full spritesheet too which is just the same but 50% smaller

haughty bone
haughty bone
#

-# idk what is it call on the rocket butt

alpine iron
#

Thruster?

fading python
#

Exhaust pipe?

deft cosmos
#

they blend with the scenery

fading python
#

We could add neon lights to the icbms

haughty bone
fading python
#

Only on the background

torpid hearth
fading python
#

Red for regular
Yellow for homing
Green for nuclear

haughty bone
haughty bone
deft cosmos
fading python
#

I guess makes sense why you haven't seen them

torpid hearth
haughty bone
deft cosmos
#

he'll spawn on the final boss

haughty bone
deft cosmos
#

and you don't notice it coming

torpid hearth
fading python
#

They won't be much of a threat

deft cosmos
#

with 1400 hp

alpine iron
#

Smolbreyn's gonna file a complaint on that, LMFAO

torpid hearth
deft cosmos
#

5 seconds on remam 16
yes we;re doomed

deft cosmos
alpine iron
#

Oh BTW @haughty bone, what do you think of the rocket trucks?

deft cosmos
#

thoughts on granade trucks?

haughty bone
fading python
#

Thoughts on literally every enemy in the game?

alpine iron
#

Sounds like it. :p

torpid hearth
alpine iron
#

REMAM is his flagship project, so.

torpid hearth
deft cosmos
#

you want me to make the harder version than remam?

#

I mean it's the most annoying mod yet

fading python
#

I mean it doesn't to be harder

#

It can be just chill levels

#

Mildly inconvenient mod

Remim

deft cosmos
#

it had some Absurd stat

torpid hearth
deft cosmos
#

you got that one

#

for "BALANCING"

#

idk why people keep on using mindustry

#

so lemme introduce you JOB

#

I had been telling everyone to use other ship

#

seems like everyone love mindustry

#

yeah gotta get the counter atm

#

with the worst Gen Z thingy you've every hate

deft cosmos
#

beat this one enemy and the game is finish

#

OMG SO EZ

alpine iron
#

Anyone else wanna join the stream?

#

@haughty bone?

haughty bone
#

one moment

alpine iron
deft cosmos
#

I NEED the NUKES

torpid hearth
haughty bone
#

i didn't stream it actually. psycho did

fading python
#

that is still a missed stream anyways

alpine iron
#

That was some fun gameplay on Level X4.

#

I gotta say that I was kinda rusty.

fading python
alpine iron
#

Lost 2 credits in the recent playthrough.

fading python
#

anyways what were the nerfs

big trucks to 480
med trucks to 350

and shrimps to 150 right

alpine iron
#

Yeah.

#

I actually further lowered the med trucks down to 320.

fading python
#

alright

#

actually the smoke car kinda counts as a small truck but yeah

torpid hearth
alpine iron
fading python
#

anyways cuttlefish exported

deft cosmos
#

u mean the tentacruel?

#

or those bowling ball thingy?

fading python
deft cosmos
#

oh ok they're not bowling balls

alpine iron
#

Like Tar tary said before, rip orb squid...

fading python
#

they were not even suposed to be that spherical

deft cosmos
#

dang

#

sad

#

ig it remains on Remam

fading python
#

this was the first concept

alpine iron
#

Is this early concept for the cuttlefish rework?

fading python
#

for the enemy in general

deft cosmos
#

ig we can see the pink version in action for upcoming level 4x

alpine iron
#

Ah gotcha

fading python
#

it was originally suposed to be an level x5 enemy

deft cosmos
#

...

#

so you guys

#

move from x3

#

then goes to x2

#

then goes to x5

#

for the cuttlefish

fading python
#

it was x5 then x3 and finally x2

#

bouncy gunship, pool ships went from something similar

they went from x3 to x4 to x5 then back to x4 and to x5 again

deft cosmos
#

so they're not x3 exclusive

#

quite a journey man

fading python
torpid hearth
#

Fun Fact: This is suppose to be The Gate Un Theme but I immediately scrapped it.

alpine iron
deft cosmos
#

the sand dollar is still on x3 right?

fading python
#

dollars are a x2 enemy too

#

nautiluses were the one that are from x3 now

deft cosmos
#

oh ok

fading python
#

quite a dizzy development

#

atleast everything has been going straight since 3.0

deft cosmos
#

cool cool

deft cosmos
#

4x Plus windows world

#

Blue screen cuz windows world

fading python
deft cosmos
fading python
#

i guess so

alpine iron
#

I just saw Tar tary saying fuck for a brief second. 👀

fading python
#

did i?

alpine iron
#

Or maybe not.

fading python
#

ah

#

is the file name

deft cosmos
#

u halucinated

alpine iron
deft cosmos
#

he doesn't know I name my folder tartaz

#

OR DOES he?

alpine iron
#

Or do they you mean.

deft cosmos
#

I think from what ik only psychosquid and john who took a look at my folders

alpine iron
deft cosmos
#

mr_fucking_idiot1 looking at how Horrible the mod REMAM

alpine iron
deft cosmos
#

ngl only 2 mods who were actively updated on Platypus workshop

#

but mostly remam

#

this one is taking a long time cuz for quality

fading python
#

not really that, there isn't that many modders active at the moment

deft cosmos
#

they just doing minor stuff

#

unlike us

#

we kinda rule the platypus workshop lately

fading python
#

my guess is that platypus 2 reclayed will be getting actually playable around the end of the year

alpine iron
#

Some are collabs tho.

deft cosmos
#

I only work on one thing

#

cuz Idk I don't feel like making add ons

fading python
alpine iron
#

Even if the mod would have so many subscribers, most of them won't talk about it.

fading python
fading python
#

something, that this image is so cursed

because is not even an in game image, i made it

alpine iron
#

The rocket trail was a dead giveaway

fading python
#

yeah well

#

i don't think is properly positioned anyways

deft cosmos
#

pretty cool

#

not sure if the homer one still exist

fading python
#

scrapped since 2.1 and fully scrapped since 2.2

deft cosmos
#

only remam had it

#

still use it on recent levels

#

honestly that enemy is big and a bit hard to dodge

deft cosmos
#

REMAM nuked

tribal charm
fading python
#

asterisk resprite

#

is actually quite a simple redesign, i made with this blocks

torpid hearth
fading python
#

quite liking how it looks

#

probably one of the oldest sprites now redone

sharp verge
#

Love it

  • Starfish man
alpine iron
#

Holy shit, this thread is close to 10000 messages.

haughty bone
# fading python

what if the bullet is different from the usual homing bullet?
the bullet got shot out and stop in place first then go straight to player location.

fading python
#

🤔
So mosquito shots

alpine iron
haughty bone
#

ye
-# idk touhou much T3T

fading python
#

Idk it feels like just changing it for the sake of change, and i like the flow asterisks give

torpid hearth