#Platypus Casinopolis

1 messages ยท Page 9 of 1

fading python
#

some parts needs nerf and other needs powerups

alpine iron
#

I see.

fading python
#

to be fair i was playing terribly

alpine iron
#

BTW, congrats on finishing the development hell on the fourth boss. anthony_kiwi

fading python
#

fish_dinner ๐ŸŽ‰

alpine iron
#

TY for the suggestion Hannah. ^^

fading python
#

kinda late but the ship add on now has 100 subs

#

and main is somehow at almost 600

alpine iron
#

Even despite you only having 3 followers.

#

Regardless, that's impressive!

fading python
#

desert mission has 1k subs too

alpine iron
fading python
#

woah

#

is interesting to see the top mods on the workshop

alpine iron
#

What about the top "add-ons"?

fading python
#

add ons are mods fish

also og sfx is an add on i'm sure

alpine iron
#

Perry the Platypus!? is the second most subscribed add-on. BoomSpin

#

Yet this is only for Classic mode. :P

fading python
#

then is also followed by another 3 add ons

alpine iron
#

Two of which I have some involvement in the development. :3

torpid hearth
alpine iron
#

I for the most part will be in charge of the final drafts of all levels.

torpid hearth
#

@deft cosmos ADD THIS ON REMAN ๐Ÿ—ฃ๏ธ ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ

deft cosmos
torpid hearth
#

@fading python hey uh I have little request:
Could you please change my name in the credits to "Hannah Montana" soon?

fading python
#

๐Ÿ‘ alright

torpid hearth
#

Hey, I was wondering, can the game pick a random song when you start a level?

Like, if I play "Level X1 Score Attack," it'll play a different song each time. And then if I leave the level and play it again, I'd get another new song.

I've been thinking about having three different song options for Score Attack, so that's why I'm asking.

fading python
#

is a bit complicated but i had an idea to make random level scripts posible

sharp verge
torpid hearth
alpine iron
#

Say what?

fading python
#

i had planned making few drawn artwork for each boss in the mod but that would be after level x5 has a boss

#

also i have no idea when i took this picture

alpine iron
#

Flies when the F-27 presses F11...

fading python
#

there also this picture

fading python
#

i was thinking maybe streaming a full level x4 playtrought

or well an unfinished one
i remenber i showed new boss x2 on an stream since not a lot of people see them fish

fading python
#

idk maybe right now if i feel like

fading python
#

like about right now

sharp verge
fading python
#

so that was 25 mins

#

level x4 feels shorter in my mind

deft cosmos
#

Remam version will be a bit longer

alpine iron
fading python
#

i don't really have a reference fish

#

my metric is when i stop having fun

alpine iron
#

I see.

torpid hearth
#

Make it longer = Frustrating
Make it shorter = Not Satisfied

It needs to be In-between.

alpine iron
#

Later levels can get away being longer while still fun, since they usually have greater enemy variety.

torpid hearth
#

@alpine iron New emote

#

Uncanny Cyan Chip.

tribal charm
#

Bulged face LOL

void oar
#

how is it update working on progress to?

fading python
#

only really finishing the enemy layout of the level
and general polish to be done

alpine iron
#

Alright, I am halfway done scripting Level X4 data.

#

Did lots of playtesting and some enemy tweaks.

fading python
#

i think i might scrape some x5 enemies

#

like the guard eyes

i don't think platypus is a game where you can add an stealth gimmick

#

also bat eyes because they were kinda too simple and out of place?

#

basically they would hang in the ceiling or floor and when close they would fly toward you in an straight line

#

kinda like this

#

maybe for a cave level, but not x5

#

also x5 has every enemy of the previous zones so is hard to add enemies

deft cosmos
deft cosmos
fading python
#

They hang out like actual bats

fading python
alpine iron
#

Oh boy, only areas 4 and 5 left to script. anthony_kiwi

fading python
#

Area 5 has a typo

#

I accidentally typed 23 twice in the tile change

#

So it makes the fountains not appears

fading python
alpine iron
#

I reckon it will fire short bursts of lightning.

fading python
#

Directional

Tho as rotations as unstable as they are gotta work a lot on it

torpid hearth
#

Me, waiting the update:

fading python
#

Is only makings the map and the damage sprites in my side

#

The rest is waiting for 1.4 to drop to the public

alpine iron
#

Indeed.

fading python
#

you look like an orange

alpine iron
#

The world map is being created. :D

fading python
#

it will take a while

alpine iron
#

And so will the public release of Patch 1.4 probably.

fading python
alpine iron
#

Nice

fading python
#

it's a bit dark

#

the city itself is the hard part

#

funny, in platypus reclayed only the last 2 stages are in the city, while here you get to the city in level 1

alpine iron
#

Well, the city is the overarching setting. :3

frigid grotto
alpine iron
#

I finally completed the Level X4 layout. BoomSpin

#

Alright, ever since I revised the power-up loadout for Boss X4 fight, I think the boss has become a kinda easy.
-# Still doesn't change the fact that deaths would still be common.

alpine iron
deft cosmos
deft cosmos
deft cosmos
alpine iron
alpine iron
#

The level is still hard as it is supposed to be.

fading python
deft cosmos
alpine iron
#

Once Patch 1.4 is publicly available.

fading python
#

poweroutage last time deleted some progress fish_dinner

alpine iron
#

rip

fading python
#

fun cacti

#

-# there no like cacti in level x1, but is there for a reason

alpine iron
# alpine iron

||Forgot to mention that these will be for the fourth boss's way of warning the player its incoming attack patterns.||

fading python
alpine iron
#

Nice

fading python
#

also here is the sketch of the map

#

totally understandable

alpine iron
#

Can confirm. :3

fading python
#

i like how big the canyon place is

#

and how relatively small the rest of levels take place

alpine iron
alpine iron
torpid hearth
fading python
torpid hearth
#

Wait, that means the Platypus: Desert Mission and the Canyon on Casinopolis are somehow connected? (Theory)

#

If that's the case (on the lore), the Platypus: Winter Mission is the first one, then the Desert Mission is the second; until it discovers something far from the desert, it goes through the canyon and sees familiar things... And that's where Casinopolis discovered.

fading python
#

not like it would be hard to discover fish

fading python
#

size issue

fading python
#

I think the ones in charge of building the buildings should get a raise

fading python
#

there we go

alpine iron
#

Why is the Casinopolis building so purple? LMFAO

#

You know what that color means?
||-# The color of corruption. >:3||

fading python
#

also it gotta be different from level x2

fading python
#

Also there a key detail of the casinopolis bulding i left behind on purpose

alpine iron
#

I spent much of my morning sleeping. ZZ

deft cosmos
#

so what will you guys do after 5x released?

scarlet bone
#

casinopolis remastered

#

-# idk im making stuff up

alpine iron
#

IIRC, they will shift their focus on Platypus 2 Reclayed full time.

glass pumice
alpine iron
#

This is for Casinopolis mod tho.

alpine iron
#

Alright, if volcanic rocks in the base game don't penetrate player shields, then the same should apply to ICBMs.

#

The last time I played a full run on Level X4 I worked on, all the ICBMs had their shieldPenetrating flag set to true.

#

Anyways, gotta rebalance several parts of Level X4 right now.

torpid hearth
#

@alpine iron Wait, is this Rebalance?

alpine iron
#

Anyway, I already did some layout tweaks to make Level X4 a bit easier.

torpid hearth
alpine iron
#

For sure.

#

Specially once the Nasty mode content Tar tary planned out has materialized.

torpid hearth
# alpine iron For sure.

Actually that's a good thing, because I watched some Casinopolis gameplay on various channels; they seem to be struggling with some of the parts of the level stages. It has some unfair parts, and it's kind of impossible to clear perfectly all the stages in one level.

alpine iron
#

I assume you watched one of the gameplay videos of the mod I forwarded in the thread before?

torpid hearth
#

BUT, I kind of hated that I couldn't test the mod (because of what I said before, I have no computer).

Because to be honest, I could report to you some footage of every stage's flaws and some unfair parts.

And even the boss battles that are unfair phrase that shouldn't be on that specific part, or some bossfight that are really easy to cheese the player.

#

It just makes me sad.

alpine iron
#

Guess what?

#

I finally fixed the high score screen being forced to appear after a fixed amount of time in the menu.

#

Why the issue was there in the first place?
It is because the menu level thinks you are dead, so the death counter would be ticking, and once it reached 1600 ticks, you are sent to the high score screen.

#

Normally, menu level scripts do not let the death counter tick thanks to this:
wait( 0); setDeathCounterSpeed("speed": 0);

However, because the menu scripts in Casinopolis lack that function, well you guessed it, limited-ass time to be on-screen on a menu screen.

#

Yeah, it's been 20000 ticks, and nothing weird is happening. :D

fading python
#

Awesome

fading python
#

cool

#

oh wait i answered already

alpine iron
fading python
#

is funny how the mod is build on top of d1.0 which is a mess

#

and add it that is old

#

comparing the mod, modmeta with a more recent mod there are some differences

fading python
#

back to planet

#

maybe is too many objects to try to merge

#

ok it was the modifiers of the sphere itself

#

withouth that i can merge safely

fading python
#

would be nice to export this changes

alpine iron
#

I think I made lots of under the hood changes.

#

Anyway, I'm curious what were the things you've done after sending me the whole mod data.

fading python
#

fish nothin

#

i was studying

alpine iron
#

Other than the globe sprite sheet that is still work in progress. :3

#

Anyway, guess you can use my entire file.

fading python
#

yeah, i guess so

#

i'm still working on the globe but is basically finished, just rendering left

alpine iron
#

Nice

fading python
#

it's gonna take a while to render

fading python
#

finally done rendering

alpine iron
#

I also figured how to properly display default scores. anthony_kiwi

#

It needs "mod": "3601586656" to display the scores.

torpid hearth
alpine iron
#

Nope, that's just the Workshop identifier of Platypus Casinopolis.

fading python
#

The score was balanced around level x1

alpine iron
#

Yeah, things have changed.

#

Would be interested to see more high score entries tho.

fading python
#

You should set one for yourself as the highest score fish

alpine iron
#

LOL, I was thinking about that too. XD

fading python
#

I may need to do a full room soon to get an average

#

Tho, i would just die midway trought fish

alpine iron
#

On what difficulty tho?

fading python
#

I think i could beat the full mod in normal fish_dinner

alpine iron
#

I see...

fading python
#

Is funny how i set expert as my default only due the uns turret

alpine iron
alpine iron
#

Added those rivets

fading python
#

Awesome

torpid hearth
# alpine iron

Now, I can confirm that "Black Queen Flip Plane" is Mother of All Flip Planes

alpine iron
#

Black Queen's Rocket

#

WDYT @torpid hearth?

torpid hearth
tribal charm
alpine iron
#

Oh my god, over half of them are blue. CyanChip

alpine iron
fading python
fading python
#

done exporting your changes i think

alpine iron
#

Okay, now my check-list is now out of the blue phase. XD

fading python
#

also, the full level thumbnail screenshot, i thought it was funny to share

alpine iron
#

Did I just see a Lua error?

fading python
#

yeah, i just left it there when i took that screenshot fish

alpine iron
#

I wonder which Lua entity suffered from that error...

fading python
#

probably floor

#

i took the palmtrees out to make the logo bigger

#

it was bothering me that the palmtrees made the logo way smaller for my liking

alpine iron
#

At least for use in square icons I reckon?

fading python
#

yes

#

the main logo is still the same

#

also i didn't knew you could assign colors

alpine iron
fading python
#

ah wait i know what lua is that

#

is one of the fly tests

alpine iron
#

Oh man, I thought they would be the ones that are part of the first enemy pattern.

#

Also, were the flies even using flyTest.lua? fish

fading python
#

once in development

#

flytest 1 and 2 are just archive of the old behaviour anyways

alpine iron
#

I see.

torpid hearth
alpine iron
#

That's for the rocket turret. :3

torpid hearth
fading python
#

sure

torpid hearth
fading python
#

i'm kinda fearing what remam gonna do with the icbm clay_grimacing

alpine iron
#

At least they prolly won't penetrate player shields just like volcanic rocks from the base game.

#

;3

fading python
#

the volcanic rocks doesn't penetrate the shield i think

torpid hearth
alpine iron
fading python
#

changed the ending of x4 because well x5 is not there fish

alpine iron
grave shore
#

Missile Launcher

alpine iron
fading python
#

i was thinking, how many enemies has the base game, and how many has the mod?

alpine iron
#

Does this look good? <:3

alpine iron
#

Honestly quite proud of the turret deploy animation sprite. ^^

fading python
#

somehow is all green

alpine iron
#

Noice

fading python
#

only damage sprites left

#

shrimps, icbms, flies won't have damage sprites

sharp verge
#

level 4 boss is done? ๐Ÿคฏ
may I get a peek at the sprite? ๐Ÿ‘€
(at least in DMs, if you don't wanna share it here?)

fading python
alpine iron
sharp verge
#

LMAOO fair

fading python
#

i was thinking making a dev server to share this stuff

#

anyways the invites were send

fading python
#

oh hello we are at 600 now ๐ŸŽ‰

what do i share now

alpine iron
#

Alright, to anyone who has been following this mod, notice something hidden about this post?

sharp verge
#

no idea ๐Ÿฅ€

alpine iron
#

Ever wondered what's up with the barcode?

alpine iron
#

Guess what is the reference of the ||green bullets||...

torpid hearth
alpine iron
#

It's from a different mod project.

torpid hearth
alpine iron
#

Ye

torpid hearth
# alpine iron Ye

Only three things that I know that is currently being work on:

  • Platypus II Reclayed
  • Platypus: Zhark
  • Meanie Armageddon

Meanie Armageddon is out since there's less info about that mod

Platypus II Reclayed has tons of info, but I never saw a green trail bullet

My best guess is from Platypus: Zhark Mod

alpine iron
#

You forgot another mod in development. :p

torpid hearth
#

WHAT?? NO WAY, I didn't notice that.

alpine iron
torpid hearth
alpine iron
#

No worries. F27Patpat

alpine iron
#

Do y'all agree that the green turrets should be lighter?

torpid hearth
alpine iron
#

How about now?

fading python
#

nice paiting

#

anyways the boss is looking extra nice

torpid hearth
torpid hearth
torpid hearth
alpine iron
alpine iron
torpid hearth
alpine iron
#

I mean, it is already a Nasty mode enemy. :p

torpid hearth
#

@alpine iron TBH, there's a ONE Scrapped Turret Idea that SUPPOSEDLY on Black Queen Flip Plane...

#

And I hesitated to added it because it's likely to be SO HARD TO DOGDE.

#

And also this Turret will only seen if the Black Queen Flip Plane was below hp condition

#

Note: The Turret is inspired from one of the bosses move on Strikers III

#

It's name was Ground Staker

alpine iron
#

What exactly did it do?

torpid hearth
#

The spinning move, yes.

#

Basically, in that particular phrase:

The Three Super Turrets are Disable, only that one special Super Turret, and also the Normal Turret are enabled, meaning it has a bullet hell phrase.

#

The name of that Special Super Turret is The Hell Spinner

#

Here's what it looks like:

#

But, what do you think?

alpine iron
#

I might be thinking on implementing it soon...

torpid hearth
alpine iron
torpid hearth
alpine iron
#

Heya @sharp verge, what are the percentages used when the sprites are to be scaled down the higher the layer value?

fathom flare
#

It looks like the Interceptor boss from Air Strike 3D.

alpine iron
#

Or rather, plays like Interceptor from Airstrike 3D. ;3

sturdy imp
#

Those purple turrets look great

fathom flare
#

Now that I talked about it, it should play the boss theme from Air Strike 3D.

#

I'm betting that the final boss of Casinopolis is a giant fortress (like NITO Headquarters!)

alpine iron
#

Haha, nice guess there mate.

#

-# ||but is not ;p||

tribal charm
tribal charm
alpine iron
#

If you think about it, the turret does indeed look like an Evoker fang. :3

torpid hearth
alpine iron
#

This is what she was alluding to...

alpine iron
fading python
#

Funny i use blue for mod testing and pink for actually playing but i think i have mod tested for so long that i'm more reconised with the blue one

alpine iron
#

Interesting lore drop about you as a player/modder. :3

#

Anyway...

alpine iron
#

Just a fun little test with the high score level script...

fading python
#

Funny, first time seeing the x4 intro screen

#

I coded it and never checked if it worked

torpid hearth
fading python
#

I think it might be a little late to change the level sprites fish

sharp verge
#

In Legacy Platypus I'd calculate it in a certain way, but in Reclayed I got no idea

alpine iron
#

I wonder if @fading python can try answering it.

#

The ratio when scaling by layer in Reclayed.

fading python
#

no idea

alpine iron
#

You simply scale up or down sprites without any metric when it comes to using them in different layers?

#

Like the background ICBM for instance.

fading python
#

the icbm is just 50% smaller

#

also yeah no metric

alpine iron
#

I see.

#

Anyways, as you have already noticed many hours ago, the sprites for the black queen flip plane are now "complete".

#

Damage frames are the only thing left.

fading python
#

yeah

fading python
#

so you do think we can get flip queen in d4.0 right?

alpine iron
#

I think so.

fading python
#

been getting into python lately due uni asignments

alpine iron
#

Hold on, you're studying programming?

fading python
#

ah yes

alpine iron
#

Did your studies help you in modding?

fading python
#

no fish

we are still in the introduction to it

and i think i'm a bit pass that

alpine iron
#

1st year I assume.

fading python
#

i think is mid 2nd year

alpine iron
#

I already finished my 3rd year.

fading python
#

cool

#

was trying to get tic tac toe as basic ascii

alpine iron
#

Cool

#

Well then, how well do you perform in college?

fading python
#

i think i'm okay

#

i failed calculus once due the professor barely going to class

alpine iron
#

The fault of the professor then? fish_dinner

fading python
#

basically, he explained weird

alpine iron
#

Oh damn chipPurple

fading python
#

i think of like 22 people only 1 passed

alpine iron
#

That's ludicrous af. clay_grimacing

fading python
#

<> hold this 1 second

#

my keyboard doesn't have them

alpine iron
#

The symbols "<" and ">" without the need for shift key?

fading python
#

my keyboard just doesn't get them to begin, all of the ones i use are just copy pasted from somewhere else fish

alpine iron
#

Bummer

fading python
#

anyways

alpine iron
#

Sick

fading python
fading python
#

awesome

#

now it works

#

now is just detecting the win

pastel stag
fading python
#

awesome

alpine iron
#

I'm now currently adding damage frames to Black Queen Flip Plane...

#

๐Ÿ‘€

torpid hearth
# alpine iron ๐Ÿ‘€

Imagine the Black Queen Flip Plane has a death animation like Strikers do (like pieces by pieces).

But no, it would be time-consuming, right?

alpine iron
#

Yeah

torpid hearth
# alpine iron Yeah

Dang it, if I have only blender and knowledge making 3d model, I could make that thing.

#

But, hey that's too much

alpine iron
#

I understand

alpine iron
#

Adding damage frames via an image editor is tedious for sure, but good thing I am not yet burnt out. :D

deft cosmos
#

so uhh when will the update came out?

#

for level 4x

alpine iron
#

Once Patch 1.4 is released.

#

IIRC

deft cosmos
#

yeah when?

alpine iron
#

I think we'll have to ask the devs.

deft cosmos
#

if it's on May then I'll uhh added windows world to remam then

torpid hearth
#

HOLY OLD CONCEPT.

fading python
#

level 2 concept after that really didn't changed that much before 3.1

#

and those level 3 concepts were pre lua so yeah pretty basic

#

i guess that anwsers the question what would have level x3 looked if lua didn't existed

#

also i went and updated this picture

#

i still remenber the day it x2 was called fool's casino

#

i kinda forgot when was that change

#

the casino used to be area 4 but it was replaced with the museum art gallery thing

alpine iron
#

The work on the damage sprites was worth it. :D

fading python
#

awesome

#

talking about damage frames, i gotta do the cars one now

alpine iron
#

Good luck. claythumbsRock

fading python
#

the truck is in my krita sprite folder

alpine iron
#

tower.kra seems interesting. :3

fading python
#

ah yes the old pre blender mosquito

#

also i like this damage frame, but i think it looks a bit too hand painted

alpine iron
#

Ye, I can tell.

fading python
#

just find out that krita has a spritesheet cutter

sturdy imp
torpid hearth
#

@fading python Are you going to slightly buff The Organ Boss though?

fading python
#

i think it's fine?, where would the buff apply?

alpine iron
#

TBH, I'm already content with the current difficulty of boss x2.

#

The reduced chip spawns when on the left side was a necessary nerf though, as requested by Notnotzaz way earlier.

torpid hearth
# fading python i think it's fine?, where would the buff apply?

https://youtu.be/dUblmuG4NOA?si=c3AUZQ0hjQVRJgBD

At the end of the video.

At 17:24

Another video thatโ€™s a bit different to my usual Real-Time Strategy mod showcases and letโ€™s play material. This is a mod for Platypus Reclayed called โ€œCasinopolisโ€ which is 3 new levels, one taking place in what appears to be desert islands, another inside a massive casino, as well as a spacious sewer level. It adds 3 unique ships with t...

โ–ถ Play video
fading python
alpine iron
#

Splendid

torpid hearth
#

Pretty quickly.

fading python
#

the hard part of the attack aren't the missiles exactly, is the speed boost of the boss

alpine iron
#

Plus, multiple missiles can be destroyed by a single bullet.

fading python
#

also the hp of missiles are hardcoded fish_dinner

torpid hearth
#

Dang, Beithir is REALLY OP ๐Ÿ˜ญ

alpine iron
#

To be fair, he played the mod on Easy mode, where player damage output is boosted significantly.

fading python
#

also in low diff there no second phase

torpid hearth
torpid hearth
alpine iron
#

Every difficulty AFAIK.

torpid hearth
fading python
#

poor thing

#

also i might need to remake the rocket truck sprite to make it work with this damage sprites

alpine iron
#

To fix any graphic error I might have made on the earlier one.

fading python
#

also i think the truck part could be a bit smaller and more pale green

alpine iron
#

That'd be a good change. :D

alpine iron
fading python
#

most of them are actually just the transport thing overlayed

alpine iron
#

Fair. :3

#

I wonder if the smoke truck's engine would be sentenced to damage framing.

fading python
#

i was thinking maybe just the front part

#

the engine itself is kinda complex

alpine iron
#

Understandable. claythumbsUp

alpine iron
#

-# Although stuff like bullet holes are more spreadout.

fading python
alpine iron
#

Cool

fading python
#

a worm fell of the roof

#

Random worm

#

i think is infested with mold, and probably dead

#

nvm it moves

alpine iron
fading python
#

it has like 2 fleshy antennas that uses as self defense

alpine iron
#

That means it can spew out some weird fluid or smth that deters attackers?

fading python
#

probably

#

i guess there only 1 damage frame left to work on, and is the boss

#

is it fair if i clean d4.0 checklist?

#

image of the checklist for archive

#

anyways we are at 80% now

#

also i guess is time to export the queen flip plane stuff

alpine iron
#

Oh man, I am actually about to sleep. ZZ

#

And I already kept my laptop to safety.

fading python
#

it's okay

#

you don't have to do it right now fish

alpine iron
#

Thanks for understanding. ^^

fading python
#

anyways all damage sprites done

torpid hearth
fading python
tribal charm
fading python
#

anyways i think my next goal is making the pool launchers

take it as a bonus

deft cosmos
fading python
#

funny that you mention it fish

alpine iron
deft cosmos
#

On level 16

#

U know what that means

fading python
#

actually, i don't know what it means

alpine iron
#

Isn't Rush Hour a film series?

torpid hearth
alpine iron
fading python
#

That's maybe too fast

alpine iron
#

This is in Nasty mode BTW.

fading python
#

Also i think the idea was that it would slowly build up

Like a very old gatling's gun

deft cosmos
#

I think remam gatling gun is better

#

I mean that's the old casinopolis gatling

alpine iron
deft cosmos
#

Unused?

alpine iron
#

WDYM?

deft cosmos
#

The one gatling that shoot steam

#

Oh right it's on remam

alpine iron
#

It's also unused.

fading python
#

Something like the old nautilus miniboss

deft cosmos
#

Oh it remove 1 bullet at a time

fading python
#

Where it slowly gets faster

fading python
alpine iron
#

Gotcha

torpid hearth
alpine iron
alpine iron
#

-# BTW, sorry if I might be disturbing your sleep, seeing that it's midnight in your place.

fading python
#

Probably since slower buildup means is shooting for more time

fading python
alpine iron
#

Also, it requires editing json files, which need to be reloaded with the R key.

#

Not the biggest issue tho.

fading python
#

We only have 2 options anyways

Turret data
Or cycle system

#

Both have their downsides fish_dinner

alpine iron
torpid hearth
alpine iron
#

Yeah, I showcased them across all difficulty settings in one run. ;3

torpid hearth
#

@alpine iron I should create a Teaser Track, and publish it on Tar Tary's channel... Because everyone is wondering what would be the soundtrack for level X4.

haughty bone
deft cosmos
alpine quail
fading python
#

Worm is not even like an actual definition for animals

#

You can just call anything a worm

alpine iron
#

Salutations Tar. :3

#

Now what do you think of the "newer" gatling gun behaviour?

fading python
#

Looks nice

#

Basically what i imagined

#

Also i may make a overheat sprite

#

Used between cycles

#

-# also, purple burger

alpine iron
#

Looks like it. :p

#

-# However, these placeholders actually use hotdog particle sprites.

fading python
#

I see

#

While i was working on python

I made like an endless cycle so the game ask for input infinite times

#

Maybe something like that could be added the the pokerchips

#

Tho i wanna try it for myself

alpine iron
#

Yeah, go ahead once you have the opportunity.

fading python
#

Also i was thinking on respriting all the chips too

Except one big one you know

alpine iron
#

I wonder why.

fading python
#

Is just a face reshape

Their meshes are a disaster

#

And the later chip faces don't look good

alpine iron
#

Just some plastic surgeries on their faces if that makes sense. ishowchip_chipCyan

fading python
#

Basically

#

Well it was the first model i made for the mod, so i guess it make sense is bad mesh wise fish_dinner

alpine iron
#

If we don't count the early iterations of the smoke-releasing enemies.

#

Made before the release of Blend My Ships IIRC.

fading python
#

I just grabbed a random clay texture from somewhere that day

#

Anyways i was thinking making the black chip a propper :| and the blue one a propper :(

#

Yellow is :3 and green is :s

#

Cyan is :0 and orange is :D

alpine iron
#

We do love us some :3

fading python
#

Mine ones don't really have a face

alpine iron
#

They're just painted with skull insignias.

fading python
#

If hypothetically added 3 more chips what faces they would be?

alpine iron
#

I don't think we have angry faces at the moment.

fading python
#

I guess >:( and >:)

alpine iron
#

I wonder if we'll have a :P chip.

torpid hearth
alpine iron
#

These are just placeholder sprites tho.

torpid hearth
alpine iron
#

OMG, first time using arrays on a customBehaviourData...

torpid hearth
fading python
#

So awesome

fading python
#

accidentally was searching something here when it was in the other place

#

all exported

fading python
#

was kinda testing what animation could bouncy bullets gave

#

i think the is the closest to what i have in mind

fading python
torpid hearth
fading python
#

the

#

is that the virus thingies from level 5?

torpid hearth
fading python
#

i honestly don't know what's the difference with the regular bullets

alpine iron
alpine iron
fading python
#

that's, almost nothing

alpine iron
#

Yeah, IDK why they have the need to create more bullet types only to fill the same role.

torpid hearth
fading python
#

i'm trying to resize the canvas of the animation but everytime i try it messes the animation

alpine iron
#

Damn, that edge. chipBlack

fading python
#

the edge is just a program thing

#

rendered it looks normal

alpine iron
#

Nice

#

Will the size be similar to the previous version?

fading python
#

bigger

alpine iron
#

Like, how big?

fading python
#

smaller than huge bullet but bigger than big bullet

alpine iron
#

I wonder which enemy will shoot that kind of bouncy bullet.

#

IIRC, pool ships launch pool balls that bounce I think.

fading python
#

yeah them

#

was never really convinced with the pool bullets idea

#

i feel like it wouldn't be that visible

alpine iron
#

Even with the glowing edges?

fading python
#

and bouncy bullets is kinda the type of bullet that you need to be able to see all the time

fading python
#

anyways

#

maybe it can be 30% bigger

alpine iron
#

And then the ones shot by Black Queen will have similar size to old but greenwashed bouncy bullets.

fading python
#

yeah

#

anyways

alpine iron
#

I notice the pattern of purple/pink denoting homing projectiles.

fading python
#

i'm unsure which one should be the homing bouncy one or the reg bouncy one

#

i think purple is reg and pink homing?

alpine iron
#

Perhaps.

#

I imagine the pool ships will have huge guns to shoot those things, or not, bc why tf not, lol. chipYellow

fading python
#

they would have a variant of the truck turrets

#

they are not truck turrets the name is just big turrets

alpine iron
#

So they'll have similar size to vanilla transport truck turrets, or the Neo-colossatropolan truck turrets?

fading python
#

the square base turrets

alpine iron
#

Ah, I see.

fading python
#

also is funny seeing the icbms in the bullets section

alpine iron
#

Funny that the rocket truck's turret doesn't have the square base, but then again, the turret itself covers much of the base anyway.

fading python
#

also funny that the bounce sprites has 3 sprites

fading python
#

there also whatever this is

they belong to the unused mini clams

#

there also a non red version of the bullet bomb that is never used

#

honestly i just left it there for people to use as a base

alpine iron
#

Platypus 2 Reclayed modders are thankful for that.

fading python
#

i haven't really opened the mod in a while

alpine iron
#

Let alone follow the mod thread?

fading python
#

oh i forgot, i remember you did some prologue changes

alpine iron
#

Yeah

fading python
alpine iron
fading python
#

i see

alpine iron
#

The right portion looks something though.

#

But I think this could be remedied by introducing at least two more tile variants, specially since I know how tile overrides work.

fading python
#

i mean, the sand sprite is just the background mountain from level 1 vanilla

#

not sure how much variation can be made

alpine iron
#

Looking better now...

fading python
#

yeah

alpine iron
fading python
#

fun accident

alpine iron
#

A barrage of bullets huh?

fading python
#

just improper animation data

alpine iron
#

I see.

#

Also, nice use of trail behaviours.

fading python
#

they need to be longer

alpine iron
#

Wider too IG.

fading python
#

can we do that yet?

alpine iron
#

gradientStartWidth

fading python
#

i think i like it like this

alpine iron
#

Looks cool honestly.

fading python
alpine iron
#

I notice the purple ones home toward you.

fading python
#

oh well

#

i'm still gonna be bother with the trail since is affected by the day cycle

#

anyways i think this is an upgrade to the old ones

#

also accidentally forgot to animate the pink ones

#

also good to see bounce homing bullets finally having it propper entity now

#

now this is where donny appears and adds pink psychosquids that spams these 2 or something fish

alpine iron
#

LMAO, yeah.

fading python
#

i think bounce bullets is one of the few bullets types that i can see in vanilla

#

also added a new entry ๐Ÿ‘€

#

they just work like the shadow marios from mario galaxy

#

as in they follow your movement

fading python
#

well to be fair psychosquid is there as a major threat several times already

deft cosmos
deft cosmos
fading python
alpine iron
deft cosmos
#

But this is the smoll version

#

Ig we can instakill it

#

I mean it smoll

#

The bigger one is sure no instakill

#

Ok maybe the purple orb was instakill

alpine iron
#

You can add self.animator.GoTo(math.random(0, 11)) as part of function OnInitialise().

fading python
#

i guess so

alpine iron
# alpine iron

I wonder if the mini bounce bullets could use some trails. ๐Ÿค”

torpid hearth
# alpine iron

They look like a Puff Cotton Ball but colored with green fish

alpine iron
#

gradientStartWidth works indeed.

alpine iron
# fading python

I'm now actually wondering what would the bounce turret look like.

fading python
#

i did actually did a sketch besides the other 2 truck turrets for the bouncy one

#

i guess i owe concept art for hitting 600 subs

alpine iron
# alpine iron

BTW, what do you think of the bounce double turret and the bullets it fires?

fading python
#

very nice

#

reminds me of mints

fading python
#

and the pool ship

alpine iron
#

Looks like the Black Queen and the pool ships have vastly different bounce turret designs, but I guess it isn't a big deal.

fading python
#

funny how much stuff uses bouncy bullets before they are properly introduced

alpine iron
#

We got Psychosquid, Black Queen Flip Plane, and I think that's pretty much it.

#

:p

#

Oh BTW, what code changes have you made to enemyshot_bounce.lua and enemyshot_bounceHoming.lua?

fading python
#

only really added animations to bounce lua

#

and bounce homing got some cleaning

#

basically to delete all of it old psychosquid code

alpine iron
#

I wonder if the number of bounces could use some customBehaviourData...

fading python
#

oh right i forgot

#

their bounces are now 4

#

it may change later if is too much

alpine iron
#

Same actually. :3

#

Maybe per difficulty perhaps?

sharp verge
sharp verge
# alpine iron

I prefer this version, but use whatever you feel is best ๐Ÿ‘

alpine iron
#

Excess visibility becomes a necessity once they travel this fast.

sharp verge
#

well the problem is they are too distracting and start making me feel dizzy, but maybe that's just me fish

alpine iron
#

Maybe that's just you. :3

sharp verge
#

I think balanced visibility is nice

alpine iron
#

What if I reduce the trail length a bit?

sharp verge
#

hmmm could be ๐Ÿค”

#

maybe that'd be better

alpine iron
sharp verge
#

I think it also has something to do with the brigthness

#

like, the trail makes them brigther somehow

sharp verge
# alpine iron

well, an image won't make me dizzy, so I'll judge once they're on video ๐Ÿค”

alpine iron
sharp verge
#

hmmm, definitely better, but still somewhat distracting

#

but eh, good enough lol

#

either way, this will be a level X5 miniboss, or will it be kept in X4?

alpine iron
#

Level X2 actually.

sharp verge
#

Maybe you should see how it looks in those, darker backgrounds

sharp verge
#

are we having another one for X4 then? ๐Ÿค”

#

cus I remember the BlackQueen was for X4 originally, right?

alpine iron
#

Never have been LOL.

fading python
#

really the minibosses are a major roadblock to do stuff like 1cc

alpine iron
#

Rather than minor enemies, which is something many pro players talk about.

fading python
#

other level enemies appearing earlier, and nasty enemies can make your life pain too

deft cosmos
sharp verge
#

honestly with a boss with too much going on, it's better to simplify other things

#

to improve visibility

alpine iron
#

He's evil chipPurple

sharp verge
#

Or should I say

#

Re Most Annoying (mod)

#

Cooked_Chicken ๐Ÿ”ฅ

alpine iron
#

BTW, I improved the homing behaviour of homing bounce bullets.

#

When no player is active, they will behave exactly like regular bounce bullets, otherwise they behave as intended.

#

||I managed to sneak in those insane attack patterns onto Tar's build back when I finished making Level X4 layout. chipPurple||

deft cosmos
torpid hearth
alpine iron
#

Seems like it, but then again, the Organ boss has far more gimmicky attacks that make it a legitimate Casinopolan boss.

torpid hearth
alpine iron
#

Sure.

#

Meanwhile, Psychosquid merely exists as a cameo, or in this case, a really dangerous cameo. >:3

alpine iron
fading python
#

Awesome

fading python
#

You can make a saucer a boss with said timer

alpine iron
#

Yup

alpine iron
fading python
#

Ah glass

#

Weird how is made of glass in a clay game

alpine iron
fading python
#

I never explained what the deck throwers did

But they throw an explosive card that shoots a bullet depending of the symbol of the card

alpine iron
#

Touhou spell cards be like...

#

Jokes aside, they seem interesting for sure.

fading python
#

Hearts, 3 orbiting bullets to a invisible point

Diamonds, 5 bullets towards you

Sharp thing, 8-10 bullets in a circle like a mine

Clover, 5 bullets in a cone, triple shot or like the squids

tribal charm
#

The spade and the club?

alpine iron
#

Just a refresher for y'all. clay_smile

fading python
#

I guess a spade is fron some spears but where does the club comes from

alpine iron
#

Either clover or flower.

alpine iron
#

Didn't notice this until now.

#

How cute. ^^

fading python
#

Ah yes

#

Also i wonder how much progress on x5 will be done before release

alpine iron
#

Patch 1.4?

fading python
#

Yeah

fading python
#

Thinking

#

Should the gatling sprite still have 10 frames or have more?

alpine iron
#

Are you already rigging the gatling gun model?

fading python
#

Just thinking before i do

alpine iron
#

6 maybe?

#

Since the gatling gun will be spinning at a maximum of 1 frame per tick.

fading python
#

Hmm

#

It would lead to jittery animation on the slow part o think

alpine iron
#

True ig

fading python
#

Maybe it cam be 12, and at certain point it would animate 2 sprites per tick

sharp verge
#

Just a suggestion
Might be a cool detail

fading python
#

Is there a function for checking the current sprite number used?

alpine quail
deft cosmos
alpine iron
#

Okay, I just noticed that the unused enemyshot_crack uses a similar concept to the disco balls launched by Black Queen.

#

Not exact obviously, but still...

alpine iron
#

I see.

#

It's just that they have turretNastySingle mounted on them.

#

LOL

fading python
#

Well they were made pre lua

alpine iron
#

Interesting.

deft cosmos
#

Reel

fading python
#

i guess is time to model some level x5 enemies

fading python
#

quite simple

#

so pool ships have become ping pong paddles

fading python
#

also i slighly change the hue of the shrimps

alpine iron
#

Nice

fading python
#

i remember the circle and cross patterns were originally meant to be it's own variant

#

a green one

#

also i have decided that the pool ship turret will be just a smaller one

#

so it can fit more properly in the sprite

alpine iron
#

But the muzzle would be big like the grenade truck turret?

fading python
#

ah yeah

#

hilarious

alpine iron
#

Cool nonetheless. chipOrange

fading python
alpine iron
#

I see you ultimately decided for a round head.

fading python
#

ah yes

#

to combine with the other 2 circles

#

the mod is now 1.5 gb

alpine iron
#

OMFG uncanny_chipCyan

fading python
#

we are hitting that 2 gb for 1.0 fish

alpine iron
#

Heck, even my build which doesn't have any of the level 5 content you are making sit at around 1.38GB.

fading python
#

i miss read is just 1.41 gb

#

it is still pretty huge fish_dinner

alpine iron
#

Oh, okay.

torpid hearth
alpine iron
#

For sure.

#

I mean, whenever I play the mod, the game runs very smoothly for the most part.

torpid hearth
fading python
#

more size = more loading time

really shouldn't affect performance

torpid hearth
fading python
#

fun

alpine iron
#

Queen Dance V3?

torpid hearth
alpine iron
#

Yeah, but I don't remember if it is V3...

torpid hearth
fading python
#

also, not sure if i updated the boss 1 and 3 themes to play

#

did you do it psychosquid?

alpine iron
#

I did.

fading python
#

oki

torpid hearth
#

This is the first Version

fading python
#

trying to get the looking to work

torpid hearth
#

This is version 2

alpine iron
fading python
#

tho i'm not that good at working with the turret code fish_dinner

#

really isn't moving at all

alpine iron
#

Try this:

    target1 = GetPlayer(0)
    if target1.isActive then
        dx1 = target1.worldPosition.x - self.worldPosition.x
        dy1 = target1.worldPosition.y - self.worldPosition.y
        length1 = math.sqrt(dx1 * dx1 + dy1 * dy1)
        dx1 = dx1 / length1
        dy1 = dy1 / length1
    else length1 = 1000 end
    target2 = GetPlayer(1)
    if target2.isActive then
        dx2 = target2.worldPosition.x - self.worldPosition.x
        dy2 = target2.worldPosition.y - self.worldPosition.y
        length2 = math.sqrt(dx2 * dx2 + dy2 * dy2)
        dx2 = dx2 / length2
        dy2 = dy2 / length2
    else length2 = 1000 end
    if target1.isActive or target2.isActive then
        if length1 > length2 then
            local sourcePos = self.worldPosition
            local targetPos = target2.worldPosition
            local targetAngle = math.deg(math.atan2(targetPos.y - sourcePos.y, targetPos.x - sourcePos.x))
            angle = MoveTowardsAngle(angle, targetAngle, 10)
        else
            local sourcePos = self.worldPosition
            local targetPos = target1.worldPosition
            local targetAngle = math.deg(math.atan2(targetPos.y - sourcePos.y, targetPos.x - sourcePos.x))
            angle = MoveTowardsAngle(angle, targetAngle, 10)
        end
    end
fading python
#

holy moly

alpine iron
#

IKR chipGreen

fading python
#

weirdly the eyes aren't moving

torpid hearth
alpine iron
#

IG it's about time for Lua diagnosis.

torpid hearth
#

I think I need to learn code too... What could possibly go wrong :)

fading python
#

got the issue

alpine iron
#

Vars overlapping?

fading python
#

i was readding the self sprite in the animator frame instead of the eye one fish

alpine iron
#

Ah, I see.

#

Welp, crisis averted at least. :3

fading python
#

well the pool ships are almost finished

alpine iron
#

Welp, that's pretty quick.

fading python
#

they are not a hard entity to make

alpine iron
#

Plus, bounce bullets are one of your earlier Lua experiments you made, which defo served as a headstart.

fading python
alpine iron
#

Time flies so fast. uncanny_chipCyan

fading python
#

-# old level x2 tiles were so ugly

#

they look like the worm that fell off the roof

#

anyways extremely simplistic

#

and orbiters keep being scrapped

alpine iron
#

Sik

#

BTW, have you already imported the homing bounce bullet behavior?

fading python
#

uhm can you send it back?

#

exported

torpid hearth
fading python
#

that was the first interation of the bouncy bullet

#

it used to use the fish sprites as a placeholder

#

also if you noticed, pink ones are now the homing ones

#

and the purple are the regular

alpine iron
#

Just like what I kinda suggested a few days ago.

fading python
#

also i guess this is the shrimp of d5.0

alpine iron
#

The first entity to be developed for Level X5.

fading python
#

also i love the fire going to the direction is going

alpine iron
#

Even if not smooth atm.

fading python
#

for being basically a glorified tetris pieces it looks nice

deft cosmos
fading python
#

I think by this point, what was planned for d4.1 will release in d4.0 fish

alpine iron
#

Stuff like Black Queen Flip Plane, several enemy reworks, etc.?

fading python
#

Yeah

alpine iron
tribal charm
#

๐Ÿ‘€

fading python
#

Very cuttlefishy

fading python
# alpine iron

If you change one of the last section to cyan

It would look like some kind of gunship squid hybrid fish

#

The squid ship

alpine iron
#

LOL, true

#

Presenting y`all, a new glow-up for the cuttlefish enemy.

fading python
#

Awesome

#

Kinda feels like is blowing bubbles in a way

alpine iron
fading python
#

Rip orbsquid and hello proper cuttlefish

alpine iron
#

Long live cuttlefish KingTick

fading python
#

I like how they keep trying to push you to the edge of the screen

alpine iron
#

After some testing, I found out that the new cuttlefish are resistant to sonic pulse, fireball and lightning. clay_grimacing

torpid hearth
torpid hearth
alpine iron
#

Definitely.

torpid hearth
alpine iron
#

The original cuttlefish, which fun fact was originally called homing squids, felt too much like more annoying versions of the vanilla squids.

torpid hearth
fading python
#

You can see the pink one at the end of the video

torpid hearth
fading python
#

Pink cuttlefish is kinda of a miniboss since it has 1k+ health

torpid hearth
#

Wait, hold up...

alpine iron
#

๐Ÿค”

fading python
torpid hearth
fading python
#

The turret is the mouth now

torpid hearth
fading python
#

Not the mouth itself, but the bullets comes from that part

#

Like actual cephalopod mouths

alpine iron
#

That bubble blow was pretty cute. ^^

fading python
#

Well basically the original plan was gun cars, which would be kinda the same behaviour as they do now but with the gunship turrets

#

Thruster ship variant was also planned with the grenade launcher movement

#

Also funnily icmm weren't planned to be homing

The original plan is that it would be a ton of mini missiles that would shoot like a barrage

alpine iron
# fading python

I agree that they are pretty awesome, even for an admittedly simple enemy type behavior wise.

fading python
#

They are big and carry heavy weapons

#

The only other one that got some major changes from planned were the shrimp

But they never had a propper movement in mind, they changed throught a lot of movements

alpine iron
#

Nowadays, they share a similar movement pattern to the food dispensers.

fading python
#

Yeah but faster

alpine iron
fading python
#

Both were inspired by the missile and cannon squids from platypus 2

#

The original design of the shrimp was a cannon squid with a remote on top

#

This guy

#

This is the first shrimp design

#

Funny how those lights come back for level x4

#

And thinking

I may need to update all the previous levels city tiles

#

Weird how level x4 ended up purple despite me despicting the city dark blue for like all the 3 previous levels

sharp verge
#

bruh, Claybot's at it again

sharp verge
#

UaFoe's secret FIANL BOSS

#

Jokes aside, this is a really cool animation

fading python
#

i was suposed to work on the pokerchip but fell sleep fish

alpine iron
#

A while ago?

fading python
#

like 5 hours ago

alpine iron
#

Ah, I see.

fading python
alpine iron
#

New chip movement index?

fading python
#

infinite steps

alpine iron
#

So, no cap?

fading python
#

well there probably a cap, but it would be an integer limit or something

alpine iron
#

How did you figure that out. :0

#

Following the removal of the formation index limit, the new arcing system I had put on hold for how many weeks already will be resumed at last. anthony_kiwi

fading python
fading python
alpine iron
#

Goodbye ocd. chipYellow

#

Oh wait...

#

-# That was just the start, LMAO. :P

fading python
fading python
#

trying to get the sections equally appart

alpine iron
#

Did you use array modifier?

fading python
#

i guess i could use it actually

alpine iron
#

Nice

fading python
alpine iron
#

Funny byproduct.

fading python
#

so weird

alpine iron
#

As long as they are spaced 60ยฐ apart.

#

Shift + D -> R

fading python
#

got this working i think

alpine iron
#

Splendid chipOrange

#

Now the chips will be happy to not have ocds. chipYellow

alpine iron
#

Which meant their resistance was short-lived. :p