#Platypus Casinopolis

1 messages ยท Page 7 of 1

fading python
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You can see some don't do that, those are spawned from the top

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There like 3 that are spawned from the right side

alpine iron
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I wonder if you want to have them spawn on all directions.

fading python
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Nah

alpine iron
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I guess the top left would do then?

fading python
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If they always spawn in the same place i can make fun shapes

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Triangles, squares

Poligons

Of course changing their spawn position is very easy
So maybe i'm leaving that open as an command arg

elder granite
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Oh gosh it's the Binding of Isaac Fireflies

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A Lost / Tainted Lost WORST NIGHTMARE!

alpine iron
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Well, ever since the proper bullet collision set up found in enemy_bullet.lua became a thing, I wonder if crush bullets will receive the change, with some other compensations ofc.

fading python
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Crush bullets will keep crushing fish

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Dollars were made around the blocking bullets thing

alpine iron
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From the get go or not?

fading python
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Get go

alpine iron
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Ah, I see.

fading python
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Food proyectiles too were made with blocking bullets in mind

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However

Chip souls, mosquito bites and other nasty bullets require the not bullet consumer thing

alpine iron
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I still remember you said that. :3

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Regarding spiral bullets.

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But that might be because you were assuming that I would use them for Touhoupus.

fading python
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fish_dinner
And well that i had to make them with it blocking shots

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That is why is called crush bullet

I was planning that any proyectile that breaks yours would use it

alpine iron
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Either way, players like Notnotzaz seem to be fond with the Dollar's bullet gimmick. :3

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As far as I remember.

fading python
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Yeah, it's already ingrained into their identity

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We are pass the point of full reworks like
2.1 and 3.1

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Funny thing level x2 rework was planned before finishing x3

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However i went with level x3 first because i think i was sick of reworking stuff

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Back to level x4 devlog

Now with the fly finished
I may work properly with the locust now

Certain someone only really need it attacks

And boss x4 is still yet to be start

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Then is just areas 2, 3 and 5 sprites to be done

The map

And damage phases of everyone

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Also

Somehow

Level x4 is closest to beta level x1

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Also fun fact, desert mission is what made this mod possible

alpine iron
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I wonder how clay_smile

fading python
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So, i started the mod before joining the server

Desert mission was the only source of info i had

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So most of it bases were copied from desert mission

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And the mod pack v1

alpine iron
frigid grotto
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Hmmm.... What I'm gonna draw next?

fading python
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Casinopolis source folder is inside the starter pack fish

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But desert mission existance is what made me aware of modding

alpine iron
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Makes sense.

deft cosmos
# fading python So, i started the mod before joining the server Desert mission was the only sou...

Platypus MAM Features :
~ Extraordinary Hard Levels
~ Double Bosses
~ The Developer wants to Ruin your life
~ Most Annoying Areas
~ No Breaks
~ Is that Pvz Brutal Reference?
~ No Baddie tune 1
Link Download : https://www.moddb.com/mods/platypus-most-annoying-mod-demo-double-boss/downloads/platypus-remam-demo#downloadsform
workshop : https://stea...

โ–ถ Play video
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john beat it LOL

frigid grotto
deft cosmos
fading python
alpine iron
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Reworked cuttlefish again. :p

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Mainly to have them retarget different players at random.

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animations.json

    {
        "sprite": "Sprites/Enemies/cuttlefish bottom",
        "generateColliders": true,
        "matDayCycleMultiplier": 0.5,
        "rows": 2,
        "columns": 5,
        "updateCounter": 2
    },
    {
        "sprite": "Sprites/Enemies/big cuttlefish bottom",
        "generateColliders": true,
        "matDayCycleMultiplier": 0.5,
        "rows": 2,
        "columns": 5,
        "updateCounter": 2
    },
    {
        "sprite": "Sprites/Enemies/cuttlefish pink bottom",
        "generateColliders": true,
        "matDayCycleMultiplier": 0.5,
        "rows": 2,
        "columns": 5,
        "updateCounter": 2
    }
alpine iron
fading python
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cool

alpine iron
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More importantly, they don't target dead players anymore.

alpine iron
fading python
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was thinking showing bits of boss x4 in the tesear, but i think i'm saving it

  • to get to that point it will take a while
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imported cuttlefish changes again

also can you send the mosquito one?

fading python
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ouch my game lagging

fading python
fading python
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can confirm the trail behaviour is indeed the homing bulet trail

torpid hearth
fading python
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it is actually easier to dodge than you think

torpid hearth
fading python
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fish probably

sharp verge
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doesn't look thaaaat Nasty tho

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unless there are more entities on screen

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I think it looks quite balanced otherwise

alpine iron
fading python
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fish there no hurry

alpine iron
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One thing to note is that it still does not have the new retargeting system.

fading python
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alright

alpine iron
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Either way, have you already understood how the new cuttlefish targeting system works?

fading python
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awesome

alpine iron
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It won't randomly retarget any of the two alive players for balancing purposes.

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However, they will retarget to a different one when one player is dead.

fading python
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anyways already exported, forgot to say

alpine iron
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Curious if you made some changes for the ICBMs of your own.

fading python
alpine iron
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Nice.

alpine iron
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Also, have you gotten the ICBM changes I made in the Platypus II repo on git?

fading python
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haven't, but if i remenber is just something about the decoys and audio

alpine iron
fading python
alpine iron
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Forgot that defaultLayer on entities.json is a thing.

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Anyhow, thanks. clay_heart

fading python
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๐ŸŽ‰

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i mean i said it was a thing earlier

alpine iron
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Gotcha

fading python
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fish_dinner i'm so lazy at the moment

alpine iron
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Anything about modding in general?

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Either way, I very much feel you.

fading python
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realistically there isn't a lot of stuff left,

But is just heavy stuff

  • boring polish
alpine iron
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How about boss 4 and locust?

fading python
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locust only has sprites, code to be done
and boss x4 needs both

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but atleast every attack has been concepted

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i think is a bit hard fish_dinner

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there also a name i liked for boss x4
||road kill||

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level x4 weirdly has green places

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however is ironic
the place was build on a desert
making green places disrupt the ecosystem

alpine iron
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Specially on a place that couldn't even support greeneries to begin with.

fading python
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yup

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i wonder what animals could live there

know is a bit of warm water deltas in a desert/canyon place

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neo collosatropolis is such an interesting place to think

atleast collosatropolis had people there, humanity touch, just managed poorly

neo however, has no humanity, only build for profits, lacks collosatropolis only hope,
fully empty on the inside

fading python
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i should take less time daydreaming and more time actually working on it

alpine iron
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Best of luck then.

fading python
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weirdly fleshy looking bench

alpine iron
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Anti-homeless mechanism much?

fading python
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evil

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i should have checked the uvs

alpine iron
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Damn

frigid grotto
alpine iron
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Made their I-frames more consistent.
Their I-frames will now tick down when actually on screen instead of ticking upon spawn, which resulted in I-frames seemingly being non-existent.

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Sry if I have you to import the mosquito code for the second time in a quick succession. <:3

fading python
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When i get home i export it

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Been working on area 2 sprites
Area 3 and 5 left

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Once area 3 sprites are done
I may start the teaser

frigid grotto
alpine iron
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You like to reply to old messages huh? :3

frigid grotto
frigid grotto
alpine iron
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Nah, it ain't a problem.

fading python
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I wonder how would boss x3 and x4 would look in adam style

alpine iron
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Boss X4 is not even done yet, but Boss X3 is available.

sharp verge
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Sleep paralysis mosquito

frigid grotto
sharp verge
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Mommy Mosquito

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Momsquito

alpine iron
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I mean, it already is confirmed to be she long ago. :p

sharp verge
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Didn't know this wtf

scarlet bone
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momsquito

torpid hearth
torpid hearth
frigid grotto
fading python
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lots of enemies

fading python
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both trucks are a pain to fight against, since they are huge and have extreme gun power

however they only appear in the bottom part of the screen and don't move up or down

fading python
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was re downloading version 1.0 of the mod again for, something

and i forgot there was this

Funny how it went totally unused

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it was suposed to appear at the start of area 4

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also the lights were stone uns

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i guess that makes it a unique un variant

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the rainbow star code was kinda done in 1.0 too

alpine iron
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I reckon you still have all your old mod db versions on your computer.

fading python
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yeah

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last supported archived version is 2.2

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sadly i don't have a archived version of 3.0 fish

alpine iron
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All of its Steam Workshop builds can be downloaded individually.

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From version 2.0 up until the latest.

fading python
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oh cool

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i guess having 1.0 archived is the only important one

alpine iron
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Fair enough. :3

fading python
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i kinda notice the building were lacking the signs so i'm adding them to area 3

sharp verge
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WIN :)

fading python
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sadly can't bet with cyan chips

atleast you have white and purple ones to play with, tho you need to handle them with care

alpine iron
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White chip you say?

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IDK what we are talking about, hehe. :3

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๐Ÿ˜

fading python
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also i grabbed the old logo

sharp verge
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nice job sneaking in the "SOON!!" in the bg

fading python
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fish that was accidental

sharp verge
alpine iron
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Only incidents. LMFAO

fading python
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oh also, since i'm feeling like sharing assets

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the logo render

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funny, some renders really need some hand adjustments

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i wonder if you can guess all of them

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also i think this 2 walls went unused

sharp verge
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omg it's the lightning squid!

fading python
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would be funny if mine squids were actual garbage containers

sharp verge
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ngl that's the first thing that came to my mind when I first saw it haha

fading python
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it is just a scrapped decoration for level x4, but is not a bad idea fish

sharp verge
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not sure about the "crosshair" tbh

fading python
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wow you got the tricky one

it is indeed the crosshair

alpine iron
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Plus, I was doing IRL stuff while I was at it.

fading python
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well is pretty simple, besides the crosshair

alpine iron
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I meant the crosshair in particular.

alpine iron
fading python
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i thought it was pretty hard to guess fish_dinner

alpine iron
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I see.

fading python
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that's area 3 sprites dones, i think tomorrow i will record the teaser

fading python
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i have been noticing, level 3 is kinda very short fish_dinner

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needs expansion of the normal layout

fading python
sharp verge
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wooooo

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hype

alpine iron
sharp verge
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I thought that was impossible to improve, but here we are fish

alpine iron
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Why so?

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I mean, it's still far from perfect, I can tell.

sharp verge
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just a saying lol
nobody is perfect, but I meant his skills were already quite top notch imo

alpine iron
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I suppose so.

fading python
alpine iron
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LOL, I guess not everyone reads other users' profiles.

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Anyway, I like how the wall of purple chips attempt to almost sandwich the player.

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Although very dissimilar, it reminds me of how I made a wall of goldfishes before the big tick fight in my mod.

fading python
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oh yeah those appear after [redacted] is done, as an assist

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funny the only nasty enemy to appear in normal game

alpine iron
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I mean I can imagine that the purple chips are [redacted]'s most trusted hench-chips, if that makes sense. :3

fading python
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anyways that's enough to feed people for like a month

alpine iron
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I suppose so.

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Anyway, I think the boss should not be spoiled at all until the imminent d4.0 Workshop release.

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At least in the public.

fading python
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there no boss footage or mini boss footage on the video so yeah

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-# because they are not done fish_dinner

alpine iron
fading python
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domeship

alpine iron
fading python
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cool

torpid hearth
alpine iron
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Remember when the idea of the chips arcing based on their trajectory was difficult?

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Heck, in theory, this could have done without any of the beta features.

fading python
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awesome, but when will they stop circling fish

alpine iron
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wait( 0); spawnEntity("entity": "smallPoker", "x": 700, "y": 300, "formation": [100, 6, 60, 5, 60, 25], "speedX": -4, "speedY": 0);

torpid hearth
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@alpine iron Hold on, I've got an idea for my Mini-boss.

What if it could appear in the background, like its flipped version, maybe during Stage 3? Then it would leave the background, and after that, in Stage 4, the Mini-Boss would show up in its unflipped model and fly really fast before disappearing into the background again.

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Basically... Like this...

alpine iron
alpine iron
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I imagine there would be a loud jet sound before the queen flip plane flies stealthily on-screen.

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To prevent a cheap kill through collision.

fading python
alpine iron
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Without the need to use form 25 I reckon?

fading python
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yeah

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having to use 25 everytime kinda caps how many times you can use it, if we limit to 3 steps of course

alpine iron
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Yeah, it's something I'm trying to figure out.

fading python
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also since the teaser is done, i can publish the first screenshot i take for the level
with the new sprites

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and this ones i take later

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fully vertical icbms looks funny

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something to note, is that super gunships and thrust ships appear a lot in the level
i like those 2, i think the game don't use them enough

alpine iron
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True

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Also, on an unrelated note, in my mod, those two appear more and earlier, and on top of that, Super Gunships were buffed there.

fading python
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oh cool

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i still have yet to finish playing that mod

alpine iron
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Even if the mod is much harder overall. clay_grimacing

fading python
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fish_dinner my skills aren't good yet, i died like 4509 times in the teaser alone

alpine iron
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Teaser huh?

fading python
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the video is called teaser

alpine iron
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Oh, I see.

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I thought you were referring to my mod's difficulty.

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Apparently, you were probably talking about the planned difficulty of Level X4

fading python
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i understimated how much synergy do level x4 enemies have

alpine iron
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I see.

fading python
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also the teaser is inspired in the atract demo

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also i brought back the pre 2.1 city lights

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but good looking

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also this is the new trail behaviour i mentioned earlier

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it uses the same custombehaviour data as the homing bullet

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they yet are still affected by the day night cycle

alpine iron
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IDK why the devs haven't gotten around to fix that.

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ISTG, even Bon asked for that changed several times throughout her time in the server.

fading python
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well atleast we are 1 step closer to perfect trails

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there 2 steps that i noticed

  • the day night cycle
  • and that for some reason the trail changes when the screen moves
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you can see that weird effect in the teaser

alpine iron
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Would also be interested to have the width of the trail configurable.

fading python
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only lenght

alpine iron
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Right

alpine iron
fading python
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you see my struggle

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anyways hope it helps with stuff like domeships

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or any other fancy circle ship

alpine iron
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My idea was to have the chips loop or circle starting with their current direction.

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Although initially successful, it does not overlap with the other potentially important factors such as radius being proportional to speed.

fading python
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yeah i remenber you mentioned it before

fading python
alpine iron
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I think I'm almost getting there.

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The chip angular motion rework.

#
    -- CIRCLE CLOCKWISE
    elseif form == 7 then
        t = t + 1
        local angularSpeed = speed / 60
        local angle = arcRad + math.min(t * angularSpeed, math.pi * 4)
        mx = math.cos(angle) * -speed
        my = -(math.sin(angle)) * -speed
fading python
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Still looking nice

alpine iron
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The arc per current direction doesn't actually work properly.

alpine iron
fading python
alpine iron
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So I finally figured out how to have my arcing system be proportional to speed. In fact, it should now be similar to the original arc radius of forms 7 and 8.

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I now only need to make it so that once a full loop has been made, the chip will cease to arc and will instead continue going to its last direction straight, without of course the need of using form 25.

alpine iron
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First run demonstrates the old system, whereas the second uses the new system I made.

torpid hearth
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I don't know why did I made that track...

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I guess for the boss theme?

alpine iron
torpid hearth
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It might fit on Boss 1?

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I mean it has like a feel of "big thing is coming "vibe

alpine iron
torpid hearth
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What should be name of the track?

alpine iron
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I now understand how math.min and math.max work, but that still leaves the problem where chips don't make a full loop on certain directions.

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Ideally, they should make full loops regardless of their initial trajectory, but I currently have no idea how and doesn't help that my brain is roasted.

torpid hearth
alpine iron
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They're sleeping RN I think.

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It's already 1:39am for them.

frigid grotto
alpine iron
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Yes

alpine iron
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The the angular threshold isn't finished for the new arcing system.

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The angle / speed ratio is complete for the most part, but making a full loop before going straight is pretty janky.

alpine iron
fading python
sharp verge
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Flys ๐Ÿ—ฃ๏ธ ๐Ÿ”ฅ

alpine iron
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People whose native language isn't English be like...

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Oh, and btw, English isn't even my native language. :p

sharp verge
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Same hehe

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Tho tbh you could pass as a native speaker, PSquid
You defend yourself pretty nicely

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At least imo

alpine iron
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What do I sound like if you take my hometown out of context?

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As in, disregarding my actual nation where I live.

sharp verge
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You sound like a Psychosquid

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Nah jokes aside I got no idea lol

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I kinda forgor where you live too ๐Ÿ’€
Sowwy

alpine iron
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That's fine. :3

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Anyway, I live in PH.

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And IK you live in Argentina according to your socials.

deft cosmos
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He sounds like a vietnamist

fading python
torpid hearth
fading python
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cool

torpid hearth
# fading python cool

Hey, uhh.. What should we name about the secret track that I made? Since it's likely to fit on The Gate Un Soundtrack.

fading python
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๐Ÿค”

torpid hearth
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This one?

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Tracklist so far...

  • [Redacted] ||[Title Screen Theme?]||
  • Chillroom [Pick Your Ship & Level Selection Theme]
  • Cuprum Cyprus [Score Attack Theme] (Note: The name might change)
  • Secret [The Gate Un Soundtrack?] (Note: The name is still not confirm)
  • Project Bizzop [Level X2 Soundtrack]
  • [Redacted] ||[Boss 2 Theme... Uhh on concept, maybe I'll change my mind to not add anything to it]||
  • [Redacted] ||[Boss 3 Theme!?]||
  • Flash City V2 [Level X4 Soundtrack]
  • Queen Dance [My Mini-Boss Theme] (Note: WIP - Work in Progress)
  • [Redacted] ||[Ending Theme???]||
fading python
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fish_dinnerthat's a lot of tracks

torpid hearth
fading python
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๐ŸŽ‰ still thankful you are here ^^

alpine iron
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I think it's safe to say d4.0 will release before April.

alpine iron
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Undead chips...

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Thank you beta 1.4 for this. ^^

alpine iron
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Hope the new bonus poker chip formation is more forgiving than the orange saucers that fly past the trashballs.

fading python
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Oh yeah i forgot about chip souls

alpine iron
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I knew their existence, hence I made them not go toward the far left.

fading python
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I see

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I remember the soul chips used an outdate index

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I wonder what other enemies could get nasty death bullets

alpine iron
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I'm pretty sure that the minor enemies like mosquitos and flies will warrant nasty death bullets.

fading python
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Yeah flies have planned ones

alpine iron
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At least, that was your original plan.

fading python
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Also flies now have 15 hp instead of 1

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Just forgot to mention it

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I was planning finishing level x1 nasty in 4.1
Since we have certain someone to make your life worse

alpine iron
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I reckon certain someone will appear much earlier. :3

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As early as level X1 on Nasty mode ofc.

fading python
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Yeah

alpine iron
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Since d4.0 is kinda around the corner, which path will you choose?

  • Nasty Mode Content
  • Level X5
fading python
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Probably nasty x1 and x2

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While i work on x5 in the side

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Haven't really had the chance to experiment with the new features fish_dinner

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Before d5.0 i'm planning some enemy reworks and resprite too of course

alpine iron
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When it comes to Nasty mode level layouts, will some enemy patterns be completely replaced by "Nasty" features?

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So as to not bloat the level time that much.

fading python
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I had few in mind

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Tho with most enemies that use vanilla behaviours you can't really do much

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Which is 90% of level x1 enemies

alpine iron
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Remember the "next level" enemies idea you've pitched before?

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Maybe that will alleviate the issue of vanilla enemy behaviors being well, vanilla.

alpine iron
alpine iron
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Updated list...

alpine iron
torpid hearth
alpine iron
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For balance purposes, I'd imagine it'll fly within Layer 0, aka the foreground, and will be unable to kill the player by touch.

torpid hearth
#

@alpine iron Wait, uhh... I don't know if you see something wrong, but you know the Big Purple Un on foreground, on the first level, it has uhh... Weird puffing smoke that seems incorrect.

alpine iron
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The clouds on the background?

torpid hearth
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That little circle right there

It puffing a smoke, like Big Green Un on the foreground, and I guess that's an error replacement particles?

alpine iron
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Likely due to the smoke trail being hardcoded for these background uns.

torpid hearth
alpine iron
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I reckon it can be solved giving the Purple and Cyan Uns in the background a custom Lua entity.

torpid hearth
alpine iron
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It'll be more like flying through the foreground, therefore not being able to interact with the player.

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Plus, it is still not the actual boss encounter, but rather a teaser of sorts.

alpine iron
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Super early flip plane boss

alpine iron
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I imagine the flip plane boss would be a glorified gate un boss in terms of movement.

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Basically, it will go to the left slowly and will never stop.

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It will however be susceptible to small knockback, just like a flip plane in Reclayed.

torpid hearth
# alpine iron

I already imagine a Huge Flip Plane just pass through was kinda scary fish

fading python
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I guess the giant vanilla enemies bosses keep living in form of the nasty minibosses

alpine iron
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I mean, Psychosquid is well, a squid that can change color and regenerate while in that color. :3

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I have something interesting to send regarding Hannah's miniboss concept.

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Actually, is it fine to document any dev log about that in the thread @fading python?

fading python
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About what

alpine iron
fading python
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Oh yeah is fine

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The only thing i have hidden are miniboss x4 and boss x4

alpine iron
#

What if the plane launches a disco ball that continuously fire bullets in all directions?

fading python
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Awesome

alpine iron
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The disco ball launch will be part of the randomized main attack patterns.

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Other proposed attack patterns as per Hannah Montana would be that it will deploy different turret types.

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Each with their own attack pattern.

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Kind of like the Squid Mother's laser turret, but with more finesse.

fading python
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I guess all nasty minibosses have bouncy bullets fish

alpine iron
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I wonder what are the plans for Nasty miniboss 5, unless MAKYUNI decides to pitch an idea for himself.

fading python
alpine iron
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All I can say is, it would still be fundamentally similar to the current rendition of the boss.

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The changing of colors plus the ability to regenerate are just inseparable. :3

fading python
alpine iron
#

A "Bat"-oid themed boss.

fading python
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With some starfish attacks added

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Boss 2 is a big gun ship and boss 4 is a boat

Boss 1 is a car boss and boss 5 is a tick boss i guess

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Wonder what type of enemy doesn't have a boss type

torpid hearth
#

Unrelated, but uhh... ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

alpine iron
#

Looks like Yellow Chip

torpid hearth
alpine iron
#

Uncanny yellow chip :3

fading python
#

Truly

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Something i noticed is that when you place stuff in the origin with the blend my ships file the light tends to be behind the object

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You need to move it backward a bit so the light is on front

torpid hearth
#

This is straight up funny ๐Ÿ˜ญ

alpine iron
#

Too bad that Cyan Chips are resting in peace according to Casinopolis lore.

#

At least they still live on in REMAM.

torpid hearth
#

Is it a scrapped chip variation enemy?

alpine iron
#

Yes.

#

im deleting butler pods and cyan chips because im mad at them
-Tar tary
-# Circa 26/12/25

torpid hearth
#

@alpine iron Hey, if you're interested turn that thing into emotes, here's the png version

alpine iron
#

I might as well do this...

frigid grotto
#

good news

#

i finally hav blender

torpid hearth
sharp verge
alpine iron
frigid grotto
tired wolf
#

Also here's your casinopolis crack theory

#

The intire city where casinopolis takes place is a front for a big BIG military outpost by collosatropolis

#

The city and casino is but a meer mirage as its purpose is to be a military base

#

It would explain why the hotel and streets are comedically big

#

It's all a front

alpine iron
#

And not to mention, the city itself feels empty.

tired wolf
#

A fake paradise of gambling and leisure

alpine iron
#

Prolly to mask the fact that it's a military base

tired wolf
#

No one lives in the city but meer fleets of army's and ARMYS of ships ready to terrorize the nearby nations

#

I like to think the buildings in the city stage are meer holding places for more enemy fleet so they have storage

#

Casinopolis is like if biringan city (which is essentially the equivalent of Atlantis to Filipino people) if it was a military outpost

#

The casino isnt a casino but a meer holding place for a major weapon that collosotropolis is building

#

The enemies which look like things you would see from casinos are here so the casino is more like a casino (including the hotel)

#

It's also weird that the hotel connects to a ridiculously complex system of sewerworks which lead to the big city and which I mind you the path that connects to the sewers is extremely accessable

#

It's like it's for easy access

#

The hotel is merely but a access point for the fleets acting like the walls of a castle

#

The castle itself is the casino

tired wolf
#

And the streets are the maze like hallways

#

That conceal the throne room

#

The pipeworks is the castle courtyard and the hotel is the walls, the bastion leading in

#

Tldr: casinopolis is a military front

#

Thank you for listening to my ted talk

fading python
#

๐Ÿ‘€

alpine iron
#

What a wall of text there. CyanChip

tired wolf
#

I wanted to point out like alot of funni stuff that I noticed (like the hotel somehow leading to the pipeworks in a very easy way)

fading python
#

Not gonna spoil stuff but yeah ๐Ÿ‘€

alpine iron
#

We let the theorists cook you know. :3

fading python
alpine iron
#

Right

#

Only the main dev knows the lore.

fading python
#

I mean i guess you have an advantage since you know more fish_dinner

alpine iron
#

Gee, thanks. :3

alpine iron
#

I have some bloopers to share. CyanChip

#

Bro's filling a whole landfill LMFAO

tribal charm
# alpine iron

Speed being a poker chip for 35 days of casino be like

torpid hearth
deft cosmos
alpine iron
#

Indeed

alpine iron
#

Done with the chip code clean-up.

#

Apparently, I've done quite some things about the chips.

#

I merged the their attached reclayed turrets into their codes.

#

This is an example of a new chip custom behaviour data:

{
    "name": "bigPoker",
    "sprite": "Sprites/Enemies/chip green back",
    "behaviour": "Lua",
    "customBehaviourData": {
      "luaScript": "pokerChip",
      "type": 1,
      "turretData": {
        "bulletCount": {
          "veryEasy": 1,
          "easy": 1,
          "normal": 1,
          "hard": 1,
          "nasty": 1
        },
        "bulletSpawnDistance": 0,
        "bulletOriginOffX": 0,
        "bulletOriginOffY": 0,
        "bulletSpeed": {
          "veryEasy": 1.5,
          "easy": 1.5,
          "normal": 1.5,
          "hard": 2,
          "nasty": 2
        },
        "bulletSpreadAngle": 30,
        "bulletEntity": "enemyshot_huge_bullet"
      },
      "fireSFX": "s_enemyfire_pokerbarrage",
      "firePattern": {
        "veryEasy": [ 100 ],
        "easy": [ 100 ],
        "normal": [ 80 ],
        "hard": [ 60 ],
        "nasty": [ 40 ]
      }
    },
    "explosionEntity": "explosionMedium",
    "explosionX": 0,
    "explosionY": 0,
    "sortOrder": 1000,
    "mainDebrisEntity": "debris_green_1",
    "secondaryDebrisEntity": "debris_green_2",
    "maxHitPoints": 80,
    "isEnemy": true,
    "highlightPoints": false,
    "points": 200,
    "secondaryTargetValue": 4
  }
#

type 0 is the generic chip behaviour,
type 1 gives the chip its own aimed turret that can instantly lock onto the player.
type 2 is basically purple chip behaviour.

#

About form 29, which randomly selects any other form, I'm afraid that the soul chips will use a different form from their regular counterparts, which means in practice, you'll see the live chips releasing their souls alive.

alpine iron
#

Reclayed Turrets can only rotate at a maximum angle of 2 degrees per tick.

fading python
#

Cool

pastel stag
#

Psychosquid mod..

alpine iron
#

Say what?

torpid hearth
#

Okay guys... I need you to vote what would be the name of this track
#1425858759036633250 message

alpine iron
#

The first choice makes the gate un feel like a menace in a humorous way.

#

The second one sounds like a solid metaphor toward the boss.

#

And then the third one, well, as the title proposal suggests, means fear of something big, that is the gate un.

deft cosmos
# torpid hearth

if not used will be used on Remam Level 16 (Road Rage Casinopolis X4)

torpid hearth
#

Okay, here's my list of my music tracks/Plans:

Extras:

  • New District [Title Screen Theme]
  • Chillroom [Pick Your Ship & Level Selection Theme]
  • [Redacted] ||[Ending Theme??]||
  • After Hours [High Score Theme]

Score Attack:

  • Wave Call (Formerly Name Cuprum Cyprus) [Theme A]
  • Theres Has Been a Party on Hotel [Theme B]
  • Leach Field Dancefloor [Theme C]

Level Theme:

  • Project Bizzop [Level X2 Theme]
  • Flash City V2 [Level X4 Theme]

Bossfight:

  • The Big Big Big Big Big Un [The Gate Un Theme]
  • A Lovely Bike Ride (Edit Ver.) [The Organ Theme]
  • Mutant Fly [The Hellsquito Theme]
  • [Redacted] ||[Boss 5-A Theme?]|| ||[Complete but not revealing yet]||
  • [Redacted] ||[Boss 5-B Theme??]||
  • [Redacted] ||[Boss 5-C Theme???]|| ||[Finish but not revealing yet]||
  • Queen Dance V3 [Black Queen Flip Plane]

New Note: I might not be able to fill this all tracks, of course.

FUTURE PLANS:

โ€ข Attempting to create an official Casinopolis Announcer โ˜‘๏ธ

โ€ข Releasing the All Tracks/OST from Casinopolis, not only on YouTube, but also SoundCloud

alpine iron
#

In the process of reworking the vase entity...

#

The plan is to have the vase stand as a separate indestructible entity akin to the base of a tank or building, and then have the actual vases sit on top of the stand.

#

The vases themselves are planned to be destroyed separately.

#

Oh, and I also plan to make the following data-driven through level command args:

  • Amount of vases (from 1 up to 2 only)
  • Type per vase (in array)
  • Fruit set per vase (in array)
  • X offset per vase (in array)
#

With the code rework in mind, perhaps the sprites for the stand and all the vase types will be separated, and shall be sent here in a compressed zipped file folder.

#

That should be all for the new vase behaviour.

fading python
#

Cool

alpine iron
#

Appreciated the praise. ^^
Either way, do you happen to have all the separate sprites for the stand and the vases? If so, could you send them in a zipped folder?

fading python
#

When i get to my pc

fading python
alpine iron
#

Fine by me.

#

Anyhow, tnx

fading python
#

also you should give me this 2 to add

alpine iron
#

done

tribal charm
# torpid hearth

The big, big, big, big... big un as if the word โ€œbigโ€ mentioned 500+ times

alpine iron
torpid hearth
# torpid hearth
poll_question_text

What would be the name of the track?

victor_answer_votes

6

total_votes

10

victor_answer_id

1

victor_answer_text

The Big, Big, Big, Big, Big Un

victor_answer_emoji_id

1456112975713796271

victor_answer_emoji_name

SkySerpent_BodyHead

#

@alpine iron

alpine iron
#

So we now have the winner. CyanChip

torpid hearth
#

Welp, I guess that's it, gonna update my tracklist.

frigid grotto
alpine iron
#

Interesting point you made...

tribal charm
torpid hearth
#

SLAYYY emoji_18

alpine iron
#

Surgeon chip. :p

#

I mean, its hands look like surgeon gloves.

fading python
#

Those are nails fish_dinner

alpine iron
#

Right CyanChip

#

Well, I could just imagine the chip decided to place those nails on its "gloves", because why tf not. :3

#

LOL

pastel stag
sharp verge
#

Smallest mosquito in Australia

deft cosmos
#

oh wait remam does

pastel stag
tribal charm
fading python
#

exported all the chip and slot changes

fading python
#

also i noticed since you changed the saw sound entry, had to change both dollar turret sounds, which is done now
just reminding you in case you don't hear those sounds on the dollar fish

alpine iron
#

Oh, speaking of dollars, I managed to make the dollar code more compact. In this case, both dollars now use the same lua script as each other, though they won't be behaving identically, since stuff like "hangtime" and "backsprite" can be changed through custom behaviour data.

#

Similarly, their turret codes have been compacted into one lua script, with some configurable custom behaviour data into the mix.

#

Two fundamental gameplay changes are that they will no longer fire immediately after spawning before they use their true fire pattern, and also, the dollars will now leave sooner.

fading python
#

fish_dinner what about the circle movement?

#

they have different circle parameter

alpine iron
#

Ah, their movement.

fading python
#

should be easy as making those 2 vars into custom data too

alpine iron
#

Might as well do these myself.

#

Like, rn

#

Also, I randomly woke up at 3am in my time zone cus why not.

#

It's currently 4am for me now.

fading python
alpine iron
#

So I rummaged through older lua files, and found this:
randomint = math.random(0.04, 0.06)

#

Apparently, that thing is actually unused for certain entity behaviours like dollars.

fading python
#

most unused stuff comes from previous iterations that i forget to delete fish

alpine iron
#

I see.

fading python
#

you can see it a lot in the list of vars on top

#

it tends to have a ton of unused vars

#

also i see random int is from the cuttlefish code

alpine iron
fading python
#

cool

fading python
#

i'm not sure if both pieces are the same or totally different clay models

alpine iron
#

They both use different clay models afaik.

fading python
#

yeah the finger prints are different and the lines are different too

#

from afar it looks like the same model but squished

alpine iron
#

Vindication... anthony_kiwi

fading python
#

kinda wish i had some clay to mess around fish

tho that's a lot of clay

alpine iron
#

Also pretty sure that Anthony has high standards when it comes to clay brands.

#

Plastalina specifically.

fading python
#

anthony has a great hand in making lines and edges, and geometry in general

sharp verge
#

so weird lol

fading python
#

steel beam shape

alpine iron
#

I-beams you say?

fading python
#

yeah but more rounded

#

accidentally gausian blur too hard

alpine iron
#

Thanos be like...

alpine iron
fading python
#
  • setup, that is a camera, lights, and a rotation thingy
#

and a lot of time editing

alpine iron
fading python
#

also i have a secondary checklist as reminder to do some stuff

checklist

  • add damage sprites
  • make boss roadkill sprites
  • make level x4 endless
  • make area 5 sprites
  • make a good enemy layout [hard]
#

that should be everything left i think

alpine iron
#

How about level map?

fading python
#

oh right fish
that too

alpine iron
#

Good level layouts are time-consuming for sure.

fading python
#

i'm not specially good on it fish_dinner

alpine iron
#

Also requires a somewhat wide variety of players for the QA part of the level layouts.

fading python
#

that is why d5.0 will exist

alpine iron
#

I think I spent over 2 days rearranging the layout of Level X1.

#

Back in late December.

#

And that was also the time where I still had some modding duties for Platypus Plus at the time.

fading python
#

i have still yet to finish playing platypus plus

alpine iron
#

Boss script file size huh?

fading python
#

nah just a recording

#

also there no way i'm getting an script over 1 mb

alpine iron
#

Ok, MB

fading python
#

also i post it since well is 0.1 mb above the limit fish

alpine iron
#

Guess I'm having a mandela effect.

fading python
alpine iron
#

No pun intended actually. :3

fading python
#

pun potential

alpine iron
fading python
#

cool

alpine iron
#

You may notice that the spiral turrets now contain three sprites.

fading python
#

oh yeah

#

off, on and shoot

alpine iron
#

Brutal layout ngl

fading python
#

dollars are pretty hard to approach

alpine iron
#

At least they will no longer cheaply ambush the player with their initial shots on spawn like they currently do in the latest public demo release.

fading python
#

yeah

#

i think dollars are one of my favorites enemies

alpine iron
#

They are apparently not that script-heavy ngl.

fading python
#

the only issue is the lag made by the for i bullet

alpine iron
#

Altho my laptop is of a high-end quality, the sheer amounts of crush bullets do still cause stutters.

fading python
alpine iron
#

ammonites, aka dollars

sharp verge
fading python
alpine iron
#

Interesting... ๐Ÿค”

#

I wonder what attack pattern does it have in store...

fading python
#

funnily, not an level x5 enemy

alpine iron
#

If you even plan to that is...

sharp verge
#

For when I play Casinopolis, I'm not bringing Weapon Pods. Instead, I know exactly what to bring...

fading python
#

funny there a lot of bug and marine motifs in the enemies

alpine iron
fading python
alpine iron
#

Gatling ships do have the shape of a hammerhead

fading python
#

yeah gatling ships are hammerhead sharks
homing gunships are sunfishes
food dispensers are actually ticks

alpine iron
#

Also love how homing gunships and homing gatlingships bear a fair bit of resemblance to a particular nose fish from Insaniquarium...

fading python
#

that was more accidental fish

alpine iron
#

Sure. :3

sharp verge
#

AAAACHOO

torpid hearth
tribal charm
fading python
#

i was thinking if it should appear in regular level x3, but i think is already pretty saturated

alpine iron
fading python
#

level 3 as in vanilla

alpine iron
#

Alright, my bad. :p

fading python
#

since level x4 is build ontop of level 3 removing most of the volcano and uns parts and boats really makes the level extremely short

alpine iron
#

I see.
Now I wonder what are you focusing on atm, with regards to the mod development.

fading python
#

i guess is time for boss x4

#

part of boss x4 was planned for the teaser but well, there was nothing done at the moment
-# there still nothing

alpine iron
#

That may just be my opinion, but it would be fine if the boss isn't teased at all until the inevitable d4.0 release.

fading python
#

i don't really tease bosses
well except for totally cropped screenshots that barely show anything fish

#

boss x2 and x3 only really got cropped screenshots

#

also the x stands for extra

alpine iron
#

Gotcha

#

Anyway, I wonder when will Platypus Reclayed v1.4 update gets released for real this time?

fading python
#

shouldn't take that much

alpine iron
#

Although some of the beta features are working as intended, many people, particularly the ones outside of the server, have no idea how to toggle the beta build.

alpine iron
fading python
alpine iron
#

Lowkey painfully true true

#

Either way, time has flown so fast. I now 10 more days before my start of long vacation.

fading python
#

i haven't been working much lately, been a bit more dizzier than usual fish_dinner

alpine iron
#

How are your studies tho?

fading python
#

i walked there and there was no class fish

alpine iron
#

2 days ago, a similar situation in my class happened.

fading python
#

i normally have classes in the afternoon but this time i got the morning classes

alpine iron
#

Pretty lucky that you usually have classes in the afternoon but none in the morning. My classes usually start from morning up until late afternoon.

fading python
#

i see

#

that sounds tiring

alpine iron
#

At least I do have a good amount of vacant times between classes.

fading python
#

that's nice

alpine iron
#

I wonder if you had any night classes before throughout your lifetime.

fading python
#

not really, i don't think anyone is willing to here anywaysfish

alpine iron
#

In your nation I reckon.

fading python
#

yeah

alpine iron
#

In my country tho, depending on the course or university, night classes are pretty much a thing.

#

So far, only my previous semester had those, albeit for two days per week.

fading python
#

i see

alpine iron
#

I believe this should have all the changes associated with dollars and vases.

amber tartan
# torpid hearth Anyway...

Is that a reflexive-styled music? You know, Reflexive composers used the other samples for the music, right?

deft cosmos
alpine iron
#

MAKYUNI once said:

vased, ngl

deft cosmos
#

vase breaker

alpine iron
#

Queue in Cerebrawl track from PvZ.

fading python
#

cool render

alpine iron
#

I do love me some invisible renders. :p

tribal charm
#

Invisible enemy leak ๐Ÿ‘€

alpine iron
fading python
#

i did actually considered a semi invisible enemy once

#

it was the stealth ray

that would be less visible the farther you were
also it was colored black

#

is one of those enemy concepts i have done, but has no space to be here

alpine iron
#

Maybe that could be relegated to Zhark Reclayed or smth.

#

@sharp verge, looks like we have a possible enemy concept to take note of...

alpine iron
#

Assuming that the stealth ray possesses the same movement index as the standard ray.

fading python
#

probably 6 copies of the same spritesheet but lower opacity

fading python
#

also pufferfishes

alpine iron
#

Pufferfishes...
-# Not to be confused with deridiya's submission on the Design an Enemy Competition. :0

fading python
#

pufferfishes were pre lua, they were just 8 shooting starfishes

#

or was 10 shooting, i forgot

#

construction and demolition ships were pre lua too,
they evolved to be the gas pipes so tecnically they are in game

#

funnily the construction ship evolved into both the rainbow star and the gas pipe

#

so the gas pipe is related to the giant rainbow starfish
evolution can be wild

alpine iron
#

Very radical to say the least. :3

fading python
#

construction ships were scrapped several times

there was a second revision, but it ended being the gatling ship instead

#

they were also considered for level x4 and x5 but scrapped again

alpine iron
#

Fascinating

fading python
#

funny that it sprites will be scrapped forever fish

alpine iron
#

Always has been perhaps?

#

From the start that is...

fading python
#

it was made in the 1.0 era so yeah

#

funny, did you knew the rainbow star was in the 1.0 demo?
i totally forgot that

alpine iron
#

IIRC, I think the data for Level X2 was already there probably, albeit not accessible.

fading python
#

yeah, but there wasn't much there anyways

#

i think boss x1 and oldest x2 were the only instances were the boss were one of the first enemies to be done

sharp verge
deft cosmos
deft cosmos
#

unused?
|
|
._ _ _ > Remam enemy

scarlet bone
alpine iron
#

In the latest beta build, I tested mx = -Globals.ScrollingSpeed(layer) * Globals.backgroundSpeedMultiplier, and it does work indeed.

fading python
#

Cool, time to add it to everything now

deft cosmos
# alpine iron

Ur telling me that's basically remam level 14 enemies dollar

#

Aka dollar backwards

#

Level 15 will had the bigger version but like small and medium is already a treat

#

As seen on some section at level 14

fading python
#

Oh cool

#

Making invisible can be tricky since it can feel unfair sometimes

torpid hearth
alpine iron
#

I mean, it's a stealthy aircraft for a reason. :3

alpine iron
#

Unless the player consistently stays near the right edge.

alpine iron
fading python
#

*attach tick gun

#

Tho any gun would only make it more visible

torpid hearth
#

Like effect?

alpine iron
#

Ah, the cloaking effect?

#

I made 'em all in Lua. :3

torpid hearth
alpine iron
torpid hearth
torpid hearth
# alpine iron

I'm actually thinking about this:

It may seems invisible at first on Right Side, until that ship goes on Left side, it will fully visible.

alpine iron
#

Well, the closer the player is to the night ray, the more visible the latter becomes.

#

Which was the idea of Tar tary btw.

torpid hearth
#

I mean, it looks really fitting.

alpine iron
#

Plus, Zhark has full-on night stages.

torpid hearth
deft cosmos
#

honestly perfect for DSN

#

aka level 15 remam

#

he's blend with the dark clouds

alpine iron
torpid hearth
#

Which one is good?

#

The Vocal On w/sample

Or...

The Vocal Off w/sample

fathom flare
#

I think the vocals are the better.

#

So far, I haven't heard a Platypus level with vocals in the background song.

torpid hearth
alpine iron
#

We could always relegate some as add-ons if we want to.

sharp verge
#

Level 3 song has a choir (and the hueh hueh sample)
Level 4 song has some gibberish in the background, I think

alpine iron
#

Don't forget the faint cat meow noises on Level 2 track. XD

#

Thank Orandza for this revelation. :3

sharp verge
#

LOL XD
I totally forgot about that

torpid hearth
#

@sharp verge

alpine iron
#

I like how long the track is. :3

#

Seeing that later levels in the base game do indeed have longer tracks.

#

I can hear some vocals at around the 4 minute mark.

torpid hearth
#

I'm currently working on

  • Boss 3 Soundtrack
  • Boss 4 Soundtrack
  • Boss 5 Soundtrack
  • Ending Theme Sountrack
alpine iron
#

I wonder if you already have some sort of knowledge with the context of the mod's ending.

torpid hearth
#

Anyway, here's the Boss 3 Soundtrack will be like.

Note: This is testing, the official one will be different

fading python
sharp verge
#

I think it'd be good at least for Hannah to know before working on the song fish
I'll personally wait for level 5 to exist before working on a track for it

torpid hearth
sharp verge
#

hype :0

fading python
#

-# i actually haven't told her, i'm wondering too

sharp verge
#

she comes from da future fish

#

she knows Platypus 3 and GTA 6 but doesn't wanna tell us about it ๐Ÿ”ฅ

alpine iron
torpid hearth
alpine iron
#

I remember Tar tary once said they'll use my screenshot as a reference for Level X5. :3

torpid hearth
alpine iron
#

I mean, everyone else have no choice but to theorize.

torpid hearth
#

Creating three new tracks for Casinopolis is crazy work for me clay_spiral clay_spiral clay_spiral

#

Maybe... Four if I ever finish working the Boss 3 Soundtrack. anthony_kiwi

alpine iron
#

Note that the actual turret entities have not been made yet.

torpid hearth
alpine iron
#

They're just placeholders.

#

Because the final product will have three different turret models.

#

My next task would be to work on the turrets themselves.

#

BTW, I am wondering if the wingtip laser beams will fire indefinitely and without any cooldown.

alpine iron
#

I pretty much recreated the Squid Mother's turret behaviour. :3

#

I'mma stick with a barrage of bouncy bullets for the first deployable turret.

tribal charm
#

Another manta ray variant fish

alpine iron
alpine iron
torpid hearth
torpid hearth
#

I don't know but I think Black Queen Flip Plane is gonna be ONE OF THE MOST FUN yet HARDEST MINI-BOSS

alpine iron
#

Especially when the plane deploys the spinny homer turret. >:3

torpid hearth
#

Only thing that makes Black Queen Flip Plane weaknesses is ||Purist's Immunity||

alpine iron
#

About the samw weakness as the Psychosquid I realize. :3

torpid hearth
alpine iron
#

I am thinking that the rocket turret will launch a barrage of heavy missiles that take more shots to destroy, bypass player shields, and ever so slightly home toward the player.

torpid hearth
alpine iron
torpid hearth
# alpine iron Missile Madness

Wait a minute, an idea just popped into my head:

instead of launching all the rockets at the same time, what if we spaced it out? Like, the top cannon goes first, then the bottom one, and so on.

alpine iron
#

Might be a bit complicated, but I'll give it a shot.

torpid hearth
sharp verge
#

I like the boss a lot but I feel that it's a bit clogged
I personally think that the lightnings are unnecessary

sharp verge
#

I mean it's still pretty damn challenging even without them fish

alpine iron
#

Anyway...

#

These are all its attack patterns.
-# Some of them are subject to change though.

fading python
#

cool

alpine iron
#

Hi there. ๐Ÿ‘‹

fading python
#

also i exported the vase and dollar stuff

#

was just starting prototyping boss x4, and is funny it needs like 12 sprites fish

torpid hearth
fathom flare
# alpine iron

Reminds me of the Interceptor boss from Air-Strike 3D.

alpine iron
#

Yep, I used that boss as an inspiration for the rocket turret. :3

fading python
#

i feel so lazy when i get to this screen

fading python
# alpine iron

also something i notice the spinning homing turret
is kinda of an similar idea to that unused homing tick

alpine iron
#

I mean, it kinda is, although the spinning homing turret is moreso a direct nod to one of Neon's enemy ships in Amplified Annihilation.

fading python
#

i see

alpine iron
fading python
#

i remember i scrapped the homing tick due it being very random, and hard to dodge

alpine iron
#

At least a spinning turret is pretty predictable, specially for those who familiarize with its patterns.

fading python
#

still very hard to dodge

sharp verge
#

That's one of the main reasons why I suggested removing the lightnings haha

#

Could give a bit more room to dodge those

alpine iron
#

I'mma incline to agree with this. clay_smile

torpid hearth
fading python
#

clay_grimacing i think regular lightning turrets are fully hardcoded

torpid hearth
#

Or, how about this:
The Super Turret #3, the lighting is disable. And when it's over, the lighting is back.

fading python
#

lightning might as well be the most hardcoded thing in there
talking about vanilla of course

alpine iron
#

We can always recreate lightning attack patterns with Lua. ;3

fading python
#

I would work on stuff, if there weren't constant power outages happening today fish_dinner

fading python
#

weirdly the power outage wiped boss x4 script, thanksfully it was only in the game folder build

that is why i always have a source folder

#

also why did i made such an specific number, don't think i need all of that

fading python
#

can't get this thing to line up, and is making me go insane

fading python
#

i give up, floating needle it is

torpid hearth
deft cosmos
alpine iron
#

z movements are never used by the game at all. :p

alpine iron
#

Black Queen Flip Plane's lightning guns are so powerful that they can penetrate player shields.

#

Oh, and I figured why not have the lightning attack last forever, but are placed much closer to the edges to loosen up the playzone.

alpine iron
#

Ye

torpid hearth
#

CLAYMATIC TEAM, WE NEED A CUSTOMIZE POWERUPS, AND CUSTOMIZE SHIP STATS!!!

#

I swear this Purple Lighting as a Powerups is really cool, and probably double the amount of damage compare to Lightning.

tribal charm
alpine iron
#

Defo TouhouSFX.

#

And yes, the add-on is compatible with a few select mods like Casinopolis.

tribal charm
#

I see

alpine iron
#

Alright, I guess I can say that the code for the Black Queen Flip Plane is complete.

#

The custom sprites are now the only things left by this point.

fading python
#

fish laziness continues

alpine iron
#

You can do this...

torpid hearth
fading python
#

weirdly i counted 9 attacks that boss x4 has

#

i think boss x2 and x3 have like 4-5 attacks

#

if i remenber right boss x5 has like 14 attacks?

fading python
#

for psychosquid

, how does the lua turret works again? fish

#

searching what piece of code has the diffint code

#

where the hell is it

#

function OnInitialise()
diffSpeedMult = NewDiffDictFloat(0.5, 0.7, 0.9, 1.0, 1.2).Get()
end

finally found it

#

hmmm i'm not sure if you can change the firepattern itself

alpine iron
#

Fire pattern?

alpine iron
fading python
#

i mean as in change it withing the lua code

alpine iron
#

One moment...

fading python
#

idk at the moment and making an abomination, combining the cycle system with the turret targeting

#

also i'm asking you, since it seems you have more experience with the lua turret

alpine iron
#

I see. :3

#

These are probably the only things you need for your entity's targeting system.

fading python
#

right

alpine iron
#

Depending on how your Lua turret is designed, the cycle-based fire pattern code must be placed after if distance < 2 then.

#

The distance checks if the turret is in a direct line of sight with the player.

fading python
#

i forgot you were also called barrage

alpine iron
fading python
#

got it working, kinda

fading python
#

"boss x4 attacks"
-# -me

alpine iron
#

Very descriptive. >:3

#

lol

fading python
#

for a funni fact, boss x3, x4 and x5 attacks were fully conceptualized in d3.0

#

they share the same pencil sketch page
-# funnily new boss x2 is not in that page

#

is funny how much stuff predates stuff
boss x5 predates boss x3 and foward

#

during the times where level x4 was a boss rush Colosseum

the ending of level x3 was that you would get to the hidden entrance to casinopolis on the sewers but get captured and put in the colosseum

fading python
#

thinking on the mod makes me excited and working on it makes me lazy fish

alpine iron
#

Relatable...

torpid hearth
fading python
#

decided to represent each boss with a simple shapes, for fun

alpine iron
#

Added sounds for the turret spawn and despawn.

alpine iron
fading python
alpine iron
#

Plus, it helps communicate the player that the attack pattern is changing while trying to dodge bullet hell.

#

Without the sounds, chances of them getting caught off guard by what Hannah likes to call them super turrets are high.

fading python
#

i like the green missiles

alpine iron
#

The "green" missiles can one-hit kill the player regardless of active power-ups.

fading python
#

ouch

alpine iron
#

Pretty devious if you ask me. >:3

fading python
#

reminds me of certain someone

#

also i just noticed the purple home turrets

#

also the canon thing opening reminds me of the mario 64 cannon

alpine iron
fading python
#

gotta save this, to not miss it

alpine iron
#

Right now, I am searching for any potential cheese tactics for the flip plane boss, and then eliminate them.

fading python
#

what if you respawn on the back side

alpine iron
#

The player being on the right side as the flip plane is at the left side?

#

Anyway, I narrowed the gap between double shots, both for bounce and rocket turrets, so there won't be any deadzones where the player could just camp.
Even Beithir won't be able to squeeze through double missile gaps.

alpine iron
#

I could make the plane move forward rather quickly when the player is on the right side.

fading python
#

๐Ÿค”

alpine iron
#

Even when the plane will continue firing at the player.

fading python
#

welcome back beta boss x1

torpid hearth
fading python
#

fish_dinner

It files are still in game

If i were to do a file purge, it files would probably still be in game

torpid hearth
alpine iron
fading python
#

Cool

#

Also remenbering the list of minibosses again

X1 - pyschosquid
X2 - hannah
X5 - makyuni

Leaving x3 and x4 for any other contributer

torpid hearth
#

X3 the Twins?

fading python
#

Nasty mimibosses*

#

Minibosses*

torpid hearth
#

Nvm, I didn't read again clay_spiral clay_spiral clay_spiral clay_spiral

torpid hearth
alpine iron
alpine iron
#

We...

#

are...

#

so close...

#

to having "6969" messages in this thread. :3
-# And yes, this marks the 6969th message.

tribal charm
#

6970

#

3

alpine iron
alpine iron
#

Rainbow danmaku

tribal charm
#

Seems like the flip plane has been contaminated with a rainbow pill fish

torpid hearth
# alpine iron

Do not tell me that "Black Queen Flip Plane" move was inspired by this ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

alpine iron
#

I didn't, LOL.

#

It was totally a coincidence. :3

torpid hearth
alpine iron
torpid hearth
#

Y'know, since it's my mini-boss so... Here's the name of the each Super Turrets:

Super Turret #1: (New One)
Unstable Blue Plasma Ball (or U.B.P.B) [Or Psychosquid like to call it "Disco Ball"]

Super Turret #2
Rebound Pink Bullet [Somehow got replaced by Blue Plasma Bullet? Maybe.]

Super Turret #3
Rocket Barrage [It's already make sense why]

Super Turret #4
Homing Pink Machine Gun (or H.P.M.G)

alpine iron
#

What's going on?

deft cosmos
#

I just wanna say that

#

aka Road rage

#

aka level 4x

alpine iron
#

Not until the entire entity is finished. ;3

deft cosmos
#

yeah

#

for level 16 and level 17 need to wait for casinopolis

#

this is why I'll stop when level 15 is finished

deft cosmos
#

u guys still had this prototype?