#Platypus Casinopolis

1 messages · Page 5 of 1

alpine iron
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I remember back when you attempted recreating the mine explosion behaviour.

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I see.
I wonder what are the good sources for these throughout the web?

fading python
#

mostly just random searches, you can even try asking an ia
But, it will give you gibberish most of the time fish

alpine iron
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I can't even trust AI to begin with. :p

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But good to know anyhow.

fading python
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i do recomend when is with logic, to do it by hand

and for math formulas you can search them

alpine iron
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IG it's pretty fun to mess around with math logic hands on.

fading python
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yeah

thorny lintel
#

Not changed anything. What's happening?

fading python
fading python
deft cosmos
#

Unused Nitro

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it spawn undodageable bullet

deft cosmos
#

better?

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better

torpid hearth
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Make this Feature, NOW

torpid hearth
fading python
frigid grotto
fading python
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I guess so

alpine iron
#

It's gonna be hard countered by tail gun, but things become tricky on Nasty mode. :P

fading python
alpine iron
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||They are found in score attack.||

fading python
deft cosmos
alpine iron
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It is tied to difficulty.

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Plover - Easy and Regular
Platypus - Hard
Wyvern - Expert and Nasty

deft cosmos
deft cosmos
deft cosmos
#

remam one is undodgeable!

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just to remind players that Nitro bomb = Crashbanditcoot Nitros

frigid grotto
fading python
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Gonna make a mini patch, fixing some boss 2 bug
And nerfing a bit
The boss uns and the endless 3 level

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Well i would, if there was power in the house fish_dinner

fading python
tribal charm
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👀

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Ayo

frigid grotto
fading python
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mini patch live

fading python
#

fish_dinner been thinking again
level 1 trought 3 are basically done
beside any enemy layout improvement

tho i do like to add breakable props to level 2, like vases and stuff (like the building entities)
overral nothing else to worry in the previous levels

level 4 is kinda of a more shift onto a focused storyline
it kinda has an objective as soon as you start the level

and of course level 5 continues what level 4 starts

why is starting to finalize a proyect, so hard

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overall, we are in the endgame now fish

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decided to add an estimation on how much is done

take is a
level 4 is a 10%
level 5 is a 10%

and the last 10% are fixes and boss 5

alpine iron
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Luckily, I'll just have to wait 5 more weeks before a two-month long academic break.

fading python
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🎉

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i stimate the mod can be called finished around june, but maybe is an overshoot

but the last time i thought this update would be done by mid january fish_dinner

alpine iron
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Blame the feature creep, LOL.

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But anyway, all these newly planned features make Casinopolis such an extravagant mod. :3

fading python
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in around march, it will be like 6 months of this mod being worked

alpine iron
#

Now, given the current state of the development, IMO, I think it would be the best course of action for you mainly lock in on the development of levels 4 and 5. I will more than likely do some polishes to existing content.

fading python
alpine iron
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DW, take a fair bit of relaxation prior to the development of the fourth level. ;3

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Meanwhile, I think I'm addicted to modding lately. :p

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But I have to shift my focus on IRL stuff, but my addiction gets in my way, LOL.

fading python
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haha, understandable, of course you should take a break, if it starts directly affecting your performance irl task

alpine iron
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Specially if adult responsibilities are involved.

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Though we're both college students in the current time.

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But still...

alpine iron
fading python
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yup

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modding is not going anywhere fish

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they are inspired from an enemy from another game

sharp verge
alpine iron
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I predict this could be Orandza's favorite Casinopolan enemy. :3

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Why, y'all may ask?
Because he already loves Bommerangs as an enemy, in the base game OFC.

alpine iron
fading python
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i don't think i have heard of any people saying if an enemy is the most annoying or the best one

well there were complain over the small nautilus
(funnily now is worse than it was before)

alpine iron
fading python
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casinopolis has 2 for now
the mosquito and the fly

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not really sure what other role can be cover by small 1 hit enemies

alpine iron
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Like, do they use SpawnSimpleBullet or smth?

fading python
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yeah fish

alpine iron
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That means, no outmaneuvering to stop them from shooting then. :p

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As with gunships and purple ticks.

alpine iron
fading python
#

also the initial idea is that they would be freeze to the player position

however due how the game works, (speed vectors)
they need to travel a distance before continuing the circle
they would be clumped together into a single point

so i added like 32809 extra random vars to them to avoid it

alpine iron
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That's a shitton of vars.

fading python
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so each one is unique in a way, also they don't have hurt collision

fading python
alpine iron
fading python
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yeah

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so we have
flies and the cars
cars are just more ambiental than anything honestly

shrimp

then just stuff that rains

and the lightning stuff

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the level has like a lot of lightning, i may add the purple batoid to appear

alpine iron
fading python
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there are a lot of similarities with casinopolis and zhark

but all of them are coincidences fish_dinner

alpine iron
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OFC, the explosion part is already easy, but the other aspects like layers, they're kinda a different story.

fading python
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theoretically, you can do lasers really easily by just making the turret shoot children

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instead of just spawning the entity

alpine iron
alpine iron
fading python
#

talking about old scrapped enemies

i still have my list of them, let me find them

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compatibleUnused, custom, scrapped

  • homing tick
  • construction ship
  • demolition ship
  • puffer starfish
  • pourcupine starfish
  • hyper gunship
  • golden un
  • rainbow star
  • homing super gunship
  • superbolt tick
  • plasma tick
  • bouncy flip plane
  • white SMALL chip, ONLY THE SMALL ONE
  • carnizer
  • 4th gunship
  • golden gungatling
  • boomerang star
  • sewer germ
  • small clam
  • trailing mosquito
  • big mosquito
  • nautilus miniboss
  • advanced gungatling
  • bouncy waterhopper
alpine iron
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What does advanced gatlingship do?

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:0

alpine iron
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I remember someone else wanted to recreate that, IIRC.

fading python
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yeah

alpine iron
fading python
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that person also was waiting for lua replicas to be made before doing their proyect

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fish i guess is a good time to remind that person

alpine iron
fading python
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green un and flip planes too

with no damage shards still

alpine iron
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Missile ships too, but like the two you mentioned, damage shards are not yet fully implemented.

deft cosmos
#

compatibleUnused, custom, scrapped that were in remam

  • homing tick ✅️
  • construction ship ❌️
  • demolition ship ❌️
  • puffer starfish ❌️
  • pourcupine starfish ❌️
  • hyper gunship ✅️
  • golden un❌️
  • rainbow star✅️
  • homing super gunship✅️
  • superbolt tick✅️
  • plasma tick✅️
  • bouncy flip plane❌️
  • white SMALL chip, ONLY THE SMALL ONE❌️
  • carnizer❌️
  • 4th gunship❌️
  • golden gungatling❌️
  • boomerang star❌️
  • sewer germ❌️
  • small clam✅️? (Level 14)
  • trailing mosquito ❌️
  • big mosquito ✅️ (Level 14)
  • nautilus miniboss ✅️
  • advanced gungatling❌️
  • bouncy waterhopper❌️
fading python
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actually you have both
homing tick and homing super gunship

deft cosmos
#

Wait... what

fading python
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yeah the purple tick that shoots homing bullets and the triple trashcan homing gunship

deft cosmos
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Oh right that one that looks like a flipplane

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With lasersquidgun in the middle

fading python
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yeah

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i can describe a bit what each scrapped enemy did
construction ship and demolition ship: basically old versions of the gas pipes lol
puffer starfish andpourcupine starfish: that eye from platypus 2
hyper gunship: was like an step above the 3 shooting gunship
golden un: just a regular un, but dropped coins
bouncy flip plane: also just a regular flip plane but with bouncy turrets
carnizer: crab tank, it shooted with it claw turrets
4th gunship: a middle section of the sky serpent that shooter big laser walls at you

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golden gungatling: shooted, mosquito bites
boomerang star: shooted boomerangs
trailing mosquito: it leaved red gas on it path
bouncy waterhopper: it inverts gravity midway trought the jump

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most of them were a bit rendundant

torpid hearth
# alpine iron

"officially had TWO banger tracks in its lifetime"

MY MUSIC GOT LIKED BY MY FAVORITE CREATOR 🥹🙏

alpine iron
# alpine iron

This is actually for the third level of the base game. :p

#

Anyway, sorry for the discrepancy. 😅

deft cosmos
fading python
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i was thinking

both area 3-4 of level 4 and 5, are lightning focused
however boss 4 does not use lightningt

i was thinking, moving all the lightning enemies into level 5
and move 1 enemy to level 4

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the trash cuttlefish still appears in level 4, just as an regular enemy, nothing of a theme

however i'm moving smokers into level 4 due the boss using that

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also it fits, since level 5 is a counterpart of level 4 fish

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tho....... level 4 is now missing a miniboss

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i guess is time to bring the locust back

fading python
deft cosmos
alpine iron
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Haha, we pretty much let donny make a lightning version of homing squid first. :p
#1425858759036633250 message

fading python
alpine iron
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Now the size of Pink Squid. :3

fading python
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it is kinda of a recreation of the squid behaviour, but their movement are super weird so idk

alpine iron
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IDEK if it is worth asking the devs for a sample Lua Squid, when we are probably close to seeing a modding update pretty soon.

fading python
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oh also i organized entities json

alpine iron
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Nice

fading python
# fading python dev

so the idea is
on red phase it has the regular attack
every so often, it turns into blue phase

hitting them in blue phase make them gain health
also changes the bullet they shoot into a homing bouncy bullet of trash

then back to red phase

alpine iron
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Okay, so no need for minor enemy support for this fella then.

fading python
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i mean is basically a full mini boss now

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was thinking adding a miniboss (nasty mode only) for any contributor for the mod

alpine iron
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I wonder what would the miniboss about @/hannah_the_furry

fading python
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fish i'm not even sure myself

alpine iron
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No worries.

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I think Nasty mode content will be one of the late-game additions of the mod's development.

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In the mean time, maybe Hannah could pitch her idea of a miniboss that represents her.

fading python
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tecnically she has the twins , but yeah

alpine iron
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I wonder how?

fading python
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this

alpine iron
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So her miniboss will likely be a Terraria-inspired one then, but moreso than the existing enemies that already bear resemblance to Terraria.

deft cosmos
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I play terraria but I think we can't replicate MOON LORD!!

fading python
alpine iron
fading python
alpine iron
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I see.

fading python
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also i see the platypus 2 reclayed went into popularity again, since it went from 24 to 28 reactions

alpine iron
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I mean, what to expect? 😏

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It is by far the most anticipated project among the playerbase.

fading python
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yup

deft cosmos
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Well

fading python
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i don't think anything is beating 2 reclayed fish

deft cosmos
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Some of other mods already replicate it

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Like mine

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Eyes

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Podship

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Lasership

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Bombsquid

alpine iron
fading python
alpine iron
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IG we could make it so smth like fish fighters show up as the squid turns blue.

fading python
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not sure if that is possible, unless well the squid spawns them itself

alpine iron
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That is where the level data comes into play.

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It would be reminiscent of how fish fighters support the red spinner in base game level 4.

fading python
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yeah but the game doesn't know if the squid is blue fish

alpine iron
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I think I have an idea for this workaround.
-# Though I'll have to wait for the squid rework to be feature-complete.

fading python
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well we can always work on some like weird children stuff but whatever

alpine iron
fading python
alpine iron
fading python
fading python
alpine iron
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SpawnEntityWorld it is.
-# For sure :3

fading python
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yeah

alpine iron
fading python
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not sure how accurate it is

alpine iron
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I wonder what is the math behind it?

fading python
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i like my simple ifs taking only 1 line

alpine iron
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I might as well follow suit with all the Lua files I currently have, at least the simple ones.

alpine iron
fading python
#

is just a simple point

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you can kinda piece together how it works due the arguments it uses

alpine iron
fading python
#

withouth that , it just kinda goes off screen fish

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also the cuttlefish already uses this code, but only for the x axis

alpine iron
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Oh, that's nice to know.

alpine iron
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I think I have an idea for a Nasty miniboss that represents MAKYUNI, the would-be composer for Level X5 OST.

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It'll be a giant starfish.
Why?

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Because MAKYUNI created the starfish for the base game. :3

fading python
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so rainbow star 2 fish

alpine iron
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LOL, pretty much so.

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Could be a sneaky way of re-implementing the rainbow star, albeit with the necessary adjustments.

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Anyway, we'll see what @sharp verge has to say. :3

fading python
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i guess that covers 1,2 and 5 for contributor easter eggs fish

alpine iron
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Hmm, I'd imagine we'll prolly amass some translators of different languages during the final phase of development.

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Of course, that will allow them to contribute directly.

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Even when there really aren't that much texts to localise.

fading python
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area names and ending

And the intro text

alpine iron
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Ye

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But still, wouldn't hurt to have some volunteers for the translations, to which they will definitely be credited.

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Oh, speaking of language, based on the clues found throughout the mod files, it seems you have some degree of familiarity with Spanish.

fading python
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i wonder what clues fish

alpine iron
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Nueva Carpeta

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Spanish for New Folder. :3

fading python
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where did i leaved that fish_dinner

alpine iron
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I think some of them are there in earlier builds.

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But I don't remember these days.

fading python
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oh right

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honestly not sure if pipeware name can be translated correctly fish

alpine iron
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Real

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I think human translators may have better flexibility in translating stuff.

fading python
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casinopolis itself is hard too, since that's the name of a place

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been trying a way to get a way to change the turret of it mid game, but haven't got it work

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i guess i gotta make the turret an inside function

sharp verge
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ofc as long as it's fitting

fading python
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i had like a batoid ship in mind, but a star fits too

sharp verge
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honestly a Batoid boss would be nice aswell

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I mean, the one on Reclayed is cool, but I feel that it could have more potential

fading python
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psp mineslayer got splited between the mineslayer and purple batoid fish

so i guess i gotta combine a star, a purple batoid and a goldfish for the easteregg

sharp verge
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hype :3

fading python
fading python
#

only thing left is the
custom sprites for the bottom
and the custom bullet
and the on hit function

sharp verge
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that's some real bullsh-witch

fading python
alpine iron
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Surely there has to be some sort of max health cap, so I am thinking something along the lines of...

local maxHitPoints = self.data.maxHitPoints

if self.hitPoints > maxHitPoints then self.hitPoints = maxHitPoints end
fading python
#

yes

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honestly i was about to implement that lol

alpine iron
#

Either way, love how the squid's broken panels magically reappear.

alpine iron
fading python
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i had it to 50 in the video but reduced it to 10

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also the entity has 1.6k hp

alpine iron
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I can sort of see a problem regarding a constant value for that.

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A player collision damage deals a stupendous amount of damage per hit.

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Which is enough to one-shot a gunship.

fading python
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that is where OnHitByPlayer() comes into play

alpine iron
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Nice

fading python
#

tho not sure what comes first, the damage or the function

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either way i can make it so when is in blue phase it disables it hurtbox for the player

alpine iron
alpine iron
fading python
#

autofire fish

alpine iron
fading python
#

what about tank fish_dinner

alpine iron
#

What is the damage multiplier of that BTW?

fading python
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1.4

alpine iron
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Then this wouldn't improve autofire's damage per hit that much.

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Or anything with low but rapid damage.

fading python
#

well is like an hyper specific scenario, i think is just better let them have this one fish
-# if it bypass the regeneration of course

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but even so it would make it killing it twice as hard

alpine iron
#

I see.

fading python
#

anyway the trashballs are huge for a bullet
like around the giant bullet size

alpine iron
#

Reminds me of Dr. Zomboss's ice ball attack in PvZ DS Air Raid minigame.

fading python
#

anyways, the original psychosquid doesn't do much i think

alpine iron
#

The ongoing rework is def a huge step up from the current iteration.

fading python
#

well yeah

#

my idea for the original one i made, was to make it appear several times trought the stage, but you made it like have it own track and stuff, so i made it a miniboss fish_dinner

alpine iron
#

I mean, it wouldn't be complete without the iconic soundtrack, YK? :3

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Plus, some people requested for it.

fading python
#

i had some nasty only regular enemies in mind but

it would be a bit saturated with the, next level enemies that appear in nasty

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next level as in that appear literally in the next level fish

alpine iron
#

Or essentially, the next enemies that will come one level earlier thanks to Nasty.

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So in hindsight, I think it's smart to have Nasty original enemies to be designed as minibosses.

fading python
#

honestly i'm only continuing nasty if we figure a way to make proper bullet collisions

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since well, a lot of enemies have custom death bullets 👀

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well atleast chips and mosquitoes

frigid grotto
#

Yo @fading python, check out what I made, UNS FAMILY w/ Gate Uns

deft cosmos
#

Real

fading python
#

cool

fading python
#

the battle itself is done, is just sprites to be added and change

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also i improved the bouncy bullets a bit

alpine iron
#

Ye, the huge bullets could despawn at further coords.

fading python
#

currently is the ammount of bounces that let it despawn

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but it should be as easy as stop the bouncing after the ammount is surpassed

then let it despawn by going too far

alpine iron
#

Yep, defo easy. anthony_kiwi

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Also, I wonder if the trash ball will appear as is once shot from the barrel.

fading python
#

fish not like the game is unfamiliar with giant bullets coming from a very small barrel

alpine iron
fading python
#

i'm kinda feeling lazy with this one

alpine iron
fading python
# alpine iron

fish_dinner i bite myself more than often

but it should be really easy,

alpine iron
alpine iron
#

And what the heck is ICMM?

fading python
#

mini missile

alpine iron
#

Intercontinental mini missile, lol

fading python
#

also i guess i can change the unnamed plat 2 enemy entry now fish

alpine iron
#

Who knew a planned Platypus 2 enemy in the Level X4 content update checklist was an ICBM all along. :3

fading python
#

i guess is time to use new functions

alpine iron
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Layer changes perhaps?

fading python
#

yes

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specifically
BaseEntity.ChangeLayers(targetLayer)

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it works, well that was easy fish

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however
it collision is still in layer 1

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also i need to check in what layer are ibmc spawn

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stuff doesn't really get that small in the distance

alpine iron
#

Have you done a side by side comparison with differently layered test entities?

fading python
#

🤔

#

i think that's enough progress for 1 day

alpine iron
#

So far, you worked on with the Psquid rework and ballistic missile behavior.

#

Splendid anyhow.

fading python
#

kinda just wanna have a quick base of code before i start doing the sprites

alpine iron
#

Which base?

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Oh, I get it, all of the above's code works.

fading python
alpine iron
#

LMFAO, I have this habit of asking questions I ultimately answer for myself after some realization.

fading python
#

i'm also posting the prototype to the plat 2 reclayed thread, just to show is possible

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also because i think the icbm is an liked enemy

alpine iron
#

I too loved ICBMs.

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And Heavy Weapon also has these.

scarlet bone
fading python
#

so around layer 4 or 5, probably 5

scarlet bone
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yep

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i think somehow platypus 2 had semilayers like those big clouds on og platypus level 4

fading python
#

entities might have priority in it own layer so basically they appear in like if they are in it own layer

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also found some very old cyan un redesign in the krita file

alpine iron
fading python
#

i think so

fading python
#

i was thinking, maybe is better to separate the icbm into 3 entities

#

the
spawn base
the upward rocket
and the downward rocket

deft cosmos
fading python
# fading python the spawn base the upward rocket and the downward rocket

as for why

the base and rocket are separated, is mostly due to spawning, you spawn the base, which spawns the missile, and can be multiple
and it won't despawn after the rocket

the upward and downward are separated due more easier spawning, as it can be set more quick spawning
and not have to move the missile to it place for the downward movement

fading python
#

working on the icbm makes me so lazy, because it like a lot of miniparts, and gotta figure how to link every mini part with eachother

is like building a boat in a bottle

fading python
fading python
#

i'm no longer sure if icmm are needed now

fading python
#

somehow green un became my placeholder sprite

narrow summit
#

kamakize uns

fading python
tribal charm
#

The green un but it's purpose is to be designed to launch at you not carry items at all.

alpine iron
#

I mean, it's a placeholder. :p

frigid grotto
alpine iron
#

That's because the sprite doesn't scale FSR.

frigid grotto
#

What's FSR?

alpine iron
#

-# for some reason

frigid grotto
#

.FSR 😐

fading python
alpine iron
#

That'll suffice.

alpine iron
#

allowReduceSize in animations.json doesn't seem to be used by the scenery tiles apparently. It is only used by fonts and player ship sprites.

fading python
#

🤔

fading python
#

time to bring those arrays again

fading python
frigid grotto
#

@fading python, What name is Boss Starfish?

fading python
#

ex boss

also i dunno, i always call it the rainbow star, but there not a set name

fading python
#

fish not located at the casino

frigid grotto
fading python
#

fool's manor, is kinda like an touristic place

frigid grotto
#

Fool's Starfish, How about that?

fading python
#

fish_dinner i guess that works

frigid grotto
#

Or Manor Starfish

frigid grotto
fading python
#

well is indeed a security unit, so that works

frigid grotto
#

I accidentally called it Star Lord because of it's Enormous size and considered as boss

#

I dunno why Gate Uns was the first X Boss in the Casinopolis

Cuz it's big and dangerous right?

fading python
#

the reason comes from before the mod was called casinopolis fish

frigid grotto
fading python
#

level 1 was made before the casinopolis name

frigid grotto
#

Wow 👍👏👏👏👏👏

#

Anyways, does Cyan Uns have 3 cannons?

fading python
#

in expert mode

in regular game has only 1

frigid grotto
fathom flare
#

Gate Un is a good name for the first boss.

fading python
fading python
#

i mostly refer to boss 2 and 3 as greed's organ and hellsquito

frigid grotto
#

@fading python, Can Mink also Carrying Pods

fading python
#

yes

frigid grotto
fading python
# fading python

also forgot to explain how the array work

spawn range needs 4 numbers
minX maxX, minY maxY
this then are put into a random number to spawn them
like from -250 to 200 in y and always 900 in x in the example

speed need 2 numbers, mx and my, very self explanatory
and missiles just spawns that ammount of missiles on an array

#

if you put something like 900 900, 200 200, then all missiles will launch in the same place

#

if you do something like
-100 800, 200 200,
1 -3

then you would have a rain of missiles
coming almost vertically down

alpine iron
#

Ho boy, I wonder if you'll have to make multidirectional missile sprite sheet.

#

Due to all these level command args.

fading python
#

yeah

#

that is why i will make the icbm sprite, as a blender model

so no weird lighting fish_dinner

alpine iron
#

Good call.

fading python
#

arrays command args are fun to implement

#

also funnily the speed arg has to go trought

the launcher
then to the background missile
And finally to the downward missile,

3 entities to pass down 1 args

#

funny

missiles arg is used by the launcher only
spawnRange is used by the background missile only
speed arg is only used by the downward missile

alpine iron
#

Unless you plan to use very few speed arg variations, how many missile sprite directions will you render?

fading python
#

i dunno, 16?
so we have 8 main directions and 8 extras just in case

alpine iron
#

All downwards I reckon?

fading python
#

ALL directions clay_smile

totally horizontal and upward is possible

alpine iron
#

LOL, imagine setting the spawn range to below, and then give the missiles upward direction, provided that they don't touch grass.

#

XD

#

I bet someone like donny would do this.

fading python
#

fish yeah, also since the setup is 3 entities

you could spawn the missiles with no background animation

alpine iron
#

The missiles are indeed independent.

fading python
#

i think i saw a missile in plat 2 spawn with no animation

or maybe i have bad sight

alpine iron
#

Actually, what gameplay videos of Platypus II do you watch as references?

fading python
#

i think there only 1 that can work as full reference, the one pinned in the thread

alpine iron
#

Ah yes, the one I asked GREENCAT to pin, because it would be super helpful for the project. :3

alpine iron
fading python
#

kinda ish

is missing any animation code due, welp no having an sprite done fish

and i need an extra check for upward rockets, and for despawning them

#

and in plat 2 some missiles tend to launch randomly? but here is all uniform and consistent

#

tho i like more the chain of missiles launching

alpine iron
#

Giving them enormous spawn range will give them the randomized effect.

fading python
#

most of these code should be available in a mini patch anyways

just a minor patch adding the new psychosquid + 1 extra detail for the 3 levels

alpine iron
#

Ayoo, an upcoming mini patch?

#

Speaking of Psychosquid, are the GFX complete?

#

IK the checklist still says it is in progress.

fading python
alpine iron
#

-# Happens to the best of us.

fading python
alpine iron
#

So you managed to extract some more SFX.

fading python
#

i just went

free sound effects of x
search

alpine iron
#

Ah, I see.

fading python
#

anyways the gate un thing on area 4 was like a 2.5 thing then removed in like 2.9?

was it even in 2.5?, i think i might have removed it before 2.5 release

alpine iron
#

Well, IG it doesn't matter. fish

fading python
#

it was just a copy of the sky serpent background thing

alpine iron
#

At least the Cyan Un had always had a background animation from the start, IIRC.

fading python
#

yeah

#

platypus jumpscare

alpine iron
#

Behind the scenes of Psychosquid. :3

alpine iron
#

Offtopic:
I do wonder what are your specifics on upscaling the sprites.

fading python
#

i don't like scaling them too much, it gets kinda blurry

#

i preffer if i have to scale them to a maximun of like 30 - 40%

alpine iron
#

IG the Cyan Big Un you made is probably below the maximum upscale threshold before its quality becomes shitty.

fading python
#

fish cyan un is a 50% scaled purple un

#

but like is a legacy enemy, kinda too attached to change it

alpine iron
#

Fair

#

Also, it's already an iconic enemy among fans, alongside Gate Un.

#

No wonder AdamComet loves these bigger uns.

fading python
#

i think i got a bit better at blender

#

also i just noticed, is a spatula, not a bug thing

alpine iron
#

Always has been, LMAO.

scarlet bone
#

I was thinking about that fly swatters 🥀

alpine iron
#

Oopsie daisies IG.

#

MB

fading python
#

i think is the bad res making it look like an spatula

#

alright

#

also the weapons are kinda lower so it doesn't clip with itself and the gun

fading python
alpine iron
#

Love how the bottom would also switch.

fading python
alpine iron
# fading python

I wonder if the head would be tweaked to match the lighting of the bottom.

fading python
#

fish_dinner i'm lazy

alpine iron
#

I feel you F27Patpat

fading python
#

only the big trashball left

#

also been thinking, renaming all the x.5 to x.1 and x.9, x.10 to x.2 and x.3

#

i think it would be more clear onto what they are

alpine iron
#

Sounds a lot more sensical. claythumbsUp

fading python
#

we are in d3.1.1 now

#

so that means that any big level enemy layout rework + some addition can go easily into 3.2 or 3.3

alpine iron
#

i.e., more levels reworks can be done more frequently between level additions.

fading python
#

yup

alpine iron
#

Also, no more versioning discrepancies. anthony_kiwi

fading python
#

fun fact, originally
the new ships + endless levels were suposed to be it own update

fading python
alpine iron
#

Those fins look funny.

fading python
#

also the ball sprite end up way bigger than i expected, i guess good for nasty

alpine iron
#

I can't wait to playtest these NGL.

fading python
#

there still more to finish
like some sound effects and code stuff

alpine iron
#

IG this could come in handy.

#

It has all the high quality Insaniquarium SFX, alongside other PopCap games.

fading python
#

great

fading python
#

kinda boring phase where there nothing new to concept

every enemy is has a concept, every boss has a concept, every area has a concept

is just now a grind to get them all done

alpine iron
#

I feel you regarding the execution phase of the concepts.

fading python
#

-# i kinda have some concepts for a new mod project, however we need more modding tools first, and this project to be done of course

#

-# i think casinopolis is like the only regular project i wanna have, the rest are kinda just experimental

#

anyways, mosquitoes have such a funny forced perspective

fathom flare
#

I liked the Fat Platypus ship (Cassowary).

frigid grotto
alpine iron
#

The player would die in one hit from any mosquito regardless.

fading python
sharp verge
#

Nice!

frigid grotto
fading python
alpine iron
# fading python <@1329794839721803837> ||https://youtu.be/4s8m_3hqKlw||

Reminds me of one of the Touhou boss fights:
https://m.youtube.com/watch?v=iXuXK2VSTbk
Timestamp at 17:10

𝘛𝘩𝘦 𝘛𝘳𝘶𝘮𝘱 𝘊𝘢𝘳𝘥 𝘪𝘴 𝘈𝘭𝘸𝘢𝘺𝘴 𝘢 𝘉𝘢𝘥 𝘔𝘰𝘷𝘦 ~ 𝘌𝘷𝘦𝘭 𝘛𝘳𝘪𝘯𝘪𝘵𝘺

With the Extra Stage here it’s all about memorization. Similar to what’s happened in the later stages of the game (especially Stage 5) the enemies come in very distinct squad...

▶ Play video
#

||Particularly how the "moon" projectile homes toward the player.||

fading python
#

to the, pile of unintentional references

#

even only 3 appear too

#

i like how the adding bullets gimmicks complement the phase changing, since it means that it starts slow when all the trash balls are present
and is at it max when there aren't that many in screen

alpine iron
#

Anyway, I love it. BoomSpin

fading python
#

🥳

#

i wonder what kind of upgrade will donny give it once it hits remam fish

alpine iron
#

I wonder too.

fading python
#

anyways, if i had a coin for everytime i had to develop the bouncy bullets before we were in level x5 i do have 2 coins, which is weird that hapend twice

alpine iron
alpine iron
#

Oh, I forgot to ask something.

#

What inspired you to give the boss a giant homing bouncing lump of trash attack? :3

#

I'm intrigued by the choice of bullet.

fading python
#

i randomly had the idea and then added it

was mostly looking for an slow attack that done while the blue phase is on

alpine iron
#

Interesting.

#

Funny that the squid decides to dispose of the player with literal trash. XD

fading python
alpine iron
#

Well I like it regardless. anthony_kiwi

fading python
#

the homing was added because withouth it it would just bounce back and forth in a straight line

alpine iron
#

I'd imagine a small formation of orange saucers could come in whenever the squid is blue.

fading python
#

for reference the red phase is 700 ticks while the blue one last for 450

alpine iron
#

IG I could implement the formation loop the Neon way. :3

#

Just like the Spaz & Spisma fight.

fading python
#

oh yeah

#

also i guess this starts a new category of enemies
easter egg minibosses, or super minibosses

alpine iron
#

They'd prolly be stronger than regular minibosses, but obv not as much as the main bosses.

fading python
#

miniboss 4 and 5 are closer in level to those then

#

||bootleg boss x3 and superbolt tick 2||

alpine iron
#

I do love me some ticks that spew out master spark.

fading python
#

well not really a tick anymore fish

alpine iron
#

Fair

fading python
alpine iron
#

LMAO, IG I'm a psychic. KingTick

fading python
#

funny, level 4 is easier to make than 3 code wise

however level 5 needs some tricks

alpine iron
#

Ye, I noticed.

deft cosmos
alpine iron
#

-# Sorry for the re-upload. Forgot to mark all of them as spoilers, LOL.
||Anyway, I made some visual adjustments to the Psychosquid's head sprites.||

#

||The ones below are from the secret gameplay footage.||

#

||WDYT of my adjustments to the blue version in particular over the one seen in the video?||

fading python
#

Cool

#

also can i have the sprites? fish

alpine iron
#

One moment.

#

Will upload them in a zip folder for quality preservation.

fading python
#

so is done, beside some minor polish, what is left is just the extra detail of each level

alpine iron
#

And then d3.1.2 will be out. anthony_kiwi

deft cosmos
#

so uhh... when u uhh... workin on uhh... level 4

fading python
#

it is currently being work on, mostly it enemies

#

after that is just polish, then making the tile set and boss

#

then enemy layout and endless level

torpid hearth
#

I'm currently making the music on Level X4... I'm just busy all day.

#

@fading python Hey uh, do you ever think to add a unique bossfight music though?

fading python
#

🤔

#

making boss music is hard

torpid hearth
fading python
torpid hearth
fading python
#

alright

#

that still doesn't anwser what the miniboss should be fish

torpid hearth
fading python
#

miniboss as in the easter egg miniboss, like the psychosquid

#

like entity

torpid hearth
torpid hearth
fading python
#

awesome.

alpine iron
#

I assume the box below the vase is unbreakable.

#

Which would be similar to the base platform of tanks and buildings.

fading python
#

the screenshot if because blender crashed fish_dinner

#

screw modifier is fun to play with

fading python
sharp verge
#

screw that

#

/j

alpine iron
#

So much for that pun.

alpine iron
#

LMFAO

sharp verge
#

exactly

alpine iron
#

Imagine replacing the word screw with fu-

#

-# Alright, I'm getting too far, LOL.

sharp verge
#

fu- that

#

/j

sharp verge
alpine iron
#

Very punny

alpine iron
fading python
#

fun fact: you can actually get the current layer scroll speed in lua

#

i discovered it before, and i'm using it for icbm s, but probably will put it too for pipes

alpine iron
#

Defo useful for PSP cave terrain too. anthony_kiwi

alpine iron
#

And what's the syntax? <:3

fading python
#

mx = -Globals.ScrollingSpeed(5)

the 5 is the layer number

#

and is - so the thing scrolls like you want

alpine iron
#

Funny the the this is the only Globals function we have. The rest are fields.

alpine iron
#

Do they have colliders that pass onto the base entity?

#

Just like a vanilla squid's bottom sprite?

sharp verge
#

if possible, I'd suggest adding some "intro frames" for the big ball of junk tho

#

since it appears out of nowhere

#

also I'm a bit mixed about the white outlines, but if it's for better readability, then ig it's fine

alpine iron
#

I think I can do the further adjustments once I have access to the code via the upcoming mini patch.

sharp verge
#

and the music should drop in when the squid appears

#

other than that it's amazing. Love it!

alpine iron
sharp verge
alpine iron
#

Ye

#

I think I adjusted the blue head again just now. :p

sharp verge
fading python
sharp verge
#

I think what looks weird on the base is the lighting

#

shadows, to be more precise

sharp verge
#

which is weird because I think the tentacles look perfect, but the colored base looks a bit unshaded, imo

alpine iron
#

Just some sprite testing.

alpine iron
#

While in its blue phase.

#

Glad that it doesn't idle around while "healing".

fading python
alpine iron
#

May I get the code via a private DM?

#

The graphics too. <:3

fading python
alpine iron
#

The trashball in particular.

#

TY clay_heart

fading python
#

also i sended you the code, in the middle of some changes fish

alpine iron
#

I wonder what are the sound effects used. 😏

fading python
#

i had few ideas for 3.1.3

mostly some reprites
and maybe the gatling ship rework + resprite

#

i actually had a cuttlefish rework in mind too

i think is one of the more lacking enemies

#

tho both reworks aren't really that big, they are more for flair

frigid grotto
fading python
#

i guess they could be ancient

#

vases were mostly added with endless levels in mind funny

#

also to differentiate it more with casinopolis

#

talking about casinopolis

: you can gamble in casinopolis
-# or well that's the idea

frigid grotto
#

Bosses

fading python
#

cool

#

fun detail, it sides are pentagons

#

i don't think there any way to notice that in game fish

alpine iron
#

Totally geometric.

frigid grotto
#

How do they Fire?

fading python
#

theoretical hole i didn't made

#

if there was a hole that i totallly didn't made, it would be like a coin slot

#

sometimes you don't need to make those detail if nobody sees it

-# says the person that made a totally not noticable detail with the pentagons fish

frigid grotto
fading python
#

fish_dinner that is alot of 1 in a infinite with the ammount of chips it spawns

frigid grotto
fading python
#

yeah

fading python
frigid grotto
#

A nether Mosquito?

fading python
#

boss 3, yeah

frigid grotto
fading python
#

there currently 3 bosses
gate uns, greeds organ and hellsquito

rainbow star and nautilus printer are scrapped bosses

fading python
#

this guy

frigid grotto
frigid grotto
fading python
#

flat

#

it barely has a model lol

#

this is like the render

frigid grotto
#

With legs

alpine iron
#

Will animate every tick, lasting a total of 36 frames.

sharp verge
frigid grotto
#

THAT'S SOO FUNNY- oh wait...

alpine iron
frigid grotto
fading python
alpine iron
#

IKR

alpine iron
#

And then the actual projectile itself would spawn after the telegraph animation of its parent entity that is the charging trashball entity is finished.

fading python
#

i see

#

like blowing a bubble

fading python
#

that sounds cool

alpine iron
#

:3

fading python
#

both are sticky fish

alpine iron
#

The fact that some random bigass debris stuck on a clay-like trash substance is reminiscent of how stuff gets stuck onto a snowball.

alpine iron
alpine iron
torpid hearth
alpine iron
#

Yes.

#

It actually uses the same theme as when an alien is in the tank in Insaniquarium. :3

#

Hmm, maybe a remix wouldn't hurt.

torpid hearth
#

Okay, I'll make my own too :>

alpine iron
#

Well, in this case, the alien attack theme of Insaniquarium could be remixed.

torpid hearth
#

Holy hell, I'm also got hacked by my discord account...

alpine iron
#

So I playtested the Psychosquid, and I found out that having more than three bouncy balls on screen is a genuine challenge.

#

I achieved this by increasing the bounce count.

torpid hearth
# frigid grotto Wai- HUH?!

For some reason, someone just hacked my account, and I immediately changed my password quickly and used two-step verification on my account; my account was almost lost.

frigid grotto
torpid hearth
frigid grotto
alpine iron
#

Added in some Insaniquarium SFX, albeit somewhat edited.

#

In fact, the bounce sounds use the splash sound in Insaniquarium, but cut.

alpine iron
#

Man I feel proud of myself.
-# Proceeds to blow a huge ball of gunk and unintentionally destroys a certain Mungolan ship.

#

-# Oops

torpid hearth
#

What do you think? @alpine iron

alpine iron
#

It seems it would spin 180 degrees to switch its color.

alpine iron
#

Well see if Tar tary would agree with it.

alpine iron
alpine iron
alpine iron
#

At some point, the squid will start launching up to 6 big balls instead of 3 in a single blue phase.

frigid grotto
alpine iron
#

Now the size of Pink Squid. :3

frigid grotto
alpine iron
#

Still smaller than the giant carrot obv.

frigid grotto
fading python
alpine iron
#

NGL, I think saucer formations aren't forgiving enough.

#

I am thinking a wave of pokers that can be made to stay on-screen for longer is more forgiving, provided that it doesn't move around too much X-axis wise.

fading python
#

Yeah

#

Also i see the outline of the trash is gone

alpine iron
#

Something MAKYUNI pointed out when it had the outline.

#

So I figure what if the balls don't have outlines.

#

This is just TouhouSFX add-on.

torpid hearth
#

@fading python do you like this idea?
#1425858759036633250 message

fading python
#

That requires making a whole new squid body model

torpid hearth
fading python
#

Yeah

#

Also i don't think is possible to adapt it with the damage frames

alpine iron
#

Man, I had so much fun giving the Psychosquid some polishes. KingTick

#

Even when that means having skill issue at playtesting it lately, LOL.

fading python
#

that's a lot of sprites to replace

deft cosmos
#

150k hp and undodgeable bullets by John

alpine iron
fading python
#

you really like yourself fish

alpine iron
#

The current maxhitpoints is 1500.

#

Also, as seen in my sent lua code, the bouncing limit is time based instead of bounce count based.

#

This is to counteract the fact that the more often the ball bounces, the quicker it will despawn.

alpine iron
alpine iron
torpid hearth
# alpine iron ||With pods, Purist is busted AF.||

Despite the major flaw (can't pick up power-ups). The only thing that Purist OP is that it has an insane immunity duration (big advantage stage throughout bullet hell gameplay); with Pods combined (ANOTHER big advantage), you could LITERALLY shred any miniboss and boss without any problem.

alpine iron
#

Haha, true!

#

Depends on the main bosses, which would likely be attributed to the power-up distribution.

#

Normally, bosses are balanced around the fact that players are equipped with high DPS power-ups like rockets or fireball.

fading python
#

mink is a regular game annihilator, but it will suck at bosses

#

also has a weird hitbox

alpine iron
#

Its hitbox is short but very stout.

#

As in it's horizontally stretched.

fading python
#

also i think you forgot about adding the level 1 file?

#

currently exporting the changes

alpine iron
#

Sorry for late reply.

#

I will send you a some lines of code for the boss fight in particular a few minutes from now.

alpine iron
alpine iron
alpine iron
#

But now come to think of it, I think we can agree that having power-ups but hard to get is better than nothing.

#

Any plans to formally present the newly improved Psychosquid?

#

-# OFC, it should clearly be marked as a major spoiler, since it is intended to be a Nasty-exclusive easter egg.

fading python
#

Well they are easter eggs, i think is kinda too soon to show them

Maybe once the nasty update is done

But that is way way later

#

-# also the nasty update is kinda big fish_dinner

alpine iron
#

True

#

Well, donny's gonna spoil a lot of things about the planned Nasty content of Casinopolis anyway, which OFC includes the Psychosquid.

fading python
#

You can't keep it a secret if is in the game, people will know

But i preffer waiting before any propper showcase

alpine iron
#

Specially since I remember him showcasing Hellsquito before you formally did it in a YouTube video, LMAO.

fading python
#

I don't really mind

alpine iron
#

Fair enough. clay_smile

fading python
#

I'm sure the first thing that people will try to see once the mod is done, is the final boss fish

alpine iron
#

I am now wondering how will the final stages of development would look like in anticipation to the release day.

fading python
#

I don't plan on teasing too much of it anyways

Besides enemies of course,

With level 4 and 5 i won't show the level itself
(Gfx, enemy layout and boss)
Till release

alpine iron
#

So you'll fully lock in at making the content without that much QA then.

fading python
#

I can give you a beta build if you wanna try clay_smile

alpine iron
#

IG seeing that I've already been involved with the mod's development as a side developer for quite a while, I think it's no brainer that I'll do the QA.

fading python
#

Also i think i already gave too many hints of who bosses 4 and 5 are fish

alpine iron
#

Specifically, starting at the end of March, once my academic year ends.

fading python
alpine iron
#

Specially when it is something no one has ever done before.

fading python
#

Bosses are a bit different

Since they are like big focus points

But in reality they are not that much novelty

They tend to just be a ton of enemies glued together fish

alpine iron
fading python
alpine iron
#

Any other game IG

fading python
#

What i mean, is that i didn't do developing today fish

alpine iron
#

Fair enough. claythumbsUp

#

Also it is nice that you took at least one day of break in the modding scene.

fading python
#

I kinda do other stuff too fish_dinner

I also draw

alpine iron
#

IK the latter based on your Twitter account. :3

#

BTW, nice art you have on Twitter.

#

Anyway, GN Tar. 👋

deft cosmos
#

So uhh level 4 is a factory?

#

Since we're in a sewer

#

Or we're gonna be on construction side?

alpine iron
#

And yes, expect to encounter ballistic missiles raining from above.

fathom flare
#

Now if we add Hailiopolis, a custom Bejeweled 2 song, that will complete the trio!

#

/j

#

Colossatropolis
Casinopolis
Hailiopolis

#

/j

sharp verge
frigid grotto
#

YO WASSUP MAKUUNNEEEIIII @sharp verge!!!

alpine iron
#

Also in Zhark.

sharp verge
#

Also in Remam.

frigid grotto
#

Check out my Animation I made

sharp verge
#

(Probably)

alpine iron
#

Anyway, once the ballistic missiles are in public domain via the release of d3.1.2 update, you have free reign to toy with missiles. >:3

#

Even if the sprites would be complete or not.

#

What if any custom bullet with unorthodox shapes like regular psycho bullets or shares the same sprite as one of the player shots like gravity-bound food shots use some sort of a faint, misty back layer instead of a white outline glow?

alpine iron
sharp verge
#

Well depends on how they're implemented tbh

#

I think the current junk balls of PsychoSquid look much nicer tho!

alpine iron
#

It was an edit of what Tar has sent me in a DM.

sharp verge
#

But maybe removing the white outline from the small cooking thingies would make them barely visible (yeah, Zhark reference lmao)

alpine iron
#

Same applies to food shot from the squid-like dispenser enemies.

alpine iron
#

A mock up of smth like this.

frigid grotto
alpine iron
#

That is for the back layer for any irregularly shaped bullets like food shots and psycho's thrown kitchenware.

frigid grotto
#

Mmm Trash Ball

#

I mean Garbage Ball for no offense

alpine iron
#

WDYT @sharp verge?

alpine iron
frigid grotto
#

Trash Ball

alpine iron
#

Right

#

Now come to think of it, ever since I confirmed that I now spit out giant trash balls, I think that Pink Squid is absolutely gonna be trashed.

frigid grotto
alpine iron
#

-# Throws a whole bunch of knives at the player.

fading python
#

oughnmghm, 500 subs

i just woke up

alpine iron
fading python
#

i kinda forgot what i had for 500
i think it was showing more concept art

#

There isn't a lot new here anyways

alpine iron
#

A worm made of dice huh?

fading python
#

the page dates to before i started working on the level 2 rework
with some stuff added a bit later

alpine iron
#

The latest rework I presume.

#

Specially seeing that level 2 was reworked multiple times in its lifetime.

fading python
#

yeah

#

you can even see the dollar old design in the top left corner

alpine iron
#

Basically a big UaFoe with a turret that was later deemed jarring. :3

fading python
#

at that point of development it name was orbiter before

#

also i drew the zhark and uafoe ship in a corner as reference, to not make them too similar fish_dinner

#

Also more concept art that was made in other page

#

before the sand dollar and after the orbiter i went with an ammonite shape

#

The logo had some sketches too

alpine iron
#

Ah yes, that cheeky little poker with an exaggerated AF grin.

fading python
#

Another page

#

this one is level 2 sketch and a bit of level 4

alpine iron
#

Seeing that the last two levels won't be teased as much as the rest, I wonder if level 4 and especially level 5 won't be publicly available through demo updates.

fading python
#

fish nah they are still, just no teaser

#

else i'm going into another long development time spiral

alpine iron
#

Fair enough. claythumbsUp

fading python
#

still level 4 and 5 are very related

alpine iron
#

Ah yes, just like in the base game, haha.

#

From Within Colossatropolis to Inside the Machine.

fading python
#

yeah fish

#

i have to control myself into not going too much into detail fish_dinner

alpine iron
#

Fair

#

At least when it comes to posting dev logs in a server thread like this.

alpine iron
fading python
#

feels a bit muddy 🤔

alpine iron
#

We'll prolly need to wait for a bit of consensus with several people out there.

sharp verge
# alpine iron

Looks like it might work
Would be good to see it in-game tho

#

Maybe adding a shadow would be nice too, otherwise the knife's gray blends with the cloud, imo

fading python
#

the screen resolution issue might be the worse thing to exist

#

pair it with that i'm basically on a timer to change the resolution due the dumb high score screen appearing

#

can't believe you have limited time to change your settings

#

also i added the vases but since i made them a loop, now any time i try to fast foward the game just crashes

#

i don't really wanna place vases manually

#

i'm placing them manually

#

sometimes the game just hates me specifically fish_dinner

fading python
alpine iron
#

Red gas will no longer be exclusive to hellsquito thanks to gas pipe 4. :D

fading python
#

funnily this 2 pipe shapes were originally scrapped content

#

level 3 has a lot of scrapped content

#

smokers and bouncing ships were originally planned for level 3

#

also level 3 area 3 was a vertical shaft section, the originally intention is that after going trought the elevator you end in the surface

alpine iron
#

But of course Platypus is a horizontal scroller. :p

fading python
#

fish i actually did some work onto it, but the issue was despawning the thing

alpine iron
#

The elevator effect?

fading python
#

that could be done easily

alpine iron
#

What methods have you initially used before ultimately scrapping the idea?

fading python
#

the thing didn't went far fish

the first thing i tried is, looking at things on how to despawn it remotely
of course i scrapped it after no succeed

#

-# i now know some tricks that make that now atleast

#

tho i don't think we are seeing a vertical level again

maybe level 5 area 3 but gotta see

alpine iron
#

So the elevator scenery would have the environments be static, and then have vertically scrolling background entities.

fading python
#

yeah

alpine iron
#

At least that'a how I imagine in terms of the scenery itself.

#

The enemies, whether vanilla or Lua made, are something else.

#

Also I noticed, it's usually the third area of a level where gimmicks are at their fullest, or at least, they tend to stand out more.

#

In vanilla, L2A3 is mostly dense minefields, L3A3 is mostly a huge fleet of carriers with an element of power fantasy thanks to its weapon distribution, and then L4A3 is pretty much the lightning round.

#

L5A3 is funnily enough, a sequel to L2A3.

#

Also, some achievements are tied to area 3.

fading python
#

i mostly tend to put minibosses in area 3

alpine iron
#

A good way to make area 3 stand out.

#

Tho funny that Level X2 has slot machines on areas 2 and 4.

fading python
#

honestly the slot machine ended up way more underpowered that i thought

alpine iron
#

At least they can come in more numbers however we please.

#

I mean, in vanilla, some minibosses are harder than others.

fading python
#

pink squid appearing in almost every level for no reason

alpine iron
#

King Ticks are just straight up superior to Pink Squids.

#

2 Pink Squids in total appear on Level 4, on areas 2 and 3, but one gets axed on Expert and above.

#

As 2 Yellow Ticks appear on area 2 all at once in place of the Pink Squid.

fading python
#

i still don't like yellow ticks appearing in expert in level 4

however i think they are very underrated enemies

alpine iron
#

They never appear on Hard mode and below.

alpine iron
fading python
#

funnily they are the actual real medium tick instead of the red ones

alpine iron
#

Red Ticks are basically their own thing.

#

They fire floral patterns of bullets that freeze in place, and then disperse in a Touhou fashion.

fading python
#

squids should also have their own spin off enemy fish
let it be like, blue i dunno

alpine iron
#

Imagine a squid that fires trail left right bullets.

fading python
#

gee i wonder where i heard that before clay_smile

alpine iron
#

Haha, I see where you are going with.

#

||BC they already exist in my mod.||

fading python
#

i remember you said you were planning in a major update i wonder what was that about

alpine iron
#

||And they also kinda do in REMAM, albeit edited.||

alpine iron
#

And also continue taming the difficulty spikes.

fading python
#

cool

alpine iron
#

I forgot how level 5 ended up stupendously hard, especially on Nasty.

#

To put that into perspective, I can beat vanilla level 5 with just a few deaths on Nasty nowadays, but in my mod, boy was it truly Nasty.

#

I think the most deaths I had was in the final boss.

fading python
#

clay_spiral i can't even beat regular nasty

alpine iron
#

The fact you use keyboard controls kinda makes up for your gameplay skills you have.

#

I only use mouse controls, which even pros like Orandza prefer to use.

fading python
#

i feel confortable with keyboard

alpine iron
#

Perhaps your mouse movements are too janky?

#

Anyhow, continue being comfortable with your current control scheme. ;3

fading python
#

i wonder if playing with keyboard has affected in how i make stuff

alpine iron
#

I think it kinda is.

fading python
#

anyways if i finish the pipes and the boss un thing, i may get the patch tomorrow

alpine iron
#

To recap, d.3.1.2 will feature the following:

  • A secret enemy rework ;3
  • Gate Un foreshadow animation
  • Breakable vases on Level X2
  • More gas pipe variants on Level X3
  • New SFX for crush bullet fire and organ movement
#

Correct me if I'm wrong.

fading python
#

new sounds for the sand dollar and the organ

alpine iron
#

||Also, the secret enemy I am referring to is none other than the Psychosquid.||

fading python
#

i think 3.1.3 and 3.1.4 will be just reworking the cuttlefish and the gatling ship

while i side develop level 4 of course

alpine iron
#

Tho I wonder if organs have even more SFX than that.

fading python
#

just 1 extra sound to indicate if is it moving backward

alpine iron
#

Nice

fading python
alpine iron
#

Perhaps the red gas pipe could use a bit of X origin offset randomization.

fading python
#

🤔

#

also the red pipe always shoot, no waiting

alpine iron
#

Nice twist.

fading python
#

poor neo collosotropolan, that live with a sewer system like this

#

well nobody stays in neo collosatropolis
the biggest money grab to exist

alpine iron
#

They are better at polluting the environment than the original Colossatropolans ever did. LMFAO

fading python
#

that happens if you invest everything into quick earning fish

alpine iron
fading python
#

they need all that money of course

alpine iron
#

People visit for casino culture, but don't live there.

fading python
alpine iron
#

I can tell from experience even.

fading python
#

well neo collosatropolis is all smoke and mirrors anyways, that things is badly build and rushed

a blow of wind and the entire place is in fire fish

alpine iron
#

Also, it is situated in a desert, just like Las Vegas.

#

A real world parallel to Casinopolis, except that the former isn't as polluted as the latter.

fading python
#

well is more of a delta where is placed

alpine iron
#

I saw that the current description doesn't mention any word "dune".

alpine iron
fading python
#

canyon springs is pretty flooded tbh

#

the desert mission desert is more on the center
while canyon springs is more on the ocean side

-# sadly all the waste is going there too

alpine iron
#

Actually wondering on how would you want the Gate Un foreshadow animation background to look like.

fading python
#

rip off boss 2

alpine iron
#

Just replace sky serpent backgroun with Gate Un?

fading python
#

kinda

alpine iron
#

That's the simplest solution there. :p

fading python
#

it used to exist, but it used the regular background un thing behaviour

#

like i said before, every boss is a counter part, or more like a parallel of an vanilla boss

-# boss x5 being the weird part of couese

fading python
alpine iron
#

I think I unknowingly removed the entity spawn since d.2.3 release. 😅