#Platypus Casinopolis

1 messages · Page 4 of 1

fading python
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boss 4 kinda breaks a lot of patterns i had with the previous bosses

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also interesting to see whose country people watch the videos more

alpine iron
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Similar story to Claymatic Wiki channel, lol.

fading python
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seems that platypus has a pretty strong asia community

alpine iron
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South East Asia to be precise. :3

fading python
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yup

alpine iron
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@amber tartan, I have the answer to the bomb timer cheese you proposed.
laughs in Cyrax KingTick

amber tartan
alpine iron
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The screen flash is a special explosion entity that is completely invincible and can kill the player regardless of its shields.

amber tartan
fading python
glass pumice
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Another Variety???

fading python
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yeah, the mink

fading python
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ugly creature

sharp verge
fading python
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dehidrated platypus comes with the ability to not be able to take powerups

sharp verge
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LMAOOO

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Father, I crave food, gimme FOOD AAAAAAAAA

fading python
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don't worry they have way higher damage and attack speed fish_dinner

sharp verge
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based

alpine iron
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All hail the purist ship!

fading python
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making ships is hard

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gotta retopologise the whole model now

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and i gotta learn how to do that too fish_dinner

torpid hearth
alpine iron
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I think that ship is supposed to be a "purist" ship that is maxed out on everything but can't pick-up power-ups.

haughty bone
alpine iron
fading python
#

Purist kinda is like a new branch of gameplay
You can't really balance the game towards it fish

Is excellent with small enemies but can struggle with high health once

It destroy stages but struggle at bosses

Is kinda just a weird extra way to play the game not really bound to the game balance fish_dinner

#

Also you can still get an advantage for getting powerup stars
And that is some inmune time
Also weapon pods

alpine iron
fading python
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Hope we get more customizable player ships some day

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Like custom bullets
Or time obtained per powerup

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Maybe with time obtained i can make an infinity power up ship but weaker

alpine iron
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Hopefully there is also a more reliable way to give the ships permanent power-up durations via ships.json.

fading python
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Tho it gets 1 in the shield stat due the i frames

tribal charm
fading python
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retopology is such a pain

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atleast i have a goo base to work on now

fading python
alpine iron
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Siiick

fading python
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side view

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i was planning on leaving this designs on secret, but i like documenting the progress of new stuff

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feel like more people can learn a thing or 2 seeing other people how they learn fish_dinner

alpine iron
fading python
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yeah

elder granite
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I never seen a ship like that

fading python
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is quite unique gameplaywise too

elder granite
fading python
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yeah

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i plan making 3

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a tank
an agile one

and this one that can't use powerups but is very strong

fading python
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comparation

sharp verge
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OMG it's the

fading python
#

flatypus fish_dinner

sharp verge
#

by Anthony Flat

alpine iron
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Imagine if .plat file extension gets renamed to .flat. LOL

fading python
#

kinda wanna see how broken this ship is

fading python
elder granite
# fading python

I'm just hoping we can get a ship that can fire 4 bullets at once

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tho it will take time

fading python
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i was having random ideas for more ships
but i realize that

  1. i don't wanna oversaturate with ships the mod
  2. uh they can just be powerups fish
alpine iron
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Powerups?

fading python
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well basically a ship with a different weapon

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of course not like we can mod that at the momennt

alpine iron
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Sad reality for sure.
-# Until things change.

fading python
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maybe i should make a thread in #1417984764224344136 for asking about more customizable ships

alpine iron
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Yes, please do so.

fading python
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alright give me a moment

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i hope it turns into a support thread for making custom ships 1 day like #1418673472086736946

alpine iron
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Likewise

fading python
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#1467153766066294948

elder granite
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@fading python you needed to

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For the ships fire like the weapon types from platypus 2

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Which is deemed necessary for 2 Reclayed

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And it's really interesting to have ships with different gimmicks like the tainted characters

fading python
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ah right those exist

elder granite
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Like those 3 weapon types

fading python
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with custom bullets it should be posible

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tho the other question is, where do you select them fish

fading python
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but like, as a different ship or an skin

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i guess a different ship

elder granite
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But with a different weapon type

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So plover and wyvern should have 3 more weapon types

fading python
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i thought they were 4 types

alpine iron
fading python
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alright

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i still gotta adjust the generic preview

glass pumice
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Another variety of ship model???

fading python
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is just the same as i shown before

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also the models always looke a bit less colorful than the real stuff

alpine quail
alpine iron
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With flat collision box. :3

fading python
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oh yeah this is the collision box

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i guess a tip is to ignore the giant bump on their head fish

alpine iron
#

Would be interesting to see a comparison, by displaying the collision sprites on top of the in-game sprites.
-# LOL, I realize I might be asking for spoilers by accident.

fading python
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had to balance the ship but overral thi are all stats

speed 10-11 (platypus is a 9 i think, and wyvern is a 12)
damage 1.2x
attack speed 8 (default is 10)
can't grab powerups
intead get 8 seconds of i frames
starts with 3 lives instead of 4

deft cosmos
fading python
fading python
#

leaving this here so people can see how it moves

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meanwhile i will look a way to make it look closer to the clay models in terms of colors

alpine iron
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geio0999 be like:
-# Hehehe, I'mma steal all these ship sprites. clay_baby

alpine iron
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Oh, and I made some simple color adjustments using a simple program.

fading python
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and from that some manual adjustments

alpine iron
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Oh nice! Platypus_Ship

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Now the cockpit just needs to have a similar tone as the F-27.

fading python
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i think is already is, just a bit unshaded

alpine iron
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I see.

fading python
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now the issue is doing said manual adjustments to every frame fish_dinner

elder granite
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However because it's wyvern with Platypus 2 health system it dies in like 2 hits

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since it will take double damage

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like 1 health 1 shield

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to balance the the fragility of Wyvern

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and also someone suggested on #1419274495012765838 to have wyvern survive a hit

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if the requirements met

fading python
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there we go

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i wonder why the ship sprites are so saturated

scarlet bone
alpine iron
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BC I'm a psychic KingTick
laughs evilly

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||/j||

scarlet bone
alpine iron
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I agree.
-# Pretty late to realize that, so I'm sry. <:3

fading python
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good that i saved the it as a proyect, so i can adjust everything

deft cosmos
fading python
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and this

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still a bit off color but not that noticable

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well the mink is now 100% complete, i guess it time to move to the cassowary

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funny how i won't be playing much with these new ships, since the game is mostly tested with the platypus fish

deft cosmos
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it's on remam now

fading python
# deft cosmos

would be fun if you retain the, can't get powerups thing , and just be like idk 1 minute of invincibility

also you can have the more updated one

deft cosmos
#

ok then

tribal charm
fading python
fading python
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awesome.....

alpine iron
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Sounds unlucky there, lmao

deft cosmos
fathom flare
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Um, that's gonna copyright claim in REMAM videos.

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Just use Terra Cresta.

scarlet bone
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ten billion copyright strikes to remam gameplays 💥💥💥

fading python
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sometimes i wonder how did i get almost as many likes, as the basically most hyped mod proyect fish_dinner

alpine iron
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Probably because it is something new among the Platypus community, or IDK.

fading python
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i guess so, i'm basically really new here,
i only really got to check the other mods while i was working on level 3 lol

alpine iron
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About the mod's popularity, maybe it's because people get to witness all the complex stuff the mod has to offer through a playable beta.

fading python
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i guess people really like easily playable stuff fish

alpine iron
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Also, even despite the deserved hype on Casinopolis, I don't think there is that much fan art dedicated to it, other than AdamComet's anthropomorphic take on some of your signature enemies.

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But then again, Casinopolis is pretty new to the community, unlike Zhark or something along those lines, which existed for the legacy game.

fading python
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also i just notice is almost at 400 now fish_dinner

sharp verge
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Sometimes I tend to forget it's fanmade haha

alpine iron
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Other HQ mods currently don't exist.

fading python
sharp verge
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I mean I am working on it, but it's sloooow

alpine iron
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Also, Casinopolis is the only mod in development that has a publicly playable beta, LMAO.

sharp verge
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I'd honestly consider it a demo more than a beta at this point
Like, there's too much practically finished content haha

alpine iron
fading python
# alpine iron I might as well need the codebase to test how the green fish fighters will behav...

is just

⁨⁨ local pos = GetPlayer(0).GetWorldPosition() local pos2 = GetPlayer(1).GetWorldPosition() vx = pos.x - self.worldPosition.x vy = pos.y - self.worldPosition.y vx2 = pos2.x - self.worldPosition.x vy2 = pos2.y - self.worldPosition.y if length < length2 then dashDx = vx2 / length2 dashDy = vy2 / length2 else dashDx = vx / length dashDy = vy / length // or whatever var you use with lenght and the other end

alpine iron
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Ah, today you learned how to use ```

fading python
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i already knew, im just lazy to search for the symbol fish_dinner

alpine iron
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Oh, nvm. :p

sharp verge
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I think if you select the whole text you can do it with a click

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Only on PC tho, afaik

fading python
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that is the weird thing that has spaces

sharp verge
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OH nvm then xD

alpine iron
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Some enemies will be reworked in the next beta demo update, such as Time Bombs becoming more threatening with an actual screen wipe explosion.

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And yes, I coded the Time Bomb rework.

fading python
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i mean tecnically they are called demos

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that is the d in the version number

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we are in d3.0.4
i guess the next is d3.5

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mod db is still at d2.9 fish_dinner

alpine iron
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I never even bothered with mod db at all.

fathom flare
alpine iron
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Inspired by them

fading python
fading python
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now it works properly

#

is
if length < length2 then
dashDx = vx / length
dashDy = vy / length
else
dashDx = vx2 / length2
dashDy = vy2 / length2

before it targeted the most far player fish

alpine iron
#

Do I actually have to make a copy of this:
⁨```
local length = math.sqrt(vx * vx + vy * vy)

fading python
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that is the distance of player one

alpine iron
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I see.

fading python
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i think other use it a bit different

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i guess really go over every homing entity and change it fish_dinner

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cuttlefish uses dx instead of vx

alpine iron
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What about for the leave timer?

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⁨```
if leaveTimer <= 0 then
vx = -300 - self.worldPosition.x
vy = pos.y - self.worldPosition.y
else
vx = pos.x - self.worldPosition.x
vy = pos.y - self.worldPosition.y
end

#

Excerpt from ⁨⁨mosquito.lua⁩⁩.

fading python
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leave timer just make it so after the timer ends they target off screen

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so they move there

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i guess your entity doesn't really need that

alpine iron
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In the case of the green fish fighter, without it, it despawns once it is supposed to start homing towards the player.

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Okay, I got it to work now.

fading python
alpine iron
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Priceless AF.

fading python
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oh also i forgot i change the small cuttle fish sprite really really long ago

deft cosmos
#

Sounds like X will return in Avengers doomsday

sharp verge
fading python
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well that is a reclayed turret thing

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gotta wait once we have it lua version to mess with it

alpine iron
fading python
alpine iron
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Truly diabolical. KingTick

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donny for sure will like it too.

fading python
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also first level 4 and 5 look

alpine iron
#

I wonder if The Palace theme will be used in level 4...

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Seeing that the mod seems to be fine using some Platypus Reclayed tracks that don't play outside of Reclayed Music Selector, such as Mutants.

fading python
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well

alpine iron
#

MAKYUNI would defo want to compose Level X 5 music in particular.

fading python
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somehow i read level 4 as 5

alpine iron
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That's fine.
-# Happens...

fading python
fading python
alpine iron
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I see.

fading python
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if i had to describe level 4 and 5 in a phrase would be
they found you, and pit stop hell

alpine iron
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So it's basically the House's army going all out on the player then?

fading python
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i mean basically yeah

alpine iron
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About the obscure targeting bug among homing enemies, will you be fine with them for d3.5 update in the mean time?

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I mean, in singleplayer, the bug is pretty much nonexistent.

fading python
#

it shouldn't happen that often

you need to specific things to happen

  • get a player to consume all continue
  • and that the first player dies

and that not a lot of people play multiplayer

#

also that is better than it was before fish

alpine iron
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Honestly, the latest targeting system should suffice by now.

fading python
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maybe some day we get a isPlayer1-2 active? function

alpine iron
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Hopefully.

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Also, I hope there is a reliable way to track when the player is alive but still technically active.

alpine iron
fading python
#

fish_dinner funny, i have been aware of the 2 player thing for a while, just not in my target list,
but is nice to atleast have a working prototype for it

alpine iron
#

Real

sharp verge
#

btw, Tary, please give me a mention whenever I'm needed
I check the channel regularly, but just in case lol

alpine iron
#

You were literally waiting for Level X 5 - Casinopolis.

#

And you got confused by Level 2 visual rework, LMAO.

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-# Thinking that it's level 5.

sharp verge
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Makyuni forgetting things? Nah... never happened

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Makyuni forgetting things? Nah... never happened

alpine iron
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LMFAO

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I mean, it happens...

fading python
tired wolf
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It's almost like it's more of a runway for the houses ships n stuff

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I'm gonna give a educated guess that the entirety of that town is actually a runway that leads to the casino

fading python
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basically

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after all is
the road towards
casinopolis.

tired wolf
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Entering the premises

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Vroom vroom

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Or fly fly?

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Idk

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We better have a land train boss like in level 1 of og

fading python
#

just take it, as, level 4 but you are on the floor, instead of air

tired wolf
#

So it's more in the middle?

fading python
alpine iron
#

Dayum

#

Unless tamed, it certainly is a cheap kill. :3

fading python
#

it a get you once, and then you are aware

alpine iron
alpine iron
#

The truest kamikaze unit ever...

fading python
alpine iron
#

I think once in its dying phase, it should cease to run the function that spawns mines from the water, unless it is "works as intended".

fading python
#

is funny having the mines mixed with the fruit fish

maybe i leave it in for expert +

alpine iron
#

That'll be a fair compromise.

fading python
#

anyways. yeah this death attack was suposed to come with the boss itself, but feel kinda tired that day, so never made it fish_dinner

alpine iron
#

Welp, better late than never. :3

fading python
#

funny, every boss is getting some changes this update

alpine iron
#

Technically every enemy that homes too.

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But then again, in singleplayer, virtually nothing has changed for those.

fading python
alpine iron
#

Ho boy

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IK it has smth to do with bossquito. :p

fading python
#

is the var that let the hellsquito summon bombs

alpine iron
#

I see how it is. :3

scarlet bone
elder granite
elder granite
#

for players like me getting high scores

alpine iron
#

The death mines won't spawn on hard mode and below.

elder granite
amber tartan
#

Proof that some audio files are not at 1411kbps:

fading python
#

ehh

fading python
#

there no clear antagonist, yet

for now, we are basically just going trough a random polluting city fish

alpine iron
#

But at least we certainly know the force of an antagonist, to which I would like to refer to as The House. ;3

fading python
#

well is level 4 when we meet the more higher ups anyways fish_dinner

#

well i guess i can spoil it a bit with other bit with this update

fading python
#

Holy moly

haughty bone
fading python
#

doing something

fading python
#

accidentally input the wrong ammount of cells

alpine iron
#

LMFAO

sharp verge
#

we got Fruit Ninja in Platypus Reclayed before GTA6

tribal charm
#

Abominated fruit

alpine iron
#

As if we already have it in-game. :p

tired wolf
#

the fruits got the greater split - vertical treatment

alpine iron
sharp verge
sharp verge
alpine iron
#

Only fruit pieces count.

#

Which means you have to shoot the fruits, hence fruit ninja.

sharp verge
#

makes sense lol

#

honestly I doubt I'm ever getting that

#

I tend to miss some fruit on purpose often

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I think it's currently impossible to grab all fruit on Zhark legacy because of that xD
but welp, there's no magnet on Platypus Legacy, so...

fading python
#

currently there only the fruits done, maybe i do the coin later

fading python
#

Sometimes i think

Casinopolis artstyle is closer to early cgi models than to claymation fish_dinner

alpine iron
#

I mean, it kind of is, but as for other mods like Bananawar, even more so IMO, but IG it does not matter in the grand scheme of things.

steel tangle
tired wolf
#

The red chips taste like Cherry apple I bet

#

The yellow ones taste like banana

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And the green taste like apples

tired wolf
fading python
#

Funny that's what i replaces them with

Red chips replaces cherries
Yellow ones replace bananas
And green one replace grapes
Because there no purple chips in normal gameplay

sharp verge
#

Really funny, you are

scarlet bone
# sharp verge "I bet"

i have chronic gambling addiction and this has pushed me to gamble 10 gajillion coins in platypus casinopolis

fading python
#

why do this keeps hapening

fading python
#

also i finished boss 2

just the damage sprite are missing

tired wolf
elder granite
tired wolf
#

1 guy got what I'm referencing

fading python
#

where are you people coming from

#

i have nothing for 500 subs clay_spiral

fading python
#

they are all just very close to each other

fading python
fading python
sharp verge
#

gun un

#

fun gun un

alpine iron
#

Hmmm, how do y'all feel about having localizations of the mod with 15 other languages?

#

Just curious.

#

-# If this were to be committed, then it would be best to do so as part of a full release update.

fading python
#

or well asia in general too

alpine iron
#

I think it will be best to leave it up to our fellow human translators out there.

#

e.g. GTTOP and gamemoretv for Thai.

fading python
#

there barely any text anyways

alpine iron
#

That's nice to know.

#

Tho ofc, we can't disclose any message entries referring to level x 5 yet. :p

fading python
#

i may have accidentally spoiled a lot of stuff fish

#

also there some extra text for some warnings for a level, + the epilogue text like vanilla

alpine iron
#

Also, wrong spelling of Colossatropolis. XD

fading python
#

dang it, i thought i learned how to write it

#

that is why i never mentioned it before fish

alpine iron
#

Happens...

fading python
#

grumpy looking

alpine iron
#

Armored ship I assume. :3

#

Man, can't wait to make 'em compatible with various mods.

#

-# In all seriousness, I can wait. clay_smile

fading python
#

they are quite simple gameplay wise, but i think it compensates for having high quality sprites

alpine iron
#

True

sharp verge
fading python
#

is like when the final mission is the name of the game

sharp verge
#

I totally didn't name Zhark's final song "Zhark"

alpine iron
#

Haha!
~so nanoka?

fading python
alpine iron
#

Beefed up Plover. :3

#

It grew up to an adult craft, lol.

fading python
#

accidentally leaved 1 shield in the stats, but is 2

scarlet bone
#

who did plover ate💔

alpine iron
#

Red mushroom?

#

One that grows Mario up?

fading python
alpine iron
#

Plover grew up to become gritty.

#

-# ...and edgy

fading python
fading python
#

if we had flatypus, this is the fatypus

#

i wonder what beithir is

the fishtipus?

alpine iron
#

We'll see abt that. :3

haughty bone
alpine iron
#

LOL, I forgor abt dat sticker.

deft cosmos
alpine iron
#

I see you are now making score attack 1 according to this pinned msg. :3

elder granite
#

@fading python dang if we have ships that can fire with a different gun

#

base gun

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But yeah might take time for the Claymatic team to implement such modding feature

fading python
#

are endless levels normally locked to wyvern?

alpine iron
#

Plover only on easy and regular score attacks, then Platypus on hard mode, and finally Wyvern on expert and nasty difficulties.

fading python
#

what a shame, i kinda wanted to play with the new ships

fading python
fading python
#

making cursive letters in blender is painful

fading python
#

also some extra behind the scene picture

fading python
#

hope is understandable

logo not final

alpine iron
#

Holy shit that's radical!

#

GJ

fading python
#

"Well, if I can go hush-hush for a minute here..."

#

fun fact, originally, the mod was suposed to be called
"Tar's level pack"

fading python
fading python
#

i was thinking on using some of the psp tracks for level 4

i wonder if they are in high quality somewhere

alpine iron
#

Parallax to be precise?

alpine iron
fading python
#

Awesome, the wiki truly has a lot of things

alpine iron
#

Even when not fully finished though. :p

fading python
#

Is still a good source of info

alpine iron
#

For sure. :3

fading python
#

yeah was thinking putting aztec challenge as advanced boss theme
for boss 4
like baddie tune 2 is for 3 and 4 in vanilla

alpine iron
#

Would be interesting.

fading python
#

baldtypus

tribal charm
#

Baldi's secret ship leaked

alpine iron
fading python
#

i think it looks like another ship in other game

however i have no idea what game

alpine iron
#

Have you played any of the Kraisoft games?

#

-# Just helping you remember which game did that ship similarity came from.

fading python
#

i don't play a lot of ship games fish

#

but i think i saw a ship like that before

alpine iron
#

Fair

fading python
#

this one is the very small

fading python
torpid hearth
fading python
#

kinda fish ?

the pink and yellow is for level 2
each level has a unique colors, but since this update is for level 2 i'm using it logo pallete

#

but the cyan palm trees are from level 5

torpid hearth
fading python
#

that sounds nice for area 5 of level x4

torpid hearth
fading python
torpid hearth
fading python
#

sure

#

the other song you did is currently being used as the score attack theme, so
it means it appears 5 times in the mod fish

#

anyways, feeling cute in pink

torpid hearth
#

It's really funny that I will implemented 3 tracks on Casinopolis Mod. But I'm proud of it.

fading python
#

touhou level of hitbox

torpid hearth
alpine iron
alpine iron
alpine iron
#

Oh wait, I didn't know you were talking about Platypus 2 soundtrack page. :p

#

Oh well, my bad.

fading python
#

it's fine

alpine iron
#

I wonder which Platypus 2 tracks you were looking for, ones that aren't found on any other installment?

fading python
alpine iron
#

It plays on ship selection screen.

fading python
#

ah i see

sharp verge
#

luckily they picked a somewhat decent cut for the in-game version, unlike most other tracks xD

fading python
#

i heard, the cuts of the tracks of platypus 2 were. of questionable quality

alpine iron
#

FR

fading python
#

also i found what was similar to it shape

#

not sure why specifically i thought of fantasy zone

alpine iron
#

Nice

fading python
#

very nicely ordered

alpine iron
#

I love it.

fading python
#

lots of missiles

having such a tiny hitbox, funnily it weaknest is homing entities

#

which are very present in this mod

fading python
#

ughm that's all ships done,

kinda feel tired of the repetitive task of copy pasting every color skin clay_spiral

alpine iron
#

So IG the add-on is technically ready then?

#

Either way, splendid work.

fading python
#

yeah basically, just have to move all the stuff, into the add on

#

gotta make it compatible with the audio changes you did, since the code i pasted was from the mod itself and it had the audio changes fish

alpine iron
#

So stuff like shielded and player explosion entities.

fading python
#

yeah those 2

#

addon done, i might test in stream

fading python
#

extra data

-mink starts with 3 lives
-cassowary with 5
-and beithir with 2

cassowary has a 0.75 point multiplier instead of 0.5 of plober

fading python
#

also how do you link addons again? fish

alpine iron
#
[
        {
            "isLegacy" : false,
            "allowAssetBundles" : true,
            "allowNastyDifficulty" : true,
            "displayName" : "Casinopolis Ships",
            "supportsCreditsPanel" : false,
            "supportsAchievementsPanel" : false,
            "supportsGalleryPanel" : false,
            "isAddon" : true,
            "addonTargetAll" : false,
            "addonTargets" : [
                "Platypus Reclayed",
                "Spooky Platypus",
                "Winter Platypus",
                "3596260572",
                "3603861247",
                "3608210736"
            ],
            "baseMod" : ""
        }
    ]
fading python
#

oh yeah, thanks ^^

#

which are those again ^^" can't remenber the numbers

alpine iron
#

The workshop identifiers for the mods.

alpine iron
#

This

fading python
#

ah great

fading python
#

time to grab my red renders and turn them color

#

good that they are models i can easily change them

#

i like this screen that blender gives

#

accidentally noticed, there are 2 big spoilers in the screenshot fish_dinner

alpine iron
#

Those last two file previews. :3

fading python
#

well not the regular slot machine, i shown that already

alpine iron
#

IG I only see one spoiler. :p

fading python
#

i can say there 2 👀

#

tho it blends very well fish

alpine iron
#

Pun un-intended. BoomSpin

fading python
#

anyways, funny renders

alpine iron
fading python
#

haven't touched it rework

alpine iron
fading python
#

i was thinking that
, since i know how to switch sprite sheets, i can make it blue

alpine iron
#

I forgot to ask for it by the time you first demonstrated it.

fading python
#

core.Initialise("Sprites/Enemies/boss slot machine gacha1")

#

core is just any spriteanimator

#

also you may only want to trigger it in 1 frame
since if you trigger it several times, it kinda gets stuck in 1 frame

alpine iron
#

So core is the assigned entity, then Initialise is the one that gives sprite changes.

fading python
#

core is a spriteanimator

#

for the self entity it would be self.animator

alpine iron
#

Oh, MB.

alpine iron
fading python
#

yeah

alpine iron
#

Gotcha

fading python
#

calling it for 1 tick should be pretty easy

alpine iron
#

I can confirm it will be easy in my end.

#

Also, SpriteAnimator.Initialise seems to ask for an optional second parameter known as AnimationType?.

fading python
#

i thnk if i recall how the animation loops on the end,

tho not sure how to give it that fish

fading python
#

im stuck making the thumbnail

alpine iron
#

Looking dope so far.

fading python
#

i wonder how the rainbow emojis are done

alpine iron
fading python
#

won't be making another thread just for this addon, i'm just putting the link on the first message itself

alpine iron
#

Good idea.

fading python
#

i got better at writting steam descriptions

#

also the first usage of the new logo lols

alpine iron
#

It's what I like to call pre-released content. :3

fading python
#

also somehow all the screenshot has goldfishes in it

alpine iron
#

Alright, I think I discovered a bug that is thankfully easy to fix.
So apparently, the player and shielded explosions are overriding the custom SFX of an active SFX add-on.

fading python
alpine iron
#

Make sure both of their soundOnSpawn uses s_med_exp as seen below for the entities.json:

[
  {
    "name": "explosionPlayer",
    "sprite": "Effects/Explosions/medium explosion",
    "soundOnSpawn": "s_med_exp",
    "sortOrder": 29000,
    "behaviour": "Explosion"
  },
  {
    "name": "explosionShielded",
    "sprite": "Effects/Explosions/medium explosion",
    "soundOnSpawn": "s_med_exp",
    "sortOrder": 29000,
    "behaviour": "Explosion"
  }
]

As for audio.json, simply remove all its contents.

#

All these solutions will get the job done, as I have tested in a modified Workshop build.

fading python
#

done, time to update

alpine iron
#

Prior to the incoming update OFC.

#

Oh BTW, this is how I arrange my game's workshop load order:

fading python
#

i forgot you can do that fish

alpine iron
#

Generally, this is how my installed workshop items are arranged by category:

  • 1.) Mods
  • 2.) Message Add-ons
  • 3.) Ship Add-ons
  • 4.) OST Add-ons
  • 5.) SFX Add-ons
alpine iron
#

I lowkey feel you, LOL

deft cosmos
#

My mod is just remam

#

Cux I just subcribe them then take it then unsubcribe

#

To the remam folder

deft cosmos
fading python
#

how long till this ships ,get to remam fish

deft cosmos
#

Well you got the flat one in tho

#

B4 the workshop ver excist

#

Idk if that's counts as on remam

fading python
#

i guess so

deft cosmos
#

Time to take the fatty and the Agile

sharp verge
#

Everything counts as on remam

alpine iron
fading python
#

those less i frame times were really taking lives fish_dinner

alpine iron
#

Gotta love some Reimu-sized hitboxes regardless. :3

fading python
#

is kinda a really punishing ship when dying

alpine iron
fading python
#

less lives per continue and less i frames

deft cosmos
#

anyway it's done

#

it's on Remam now!

#

tank and Agile

#

only the yellow ones

#

may god bless us all!!

alpine iron
fading python
#

i may buff the respawn i frames to 2 instead of 1

deft cosmos
#

oh wait that's remam

fading python
#

litte buff to agile, it respawn invisibility time is now 3

#

while regular ships is 4

deft cosmos
#

I mean he's very "agile"

fading python
deft cosmos
#

remam has special stat for it

fading python
alpine iron
#

Nice

deft cosmos
#

fatty!

fading python
#

also we have reach 1k visits 🥳

fading python
#

shoutout to ship expansion pack btw, that basically inspired me into making this

deft cosmos
#

Real

fading python
#

i had this

what to do tomorrow checklist for a long time
and the last 5 days were just

add damage phases
redesign the food dispenser
extra hard thing

#

and for the last 5 day i have been only doing the extra hard thing fish_dinner

torpid hearth
torpid hearth
fading python
torpid hearth
fading python
#

so we have 6 ships in total

torpid hearth
#

We just gonna ignore this weird texture

fading python
#

Oh well

sharp verge
#

Mapping textures is... tricky

#

I struggle with it too lol

fading python
#

We are on the stage where only gameplay is needed to make

The part i hate the most fish_dinner

alpine iron
#

I feel ya

sharp verge
#

same

fading python
#

goodbye old concept art of the slotmachine and food dispenser

#

i guess this is the pallete of the 2 level now

ignore the miniclam

#

it was an scrapped enemy

alpine iron
#

I don't see a pink cuttlefish. fish

fading python
#

fish_dinner it takes too much space of the canvas

#

is there spiritually

alpine iron
#

It aight

fading python
#

kinda wanna do a yapping session of the scrapped history of the mod

fish i remenber in the days of casinopolis is level 2, there was a weird plot that the higher hand of the place decided to launch a expansion proyect to esria, the ring planet, to make hotels there

so level 3, was like a space level launching pad, following a rocket
and level 4 was esria

#

the plotline was scrapped when casinopolis was moved to be the last level

#

casinpolis plotline went trought a lot of changes during the level 2 era fish

#

atleast i have a very solid plot now

alpine iron
fading python
#

level 2 was an overscope

alpine iron
#

True

fading python
#

current level 5 is kinda of an overscope too, but like a plausible overscope fish_dinner

alpine iron
#

I remember seeing an advanced gatling gunship in the level 4 checklist before it got removed.
-# Or maybe it was never even there in the first place IDK. :p

fading python
#

i don't wanna saturate the level with enemies fish_dinner
so i'm not making a lot of enemies for level 4 and 5

#

level 5 only has 5 regular enemies planned

alpine iron
#

True, seeing that the mod uses both vanilla and custom enemies, so yeah.

fading python
#

i think by the end the mod might have as much enemies as vanilla

alpine iron
#

Actually, what regular vanilla enemies will unlikely appear for real?

fading python
#

mortar boat

alpine iron
#

I see.

fading python
#

1 it kinda bit hard to plan with it for level 4
specially since stuff chase you

2, there no more water after level 3 fish

#

and level 1 is not really water focused, the water is just aesthetic

alpine iron
fading python
#

most minibosses from vanilla also don't appear

#

like mineslayer, big purple ship, big tick, the one called mid

alpine iron
#

How would you feel about adding the green spinny boi on your levels?

fading python
#

fish_dinner maybe i leave it for a surprize for nasty players

alpine iron
#

Devious.

fading python
#

level 5 is kinda miniboss focused, maybe they can appear there

alpine iron
#

Ah yes, just like Reclayed level 5.

#

Or should MAKYUNI say "Level X"

fading python
#

i guess that covers every enemy

alpine iron
#

Now I'm thinking, what if the mosquitos could come from the bottom when the section gives the player bombs or beans?

Previously, I was just kinda against it way before I realized bombs could counter them. Plus, using bombs would mean the player would for the most part stay on the top portion.

fading python
#

fish they still dash instantly with almost 0 reaction time

alpine iron
#

That's fair.

fading python
#

i should really give them some i frames

alpine iron
#

As in, briefly disable ShouldKillPlayerOnTouch?

fading python
#

yeah

alpine iron
#

I haven't checked the mod's level script in a while, but are some small enemies spawned at random set positions?

fading python
#

funnily not

alpine iron
#

spawnEntity normally doesn't support randomized positions, but there is spawnEntityRandom which does exactly that.

fading python
#

yeah, but haven't really used it

alpine iron
#

Well then, how do you feel about getting the mosquitos to spawn randomly?

fading python
#

sounds fine

#

also i wish i was able to change the thread thumbnail

#

this image aged horribly

alpine iron
#

I think deleting the image will force the top post to load the link thumbnail, but I haven't done that since months.

fading python
#

not risking it anyways fish_dinner

alpine iron
#

I feel you.

fading python
#

talking about the past

another fun fact, the first entity i created was the cyan un

alpine iron
#

For a modder that was once new to the Platypus community, that is impressive.

alpine iron
fading python
#

funny

#

-# also very little people to none, questioning about the weird chip in the logo

alpine iron
#

The one with the neon :D emoticon?

fading python
#

yeah

alpine iron
#

Also not sure if anyone pointed it out prior, but this enemy concept seems familiar.

#

An orange mega gunship that uses gatling gun instead of triple gun.

fading python
#

is not as similar, also is kinda scrapped fish_dinner

#

it uses crack bullets, later renamed to mosquito bites

alpine iron
#

Crack bullets you say?

#

Sounds new to me.

fading python
#

they "crack" and then home to the player

#

my brain skipped the whole sentence

#

kinda like mosquitos anyways

#

a lot has change since that mega spoiler picture

#

everything except the bosses aha (excluding boss 2)

alpine iron
#

Boss 3 used to look different.

#

It looked like a manta ray or smth.

fading python
#

similar concept, it later evolved into what it is

but it core is stil the same

very fast boss

#

i think that picture also spoilered boss 4 i think

alpine iron
#

A car boss

fading python
#

silly weapons also deserve silly names

#

this totally won't get confusing fish_dinner

alpine iron
#

I hope it won't be confusing.

fading python
#

i was thinking adding custom area text in game

something like amplified anhilitaslfpsh

deft cosmos
#

Check epiloge data

#

Ig

#

Or remam level 7

alpine iron
#

#1418673472086736946 message
So I decided to further develop the replica of green un, and the only thing left to do is to add the code for shards on hurt, which AFAIK, no one has ever done before.

#

And according to your pinned checklist, it seems said code hasn't been made yet. as marked by a yellow square.

fading python
#

But is a prototype for hurt particles

frigid grotto
#

Finally

Another 3 Anthro Ships leaked

alpine iron
#

Siiick

fading python
frigid grotto
#

Sadly it's LD

#

Lemme UD it

alpine iron
#

LD?

#

Curious regarding its definition.

frigid grotto
frigid grotto
#

Mink Mod (Platypus Casinopolis)

#

Cassowary Ship be like:

fading python
#

Can confirm, with having the highest damage per hit

fading python
alpine iron
#

🔥

fading python
#

i remenber i cut the skull of the ballon mines

so this one is a free resource for anyone

scarlet bone
#

imma gonna just.. yoink thatfish

fading python
#

And for the hurt shards prototypes is missing the function of shards itself

#

Because i learned about them way later

fading python
#

level 2 development truly has been something

fading python
#

@alpine iron so this works

#

whoosp wrong photo

#

accidentally cropped to low fish

alpine iron
#

So IG it works.

fading python
#

i seen in the boat you made it used a distance threeshold but this one use a timer

also i notice you are a bit more direct than usual
hope you are doing alright fish_dinner

alpine iron
#

TY for saying the last statement here.

#

But WDYM by me being more direct though? <:3

alpine iron
# fading python

I also noticed you used a bool var to which you specified it as set for the ShouldKillPlayerOnTouch.

fading python
alpine iron
fading python
alpine iron
#

I see that the function itself doesn't directly use the said threshold.

#

I wonder if there are any notable differences.

fading python
#

🤔

alpine iron
fading python
#

i suck at describing emotion fish_dinner

alpine iron
#

Perhaps you were claiming that I seem a lot more straight to the point with how I approach things lately?

fading python
#

still wishing a good day fish_dinner

alpine iron
#

Thank yo as always. :D

#

Funny that it is a good time to wish a good day, since I'll soon take an exam 4 hours from now.
-# Oh wait, 3 hours from now actually. :p

fading python
#

good luck ^^

#

anyways,
on other things
this is some nasty duo

alpine iron
#

Nice to see the big sand dollar render its ring turret in front.

#

In the enemy video showcase, the turret was rendered from behind.

fading python
#

the rest of apparitions are still render behind

alpine iron
#

Dayum

fading python
#

i think area 4 might be a bit too much fish

alpine iron
#

Sounds like smth that'd happen on Expert mode and beyond.

scarlet bone
deft cosmos
fading python
#

the big dollar appears so often than i can see people getting sick of it fish

fading python
torpid hearth
#

ANNOUNCEMENT!!!

My Alt Account got hacked (which is connected to my YouTube channel "HannahFoxFurry"), and I can't log in to my account.

I need to rebrand my channel again. :(

fading python
#

unfortunate

fading python
#

I might have the update ready for this sunday

alpine iron
#

Or Monday in the Eastern world, AKA Asia. :p

amber tartan
alpine iron
#

TY

elder granite
#

with that HQ

random willow
#

whoa

alpine iron
#

I reckon there is going to be a car enemy for levelTar4, so I decided to work on a prototype behavior.

alpine iron
#

The .wav file is from john's whereas the .ogg one was ripped straight from the game files.

#

It seems the ones john sent are probably remastered.

fading python
#

aghmhgm, everything gameplay wise is done

fading python
fading python
#

it's all green ! !

#

sometimes i go back and look at

pre blender mosquito

sharp verge
#

pretty nice, ngl
I think the cuts on the "nose" could've been improved a bit

#

also, animating that would've been a nightmare, I assume xD

fading python
#

honestly my plan was just making it rotate very simple
like the old pokerchips fish

fading python
#

again shoutout anhilitation something

#

i might actually just upload it today

#

currently gathering the pictures

alpine iron
#

I'm very much ready to play the latest Workshop build of Casinopolis. BoomSpin

fading python
#

honestly is not the most polished fish_dinner
but is the itch that i just wanna upload it already

alpine iron
#

DW, it is still a beta demo for a reason. clay_smile

fading python
#

also score attack x3 is like super hard for no reason fish_dinner

alpine iron
#

LMAO, like you said way before, you'd only include them for completion sake. :p

fading python
#

funnily, score attack x3 has a unique enemy

alpine iron
#

I can just see it for myself. :p

#

Once the update is actually out.

fading python
#

still working on the pictures, since i got a new monitor, i can get very hd screenshots

#

so i need to update all of the pictures

fading python
#

images are too heavy

alpine iron
#

Damn

#

I assume you also updated all the level thumbnails to be at UHD.

fading python
alpine iron
#

BTW, you can add a player shootout level command on a scene you want to capture for the thumbnails.

fading python
#

i was mostly talking about the workshop thumbnails

alpine iron
#

Fair

fading python
#

level 3 also has a new thumbnail, so the player doesn't appear

#

where is my embed

alpine iron
#

@pastel stag, I don't mean to ping you here, but what's going on with our embeds lately?

fading python
#

they ate my embed

pastel stag
fading python
#

claybot doesn't like embed too fish

pastel stag
#

Claybot ^

fading python
pastel stag
#

Thank you for feeding him 🙏

pastel stag
fading python
#

is not claybot this time, is more of the embeds in general

#

links embed , well not embeding

alpine iron
#

Maybe it's a Discord bug, who knows?

pastel stag
#

Not an issue with our server setup I would assume.. Maybe Discord or Steam

fading python
#

weird

alpine iron
#

Anyway, gotta add a whole changelog in the update change notes. :p

pastel stag
#

Try posting it again? It didn't work the first time I tried

fading python
#

great

#

i think it might be steam taking it time to update stuff

alpine iron
#

Indeed.

#

Remember, Steam will temporarily hide the item every time it gets updated for security checks.

#

Anyway, I'mma stream some Casinopolis runs now.

alpine iron
#

I do think some final rebalancing across all levels would be a necessary task within the later stages of the mod development.

deft cosmos
#

Also there's the psychosquid Donut enemy tooo

#

Which shoots 3 undodgeable bullets

#

Like the cyan psychosquid boss

#

Cuz why not?

#

We need some touhou - johnraizhen

fading python
#

i can finally get rid of this check list

deft cosmos
#

Final level when?

fading python
#

that is level 5
well x5

#

casinopolis itself

#

to celebrate this update release

#

[[MAJOR SPOILER WARNING]]

||a revision to the old master image||

deft cosmos
#

I thought level 3 was better

fading python
#

cuttlefishes and nautiluses switched places

sharp verge
deft cosmos
sharp verge
#

Custom fonts and fontsize per specific text would be nice too

deft cosmos
fading python
#

like making it use blue instead of red

deft cosmos
#

So yep
Laserwallstar
Hugenautulus
Casinotrain

#

All 3

fading python
#

the old boss 2 is scrapped btw

#

we have it successor now

deft cosmos
#

Mhm

#

But I added them anyway

#

All 3 of them

#

2 is scrapped ones and 1 new one

fading python
#

funny, the trio of development hell fish

deft cosmos
#

Level 13 is the skeetles gang

#

All 5 v 1

fading python
#

somehow the list for level 4 doesn't seem as bad as d3.5

deft cosmos
#

Remam has it

alpine iron
#

I'm currently typing down the change notes on Steam Workshop.

fading python
#

thank you, i forgot

fading python
alpine iron
alpine iron
# alpine iron

I might as well rewrite the rest of the changelogs to conform to the new format I introduced.

fading python
#

appreaciated ^^

alpine iron
#

What is the versioning format for hotfixes in your mod?

fading python
#

new level . big patch/ level rework . hot fix

#

so
if i make a hot fix would be 3.5.1

alpine iron
#

We can't forget the "d" prefix right?

fading python
#

yeah fish

#

because some day, 1.0 will release

#

we will have d5.0 before that fish_dinner , when i feel like the mod is polished enough then is 1.0

alpine iron
#

Hopefully we could get some more pro players to beta test a release candidate for version 1.0.

fading python
#

funny how steam never got d1.0

alpine iron
#

LOL, IKR

fading python
#

this ones are d2.5 and d2.9

deft cosmos
#

Ig this mod end on level 5

fading python
#

i think is a good end point

deft cosmos
#

Remam still updating....

fading python
#

i'm not going anywhere after this mod is finished anyways

deft cosmos
#

Casinopolis 2?

fading python
#

clay_spiral i think we have enough casinopolis for now

alpine iron
#

LOL, Casinopolis is being glazed by REMAM lately. :p

fading python
#

just wait till platypus 2 reclayed releases fish

alpine iron
#

Grated, Casinopolis already deserves some praise, but not too much OFC.

#

Specially when done for the wrong impression.

alpine iron
#

The third one being my work on the Level X1 enemy layout rework.

fading python
#

blame me for naming it 2.9

#

there no space after that fish

alpine iron
#

Actually, does anyone else even care for the consistency of the mod's versioning?

#

I mean, is it even acceptable to retroactively change the versioning to settle down any discrepancies?

fading python
#

kinda wanna preserve it historic order

alpine iron
#

Fair point.

fading python
#

still thank you very much ^^clay_heart

fading python
fading python
#

alright

alpine iron
#

Very promising.

#
[h2]d2.10 CHANGELOG[/h2]
[list]
[*] Slightly rebalanced the boss of Level X1.
[*] Smoothened transition from day to night throughout Level X1.
[*] Totally reworked the enemy layout of Level X1.
[/list]

How about this?

fading python
#

seems alright

alpine iron
#

Fun fact:
I reused the same animation index for the wheel speed relative to the car's movement speed as the leg movement of the barrel walker enemy I made for BonnieDxOwl. BarrelWalker

fading python
#

have you tried what happend if you attach the regular boss wheel entity to an entity?

alpine iron
#

Not yet. :p

#

But I reckon it is for the wheels bouncing as the car gets destroyed.

fading python
#

basically

alpine iron
#

LMFAO

fading python
#

very, uhm,. bouncy

#

they might have args?, maybe just spawning them on death could work

alpine iron
#

I think they should.

fading python
#

they are making tires out of helium now

alpine iron
#

Surely there should be an arg for the bouncy wheel's animation index right?

#

Right @ashen fiber?

alpine iron
#

Actually curious about your vision with the guncar enemy.

fading python
#

Gunship

But car

alpine iron
#

I see.

#

So it'll essentially have the same horizontal movement patterns as the red gunship I assume.

fading python
#

Yeah

deft cosmos
#

Gunship moment

deft cosmos
#

CASINOPOLIS WORST COMBO!

molten blaze
deft cosmos
elder granite
#

@alpine iron I watch a gameplay of Casinopolis by @molten blaze I noticed he played as the Agile ship instead of Plover the Agile ship shoots faster but low damage, medium speed, and no shield 🛡️

alpine iron
#

Agile has the highest movement speed.

elder granite
#

He's faster than Wyvern

#

tho yes I'm still dreaming of platypus ships firing like in Astrobatics

#

tho something like this takes a while for the Claymatic team to implement this modification

#

like why am i dreaming for such a gun 🙄 like that

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on a platypus ship

deft cosmos
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Wait... you guys remove butlers

alpine iron
#

The butlers caused some problems with the level design.

deft cosmos
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.... ig it will remain in Remam

alpine iron
deft cosmos
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only in REMAM!

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pink version of those sand dollar

alpine iron
deft cosmos
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cuz for fitting the theme

alpine iron
# alpine iron Oh deja vu

So I managed to import the Lua damage effect system from Tar's essentials.lua, which is essentially their own attempt on replicating Green Big Un behaviour.

deft cosmos
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in nasty it shot 10

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real

alpine iron
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And don't even get me started with the parachuter.
-# Surely there has to be arguments for the parachuter entity.

deft cosmos
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it looks like Buzzsaw for me

alpine iron
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Seems that shard.mx and shard.my don't even work as intended. clay_spiral
-# Oh wait, I think I found something that's preventing these from working.

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Yeah, changing AddFieldFloat to AddFieldInt doesn't seem to work, again.

ashen fiber
frigid grotto
fading python
alpine iron
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Don't you mean SpawnShipDebris or smth?

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I don't think that is the solution, since that one is intended for death effects rather than damage effects.

fading python
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I see

deft cosmos
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maybe check how you guys make the Guardun

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maybe one of the code could make a damage effects

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if the health is lower then int x stuff

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I think the new casinopolis update has a new guardun

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that drop stuff after the hp is lower then integer x

fading python
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Yeah,
The issue is that most on hurt shard occurr between damage sprites fish

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And for now the issue is spawning the shards correctly

fading python
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the edges get cut

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comparative

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also no pipe

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piperobrine

deft cosmos
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It has exist sign...

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For some reason b4 the boss fight

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That's why in Remam it was called A Night at Museum

fading python
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that bug that won't let you sleep

frigid grotto
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Meme in Casinopolis

deft cosmos
sharp verge
alpine iron
fading python
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yeah

alpine iron
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I'm actually kinda curious if you already have a prior background with the mathematics behind a lot of the custom enemy movements.

fading python
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i mostly just search the formulas elsewherefish
then us just molding it