#Platypus Casinopolis

1 messages · Page 3 of 1

fading python
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i have some fun plans for nasty mode,

alpine iron
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Want me to add startick on L1A1, perhaps? >:3

fading python
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that would be funny but, i think i'll handle nasty mode

alpine iron
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No problem, especially when I finish level 1.

alpine iron
fading python
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yeah , the thing is that since nasty mode is kinda of a new game +
i wanna code some extra interactions fish

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  • the, next level enemies invasion
alpine iron
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I guess what I have done on expert is pretty much equivalent to the base game's nasty mod, but with no death bullets, funnily enough.

narrow summit
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you should probably fix the hitbox

fading python
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complicated

#

the lid is a turret so yeah

alpine iron
fading python
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i was working on some nasty exclusive changes but got roadblocked to the, custom lua bullets being hit by player shots

elder granite
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@alpine iron aw dang

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I can do passive resistance in there but bro I have to do after all 5 levels or something

alpine iron
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Nah, just the first level.

torpid hearth
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@fading python I would probably submit another music again... And try to fit on the theme of ||Level 3||

alpine iron
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This was recorded several hours ago.

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The later parts of area 3 were revised again tho.

alpine iron
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I will be making sure that the level slowly and steadily gets darker as the player approaches the gate un. ;3

fading python
alpine iron
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What were you doing in your build?
What went wrong?

fading python
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i will just record

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probably the most bizarre thing i saw

alpine iron
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The i-frames are nonexistent, lmao. clay_spiral

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Also, are those the souls of the chips?

fading python
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basically instead of going with the logic layer stuff
i tried that if the player is close it damages it, but seems that it damages it even when dead

fading python
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that is the nasty mode thing i was working

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they will continue the path of the chip

alpine iron
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Damn. xD

fading python
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time to actually work on global vars

fading python
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fish_dinner i guess i gotta shelve the custom bullets thing for now

alpine iron
fading python
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finally watched gameplay of uafoe

really both level 3 are extremely similar fish_dinner

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pipes, green water and green flames coming from tubes

tribal charm
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Imo it should be in the size of a pink squid

elder granite
amber tartan
alpine iron
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They came directly from the Insaniquarium game files.

amber tartan
alpine iron
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Does that mean they're low-quality?

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Anyway, I'mma be using the audio files you sent way before by the time I get back to my PC.

fading python
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i think level 1 might need a track more than the other honestly

fading python
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all enemies should be done now
well the clam is still missing the damage sprite but whatever

#

the pipeware to do list is looking like this

  • make area 2, 3 and 4 tiles
  • make the miniboss
  • make the boss
  • make the enemy layouts
alpine iron
fading python
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Oh wow the fruit goes flying

alpine iron
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Yep, I added additional fruit sets in a copy of level_defaults.plat file.

fading python
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that's great

alpine iron
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If something like unlessSpecificEntityOnScreen command is added in, which is basically an inverse of ifSpecificEntityOnScreen, I could add in the fast ships whenever all the turret pods are gone.

fading python
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if i figure global vars something like that may be possible

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maybe more

alpine iron
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Anyway, I am 95% done with level 1 edit.

alpine iron
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@fading python, I will be releasing a Steam workshop update featuring the updated level 1 layout soon.

Here are the list of data files that received some changes:

  • audio.json
  • entities.json
  • entities_turrets.json
  • level_defaults.plat (added)
  • levelTar1_data.plat

If you happen to have made any changes on any of the following files, please send them to me so I can input your progress.

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YK, we don't want some of our work to be overwritten. ;3

#

Oh, worth noting that I added and edited some audio files.

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Most notably the ||track used during Psychosquid battle||.

alpine iron
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IIRC, starfishSmallHomer, cyanBigUn, and bossBigUns plus all of its associated turret entities.
-# Do note that the turrets the bossBigUns uses have been renamed for ease of access.

alpine iron
alpine iron
# fading python What entities were change?

What if I simply release the patch I'm talking about, and then you import the specific changes I highlighted to your dev build?
How does that sound?
-# If this goes well, I will do so when I arrive at home.

fading python
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Yeah

fading python
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they kinda look like sunfishes

alpine iron
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FR

alpine iron
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turretSingleHoming was renamed to turretbossBigUnHoming, as only the bossBigUns uses it.

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turretGatlingRelax was also renamed to turretBossBigUnGatling.

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The turrets flag of bossSecTurret now uses turretBossBigUn instead of legacyTurret.

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^ I think that's all the other changes I made in detail. So you can check them out in detail once I update the mod on Steam Workshop.

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Anyway, @fading python, I'mma update it RN.

fathom flare
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Finally, you became the boss!

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That is what I wanted to see!

alpine iron
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WDYM?

alpine iron
# alpine iron

Since I already updated the Steam build, I just hope your work on the future update of the mod is still around in your own copy.
-# I'd imagine how devastating it would be when all your work gets overwritten by an update on workshop. clay_spiral

fading python
fading python
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i notice your build was before the fix of level 2

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so iguess gotta fix that again

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i think i got all the changes now

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anyways funny placeholder

fading python
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what is nag anyways

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was that about the demo?

alpine iron
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Yep

alpine iron
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I forgot to import your hotfix. XD

fading python
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is fine it was only like 1 line change

alpine iron
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Good

fading python
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funny it was more the under the curtain changes

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i was wondering why the mod lose like 50 mb fish_dinner

alpine iron
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Your current dev build or the latest workshop build?

fading python
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workshop build

alpine iron
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I guess it attributed to the fact that the overall length of level 1x became more concise.
-# i.e. it shares roughly the same length as vanilla level 2.

#

Despite the fact that another new .plat file was added, which is for the level defaults.

fading python
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ah no, is because the mini patch for fixing level 2 area 3 has the pipeware sprites fish
should specified it was a joke

alpine iron
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Oh, I see. LOL

fading python
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funny my build is now 580mb

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well more assets mean more size

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i wonder how much will it size once every level is done

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maybe over 1 gb

alpine iron
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^ This

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Alr, I forgot that I already imported your mini-patch to my build before. :p

alpine iron
fading python
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i can update it to my build and deleting those sprite to keep the size

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i think that's what im gonna do

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i hope i got all your changes properly

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now i wonder how is it more light than before

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done

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maybe some other extra change might have slip trought

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anyways due to this

i may need to come with a second plan for area 3

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welp area 3 is now using the beta area 3, instead of the modern area 3

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i may be able to finish level 3 before the year ends

alpine iron
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Keep up your good work then. :D

fading python
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Yay ^^

alpine iron
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Btw, I will release another hotfix to fix some of the weapon stars not being in the correct order in level x 2.

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Done

fading python
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🥳

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i was thinking in adding some movements to the pokerchip that are more close to the dome ships from platypus 2

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now that i think,

each level has like 1 platypus 2 inspired enemy

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level 1 gatling ships and those weird gunships that shoot backward
level 2 poker chips and dome ship
level 3 clams and mine squids

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level 4 has one too 👀 , but you gotta wait for that

alpine iron
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Oh, I will patiently. clay_smile

fading python
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just mine squids/ trashcans from platypus 2

alpine iron
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Oh, I see.

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So it's a clam on squid tentacles?

fading python
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fish the bottom part is a placeholder

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was planning on adding like those helicopter wings

alpine iron
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Well, at least you created what Greenness needs in Platypus 2 Reclayed project. :3

fading python
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yay

fading python
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i woke up feeliing like doing a roadmap
basically is just

  • level 3
  • level 2 visual rework
  • some other small enemies design changes
  • if lua get's updated, then i do the nasty update
  • level 4
fading python
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i think i finally understood how the tiles system work

fading python
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so you see that extra number after the first number

that basically tells the game, what layer can go that sprite

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like front 1-0 means that is the tile 1 of layer 0

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if no number is present, means that every layer can use it

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that is why mega stage when going over beyond 3-0 it used 4-all

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so in theory for adding more foreground sprites you go
1-0, 2-0, 3-0, 4-0 in theory

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the mountains would be 2-8 due to being the second tile of layer 8

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i think the name is just ignored

fading python
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i think i went a bit too much to the left while going trought casinopolis

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anyways all tile sprites are done now for level x3

fading python
tribal charm
alpine iron
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LMAO, I cheated the game for demo purposes.

fading python
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originally i wanted to put area one of level x3 as a small demo
that ended with you hitting a wall
never did it because i was lazy to make the assets that day

alpine iron
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Will reduce the volume one moment.

fading python
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maybe some shift variation too?

alpine iron
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Pitch?

fading python
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yeah

alpine iron
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Lemme try that then. :D

fading python
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yeah that's nice

still a bit too loud

alpine iron
fading python
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yeah thats better ^^

alpine iron
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For the next update, the following must use s_enemyfire_toxicgas for their fireSFX flag:

  • turretSpinnerGas
  • turretNastySingleGas
  • turretNastySingleGasChill
  • turretTrailGas
#

And here is the sound definition:

    {
        "name": "s_enemyfire_toxicgas",
        "audioBus": "sfx",
        "audioFile": "toxic gas",
        "defaultVolume": 0.18,
        "minPitch": 0.9,
        "maxPitch": 1.1,
        "cooldownFrames": 6
    }
fading python
alpine iron
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Attempted simultaneous upload, LMAO. XD

fading python
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is nice that they have their own sfx, specially handy since level 3 has a lot of pipes
and toxic pipes

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talking about pipes. i was thinking making several shapes
we have I shape
maybe Z shape or U shape, T shape even

alpine iron
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Fun fact:
This SFX came from RE2 Original.

fading python
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ah, i see

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well time to do a todo list for this week

  • more pipe shapes
  • clam damage sprite
  • minibosses behaviour and sprite
  • same with boss 3
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then it should be everything

alpine iron
fading python
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does platypus 2 level 3 has mines?

alpine iron
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Yeah.

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Specifically areas 2 and 4.

fading python
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oh, somehow both level 3 are very close in concept fish_dinner

alpine iron
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Well, mechanics-wise, except for the falling rocks part, lmao.

fading python
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oh yeah, it used that too

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well, level 4 is a remix of level 3 so , something like that will be in

alpine iron
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Would level 4 be some sort of an inner city perhaps?

fading python
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yeah, imagine it like level 4, but you go on the road instead of flying over

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there actual data for level 4 and 5 in the files

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i remenber i did the, the thing in level 1 and decided every area should be like that fish_dinner

alpine iron
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LMAO, the use of "The" every beginning of area subtitle reminds me of the usual episode naming convention in TAWOG.

fading python
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oh yeah

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area 5 name is a reference to each level boss

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level 1 and 2 are the gate and the printer

fading python
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they say is better to start in smaller proyects before doing a big one

i think i forgot to do that fish_dinner

well to be fair each level is kinda like it own individual mini proyects so there that

alpine iron
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Fair enough.

#

But yeah, feature creep is smth devs do subconsciously. fish

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-# i.e., they aren't even aware that they're adding more content than what their scope can handle.

fading python
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i think that is an issue with level 2

alpine iron
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True

fading python
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level 2 is in a weird uncanny valley of being made just right after the lua update

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and also before the blend my ship pack

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level 2 needs so much work clay_spiral

alpine iron
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Well, tbh, the decision was worth it. :D

elder granite
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@fading python where's that freaking trashcan?

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cuz I'm gonna forward that enemy to #1419274495012765838

fading python
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Uhm 1 second

elder granite
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one that shoot mines without attached to balloons

fading python
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Is the first enemy that appears

scarlet bone
fading python
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That is a bit outdated

elder granite
fading python
elder granite
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I got the damn trashcan in that 2 Reclayed 🗑️

amber tartan
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**To all players who played this mod:**I recommend downloading my audio pack here. These sound effects may fix audio quality by replacing those with it.

fading python
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Uh huh?

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Not like platypus is the type of game to have the most crisp audio

fading python
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im deleting butler pods and cyan chips because im mad at them

alpine iron
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I can see why butler pods are oppressive.

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Sometimes, I'm not aware they exist to the point I crash onto them.

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Particularly the empty one.

fading python
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they also have a ton of issue
like not being threats bullet wise

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and basically it would be more interesting if the actual enemy was there instead of the pod

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  • made the gameplay way more slower due to the waiting time for waitfornoenemies()
alpine iron
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The cyan chips feel like no threat at times, and then downright unfair at other times. No in-between.

fading python
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yup, they kinda really only worked with the very old chips behaviour

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also they are kinda hard to work with them

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im replacing all butler pods with food dispensers

alpine iron
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Food dispensers sound more sensical in a hotel-like environment.

fading python
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yeah, they aren't that complex anyways. they shot in kinda like a barrage way
also they shoot the ?! foods

alpine iron
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That'd make a good food fight, lmao. Cooked_Chicken

fading python
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of course those change will only affect once i work on level 2 again, for the 4th time

alpine iron
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So, the next update will only contain level 3 as new content then.

fading python
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yeah basically

fading python
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accidentalling putted an multiplier layer to the laser bullets, i think i like it

also don't ask who is spisma

narrow summit
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spisma balls

sharp verge
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read my mind 😂

fading python
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is not even a joke, that's what is called clay_smile

torpid hearth
fading python
narrow summit
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collect my spisma balls

alpine iron
fading python
alpine iron
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I see.

fading python
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someone is using the steam account' can't open the game

alpine iron
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I feel you...

fading python
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have you ever wondered how is it to play a minefield with no glove?

alpine iron
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Ye

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It's gonna be more brutal.

scarlet bone
fading python
haughty bone
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The twinsies?!?!

fading python
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i mean yeah basically

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i just need to finish their turrets
and their damage sprites and they should be done

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spaz and spisma
somehow placeholder names that i was too lazy to change, so they are now named that

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minibosses of level 3

sharp verge
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I rlly like spaz (the plant?) Design

fading python
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another things regarding level 2 rework

i may be thinking in moving all nautiluses to level 3
and moving the cuttlefishes to level 2

this implies that i would work on a new boss 2 and miniboss 2
i already have few ideas in mind
-# just imagine a big slot machine

reason: honestly nautiluses never fitted level 2, their toxic gas is like heavely used in level 3

alpine iron
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That makes complete sense.

alpine iron
fading python
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fish what 0 wait does to a level

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also spisma uses the same gimmick as the psycho squid funnily

alpine iron
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Yeah, I noticed.

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But this time, it isn't gated behind a Nasty mode easter egg. :3

fading python
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ah yeah

alpine iron
fading python
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fish_dinner unfortunately we would need to buy a new printer

alpine iron
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But I reckon the huge nautilus would remain as like any other recurring minibosses.

fading python
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they may appear in later stages like 5, and 3 in nasty

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miniboss 3 will function kinda similar but different aspect

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fortunately boss 3 , 4 and 5, and miniboss 3 are very well planned so they don't need any changes

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-# why is it always level 2...

alpine iron
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Now come to think of it, all the additional content were derived from level 2, and we're already seeing what's going on. <:3

fading python
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well originally level 3 and 5 were level 2 areas so yeah

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when the mod is finally done, i will add an extra 6th level which is just a boss rush of casinopolis bosses

also with the scrapped ones,

fading python
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honestly the dash flames are there for flair, realistically you won't be hit by them

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also the warning indicator is much longer now

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if you didn't knew you can trigger the player alarm using GetPlayer(0).TriggerWarning()

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is a good telegraph

fading python
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yes

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but

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you can always use the invisible turret with code trickfish_dinner

elder granite
alpine iron
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Don't cha mean Toxic Chomper from PvZ Garden Warfare? 😏

fading python
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the most annoying part of makings stuff, is when it crashes, and you have to search for it

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if only the game told me what file and in what line was the error

alpine iron
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I wonder if this helps.

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Actually, I'm not that sure if you use that regularly.

fading python
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oh lol

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never saw this message

alpine iron
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Is this true?

fading python
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nah those are area 4 ones

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which i think i mess up with them

alpine iron
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Ah, I see.

fading python
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i see the issue

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they are going backward, and there no backward despawn

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really is just putting an - there

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also why does some turrets just love to load behind

fading python
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this thing is really taking all my lives, and i haven't even finished it

alpine iron
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||Boss leak||

fading python
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i finished boss 3

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i will probably stream the whole level 3 later today

alpine iron
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Star types to be obtained in the third boss fight:

Initial Spawn

  • "TailGunStar"

Early Stage

  • "TailGunBombRocketHotdogStar"
  • "TailGunBombRocketPulseStar"
  • "HomingBombBeansPulseStar"

Middle Stage

  • "RocketDonutPulseStar"
  • "HomingPretzelPulseStar"

Later Stage

  • "BoxingGloveSonicPulseStar"
  • "FireballSonicPulseStar" (axed due to performance issues)
  • "HeartLightningStar"

End Stage

  • "LightningStar"
#

Yep, the level_defaults.plat file has been duly updated again.

fading python
#

i think i won't be using fireball

if you hit a fireball exactly to a lot of red gas, it lags the game too much

alpine iron
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Now I know. clay_spiral

fading python
#

fish_dinner well i didn't showcased it

alpine iron
#

Although I OFC didn't see it, I at least get the idea how laggy this would be.

torpid hearth
# fading python

WE GOT PLATYPUS RECLAYED × TERRARIA CROSSOVER BEFORE GTA SIX 2026 🗣️🔥🔥🔥🔥🔥🔥🔥🔥

alpine iron
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But wait, there's more!
-# But OFC, you'll have to wait for the next update. <:3

torpid hearth
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Maybe add this on Level 3

fading python
#

there 1 big un covering boss 3

don't worry this is actually development lols

fading python
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i found the workaround to actually show damage frames fish

torpid hearth
fading python
#

that's unfortunate

fading python
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im still thinking it shouldn't go scrapped

torpid hearth
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Don't worry though, I will include that track when I create a new one.

fading python
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i still think mutants is already fine for level 3

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i think is more important for level 1 to have a track

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since copyright

torpid hearth
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I'm actually trying my best to not get any copyrighted to the track

torpid hearth
fading python
#

I didn't quite understood what that meant

torpid hearth
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Sorry, my bad

fading python
#

it's fine

fading python
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now i notice, the hover mine and the clam kinda are in the same category

as in same "specie"

torpid hearth
fading python
#

ah sure

fading python
fading python
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@alpine iron i went to port some movements, and i think this could help you with your project

fading python
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so aparently that's all that domeships do in platypus 2, i thought they had like extra movements or somethin

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im replacing behaviour 7 and 8 with this new circle one

sharp verge
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With proper credit, ofc

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Would be useful for my Pl2 port

fading python
alpine iron
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Looking forward to legitimately playing the third level. :D

scarlet bone
alpine iron
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Will the pokers have some sort of speed multipliers that will affect all their forms?

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I tested forms 13 and 14 (speed changes basically), and when they do more complex movements, they revert back to their original speed.

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Others just lock them to a specific movement speed.

fading python
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Im working on that

fading python
fading python
fading python
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i will scrap step 2 up/down and backward loop

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probably replace with new movements

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also im considering making mosquitos and pokerchips 1 hitable

alpine iron
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Yeah. I mean, it's jarring to have an enemy smaller than the fast ship have more than 1 HP.

fading python
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means i can spam more of them clay_smile

sharp verge
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I'd suggest making the 1-hit variants of the pokership smaller, but eh, I'm fine with whatever lol

fading python
#

🤔

fading python
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i was thinking maybe making a new ship classes

the jet
quick, and more attack speed, small hitbox, but a bit less damage and less points (not sure about this one)
also dies to 1 hit like wyvern

the leviathan
super slow, less attack speed, 2 shields, slighly bigger hitbox and slighly more damage
same ammount of points

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if i make them, i will add them as an addom too, for non casinopolis mods

fading python
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awesome

fading python
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i might actually get the update today

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i already did all the polishment i needed

sharp verge
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is there a level limit for the full mod, or not really?
I wanna play it once all levels are done 👀

fading python
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tecnically the end is level 5

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my current scope is

  • remaking level 2 and adding extra stuff and polish too of course
  • extra ships and endless levels
  • then level 4
  • and level 5
sharp verge
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hype :0

fading python
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i mean it shouldn't be that much issue playing it as an unfinished work

but is fair wanting to play it once everything is done

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already compiling

fading python
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quick fixes due to feedback fish_dinner

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now back mosquito only appear after some saucers giving tail gun
and bottom mosquitos don't appear at all now

lilac socket
fading python
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Well december is the month that keeps giving fish

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Also because i don't have studies slowing the progress

lilac socket
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Welp, let me play this mod… i hope my internet enough download for this mod

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Wait hold on… where is the link in steam? I didnt see any in there

fading python
#

You subscribe to the item and it should download

lilac socket
#

Ohh alr

fading python
#

i wonder when we will get an actual star rating

fathom flare
#

I just realized that the name Casinopolis is inspired from a level in Sonic Adventure!

alpine iron
scarlet bone
alpine iron
alpine iron
#

@fading python

#

I assume you haven't done anything in your build yet after doing the "unfair enemies" hotfix. If that's the case, I think you can safely import everything to your build. I think I made quite a lot of small changes across the whole mod.

alpine iron
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FTR, I used the updated pokerChip behavior, albeit with 7 additional forms.

lilac socket
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Why ball squid is so tanky than original squid?

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I just want know

alpine iron
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As of the latest patch, they do indeed share the same HP as their original counterparts.

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I think their smaller hitboxes are what make them feel tougher than they should.

alpine iron
deft cosmos
#

casinopolis gas leak but better

alpine iron
#

Now it looks like some sort of a white mist. :3

#

-# A very cryogenic gas, that is...

deft cosmos
#

Pretty cool huh!

fading python
fading python
#

I could add reverse circle movement for that type of stuff

alpine iron
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Well, I do want to see the pokers arc clockwise or counterclockwise based on their current trajectory, instead of starting at a fixed initial angle ot something.

fading python
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Well should be as easy as adding
Mx = - circle logic

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So it goes clockwise

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But im not sure if i could add it so depends of the trayectory

alpine iron
#

How did the Spaz have its turret show up properly on REMAM?

narrow summit
#

rng prehaps

#

or maybe mr donny figured out the cheat code

fading python
#

I still haven't figured why

fading python
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boss 3 has 2 scrapped attack 1 where it lock to the other side of the screen and spew gas

and 1 where it stoped and started spin leaving lasers everywhere

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maybe i should bring back the spinning one

fading python
fading python
#

sprite adjustments

#

made a mini patch with said enemy and tiles fixing, (and the backward loop chips)

#

i hope nobody noticed but in area 2 if you go to the bottom you could see the top of the sprite tiles fish_dinner

scarlet bone
#

boss 3 lowkey is evilfish_dinner

tired wolf
#

are they suppoosed to be THAT cluttered????

deft cosmos
tired wolf
deft cosmos
#

it's Eye of Chutulu

alpine iron
#

Uhh, @fading python, I think you forgot to import the changes I made to the following lua behaviors:
-# Note: I changed them to have them play unique sound effects.

  • bomb ship
  • bomb
  • bossMosquito
  • enemyshot_bomb
  • HMBSpismaTurret
  • psychoTurret
    -# Oh, and about the bomb entities, I made them so that they release the exact same type of bullets as vanilla mines (i.e. enemyshot_shrapnel).
fading python
#

oops

#

well fish

#

do you still have the files?

alpine iron
#

DW, I still have them. :3

fading python
#

i think i still have that build anyways

#

oh yeah, i can get them myself

alpine iron
#

Oh, and an important note:

#

The one on the left causes the sfx be played per bullet, which means the more bullets fired, the louder the sound gets, which can quickly become earrape.

#

So the one on the right should play the sound at a constant volume, regardless of the quantity of shots.

fading python
#

fish_dinner i guess that is my fault for playing in mute

alpine iron
#

DW about that.

#

Anyway, I assume that you only updated the pokerChip behavior in the latest hotfix.

alpine iron
#

I see.

fading python
deft cosmos
#

working Unused Nautilus Gun SHip

haughty bone
deft cosmos
#

this kind

#

I FIGHT ALL CASINOPOLIS BOSSES AT ONCE!

fading python
#

funny, the twins are only minibosses

deft cosmos
#

yes but I combine it with WoF and EoC

fading python
#

maybe 1 day i discover how to do the eater of worlds clay_smile

fading python
fading python
#

the worm

deft cosmos
#

Unless you wanna do that platypus 2 level 3 boss thibgy

#

Btw how's your blast orb?

fading python
#

blast orb?

deft cosmos
#

The hame hame haaa tick

#

Superbolt Tick

fading python
#

clay_spiral i think is pretty much scrapped

scarlet bone
#

lowkey lost like 6 lives clay_baby

fading python
haughty bone
#

-# Looks like old Supreme calamitas

fading python
#

fish i guess it kinda works similar too

alpine iron
deft cosmos
alpine iron
#

-# I did use Wyvern on that playthrough.

deft cosmos
tribal charm
#

But anyway

#

I kinda felt like the sfx of this boss is kinda... weird...

fading python
fathom flare
#

Good luck beating that boss on Nasty.

fading python
#

it shouldn't be that hard

#

well maybe a bit hard, you can always try yourself

alpine iron
fading python
alpine iron
#

Noice! anthony_kiwi

fading python
#

should be the same with circles

#

in circle the radius is that 120

alpine iron
#

I wonder how they will look like in-game.

fading python
#

just narrower, maybe a bit quicker

alpine iron
#

I wonder if the radius is configurable.

fading python
#

as in changeable via args, i don't think so

#

but you can change the radius of that behaviour

fading python
alpine iron
#

I see.

fading python
#

so yeah the 90 and the 120 from loop and circle is the radius

#

basically an smaller number is a smaller and faster circle or loop

#

and viceversa

alpine iron
alpine iron
fading python
#

clay_spiral hmmm, i guess that is what i have chill behaviour for

#

so it forceful stops any behaviour move

alpine iron
#

I mean, I already do use it, but as I gave the chip the second loop to form the thin S path, it doesn't take the current direction into account.

fading python
#

what is this emoji, i was about to anwser but i lost it

alpine iron
#

👀

fading python
#

since direction is based in speed
which is different from mx speed

#

speed is calculated at the first frame, so is just base speed
most movements are multiplied by speed so is always the same with every speed
mx is the current speed being forced onto the entity
i do need that after it does the movements speed is fliped for so the mx speed is matched with speed
but when i tried that it just stopped into place and i have no idea why

alpine iron
#

¯_(ツ)_/¯

fading python
#

in the mean time
i actually felt like working on some level 4 enemies

#

you know i never thought i do hear that sentence

scarlet bone
#

were fighting a ||comically large gun|| /j

alpine iron
#

A crosshair, really.

#

Imagine a clayified heavy weapon crosshair.

fading python
#

we are finally star rated 🥳 🎉

alpine iron
#

OMG!

#

I guess I was pretty right about the 25 ratings threshold.

alpine iron
fading python
#

yeah

#

also probably the first mod to be star rated that it isn't desert mission

alpine iron
#

It pretty much is by this point. train_bounce

#

Totally the first fully user-made mod to have visible ratings.

deft cosmos
#

Remam won't be starred trust me

#

I prefer to stay on 0 star

alpine iron
#

That's totally fair. :3

fading python
#

how fun would be an "purist" ship
all stats up but can't use powerups

fading python
#

personal take: but i don't like using turrets for some enemies

i feel like i have more control by putting the enemy bullets spawn in the enemy itself

fading python
#

i like this bullet, been wanting to make it since i started working on level 3

fathom flare
#

How do you make it say Level X 3?

fading python
#

i just changed the string for levels to add an x

alpine iron
fading python
#

fish there goes another coin to the unintentional references jar

fathom flare
sharp verge
fathom flare
#

Anthony Flack Cannon!

tribal charm
fading python
#

this will make stuff easier in terms of turret making

fading python
#

i love the homing one

alpine iron
#

Sounds like dope stage hazards.

fading python
#

they are the turrets of an enemy

alpine iron
#

Incredible

fading python
#

so you can actually stop the barrage

#

fish i mean i have it in the to do list

#

of course gotta go trought 3.5 first

#

you know, spaz, spisma, hellsquito, and the pistol shrimp turret all come from the gas pipe code

i think is pretty funny they are secretly pipes fish

alpine iron
#

I guess the "gassy" enemies Alex said in the Casinopolis showcase video become a lot more REAL than before. lol

fading python
alpine iron
#

^ This

fading python
#

yeah

#

i wonder if the mod will game another video once fully done

but at the same time it feels kinda unfair for a project to get 2 videos fish_dinner

alpine iron
#

Let's be real here, REMAM might continue to get more video showcases because it keeps on updating and updating. :p

#

Also, that'd prolly be the memeiest mod of them all.

fading python
#

i guess that's fair

fading python
#

i was thinking on re reworking boss 1 again

just kinda updating it

and also the ability to summon more rocket uns
but i gotta figure how to make it spawn child entities or child turrets

fathom flare
#

Ok, but for some reason, why are the levels now called as Level X 1, Level X 2, etc.?

fading python
#

better readability

#

is more easier to read x3-2

#

also because i can make people say x3 fish

fading python
#

me an my shadow evil clone

tribal charm
#

A shrimp

fading python
#

the sounds kinda get's saturated

torpid hearth
alpine iron
#

NGL, a pretty genuinely fun fight.

grave shore
deft cosmos
fathom flare
#

Since we now have Ball Squids, we need a Lightning Ball Squid

#

in Level 4

alpine iron
#

Homing lightning squids you mean?

#

IDK if Tartaz would like that idea in practice.

fading python
#

is on the checklist.

#

clay_spiral people almost never read the checklist anyways

alpine iron
fading python
#

@alpine iron i think this could be useful for you

#

sadly like any other lua bullet they block yours

#

also ignore the un going trought all the stages of grief

alpine iron
#

Epic

#

Anyway, I am mostly done with my univ project, which means I'll become more active in the modding scene, albeit not that much.
-# bc ofc, my classes have just resumed by now.

fading python
#

same here

fathom flare
#

Same here, my Grade 9 classes resumed too.

#

Are you in college Psychosquid?

alpine iron
#

Pretty much so.

#

-# I already said it before, but it seems you forgot about it lol. :p

fathom flare
#

Okay

#

Does that mean you will get a job when you finish college or remain as a Platypus modder?

fading python
#

fish_dinner you know people can have hobbies and jobs right?

#

anyways im also at uni

deft cosmos
fading python
#

Yeah basically

#

Sometimes i feel like a weaponsmith fish

deft cosmos
#

Isn't the bullet just go a side abit

#

Using pi

fading python
#

Kinda, they use sin and cos, + some angles, + a constant

alpine iron
fading python
#

That makes sense

alpine iron
#

This will be the new SFX for the timer bomb tick. This came from Bejeweled and I decided to have this used in place of the current one, which came from Touhou. The one from Touhou will instead be used in TouhouSFX add-on.

#

Do note that the defaultVolume of it must be set to 1.0.

alpine iron
#

Working on some Casinopolis stuff for TouhouSFX...

deft cosmos
fading python
#

It was the original bouncy bullet

But i think i will be using another bullet for that

grave shore
#

How about the bouncy bubble bullets?

alpine iron
#

IIRC, it will be implemented for a level 5 enemy in the mod.

fading python
#

They have been renamed to pool launchers long time ago
But basically the same thing

fading python
#

Now i remenber, the original boss 3 wasn't the current one

The original idea was a very big fast ship

fading python
#

i had to rework how they look like 3 times

#

also the turret issue is still a thing

#

they are kinda like starfishes 2.0 in the way cuttlefishes are

alpine iron
#

Haha, they're taxonomically related. :3

fading python
#

oh yeah

#

also they trade accelerator bullets for crusher bullets
(just a lazy excuse to pardon the bullets collision)

#

the original concept were spinning saucer actually, it was kinda like an orb with a half sphere both rotating

then i scrapped due looking weird with the turret

then went for an ammonite, due the spiral,

but scrapped them due being too similar to the nautlilus

so it end in the sand dollar

#

-# now that i see it they look like oranges 🍊 seeds included

alpine iron
#

FR

fading python
#

also the sand dollar is a level 2 new enemy
cuttlefish and sand dollar cover the 3 spots that the nautilus leaved behind

food dispensers covers buttler uns

and slot machines cover the miniboss and boss

level 2 theme now is, upgraded enemies and pokerchips

alpine iron
#

Oh, and I reckon food fights would be at their peak in level 2. :3

fading python
#

it would be funny if level 2 had only food powerups fish

alpine iron
#

Btw, wouldn't slot machines fit in a casino more than in a hotel?

fading python
#

fish so are pokerchips, but this is like the suken cost fallacy

alpine iron
#

IG you're right. :p

#

Anything is possible really.
-# As long as they surprisingly make sense.

#

I can see why nautili don't make sense in fool's manor.

#

Unless we factor in the proposed nasty mode features in the mod ofc.

fading python
#

i guess they are there just to stablish the casino like theme a bit earlier

#

atleast level 5 has a lot more casino themed enemies

alpine iron
#

Maybe the hotel is casino-themed without actually being a casino.

#

As if the city has a very well-established casino culture. 😏

fading python
#

yeah,

not like if the main casino, is full casino anyways 👀

alpine iron
#

True

fading python
#

also the manor is a combination of an office, hotel, museum, and gallery

alpine iron
#

Very mixed-use for a building. :3

fading python
#

i have been to places like that, they have like all those stuff in a line, but they are different building

scarlet bone
alpine iron
#

Now we have donut bullets that aren't donuts as food.

tired wolf
tribal charm
alpine iron
#

The fire SFX actually came from Heavy Weapon LMAO.

#

But they do sound similar to the ones in Airstrike 3D.

narrow summit
#

imagine if

fading python
#

Isn't that just the big purple ship?

alpine iron
#

AKA Purple Batoid. :3

narrow summit
#

very different

#

wait how about a pachinko machine

alpine iron
#

Peggle be like...

tribal charm
fading python
#

i don't think i can make 2 entities interact with each other yet

fading python
#

found why level defaults why giving some errors

there was a comma here fish

sharp verge
#

God bless the commas that you don't find until 3 days later 🙏

#

(Or more)

fading python
#

😔

fading python
#

new gas sprite 👀

haughty bone
#

I have question.
Do you plan to nerf boss 3 gas?
Cause I want the player bullets piercing through it like enemies homing rocket. It can get overwhelming sometimes or maybe later on when the boss got more aggressive.

torpid hearth
alpine iron
#

Copper flamethrower be like...
-# Get it? BC copper ions give the green coloration to the flames.

sage lichen
alpine iron
#

Suppose so...

#

Then I reckon blue flames are essentially soul fire from MC.

deft cosmos
#

Of him

#

Will be encounter on Level 11

fading python
#

or atleast haven't found how to

fading python
haughty bone
#

maybe you can come up with other solution <3

elder granite
#

from Platypus 2

#

is gonna leave flame projectiles

sharp verge
# fading python

Took me a sec to realize that that's basically a big ahh mosquito lol

sharp verge
#

EoC?

#

Eater of Clay? fish

fading python
#

fun fact the boss mosquito (hellsquito) actually takes from an scrapped variant of the mosquito, which would leave a trail of bullets behind

#

also we are over 300 subscribers 👀 🥳 🎉

#

I can share some concept sketches too

fading python
#

And the last revision of the mosquito before it was modeled

#

i have boss 3, 4 and 5 in 1 page so i had to cut a lot of the image

fading python
fading python
fading python
#

this is just a duck

tribal charm
torpid hearth
sharp verge
alpine iron
#

I predict we'd prolly have Zhark moment in Casinopolis.
-# ||YK, the ICBM section. 😏||

#

And I think having the missile touch the ground and then detonate a huge explosion that screenwipes the player would be an interesting gimmick.

#

Kind of like the time bomb, but with more pressure. 😈

fading python
#

some look

#

fish level x2 is kinda like the ship of theseus

alpine iron
#

Love the new visual rework.

fading python
#

i moved all the walls 1 layer down

having all the walls in the first layer always made me dizzy

#

now pillars appear in layer 1

alpine iron
#

Interesting.

fading python
alpine iron
#

FR

tribal charm
#

Will butler pods get a redesign?

alpine iron
#

Yes. Tar will rework them to food dispensers IIRC.

tribal charm
#

Food dispensers? 👀

alpine iron
#

.

tribal charm
#

I think this message should be pinned

#

Oh wait it got pinned

alpine iron
#

We gotta thank GREENCAT for this. :3

tribal charm
#

Indeed

fading python
#

sometimes i forget those assets file were called that

fading python
#

i like this thing

fading python
#

area 1 tiles are done, besides some polish needed of cours

sharp verge
#

it's the final level, right?

fading python
#

this is uh, level 2 fish

sharp verge
#

oh 👁️ 👄 👁️

#

I thought we finally reached casinopolis LOL

#

Unless Casinopolis is level 2 now and I'm just confused lmao

fading python
#

casinopolis is level 5, but i used some elements from the level for level 2 fish_dinner

#

we are still one more level to go before casinopolis
funnily is a literal road lols

sharp verge
#

well if the spot isn't taken, and you want me to, and I'm still available, plz save me a slot (no pun intended) for the final level music ;)
I think I'm pretty good at electroswing stuff, if that's what you'll be looking for, ofc

fading python
#

alright claythumbsUp

deft cosmos
#

Fusion?

fading python
#

yeah im there too

elder granite
fading python
elder granite
fading python
#

Im adjusting them so they don't appear as often

deft cosmos
torpid hearth
#

Oh wait, I use my wrong email.

#

Welp. I'm gonna change that later.

#

Or never.

fading python
#

anyways tiles for area 1, 2 and 3 are done

only left is area 4

and i don't know what to do with area 5 anyways

alpine iron
#

I wonder if the theme of each area are changed.

fading python
#

oh yeah

#

area 3 is a museum and area 4 is a gallery now
i think area 4 was still a gallery, well anyways

fading python
#

for area 4 i decided to actually draw paitings but platypus themed

sharp verge
#

peak

#

this mod is truly a work of art

fading python
#

i think that enough for today

alpine iron
#

Noice

fading python
#

there 5 paitings
3 based on other ones and 2 based on anything
which is the tick eye and fire mungola which i have to make

sharp verge
fading python
#

im not sure which one should be

either the squid mother or the colosaloctopus or whatever

sharp verge
#

it should be anthony

fading python
#

that makes sense

sharp verge
fading python
#

oh yeah

fading python
#

going to sleep, have the,

thing

alpine iron
#

Psychosquid approved! KingTick

#

Also, GN.

fading python
#

yay

torpid hearth
glass pumice
scarlet bone
#

do the monalisa with a touch of casinopolis

glass pumice
#

You mean this bug? It's a chauliodinae (known as a fishfly)

alpine iron
#

TIL anthony_kiwi

scarlet bone
#

im scared

pastel stag
fading python
#

im still gonna be busy with studies for a bit so progress is slow

#

making bosses concepts is hard

#

the new miniboss would just take the same gimmick as the current one

just no flames and a regular turret

also more mobile for sure

#

and for the boss
i like my bosses covering everything from the level
so is kinda like an combination of all of the enemies there

torpid hearth
#

For concept.

fading python
#

I already have the concepts of bosses 2, 4 and 5 done for a while

fading python
#

Minibosses too

fading python
#

been planning on reworking
the nautiluses and bomb ships behaviours a bit

just few changes

fathom flare
#

For the level numbering in Casinopolis, the level numbers should be Level CP 1 not Level X 1.
Note: CP means Casinopolis.

fading python
fading python
#

comes from the days this mod was an addon lol

#

i never talking about timeline of the mod

but this happens after desert mission
but before winter mission and platypus 2

fathom flare
#

Wait, so we'll get a Platypus in chronological order?

fading python
#

is just my personal headcanon

alpine iron
#

Worth noting that Casinopolis is a fan work.

fathom flare
#

Well..

fading python
#

my personal headcanon for a vanilla timeline
is just
platypus, desert mission, winter mission and platypus 2

fathom flare
#

Platypus Timeline:
Platypus UaFoe
Platypus (PSP/Reclayed)
Platypus Desert Mission
Platypus Casinopolis
Platypus Winter Mission
Platypus 2

alpine iron
#

That is if we proudly count our community-made mods. clay_smile

fading python
#

when would zhark happen fish

alpine iron
#

I think it's best to leave it up to MAKYUNI. ;3

fading python
#

fair

#

casinopolis should be around the zone where dessert mission happens,
where stuff just goes to the developing city

#

of course is funny boss 1 canonically is the only boss to be re constructed a lot of times in this timeline fish

#

hope the third time is the charm for the poor engineers that has to build it

alpine iron
#

Big KingTick brain moment.

fathom flare
#

I like how there's hanging Gunship, Squid props in Level 2 now.

alpine iron
#

They will likely be slightly desaturated in later refinements.

#

-# According to Tar

fading python
#

can confirm

fathom flare
#

Add the Fish enemies as props please.

#

cause you know what that means?

#

🐟

fading python
#

in the area where goldfishes are spammed fish
that could get a bit confusing

alpine iron
#

Depends on how the area is laid out.

#

Like, I remember seeing the Squid Mother display not appearing until later on.

fading python
#

fish i actually made so is 4x rarer than the rest of the tiles

#

if you are lucky you could see it some times in a row

alpine iron
# fading python can confirm

But either way, I think it's gonna be worth adding fish enemies display tiles as unused tiles in the meantime.
-# I'd imagine it wouldn't be that hard to add.

fading python
#

oh yeah it's pretty easy

alpine iron
#

I have an idea how they will be laid out as the area progresses.

#

One thing's for sure that the display of vanilla minor enemies would only appear when mainly dealing with vanilla major enemies and vice versa.

fading python
#

i would need to make a tile for minor enemy too then,

fading python
alpine quail
#

LET'S GO GAMBLING!

elder granite
fading python
#

kinda week to be a miniboss, but not like the previous one was pretty strong to begin fish

#

also chips now spawn shards on dead

#

also technically it summons as many small chips as the old boss

fading python
#

level 5 will spawn these guys, also a small version that spawns 1 at a time

alpine iron
#

-# I mean, what would a gas thrower do to the player that's already hugging the left edge unless when using boxing glove or what not.

alpine iron
#

KingTick Guess I'm a psychic.

fading python
#

well after this what's left is actually making the new boss 2

and probably reworking boss 1 behaviour

then just polishing everything

fading python
#

i'm very indecisive so i went to change the proppeler to the up part

alpine iron
#

Nitro bomb?

#

-# Interesting...

fading python
#

ah yeah is a nasty mode thing / test

#

poker mine were also moved to be a nasty mode thing too

fading python
#

the reason of the change and nitro being added is that i saw another game having floating bombs so i decided to imitate it fish

deft cosmos
fading python
#

size comparation

alpine iron
#

Blurred slot machine stage boss. :3

sharp verge
#

@fading python Heya! Sorry about the ping
I was wondering if you'd be willing to help recreate Platypus 2 Green Fish fighter behaviour

I'm asking you here because I think it would be somewhat similar to the mosquito. The sprite follows you for a specified ammount of time and looks at the direction it's aiming at. After that time, it leaves in the last direction it was looking to.

I tried modifying the mosquito code myself but sadly ended up discarding it since I messed up the animations and things didn't look the way I wanted them to haha

#

.

Not sure if you already made something like that... you're the Lua God here, so that's why it's you that I ask xD

alpine iron
#

I think it's already midnight on behalf of Tar tary.

alpine iron
#

Also, no doubt Tartaz is a Lua god by this point. RGBX18

sharp verge
sharp verge
alpine iron
#

Have you sort of lived under the rock regarding lua over a past few months?

sharp verge
#

If we talk about lua in Platypus, yes xD

#

I've used lua on other game mods, but my knowledge is still very basic

alpine iron
#

The Lua in Platypus is super specific ngl.

#

Tho I've gotten the gist of Lua lately.

sharp verge
#

I'm just getting started on Platypus' tho, so it makes sense I don't get much

alpine iron
#

I'm currently making a generic boat entity, both small and large.

sharp verge
sharp verge
#

Hype 👀

alpine iron
#

For Platypus 2 fans, haha! BoomSpin

#

Or pretty much anyone who wish to make more water stages.

sharp verge
alpine iron
#

I feel so psycho-Tick, haha

fading python
#

i see they home a bit
i think the issue is that you do have to recreate the full fish fighter behaviour and ontop of that
you do have them to home is a very specific way

scarlet bone
# fading python 👋 how do those work again?

they go straight for a few seconds and starts to target you only for 5 +/- second, then they go straight to the other screen side (if they spawned on right side, it'll go to the left side)

fading python
#

🤔

fading python
#

fun fact:
lua reloads after pressing restart level
level data reloads after going back to the menu
entity data only reloads after pressing r

alpine iron
#

level data can actually be reloaded by just restarting the level.

fading python
#

sometimes

alpine iron
#

What makes them not load though?

#

From my experience, as long as I do not edit any .json files, any .plat files will always reload once I simply restart the level.

fading python
#

who knows, fish

sharp verge
#

problem is most of the tests I make involve modifying entity data, graphics and such haha
honestly I think that if it's possible, Claymatic should make pressing "R" reload ONLY the files that have been updated / modified. It'd make the loading time muuuuch faster

fading python
#

👀
SkySerpent_FinBot_B

#

still working on boss 2 3, im just getting the movement and first attack to work properly

#

of course im still busy with university, so won't do much in terms of modding this week

sharp verge
#

good luck! 🫡

fading python
#

thanks ^^

sharp verge
#

np :3

fading python
#

every bit more closer to making those new 3 ship types i guess is time to remind me what they were again
uhum

agile: higher speed than wyvern, also as fragile as wyvern, has a very small hitbox and attacks faster but with less damage

tank: slowest, has 2 shields, has more damage but less attack speed

purist: all stat ups, more attack, more attack speed, more speed, but can't grab powerups

i haven't come with names for them

#

V-38 Beithir (agile)
U-31 Cassowary (tank)
H-45 Mink (purist)

i think this are fine

#

i used the vanilla name scheme for this ones
wyvern and beithir
plover and cassowary
platypus and mink

#

mythological dragon
bird
aquatic mammal

#

oh and another note

when i finished them, i will release them as a separated addon for other mods

. of course they come by default in casinopolis

#

gotta ask psychosquid for a list of mods that could be compatible fish

alpine iron
#

My pleasure. :3

#

So for starters, I'd imagine the following mod/DLC compatibilities:

  • Desert Mission
  • Spooky Platypus
  • Winter Mission
  • A Totally "Balanced" Mod
  • Amplified Annihilation
    -# OFC, more will be supported in the future.
#

Hmmm...
Maybe I could include REMAM, since all the add-on would do is adding new custom ships without changing any pre-existing content, considering that REMAM has pretty much modified the vanilla ships' stats.

fading python
alpine iron
#

Fair.

#

He could just acquire your custom ships, then build them in onto the mod.

#

Plus, REMAM has like a whole lot of ship types.

fading python
#

there aren't that many level mods i see

alpine iron
#

True sadly

#

I also notice that upcoming mods like Bananawar feel more like full conversion mods, despite actually being semi-conversion mods.

#

So IDK if you think it's worth giving them compatibility with your ships add-on.

fading python
#

i'm not sure that seems like would clash with their style

alpine iron
alpine iron
#

Since it'd be inspired from a completely different game franchise.

#

Moorhuhn, IIRC.

fading python
#

i see, well it would fit very well with, platypus 2 and psp reclayed, atleast

alpine iron
#

True 😎

fading python
#

hope 1 day clasic get multiple ships support

#

so maybe i can make 1 unique version for clasic

#

oh and i think it would fit fine with zhark reclayed i think????

alpine iron
#

Hopefully so.

#

I mean, Zhark universe has always been strongly tied to Platypus universe.

fading python
#

similar artstyle to vanilla means an easy check to compatibility

alpine iron
#

Agreed.

fading python
#

it would be funny if someone make an addon of this guy

alpine iron
#

I bet some memers like HYPNOTOAD would make it a reality.

#

Or maybe even AdamComet once he owns the game, which he currently doesn't.

#

-# AFAIK

fading python
#

was thinking changing every player ship color to be more pastel

but that requires a lot of effort

alpine iron
#

The pre-existing ones?

fading python
#

yeah

#

but i think you can add new colors?

alpine iron
#

Yes

#

Configurable through skins.json.

fading python
#

yeah im seeing, however i just want them all to be more pastel, so im changing it the defaults

kinda like to differentiate

maybe later i can make another addon for pastel colors

#

fish im kinda promising a lot of addons already

  • green demon (killing 1 up mushroom) one
fading python
#

sometimes i think, do i need all of that? fish

alpine iron
#

To which behaviour file does that belong to?

fading python
#

"bossSlotMachine"

alpine iron
fading python
#

they are just sprites buffers for it "turret"

#

so the animation has time to catch up

alpine iron
#

I see.

alpine iron
deft cosmos
#

The dark platypus

#

The one that refuse to change to the dark side

fading python
#

sometimes it gets a bit hard to make this thing behave properly fish

#

even the cycle system has limitations

#

on another note: blue chips are a menace when fired backward clay_spiral

fading python
#

i may do some stream showcase

alpine iron
#

Polished the time bomb, and made it so if it detonates, it won't be counted as a player kill. Really, all I did to that part is change the if sprite == 10 then self.Kill() line to if sprite == 10 then self.Deactivate().

alpine quail
#

Bejeweled Twist Sound

#

Well if these bombs aren't gonna be a pain to deal with

#

I have to Act Fast!

alpine iron
#

You should know by now that the time bomb was made originally by Tar tary. I just did some polishes.

amber tartan
alpine iron
#

We'll see once the bomb starts using a custom Lua AOE bullet behavior that is immune to Sonic Pulse. >:3

fading python
#

because you are able to force death onto the player

tho it breaks if it does that in the continue screen

fading python
#

fun video editing

#

i gotta add some actual production onto this things

sharp verge
#

hype!!!

#

in PLATYPUS CASINOPOLIS 🗣️ 🔥

alpine iron
#

Oh, and also, a screen flash will be far more efficient than sending 200 bigRedBullet shots. :3

fading python
alpine iron
#

It won't ignore player invincibility, otherwise it'd be unfair.

#

But yeah, FSR, the screen flash is rendered behind the front buildings.

alpine iron
#

animations.json

    {
        "sprite": "Effects/Explosions/bomb timer explosion",
        "generateColliders": true,
        "collisionSpriteScale": 1,
        "rows": 4,
        "columns": 4
    }

entities.json

  {
    "name": "bombShipTimer",
    "sprite": "Sprites/Enemies/bomb timer",
    "behaviour": "Lua",
    "customBehaviourData": {
      "luaScript": "bomb timer"
    },
    "explosionEntity": "explosionMedium",
    "explosionX": 0,
    "explosionY": 0,
    "mainDebrisEntity": "debris_grey_1",
    "secondaryDebrisEntity": "debris_grey_2",
    "sortOrder": 10000,
    "isEnemy": true,
    "shieldPenetrating": true,
    "maxHitPoints": 100,
    "highlightPoints": true,
    "points": 200,
    "primaryTargetValue": 2
  },
  {
    "name": "explosionBombTimer",
    "sprite": "Effects/Explosions/bomb timer explosion",
    "behaviour": "Lua",
    "customBehaviourData": {
      "luaScript": "screenFlash"
    },
    "isEnemy": false,
    "sortOrder": 100,
    "shieldPenetrating": true
  }
fading python
#

i wonder why it spawns so many of those

alpine iron
#

One single sprite that covers the whole screen cannot be loaded by the game fsr.

#

Each frame is 1600x1600 pixels large.

#

The part where I used one large screen flash sprite instead of six modular sprites...

#

As you can see, it doesn't work.

fading python
#

huh i see

#

maybe the game can't handle stuff that big

#

also

#

mostly an excuse to learn video editing

#

also of the also, i really like how it looks the new timer bomb effect

alpine iron
alpine iron
alpine iron
fading python
#

i just took some inspiration fish

#

also because is very easy to do
and effective

alpine iron
#

Fair enough. :D

fading python
#

also any fancy thing would just crash the program clay_spiral

#

most of the time was just troubleshooting to make stuff work

alpine iron
#

Damn. clay_grimacing

#

Well, at least you have a working finished product. ;3

fading python
#

yup, gonna make more videos on that format, from now on instead of raw footage

#

the next video is just a simple new ships showcase

then just a video explaining the plot of the mod

i really haven't told a lot of what goes on fish

#

like the city is not casinopolis
the city is neo colossatropolis
casinopolis is just the main site, when stuff is brewing

alpine iron
# alpine iron Updated `bomb timer.lua`

Also, even though you might have already noticed it, because the player death is guaranteed when detonated, I decided that hard mode and above will reduce the amount of time for the time bomb to detonate.

#

Previously, only Nasty mode applied that rule, albeit only -1, but now, each bomb last 3 seconds shorter on Nasty.

fading python
#

oh yeah, that seems better, really they weren't much of a threat before

alpine iron
#

I wonder if there would be more enemies like that on later levels.

#

I remember there was a bit of discussion about an ICBM enemy on level x 4.

fading python
#

i uh hm boss 4 fish_dinner