#Platypus Casinopolis

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fading python
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is my favorite track from vanilla

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also i think this is the most time i have put to 1 enemy

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can finally add it to finished

alpine iron
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Well, I think the full version should use its own soundtrack, but that's just me.

fading python
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fish i suck at choosing themes

alpine iron
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I see.

fading python
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i think i'm fine at the art and code department, however i suck in the music aspect

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anyways, actually killing this thing, is pretty easy, just don't shoot the chips

alpine iron
sharp verge
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Hi ๐Ÿ‘€

fading python
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i don't have money anyways clay_spiral

alpine iron
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For what?

fading python
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you know for actually paying for the good work clay_smile

alpine iron
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I see. Well, some people are fine doing the hard work for someone free of charge, tho I don't exactly know who among us out there.

fading python
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even if they did i do still like to pay

alpine iron
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Fair enough.

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I'm about to do some QnA.

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Question:

So, the areas of all the playable levels are quite long. In fact, longer than the longest area in vanilla. What is your rationale behind this?

Additional Context:

Somehow, according to my gut feeling, the levels feel a bit excessively long despite the solid enemy progression, and I do not have that feeling in vanilla Reclayed and ofc A Totally "Balanced" Mod.

fading python
alpine iron
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Do you plan to have the length of levels be similar to vanilla?

fading python
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that's the idea

alpine iron
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Well, I could help with the level design a bit, mainly to cut the overall length to similar scale to vanilla, and also remove any patterns borrowed from the base game.
-# However, this is only a partially guaranteed promise.

fading python
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that sounds like a good idea

alpine iron
fading python
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fish

....i mean really i guess a principle is just so any player can pick up the mod after finishing reclayed

alpine iron
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I see.

fading python
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if i had to describe the difficulty curve would be kinda like this

where red is vanilla and green is the mod

alpine iron
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Unrelated, but my accounts (Discord, YouTube, and Steam) are very much dedicated to all things Platypus, so in the case of my Steam account, I wouldn't mind being friended by anyone in the server. In fact, that'd be very much appreciated.

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Especially considering that workshop modders can actually edit files together, provided that they are friends.

fading python
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fish funny the steam account i use for the mod is not even mine

alpine iron
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LMAO

fading python
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also fun fact of the development of the mod

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level 1 was originally gonna be a foggy hill filled with mud
cars and uns would go around,

level 2 was originally go from the hotel, to the outside, to a pipe zone then to a casino

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however level 2 was divided and level 3 and 5 were made

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and level 4 was originally a boss rush but was replaced

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this is the last remain of the original level 1 concept, dating to september 30

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another fun fact, i started developing this mod before joining the server, i really went here for a guide of modding

alpine iron
fading python
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if you do some level layouts i gotta tell you that some enemies do need some extra stuff

alpine iron
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Enemy quantities per difficulty?

fading python
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like some enemies do have some extra data needed

alpine iron
fading python
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yeah

alpine iron
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Filename?

fading python
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yeah here is all the 7 chips behaviours

alpine iron
fading python
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i actually have a lot of stuff that could work very well for platypus 2

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like the mines

sharp verge
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also helping in a high-quality mod like this would be a pleasure!
Plus, maybe you could "pay" by helping with Zhark Reclayed lua stuff in the future, if you want to ๐Ÿ‘€

alpine iron
sharp verge
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not mandatory, though. I'll still help you if you want me to, regardless ๐Ÿ‘

fading python
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anyone is free to use any of the lua stuff from my mod ^^

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just that they are a bit messy ^^'

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currently they all lack shards effect ^^''

sharp verge
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hey, having examples is much better than having nothing ๐Ÿ˜ญ
honestly really helps me understand what the heck I'm working with

fading python
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yeah i have a collection of luas

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any free to use

alpine iron
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Oh boy, I think we'd probably start doing some very early prototypes for a Touhou-inspired mod for Platypus Reclayed.
-# This message is unrelated to the channel, but hey. :3

fading python
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anyways here something fun

sharp verge
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squee

alpine iron
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@fading python, I am thinking that all semi-conversion mods should probably have each enemy have unique firing sound entries.

fading python
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yeah probably

alpine iron
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That will be helpful for compatibilities with any future SFX add-ons that have way beyond what vanilla Platypus Reclayed has in store.

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I mean, the creator of TouhouSFX plans to introduce a wide array of unique fireSFX for all enemies, tho IDK if this would still be reflected in a future update of that add-on.

fading python
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my pc has very poor audio so never really considered much of the audio stuff

alpine iron
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For the time being, I could just provide some of the enemy fire sound effect files from my mod to your mod.

fading python
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that would be nice

alpine iron
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Of course, I will wait for Casinopolis's next update, so my coding work won't be overriden.

fading python
fathom flare
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Make this a miniboss!

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And play the Insaniquarium Alien Theme

fading python
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probably just would be a nasty mode easter egg

alpine iron
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HAHA!

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I'll definitely add that in my mod!

elder granite
fading python
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i remenber founding accidentally but

if you put "updateCounter": 0 in animation json for the bullet it will choose a random sprite

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so randomized bullet sprite can be done withouth any issue

alpine iron
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Interesting. :3

elder granite
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Tar about those orange chips? because on Area 4 they don't drop their stars once the formation dies

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this is on level 2 where I encountered this during a VC play on Casinopolis

fading python
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yeah i know

alpine iron
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We already addressed that before btw. :p

elder granite
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Plus even with pods I wasn't able to kill that blue un

fading python
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i know that issue too

elder granite
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it doesn't have enough damage to kill him, and this was I'm a platypus ship and not wyvern who has more dps

alpine iron
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Expect some level rebalances according to your feedback. clay_smile

elder granite
alpine iron
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There will be five levels in the final product.

fading python
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cyan uns is a miniboss actually

so im probably moving the repeated minibosses to more advanced levels

alpine iron
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That'd be a smart move.

elder granite
alpine iron
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I mean, I like how the pink squid first appeared in level 1 vanilla, but is absent until in the middle of level 3.

elder granite
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I'm hoping those power ups are at least fixed so I can kill them

fading python
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it will probably not be there next update

alpine iron
elder granite
alpine iron
fading python
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yeah

elder granite
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Tar why Level 2 is Level 5 straight away?

alpine iron
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That's just the base.

fading python
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because i like the monorail

elder granite
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But those displays? Well they COME ALIVE and shooting me

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including that damn trashcan!

alpine iron
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Precisely. :3

elder granite
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yep I wasn't expect for those displays are living!

alpine iron
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Yep, these are what butler pods do.

elder granite
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I mean those innocent displays now attacking me ๐Ÿ˜ญ

fading python
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they really aren't much of a threat

alpine iron
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^ Agreed.

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I mean, even Orandza would agree with that if he were to beta test your mod.

fading python
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anyways i think this is the final pallete for both levels in terms of new enemies

elder granite
elder granite
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Other threatening enemies is that is the ship that I saw from Remam being the ship with 2 engines on it's sides and a lightning on the middle, and the cyan chip fires lightning

fading python
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oh yeah, that enemy is now unused

elder granite
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being that double engined ship

fading python
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yeah that one

alpine iron
elder granite
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I mean he's pretty big and also firing lightning that will electrocute me, tho shooting the engine is more than enough to kill him

fading python
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is removed from level 1 and should be for level 2

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any instance of them will be replaced with this one

elder granite
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but after he's unused Cyan chips are so threatening because they shoot lightning, for such a small enemy

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At first he didn't do anything until I hear a lightning sound

alpine iron
elder granite
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yeah that will get me electrocuted when he fires me off guard

fading python
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other weird experiment was the homing random tick
which went unused

i think you can see it in remam

elder granite
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Then why the cyan chip, those are small trashcans that will electrocute me

fading python
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those are just funny

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they were made so they sneak into the other chips and be able to attack
however they have the smallest ammount of hp

alpine iron
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They have the same initial fire cooldown as lightning squids, so they aren't too unforgiving imo.

fading python
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yeah they use the same turret fish

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also, i had to manually erase any overlapping part

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i think i missed some with the pitchfork part

elder granite
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or few more shots

fading python
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anyways poker chips do work way different now

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they instead move straight, and having an coordinate, where they do 1 of these 10 actions

form index
0 go foward
1 go up
2 go down
3 go backward
4 loop up backward
5 loop down backward
6 circle up
7 circle down
8 legacy
9 accelerator

alpine iron
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I reckon legacy behavior is pretty much the same as they currently work in the current build. ClemGrin

fading python
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kind of,
legacy all it does is, go backward then bounce and go straight again
kinda similar

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also that is 1 of the 4 secret goals

haughty bone
alpine iron
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^ This is true btw.

haughty bone
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Wonder how's he going to cook us on Nasty method?

:3

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Oh

alpine iron
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Oh, I will. :3

tribal charm
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Touhou moment
-# or REMAM I guess...

alpine iron
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...or Amplified Annihilation for that matter
-# as mentioned way earlier. :p

tribal charm
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xd

deft cosmos
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He uhh.. shot orbs and Lasers

haughty bone
deft cosmos
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He request that on dm anyway what can I judge that?

haughty bone
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I see.

narrow summit
fathom flare
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Yes

alpine iron
fading python
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i like how the thumbnail and the firsts picture almost fit

sharp verge
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Absolute casino ๐Ÿ—ฟ ๐Ÿšฌ

fading python
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love when blender hits me with this

sharp verge
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crash? :(

fading python
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well it later did sadly

fading python
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anyways

||meet new boss 2
kinda a hyper buffed version of the miniboss one
where it can spawn, 1 big sized chip, or a barrage of smaller chips

im still strugglig that doesn't look too threatenning||

fathom flare
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When this mod is finished, I'm gonna play it

alpine iron
fading python
fathom flare
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Okay

fading python
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final ish design now

scarlet bone
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very coool chips printer

fading python
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yeah is a printer

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i had like an idea struck me midnight for it to be a printer

scarlet bone
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it even have the cmyk colours ๐Ÿ‘€

fading python
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i think this is a good size

grave shore
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Just adjust the turrets and ya ready to go

frigid grotto
alpine iron
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||Haha, that Psychosquid jumpscare...||
-# ||that's totally priceless. :3||

fading python
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||oh yeah||
||i forgot i had em there||

alpine iron
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So, according to this screenshot, are "luaSaucer" entities the pokers?

fading python
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lua saucer is just my dummy entity for testing lua scripts

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they just take whatever lua behaviour im testing for that moment

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the real entities have actual names

alpine iron
fading python
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formation is because they are currently using the poker behaviour

but if you don't put anything it will default to just go straight

alpine iron
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I see.

fading python
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anyways
||rip rainbow star||

alpine iron
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It had found another way of living in REMAM, lol.

fading python
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funny now remam has like few of the cut content of here

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homing ticks and super homing gunships

alpine iron
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I think we all know that REMAM is pretty much a graveyard of unused custom enemies that were deemed not good enough anywhere else, but in REMAM funnily enough. :3

fading python
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i mean is nice they are not forgotten

alpine iron
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Ah ya, for real

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Even though their new home is the type of mod intended to be designed as the worst mod imaginable. XD
-# I mean, the workshop description even says so.

fading python
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yeah

deft cosmos
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It was The worst one

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I hope casinopolis has this music

alpine iron
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NGL, that sounds like a solid variation for score attack levels.

deft cosmos
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Oh nvm that's the hallway music

fading python
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i think level 2 has that track

alpine iron
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Can confirm.

fading python
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level 3 will use mutants so yeah

alpine iron
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I'm not sure if anyone else have pointed this out, but the homer trails are affected by daylight, which is noticeable on level 1 of Casinopolis.

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Hope the next patch makes it so that the trails are not affected by tint.

fading python
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yeah, i think they actually change that for lightning

deft cosmos
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Lemme UPGRADE HIM

deft cosmos
narrow summit
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reman leak

fading python
torpid hearth
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Can I make a music that probably would fit on the theme?

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I'm not that expert to make a music, but maybe I could help.

fading python
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yeah sure, that sounds nice

torpid hearth
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Ehh... I don't feel satisfied, but lemme know if it's nice. It's weird at the end...

fading python
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It does sound quite nice

torpid hearth
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So... Here's the refine version... Uhh... Wait for a second...

sharp verge
fading python
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1 in 1000000 to get stuck and die instanly

scarlet bone
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printer jams and then threw up a dozen of chips

fading python
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I reworked a handful of things about poker chips

New index
Poker chip formation index:
0- straight
1- go up
2- go down
3- backward
4- accelerate
5- loop up
6- loop down
7- circle up
8- circle down
9- step up
10- step down
11- step 2 up
12- step 2 down
13- 2x speed
14- 1/2x speed
15- legacy

fading python
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Black chip can now shoot 2 bullets on expert

Yellow chip no longer shoots accelerating bullets
Instead it shoots 3 bullets at the same time

Green chip no longer shoots 4 bullets, instead it shoots 1 giant bullet

fading python
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poor thing

fading python
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boss 1x is kinda of a counter part of boss 2
boss 2x is from boss 4

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||boss 3x is from boss 3
boss 4x is from boss 1||

||And boss 5x is from ###########||

scarlet bone
fading python
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grahhhhhhh ! !

only doing the level 2 enemy layout left

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kinda boring, not doing it today

so probably update 2.9 will release this weekend

alpine iron
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Feeling bad for you regarding the process of doing the layouts themselves.

fading python
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i think the hard part is considering
what new playgame does new enemy have

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even simple enemy entity edits play pretty different toward the player

alpine iron
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I see.

fading python
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like an example, gunships,
i do say they are under the anti idle enemies, those who do everything to not make you keep in 1 place

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there also obstacles, and obstacles makers

like un and other slow moving entities that takes space

while obtacles makers, instead just fills the screen with more obstacles like squids or homer ships

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there can be mix of those , they are kinda like archetypes

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also gunpowder ham, which just die very quickly and will only kill you if you don't notice
like fasthips

alpine iron
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Unrelated, but these sound like good gameplay descriptions to be written in the wiki ngl.

fading python
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oh lol

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there are also focus points
stuff that you need to get rid of as quick as possible

like uhhm idk

alpine iron
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Minibosses.

fading python
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yeah fair

alpine iron
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Same actually applies to missile ships, because the player is given a short chance to defeat it before it starts filling the screen with missiles.

fading python
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yeah

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i made an enemy that is a pure focus point, that is basically a timed bomb

alpine iron
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It is something I would not feel burnt out as much as anyone out there does.

tribal charm
fading python
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i took me a bit to notice the model is all grey and just was painted digitally

alpine iron
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The one above in particular?

fading python
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the regular squid , and probably some more

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i think the ones that have color variants are painted digitally?

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i remenber the starfish model was grey too

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looks like if a squid squeezed onto those toilet paper cardboard tubes

alpine iron
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Squids, uns, gunships, etc. were initially made in colors.

narrow summit
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I saw that

fading python
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oh yeah

fading python
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is green but colored grey

sharp verge
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I didn't commit any crime ๐Ÿ‘๏ธ ๐Ÿ‘„

sharp verge
fading python
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i see all colored models are digitally drawn grey for the damage

glass pumice
sharp verge
alpine iron
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We've seen the models of the newer enemies before, but I'm curious to see the IRL clay model of quadrapus.

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Btw, imagine a raw tick enemy, where it's all gray, and doesn't have an edited black opening of its energy cannon.

fading python
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what about medium rare fish

alpine iron
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Wonder how they'd look like then. ๐Ÿค”

narrow summit
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I can't tell

sharp verge
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It's clearly a fish fish

alpine iron
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Fishfly

sharp verge
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dragonfly ๐Ÿ˜

fading python
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kinda looks like a regular squid seen from above

alpine iron
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Ah yes, indeed. :p

pastel stag
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Sick

tribal charm
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Actually what does it do?

fading python
sharp verge
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Hot hover squids in your area (4) ๐Ÿ”ฅ

fading python
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they are kinda too easy too kill

fading python
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they are level 3 enemies, however it would be fun to spam them in nasty mode fish_dinner

narrow summit
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ball squid

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bonus balls

sharp verge
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so they're the same as squids but with smaller hitbox? ๐Ÿค”
honestly would be cool if they'd move super slowly from the right to the left. It kinda looks like they'd do that
Though just an idea, do as you wish lol

fading python
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they follow you

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that is why i call them squids 2.0

narrow summit
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(is it just me or do they look shinier then the original squids)

fading python
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they are a 3d model render, so yeah it would look different

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anyways i moved some enemies pallete from last time

scarlet bone
sharp verge
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that's nice, I like it :0

alpine iron
pastel stag
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That's what I thought too ๐Ÿ‘€

fading python
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that sounds nice

sharp verge
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cuddlefish ๐Ÿค— pk2_heart

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they just wanna hug you, with their friendly lasers and bullets~ โœจ

alpine iron
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Sounds very true

fading python
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they still value your personal space

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also i guess i gotta make a pink version of them aswell

alpine iron
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A lightning cuttlefish would give a tight hug that electrocutes you.
-# ||btw, you can't say electrocute without cute. :3||

fading python
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ouch, that sounds dangerous, i mean, lovely

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let's leave that one to remam fish

alpine iron
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We'll see about that.

fading python
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well a lightning that targets you directly sounds pretty unavoidable

alpine iron
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Not if it seeks you slower than regular cuttlefish. :3

fading python
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oh right

alpine iron
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While this mod will have the fair and balanced one.

fading python
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maybe could be just a nasty exclusive enemy for now

alpine iron
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I see your point.

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Tho I'mma look forward to doing some gameplay tests with that enemy.

fading python
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yeah seems like a fun enemy to test with

alpine iron
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Will all your progress on the upcoming enemies be available in the coming update by the weekends?

fading python
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yeah, there a lot of level 3 stuff in the files already
-# still a bit unpolished and unfinished but is something

alpine iron
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So I can fiddle with some fun enemy combinations and synergies to be considered for the level design part.

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And by the way, I should mostly be free during late December.

fading python
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awesome

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i still gotta improve some very crucial aspects in terms of lua knowlege

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and that is retrieving info from entity json

alpine iron
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After your mod update drops, I think the enemy design IMO must be prioritized, so other relevant aspects like level design won't be affected in a ripple effect.

fading python
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yeah

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was planning after this update just do small mini updates of fixing stuff

alpine iron
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Plus, your mod is released as a demo to begin with, so slowly rolling out new levels will likely result in the mod's full release not having the big hype it deserves.

alpine iron
fading python
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i see

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also i think the mod is well rated at the moment, also somehow third most subscribed

alpine iron
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Pretty well-deserving to say the least.

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But anyway, I think we'll have to keep up the element of surprise with the mod's full release.

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While also allowing other people like me and maybe even Orandza to beta test stuff.

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-# Ofc, that is just my opinion.

fading python
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clay_spiral im quite new to this stuff

alpine iron
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Hmm, what exactly tho?

fading python
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modding in general

alpine iron
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Tbf, despite the unpolished nature of certain enemy designs atm, you sort of outdid not just yourself, but also other modders.
-# I might have gone too far saying the last statement ngl. <:3

fading python
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the original casinopolis before lua was weird, it still ripples around

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also funny, i made this sprite around level 1 development
but had to scrap it like 4 times because never got a good idea of what it could do

somehow one of those concepts ended in the rainbow star
that is why internally is called laser wall

fading python
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i actually have a list of scrapped enemies

  • homing tick
  • construction ship
  • demolition ship
  • puffer starfish
  • pourcupine starfish
  • hyper gunship
  • golden un
  • rainbow star
  • homing super gunship
  • superbolt tick
  • plasma tick
  • bouncy flip plane
fading python
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oughmfgmh

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im being evil with this one

fading python
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why is there a random tile there

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oh also the layers were change

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there no longer some random ocean between the building and the structure

torpid hearth
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Absolutely

fading python
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Awesome

torpid hearth
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I just realize that file is WAV

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The website just basically convert MP3 into WAV

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I'm just... Dumb and I didn't see it clay_baby

fading python
fading python
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been doing the enemy layouts

and i finished area 1 and 2

only 3 and 4 left

area 5 doesn't really need that much of change

fading python
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sometimes i put the code of this mod in screen when am not in my pc to feel smart fish_dinner

sharp verge
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honestly what you're doing so far is crazy work, so you're pretty smart imo claythumbsUp

fading python
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happy family

torpid hearth
elder granite
alpine iron
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Oh boy, he's prolly referring to me. :P

fading python
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Sice is closer sounding

torpid hearth
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... Wait a minute, Lazer + That thing?

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I'm thinking about it's a Mini Boss, and it's has variant of that thing, but it's a 5 wide burst shots of lasers, and fast.

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And consider the color of that is Red, reference the "Retinazer" from Terraria

Maybe I'm gonna call this one "Retinazer"

haughty bone
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why not both a boss n mini boss? >:3

elder granite
fading python
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i already have the flamethrower gun and is also green

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actually they fit quite well for area 3

haughty bone
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Yooo you cooking smth now :3

torpid hearth
fading python
torpid hearth
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But its still awesome idea. :)

fading python
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Also i like my bosses having traits of the minibosses

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So probably it will borrow some moves

torpid hearth
fading python
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If the timer is timed they would most likely just leave the screen

fading python
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fun fact, this mod started development in sep 30

originally was meant to be just random levels addon
with random 2 themes to be mixed

haughty bone
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I have some balance concept for the Gate un.
add an only one additional turret or cannon you name it.
when all three self-destructable turret all fly off screen

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just to not make it boring when all three got detached from the boss itself

fading python
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that sounds like a bit too overwhelming when all turrets are on

haughty bone
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what i mean is make the additional turret appear ONLY when all three is gone

fading python
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fish_dinner i gotta figure globars vars first

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so i can pass info between entities

haughty bone
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i see. take your time. you can just throw away the concept or change it as you like ๐Ÿ˜

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the reason behind this concept is to make the boss not boring when the triple got destroyed.
have some a little more challenging but not too difficult.

fading python
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finished area 3, now toward area 4 and finishing

fading python
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kinda drained

fading python
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oughmghfkhmfk lot of green

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i think im gonna upload it as early beta

fading python
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updated

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hope people enjoy

torpid hearth
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Huh, so this is the new update

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Cool

fading python
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anyways

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im not done with level 2 yet, however content wise, is finished now

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also ๐Ÿ‘€

alpine iron
fading python
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that seems like a fair solution

alpine iron
fading python
#

when i figure, the debris system and getting data from entity json, i kinda wanna make some lua packages called lua essentials

#

just more examples,

#

something like advanced mod starter pack

alpine iron
#

Oh, and also, I'll be implementing the new enemy fire sound effect definition system, for better add-on compatibility with mods.

#

I'll be giving your enemies the unique fireSFX from my mod, and release it as a small patch.

fading python
#

also i think i should do some cleaning and ordering in the entities file

#

they are kinda

#

a mess

alpine iron
#

I'm done implementing additional sound effects.

fading python
#

that's pretty nice ^^

#

and also psychosquids don't have sound yet ^^"

alpine iron
#

The fire sfx?

fading python
#

yeah

alpine iron
#

Is it based on lua, the fire pattern?

#

I added the firesfx to its turret entity, and apparently, it does nothing.

fading python
#

yeah for how the lua is, didn't added the sounds effect

#

however i know how to add them

#

since i added them to the pink goldfishes

#

should be that field

alpine iron
#

I can just replace the PlaySound myself. :3

fading python
#

psychogun is missing that piece, you can grab it from there

alpine iron
fading python
#

nautiluses now are such funny enemies now

alpine iron
#

I learned a cheese strat, lmao. clayCheese

fading python
alpine iron
#

I don't have much time left, so I'll just release the patch on Steam Workshop, once I become a contributor.

fading python
#

fish how do i do that

alpine iron
fading python
#

done

alpine iron
fading python
#

i have the logo in transparent too

alpine iron
#

That was over 1MB, and FTR, I did find it in the UI folder.

#

And yes, I had to downscale a bit to fit the 1MB threshold.

#

But anyway, the custom SFX are now available. anthony_kiwi

fading python
#

yay

#

so how do i acess those anyways

#

like getting the assets of the steam workshop

alpine iron
#

I think if you open steam, it should automatically update your installed workshop content.

#

Oh, and for good measure, restart steam.

fading python
#

i mean

#

i don't see workshop items in the streaming folder

alpine iron
#

C:\Program Files (x86)\Steam\steamapps\workshop\content

fading python
#

oh thanks

alpine iron
#

NP

#

Anyway, I'mma prepare for a Colossatropolan vacation. :3

fading python
#

good luck ^^

and thanks for the help

alpine iron
#

Maybe I could even visit Casinopolis IRL, LMAO. :p

fading python
fading python
#

i notice you made a lot of stuff made have unique sound entries

alpine iron
#

Yep.

fading python
#

if i checked correctly, only audio, entity, entity turret and skin were change

alpine iron
#

Pretty much so.

fading python
#

great

alpine iron
#

In fact, TouhouSFX now gives each enemy their own firing sounds, and will be planned to support mods like A Totally "Balanced" Mod and even Platypus Casinopolis.

fading python
#

that's nice to know

alpine iron
#

Oh, and speaking of A Totally "Balanced" Mod, I already implemented the homing starfish in my dev build.

#

Also, with regards to adding more custom SFX, you could leave it up to me, especially since that part would likely be done as finishing touches of the mod.

fading python
#

somewhat of a popular pick

alpine iron
#

I added them, to counteract the fact that my version of homing squids fire single shot homing bullets, for realism sake. :p

fading python
#

also i made a custom sound that is plumber but im not even sure if is even heard in game

should be the spawn sound for the spawning nautiluses

alpine iron
#

Yeah, I just can't leave behind an enemy fire pattern that shoots multiple homing bullets at once.

alpine iron
alpine iron
#

-# And yeah, sry for the fact that I was unable to showcase my own footage of the nautilus spawner. fish

fading python
#

it's okay

fading python
alpine iron
#

I reckon it is.

#

But at least its volume can be adjusted via audio.json.

fading python
#

yeah i think so

alpine iron
#

Just worth noting that any value higher than 1 will be capped at 1.

fading python
#

good to know, i barely know anything audio wise

#

talking about audio, i downloaded 2 special audios

alpine iron
#

Okay, so about the thumbnail, you can place it in the mod folder itself beside things like modmeta.

fading python
#

oh yeah, i forgot i have it in my platypus folder

#

i have everything in this folder, even the original sniffer

alpine iron
#

LOL

alpine iron
alpine iron
#

-# My trip to Colossatropolis has been delayed in just a few hours, so I tweaked the Psychosquids.

alpine iron
alpine iron
#

NVM, I got the thumbnail myself, although the quality might have changed.

#

Also, another patch has dropped. :0
@fading python

#

-# Oh, btw, sorry for the multiple pings.

amber tartan
alpine iron
#

Thanks. Tho I'm already on leave. <:3

torpid hearth
tribal charm
#

Also, is there a possibility to make it blue where when you shoot at it, instead of decreasing HP, it increases?

#

-# and it pauses shooting so...

alpine iron
#

It's gonna take a lot more Lua coding for this tho.

fading python
#

My bad i was sleeping

alpine iron
#

It's okay, even tho your status was set to idle while you're probably sleeping.

alpine iron
fading python
#

Yup is 7 am

alpine iron
#

Oh, and unrelated thing...

#

I went to an actual casino within Colossatropolis Manila. :3

fathom flare
#

Watch out for the Chip Ships! /j

alpine iron
#

Wow, you are so funny.

alpine iron
#

Ye

fathom flare
torpid hearth
fathom flare
#

No, an idea for the Slot Machine enemy is that if you spin it and the three images match, you can get a weapon pod, multiplier crown, coins or a weapon star

#

Also, if you match three images of the coin, you get a coin jackpot

torpid hearth
#

That is intractable

fathom flare
#

So to spin it, you just shoot the lever.

#

It's an even better idea.

#

So, if at least two images of the weapon pod, multiplier crown, coins or a weapon star match, you get them.

#

But if you match 3 images of the weapon stars (e.g 3 Rockets), you get 3 Rocket Stars

#

Also, if you match three images of the coin, you get a coin jackpot

torpid hearth
fathom flare
#

I forgot about 1-Up Mushrooms too!

#

If you match 3 images of the mushroom, you get 3 1-Up mushrooms

torpid hearth
haughty bone
#

More lives for 1cc >:3

torpid hearth
#

But I'm thinking this intractable Semi-Enemy Type is likely to be just spawning in Stage 3,4, or 5 something...

Easy? It will be common (Stage 3 to 5)
Normal? It would be slightly common (Stage 4 to 5 Only)
Hard? It has significantly lower chance to get it.
Expert? I think it's rare now...
Nasty? Same as Expert but the rolls are completely likely to be rig.

fathom flare
#

Depending on the difficulty

fading python
alpine iron
#

Noice. :3

fading python
#

Oh also, almost all level 3 enemies are kinda finished

Only mosquitos and the germ

  • the minibosses and the boss
fading python
tribal charm
#

woah

tired wolf
#

Never been there

alpine iron
#

Okada

tired wolf
#

Ah

fading python
#

the fast ships of pipeware

torpid hearth
sharp verge
#

Aren't those the mosquitoes and the pest is another thing?
Idk I'm tired so maybe I'm trippin lmaoo

alpine iron
#

Imagine if they pair together with actual fast ships.

fading python
#

fast ships are orbiters, means they direactly orbit around the player to crash onto them

while mosquitos are anti idles, and will make you move out of your place

#

kinda of a synergy

fading python
alpine iron
fading python
#

oh yeah

#

but also they have a tad more hp so won't die of 1 hit

fading python
#

spoiler

||this is how the enemy pallete is looking for now||

alpine iron
#

Oh, by the way, I buffed the cyan big un's center turret a bit in the latest Workshop build. ๐Ÿ˜…
-# Considering that it reused the same type of turret as the purple big un's top turret. LMAO

#

Anyway, it should already be using its own turret entity called turretCyanBigUn based on the latest update.

fading python
#

ah that's nice

alpine iron
#

Whenever I do additional programming, I will let you know the details.

#

Whenever I am available, I will likely focus on level design refinements based on the feedback of some ppl.
-# This also includes from myself. :3

fading python
#

great ^^

alpine iron
#

Meanwhile, gotta spend my last hours of funtime before checkout at the hotel within Colossatropolis Manila.

scarlet bone
torpid hearth
fading python
#

i guess this is what handles the shard spawn

alpine iron
#

Looks like it.

fading python
#

also the class for the other entity data

#

however

narrow summit
fading python
#

i don't see custom behaviour data

fading python
#

working on something very useful

#

green un move speed is
0.2 + 0.002 every tick

#

uh pretty specific?

#

green un x spawn is -100

alpine iron
fading python
#

oh also what am working

is fully creating a copy of green uns in lua

alpine iron
#

For "Mod Advanced Pack"?

fading python
#

yeah basically

#

i have the movement done
and the damage sprite thing

only left is the smoke trail and the particles

alpine iron
#

Regarding fire sound effects of enemies for the "Mod Advanced Pack", we should use the one I incorporated in TouhouSFX.

#

So basically, the premise is that each entity that supports it will have their own sound entries, instead of sharing each other with like one or two entries.

fading python
#

oh yeah

alpine iron
haughty bone
#

Ok i tried the recent update. Overall pretty good. the chip movement is kinda ok.
the toxic nautilus caught me off guard for a sec but fun to deal with.
anyways here's some suggestions:
the nautilus toxic range should be decrease a little bit or half its range and add some enemies with it
the chip movement is kinda underwhelming now. sometimes it's kinda slow sometimes
(the lightning one sometimes is weird tho it got to shoot just a second then disappear iirc)
and finally the music. it's underwhelming compare to the placeholder one. the old one have a perfect pace already imo. but the new ones even tho it's great. it don't have the same pace as the old one.
oh i forgor to mention. the new enemies have expand so much. the level shouldn't be too much of an air time now.

alpine iron
#

I have some interesting enemy layout ideas in mind.

fading python
#

the good thing of poker chips is that they are fully customisable

#

talking about them i had 4 more moves planned

pillar up and down, which just make them stop the x axis and just go up or down

and sine wave, or anti sine wave

alpine iron
fading python
#

yeah

alpine iron
#

Without overriding their base Lua scripts?

fading python
#

ouhm that depends

alpine iron
fading python
#

I think am re reworking poker chips tto ve time based

Anyways is 4 am

fading python
#

Ok so the plant for reworking the chips behaviours

Again..

Is to have a timer for so the movement to start,

If done correctly this should allow multi steps to be possible

fading python
#

working on new systems are such a roadblock
still working on the particles stuff

fading python
#

don't mind the most bare system for this

#

custombehaviour data and trail smoke is sadly not possible at the moment

#

on another note, i think my approach for the poker were
wrong to say atleast

gave them more hp due the more predictable movement, however
that resulted into them being slower so the player could kill them
think this approach was not as fun,
so i guess the option, is going the opposite way

making them faster and be killed quicker

alpine iron
#

Agreed.

alpine iron
fading python
#

tecnically everything is off

#

all the shards have the same value except sprite

#

i have like no idea how to change that

fading python
#

i wonder what other proyects are using lua too

sharp verge
#

Zhark Reclayed and my Platypus 2 port probably will

#

Maybe Platypus PLUS too, if we don't get soft-coded stuff in future patches

alpine iron
fading python
#

i wonder when will it stop the having to rework level 2 cycle

fading python
#

on another know im way more secretive about level 3,
everything except the enemies ๐Ÿ‘€

fading python
#

im doing stuff fish_dinner

#

welcome back fish fighters

#

currently you can only do 2 steps at a time

#

formation now work like
time, form, time, form

#

later i will probably add a third step

#

so would be time, form, time, form, time, form

#

tecnically i could add infinite step pokerchips, but why would you want more than 3 steps

#

sorry not sorry that i broken every instance of them using the old system again fish_dinner

alpine iron
#

-# I'd take advantage of that. ๐Ÿ˜ˆ

pastel stag
#

I played your mod a while back

#

Thanks AI fish

fading python
glass pumice
#

I hate it

fading python
#

I wonder how does a regular person could figure the pokerchip system

[ I mean they can just read the lua fish_dinner ]

alpine iron
lavish shard
#

Pilot after finishing all the enemy's:

fading python
#

Poker chip formation index:
0- straight
1- go up
2- go down
3- backward
4- accelerate
5- loop up
6- loop down
7- circle up
8- circle down
9- step up
10- step down
11- step 2 up
12- step 2 down
13- 2x speed
14- 1/2x speed
15- legacy
16- pillar up
17- pillar down
18- diagonal up
19- diagonal down
20- sine wave
21- cos wave

Poker chip formation order
"formation": [timer 1, set to form, timer 2, set to form]

#

im exhausted

#

oh also if the second form is 0 , it will use the previous form

#

so if you do 120, 12, 0, 0

#

the game will use form 12

#

just a quality of life

alpine iron
#

So that would make an infinite loop when set up right?

fading python
#

It doesn't loop, it just goes trought all steps

#

So

120, 2, 300, 7
Wait 120 ticks
Do form 2
Wait 300 ticks
Do form 7

#

And it just does form 7 forever after that

#

But i mean. I think i can code a loop

#

My to do list for this is just

Add a third step and maybe add looping then

alpine iron
#

So kudos to you! FlashingPlover

fading python
#

Yay ๐Ÿฅณ

alpine iron
#

For that reason, you will automatically be credited for the code in Touhoupus mod project.

narrow summit
#

And even the domeships from platypus 2

alpine iron
#

Oh, also special thanks to Kroporo for helping you make these lua enemies possible.

alpine iron
fading python
fading python
#

Idk why this little things have like the most complex behaviour of the mod

alpine iron
#

Minor enemies?

fading python
#

Yeah, kinda remenbers me of fish fighters

alpine iron
#

Ngl, I'd imagine that if Anthony fleshed out the fish fighter behavior during development of Platypus 2002, then there probably wouldn't be a reason for saucers and fast ships to exist.

#

As the hypothetically flexible fish fighters would do all those similar roles.

fading python
#

If i remenber fish fighter work
Kinda similar, but with angles

#

Also i think this rework
Broke form 15, legacy

#

I might replace it with screen bounce

#

Adding new behaviours yourself should be pretty easy too

#

Just add a new elseif and a number, add what it does below

alpine iron
#

Yeah, and as always, spontaneous experimentations are the way to succeed. anthony_kiwi

#

Anyway, once you're done with the poker chip behaviors before the planned major update of the mod, could you send me the files in a dm? :3

fading python
#

Sure ^^

#

Tho i gotta say if you wanna use it for just movement

You might wanna delete everything on the
Onkill() part
Since that is for, the purple one

alpine iron
#

Speaking of major update, does your dev build (the one that is used for uploading in the workshop) contain all the changes I made before?

fading python
#

Yeah

#

I exported the changes from the lastest public workshop build

alpine iron
#

Otherwise, my work would have been overridden. :p

#

Especially when I start dealing with level rebalances according to feedback.

fading python
#

Yeah

#

Also was working on organizing the entities

#

So all level 1 enemies should be close to each other

fading python
#

@alpine iron that should be it

#

you can skip numbers to, that should be just an 0 for the script

alpine iron
#

Thx!

fading python
#

๐Ÿฅณ

fathom flare
tribal charm
#

When people hate Gemini:

fading python
#

we are at 200 now ๐Ÿ‘€

alpine iron
#

Also, perfect 5's.

#

Fingers crossed for a perfect 7's.

fading python
#

winter dlc added like 4 new enemies

should i add them to the mod?

#

๐Ÿ‘€ that's new

alpine iron
#

GenericSquid behavior has been around for quite some time tho.

fading python
#

ouhm, yeah but have never seen their arguments

alpine iron
#

Fair

fading python
#

so should carrots appear in the mod?

alpine iron
#

Yeah, I mean, I like their tri-gun armaments.

fading python
#

they are fun

#

now, the thing is , where

alpine iron
#

Their turret entities?

#

Or, maybe, where would they belong?

fading python
#

yeah the latter

alpine iron
#

It could be an evolved version of the yellow squid.

fading python
#

oh yeah

#

also i think only 1 yellow squid appears in the whole mod fish_dinner

alpine iron
fading python
#

that's a hard question

#

not counting the bosses, and some minibosses

#

most of them have a good chance of appearing so yeah

alpine iron
#

To begin with, the regular yellow squids would likely not appear at all, and so far, there are currently no instances of any pink batoids.

fading python
#

regular monorail pods also don't appear

#

purple and yellow octopus haven't appeared i think

alpine iron
#

Oh, for sure. :p

#

^ That as well.

fading python
#

i think, somehow super gunships too

alpine iron
#

There is like one instance of a red gunship btw.

fading python
#

the water boats will probably be used in level 3

#

since that is the more water level

#

red star and lightning star also appears only once

#

the triple gunship also appears once

#

i think rays went extinct in level 2

alpine iron
#

In favor of pokers for sure. :3

fading python
#

yup

sharp verge
#

I thought it was just teaser or sth lol

fading python
#

oh yeah is out

#

#๐Ÿ“ขโ”ƒannouncements

sharp verge
#

Sweet!

fading python
#

Poker chip formation index:
0- nothing*
1- go up
2- go down
3- go right
4- go left
5- loop up
6- loop down
7- circle up
8- circle down
9- step up
10- step down
11- step 2 up
12- step 2 down
13- 2x speed
14- 1/2x speed
15- pillar up
16- pillar down
17- diagonal up
18- diagonal down
19- sine wave
20- cos wave
21- bounce right screen
22- bounce left screen
23- backward loop up
24- backward loop down
25- chill
26- freeze
27- random

Poker chip formation order
"formation": [timer 1, set to form, timer 2, set to form, timer 3, set to form]
example "formation": [120, 2, 120, 4, 60, 2]

"loop": bool
if true it will loop the steps after step 3

form 0
if form1 is set to 0 it will just do nothing
if form2 is set to 0 it will use form1
if form 3 is set to 0 it will use form 2

#

updated index again

#

remenber when the index stopped at 8 fish_dinner

#

also i gotta explain what chill, freeze and random do

#

chill, basically just does the last mx and my put , like cancelling a move mid movement will do the last mx and my, like cutting it mid loop

freeze, will just make it stop in place

and random chooses a random form from any of them

scarlet bone
fading python
#

probably more close to fish fighters and dome ships

#

i think i can finally say they are finished

#

fun fact, they are the most heavy behaviour of the mod

#

"the poker chips movements were underwhelming"

proceeds to make it 6 times more complex

sharp verge
tribal charm
#

Can we get 1 quettabyte sized file

fading python
#

zip bomb

#

also i fixed the nautilus boss and miniboss to the new system

#

also i buffed the nautilus boss fish_dinner

tribal charm
#

โ˜ ๏ธ

fading python
#

don't worry all chips were nerfed

alpine iron
fading python
#

I might release a mini patch after i fix every intance of the pokerchips in level 2

Again

#

If i had a nickel for every time i have to re do all the pokerchips spawns i do have 2
Which is weird that hapend twice

alpine iron
# fading python I might release a mini patch after i fix every intance of the pokerchips in leve...

Before you release this mini patch, you must do the following:

  • Add this explosion entity right below explosionPlayer in entities.json.
  {
    "name": "explosionShielded",
    "sprite": "Effects/Explosions/medium explosion",
    "soundOnSpawn": "s_shielded_exp",
    "sortOrder": 29000,
    "behaviour": "Explosion"
  }
  • Add this sound definition right below s_player_exp in audio.json.
    {
        "name": "s_shielded_exp",
        "audioBus": "explosions",
        "audioFile": "explosion-med",
        "defaultVolume": 0.8,
        "minPitch": 0.363,
        "maxPitch": 0.635,
        "cooldownFrames": 4
    }
  • Replace your skins.json file with the one attached to the message below.
#

That way, all these things in addition to the changes you made will be included in a single patch.

alpine iron
#

But basically, replace the one you currently have in your dev build with the one I sent entirely.

fading python
#

done

alpine iron
#

Imagine that on Nasty. clay_spiral

fading python
#

that would be 32 bullets

sharp verge
#

that wasn't nasty? ๐Ÿ’€

#

LMAOO

fading python
#

yeah that was expert

#

fortunately this are level 3 enemies

alpine iron
#

At least they have a bit of HP compared to vanilla air mines.

fading python
#

they have around the same hp than red chips, which is slightly above the average of the small ones

#

i like that the mine chips instantly change how you approach chip lines

elder granite
alpine iron
elder granite
#

like how do i even kill him? i have to don't shoot him?

fading python
fading python
alpine iron
#

I reckon because it is pretty much a mod to play after playing vanilla Platypus, I'd assume that a lot of them would be obtainable early on.

fading python
#

also powerups depends of the enemies that appears too

like homing missile for homing bullet enemies
rockets for nautilus and cuttlefish
trailgun for mosquitos

alpine iron
#

Once the mini patch is released, I'd probably put in some adjustments to the existing level layouts based on feedback not just from most players such as Notnotzaz, but also from me. :3

fading python
#

still thanks for that ^^

#

makes me wonder what would have hapend to this proyect, withouth lua

alpine iron
#

It would have simply been, well, a simple mod tbh...

#

...but thanks to lua, many breakthroughs on custom enemy AI were made. anthony_kiwi

fading python
#

yay ๐Ÿฅณ

alpine iron
#

If Neon demonstrated the modding capabilities of Platypus Reclayed back in its launch state, then you're probably the one who demonstrated the lua capabilities, with sheer labor of love and some sacrified sanity. :3

#

So, as always, kudos to you! FlashingPlover

fading python
#

As the days go by

I get to share old concept art

torpid hearth
fading python
#

had to recolor them since
orange is mostly used for bonus enemies around small enemies

fading python
fading python
#

lovely

tribal charm
fading python
sharp verge
#

True

#

Only thing I'd recommend is for them to have limited hang time

#

If that's even possible

fading python
#

is possible

#

just a simple timer

#

if timer is still ticking
then just act normally

if not then just dash away

sharp verge
#

Maybe they should dash away doing the same movements as their normal ones

#

It'd be funny

fading python
#

That sounds easier

#

Since it would be just make them target outside the screen after the timer ends

fading python
#

only 3 main things to rework on level 2

butler un sprites,
the level tiles sprites
and the enemy layout

fading python
#

good luck trying to kill all of them

alpine iron
#

Negative speedX values?

#

I reckon that has something to do with moving toward the left.

fading python
#

default speed is negative, so it goes to the left

alpine iron
#

And I think the speedY would likely be configurable too if present.

fading python
#

i can add it

alpine iron
#

Gotta love the sheer versatility of the pokerChip behavior. MAXbadge

fading python
#

this should be all arguments

alpine iron
#

FTR, I haven't touched the improved pokerChip behavior yet, as other things I had to do have gotten in the way.

fading python
#

that's fine

alpine iron
#

Also, I might do another nasty run in the base game very soon. clay_spiral

fading python
#

my wrist fish_dinner

#

only area 4 to do

#

i think i know my issue
i do the first areas well but then when i get to the last 2 areas i burn a bit
so it ends up not being that good
fish_dinnerfish_dinnerfish_dinnerfish_dinnerfish_dinner

alpine iron
#

I can always refine them once the patch is released.

alpine iron
fading python
alpine iron
#

Just gonna test one moment.

#

Oh boy, with all these arguments, we could do some omnidirectional onslaught sections with these newly versatile pokers. >:3

fading python
#

woah

alpine iron
fading python
#

anyways, i think im done with re doing the pokers in level 2

alpine iron
#

All the formations?

fading python
#

it should be,

#

atleast to a workable state

#

still not the 40% of what it can be done with it, but should be fine

alpine iron
#

We'll see how they fare when the update is publicly released.

fading python
#

i will be uploading it just now

#

@alpine iron updated

#

also decided to add an extra picture to the workshop

#

i always fear that i upload it to the workshop, and it breaks

#

i remenber it hapend once

#

for regular people there few changes

#

but there actually a handful of changes under the curtains

#

also something to share

#

am building an lego

sharp verge
#

I think the texture should be scaled down a bit on the leg thingy that has the orange dot in the middle

#

it looks too stretched imo

#

other than that, it looks awesome!

fading python
#

i can always smooth it

fading python
sharp verge
#

peak

#

I like the depth effect on the back legs

fading python
torpid hearth
#

I have a... Weird design here...

#

It has some reactions...

The center down is when it got defeated.

fading python
#

I wonder what color it would be

alpine iron
#

How about gold?
-# Not to be confused with yellow ofc.

fading python
#

It gives me an idea

#

I had an idea of the rotation bullet enemy but never got an idea of what enemy should have it

torpid hearth
#

It's like Spinning?

#

Or it like Up and Down Bullet?

fading python
#

Kinda like orbiting

torpid hearth
#

Wait, hold on...

fading python
#

Tri gun

torpid hearth
#

Wait... Lemme just...

haughty bone
torpid hearth
haughty bone
#

Oh i forgor abt that. sry <:3

fading python
alpine iron
#

MAXbadge That could be a dope sticker.

fading python
#

on other note, the mod is now the second most subscribed

sharp verge
#

Which is the first?

#

Remam?

#

Or an official one?

alpine iron
#

Desert Mission.

fading python
#

yeah dessert mission

fading python
#

the new water hopper animations looks good

#

no longer instantly snapping onto place

#

truly a glowup

narrow summit
fading python
#

would someone be interested in clams?

#

you know i have been working on level 3 since level 2 was done

but level 2 always need to be reworked fish_dinner

#

you know i actually want some platypus enemies to be in the mod, i think you can see the inspiration in them in some enemies

fading python
#

๐Ÿคซ

fading python
#

just few enemies fix, and tecnically i could have area 1 already

torpid hearth
torpid hearth
fading python
#

the original one was created November 9 so yeah quite some time

sharp verge
fading python
#

haven't seen a other proyects but sounds interesting

deft cosmos
#

only on REMAM

heavy pike
#

A problem with Level 2 Area 3, after I reach the miniboss and defeat it, there's just a whole lot of nothing??

fading python
#

i think i might know why

#

im gonna update it

heavy pike
#

Thanks

fading python
fading python
# deft cosmos

funny how most stuff you added from my mod are now totally outdated

deft cosmos
#

yeah

#

well we had that rainbow starfish

#

ig it belongs to REMAM

fading python
#

yeah

#

anyways since had to do an emergency patch means, that you can use the newer waterhopper
and stuff

#

cuttlefishes, mines, those bigger nautiluses

#

gatlings gunners and mosquitos

deft cosmos
fading python
#

good luck

deft cosmos
#

he's hard to kill

fading python
#

that's nice

alpine iron
fading python
#

on another note, i added all changelogs

#

most of them were missing, and i learned how to write changelogs

alpine iron
#

LOL, prolly because of what I have done by the time I released a couple of updates. fish

#

But anyway, glad you listed all of them now.

fading python
#

yeah

#

i still remenber what each one was

#

even the 2 anti crash one i accidentally made

alpine iron
#

Ye, I still remember the technical issues with the mod's modmeta. fish

#

Anyway, I will likely make changes to levels 1 and 2 pretty soon.

fading python
#

great ! !

alpine iron
#

Like I said before, they would be based on feedback.

fading python
#

i also used some feedback

alpine iron
#

Nice

fading python
#

like nerfing the small nautiluses range and reworking the pokerchips

alpine iron
#

Honestly, I find the small nautili to be too easy, even on expert.

fading python
#

they are not threatening by themself

however i did the change so it synergized better paired with other enemies
or atleast be easier to put with others

alpine iron
#

That's something I'll take note of when revising layouts again.

fading python
#

yeah, the bigger range kinda make it hog the attention

torpid hearth
alpine iron
#

Unrelated, but I think REMAM needs to support TouhouSFX add-on.

torpid hearth
alpine iron
#

-# Hopefully my changes will make the levels even more interesting than they already are.

fading python
scarlet bone
#

jokes aside that level looks so sick as helllll

fathom flare
#

Level 3?

fading python
#

yeah

fathom flare
#

You finished working in Level 2?

fading python
#

not yet, but the only thing needed to change is visual anyways

#

if i kept working on level 2 i would go insane clay_spiral

tribal charm
#

And you even made a lid for it, just like in one of my arts!

fading python
#

oh, how did it looked in your art?

tribal charm
#

Looked like this

fading python
#

i see

#

funny, it has both a gun and a mine lid

tired wolf
#

Ike the backrooms level

#

With equally annoying enemies

fading python
#

you know i come up with the clam idea like yesterday

#

the sprite is just 2 platypus thrusted joined together in blender
and i had the mine code already sitting there
so i build this thing in like 2 hours

torpid hearth
alpine iron
#

โค๏ธ

#

I polished the passive resistance section.

fading python
#

honestly forgot level 1 had passive resistance lols

#

also awesome ^^

#

also probably is like one of the hardest pasive restiances with all that homing fish_dinner

alpine iron
#

Well, I wanted to be harder than the base game, but will also contain bigger rewards.

#

In fact, I plan to have the player get at least 2 mushrooms from the crates.

fading python
#

truly risk and reward

alpine iron
#

True

#

Also, when played normally, it should share the same length as L2A1 in the base game.

fading python
#

great

alpine iron
#

I'll be moving complex patterns on later areas of the level.
-# I think the inclined wall of green big uns is planned to be moved on area 2.

fading python
#

this pattern seems pretty brutal fish_dinner

i guess is fair for when you play in higher difficulties

alpine iron
#

Definitely on expert and above.

#

And yes, I reckon you also usually playtest it on expert.

fading python
#

yeah, but im not the most experienced person, so probably my expert is like your normal

alpine iron
#

Sort of.
-# I low-key feel bad for your lack of skill. :'>

fading python