#Claymatic Wiki Forum
1 messages ¡ Page 4 of 1
Ah, gotcha.
(Of the original Platypus.)
That will be for the website icon I assume.
Indeed.
isn't it? The admin settings are separated so ig there's no actual dashboard
or you mean the mediawiki dashboard?
So, from the looks of it â it seems like a Miraheze complication.
Only bureaucrats have access to it I realize.
Seems like it.
So, @young tendon, what was the decision behind having the wiki be on Miraheze?
Maybe this could work as an icon.
-# Worth noting that I haven't made a .ico version yet.
Is it official?
That's an official asset. 
Does it have a native ICO?
Is there a standard for .ico resolutions?
I want information be accessible without ads
Try both 512 Ă 512 and 256 Ă 256.
This is already at 128x128, so there's nothing I have to do.
And I respect your decision.
like there are some ppl here who are kinda a bit tech illiterate and haven't installed any adblock extensions on their browser or use browers with native adblock
I just don't feel like upscaling it. 
If that is the original that came from Claymatic Games themselves â it is accepted.
That is true as well, and I find it quite weird.
ik miraheze is complex for others who come out from fandom but atleast its very customizable, allows custom domains unlike the other popular wiki hosting alternative (wiki.gg), uses up-to-date mediawiki
and even its non-profit
yup, I main Linux since 2023
To anyone else, it is worth noting that MacEvil already had 6 years of wiki management experience.
IIRC
I would say for like 95% of users â their go-to should be Fandom, however, the 5% that actually knows how to utilize the accessibility in customization that Miraheze allows â Miraheze is for them.
Nonetheless, there are other factors to it too.
For an example one may value Fandom more due to their history and the fact that it has been established for quite some time â an important factor for long-term existence of wiki data, on the other hand â Miraheze still needs to establish itself more profoundly, which will take a few more years.
There also comes the factor of availability â Fandom is quicker to respond than Miraheze when there are issues.
Miraheze is volunteerâbased after all.
Nonetheless, currently the best wikiâhosting service is Weird Gloop, but they are kind of a gated community of the wiki world.
Ah yes, the hosting service minecraft.wiki uses.
I would like to hear of all yours qualifications when it comes HTML, CSS, and JavaScript.
I haven't learned CSS but I try to get some help on miraheze's discord involving css customizations
Can you send me a link for their server?
this link is actually clickable .https://discord.com/channels/407504499280707585/1019689826762637382
oh fuck
I forgot to mail chris from c64 audio regarding the use of the soundtracks in the wiki
Yes, please do so. 
Very wellâŚ
This is what Sillytuna once said to me way earlier regarding OST distribution.
Honestly, this sounds kinda contradictory, seeing that both claim that the decision isn't up to them.
"if we could still host the files, then we have to limit them to either lower quality or cut to first 30 seconds of the musics" - Spikyyn
Hahah yeah
He is right on it being released on Steam.
Hmm is there a mistake here?
It says there are 4 fireballs in 5-3 but I have found 0
Are you able to flip boxing gloves into them or something?
Yes, there are.
There are actually only three BoxingGloveFireballStar on L5A3, according to level5_data.plat.
Oh wait there's probably rockets-fireball
Idk why I didn't think to flip that
Nvm there isn't
Okay no, there are only 3 fireball stars here
Ah you corrected it already
Also I am honestly struggling with figuring out what does more damage, meleeing stuff or melee into charge
It feels like sometimes, esp with pods, the latter is stronger, but sometimes not
Haven't checked the exact time yet but it seems that, at least against boss 4, melee is better without pods, but melee into release charge is better with pods
https://youtu.be/RuvLIZo8ySw
Lemme know whatcha think. I wanted to explain melee vs melee into release charge a bit more but honestly, I couldn't bring myself to do it. It's hard to tell when the former is better, and when the latter is
So I just showed the two options and said either one can be better than the other depending on the situation
I thought this was true btw but apparently it wasn't, I still killed the boss faster with just melee
But also
it's really hard to measure it and get a realistic time. Even on just hard difficulty...because either I restart a fuckton till I get a run where I am focused on the boss exclusively and somehow don't die to all its minions (and the missiles, which kill me more often than you'd think), or I kill the minions too, if they're too much of an obstacle, but lose time and make this less reliable
The melee into release charge move (I need a better name for that btw, seriously) is especially funky to perform
I mean this is basically what I expected going into this guide specifically, it would be the hardest one to make properly. But I think it turned out fine enough
Will do voiceover tomorrow, after I get your input too
Hopefully I will have the time
I wonder if spam-firing would deal a lot of damage.
It's surprisingly decent. But not as good as just using it normally
At least from the looks of it
And also not worth it at all given your finger will hurt afterwards
But I can at least imagine it'll still deal more damage than Auto Fire.
Possible
But if you spamfire it's likely because you need to deal with minor enemies, not major ones
Also funny thing is, I did try it before, and yes, autofire would work fine in 1-3 in place of fireball spam
Also, fireball spam only shoots one small projectile, which has lower area coverage than Autocannon, which fires two projectiles at a time.
I really didn't want to spamfire fireball every time I play that area, once I get around to doing that perfect run, so I wanted to try rockets or cheese first. Rockets turned out...about as well as you'd expect against enemy spam, and flipping into cheese takes forever. But then I thought to myself, "what if I just don't take that star at all?" and that was apparently the solution xd
Which is how I learned that autofire works just fine there
Yeah
Hotdogs worked pretty well on the early demo version, back when it only had 3 areas.
Wait, is it a rockets/fireball/hotdogs star? I could have sworn it was cheese
Though it doesn't matter. The problem is not in the weapon, but rather the fact it takes too long to flip into it. Minor enemies will fly past you by the time you get it
This is like one of the only times I've ever seen this be an issue tbh
Like, a weapon just taking too many flips to be worth
Previously, it was just a hotdog star.
And then fireball-cheese star.
And finally, fireball-rocket star.
You nean fireball-rocket-cheese?
It still has the cheese
I am 90% sure of it
I can verify tomorrow maybe
Wait, which frame did you get cheese from that star?
Might as well mention that a charging fireball despawns when on the far right screen.
Ig
So weird, I could have sworn there was cheese, I must have misremembered it still being there from older versions
But yeah, there's none
Learn the basics of Fireball, as well as the best ways to use it!
Check out the wiki page of Fireball here: https://claymatic.wiki/wiki/Fireball
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHovership
Assets as seen in the thumbnail were used with the permission of ...
Here
Ya know what to do
@humble vector
Currently reviewing. 
Gotta love how you call the fireball on the far right a funny little quirk. :3
Yes
Published successfully. 
Noice
The 4 remaining guides are just simple food weapons. :p
Btw, one funky thing I forgot to mention regarding the video's production, I did struggle a bit with the voiceover thanks to the fact I haven't done one in a while. But also, I struggled particularly with any sentences that had the word "melee". I normally pronounce it differently but figured that for the video, I should pronounce it correctly. Turns out it's a bit difficult when you're so used to an entirely different pronounciation xd
Idk how to even explain how exactly I would pronounce it normally but yeah
Hello, I am MacEvil.
Yo, what's up?
[The pixel version of an alien secretly appeared in Anthony's summer project in Anthony Flack's YouTube channel]
If you havenât watch his summer project video, youâll find the pixel ver. of an alien like a secret Easter egg {owo}
-# (A trivia for the aliens)
Man, so many assumptions leading to other assumptions
The fireball doesn't lose projectile speed as it travels, right? Pretty sure it only gains it, never loses it
Or at least I never noticed it losing speed
Yeah, it only accelerates.
Could we get someone from Claymatic to create a channel for Recent Changes on the wiki?
Like, a channel on this server that would send a message whenever someone makes changes on the wiki?
Yes, however, we would need to have Wiki-Bot added first.
#đâchat message
Are there really 2 fish stars in 2-4?
I am fairly certain I flipped all stars there but never found the second
Only found one
omfg
Ty
That's so random
What even is this man
There is only one fish powerup in 3-5 and you're telling me it's together with the one lightning star at the end of the fight? lol
What kind of a troll is this
And ofc I take a hit the moment I take it
It took forever to get to that part of the fight, I'm not redoing that lmao
no one will take fish here anyway
Yeah, I feel you mate.
Playing through 4-3 with fish makes me wish I had attempted it in testing
This is so bad
The intention behind giving fish there was so players had more opportunities to get them for the achievement
The thing is that good players that are able to survive here with fish will not need this fish to begin with, while players who can't will just lose the fish immediately anyway
Yeah, I already see why.
It's not so bad in some other areas, but here it's actually terrible
Given usually during the spammiest sections of the area too
Getting "On A Platter" achievement can be completed as early as Level 3.
Fnuy
Also
This thing is surprisingly bad at dealing with lightning starfish
Or at least it feels that way
It's actually so damn prone to getting its shots blocked
Actually, it's not surprising
I remember having this issue when trying to use sausages in 4-1 too
Lightning allows you to kill them before they fire back.
So makes sense the fish would have the same issue
But I wonder why it's even so bad
Ig because it goes in an arc so it really struggles with avoiding the lightning
Also
I think this weapon might actually confidently be the 3rd worst weapon for me
This thing is actually so bad man
Ik it's a meme and all, but gameplay-wise it feels worse than almost all weapons
I mean, it has the lowest overall DPS among all food weapons.
Yeah but it's worse even compared to most of the normal weapons
Maybe better than sonic pulse and homing missiles...
I'm on 4-5, I assume the fish is again going to be together with the lightning star at the end
I see that you see Sonic Pulse probably as your second worst weapon.
Yeah, pretty much so.
Tbh it might be better than fish
The thing is that I see a use for it unlike with fish
Like I can see myself using it in specific parts of the game
Mainly the first minefield
It's not much but it's a use
The fish is kinda just, idk when I'd ever wanna use this thing
IG Fish and Homing Missiles are your bottom two weapons.
Probably
I expected it to be bad tbf, just not this much
I never use this weapon normally, and now I see why
Now what do you think of Sausages, even if it is hilariously elusive?
Gotcha.
Surprisingly the weapon is actually far more usable with pods
Or maybe it's not surprising idk
but yeah
It's incredible, genuinely
Pods make this into a different weapon, I swear
This is one of the biggest power spikes I've ever seen when it comes to weapon pods in this game
Mind you, it's far from the best still but now it's very usable
Well sausages are pretty much what I expected
Fish, if it didn't take getting Weapon Pods to be usable
Uploaded to wrong channel
but anyway
@humble vector
Given how much I complained, I thought I'd have more to say
I did sort of have to rush this midway through cuz I had someone over and didn't wanna keep him waiting too long but I think I covered most things I could
The sausages section in particular is hella short and not too informative because it's literally fish but usable without pods, and because this thing almost never appears
Yeah, I don't have anything else to say either.
Okay, I actually have at least one thing to say...
Slow-moving projectiles have a unique advantage of being able to be stacked in higher quantities onto an anticipated enemy.
I just finished voiceovering ;-;
I'm not adding that now
I'll mention it in the description or something
-# let comment cook :3
Learn the basics of Fish and Sausages, as well as the best ways to use them!
Check out the wiki page of Fish here: https://claymatic.wiki/wiki/Fish
And check this one out for Sausages: https://claymatic.wiki/wiki/Sausages
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@Psyc...
@humble vector
It's alright. :D
Omg
Yeah, I noticed there aren't any voice clips in the linked video.
With the exception of the draft video though.
Anyway, I already published the draft video that contained the voiceovers.
Yeah
Okay @young tendon, there are three private videos that can be deleted.
Nevertheless, things are going real fast with how simple many food weapons are. :D
I would like to get the remaining 3 guides out before the month ends
No idea how long the next two will be but Hearts is provavly going to be short
I still have 0 clue what I'll say for this next video honestly
Riceballs, Burgers, and Donuts, LOL.
Burgers and onigiri are more similar to each other than they do with donuts.
Yeah cuz the donuts are faster
And the direction sync with pods.
Yeah
I found a continuous information of Cletus Clay, would add emâ later
Does the wiki rule says that I need to put the reference so they can see where it comes from?
I mean it's a wiki, including references is generally a good idea, right?
Remember how I would show sped up footage of certain weapons obliterating bosses? Thinking of whether or not to do the same for donuts. Well provided they can even kill a boss on their own. Maybe with pods and wyvern only. But then I thought that it may not be worth it anyway since this would be a very similar showcase to rockets and hotdogs, but just slightly worse...
Gotta continue editing some of the weapon pages for now.
You mean you're editing stuff?
Yes
Nice
Also added a trivia about boxing glove based on the fun fact drop you made during the Casinopolis stream. :3
Oh, the way it worked in beta you mean?
Yeah.
Lol nice
The boxing glove also a fact that was used as a trap from Cletus Clay
Okay, there really needs to be more logistics talk.
There should be a collective page for all the Stars.
Instead of just travelling to different Star pages for data.
What does collective mean exactly?
Collective page.
Where we can see all the star stats inside a single page?
Yes, but classification too.
I see.
It just is a bit difficulty to navigate all of them.
There should also be table of stars for all respective Star pages.
For easier navigation.
Oh!

Also, you should definitely ask Claymatic Studios to give direct information regarding the stats of the Stars.
Like, the ones we can't reliably find in the Mod Starter Pack?
I mean, most of the stats came from that.
Well, I do not know how good they are with it, but I would even ask for code.
From what I notice, some of the things you guys do get wrong regarding the Stars.
Sonic Pulse, Fireball, and Lightning however aren't consistent, which is why their stats look blank.
Oh yeah, I forgot about the inconsistencies of hearts.
Also, I noticed that stats regarding the Wyvern buff are not added.
That's because each star stats show the base damage.
Platypus and Plover have 1.0x damage multiplier, whereas Wyvern has 1.2x multiplier.
Yes, I know that.
OFC, I think full stats would preferrably be displayed inside the gameplay section.
Also, I would recommend rearranging them like this.
Indeed.
I'm already working on it. :D
With that aside, I'm just curious regarding your rationale behind the rearrangement.
Well, it is faster to navigate â a person who plays the game and plays practice is already aware of the positions in the selection menu, so, this is to save them a few seconds when trying to find the star in the navigation table.
They are kind of more âused to thisâ.
Honestly makes sense now that I think about it.
For an example, is not it weird that Wide Shot is the last of Regular Stars in the table even though it is the first Star we see?
Yeah true
I think we get the vast majority of things right. It's more so that we lack info on a couple things entirely rather than getting them wrong
Sonic Pulse, Fireball, and Lightning.
Yea
Yes, that is the correct way to put it.
Actually, the hearts would be nice to know about too
Hearts and Boxing Glove tho have some inconsistencies.
Cuz, we don't know the actual rate at which the small hearts get spewed out, right?
Yeah.
Pretty sure I just measured the rate myself in-game
I remember you and Neon had to guess by observation back then.
So it is very much an approximation
As for boxing gloves, I think Neon guesstimated those
I would be interested to see the formula for the Sonic Pusle.
done
I could definitely ask the team for the code but idk how happy they would be with that.
What code are we talking about exactly? Like all the code tied to the Fireball, Lightning, Pulse and maybe also Boxing Glove?
Or you mean all weapons in general?
Any other projectile weapon are pretty much covered by the Mod Starter Pack.
Specifically these two files:
Yes.
Also, what is the rotational period of the Pods?
We actually don't know, unless we do approximation.
But then again, I think we'd preferably ask the likes of @topaz hare for all those internal stats.
Did he not say he's no longer working for Claymatic? He might not have this stuff availavle
Or maybe he has some of it but idk
The thing is, he's still technically here for the server, as he is looking to help out decompile Platypus II level files.
It's just that he'd probably do so on Monday.
Ah
#1419274495012765838 message
I see
But there is another way to get an answer more easily, which is having me ask personally elsewhere
However you already pinged Kroporo so I will wait for a response on that
Yeag
So will have to wait for some time ig
But that's ok, we're not in a rush really
Got the base damage from entities_player_shots.json.
That was added in Patch 2 IIRC.
Wow
This thing must have a stupidly high fire rate then
Oh, fun fact
The Lightning actually got nerfed during beta at some point
Damage per pixel I assume.
It used to destroy stuff as if all enemies were made out of plastic or something
I like Lightning.
Reminds me of Lightning's performance in current Classic mode.
I forget if the nerf also applied to classic
It might
So it may have been more stupid in the past
But not 100% on that
Who doesn't?
Apparently, there is another parameter that determines how susceptible the enemy is to lightning, etc.
The lower the collision sprite scale, the higher resistance the enemy has toward those damage per pixel weapons like pulse.
Also, I forgot, as a wiki â you will need to list the values for all Platypus games.
Platypus I, II & Reclayed and Classic in the Reclayed.
So, yesâŚ
Probably the ones that are most relevant to regular players.
Technically, a wiki should always strive for the as detailed as possible explanations.
That's true
oh wow
Sadly no, at least the code behind that.

We would be interested to have the full details of each people's contributions to the game.
Like MacEvil said, a wiki is a place for all the knowledge of a given topic, even if not relevant in the grand scheme of things.
Well you know my contribution already
@hidden breach @humble vector Do remind me on Monday! I'm not technically tasked to work for Claymatic, but I'm still around to help out
not anymore.
https://claymatic.wiki/wiki/Platypus/Soundtrack
I just noticed there's no audio we can now listen to unlike in the previous edit
Due to licensing and stuff.
We can't legally distribute any audio files in the wiki.
Ok...
I noticed the amount of rocket stars is 6 in 3-5 here but it's actually 3 in-game
I changed it now
Oh sorry, I meant
Orange saucer groups
lmao
There are 3 of them in 3-5 (all before the boss fight). And then 3 orange fish fighter groups
OMG, what an oversight on my part. xd
It happens, especially when it does

yo
Waiting for @topaz hare's offer... :3
Sonic Pulse Damage Calculation (per "consumption")
baseDamage = "entity baseDamagePods config" if (player has pods) else "entity baseDamage config"
playerMult = 1.0 if (playerCount is 1) else 0.7
diffMult = { VeryEasy = 1.4, Easy = 1.1, Medium = 1.0, Hard = 1.0, Nasty = 1.0 }[currentDifficulty]
podMult = 1.2 if (player has pods) else 1.0
damageMult = "ship damageMultiplier config"
finalDamage = baseDamage * playerMult * diffMult * damageMult * podMult```
A "consumption" should be every frame where the pulse overlaps with another entity
TY! ^^
Ayyy nice
What else did we need? Do we still need fireball and lightning stats?
Oh yeah the firerate for boxing glove, and the mini hearts released by the bigger ones, those would be nice to have
The calculations of them.
@topaz hare can you get these too pls?
Okay, sorry for late response to this specifically, but I assume that as the pulse overlaps with an enemy, the longer the enemy sprite, the more instance the pulse overlaps with it, therefore more damage output.
Also is my first time seeing the actual values for the damage multiplier per difficulty. :0
Yeah
Done with the guide, other than the voiceover. Going to export it and upload it for you to see, as usual
Gotcha.
Silenced clip detected... 
https://youtu.be/nMg4uOXkB1U?t=200
But anyway, I don't really have anything to say about these weapons NGL.
I think it was just one clip.
Oh oops
The one recorded in L4A4
The music was quiet when I was lidtening to 4-5
So I assumed it was quiet
Alr
So just 4-4, donut with pods
Could not tell you how that even happened but anyway
It's alright.
Figures, the weapons are generic
Oh fuck
I didn't mention that pods + donut shoots all donuts in a single volley with the same spread
I will add that tomorrow
No problem. 

Just a couple steps closer to 
Getting close to finishing- yeah. Tomorrow I will do my best to finish up this guide, then just two left. I wanna get them both out this month
Pretzels and hearts will barely have any footage
Yeah
Which is more of a problem for hearts than it is for pretzels
Since pretzels is paired with cheese at least
Also I never realized pretzels are weaker than donuts till you get pods (even just one)
Btw the reason I didn't notice this is because I muted the audio while editing since I was listening to other stuff in the background
Of course the one time I do that, some random clip is muted fsr
Now I see.
I'll try grabbing those if I have some time over, their calculations are a bit more complex as well
Learn the basics of Rice Ball, Burgers and Donut, as well as the best ways to use them!
Check out the wiki page of Rice Ball here: https://claymatic.wiki/wiki/Rice_Ball
Check this one out for Burgers: https://claymatic.wiki/wiki/Burgers
And check this one out for Donut: https://claymatic.wiki/wiki/Donut
This video was made by Orandza! Channel li...
Published
Nice
What the fuck!?
I keep on failing to log in
I was supposed to add the video sections for the three weapons
Wtf
Okay, crisis averted.
Anyway, done
Noice
Where is the second pretzels star in score attack 5 on nasty? One is after the lightning starfish, idk where the other is
Are you able to check the level script of score attack 5?
Because I am out of reach with my computer.
What is the difference between Donuts and Cheese â I thought that they are of the same category?
Cheese has much greater spread, much lower damage and shoots significantly faster
Their general idea is the same though, yes
Food weapons with random spread and no other notable characteristic
Why asking? Is it because of the recent guide having donuts but not cheese?
Yes.
I was confused.
Also, I am a huge fan of Cheese â I wish it appeared more.
It's because I considered cheese different enough that I could just make a different guide out of it and also I didn't wanna have 5 different weapons all in a single guide
Because of course if cheese was in this guide then pretzels have to be as well
OkayâŚ
It's a decently common weapon, you might not be finding it all the time though
It's the worst hidden weapon to find. You know the classic 4-weapon star?
I only see it in the very first level.
Wide shot - autofire - sonic pulse - rockets
You know of this one?
It often has cheese hidden in it, BUT
Yes, standard.
After how many cycles?
Crazy.
It's not always going to be found this way, some classic stars have other food weapons or none at all
But yeah this is why cheese appears more rare than it actually is
Additionally it's an alternative to fireball in 4-5 and 5-5
Maybe some other spots too, can't remember
OhâŚ
Oh also in 2-3
Interesting.
You can see all levels except for level 3 have it in at least 2 areas each
Noted.
So 1-1 has cheese paired with wide shot only, 2-3, 4-5 and 5-5 have it paired with fireball, ALL other areas have it at the end of the classic star
Uhh
Fuck, I don't remember the language keybind...
Think you'll have to press stuff until you find the button that does it
Or try to just navigate to settings
Fixed.
Nice
Where does it appear in 1-3?
During the section with 2 green uns at the top and 2 at the bottom
There is also a rockets/homing/hotdogs missiles star there
Gotta be away now, will answer any other questions later
âââ
Okay this game is just trolling me
When I normally try to use cheese, it's not completely inaccurate but it does miss stuff every now and then. It even missed a dragonfly that was almost right in front of my face in score attack 5 somehow. Now I am trying to showcase the inaccuracy in the guide. And what happens? This thing is now a sniper somehow and every shot goes EXACTLY where it should to hit stuff
Okay I spent like 1 and a half hours just trying to get footage for this but I think I finally got it
hooray
https://youtu.be/qFHMTzwJv4I
@humble vector
Tomorrow I do voiceover and then also start working on the hearts guide video. Maybe I even finish both guides tomorrow. I already got the footage for hearts, lol
Watched it, and once again, it's spot on.
Ty
How many heat footages do you have? :3
As much footage as there are areas containing Hearts
+1
To show off pods
(the best part about hearts obviously)
I see.
Tbh idk why hearts never got changed
I probably never noticed or paid attention in development
Cuz unlike gloves, you'll pretty much never see hearts and pods at the same time
I feel like if you have the skill to keep pods, you will kill bosses way before you see hearts
The heart only got special attention in a Valentines post last year.
Which is prolly why I never ended up seeing them
And 1-2 doesn't have pods
So basically 5-1 is the only place where I possibly could have spotted this
But I think I just never had pods and hearts there, by chance
Maybe I did see the combo like once or twice in development but paid it no mind and assumed it would just get changed later on...
Oh well
Oopsie
I brought it up to the team now anyway, you never know
Also I realized I made a mistake in the fireball guide
I think I said the weakest stage of the fireball is the only one that has no pierce?
Yeah
But it's actually the weakest 2 stages
I will add that to the description
Done
Pretzels made me wish it was in a spammier area so I could show off its true potential while still showing only realistic scenarios...
I tried it in 4-3 with pods and it demolished the area
For stuff like the ray spam, it outperforms even weapons like hotdogs...it's actually insane
Pretzels is basically a cracked food variant of autofire even tho it obviously isn't by nature.
Yeah
This thing is so nuts that I edited my response to include Pretzels as a favorite weapon
Because jesus christ man
Yeah, incredible
Learn the basics of Cheese and Pretzels, as well as the best ways to use them!
Check out the wiki page of Cheese here: https://claymatic.wiki/wiki/Cheese
And check this one out for Pretzels: https://claymatic.wiki/wiki/Pretzels
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com...
Ima get working on the hearts guide immediately too, will hopefully send it in like an hour or 2 for you to see, and then I add the voiceover and it can be published tomorrow
Gotcha.
In the meantime, the cheese and pretzels can be published whenever you're able to add the thumbnail and publish
https://youtu.be/OP5qR9O8TbE
@humble vector
Ima go dinner, will do voiceover when I return and get feedback, if there's any
Gotcha.
The guide ended up pretty short which...is pretty much what I expected. Most of the time this is just a weapon you get if you struggle with bosses. You almost never see it otherwise
Noice
I think I'll be publishing the Hearts video tomorrow, even if prepared much earlier.
Watched the hearts guide.
And it's totally spot on.
Also, the "truly a game-changing upgrade" is priceless af
I'll be on leave tomorrow BTW.
Ty, I just speak the truth
Nothing else
Gotcha
Publish hearts anytime you like (once I upload the finished version ofc), just not today pls
I prefer to not have two videos in the same day
Yeah, I too don't want that, LOL.
why is that tho? curious
I remember when there was a backlog of unpublished videos.
It feels spammy and I think the algorithm doesn't like it anyway
Homing Missiles, Tail Gun, and even Bomb & Beans I think.
There was a situation like that, but eventually I published all of them one day at the time.
Like, if you subbed to a youtube channel, and they started posting several vids a day, I feel like you'd be overwhelmed more than anything else really
Or I would be anyway
Right
I remember we discussed something like that several months ago in this thread.
Yes
Still longer than lightning ironically.
At least in terms of video length.
Lightning sees more use so it makes sense
A good player will always see lightning in 4-3 and score attack 4 at least
But hearts are not in score attack at all and also aren't that prevalent even in the few areas they appear in that aren't boss fights

Like in 5-1 it's only at the very end. And then 1-2...that's like the only place where it does see more use, since you have it for a minute
But you know what's funny? I think it's so bad specifically in 1-2 that it's better to only take one hearts star and blow up the others
So you just use it for the starfish and goldfish
So yeah
Can relate BTW.
Again, in comparison, lightning is very prevalent in most of score attack 4 and a whole area in level 4. And also 4-1 if playing on a lower difficulty
Yhea
I even tested to see
Only taking one heart is just the way to go
Which is incredibly sad as it's part of the reward for all your efforts in getting passive resistance
It also gives the impression that hearts is not that great but it's just given for a very unfavorable section
At least free 21k points plus a doubler and 5 coins.
Plus like...10k points for blowing up the stars at least
Or however many points it was
Yeah
Learn the basics of Hearts, as well as the best ways to use it!
Check out the wiki page of Hearts here: https://claymatic.wiki/wiki/Hearts
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHovership
Assets as seen in the thumbnail were used with the permission of Clayma...
I think is a good time for me to publish the video.
Sure
Anyways, already published.
Noice
Ty
Now the guides are officially done
Tbh I had a lot more fun doing the non-hidden weapons compared to the hidden ones
Well, hearts was fine
But a lot of them were so same-y that it wasn't as interesting to work on them
Yeah, true af
Hotdogs are fundamentally the same as rockets, yet are still fun to talk about.
Because of insane DPS.
For a fair and balanced weapon. :3
Yeah. Well, partially because they are in the same video and so I didn't have to say much for hotdogs
But also yeah even with that, hotdogs are more unique than a lot of other food weapons lol
Yeah, perfect sense.
I do like the beans too though
I too liked it to the point I designed several sections in Casinopolis around it.
Beans?
Yeah
The funny thing is I don't really use them much, even after making the video
They are fun to use, they work well and I like them yet I still just don't use them
Ig it's just because I like the bombs way too much
Totally fair. :3
Which are almost always the alternative
Now
I am thinking of something
Idk how I wanna handle sharing the beta videos...
I don't have them on my pc, they are on my channel only. Unlisted ofc
If I wanted to repost them to claymatic wiki, I'd have to download them from my channel
It'll probably fuck with the quality
Yeah, that's the issue.
But also some of the videos are full playthroughs which is prolly not suitable for the wiki channel
I'd have to cut the videos into many pieces
Well then, we'll have to wait for other people's say.
Guess so
Like, during the demo?
Yes
I would call it as 'under the development/internal name "Clodhoppers"'
Yeah, sure {ovo}
Here is the link so you don't have to type it yourself from the screenshot https://issue-tracker.miraheze.org/T15482
Man đ
The wiki uhhh, now looks like this fsr
Oh shit
No clue what to do about this now
So far I haven't encountered that in my experience today.
IDK either, but it's good that things went normal. :D
ARCHVILE commented on YT that the wiki is down.
Do we have to change all the guide descriptions to reflect the url changes?
I think so.
I ended up doing it today anyway
the page is broken
Use .miraheze.org instead of .wiki
do you have link to it?
