#Claymatic Wiki Forum
1 messages · Page 3 of 1
I could do that but then that implies including Sausages, and it feels wrong to have them there and not in the fish video
Not just wrong but it makes things unnecessarily harder to do when it comes to producing the videos
Ideally, they'd be grouped based on how functionally similar they are.
So the script would be more concise and cohesive.
Driller reference! (Level 4 song)
Like they say, pun un-intended.
Another pun spotted! Un-intended!
Bigun
Green Big Un
Red Big Un
Yellow Big Un
Looks like you texted very quickly. 😏
Fish n sausage can be in one video. But the others your choice :3
There is hardly any other weapon that is both rare enough to warrant this and can't be grouped with other weapons
Just tailgun and hearts
Btw, they were already predetermined, according to my thumbnails folder. <:3
These look good enough so yeah. No need to change anything then.
I assume you already know which weapons would be part of each video then.
Honestly the more I think about this question, the more it really doesn't make sense to me to make any of these, other than tips and tricks maybe...like tf are we meant to say for a green transporter or for a red bullet?
If enemies were to be into production the same was as weapon guides, i.e. traditional videos, I reckon they'd be grouped together according to the art book.
Which would mean, low production costs.
Fr btw. 
Perhaps. I don't know what one would say about any of these though, other than showcasing their behavior and mentioning what weapons are effective or not
Well I won't be doing this anyhow. I will only do what I said in that comment.
Not obligating anyone else to do it either, just forwarding in case anyone wants to consider it, but also just more so in case anyone else wants to respond to the guy
I would consider a tips and tricks video though. Just no idea when I'd get around to it, nor do I wanna promise I'll do it. Don't mind if someone beats me to it and does it themselves either
I do have ideas on how I'd showcase the enemies, but that could involve using a modified level for that purpose.
-# To cut off production costs.
Also, no guarantees would that happen.
For the time being, the writers out there would be pitching some strategies for each enemy in narrative form within their respective articles. This will serve as a reference for anyone interested to make enemy showcase videos.
Also, making individual wiki articles about enemy bullets feel way too specific for the same reasons you have.
Yeah
Just a casual greetings right here...
Hmmst?
Hi there, so is the homing missiles guide in production or not yet.
-# Ofc, I don't mean to pressure you in that regard.
Nah. I'll start today or tomorrow
I'm sure I shall
Taking homing missiles first to launch the missiles before taking another weapon?
WDYT of it?
Already been doing it myself for a very long time
And planned to include it in the guide
I remember Neon saying that something like that sounds like not really using homing missiles.
But honestly, I disagree with his opinion.
-# We still technically use homing missiles, so yeah.
Here's another comment by Neon worth highlighting here:
"if the best way to use homing missiles is to get the powerup duration then use something else, that means homing missiles are bad"
-# Yes, those messages are kinda close to each other, but I think it's still worth forwarding both here. :p
I kinda see his points but this isn't the "best way to use them", this is the best way to use them if you didn't intend to actually get them. It just means you should be taking them for the missiles right before taking whatever you actually wanted every time
Well, I do agree the weapon is bad anyway. It's sort of a...idk, noob weapon I guess
Which isn't to say I don't use it myself at all, but usually there are better alternatives
It's definitely a noob weapon for sure. :D
But anyway, this does sound like an advanced tip imo.
Kinda
Advanced maybe in the sense that not everyone would think to do it, but it's easy to do still
Yeah, it's mainly the positioning that needs to be fine-tuned for the best results.
To be honest I rarely do that myself. Feels like a hassle. I just take them and they go wherever they feel like lol
That's true lol
Well it's not so much a hassle as it just requires you to know level layouts well enough that you can time it correctly
NGL, I do have solid results with homing missiles when dealing with the only major enemies of L3A2.
Yeah, I probably said it before but that is one of the only places where I use it myself also
But ever since they added the starfish to that segment on harder difficulties, I don't even know if it's better over taking autofire, with which you can focus an enemy you want
Are you confused on what I'm referring to? There are two starfish that appear sometime after the pink squid does. At least on Nasty
Just thinking about whether autofire is more viable or not.
With homing missiles, who knows which of the 3 they will target
DW, I'm not confused. 
Well, I never compared the two truthfully so idk if autofire is better or not
Gotcha
But yeah this is all in theory
Like, it's better to focus down an enemy than trying to evenly damage all 3 of them. 3 enemies that are all at 50% hp are as dangerous as if they were at full health, but 2 full health enemies and one dead are not. But with homing missiles, you hardly have a choice
That's painfully true. ;w;
-# the homing missile sometimes betrayed me
especially in Nasty
Not bad of a suggestion mate. 
However, we'll be needing a consensus for that.
Plus we need to let @young tendon, the creator of the wiki, know about the renaming conventions.
The URLs for Claymatipedia should be like this:
https //claymatipedia com/Platypus_Reclayed
Claymatipedia? I could have sworn the message said claypedia before
Idk which sounds better, but claypedia is shorter...
Well, to make it sound like a pun of Claymatic and encyclopedia.
Ye, it did. :p
I think Claymatipedia is an even better name.
We'll see what Spikyyn thinks of it tho.
I can't believe i'm paying $11 for this
WTF
my mom's wallet won't allow me to, unless its a game or online product that I wanted
even if it's $6.5 for just one year by using a promo code, meh
Don't get it if you gotta pay for it
I think the name was suggested under the assumption the change would be free
If it's paid then just don't
Claymatic Wiki is perfectly fine
For sure.
yes
simpler, and easier to remember for me
Let's just stick to Claymatic Wiki
Sorry, I've been occupied with other things but I finally got around to getting the footage for homing missiles today. If not today, I will try to get to editing and possibly finishing the video tomorrow
I will hold off from actually publishing the video till Monday because I need Kroporo to tell me how the target priority works for homing missiles. I will still work on the video though, it's mostly just one line of text that depends on the answer, but I still want to make sure it's not wrong. If I finish the video before Monday, I will just move on to the next while waiting for the answer
Surprisingly the video turned out rather long...or maybe it's not so surprising. Idk
I will send a version without voiceover for you to see, as usual. Then I will add voiceover after getting feedback
I can feel your transparency with homing missiles. ;-;
lol
It's quite the departure seeing that the video has you saying you are not fond of the weapon, yet tell the viewers to not be discouraged by it. Granted that it is generally a subpar weapon, objectively speaking.
Well it's hard to show it off in a better light when you have that in mind
For sure.
It's quite the departure seeing that the video has you saying you are not fond of the weapon, yet tell the viewers to not be discouraged by it
I'm honestly not sure what you mean. It's basically me saying that just because it may not be a good weapon, and the fact I don't like it myself, doesn't mean people shouldn't use it if they want to anyway
Hmmm...
Well, what I mean is, admitting that you are not fond of the weapon in the video rather than only relegating it to the reply to a comment, as with the case for Sonic Pulse, is something that hasn't been done before.
I see
Ig it may be a good thing or a bad thing but it's me allowing myself to be slightly more personal with the videos
Well, that's fair.
At least you provided a lot of applications of the weapon to prove your point with your thoughts on the weapon near the end.
Thanks
I think I was still objective enough and the examples were reasonable. I believe it's good enough to prove all my points
-# I love torturing myself using this weapon. 🙃
Green uns got destroyed before even enter the screen lmao.
The dragonfly is worse
I actually tried getting footage of the missiles targetting a dragonfly over the boss that was on the screen, but they didn't do it
They just went after the boss every time
I know for a fact they used to go for dragonflies though
Idk if their targetting has been changed to have dragonflies at low priority
or idk
Ah yes, I vividly remember that goddamn interaction during the demo.
Ok looking at the footage, I just noticed they went for the fireball/rockets dragonfly that is near the end of the video
the one in 1-3
lol
So it's still a thing
Hmm do I mention it?
In the video, I mean
Hmm honestly, yes I should
Missing a single star power-up can be a huge impact. So yeah
Indeed
I just realized I sort of repeat myself in that segment oops
Or...does it count as repeating myself? idk
Sounds like it, but how far are they from each other?
If they are far enough, then it would feel more like reminding the viewers.
Then it's about time to cut the latter. :p
Yeah I cut it already, it's not necessary
Video is done, I will have to wait now for Kroporo. So video should be published tomorrow
Already started production of the Tail Gun video too, getting footage of it was really easy. Will prolly get to finish either tomorrow or on Tuesday
LOL, a predominantly level 3 exclusive power-up.
OFC, can also be found during the train boss on expert or higher.
Yeah
You haven't uploaded Homing Missiles.
Have you even read this Klasky?
-# I don't mean to be rude btw.
What about it?
@dull light ?
Yes
You said he hasn't uploaded the final video yet, despite the schedule already being set to stone.
I already knew about this.
He did state that it would be uploaded on Monday, but we have different time zones.
So I reckon it'll be officially released on Tuesday early morning in our time.
Entirely depends on when Kroporo answers too
Ah yes, we can't forget about that.
Anyway, you could use a bit more patience Klasky. 
Is there any plans you could do a guide for enemies?
To reiterate, there are no plans at the moment, even long after the weapon guides are finished.
Kroporo says the missiles just target closest enemies...
It really doesn't feel that way at all to me
But I guess I will have to rewrite the guide a bit
Same actually.
I often have my missiles target the approaching green big un when I'm literally near a frontal enemy like the squid.
Do I just leave the text as-is? Or just mention it's meant to target close, but tends not to do that?
This?
Wait...
?
Might as well review the prerelease video.
Wdym
The text in the video. Is this what you meant?
Yeah
Iirc I wrote that they target left-most enemies
But Kroporo says it's just closest enemies
Yes, that's the one
So the missiles are meant to target close but there is definitely a problem somewhere, at least Kroporo agrees on that, now I don't even know what to do. I'd have to ask one of the other devs, since he can't debug it and check, but chances are most if not all of them are on holidays
And idk what to do about the video in that case
Ever considering delay the video a bit or until the dev check n fix it???
Well, I am
That is why I'm saying this, idk if I should just delay it
In any case I will wait for Psychosquid's opinion on this
I can always continue production of videos, that won't be stalled or anything, it's just that publishing them is going to get stalled
I see. It’s a tough decision.
-# maybe not really. But still as you mentioned
the missiles feels really feels like trying to target the closest enemy but easily distracted by another closer enemies and targets that
That is not how they work though, they re-target after their current target is no longer valid. Otherwise they don't try to pick a new target once they choose one
This is how they're supposed to work anyway
Stu will have a look next week so ig till then we'll have to put the guide on hold
Oh god, I will have to get some of that footage again if it gets fixed...
Delay the public releases until we get the devs to provide us more concrete answers.
Alright
About the succeeding videos in production, I'm thinking of a day long interval from video to video when it comes to publishing.
That would be fine
I remember you saying that releasing a few videos all at once might mess up the algorithm, or something. IDK.
Probably yes
@young tendon When you gonna make an article about Platypus ReMAM?
after we made the modding wiki for the game
currently its TBA since im still busy with my other stuff
Fair enough...
Hi. Do you mind adding the wiki pages for Desert Mission, Spooky Mission and Winter Mission?
I didn't manage to finish tailgun, as in add the voiceover, but at least I managed to do everything else I needed to do. Ima send the video real soon for you to see, as usual
https://youtu.be/_4RdfF2PjYM @humble vector
I wonder what do you mean by the pod upgrade undermining the point of Tail Gun.
And about the Tail Gun usage on Nasty, any other area beside L3A1 is where there are far less risks, due to far less fodder enemies.
Oh, and why didn't we use Fandom for Claymatic wiki?
Oh, one word:
ADS
No reader wants to have ads everywhere whenever they read the wiki.
we should add nux ad to platypus 2 wikipage
(actually don't do that)
Ah yes, the NUX alien in Platypus 2 Level 1 that pops up before the boss
It's technically part of the Platypus II game, so anything's possible, depending on the consensus ofc.
3-5 is risky too
If you carry it into phase 2
True... :p
But then again, the player can just hold their fire until saucers containing wideshot and rockets are there.
Idk, it's hard to talk about the weapon properly given it's available for only a few specific areas, but then also may be given in dlc levels in the future (like winter mission)
Since the subship is passive until a certain amount of damage is dealt.
Yeah. Like I said tho, it's relevant for more than one area if you count dlcs
Because they don't improve the rear gun in any way at all
Instead only improving the front gun, and that means that you will get to use the rear one less as well
Oh, I figured as much. :0
Again it's not like it doesn't help. It's just ehhh
It's more like it only marginally helps...
True btw...
It does help, with the minor targets. It certainly did when I recorded footage
But I just don't like it
For sure.
I mean, wide shot with pods feel more viable than tail gun with pods.
Oh, random tangent:
I like how you used Terra Cresta as level 3 OST. It does say about your current preferences in Platypus OST.
I decided to use ocean loader for the og weapons, and terra cresta for the rest
Nice details there. 😏
Which is why terra cresta is in hot dogs segments
But not in the rockets
Or at least I think that is how I did it...
That is to say, I don't genuinely have a preference
I see.
This does pay tribute to the days before Ocean Loader became legally available for use in Platypus Reclayed.
i.e., Claymatic was granted the license to use OL.
Sort of though tbh I would have done both slightly differently, like making the extra bullets for wide shot's pods spread a bit, and for the tail gun, make the pods shoot backwards too, also with slight spread
But yeah I think Wide Shot with pods is a bit better. Well, in general, I feel wide shot is more viable than tail gun
Esp thanks to nasty
But I didn't wanna mention other weapons in the video
Yep, no need to deal with an omnidirectional onslaught of spinny bullets.
Actually, did I? I forget already
Anyway
I hope it answers both your questions from earlier
They indeed do, so thx. :D
Np
Side note, I do genuinely like the weapon itself even if I much prefer Wide Shot. When I said I wish it were used more, I do mean it. It didn't get the love it deserved
About the missiles guide, I bet other Claymatic staff are still unavailable for contact, if I'm not mistaken.
Actually
For real.
That is why it's in the winter mission, cuz I told Anthony how little it appears in the main game and then how none of the dlcs have it at all too
For the record, winter mission didn't have it before
Must wait for next week
Then Stu will check
No wonder Neon wanted to make a level dedicated to Tail Gun and even other weapons that can target enemies from behind.
It's part of the second level of Amp. Annhil. Mod.
You haven't uploaded Homing Missiles and you just did Tail Gun.
They are all unlisted, so yeah.
I never played the second level but yes, I recall him saying he wanted to do that
For all the reasons above.
Yeah I know what I did
Oh, when it comes to playing mods, I'd recommend to start with simple yet interesting mods first, like AA, A Totally "Balanced" Mod, and Platypus+. Then move onto more complex ones like Casinopolis (once fully finished).
-# This is offtopic, but I feel like this is no biggie...
Maybe. I'll just play them in whatever order I feel like
Idk if there is any need to do it like this
It could affect the expectations to other mods that are yet to be played by you.
In what way would it affect the experience?
IDK, maybe like what the mods have to offer.
Idk if the order should affect things much
IG the order doesn't really matter.
You have the autonomy to play whichever is first. 
I'll just do it according to mood
Sounds good.
It's still a good while away, given how many weapons there are in the game
Also another thing I intend to commit to is a full, deathless, perfect run of the game once the guide is fully finished. Maybe after I've played all the current mods too idk
Two words:
Good luck...
Already been doing some practice runs to see how to cheese any parts I can, or just in general what the best strats are. But I won't be doing actual attempts yet
I did figure out how to cheese the spinner in 5-2 already
Thx
The rest of us will probably see that for ourselves once the full run is published.
Fair. 😏
It's something that was used in the tail gun guide, which I actually only discovered just how powerful it really is rather recently
Hehehe...
It's a lucky coincidence cuz it ofc helped the guide itself. If I didn't know of it, it would have been shorter
That is all
I also know for a fact that some bosses, namely boss 1, 3 and 5 will be very funny to deal with
Also, it's something Tomek FM likes to do when up against approaching green big uns on his perfect nasty run on level 1.
Aha
Ig you may have figured it out
But idk. I never watched the actual video
So I just assume you did
Yep, I did. :D
Actually in general the hardest parts of the game will be everything till obtaining Weapon Pods
Trying to ace level 1 would be hard indeed.
Since it's a deathless run though, I can safely test any areas past 2-4 with the assumption I'll have pods
Otherwise if I don't have pods, it's because I died
Which means I reset anyway :p
I sure do hope you have immense patience.
Fingers crossed...
Boss 5 is prolly obvious but boss 3 I can show you why it's a little funky. I try to speedrun the fight basically
Maybe it's about time I moved to platypus discussion channel tho
Ye. Although I'm personally lenient towards offtopics, it's always nice to later move to more appropriate places.
I think we can change the encounters of Saucers/Fish Fighters/Boomerangs by counting at them.
By not hitting them, we can count how many of each spawn in a level.
Of course we can
But we already knew that
The problem is the quantity, man
But you are welcome to count them yourself
For each difficulty
The quantity of these minor enemies, for each difficulty.
I can count them for some sections, but the problem is that there's more for each difficulty.
Also isn't it easier to look at level scripts?
This.
Oh btw, good luck on counting them on PSP and Platypus 2. 😏
I pinned this for myself so I don't have to keep searching for the message every time. Will be removed after the guides are all finished
Ima voiceover tail gun rn and then record bombs and beans footage. Not sure I'll get to editing the video today tho
I'll prolly upload the tail gun video, add description and everything just so it's fully ready. I just won't publish till 1 day after homing missiles are published
Yeah I checked it, it's only by a few appearances, but the beans do appear more often
Even appearing in level 4 somehow
Despite bombs never appearing there
Strange to say the least.
That seems to be the case too.
https://youtu.be/lCLZHHLr27k
Feel free to credit yourself for any videos you may have given suggestions for, tactics or anything (in addition to crediting yourself for the thumbnail). I should have said it before but yeah. Feel free to mention in description if you like
Learn the basics of Tail Gun, as well as the best ways to use it!
Check out the wiki page of Tail Gun here: https://claymatic.wiki/wiki/Tail_Gun
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHovership
Assets as seen in the thumbnail were used with the permission of ...
Homing missiles
-# enemy chaser 
Also don't forget thumbnail, as usual :3
OFC, I won't publish it prematurely tho.
ye
Said this btw primarily because of homing missile usage with safes, as I did take that tactic from you, so you can mention it in description, comments or anything, but if there is anything of the sort in any of the other videos, this applies there too
The homing missile mystery has been solved, it turns out the missiles, once locked onto a specific enemy, will keep targetting that same enemy. This applies even to new homing missiles you launch. It explains everything...
Was it confirmed by one of the devs?
Yes
I will have to wait for this to get fixed and then get almost all of the footage again
so we're getting missile "buff"??
We will see whether or not it works better or worse
I wonder when will the next patch be released.
I can already think of one problem - bosses
The missiles will now prioritize enemy homing missiles if they are closer than bosses
Which could be really bad
And dragonflies are more likely to be targetted with this
I wonder if there will be an entity flag that dictates if they would be untargeted by homing missiles?
I think something like this would be good, as it will also allow modders to configure which custom enemy will be untargeted by missiles.
You can suggest it to be modifiable but I suggested excluding anything that isn't considered a major nor minor enemy from being targetted
Or I could just forward what you said
The one you suggested seems to be the easier solution, but I reckon having said entity flag will give more power among modders.
interesting 
I uploaded this to the wrong channel, can it please be deleted?
I can't do it myself
I might as well watch it prior to deletion. :p
As you like, though I am going to reupload it to my own channel anyway
So it's not like it'll be gone entirely
I can already see some differences with the missiles from the public version to your build.
-# Well, sort of...
Anyway...
@young tendon
Also, I think this could safely be deleted too if there aren't any further remarks to it...
yes
Done
Thx
Remam wiki when?
Correct. Though I can see why he's asking "remam wiki when".
As I don't know how easy or hard it is for him to host a new wiki for Platypus mods.
For an average wiki, it is kinda not hard. https://meta.miraheze.org/wiki/Special:RequestWiki
@civic cypress
But to manage a wiki, maybe but you can ask for support here if you need help with something: https://discord.com/channels/407504499280707585/1019689826762637382
Yikes
Yo. Surprisingly sleep deprived, for the second day in a row and have been occupied with stuff last week in general (including discussing a possible future mod I'll collab on with some people starting from next month likely). Also unsure whether to start recording the homing missile footage again now because though they have been fixed, there is one thing I was trying to wait for. As you know they can target dragonflies and I suggested that they get excluded. Now the devs I think haven't decided yet what to do regarding this matter and idk if I should wait for that or if I should just not bother recording any footage involving dragonflies
Anyway I recorded bombs footage already and am doing beans rn but I have no idea how well that'll go. As I said, I'm sleep-deprived. If it doesn't go well I'll just drop this and leave it for another time
Well then, have a fair amount of rest.
So, about your mod, will you collab with some of your close friends on Discord, or practically anyone else within a given opportunity?
You're doing Bombs but Homing Missiles hasn't been published.
Klasky why do you keep repeating to me exactly what I said? I know I am doing bombs despite homing missiles not being published. I just said that and I explained why, too. If you wanna make a point then say it rather than just repeating to me what I know already
Former but we thought of asking a few modders for their assets to use. It's hard to explain it but will maybe make sense when you see the mod itself and its plot...maybe
That makes sense.
Anyway, I wonder which of our suggestions have they opted for the missile priority change.
Since as you said earlier, certain semi-enemies including dragonflies ofc can still be targeted in the current dev build.
It's not a standalone mod though, it continues the story of a game that we wanted to make (well, sort of, it's a continuation of something that happens in the middle of the game. The game itself is nowhere near finished though), which in itself is a continuation of the story of a mod we made for a different game...yeah kinda messy and will probably confuse the shit out of people who haven't played our previous mods and just jump into the one we'll make for Reclayed
It will be either excluding them entirely or something else like excluding them till they reach a certain point on the screen
Sadly stuff like enemy missiles won't be excluded from being targetted
As of the current dev build?
Just saying what the plans are
Ah, I see.
I have yet to test if any changes have actually been made yet
I wonder if the game code can be accessed on dev builds?
Like if there are data changes.
game code? like, source code?
Something like what we see in the mod starter pack IG.
Well idk, there's nothing I know of that I have access to anyway
I see.
I either find out by testing or by having the devs tell me when they change something specific
Guess some good old fashioned hands-on testing is the way to go then.
yeah
I never knew beans were given at the start of 2-4, such a weird place for them when there are no enemies below you
A shrug moment indeed. :p
Recorded beans successfully but I probably won't make the guide yet. I will just record the homing missiles again and do those. I will just not mention dragonflies ig. I'll record tomorrow though probably. Idk when I will get around to editing the video, maybe Thursday... And then Tail Gun will be published the day after homing missiles get published. Then bombs and beans shouldn't take long since they are already recorded, gotta just edit and voiceover them
Sucks that I gotta redo homing missiles but oh well
Man homing missiles are such a meme
These things are targetting boss 2's fins over the boss itself 😭
LMFAO, WTF is wrong with homing missiles?
IDEK if a parameter for the entity being targeted by missiles will be a thing.
Doubt tbh
They are trying to target the fins
Oh I already said that oops
Anyway yeah
Lol
That's fine. I already read the one sent before.
And I said it as a reaction rather than a question. 
-# If that makes sense.
Heya guys, what do y'all think of merging some entities into one?
List of merged entities:
- Mine Balloon = Mine + White Balloon
- Deadly Mine Balloon = Mine + Bomb Balloon
- Balloon Crate = Crate + Bonus Balloon
- Balloon Safe = Safe + Balloon Bundle
Don't mind yeah
Sorry for such a huge delay. I am on a 7-day sleep deprivedness streak and it's hard managing anything and my body doesn't wanna cooperate with me. I will get the video done on Monday.
I know there is no need to apologize since it's just what I wanted to do and there is no need to rush but yeah. I wanted to do it today but I have a lack of energy, had to deal with other things (my aunt got a new phone which means I had to help her with that for some time) and I gotta do more stuff later and I haven't even had time to shower after having gone to gym yet. Man
Okay, am I cursed? I hopped on my pc to make the video. I started to look at the recordings so I could rename them in order to be able to recognize them easier. EVERY SINGLE ONE has absolutely no sound. Why???
I have to re-record EVERYTHING for the 3rd damn time
At this point I will just stop giving updates and telling you when I'll finish the stuff. It'll be out when it's out. And don't ask me anything about its progress either
If it sounds like I'm pissed, it's because I am. Not at you but this is just absurd
And that's why I always check my OBS settings before I begin to record, and then my videos after I record them
I will be quiet here from here on till the video is done
so sorry to hear what happened
My words exactly. ;-;
Yeah I checked obs just now and everything seems fine. And literally one video right before the ones with homing missiles, a video where I recorded beans, HAS SOUND
???
I don't understand what happened. The output volume is on. Did the output device get messed up for some reason? There is no reason for that to happen at all but idk
I try to check settings as much as possible but I can't always remember
What a bunch of bullshit man
One time I left the audio muted before I start to record one of my bf4 gameplay vids without realizing it the whole time
uploaded it to yt anyway
Anyway I'm out of this channel till this is done. Which probably means not today, because it will take time to record the footage now, and then I won't be on pc starting from later today till tomorrow night. So I will try to get it finished on Wednesday but again, no promises. I'm out now. Will be active in the other channels but not here. Don't wanna keep making promises I can't keep
Yeah it's not what happened here, the audio is not muted
In obs
So simply put it must be something to do with output device. Why? Idk
anyway
Ping me if you have anything super important to say to me
Nvm
I trolled and I'm stupid af
I was looking at the videos that were first in my file explorer because I thought I had them sorted by date, but I didn't. These are older videos that got muted fsr...I think the actual footage I need is fine. It seems to be anyway
Thank god
Apologies lol, I got so frustrated
DW, happens to the best of us regardless...
By the way, the tv I used to have as my main and only monitor with 60hz will no longer be the one I use to record videos, I have a new monitor (which is my main now, tv is secondary) that has 180hz so the videos should be way smoother than before. That is the hope anyway. But you won't notice it till after I finished bombs/beans as I have footage for homing missiles, tailgun and bombs/beans already
Anyway off to edit the video
Yeah. It was weird that despite the videos being muted, obs itself had no issues recording now, and I didn't change any settings since I last used it (and homing missiles were the last thing I recorded with obs). But now it makes sense
Uploading the video, at last
Learn the basics of Homing Missiles, as well as the best ways to use them!
Check out the wiki page of Homing Missiles here: https://claymatic.wiki/wiki/Tail_Gun
This video was made by Orandza! Channel link: https://claymatic.wiki/wiki/Homing_Missiles
Thumbnail by: https://www.youtube.com/@PsychoHovership
Assets as seen in the thumbnail were used...
Ya know what to do
One visual error has been found.
Nothing else.
Learn the basics of Homing Missiles, as well as the best ways to use them!
Check out the wiki page of Homing Missiles here: https://claymatic.wiki/wiki/Homing_Missiles
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHovership
Assets as seen in the thumbnail were used ...
I hope this is ok cuz I'm off my pc now
Oh I see it is published
Nice
Tail Gun video can freely be published tomorrow
Oh, I forgot to leave the usual comment under this video, can you do it?
Done
Ty
Tail Gun guide has now been published. 
https://youtu.be/lCLZHHLr27k
Learn the basics of Tail Gun, as well as the best ways to use it!
Check out the wiki page of Tail Gun here: https://claymatic.wiki/wiki/Tail_Gun
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHovership
Assets as seen in the thumbnail were used with the permission of ...
Hell yeah
So far the bombs and beans video is turning out shorter than expected...the bomb segment is only like 2 and a half minutes so far and it's more or less finished. Idk if there is surprisingly little for me to say about it or I am missing something
We'll see if I have anything I would like to add once I see the video.
I will render it and upload a bit later even if it's unfinished
So you can see what is in it so far
I assume the reaction means it's fine so far?
This is all for bombs, mind you. Rest is beans, which may be shorter than bombs but prolly not by much
Yeah, mostly.
I think it's worth mentioning somewhere that using bombs will allow you to avoid threats brought by yellow squids, gold fish, and/or pink batoids, depending on their position.
Yeah ig if I am mentioning that certain enemies become a threat when they wouldn't be with other weapons, I should also mention that they can negate the threat of some others
Lemme know if there's anything else
Guess I have none.
This is written confusingly, you may wanna correct it
Also Ima respond to the comment too cuz why not
Wait, since we're running the same channel, is it possible for you to edit it out too?
What exactly? Idk what exactly it's meant to say
It simply states that there isn't any promise that the enemy guides will be made in the future.
Ik that but idk how exactly you wanted to write it. Is it supposed to be "but you never know when we will if it happens?"
Also yeah it seems we can edit eachother's messages
If it's meant to be this, I can edit it for you if you want
There are no guarantees that we will make a guide on enemies...
...but who knows?
How about this?
By the way, you should make a link to the Platypus PSP (changing the PSP link to Platypus PSP instead of Wikipedia) in the Platypus page.
Sure, but honestly, you could do that yourself. 
But the thing is, there still isn't an article for Platypus PSP.
Did it, but no page.
PSP's wiki page should be the same as in the original, but with more content.
Then make it that way
Klasky idk if my memory serves me right but I feel like you were told already to stop begging people for stuff
All your contributions to this channel as of late have been pretty much that
Okay.
Be a doer, and not a teller. 
That's pretty much all I want to say.
-# IK it's an oversimplified statement.
Oh yeah this probably needs to be fixed. Type 3 uses type 2 images. Are these sprites taken from game files? If so I can probably fix it later
Iirc they should be from the files, I know I modified them before...
If no one fixes it by the time I'm on pc, I will
The file was already around before, so it was an easy fix, even on phone. :3
By the way, seems like Type 2 from Platypus 2 is the inspiration for Tail Gun.
Maybe, maybe not
Kinda hard to say, but the only way it could be inspired is just because they both fire backwards
That's it
Otherwise they are completely different
Tailgun has spread for its back gun, type 2 just has a single bullet on both sides, tailgun's weapon pods are also not like type 2's
That would be a whole game man
Added this in during the 1-4 part of the video at the start. Didn't even need to add any footage for it, it fits perfectly
Nice.
Btw I don't capitalize bombs and beans every time in the video. Idk if I should but rn I only do it if I refer to the weapon as a whole. If I refer to the projectiles, I don't
Perhaps your rationale makes sense.
Video is done, other than the voiceover
This video is almost 7 minutes long...sheesh
I think that makes it the new longest guide
Only after finishing this did I realized it's Bomb and not Bombs...I called the weapon Bombs throughout the whole video. Well then
Learn the basics of Bomb and Beans, as well as the best ways to use them!
Check out the wiki page of Bomb here: https://claymatic.wiki/wiki/Bomb
And check this one out for Beans: https://claymatic.wiki/wiki/Beans
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHoversh...
Other than this apparently.
I probably won't be publishing it until you decide that you are absolutely fine with this discrepancy, or not.
Though I already added the thumbnail.
I went to sleep by that point so I didn't answer.
Thinking about it now but honestly I don't know
I mean, re-recording the commentary would be pretty simple TBH.
Well, yeah
https://youtu.be/0b-xy2wDB1U
@humble vector
Learn the basics of Bomb and Beans, as well as the best ways to use them!
Check out the wiki page of Bomb here: https://claymatic.wiki/wiki/Bomb
And check this one out for Beans: https://claymatic.wiki/wiki/Beans
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHoversh...
Idk how but I accidentally did this while recording boxing gloves lol
Dodged the lasers while moving up
Alr I see it's up, nice
Using the boxing gloves against boss 5 allowed me to figure out that specifically, hitting these things does nothing to the boss
Normally the whole boss takes damage regardless of where you shoot it, but this is an exception
Didn't know that until now, lol.
Apparently only the body was actually meant to be damageable but fsr it is like this instead. Good thing too, imagine having to use boxing gloves and you can only use them on the body
It was already annoying the way it is rn just trying to get footage of boxing gloves
Honestly only the body taking damage is what I had originally assumed to be the case, up until around when the game got released or so iirc. Then I realized it's not really the case. Honestly I wouldn't mind them changing it so it works the intended way but also it would be kinda annoying with the tentacles just deciding to cover the body at random. Sometimes fairly often too
And they do it every time they grab a weapon as well
Do you use ] and [ to speed the game up and down respectively?
Without these, getting the footage would've been more annoying ngl.
Okay, at least its arms (not the broken gun parts) count towards damage.
This means that if you wanted to speedrun the boss, you gotta pray to rng that some of its arms just never end up taking weapons
Haha, true.
Anyhow there is very little footage I needed to get for boxing gloves. This might be one of the shortest guides ever
Quite ironic given I just uploaded the longest one
Might be worth speedrunning it lol. /j
-# Ofc some quality checks would still be needed.
Ikr?
Ye 
I actually wonder if heart would take the cake as the shortest guide, since its appearance is limited.
Probably. It's something I figured would happen even before I started making the guides
But who knows, the boxing glove might not be far off
Lmao, yea
Also hard to predict how long the remaining videos might be. Which, well, there aren't many left of...
Actually I just realized I am basically over halfway through. Both through the guides (6 left) and weapons (9 left)
Since the release of bomb & beans video, we're pretty much onto the second half of the series.
Thinking of it now, cheese & pretzels might be somewhat similar to donuts, onigiri and burgers. So that will be funky
Oh wait, is it 10 weapons left actually...
Oop
You were counting as if you're already making boxing glove video I reckon. :p
-# LOL, I was wrong.
No the guide count would be 5 then
Idk what happened
Anyway
I think of the remaining weapons, the only somewhat common ones left are fireball and fish. Everything else is uncommon or just really rare
Yes fireball is somehow somewhat common. It appears in a surprising amount of areas
The weapon guides will be on hold until I can get better. The lack of sleep has worsened and I won't dive into details because this isn't the place for it, but to put it short, I have never felt worse. Sorry to everyone
get well soon
:)
Hmm, I noticed that when the collision boxes are constantly animated, such as the bottom fins of squids, they take more damage, which is probably why yellow squids can be one-shot despite sharing the same hp as green big uns, and that the former are overall smaller than the latter.
Or it might be that because the yellow squid has two parts, it takes way more. Or maybe a combination of the two
Actually
Does the body and the fins have separate hitboxes?
I think they do.
It's always going to be a mystery to me, just like lightning doing extra damage at closer range
fr
Wow
They are Mungolan Towers.
The obelisk at the end of the Big Train boss is the Mungolan Temple, since Mungola has some medieval-ish elements.
@young tendon, do you have the HQ soundtrack files for Platypus II?
I dont have them
I see.
I think I have the soundtrack files for Platypus 2.
I think there are some Platypus 2 musics in "Back in Time" from Internet Archives
I'll send the soundtrack files from Platypus 2. (downloaded off YouTube, converted to ogg)
Fun fact: This song uses the same melody as Platypus 1's Level 2 music.
We'll see if Spikyyn would deem them high quality.
But either way, this could work in the mean time.
Uh oh, I can't upload level5.ogg, because it's over 10MB. I'll send you the music's link from my Drive.
I think it is best to compile all the files here.
Alright, all Platypus 2 songs have been sent. Let's wait for Spikyyn.
Anyways, have a mini Gunship. 🙂
(Zipper)
Could have sent that to https://discord.com/channels/334342069755576322/1419274495012765838, but oh well. :p
While doing some testing with Lua Missile Boat, I found out that the vanilla Missile Boat's initial launch cooldown is 858 ticks long, with a fire pattern of 200 ticks.
most of these can be already found in Back in Time and Instant Remedy albums
I see.
knucklebusters is already in reclayed soundtrack, albeit cut version
revenge of the mutant camels 2 is going to be hard to find in .flac, since nobody haven't ripped the CD of karma64 in that format
is it the nepal oriental mix?
because I saw one in 270kbps mp3 format
its close to high quality though
ah it matches the duration of what @dull light sent, so thats it
However, Platypus 2's Knucklebusters is different than** in Platypus Reclayed**.
I had to say the thing.
oh
I think this is it?
just downloaded it like 10 seconds ago
surprisingly hi-res audio, 24bit 48khz
nope, its also different
ig this version is tougher to find too
I'm feeling better so video production will resume sometime during this week
Best of luck then.
Ty
@civic cypress
As Spikyyn said before, it's prolly not that hard to set up.
Shouldn't Remam be in the Claymatic wiki? Most of the enemies in Remam are from Platypus 1/2.
According to Spikyyn, Claymatic Wiki will only tackle official content.
I ended up being busy, wanted to at least get started briefly now but davinci trolled me completely. Seems it doesn't like fps above 60...
Yeap gg, gotta re-record everything
Actually, do you still have the raw files?
I hope they weren't deleted post production.
Likely before this realization.
I thought you might be referring to the clips for the video.
Well, yeah, for the guide. Still, why?
I'm not actually asking to get the clips for myself. :3
I just wanna know if you were able to recover from this.
But anyhow, I think this answers my latter question.
Yeah. Good thing it's just boxing glove and not something with much more footage to get
Yeah. That said this video will have to be finished...idk, tomorrow maybe?
Learn the basics of Boxing Glove, as well as the best ways to use it!
Check out the wiki page of Boxing Glove here: https://claymatic.wiki/wiki/Boxing_Glove
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHovership
Assets as seen in the thumbnail were used with the pe...
Watched it, and I noticed that you haven't mentioned the fact that getting really close to a minor enemy won't spew spinny bullet.
Is it an oversight or you just didn't need to mention it perhaps?
Didn't intend to mention it
I see.
Well, I think it is good to remind players that Nasty bullets are a thing to keep in mind when using boxing glove.
Even if it won't spawn when at near point blank.
Yeah
I thought of bringing it up because it's happened to me once, I shot a goldfish and it didn't even cross my mind that it would be far enough to shoot the bullet
Anyhow I think I won't change anything about the video. I know I don't explicitly mention that being close enough doesn't trigger the death bullets, but "despite having such a short range" should already tell you that if you do kill the enemies close enough to yourself, they don't release the bullets
And you do see it in the footage itself
Well, whenever you are able to, pls add the thumbnail and feel free to publish
Published. 
Yep, like I said prior. :3
It's fun, but also very daunting to make a video of.
Yeah because there are so many ways to use it and all of them make its usefulness vary so much
ISTG, that reposted comment.
It's currently in Boxing Glove video. Previously, the comment was there in other videos, but got deleted.
Tell them we'll block if they keep commenting the same thing over and over. Or, I'll do it later
Lol they already deleted this comment too, and replaced it with one actually relevant to the video
Amazing
Okay, this is kinda getting out of hand.
Even tho I should be busy elsewhere, I think I'll have to respond anyway.
I'll first answer his question.
Alright
Now feel free to respond, particularly on how they comment in the video.
Done
Wow, first time the Claymatic Wiki having a troll page, which I promptly deleted, and then blocked the editor behind that.
LMAO, what the fuck was that? :P
hmmmm
bro is raiding almost every wiki in the internet with this fake nickelodeon shit
For real. 
Lol
Nope. Not me anyhow
IDK if donny has already made it for his REMAM subdomain.
Nop
Hi
Anything interesting?
Just had to chat again, because lol, the forum went inactive
Yeah I've been inactive here and in general. Haven't been playing much last few weeks, and I haven't done anything for the next guide. I want to but I haven't had much motivation to play the game nor to do anything for it and also I gotta give some other projects love too, which I've been neglecting in favor of the guides before. I'll get back to it, I don't wanna stop, but idk when I will get back to it. I could give a time estimate but I don't wanna make a promise I can't keep. At the very least, I don't think you'll wait for too long but maybe that's already saying too much
Don't worry, time is the least of our concerns.
No need to promise anything uncertain. :)
Dang no remam wiki
https://claymatic.wiki/wiki/Platypus_Reclayed/Cheats
@clear cedar
Been a while since we talked about weapon guides.
What do you want to talk about?
Understood
How's the progress so far?
-# No pressure ofc
Not great and this week's tight when it comes to free time
It's alright.
Hi
NGL, I'm lowkey surprised that Spikyyn didn't talk about the domain renewal prices here in this thread. :p
Oh yeah I saw part of that convo
Who?
Spikyyn was referring to you.
Oh wait.
MB.
He was actually talking to Klasky, seeing that he promised to take a break from this server until May 1.
He purchased the domain back in June 6.
Which will be the same day as the day of expiration.
Any decision regarding what to do? I saw part of the convo but not all
Mind if you could take the time to read all of them starting from this forward message?
It's not that long TBF.
Tl;dr cloudflare is the answer
If paying for the wiki becomes too big an issue, I could just lend a hand. If it's a yearly payment then it's not a big deal
Yearly payments aren't that worrysome to me.
miraheze is free. It's all about the custom domain I'm paying for
Ye, that's what I mean
$10/year for a .com domain of the wiki sounds good
As in you think you can handle it?
I could
Up to you. Just know my offer stands regardless
@humble vector asking you because you made the thumbnails but I will ask Claymatic too for permission to actually use the assets
I can also send the user the winged star sprite itself directly.
If they want it ofc.
Hi @humble vector, Thank You For The Sprite,
I Very Appreciate It 🌟
Apparently they specifically wanted this for the sake of making a gameplay video with only sonic pulse in it. Which isn't a problem, but the thing is that they intended to make it specifically because they assumed that that's what's supposed to be in the "gameplay" section of the weapon's page...
Probably should tell them whether or not that would be fine though since I'm fairly certain gameplay section refers to how the weapon works in gameplay, and doesn't refer to a gameplay video
IIRC he is the creator of the All Sonic Pulse add-on.
I see
IDK how I missed out that convo about legacy weapon data. :p
BTW, I just found that out by accident.
Welcome @lean blade 
I'm gonna find the source of old images in Cletus Clay
I think I got some images from the game on my PC if y'all need em'
As in, sprites and such
Can't get them rn tho
DW
I got the images from old developer messages #🤠┃clodhoppers-discussion and other website in Flickr. Now I don't know how to post them {omo}
Into the wiki?
No, to my file
Gotcha.
I know Cletus was a farmer hillbilly. but for Emmett in my headcanon, he used to be a fisherman hillbilly
Back to work for Cletus Clay wiki
-# I didn’t save the character info for Cletus sadly {ono}
I like making it corny {-w-}
Yippee {>w<}, update!
- added character info of Cletus and Emmett
- Adding categories: characters and enemies
*Characters: Clem, Aliens, Animals
*Enemies: Aliens, Aircrafts, Machines
I didn’t put a lot of effort so I made it corny {@w@}
-# don’t fired me psychosquid
No worries.
Back to work, still having some changes
Yippee {>w<}, update!
- added enemy info of Aliens (primary)
- Adding category: Weapons
*Weapons: Shotgun, Blaster, Mini-gun, Flamethrower
I found a way to get the Cletus Clay logo is using magic wand (the software is Sketchbook on my IPad)
Can't find the real synopsis of Cletus Clay, trying to find it
Do you have an image of the original logo?
Any images would be useful
Nvm I was confused with Dave The Barbarian
I don't have anything Cletus Clay related :(
It’s ok, I got the old images of Cletus Clay from Anthony (or other team of Claymatic) and other website like Flickr {owo}
And I don’t know how to use CharacterInfoBox neither lol {-w-“}
Character info boxes would require source editing I'm afraid.
{@m@}
Back to work, I have to put a gallery for Cletus and Emmett
-# As psychosquid mentioned, it requires source editing for CharacterInfoBox cuz I suck at coding {TnT}
Kinda wish there was a published version of Cletus Clay, even if it was incomplete
Even if it costed money I'd buy it
Adding a little link to go back in main wikis
Yippee {>w<}, update!
- Added gallery for Cletus
- Added image of Cletus (in right) [Idk how to code cuz it requires source editing for CharacterInfoBox, I suck {TnT}]
- Added a trivia (Cletus)
- Added a little link to go back in main wikis
-# P.S I’m too lazy to do for Emmett, sorry {-w-}ő
I watched the 2 versions, the cancelled HD and original prototype demo
https://youtu.be/MH-lSwC6AqQ?si=Mc1D0lzVMcdL8Cy4
https://youtu.be/VjxNv_dYpDw?si=jWeAlrFLcXpD7QgD
We’re working on a new clay game, Clodhoppers, which is the spiritual successor to Cletus Clay!
💣 Clodhoppers: https://steampowered.com/app/1066420
Twitter: https://twitter.com/ClaymaticGames
Discord: https://discord.gg/claymatic
Website: https://claymatic.games
Join the Claymatic Discord! https://discord.gg/4xgRAxT
I also found an old video from Claymatic instagram. Playing Cletus in GaMaYo
https://www.instagram.com/p/BqhZ0iCFX5A/?igsh=MXN2cnAxZDNzc2RjbA==
Took me realize that Anthony was supposed to be the original voice actor of Cletus (I reckon???)
Stupid way to make a custom character info box without coding {ow<}*
Yippee {>w<}, (beeg) update!
- Added gallery for Emmett
- Added a trivia (Emmett)
- Added a Game logo info box [I found the way without coding]
- Adding categories: gallery and others
*Gallery: concept art, trailers, development and behind-the-scene
*Others: lost official website
Yippee {>w<}, (smol) update!
- Changing game logo info box "available consoles" to "platforms"
Back to work, I want to change and add something in Cletus wiki
Short Cletus wiki about lost official website
Thanks to GREENCAT’s old image I found {=ôwô=}
Concept arts is not done but I’m waiting for Anthony to send images of his Cletus Clay archive
He’s busy to make the new version of Clodhoppers so I guess there’s no time unfortunately {ono}
Yippee {>w<}, update!
- Added gallery for concepts arts & lost official website
- Changing main info of Cletus Clay wiki
(Means I added “collaborate with”)
nah that's peak
@humble vector, hello, I am MacEvil.
As I was saying earlier, what are your plans.
anyway Remam anyone wanna help me do a remam wiki?
I would just like to give a few tips, as someone who has been in this world for a few years.
That would be much appreciated. ^^
Please, show me that Admin Dashboard.
This I guess?
Hmmm…

Looks a bit empty.
How do you edit the wiki-navigation?
The template for it?
I am referring to this.
There should be a page dedicated for it.
Navigation page?
So I noticed that the navigation menu doesn't have the browse all articles page.
I mean, there is much missing on it.
That is the first thing that needs to be done for the wiki.
On Fandom wiki, we have a dedicated page for editing the navigation bar.
So, I am asking you about that.
From the looks of it, the sidebar seems to be hardcoded.
There is a lot of content on Miraheze, and it can seem a little overwhelming at first. Fortunately, there are many different ways of getting around the site. We call this navigation.
Each page contains three main navigation elements to help readers and editors get around:
The sidebar. This is the column shown on the left side of the screen. It ...
Oh, NVM
TY
You could give me user rights to make something out of it.
That is a bit dangerous thing to do, however, I guess it is fine considering it is a secluded wiki.
DW, it'll be a temporary grant.
I cannot edit it.
So mean…
Unfortunately, only @young tendon can grant admin role to users.
I can't by myself, sry. 
Spikynn, if you are reading this, I think the bureaucrat role should be given to someone more active.
This is what I warned you of…
BTW, to anyone else, bureaucrat is a higher role of admin.
In a way.
A Bureacrat is the same as an Administrator, however, they are allowed to change roles of people.
@humble vector, by right — an Administrator can also add some roles on a user — check my user rights to see what you can add me.
Give me the first 3.
Done
Okay, it seems like I cannot edit it.
I will give you what to paste into the page.
Gotcha.
✓✓✓
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
** specialpages-url|specialpages
** https://claymatic.wiki/wiki/Special:AllPages|allpages
* Explore
** Platypus (series)
*** Platypus
*** Platypus II
*** Platypus Reclayed
** Cletus Clay
** Miscellaneous
*** Platypus Reclayed/Version history
*** Platypus Soundtrack_
*** Development of Platypus
* Miscellaneous
** Claymatic Games
** Anthony Flack
* SEARCH
* TOOLBOX
* LANGUAGES```
@humble vector, first version — this one is for testing.
Done
Apparently, clicking the new explore tab will link to an empty page with the same name.
Show me what you see — I cannot check desktop right now.
Seems mostly fine.
It just needs refinement.
Hopefully when I get powers.
@humble vector, any updates?
None
Same actually.
Yesterday, I DM'ed him, but he didn't respond even up to this date.
Oh look at his about me
Spikyyn
You guys will have to wait a day or two more it seems
Yes, his about me
Says he is on discord only on weekends
Probably trying to reduce usage of it
Hmm wait
In fact you guys may not have to wait days
Because I have Matrix, I can try contacting him
Sec, booting up pc
I will give you want to send him.
You mean you'll send me what to tell him? Or
Moment.
Alr
@humble vector, please, give me the special page for changing user rights that is on your name.
Oh, wait
Fuck
Nah gg, he didn't leave a matrix username in his about me
So ig one would have to contact him on discord first to get his matrix username
So illusive.
I'll just dm him on discord to ask for his matrix username in case something like this happens in the future again but for now we:ll have to wait I suppose
Like how to host a wiki?
No, I am talking how the idea of the Claymatic Wiki came to be.
All I know was that it was in development since June 5, just a few days before the release of the game's demo.
It was later offically unveiled just a day before the demo release, intended as a surprise in anticipation to the latter.
Was it an idea by the Claymatic Games themselves or was it a community idea?
It was purely his I think.
“His” as in…?
Spikyyn's
I thought its more safe if I give you administrator perms instead
I was supposed to edit the navigation pages sometime but this is good enough
However, these "main" tabs are clickable.
yeah I can see that
And @near sail still has more to edit.
hmm?
Anyway I should fix Cletus Clay pages to match the intended format of the wiki when I have time
I was effortless, but it’s ok if you can fix it when you have time
Cuz I use visual edit instead of source
I’m really bad at coding {-n-“}
its alright
@young tendon, I forgot to say this earlier, but bottom line, @near sail needs admin rights.
are they Fensokratica?
Yes
Done
Oh, and regarding bureaucrat rights, is it fine if I receive these rights?
mhm but I can't remove you back from bureaucrat after
as according to...
I assume no bureaucrats can step down.
Honestly, this is fine by me.
How about you?
Now that I shared my thoughts, are you truly willing to grant me bureaucracy?
well since I trust you alot, I shall promote you
Thank you. ^^
One step closer to wiki world domination
Indeed, that is right — once one becomes a bureaucrat, only them and the officials of the wiki hosting service can remove them.
Very well, can someone give me the ICO image of Claymatic Studios or of Platypus?








