#Claymatic Wiki Forum
1 messages · Page 2 of 1
I think you got the wrong impression
I didn't even start it yet, for one
I didn't even say I would. Like I said, it was just a maybe
Gotcha.
Nevertheless, I think I might as well take over this task, now that I have a lot more time now.
That way, I can update the enemy spawn tables, but now complete with the gathered data.
I'm sorry, I never intended to fully commit. I was doing the stars because I had time for that back then. And I will still only be doing this when I can and feel like it. Please don't get the wrong idea.
Though I very much intend to do the full weapons guide myself, even if that'll take time (granted this means I am unlikely to focus on anything else for the wiki in the meantime. Maybe I will get around to writing stuff related to dev versions of the game and correcting info if needed but not much else)
Alright, no problem.
And yeah, I get it.
Now, are you fine with me doing it instead?
Yeah, feel free
Okay thanks.
By the way, I did do some enemy counting for other games about a couple of days earlier, originally as some sort of a head start, because I know it is a mundane task that only few people dare to take.
Anyways, best of luck with your video guides.
ye thx, gl with the counting. It will definitely be more tedious than the stars were. But definitely doable
Also
Yeah, don't worry.
If you have anything you want me to add for the wide shot video, let me know. I will be asking the same thing for each weapon as I get to them, just to make sure. I can't guarantee I'll add everything I'm told to, but if I can fit it (and I didn't already think of it myself), I'll definitely try
Also I never asked regarding whether I should also record footage of the og, the sequel and the psp version. But tbh I don't think I'll include them in the guides in the end. It would be such a hassle. But if someone sees it as necessary, they can make separate wide shot guide videos for those
Well, we'll have to wait for others' feedback.
Actually...
Do you want to ask some ppl in the Platypus discussion channel, whether other installments are important to the proposed video guides?
Nah. Mostly because I've said before, I have very little reason to go back to those games. 2 is laggy as hell, I don't have ppsspp anymore nor the game itself, and I don't feel like playing the og anymore
Other than your reasons, what will be the other good reasons for their exclusion, if people watching it ask for it?
But if other people wanna make their own guides for just these versions, they are free to
True.
Ig nothing else
Makes sense.
But again someone else can make separate guides. Can title them legacy weapon guide videos or something of the sort
Though the statement "They're not made by Anthony" would be a funny one, but I digress.
Actually, no need to apologize.
I too can't really go back to any older installments. :3
Yeah
Plus, mods are a thing, even though many of them are still in progress.
Also forgot to mention that the star/enemy counts in the wiki were never even my idea to begin with. :p
But hey, it's gonna be nice to have something like these at the end of the day.
Yeah
Done with the video. Should be rendered and uploaded somewhat quickly. Will share here once it is
Tho I have yet to make the thumbnail
Only about 3 minutes, not very long at all. But perhaps for the better, people would be more likely to watch that I'd think
Ah, I just thought of something I forgot to add...I will do that tomorrow, so will have to upload another version of the video. Namely I forgot to mention wide shot's use in minefields.
I uploaded the current version to my channel (as unlisted). The final version will be for the wiki channel though. Anyway have a look for yourself https://youtu.be/NQFCK0yLRIE
I really love the video so far. Here are some of my compliments:
- Contents are straight to the point.
- The video length is reasonable, with how concise the given content is.
- I like how the caption text is clean and simple, giving the video a minimalist look, which is the must-use style for wiki videos.
Keep up your splendid work on other weapons! 
Atp, I'mma have some fun counting more enemies 
Starting with Platypus II.
Gl
And thancc
Tbh I had a feeling the video would he like 10 minutes long while I was editing it. Ig the time spent editing it makes it feel like it is way longer than it really is
Be*
Ngl, fireball is going to be a fun one, with how the reckless option is the best one :p
And Neon said so back when Neon was active like about a month ago.
Well, depends tbh. In cases like, idk, boss 4, you gotta spam charge shots. Otherwise you will not kill any of the minions the boss spawns
Tbh I think if you have downtime, you should still release the fireball
Then charge and melee again
Fair.
Still, it will be an interesting one.
The wide shot video was interesting as well. Cuz like I really like it, but I know a lot of people think it's meh. And it is wrong to only describe its weaknesses, but it would also not be very good if I were to only show it in a good light. Gotta make sure I am looking at it objectively, at least to some extent. Will be the same for fireball
Videos like autofire will prolly be less interesting since it's just good for everything
Agreed with wide shot. It is underrated for sure.
And it isn't complex to use either
People really kind of underestimate the threats minor enemies pose.
Like, on expert mode, saucers fire more frequently than gunships, even though the latter has burst firing capabilities.
I feel like minor enemies are 80% of my deaths in this game. Esp stuff like boomerangs. And ig nasty mode skews that even more, since it only gives the revenge bullets to minor enemies, not major ones
Yeah
The ability to clear these without even being in direct line of sight is so great
Perfect for kamikazes.
But of course it's not like wide shot is without weaknesses so I still gotta highlight those
Love how you refer to fish fighters as kamikazes.
Like how terrible it is for a lot of ray spam sections of the game
Did I?
I thought I called them fish fighters
But maybe I forgor and really did call them kamikazes lol
Unless you don't mean in the video specifically
Apparently you have not mentioned the rays.
Asking about this
That is just how you call them throughout the server.
Also ik I didn't mention rays specifically but I did mention it can get overwhelmed by tankier targets
Ah yeah
I just like it
I guess this general knowledge is sufficient.
Yeah
I gave the example of it struggling with 4 uns and a fuckton of goldfish
Don't need to show rays as well I think
But I agree that the buildings are by far the most egregious example of weakness.
Unless you want me to, but it'd extend the video
No need for extensions, except for the mines segment. We need clips of them.
Alr
Like I said earlier, the current video length is reasonable. 
Good thing making the autofire guide will be sort of a cakewalk.
Gotcha. I think wide shot might end up being one of the longer videos, funny enough. But will have to see
Sonic pulse on nasty would be tricky.
Oh it will be, granted it isn't given all that much compared to the other three classic weapons
So I don't have as many examples to work with
Which can be a good thing or a bad thing
Depends on how they view the weapon.
By the way, I love the sonic pulse in Reclayed's classic mode. :3
Ah yeah it is pretty good
I think partially because its damage is still buffed, but its range is indirectly buffed compared to Reclayed as well
Since the screen is smaller, it means less room for sonic pulse to miss
With weapon pods, you pretty much cover most of the 4:3 screen.
Since it covers more of it
Maybe for sonic pulse specifically I might make an exception and mention classic mode briefly. At least it is still part of Reclayed, I can hide the ui easily and everything. But I will think of it when I get there
Yeah, I think sonic pulse deserves some love, even if it may struggle on certain situations.
It is the only weapon that would warrant a classic mode mention anyway, as the others hardly even change there. So maybe I'll do it. Only cuz Classic is part of Reclayed though
I will still not mention Og, 2 or psp
I agree with your sentiment. :3
Also, I personally find sonic pulse to be surprisingly useful on L3-4 and L4-4, especially that the thruster ships were simply added on top of the existing set of minor enemies.
But that is of course with weapon pods.
Also sonic pulse benefits from nasty not even existing on classic, rendering it a complete non-issue there since there are generally no bullets you can't destroy
Hahah yeah
Whether or not you have weapon pods for it is going to change a lot in how I go about describing it
Also Super Gunships and Missile Ships seem to have better defence against sonic pulse and lightning, when compared to supposedly tougher enemies like Mega Gunships.
I mean, it all attributes to their hitboxes after all.
Indeed
I wonder how viable it is to carry sonic pulse into the 4th boss battle in Reclayed actually...given how gigantic the boss is, perfect prey for the sonic pulse
Sorry, meant in Classic
Also, I pretty much unintentionally gave you some ideas for the sonic pulse video, and by proxy lightning.
Fireball as well
Yeah, forgot to mention that as well.
And yeah, will defo mention that in the videos
Will have to just remember to look back at this convo when I get around to them
Also, I like how you used the names based on the wiki, like pink batoids.
Yeah since it's a video for the wiki, I figured using those names is more appropriate. And in this case you can also just look at the wiki to figure out what enemies I'm referring to if it's not immediately obvious. As opposed to using my own names and then hoping people know what they mean
Yeah, that makes sense.
I am off now, gl with the enemy counting
Thanks.
I am finally done compiling all the number of each enemy appearance in Platypus 2 as of writing this!
I will soon get to work on gathering the data from the PSP version, after a bit of rest of course.
Nice
Currently counting enemies on PSP 😎
Gl
For crates, I assume you made sure you had no points double crown nor pods that might cause future one to be converted
I did search as many playthroughs as possible to check on whether some were replaced.
I will buy a mic during one of the following days, so I may actually hold off from publishing the video till then. I won't guarantee there will be voice commentary, but it's possible. In which case there would be basically both text and voice commentary
Sounds like a fair compromise. 
It is also the best for accessibility
Will the video segment about wide shot vs mines be part of the final product? I just hope you do not forget it. :3
I finally finished counting enemies on all the games I haven't truly grown up with, a la the PSP and Platypus 2.
And in addition, all enemies that debuted in the first game now have updated tables.
nice!
@humble vector How did you do the reclayed font for the wiki logo? I'd like to use it for the thumbnail but idk where you got it
Wanted to do the thumbnail rn but I'll wait for your response, can't try much till then
Sorry for the late reply. xd
Anyway it can be found on the font subfolder within the mod starter pack.
Hope you have enough time if you want to continue rn.
Wtf...I swear I looked there before...
Wait, anything wrong?
What you are getting should be up to date by this point.
Tip: Every time a patch or update is dropped, the modkit (modding starter pack) gets updated too.
I read that as medkit my god
lmao
Here is what I have. I wanted it to look better, but file size is an issue cuz youtube wants it to be lower than 2mb, so I had to resize the thumbnail after I finished everything else with it...I will leave it at this for today but can make changes tomorrow if needed
Looks good so far, even despite the resolution changes.
P.S: I had to completely rewrite this message, because the original one made me sound like I don't know how to read XD.
I saw the og message, yeah it's cuz I had to resize
Interesting that you used the classic mode's fonts.
So far? Well unfortunately I didn't intend to add anything else. I am no good with thumbnails, so I just made it simple
Oh did I...oops
Maybe I shouldn't be doing this so late
I didn't even pay attention
Or maybe it is fine this way...idk
TBF, it conforms to the minimalist style the wiki uses.
Though I'mma wait for what others say.
Mind if this would be forwarded in #🎨┃platypus-art , so people can see it and provide feedback?
Up to you, but don't expect much from me xd
Alright.
Anyway, I am kind of tempted to do my own take on the thumbnail, but I won't give people any expectations either.
As you like
Was the original resolution at 1920x1080?
No, it was the same res as the background for level 1 that is used in level select
So, 1600x900?
P.S.: That was the thumbnail I downloaded.
No it was bigger than full hd
You can check in the assets yourself
I can also just send the version of the thumbnail before I resized it, in odn format. So it has stuff on different layers
Wait
When you say original res, you mean before I resized it or what
Png
this is before I resized it
Thanks for the reference files BTW.
Np
Which one is better?
The second one, because the background feels more atmospheric with the castle
- Mungola!
image 2 helps make the power up icon more visible (pop out) with the darker background color
Second one, yeah
Alright, so I already kind of prepared most of the thumbnails (they are not yet exported as pngs yet), mainly the regular weapons.
Just let me know which video guides will contain multiple weapons, other than the ones already kind of listed, because that will affect certain thumbnail designs, notably the positioning and size of stars.
Bombs and beans
Also rockets and hot dogs
Basically the similar stuff would be grouped together
I think that's all?
Alright, so the list will be along the lines of...
- Rockets + Hotdog
- Bomb + Beans
- Fish + Sausages
- Rice Ball + Burgers + Donut
- Pretzels + Cheese
Indeed
With this in mind, it will only take us 14 videos in production.
Well, that is quite a bit still
Well, at least I should be able to finalize the other thumbnails, particularly the grouped star weapons within the day.
Ya didn't need to do this, it's a lot. I would have been ok with making do with what I made (tho I would have changed the font prolly). Well thanks anyhow, I will use it if you'll make it anyway
Thing is, I am like 80% done with all the thumbnails in total, and I actually had fun doing them.
Nevertheless, you're welcome with my thumbnail works.
This form of editing speaks for itself.
Ah lower than 2mb, ok good
Though
I did intend to do something with the thumbnails, with the background
I intended to not have it be the level 1 bg for every single one...
Notice the numbers overlapping each other?
I would imagine that the lightning would have a level 4 background.
Though it'd be cool if the guides would have different backgrounds. Esp for weapons that have a specific level associated with them
Such as that yeah
Or
Then pulse and glove at level 2, etc.
You mean level 3?
But for level 5 idk what I'd do, ig just give it something rtandomly
yes
And I'd probably try to use all backgrounds more or less equally
I'd imagine the one with pretzels will be at level 5.
Ig rockets could be in level 5 as they are most of what you get there
And that
That would be good enough, 2 videos
Since it's 14 videos total, each background could be used 3 times except for one ig
If we wanted to use them equally anyway
Yeah.
Wait, you said I used classic mode's fonts...but reclayed and classic seem to have the same one?
Never mind that by the way.
But anyways, classic is actually pretty identical to Reclayed's but lower in resolution.
Reason why I initially thought of it is because I thought the video thumbnail is at a low resolution, at least at a first glance.
Ah
Gotcha
How does the thumbnail look with multiple stars btw?
Let's say uhh, onigiri + burgers + donuts
I will update you on that a bit later, since I have some quick miscellaneous stuff to do IRL.
Gotcha. But it is made with those in mind, yeah?
Definitely.
Mine was too, sort if...it would work with a guide that focuses on 2 weapons, but the example I mentioned wouldn't look so great
I got a (half-joke) suggestion to include the platypus reclayed logo intro at the start of the guides...do you think it is a good idea?
There is no rule for it, but Spikyyn may have some thoughts on it when he finds it out.
Honestly, that would be cool.
And by the way, with regards to the subs, I would suggest adding a rather simple and contrasting text outline, to improve legibility among readers, that is if you still intend to have built-in captions like in the preview video.
In case I get the order numbers wrong, I can easily tweak them in mere minutes.
Anyway, here is how the two-weapon thumbnail looks like.
I didn't have a specific order in mind other than doing wide shot, then autofire, then pulse, then rockets and hot dogs, then lightning
The remaining stuff idk in what order it would be
Other than the fact food weapons would go last
Maybe the heart would be the very last one
Alright, just let me know which weapon will be covered according to the order, once in production.
But at least these would be a head start.
I can just thinkk of a random order real quick
hmm
wide shot -> autofire -> sonic pulse -> rockets/hot dogs -> lightning -> homing missiles -> tailgun -> bombs/beans -> boxing gloves -> fireball -> fish/sausages -> onigiri/donuts/burgers -> cheese/pretzels -> hearts
Thx
Np. And let me know if you want any of it changed
Since the order doesn't matter too much to me, other than the first five guides and the last guide
Ok, because all the stores nearby are expensive, I have to order the mic from somewhere. So it will take a while to arrive. Either I wait for that, make the videos in the meantime but don't publish till mic arrives, or I just give up on voice commentary
Three-weapon thumbnail
Nice!
Tbh I initially thought that the one star in the middle would just have one star as its left half, and another for its right half. So basically you'd have 2 weapons on one star sort of. Idk how good this'd look with 3 weapons though
I can show you what I meant
fuck
where did you get the stars? Did you resize them?
So they are resized
The latter image is actually raw. It came from the UI folder.
huh?
The former shows the destination towards the latter.
Ik
But I mean the ones used in the thumbnail are resized, yes?
Well obv they are, idk why I'm even asking, they have different sizes
Correct.
I could have just said yes to the resizing a while back, but it is what it is. :>
This is what I had in mind, but the letters cutting off make it look not so great tbh
It would look great without the characters, but with them it is bad
So forget that idea
Yeah, true.
I asked about using the assets and the intro, just to be safe. Tuna said we can, but he said we should add "Assets used with the permission of Claymatic Games Limited" to the descriptions
Guess what, I asked the same thing to Sillytuna before this revelation. XD
And in addition to reiterating what he said to you, but to me this time, he really loved the thumbnail design.
lol
Honestly, I am very pleased with the thumbnail designs I had come up with.
And I will pretty much thank anyone who provided the feedback.
Yeah it's pretty good
By the way, the red clay strip sprite used in title borders like in the case of "Select starting level" cannot be found in the mod starter pack, but can be ripped straight from the game files.
Wow
Currently working on Platypus Reclayed enemy pages, which will definitely include the encounters table complete with data.
I know the patch is going to come out anytime within the week, which may change their spawns, but honestly, I want to get the job done, and I am personally fine updating what has changed.
I personally decided that I will probably open the pages for the rest of the enemies without anything other than the spawn sheet and their basic info displayed in their infoboxes.
Alr
This is because I am not sure how I would want the "gameplay" section to look like at the moment.
Hence, I asked for feedback by some people here in the server.
As in, what it should include?
So it currently does have the overview sub-section, but the layout is honestly not final.
I listed its firing patterns per difficulty though.
I will check later
By the way, once the first video on the Weapons Guide YouTube series is officially released, I will probably make a Steam Guide post.
I still don't know if I should just publish the video without voice commentary, or if I should wait for the mic to arrive. Cuz phone and laptop mic is trash and the mic I ordered will take some time to arrive
I think I would not mind if the videos are delayed for official release, due to the lack of voice commentary.
However, I reckon that production of other videos can still be done, since voice commentaries can be done post-production.
Yeah I will get to recording footage of autofire today (or tomorrow, depending on how much free time I have today)
Actually I already have some
But I need more
I prepared the weapons guide playlist, albeit unlisted for an obvious reason. :p
69 articles, nice.
nice inded
Lol
It's funny to me that the pink squid, despite being a mini-boss and thus something you'd expect to appear more with higher difficulties, only gets one instance of it removed on higher diffs instead
LOL, IKR
Holy shit! I just made a thousandth edit ever since the page for King Tick had been published.
insane🔥
I've been gathering some sources for various pages, one of them being the development of Platypus sub-page.
I have a few video clips in mind that I want to upload on YouTube, one of which is the submarine phase 2 being completely passive when not attacked, and then the other...
Can this video be uploaded in the wiki YouTube channel?
Sure why not
same answer here
I am about to upload the footage of the passive second phase submarine on YouTube.
I have a somewhat important question regarding future video uploads. Are footages on practice mode acceptable, seeing that the sceneries in practice mode look different from the main game mode?
Don't see why not
Anyway, it seems that the wide shot guide clips were recorded in the main game.
Glad that it seems that way, cuz I definitely did use practice mod for some clips
Though
Actually
Well, I did record them, but it is possible I happened to not actually choose anything recorded in practice mode when editing
Wait not
The 4-4 recordings are definitely practice mode
Fair.
Honestly, there should not really be a problem with recording on practice, even when the sceneries are off, likely due to the way they are rendered.
Alright, it seems that my upload was a bit choppy. The raw video was definitely smoother than the edited one which was uploaded.
Here is the raw footage I am talking about:
https://drive.proton.me/urls/GA7F51FVKR#Bgajd6z2bM2b
oof
Curious to see what recording software do you guys use other than Steam?
obs
And what editing software was used?
Davinci resolve
obs works for streaming too
Both of these are free
tho the editing software still requires entering your personal details before you can download it
Will these be private as they should be?
iirc yes
Thanks.
Tomorrow, I will be doing a double play run in Platypus Reclayed, so wish me luck.
gl
You can check by going to the site anyhow
Gotcha
Apparently, most of the info they ask are not really verified, so they can type shit and stuff, and still be able to use davinci resolve with no issues.
Even better
Obs too
Kdenlive

My god I just wanted to record levels 4 and 5
I update, it slows down to a crawl on the last 2%
And takes like 5 minutes to download
I press play
UPDATING AND STALLED AGAIN
????
Oh no!
I got this like 5 times when pressing retry
Then when I ping Kroporo for it thinking it is a build bug, it decides to work 🙃
Is this a dev build of patch 2?
yeah
For two reasons
- Debug is present automatically. I don't need to do anything to get it enabled
- It has latest changes, so the videos will be slightly more up-to-date
That explains the ocean loader soundtrack in wide shot video, unless otherwise specified.
It does indeed explain it
Also I realized I forgor to upload this earlier https://youtu.be/Mx07ghGyynM
It is pretty much the finished version other than the fact I need to add voice commentary over it
Seems that the texts do not have a contrasting outline, which would have helped stand out from any light background such as in level 2.
Like, a black outline or smth?
Yeah
Will add it at some point before doing the voice commentary
Now how is the autocannon guide?
.
Lol, forgot about the situation in a moment.
Anyway, curious to see if there are any level changes in patch 2.
can't say I've noticed much
The more minor the changes are, the less daunting it gets for us to update stuff in the wiki. :p
For the most part, the changes seem to not be related to gameplay itself
Think I got the footage I need now
Nice
Alright, apparently it does not support x64, which my computer uses.
Just do x86 then ig
What x version is yours BTW?
Is your DaVinci Resolve x86 as well?
RIP
Wow
@young tendon, what are the specs needed to run Kdenlive?
Excuse the ping BTW.
idk but it works okay here on linux with my i7-6700 cpu and rx 6400 gpu
How beefy do you think is your computer based on the given data?
for some reason, kdenlive doesn't seem to utilize my gpu and relies on my cpu instead
so there's lag on the timeline's preview if there's few or more effects applied to the video
My CPU is i5-12450H, whereas my GPU is RTX 2050.
kdenlive should use your igpu for render
i think
Integrated graphics card?
yes, and probably your laptop's gpu if you have one
Even though my CPU is weaker, at least at a first glance, it is of a newer generation.
actually i meant my igpu here (hd graphics 530), since my amd gpu has no encoding
but still
I think mine is like Intel(R) UHD Graphics.
Might as well install it nevertheless.
@young tendon, I forgot to ask how about ram?
mine is 16gb ddr3
Ho boy, mine is 8gb, but at least I should be able to upgrade to 16gb anytime soon.
Kdenlive seems to work in my favor, considering that I am just here to make simple edits to conform to the video style guide for our YouTube channel.
Alright, it seems that even on Kdenlive, my rendered video is still choppy when compared to the raw video.
P.S.: Never mind :D
Done.
By the way, what should be the capitalization rules for features in Platypus, such as items, enemies, levels, etc.?
The screenshot below is how I would apply the capitalization rules. But what are your thoughts on these?
As for making pages for levels in Platypus games, also put on what enemies appear and how many of them appear.
How about areas, like Area 5 for instance?
Well, really no one has started on working on level pages yet, except for this instance.
Ig it would make sense? Iirc I generally didn't capitalize them but shrug
I think you should start on making levels in Platypus games.
By the way, on YouTube, toggleable closed captions are a thing, so what are your thoughts on using it on a video?
What videos would have them?
The weapons guide.
Well, idk, I already added text through editing
I see, because the advantage of using closed captions is that it can be edited anytime, either upon uploading or after publishing it.
Oh, and don't forget to work on the bosses in Platypus games.
However, some people have CC turned off by default whenever they watch on YouTube.
Klasky these obviously will be worked on. It's a wiki, this is crucial information
Yeah
I must say it is also less convenient when actually editing
I have to guess whether or not there is actually enough time for the text I want to write to be read
By the way, you are a registered wiki editor. So why not start on working on them, regardless of your skill? 
That is actually true.
Also it is even worse when you take into account adding voice commentary
Rn I can simply read out the text I wrote, as if it was a script
Honestly, built-in captions, the ones edited into the video, are safer.
If I were to add closed captions...how would that work? I edit, upload to youtube, add closed captions, read them, then edit that together and reupload?
It is hella scuffed
Yeah, not worth the effort.
Anyway yeah the fact a lot of people may not even remember to turn on captions makes it worse
LOL, like how you reiterated what I stated before. :P
This one to be precise, but I guess it does not matter.
Sometimes, redundancy is cool.
Hey, just created the page for Boss 1, but there's only a few texts.
We all reiterate what others say all the time. So long as it makes sense, I don't see it as an issue
True 😎
That's fair.
I don't always use the reply feature if I feel it's unnecessary
Take as much time as you need for the levels and bosses. You would want them to be as detailed as possible, regardless of the formatting, which is something I would not mind cleaning up.
I wonder if it's possible to make maps for levels like in the SMB maps. Like Level 1 starting in an open plains with mountains, then followed by lakesides.
Gonna wait for others' opinions on it. 
Okay, and what I mean is the image for level maps.
If they would just be simple images, like in the form of thumbnails, then I do not have any issues with them.
@dull light, would it look like this, but for each area per level?
Yes
But how did you remove the HUD in Platypus 2 so we can see the level's background?
Is the HUD removed or something?
Ask @hearty oyster, since he was the one who provided those images.
Here is the answer.
It's cropped out, I just use the 3:4 ratio
Alright, so the submarine's ship form has a total of 5000 hp, so if it has less than 4700 hp, then it will trigger its attack patterns.
For reference, you only need 61 individual basic gun shots to trigger it while using Plover or Platypus on Hard difficulty or higher.
Edit: I just realized that each bullet deals 5 damage.
Seems that <code>"code text"</code> is bugged, and does not use a monospaced font like it should.
Added navigation table for quick access to all star weapons.
Now which other categories should warrant navigation tables?
The enemies category is already something I have taken into consideration.
@hearty oyster, forgive the ping, but how many FPS do star weapon gifs have?
Do each frame last 15/100 of a second?
I think I did like 10/100 of a secon
0.1 seconds is way faster compared to the actual uploaded gifs.
Each frame of this is most likely around 0.15 seconds.
Since you have most of the Platypus Reclayed sprites, I think it's time to put them into the wiki.
Yes, although I would have to be the one to do so, especially for individual sprites and gifs.
Geio could still continue uploading some more assets if he has time, but I suspect that he has other things to do as of late.
Anyways, I am currently preparing the assets for all stars in Reclayed.
Wait, why are the stars not spinning?
WDYM?
The star images
The image above is just a screenshot of me preparing the sprites.
I am still unfinished making gifs out of them.
Let me know whether or not this is fine, or too much, or too little
Also idk if you want a slide in effect on the text, or if it just appearing and disappearing is fine
Perhaps the texts themselves could be a tiny bit bolder, while the thickness of outlines remains identical.
Bolder? So like, bigger font?
The fonts won't be bigger.
I don't exactly see the option for making the text bold in davinci itself though...
hmm
Now, as for text transitions, quick fades would suffice IMO.
Nevermind
I can defo make it bold, but I will have to rewrite some of the text
Or adjust the size slightly
Otherwise the text could go off-screen
I guess that would be fine.
I wanted to make progress on the autofire video real quick as well, since I'd be doing something else real soon, but davinci trolled me and decided to fuck one of the clips. So I had to spend time fixing that instead. Anyhow I will upload the updated wide shot video. Unless you want any further changes, this will be the final version before voice commentary gets added. (btw the mic I ordered arrives between Monday and Wednesday, so this means by end of Thursday I should finish that part of the video as well and we can finally publish it)
I think this is the definitive iteration so far, i.e. final.
Now as for the writing guidelines like capitalization and stuff when it comes to the text commentary, it is totally your discretion whether you would apply it or not.
Anyway, just be consistent with either writing guideline options.
Will double-check everything later
Adding the sprites of Reclayed enemies
Anyways, do you mind adding a mod on the wiki Anthony made called Desert Mission?
I don't know what others would say about it.
Sorry, I haven't reported much on the guides because I was busy over the past few days, including some stuff related to testing Reclayed itself. That said I have not forgotten about the guides. In fact the wide shot guide is just about finished and I am also moving on to the autofire guide now. But before I upload the wide shot guide, I'd like to know if you think that I should capitalize "balloons" and "squids". I did capitalize mine balloons in the video but unsure of these two. Rn they are capitalized, but pls let me know if you think they shouldn't be. Once you answer, I will upload the video to the wiki channel, write the description and let you upload the thumbnail and publish
I understand. Now, as for capitalization, if they are more general like mines and squids, rather than specific such as Yellow Squids, then no need for capitalization.
What about Pods vs pods?
Ho boy.
Maybe "pods" could imply Weapon Pods, whereas "Pods" would be monorail pods.
fair
Especially considering that there exists Pods as actual enemies according to the art book, at least in terms of naming.
Probably not, since they are likely general.
@young tendon, forgive the ping.
You can add the thumbnail in the meantime
Wait, will it still be unlisted in the meantime?
Well idk what to do really
You can publish it after you change the thumbnail, if you want
Also you can adjust the title, description and comment if you need to
I see, it is just that the link feature is still unusable.
yeah
And are pinned comments disabled too?
Well we can still have the links there instead of the comment, if you want. They just won't be clickable
Yes
Would you rather have a comment that can get buried, or unclickable links?
Unclickable for the time being.
Alr
Apparently channel links can be clicked
Kinda funny
I deleted the comment and just put the links in the description
Rest is up to you now
I think verification required showing his face or id or something
I don't remember
I did verify using my phone number
Well it says you didn't complete the verification process, idk what that's about then
this?
same
We'll just put up with the restrictions in the meantime
gg
Should probably respond to most comments. At least with a heart. Well, I am used to just hearting almost everything xd
You can respond with your own account too
Also if you reply to something, may be a good idea to include your own name. Like adding "-Orandza" at the end in my case or something of the sort. But it's not required or anything
Ig yes
Anyhow this comment is prolly for @ Psychosquid
ye
Currently making a Steam Guide post for the series.
Let me know what other details should I add.
Wait, is that the playlist link and not the channel link?
Are you able to subscribe to playlists or something?
Defo work in progress.
So it was a mistake? or
Idk what you want for the guide exactly
Just have the videos there?
Stats as well?
Or will you link the wiki (or individual pages) for that?
Maybe just videos?
Well, up to you. But it would be nice to at least say what the videos are about in the description. Anything would be good, keep it brief tho
Do you want each weapon guide video to have the same/similar text to start with? Specifically these 2 texts
Hold on actually
Would rather show without all the tabs at the top lol
I think we could mix things up a bit.
As in?
You know what, yeah.
Changed my mind
Those texts could be similar across all videos.
Alright
Would be helpful to add a very brief clip that shows what happens when auto fire is used in one click. It could be added after the statement:
Though normally unnoticeable, it becomes obvious when you let go of the fire button as you will keep shooting briefly.
After the clip I suggested, the minefield clip will continue playing with what was left off.
We don't include "Platypus Game" in wiki, right?
I think it is simply called "Platypus"
"Platypus game" is the name tag on apk that's some kind of Bootleg
Wait, are you planning to include some mentions of bootlegs?
Well, let's see what others think.
But personally speaking, we generally wouldn't want to promote bootlegs.
Okay I considered "Not included" for now
Good thinking
Anything else I should change?
Guess I don't really have any other feedback.
Alr, fair. I will add the clip today and add the voice commentary, then this video will be finished too
Sonic Pulse is gonna be a fun weapon to make a video of.
Ye. I will have to go get clips for it today
Tho it's a shame that there are only two instances where they can be obtained outside of the original multistar, in the main game of course.
More precisely within L2A3 on a couple of boxing glove stars.
Indeed. Tho since it is in 2-1 as well, and you have no boxing gloves there, idk if I will mention its instances in 2-3. Maybe I will. I'll see
I wonder if you can hit the safe with all 4 missiles at the same time
In the clip, you actually hit it with 2 missiles before it even got on-screen, and then you only needed to hit it with 2 more
But normally this won't be the case
Well, it is.
What, normally you will hit the safe with 2 missiles off-screen?
You may need to re-record this if the actual point was showing off that you can hit it with all 4 missiles at once
As that's not what happens in the video
Satisfying
I will definitely include this in the guide. As getting the safe is otherwise a slight challenge with this weapon
Thanks
The safe won't be one-tapped using Platypus and Plover, but they can be finished off with the basic guns anyway.
Makes sense
@humble vector https://youtu.be/a_xC1yh6VQ0
Learn the basics of Auto Fire, as well as the best ways to use it!
Check out the wiki page of Auto Fire here: https://claymatic.wiki/wiki/Auto_Fire
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
You know what to do
Thumbnail, and see if all's good
I don't know which of you two posted the unused fish fighter formations video, but can we please credit people when we use their videos? @young tendon @humble vector
I know it was made by Sammarald, but IDK if I want to provide a channel link for it.
Why? It's her clip
Nevertheless, you could add the link in the description.
Not only should you be crediting people, you should be asking them if using the footage is okay in the first place
Not cool man
Yeah, I'm sry.
I will ask her now if she is okay with it. If she is not, I will ask Spikyyn to delete the video and you will have to record this yourself, or don't post it at all
Alright, and don't worry, in case of the latter, the level_defaults.plat for both Classic and Reclayed mods has exactly what I need to demonstrate the unused fish fighter patterns.
Tho I'll have to manually recreate the actual patterns.
Did you see this?
I already made it public.
Ah sweet ty
NGL, I am surprised that these pieces of data are preserved in Reclayed.
Okay, now I am relieved.
I added her channel link in the description
Once again, I am sorry for the lack of credits, and it seems that we haven't even second guessed it.
Second guessed it?
According to my reply to my post.
Ah yeah
I don't think I noticed it was a forwarded message
I guess I can take partial blame for that then
No worries.
Either way we just won't let it happen again
I might as well start responding to YouTube comments using the wiki channel.
Also, I might also have to give credits to videos that currently do not have one, like the submarine video I recorded.
This is now how we should label files whose assets came from either Platypus or Platypus 2.
e.g. PlatypusL_WideShotStar.gif
Apparently, we haven't credited yet Claymatic for the use of assets in the thumbnail. LMAO
Added additional attributions.
Fuck me, I forgot. And I was one to talk
It's okay tho. I already added them a while back anyway.
Give credits to yourself? Feel free
I feel like Spikyyn could do the same.
Important note regarding soundtrack files used in the wiki:
We might want to be extra cautious with the provision of soundtracks for documentation purposes in the wiki. According to Sillytuna, we generally should not really be hosting any soundtracks in the wiki, and we should probably email [email protected] for details like the dos and donts regarding the use of music.
Salutations @cinder olive, forgive the ping, but I just wanna ask if you really are the same person who made those contributions in our Claymatic Wiki. If so, then welcome to the Claymatic Wiki, and thank you for such contributions. 
I am Psychosquid, though the wiki refers to me as PsychoHovership, and I am one of the admins of the wiki article.
Hello! Yes, that's my account.
Hmm... UI looks different from mine lol
That's because I changed the default theme to "Vector legacy".
I see.
What about uploading 30-seconds parts of the tracks in low quality? (Like in The Sims Wiki)
This could be a good solution for the time being.
We are still unsure what exactly does Chris Abbott want us to do and not to do with the music used in the wiki.
@humble vector Are you fine with me providing the Enemy Animations as a Green Screen video?
Sure.
Hmmm... Sorry for a late follow-up, but are videos with transparent backgrounds possible? If not, then green screen videos would be our only choice.
I'd like to start working on the article about version history of Platypus Reclayed. I think I'll make sections for each version and list the changes from Steam patch notes. Is this okay?
@hidden breach, I have decided to upload weapon guides thumbnails in Proton Drive in case of my prolonged inactivity, which will likely happen anytime soon, but no guarantees though.
https://drive.proton.me/urls/R7JNJ709G8#33TvrGEeKcHA
Gotcha
Hey, will NUX be included in the Claymatic Wiki, even though that game isn't made by Anthony Flack?
I honestly don't know what would others think about it.
I'd say no
Article on Platypus Reclayed version history is done. I think it would be good to have a collapsible list template to make it shorter. Also, where should it be placed in the main Platypus Reclayed article? ("Releases" section?)
Currently compiling all the score values per speed bonus time remainder.
It's a pretty tedious task if you ask me. :3
Will you include the Mods of Platypus in Claymatic Wiki? (like Platypus Zhark, Retro, REMAM)
As Spikyyn said before, a Platypus Mods Wiki will be made for these.
Here's the original picture of the "Dragonfly"
I presume this is for use in the dragonfly wiki page.
Am I right?
yup.
Ho boi, the peeps are waiting. :3
Hey, sorry for the silence - Err, how do you wanna make this work?
I don't believe I can export transparent videos - The greenscreen is sort of like a mask, similar to that
LOL
I'm currently interested to see how the videos look like. 
And yes, it's gonna be fine to upload the green screen videos.
how is this going work?
you mean green screen GIFs?
because green screen vids aren't possible
This one I mean
Ah yes, and not to mention, the comment @ClaymaticGames made.
its GREENCAT lol
Ik
The greenscreen vid would be for you to edit on your end before use
I may be able to export transparent frames but you'd need to recreate the sequence
Though.. If it's 60fps that's a lot of images - Forgot if I did 24
As for Platypus Reclayed Unofficial Weapons Guide, we haven't made Sonic Pulse, Rockets, Lightning or the next ones.
Sonic Pulse will be out this week, dw. And hopefully rockets/hot dogs too
Ok I did most of the stuff today.
https://youtu.be/Q6ZJd28Gn9o
Let me know if it's ok. Just need to add a short section regarding classic mode
And then voiceover
Will be done tomorrow
Feedback:
- Could have included a bit of wyvern footage, where some interactions to some enemies change drastically (yellow squids die in one hit with optimal positioning), while others, not so much.
- Could have addressed the range as a weakness too, although the gameplay already kinda speaks for itself. :p
Praises:
- Love how the segment has you addressing the enemy interaction inconsistencies concisely without the need of explaining the reason, which would probably confuse the viewers (I mean, it's supposed to be an easy-to-follow guide after all).
Nevertheless, welcome back to the production of the guide series. 
Thanks.
I can address the range, so long as I can fit it in anywhere. But wyvern is something I unintentionally didn't include, I honestly think it doesn't change enough for sonic pulse to be worth mentioning
For the record yellow squids can be one-shot without wyvern
.
Intentionally*
Not unintentionally
Gotcha
Ya, haven't realized that, although I've been playing with F-27 more lately (nasty mode run being one of the reasons). I guess there are more angles for Wyvern to one-hit kill small squids.
Yeah. I just didn't think it was good enough to be worth mentioning nor including footage for it, it would increase the video's time without helping much
Definitely agree with your point. 
Well, if the YouTube commenters ask something similar to that, we can just reiterate your point.
I think I can probably fit it, I'll see though
Come to think of it, having at least one wyvern footage could be useful for viewers doubtful about the negligible differences.
But then again, it is up to your discretion. 
I'll see. I do already have footage for wyvern, and I didn't use it because it's negligible. I'd have to keep it really short and brief ig
Also I will probably phase out part of the intro over time so it's just welcome back to the guide and then straight onto the weapon. Wiki mention may be moved to the end of the video and then the other stuff would be removed entirely. But I'll see
Saying this for future videos
That'd be very helpful for the production of these videos.
I sure do hope that the channel's advanced features eventually become unlocked automatically.
I hope so too
Rockets & hotdogs would definitely be simpler in production. :D
-# But ofc, take your time.
Okay scratch what I said earlier, wyvern does make a difference...kinda. It helps when the game spams higher hp targets, but isn't so helpful if you're mainly dealing with weak stuff
I'll rewrite that part ig
Rendering video...
https://youtu.be/yAf_t0mmwk8
Here. Just needs the thumbnail
Learn the basics of Sonic Pulse, as well as the best ways to use it!
Check out the wiki page of Sonic Pulse here: https://claymatic.wiki/wiki/Sonic_Pulse
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHovership
Assets as seen in the thumbnail were used with the permi...
Feel free to publish it once you add it
Ima also add the usual comment
@humble vector
Currently reviewing it. 
alr
I genuinely love the classic mode section, particularly the weapon interaction with squid mother. :3
Now it's officially published. 
Thanks, I enjoyed adding that part the most xd
Oh, I like how that automatically updated its thumbnail without the message being edited.
Nice
wow
Next up is Rockets!
Fingers crossed that he'll publish it within the weekends.
And hot dogs!
Isn't Lightning after Rockets? Lightning is the 5th weapon.
Oh, I get it.
Hotdogs are just the same as Rockets
How about FISH!!? It's like Autofire but Fish
They work differently from autofire to warrant its own video.
The idea is to put similar weapons together
Hot dogs is rockets but with different stats
Fish is honestly not similar at all to autofire in anything other than the fact they tend to be given together
And the fact they are both blue
In fact, we already planned the order @dull light :
#1420344163559280690 message
Can't wait for all the food weapons to all just be almost identical videos
Ah yea, for real.
Once all the weapon guides are finished, add all their descriptions in the wiki.
Don't command us 😁
You can do it yourself also
Even now, when the guides aren't finished
You are a registered editor after all. 
If you are talking about weapon descriptions
For starters, it is a default weapon.
No
^ Agreed
I am almost done getting footage but I'm in a bit of a dilemma...I wanna show off progressively just how strong rockets get, first showing them off normally, then with wyvern, then eith pods, then hot dogs, then hot dogs + wyvern + pods at the end. I can show this off either during boss 2 or 4, both spam rockets and also have a few hot dogs (but boss 4 starts you off with them too). I am having a hard time deciding which one to record so Ima give you the honor of choosing @humble vector
Boss 2 for the damage progression.
Gotcha
So, I didn't get to finish, but at least everything other than voiceover is done. Let me know what you think, I'll do the voiceover tomorrow
Of course I can also add anything that may be missing, tho the video is already longer than previous ones (well...it is two weapons, not one, so makes sense)
DW about the release scheduling. At least you almost finished the production just a few days after sonic pulse video release. :3
Anyway, I'mma watch it soon.
Interesting that there isn't any footage recorded on level 5 on any video yet.
-# I presume that is it because they are deemed spoilers for new players out there?
I just never really needed it
Wide shot and sonic pulse appear only once there, so those are basically out of the question
So realistically level 5 could have only been in 2 videos
But I just never really needed it
Well it's bound to appear eventually due to pretzels being exclusive to it but otherwise all the other levels have been sufficient so far
I see.
-# Tho wiping out the huge ray formatipns with hotdogs in level 5 seem satisfying to watch ngl. But then again, that is endgame content.
I can add it. Maybe redundant when I already show them obliterate a whole boss but ig I can do it anyway
I thought of showing off rockets' performance against king tick but just settled for boss 2 instead because stars tend to run out midway through the fight with the tick
I think that wouldn't be redundant, as it at least demonstrates its prowess at taking down minor enemies in high numbers.
IMO at least...
I did show it against minor enemies in level 3 but sure
Maybe I can cut out some of that segment
And move some of the text to be part of the level 5 footage instead
At 3:00 minute timestamp, I saw that you reacquired rockets via debug mode as you demonstrate the train missile hatch destroying your ship. :3
Yeah, I prefer not to do it when showing off stuff like a weapon's realistic performance against stuff, but in this case I think it was ok
I think it can be trimmed a bit.
Where the clip will start after the player's i-frames time out.
To trim out the cheat?
If you want to. 
Shrug. I don't think it's a problem to leave it in
Honestly, that's fine.
Anyway, other than the convo above, there isn't anything else for me to leave any more feedback about it.
One praise that I have is that the video has a bit more character in terms of presentation than anything that came before, which I like.
Thanks, good to see it's noticeable. Hopefully I can maintain it in the future too
I think you did strike a good balance between objectiveness and character regarding the presentation.
Oh, I gotta look forward for lightning, which is a rare weapon in an actual game, which means low production costs. :D
Yeah, probably means shorter video too. It's an op weapon, hard to find any weaknesses
It's also locked behind level 4 on Regular and above IIRC.
If we set the boss fights aside OFC.
Yeah although even on easy it's basically in just one other spot I think
In 1-3 or 1-4, I forget
The former.
Also, don't forget that the wiki exists, but then again, sometimes, it's quicker to answer stuff directly here. :p
Well, in this case, yeah it's quicker
T r u e
It might be helpful to show the estimated amount of time sky serpent gets cooked on each instance.
Of course, only count when the active power-up is rockets/hotdogs.
Sure
Responded to this
Also doing voiceover now
I added the 5-4 section, just a brief segment with the white ray spam after you get pods and 2 hot dogs. But now including the king tick, as the hot dogs tend to not last through the whole thing and I already have the boss segment that covers its effectiveness against major targets
I did also add estimated amount of time taken to beat the boss each time
I didn't trim the part where I gave myself rockets through debug mode, didn't deem it necessary enough. Sry
I fucked up and called Hotdogs Hot Dogs instead lol, gotta render video again and reupload...first version of the video should prolly be deleted from the channel
https://youtu.be/IAIvqrbsqT0
@humble vector here, waiting for thumbnail and for you to see the end result
Learn the basics of Rockets and Hot Dogs, as well as the best ways to use them!
Check out the wiki page of Rockets here: https://claymatic.wiki/wiki/Rockets
And check this one out for Hotdogs: https://claymatic.wiki/wiki/Hotdog
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com...
I love it. :3
-# Yes, it's now published.
Danke. I saw the thumbnail got updated a few mins ago
so i noticed that the page for platypus 1 doesn't cover the psp ver (yes i know they got mentioned in the ports section but it doesn't go into detail)
it would be cool if those where covered in the page
You can add stuff yourself too. Idk if Psychosquid intended to add more than is on the wiki rn
maybe
Late response here, but I intend to have a separate page for Platypus PSP, tho let me know what do you think @high yarrow .
maybe
I wonder what are your plans for the wiki articles?
don't got them rn because i have other things to do
Is Lightning going to be done the next week?
We certainly do not know. 
Then again, Orandza is the one involved in the production of these videos, but we certainly can't pressure him too much.
Probably, at least without voiceover. Or maybe even that will be finished by the end of the week
I've been busy almost all week and still am, but later today that should change. At the very least I'll get to record the footage, of which there isn't much anyway
Funny thing is, this'll likely be the first time I see lightning during boss fights myself lol
Lmao, probably because you're this good at the game.
Oh boy, here comes the pressure.
-# IDK how often Orandza checks out the channel's analytics tho.
I reckon you did see it before I sent it here.
I see.
visible confusion
Also I tend to heart every comment I see, hope it's not a problem. It's a habit that carried over from my actual channel
mine is similar
I keep liking + sharing most of the posts from ppl that I follow on my pixelfed home feed
I mainly heart those who are supportive.
I don't want anyone excluded, regardless of if their opinion is conflicting with mine or not, and also I just want people to know that I saw their comment generally. I only don't heart comments that I find annoying (or comments that are from people who I find annoying) but can't really justify blocking or anything. So I'll prolly do that for this channel too since it seems like no one is against it
I'mma prolly do the same for this YT channel from that point on. :D
Up to you, do however ya like
I only wanted to make sure what I was doing is ok with you guys, not forcing anyone to do things the same way
Oh speaking of, I have to re-record footage for this...I actually did record it on Wednesday iirc, only to realize obs was recording the wrong thing 🙃
At least I didn't lose that much, but still cringe
I originally recorded footage of it against all bosses but I might only record one or two. Recording all of them was overkill
Two is honestly enough.
I will record boss 4 and idk, boss 1 or 5 maybe. I'll see
probably saying "on the updated version 1.3.3, easy mode now could continue to L5 [not gatekeeped like release ver, i think] and added expert mode (changes from hard & regular mode)" something like that
probably gonna try making a yellowie page
Don't forget to set up an account for the Claymatic WIki if you haven't already.
So you can create/edit pages.
i did
now im gonna guess how many times has the yellowie appears in stage 3
since iirc he only appears in stage 3 and nothign else
Ye, it does.
I already got the list in .txt format.
that was convient
You're welcome. 
now how do i change the colors of this?
Wait, looks like Tail Gun is the inspiration of Type 2 shots from Platypus 2.
Pretty much so, whether confirmed or not.
Also, DuckTheStuck calls the Type 4 bullets as "SpaghettiOs" if you haven't watched his Platypus 2 videos.
Lol
added some ray trivas related to platypus ii
https://youtu.be/uG8L-qYbZRU
Haven't done the voiceover yet but here is what the video looks like. To no one's surprise, it's the shortest video yet by far. Hard to say much when the weapon is as OP as it is
Almost all the footage is from level 4 which is funny to me
Nice that a score attack footage has been included for the first time. :D
-# Just a praise btw.
Danke
Honestly, not much else to add really. :p
-# Ok, that didn't age well, lol.
Fair
https://youtu.be/eJgZwrqkK1w
You know the drill
Learn the basics of Lightning, as well as the best ways to use it!
Check out the wiki page of Rockets here: https://claymatic.wiki/wiki/Rockets
This video was made by Orandza! Channel link: https://www.youtube.com/@orandza023
Thumbnail by: https://www.youtube.com/@PsychoHovership
Assets as seen in the thumbnail were used with the permission of C...
Oh boy, making a homing missiles guide is probably something.
Probably one of the last guides that'll require a lot of footage and time
Bombs aren't that common, neither are boxing gloves, and let's not talk about tailgun
And then food weapons are more or less all same-y
The lattermost is like level 3 exclusive on hard mode and below, and doesn't even appear in score attack.
My biggest problem will be with food weapons tbh, especially fish. I rarely use it, I have...0 clue what I will write for it
And then there is hearts which will probably be comically short
Funnily enough, fish was DuckTheStuck's least favorite food power-up, but that was because he could have gotten the lightning, have he not flipped it in misfortune. XD
All I can say about fish and sausages is that its slight bullet drops kinda help against yellow squids.
ah yeah
No need to get in their line of sight
Thanks, that will be helpful. Anything regarding them will be
Oh and there's fireball which I almost forgot lol
At least that one I have a good idea of how I'll do
The other fun complex weapon.
Yeah. Comparing all the ways you can use it in the guide will be fun
Like I once said way before, sausages are stupidly elusive.
They don't even exist in the base game on regular difficulty and below. LOL
I don't know how I'd make the video if sausages were separated from fish honestly. There wouldn't be enough footage at all
Thankfully with them being merged, most of the video will focus on fish. Don't need much for sausages
The only thing to mention is that they're straight up better than fish, yet like I said before, stupidly elusive.
Well, yeah
I think Claymatic did a bit dirty to Sausages. :p
With lightning published almost 30 minutes ago, we've now kept up with Ironos, lol.
Overtaken actually, they haven't covered Hotdogs
Why don't you include it in one video instead?
Abt some weapons that rarely got to be use.
Or too rare for that matter.
Like, just one video dedicated to all weapons that are rare?
