#Zhark Legacy / Classic 🦈 ( v2.0 )

1 messages · Page 2 of 1

jaunty topaz
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I think that area is where the top-railings start showing up

simple wyvern
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According to MAKYUNI, one of the big reasons for Zhark Legacy crashing is due to how tile transitions work.

jaunty topaz
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Not sure if that's a thing in 2.0 tho, since I checked as much of it as I could, but it could also be that the system is somehow picking tiles that don't exist in Zhark

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and that'd obviously make the game crash

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also the game's tile-picking system is a bit random, so unfortunately it's hard to understand what is actually going on, if that's the issue

simple wyvern
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There are missing numbers within the given tile set, I reckon.

jaunty topaz
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well, it's a bit complicated

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some tilesets have missing layer IDs on purpose, because they're supposedly unused and shouldn't be called by the game

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I think there are also some tilesets with missing layers in OG Platypus

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these are usually the tilesets that are forced on a few layers, instead of on all 7 layers

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The clearest examples being these Lollipop Buildings and the Monolith

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For hill 60, there are no images for layer 1, 2, 3, or 5. Yet the game doesn't crash, because those should never be called.

lusty glacier
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Like I said, I never encountered any crashes when I played this mod for the first time.

zinc kestrel
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it depends from pc to pc

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it didn't hapend to you, but hapend to other people

simple wyvern
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Why are the fish fighter formations in the Legacy version different from the Zhark Classic port we are working on?

lusty glacier
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I don't see any differences.

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I think some fish fighter formations are the same.

simple wyvern
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That's because y'all haven't even seen the Zhark Classic build we are working on. :p

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Right @jaunty topaz?

jaunty topaz
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also, no idea

simple wyvern
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I think it all came down to the fact that their script index entries aren't representative of Reclayed's format.

jaunty topaz
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I'll check when I'm less burnt-out from coding haha
I think it's safe to assume that Reclayed's formations are just coded differently

simple wyvern
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Now that I realized.

zinc kestrel
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you can try recreating the index

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since fish formations as customizable

simple wyvern
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I already fixed them.

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Very easy fix.

jaunty topaz
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how the fu

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(thank you) xD

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funfact, the formations were totally broken before

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because the .plat file said "script" instead of "scriptIndex"

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yeah, the level Converter is definitely not accurate, but at least it saves a lot of time

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the fish would come from the far bottom of the screen, and they'd be almost unhittable

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Zhark Legacy / Classic 🦈 ( v2.0 )

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Zhark Legacy / Classic 🦈 ( v2.0 - OUT )

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Thought it'd be better to have these two unified

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they go hand in hand

lusty glacier
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More like:
Zhark Legacy / Classic 🦈 (v2.0 - OUT, L4 IS PRONE TO CRASHES)

jaunty topaz
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LMAOOO

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It won't be prone to crashes on classic, tho

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so dw

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Zhark Legacy / Classic 🦈 ( v2.0 )

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I'll take away the "OUT" until Classic is out

zinc kestrel
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JT

since legacy is out

jaunty topaz
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what does JT stand for?

zinc kestrel
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second half of out

jaunty topaz
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either way I'll probably use a checkmark for released mods, to save space fish

jaunty topaz
zinc kestrel
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the u cut in half

jaunty topaz
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didn't knoew

jaunty topaz
zinc kestrel
jaunty topaz
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Yeah sorry it's late here

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That made me chuckle

lusty glacier
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Now more like:
Zhark Legacy / Classic 🦈 (v2.0, WARNING: L4 ON LEGACY IS PRONE TO CRASHES)

jaunty topaz
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LMAO

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Honestly, so far, the game is much more comfy to play in Classic than in Legacy

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runs more smoothly, you get a better ship hitbox, etc

lusty glacier
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And from what I looked on Platypus Zhark 2.0, it's harder than in Platypus Zhark 1.0.

jaunty topaz
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in some ways, yes

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it's a bit more challenging, but it's also a bit better planned

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Zhark 1.0 would give you ThunderStrike for sections full of BlackFish, while 2.0 doesn't

simple wyvern
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Bubble Blaster originally. :p

jaunty topaz
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2.0 gives you weapons mid-serpent fight, while 1.0
and so on

jaunty topaz
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( that's even worse )

simple wyvern
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As Orandza said, it was sucky.

jaunty topaz
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agreed!

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I tried remaking it too but... didn't succeed

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Sonic Pulse is quite painful to mod, at least in Legacy

lusty glacier
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Yeah, Bubble is literally the worst weapon in Zhark 1.0, because I remember during the Zhark Submarine boss fight in level 2, it gives you this weapon.

jaunty topaz
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actually they were decent against that boss (at least, for the submarine phase)

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but against small enemies it was a no-no

vestal rover
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sooo

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what about the legacy version

vestal rover
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wow

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memory access error

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havent see this bug for enternity

sonic wigeon
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I can't reach the area 3 4 and 5 in level 4 from zhark

jaunty topaz
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Because it's difficult, or because it crashes?

jaunty topaz
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Where did you get the crash?

vestal rover
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Area 4

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Lvl1

vestal rover
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you arent lying

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crashed twice on 4-2

sonic wigeon
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my own zhark sprites (with colossatropolan) @jaunty topaz

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i replaced fish into these!

simple wyvern
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Would defo be interesting to have it as a Workshop add-on for Zhark Classic port. :D
-# OFC, you'll be credited.

sonic wigeon
lusty glacier
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Windows Critical Stop sound

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PLATYPUS ZHARK - MEMORY ACCESS VIOLATION

simple wyvern
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Level 1 is now fully complete on Zhark Classic.

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This brings the Zhark Classic port to around 30% completion.

lusty glacier
simple wyvern
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Yup

lusty glacier
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So yeah, I really wanted to record Platypus Zhark Legacy, but I am scared because it has a tendency to crash, at some point, either in Level 1 or in Level 4.

steep widget
brisk arrow
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Platypus Zhark: MAV edition

-# MAV stands for memory access violation

vestal rover
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They dont call zhark factory for nothing

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The factory corrupt itself to protect its existence

simple wyvern
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They jam the pilots' controls to the point the game is unplayable.

lusty glacier
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The Zhark has secretly the power to crash the game. Lol

brisk arrow
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Final Boss: Zhark MAV

bright geode
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Basically level 4 area 1

vestal rover
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i love my game fps decrease on lvl3

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Yeah lvl4 is unplayable

simple wyvern
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Unfortunately, development on Zhark Classic will be fairly slow.

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MAKYUNI's prolly gonna take a break from Platypus for a few days.

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Meanwhile, I am fairly less active lately as well.

jaunty topaz
sonic wigeon
simple wyvern
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Oh wow, more pressure for us. :'>
-# which is not a bad thing tho.

steep widget
simple wyvern
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At least the incentive to complete Zhark Classic is getting higher.

jaunty topaz
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Oh for sure

brisk arrow
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i got new pc now

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bye bye slowdown in level 2 n 3

lusty glacier
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That's your old PC with Windows 7 you still use.

brisk arrow
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no

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i said

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i got new pc

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well the old one preserved

brisk arrow
jaunty topaz
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Cus' Legacy is complicated to be completely fixed... if it's even possible

jaunty topaz
lusty glacier
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Well, my aunt still has that laptop from 2016 that has the Windows 7 operative system. She played Platypus Zhark on it, but it was incredibly laggy.

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However, her game crashed when she was on Level 3 Area 3.

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No, the crash wasn't in Level 4.

jaunty topaz
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Ah, dang, so level3 is buggy too, huh?

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The crashes are likely to happen on any PC

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Now, the lag is something I can't fix myself

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If a PC can't run a 2003 game, I think it's time to consider buying a new one xD

lusty glacier
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I think the crashes are random, since mine never crashed, but my aunt's game crashed on L3A3.

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Well, most of us knew that the game would crash on L4A2 or L4A4.

jaunty topaz
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Yup, unfortunately it is based on something random

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As I said, the game didn't crash at all when I last tested it
This sucks! I hope I can get it fixed

lusty glacier
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Aw, that sucks!

jaunty topaz
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Sorry for y'all who are suffering crashes

simple wyvern
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Level 2 Zhark Classic now 60% complete.

lusty glacier
jaunty topaz
jaunty topaz
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Did she at least like the mod, aside from that issue?

lusty glacier
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Well, she liked it. Now, she tried playing it again.

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Hopefully the game on her laptop doesn't crash on Level 3 Area 3, let alone the infamous crash of Level 4.

remote marten
# jaunty topaz also the game's tile-picking system is a bit random, so unfortunately it's hard ...

i tried removing the zharktory sign (building 40-1) from the games files. the game started, but crashed at the start of level 4. removing the vertical miniboss image (building 21-1) from the background causes the game to crash just before the boss appears.

so it seems to me the game is trying to use one of the building images but it cant find it. something must be incorrectly named either in gfx or level4.dat. or the older, truer, .exe files cant load in one of the assets for some reason.

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its funny...your version had trouble with tailgun, but mine has 0 issues. but yours can run the backgrounds ok while mine cant.

lusty glacier
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Now the game on my aunt's laptop crashed on Level 4 Area 3!

lusty glacier
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2 levels left.