#Zhark Legacy / Classic 🦈 ( v2.0 )
1 messages · Page 2 of 1
According to MAKYUNI, one of the big reasons for Zhark Legacy crashing is due to how tile transitions work.
Not sure if that's a thing in 2.0 tho, since I checked as much of it as I could, but it could also be that the system is somehow picking tiles that don't exist in Zhark
and that'd obviously make the game crash
also the game's tile-picking system is a bit random, so unfortunately it's hard to understand what is actually going on, if that's the issue
There are missing numbers within the given tile set, I reckon.
well, it's a bit complicated
some tilesets have missing layer IDs on purpose, because they're supposedly unused and shouldn't be called by the game
I think there are also some tilesets with missing layers in OG Platypus
these are usually the tilesets that are forced on a few layers, instead of on all 7 layers
The clearest examples being these Lollipop Buildings and the Monolith
For hill 60, there are no images for layer 1, 2, 3, or 5. Yet the game doesn't crash, because those should never be called.
Like I said, I never encountered any crashes when I played this mod for the first time.
Why are the fish fighter formations in the Legacy version different from the Zhark Classic port we are working on?
That's because y'all haven't even seen the Zhark Classic build we are working on. :p
Right @jaunty topaz?
I think it all came down to the fact that their script index entries aren't representative of Reclayed's format.
I'll check when I'm less burnt-out from coding haha
I think it's safe to assume that Reclayed's formations are just coded differently
could be the case
Now that I realized.
how the fu
(thank you) xD
funfact, the formations were totally broken before
because the .plat file said "script" instead of "scriptIndex"
yeah, the level Converter is definitely not accurate, but at least it saves a lot of time
the fish would come from the far bottom of the screen, and they'd be almost unhittable
Zhark Legacy / Classic 🦈 ( v2.0 )
Zhark Legacy / Classic 🦈 ( v2.0 - OUT )
Thought it'd be better to have these two unified
they go hand in hand
More like:
Zhark Legacy / Classic 🦈 (v2.0 - OUT, L4 IS PRONE TO CRASHES)
LMAOOO
It won't be prone to crashes on classic, tho
so dw
Zhark Legacy / Classic 🦈 ( v2.0 )
I'll take away the "OUT" until Classic is out
JT
since legacy is out
what does JT stand for?
second half of out
either way I'll probably use a checkmark for released mods, to save space 
oh cool!
the u cut in half
didn't knoew
LMAOOO
no i just made it out
Now more like:
Zhark Legacy / Classic 🦈 (v2.0, WARNING: L4 ON LEGACY IS PRONE TO CRASHES)
LMAO
Honestly, so far, the game is much more comfy to play in Classic than in Legacy
runs more smoothly, you get a better ship hitbox, etc
And from what I looked on Platypus Zhark 2.0, it's harder than in Platypus Zhark 1.0.
in some ways, yes
it's a bit more challenging, but it's also a bit better planned
Zhark 1.0 would give you ThunderStrike for sections full of BlackFish, while 2.0 doesn't
Bubble Blaster originally. :p
2.0 gives you weapons mid-serpent fight, while 1.0
and so on
oh you're right, I forgor xD
( that's even worse )
As Orandza said, it was sucky.
agreed!
I tried remaking it too but... didn't succeed
Sonic Pulse is quite painful to mod, at least in Legacy
Yeah, Bubble is literally the worst weapon in Zhark 1.0, because I remember during the Zhark Submarine boss fight in level 2, it gives you this weapon.
actually they were decent against that boss (at least, for the submarine phase)
but against small enemies it was a no-no
I can't reach the area 3 4 and 5 in level 4 from zhark
Because it's difficult, or because it crashes?
Prepare to see it a lot 😂 😭
(Hopefully not)
Where did you get the crash?
welp
you arent lying
crashed twice on 4-2
my own zhark sprites (with colossatropolan) @jaunty topaz
bitmap version
i replaced fish into these!
Would defo be interesting to have it as a Workshop add-on for Zhark Classic port. :D
-# OFC, you'll be credited.
i can't reach the area 3 4 and 5! :(
but zhark legacy is cool, to be honest.
@makyuni_yt
Level 1 is now fully complete on Zhark Classic.
This brings the Zhark Classic port to around 30% completion.
Great, now that's 3 levels left.
Yup
So yeah, I really wanted to record Platypus Zhark Legacy, but I am scared because it has a tendency to crash, at some point, either in Level 1 or in Level 4.
spoiler alert.
Platypus Zhark: MAV edition
-# MAV stands for memory access violation
They dont call zhark factory for nothing
The factory corrupt itself to protect its existence
They jam the pilots' controls to the point the game is unplayable.
The Zhark has secretly the power to crash the game. Lol
Final Boss: Zhark MAV
Unfortunately, development on Zhark Classic will be fairly slow.
MAKYUNI's prolly gonna take a break from Platypus for a few days.
Meanwhile, I am fairly less active lately as well.
Cool! :0
Due to crashes?
I can't reach area 3 for close... but error is bad for me! :(
Oh wow, more pressure for us. :'>
-# which is not a bad thing tho.
-# kinda sounds like a bad thing
Like, you don't have to pressure yourself to find and get rid of the error, but... well...
At least the incentive to complete Zhark Classic is getting higher.
Oh for sure
That's your old PC with Windows 7 you still use.
-# i still did not have zhark yet cuz im busy setting up stuff
I'm more worried about Legacy than Classic tbh
Cus' Legacy is complicated to be completely fixed... if it's even possible
Good luck with it :3
I'm sure there will be a difference if you play it here
Well, my aunt still has that laptop from 2016 that has the Windows 7 operative system. She played Platypus Zhark on it, but it was incredibly laggy.
However, her game crashed when she was on Level 3 Area 3.
No, the crash wasn't in Level 4.
Ah, dang, so level3 is buggy too, huh?
The crashes are likely to happen on any PC
Now, the lag is something I can't fix myself
If a PC can't run a 2003 game, I think it's time to consider buying a new one xD
I think the crashes are random, since mine never crashed, but my aunt's game crashed on L3A3.
Well, most of us knew that the game would crash on L4A2 or L4A4.
Yup, unfortunately it is based on something random
As I said, the game didn't crash at all when I last tested it
This sucks! I hope I can get it fixed
Aw, that sucks!
Sorry for y'all who are suffering crashes
Level 2 Zhark Classic now 60% complete.
My aunt's reaction when the game crashed on Level 3 Area 3: "Drat."
Thanks a lot for da help :3
Dang
Did she at least like the mod, aside from that issue?
Well, she liked it. Now, she tried playing it again.
Hopefully the game on her laptop doesn't crash on Level 3 Area 3, let alone the infamous crash of Level 4.
i tried removing the zharktory sign (building 40-1) from the games files. the game started, but crashed at the start of level 4. removing the vertical miniboss image (building 21-1) from the background causes the game to crash just before the boss appears.
so it seems to me the game is trying to use one of the building images but it cant find it. something must be incorrectly named either in gfx or level4.dat. or the older, truer, .exe files cant load in one of the assets for some reason.
its funny...your version had trouble with tailgun, but mine has 0 issues. but yours can run the backgrounds ok while mine cant.
Now the game on my aunt's laptop crashed on Level 4 Area 3!
2 levels left.