#Platypus 2 Reclayed

1 messages ยท Page 10 of 1

strange summit
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this is the turret place (without scaling) on the current sprite

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it's impossible for it to be too small.

ionic stratus
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That's so bizzare

strange summit
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Gunship's spritesheet is 1500x1000

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so the one frame is 500x500

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the gun is 389x194

ionic stratus
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This is the size when I put it into photoshop

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lol

strange summit
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are you sure the sprite itself isn't scaled up

sly pond
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You're comparing the entire dimensions of each cell, and not their actual dimensions.

ionic stratus
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so it would be odd

sly pond
strange summit
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hm

ionic stratus
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not the one Bonnie made

strange summit
sly pond
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I already have the changes afterwards.

ionic stratus
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oh you changed it?

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to the new one?

sly pond
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I just haven't recorded it yet.

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Yes

ionic stratus
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ah alright

strange summit
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so the issue isn't the sprite itself

sly pond
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I don't see any issues personally speaking.

ionic stratus
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yeah, my bad guys

strange summit
ionic stratus
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I guess the program starts it off in really small dimensions

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for some reason

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it made me think it was really low res

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lol

sly pond
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I never get fooled by that tbh.

strange summit
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maybe try a different program?
I'm not using Photoshop anymore so I can't check how

ionic stratus
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yeah good call

sly pond
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Haha, subscriptions go brrrrr

ionic stratus
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I could try checking with a different program

ionic stratus
strange summit
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I suggest GIMP for advanced photo editing

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(I used it to place the barrel in the turret)

ionic stratus
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I really have no problems with photoshop either

strange summit
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and I use Affinity for mockups, putting together

ionic stratus
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I could give gimp a shot though sometime

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Okay, you guys are right

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and the size is fine

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lol

strange summit
ionic stratus
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maybe there's a better way to control this on photoshop

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I'll have to look into that

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Alright, I see the issue

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It's because I dragged it straight into the project

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copying and pasting on a different tab, the size is accurate

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(still I don't know why it's like that but whatever, at least I know how to circumvent it)

sly pond
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poll_question_text

Which laser beam fireSFX do you prefer?

victor_answer_votes

7

total_votes

9

victor_answer_id

1

victor_answer_text

Gap Bonus (Zuma/Peggle)

ionic stratus
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the combined version is the true winner imo

strange summit
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yup

ionic stratus
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What do you guys think?

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improvement, or nah

strange summit
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Looks cool, but isn't it overdetailed?

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Like it kinda sticks like a sore thumb among the turrets

ionic stratus
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perhaps yeah

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if you guys think the simpler screw design is better, then we'll just leave it at that

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but this is an idea I had

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so I thought maybe?

bronze venture
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@ionic stratus, Guess what...

rich remnant
bronze venture
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** IN PLATYPUS 2 RECLAYED!!! **

ionic stratus
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Alright we're going to make it a poll again I think

ionic stratus
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maybe once we have a demo out lol

bronze venture
ionic stratus
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I also feel it looks cool, but it could overcomplicate the design

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that said, the turret already looks quite different from other turrets

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I'm fine with whatever you guys decide

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but I did want to put this idea out there

umbral ridge
static copper
solemn epoch
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the screw is more tidier, but the battery definitely makes it more unique

sly pond
static copper
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Also there is a stray paint on the right side

sly pond
# ionic stratus

Oh, and here's my comment about it:
The lightning symbol clearly communicates that it is a laser beam turret.

ionic stratus
ionic stratus
strange summit
sly pond
strange summit
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do we need the border tho?

ionic stratus
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Probably unneeded yeah

strange summit
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can't the screen be in turret, without a border?

sly pond
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That's what I was imagining lol

ionic stratus
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We can also make it just a thin border

ionic stratus
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so go ahead if you wanna

strange summit
sly pond
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This is how I imagine being "borderless".

ionic stratus
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Yeah, something like that

sly pond
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The monitor is recessed directly onto the turret.

ionic stratus
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although maybe the screen could be slightly larger to compensate

sly pond
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Agreed.

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Another mock-up.

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Laser beam charge...

strange summit
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can I colour it more like the laser tho?

sly pond
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The monitor?

strange summit
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mhm

ionic stratus
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preferrable I'd say, yeah

strange summit
rich remnant
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Peak

strange summit
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thanks! BonOwo

sly pond
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Nice clay-ification

sly pond
# strange summit

The bottom and left edges of the monitor could be much lighter to give more depth.

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As in the monitor appears recessed onto the turret body.

strange summit
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well, the model is actually a frame with the screen recessed into it

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I just erased the frame

sly pond
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I see.

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Either way, I think it can further be edited on GIMP or smth.

strange summit
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okii

ionic stratus
# strange summit

With this being finished, I'd say we finally have our lasership design

static copper
# strange summit

The weird black border makes the design a bit muddy

Also i think is off center

sly pond
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I too noticed.

ionic stratus
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Yeah, the black border could be reduced a bit I suppose

sly pond
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And don't forget that the bottom and left edges should be lighter.

sly pond
ionic stratus
# strange summit

It's interesting, with the interior being clayified now, kinda makes it look like laser juice lol

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I think it's pretty fitting actually

sly pond
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Indeed

rich remnant
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Tru

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Laser juice
Yummy!

sly pond
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This is straight from Touhou EoSD btw

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And no, this won't be a replacement for the laser beam fire we already have in the repo.

ionic stratus
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Nice to finally see the sfx playing

ionic stratus
# strange summit

Now that I look at it again, I do kind of wonder if the design would be better if it just had the bolt in green without the monitor

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it would simplify it

solemn epoch
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just need the firing/bright frame and itll be perfect

sly pond
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The monitor glowing as it shoots you say?

ionic stratus
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That could look nice too

solemn epoch
sly pond
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I see

strange summit
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-# guys.... w-wait... I'm not keeping up...

sly pond
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I made 100 commits!

ionic stratus
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We got too excited lol

strange summit
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-# here....frame....

sly pond
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Looking nice overall. claythumbsUp

strange summit
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Thanks BonMelancholic

strange summit
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will this be a pre-load?

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or during the shot

sly pond
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Hold on, I think you might be thinking about the screen constantly flashing subtly whether firing or not.

strange summit
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I think of 2 ideas

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  • screen does a little flash before the shot
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or

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  • screen flashes as the laser shoots, making it feel like the raw power is being exhausted from the gun
sly pond
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To anyone else, what do you think?

ionic stratus
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I know we just said we have finalized design

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but I'll say again, I do wonder if just green bolt is enough

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without the monitor thing

strange summit
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?

ionic stratus
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I'll show you what I mean

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Like this

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very simple/quick mockup lol

sly pond
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It will sort of pulsate.

ionic stratus
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you might've been right about the design being too busy

sly pond
ionic stratus
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Honestly looks really cool

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I'd say that with exception to some graphical edits this enemy can be considered finished

last ivy
ionic stratus
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I think that's too inherently different from what the enemy originally was

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maybe as some kind of variant, but idk, there already enough enemies in the game lol

fleet pond
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Lasership coming to life, sick!

fleet pond
# strange summit

This is looking very good.
If you can implement the screen flashing, I think that would be a nice detail to it, as you've mentioned.

rich remnant
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I don't think the smaller / bigger variant of the entity would be needed anymore. I personally like this version enough ๐Ÿ‘

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Sorry, brought that topic back out of nowhere lol

ionic stratus
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We can probably still have the 1 turret super gunship idea

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I feel like that'd be very simple to implement

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but as far as the lasership itself, this is it for sure

fleet pond
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Well, purple ship appears in P2, so we should be faithful and keep it, imo.

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The green lasership is a new variant.

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Just that the purple gunship will behave like a red gunship movement wise.

rich remnant
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I think that'd make it almost identical to the regular gunship tho

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so IG either making it big, like the super GunShip, or making it normal-sized but coming from the right would be nice

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as to make them a bit more distinct from each other

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another thing to discuss would be the name, cus' we got a lasership already ๐Ÿค”

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unless we call the purple one Lasership, and the green one SuperLasership

ionic stratus
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Honestly you've got a good point, super gunships are there as a more powerful of the normal gunship

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the one turret variant isn't necessary

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it would be redundant

clear snow
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Laserships should be green

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Well, Super Laserships could be White

karmic oasis
ionic stratus
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The laserships are def staying green

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as far as super laserships... we'll see about that

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I feel like for now this is enough

fleet pond
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Let's just use the Super Gunship, lol.

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It's Purple. It's Gunship. It's Lasers. It fits. It wins. It loses. It loves. It laughs. It cries.

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And we will be using Reclayed enemies after all.

static copper
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Maybe we have too many gunships

fleet pond
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Same ammount as Uns, which is 4. It's fine.

static copper
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I mean

Triple guns, flip planes and the 2 spinners are tecnically gunships too

fleet pond
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Flip Planes are considered Batoids according to Claymatic.

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Alongside Goldfishes, Pink Ships and Big Pink Ships.

static copper
clear snow
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I already had a new enemy idea.

Hyper Spinner
Slowly spins at first, but slowly spins faster and flies around.
When it spins faster, it shoots a volley of bullets before spinning back slowly.

It's similar to the spinning enemies from Cosmic/Water Bugs.

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What do you guys think of my concept?

fleet pond
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We already have spinner enemies from Reclayed though.

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Turret wise at least

static copper
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I do personally preffer more original enemies rather than pre exististing variants

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but well platypus 2 is kinda like the variants game fish

clear snow
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Most enemies are just straight up reskins from Platypus 1, so it makes sense.

ionic stratus
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Exactly lol

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I am up for creating brand new enemies though

fleet pond
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The reskins are being transformed to unique takes though.

ionic stratus
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it's just that those take a lot more effort

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it'd need to be a good enough concept

fleet pond
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We can always make one new group of enemies introduced in the Space level ig.

clear snow
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An area I already envisioned was Level 5 Area 3

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The Asteroid Field

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Unlike volcanic rocks, asteroids can be destroyed

fleet pond
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Yeah that idea is cool.

ionic stratus
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that is a cool idea

fleet pond
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Rock variants, nice.

ionic stratus
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kind of reminds me of chicken invaders

clear snow
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In Level 5 Area 4, you start to see the alien enemies.
The alien planet would also be seen in a distance.

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But I still don't have an idea for the Space boss yet.

fleet pond
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I liked the Mommy Tick concept, heh.

ionic stratus
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That kind of enemy always works well

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the enemy that protects other enemies kind

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many games have it

fleet pond
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In Reclayed, Mommy Squid comes before the final level. Besides protecting her Squids, she is the Guardian of the Factory.
So in Reclayed 2, Mommy Tick also protects her Ticks by shielding them, and is the Guardian of the Moon.

clear snow
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Aha! I've already got an idea for the Space boss.

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Bug Bot - Has two phases

It has different attacks:
Shoots autofire projectiles (similar to the Interceptor boss from Air Strike 3D)
Shoots homing missiles
Shoots lightning

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This is for the first phase

static copper
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i do hold the idea of an extra level
before we get confirmation of a few things
like the map sprite

clear snow
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The second phase is that it has different attacks:
Shoots mortar bullets in a spread shot pattern
Shoots homing missiles
Charges to the player

strange summit
ionic stratus
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Goodnight Bonnie, thanks for everything you've done today!

strange summit
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Goodnight! BonOwo

sly pond
strange summit
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oh

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imma call them gunships mk II anyways BonBlep

sly pond
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About the ICBM launch SFX, what if we could use the rocket launch SFX from Clodhoppers?

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In addition to the air raid sound from Heavy Weapon.

ionic stratus
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Feel free to send them here

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I am not familiar with either personally

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but perhaps we can use them

sly pond
fleet pond
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Air raid sfx is in the Hub and is quite fitting, imo. It is used when a barrage of ICBM is launched in Heavy Weapon. I don't recall the rocket launch sfx from Clodhoppers.

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Either way, a launch sfx could fit nicely as well yeah.

sly pond
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You can hear what I am talking about in this video.

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The fire sfx of the rocket launcher.

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Perhaps we could ask Claymatic for that sfx in particular.

fleet pond
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Oh yeah, around 00:24

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Sounds fitting I'd say, if allowed ofc.

sly pond
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@latent geyser, mind if we could use the rocket launch sound from Clodhoppers for use in this mod? If you can't personally send the file to us, perhaps you could notify the other devs for this.

static copper
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i'm stealing taking both sounds to use in mine too fish

sly pond
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The sound bungee zombies make whenever they steal something. :3

fleet pond
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What have I done @sly pond I tried spawning your handmade lua greenFish and my game exploded with errors ๐Ÿ˜ญ
What am I doing wrong? Lol

sly pond
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Have you used all the latest assets?

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Also worth noting that it uses some beta functions.

fleet pond
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Oh, is something required for the functions to work.

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beta ones I mean.

sly pond
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Yes

fleet pond
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Ah, well that sums it up I guess then

sly pond
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I see that you're using the current public version. :3

fleet pond
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I was going to test a new entity basing of off your green fish, heh ๐Ÿ˜ญ

sly pond
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What happened then?

fleet pond
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Well those errors happened

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Might as well just showcase using standard fish behaviour

sly pond
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Have you already switch to beta 1.4?

fleet pond
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My dumb ahh wasted a good 1 hour trying to spawn them ๐Ÿ’€

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well thanks Squid ๐Ÿ˜‚

sly pond
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I reckon you are now continuing the recreation of Level 1.

fleet pond
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Yeahhh claythumbsRock
I'm going to begin updating the Area 1 sketch I had made back then.

clear snow
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The making of levels starts now

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while some new enemies are in the making

fleet pond
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Here's the new entity I was talking about...
The enemy nobody EVERYONE asked for:

fish fighter FISHfish

solemn epoch
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make it an add-on to reclayed fish fish fish fish fish

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schools of fishes

fleet pond
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Ha! Good idea.
And no joke, this enemy would fit the alien pool of enemies, imo. The alien counterpart of the fish fighter. And everyone seems to be wanting a fish enemy!

umbral ridge
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one of Claymatic games I mean Platypus is the most nostalgic

sly pond
sly pond
strange summit
sly pond
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Ah, I didn't mean to pressure you.

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sry

strange summit
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Yesterday I've spent all the time I had on the sprite, as I don't want anyone to get impatient and do it themselves
I want to contribute to this part and I will

ionic stratus
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No worries, take your time

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besides your lectures, you also have the right to rest after yesterday

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I may try to do some of the fastship recolors in the meantime

sly pond
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Also, I'm pretty sure that no one else would make the lasership turret anyway. fish_dinner

ionic stratus
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Lol yeah

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I doubt it as well

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I'm just going to move to other things in the meantime

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besides that one detail the lasership itself is complete anyway visually imo

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probably the laser also needs some edits, but that's about it

sly pond
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How would we want the laser beam to look like?

ionic stratus
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I think it looks fine right now, but its start point could look less flat

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we can probably combine the charge up sprite you made with the current laser beam and it'll look good

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I also feel the charge up animation itself could probably also be improved

ionic stratus
# ionic stratus
poll_question_text

Which turret design do you prefer?

victor_answer_votes

10

total_votes

11

victor_answer_id

1

victor_answer_text

Green Monitor

latent geyser
#

Rather, I'd point that question to @timber cove

sly pond
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Gotcha

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Either way, reason why I ask it to you first is because you were the only one among Team Claymatic active at the time.

fleet pond
fleet pond
#

I've worked on something. Here is the Platypus 2 ICBM (art by geio) multi-directional sprite sheet.

umbral ridge
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I think I'll be scared if they spawn on the right side instead of left

sly pond
ionic stratus
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We should do some funny where you have to input a secret code to get it fish

solemn epoch
#

writetyper fish

strange summit
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hai team, any ideas for me to draw?

ionic stratus
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Hmmm, could always work on some kind of scenary?

strange summit
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hm

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and any suggestions for smaller stuff, like a vehicle? from Platypus overall

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or a character

ionic stratus
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Thing is I'm not sure what to suggest you didn't already start on lol

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in terms of characters/vehicles

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Oh I have an idea

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This guy

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it's a character and scenary, a perfect mix lol

strange summit
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xD

ionic stratus
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Another suggestion

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I don't think this guy has been taken yet

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Oh nvm

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Makyuni reserved it

strange summit
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yup

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same with eyes

ionic stratus
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Maybe miniserpent?

strange summit
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though by that question I just meant what to draw during free time, not what to work on

ionic stratus
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Oh unrelated to the mod?

strange summit
#

I'm currently during lecture at college

strange summit
ionic stratus
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Ahhh I see

strange summit
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-# sorry for asking the question here, despite it being unrelated

ionic stratus
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(I'm also in a lecture)

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lol

strange summit
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(another thing we can relate to!)

solemn epoch
ionic stratus
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I guess you can draw like, an angry squid

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if you're just bored lol/wanting to pass the time

strange summit
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hmmm

solemn epoch
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maybe draw the alien planets? idk tbh

sly pond
#

Wait a minute, lecture on a Sunday?

strange summit
#

ya

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I got the weekends

sly pond
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I never have a single class on Sunday.

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Throughout my lifetime that is.

strange summit
#

cause you got during the week?

ionic stratus
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I don't have weekend lectures, but I do have sunday ones

sly pond
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Ye, altho Saturday classes are sometimes a thing.

strange summit
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hm

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well, I have lectures every weekend

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boring as fawk

ionic stratus
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Yep lol

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same

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you studying arts?

strange summit
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nah, I tried applying to an art school but got rejected

ionic stratus
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Ah that's unfortunate, because you do have talent for it

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what are you studying then if not that?

strange summit
ionic stratus
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we can move to #๐Ÿ˜€โ”ƒchat maybe

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to not clog this chat

strange summit
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okiii

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-# sorryyyy to those who will get mad later

ionic stratus
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It's fine lol dw

rich remnant
# ionic stratus

I can lend it to @strange summit if she wants ๐Ÿ‘€
As long as I get to work on the blue Brainship myself

sinful musk
hollow gate
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Because look at him

opal mortar
#

His actual name is Silthax

hollow gate
#

Silthax?

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Oh yeah that name

strange summit
#

Silthax the Stinky

strange summit
hollow gate
#

Silthax: This ain't Nuxeon!

rich remnant
strange summit
#

no no no, I can work on it unless you'd like to work on it yourself

rich remnant
#

But I lend the brain to you ๐Ÿ‘

strange summit
ionic stratus
#

Should I change it on the list then?

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Alright, I changed it

rich remnant
#

Good ๐Ÿ‘
Thank yo! :D

zinc citrus
#

I should have free time in april to finish the tower
After that idk I may take up some minor things if theres any left by that point
And I'm free to do the alien sfx btw

cursive belfry
#

pterodactyls my beloved

sly pond
fleet pond
#

So looping sfx is now possible ๐Ÿฅณ

sly pond
#

Precisely

ionic stratus
#

That's great!

sly pond
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The bug movement seems off.

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And I haven't even modified its movement index at all.

ionic stratus
#

Hmmm, I'd say it's fine enough for now

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but yeah speed variable support so they come in slowly would be better if possible

sly pond
#

Basically, whenever they spawn, their initial movement speed is set to diagonals at max speeds.

ionic stratus
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Yeah, I see what you mean

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do you think it comes in too fast for the player to react from your testing?

sly pond
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Nope.

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Plus, they already have I-frames anyway.

ionic stratus
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Then I don't think it's an issue at all

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at least from how it looks

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again though, if that does get support in the future, maybe it's worth trying

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but the enemy works very well like this too imo

sly pond
# sly pond

Bottom line is, there is a bug that is causing weird initial movements.

strange summit
sly pond
#

Tnx

ionic stratus
#

Hmmm I see, maybe I lack some technical understanding here then lol

strange summit
#

hai Green ๐Ÿ‘‹ BonSmile

ionic stratus
#

Hello fish ๐Ÿ‘‹

strange summit
ionic stratus
#

I should add bug as a thumbnail for the mod in github

strange summit
sly pond
# sly pond

The first part of the footage shows how problematic the bug is, though I managed to fix the bug later down the line, as you will see in the second half of the footage.

ionic stratus
#

It looks kind of cool how they all swarm around the player ship lol

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Anyway, I suppose that was the problem, since later on in the footage I see that doesn't happen

sly pond
#

The bug was that the movement speed was already being calculated even before they spawn.

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Which meant they had a headstart with their speeds, but only at one of four diagonals.

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But, with a condition that checks whether they are spawned or not, the issue has been fixed.

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Normally, they are supposed to start at 0 speed on spawn, and then build up their speed as they chase the player.

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Also, there is another bug...

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But this time, it revolves around the new sound effect system.

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The game doesn't automatically stop any custom looping SFX when restarted or reloaded.

ionic stratus
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That certainly sounds like a problem

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I assume that one will be fixed though, seems like an oversight

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(Especially since you've put it to light over there)

sly pond
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ye

chilly path
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Props on using git for this! Glad to see Platypus being a reason for people to get into git

ionic stratus
#

Thank you as well for your continued support towards improving the game's modding capabilities!

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the mod wouldn't have been able to get as far without it ๐Ÿ™‚

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as well as everyone else who has helped with the creation of the mod so far clay_heart

umbral ridge
#

@sly pond how is it

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the enemies themselves

sly pond
#

The recreation of new enemies?

sly pond
#

The SFX file for the ICBM launch.
Thank @timber cove for this. ^^

umbral ridge
#

since they spawn from the left side

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so what

sly pond
# umbral ridge Psycho ICBMs are dumb easy to dodge btw

Which is why we already decided months ago that they will come from more directions.
And what do you mean by that in the first place?

Remember, ICBMs won't be the only threats, as there might be other enemies on screen too.

umbral ridge
#

The only thing that Icbms will be a threat is the other enemies

sly pond
#

Didn't I just state before that they will come from more directions in this fan remake specifically?

solemn epoch
#

we are all getting hit by the Curse of Knowledge (just found that lol)

sly pond
#

You read it from the wiki did you? :P

solemn epoch
#

insta post & wiki-ing it out, so yeah

sly pond
#

Calling in fellow modders out here...
WDYT of this modified rocket launch SFX from Clodhoppers?

strange summit
sly pond
#

We can always lower the pitch in audio.json.

strange summit
#

maybe

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I don't think that will change much

solemn epoch
sly pond
#

Gotcha

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Although I'll wait for more feedback.

sly pond
#

I gave the ICBMs some randomly staggered launch sequences.

clear snow
#

I think this one might work.

sly pond
#

Are you referring to the launch SFX? <:3

clear snow
#

Yes, and the way the ICBM moves left or right

sly pond
#

I see.

clear snow
#

So, is the ICBM movement and sounds final?

sly pond
#

We'll wait for the final consensus mate. clay_smile

strange summit
#

you see, the sound of those ICBMs launching should be heavier

#

take the largest explosion for example

#

it's not a boom

#

it's more like

#

boom

#

I just don't get the feeling of a big-ass rocket taking off

sly pond
#

Don't you mean something like a volcanic eruption or similar, whose explosion is persistent?

strange summit
#

oh, that's more like it BonSmile

sly pond
#

The pitch here is set to 0.4 from the source SFX file.

clear snow
strange summit
sly pond
sly pond
# sly pond Either way...

About the staggered launch sequences, this can be controlled by a new command arg I implemented, which goes as follows:
"timeRange": [0, 300]

sly pond
#

WDYT of this change?

#

Should the siren sound be played at every ICBM launch, or just the first one?

#

@ionic stratus, @fleet pond?

strange summit
#

otherwise it could get annoying

sly pond
sly pond
#

The non-compressed SFX is already available on this mod's repo on git.

static copper
#

Cool, i mostly intend of steal, i mean borrow the changes you did fish

sly pond
#

Haha, nice.

#

Also, I'm about to update the Lua code for the ICBMs in the repo, to give the option to configure the launch sequences, be it sequential or staggered.

sly pond
ionic stratus
#

at least to me

#

if you think the siren sound could add some neat to it though, I am not opposed to it

sly pond
ionic stratus
#

Also did you add a sfx of a bus passing by or did I imagine it lol

sly pond
sly pond
ionic stratus
#

There was an SFX in one of the videos that sounded like a Bus passby

sly pond
#

In Clodhoppers?

ionic stratus
#

maybe I imagined it or an actual Bus passed near me though lol

sly pond
ionic stratus
#

Ohhhh

#

It's the siren I think

#

I sounds to me like a bus passing by lol

sly pond
#

Maybe it's just you, or IDK. :p

ionic stratus
#

I would say maybe a different SFX could be chosen lol

#

because it did confuse me a little

sly pond
#

It was ripped straight from Heavy Weapon tho, a game Wolf2k loves.

ionic stratus
#

It could be just me tbf

ionic stratus
sly pond
#

And not by every single ICBM, I reckon.

ionic stratus
#

Yeah, I agree with Bonnie it could get annoying

#

Actually, you know what, I have an idea regarding the siren sfx

sly pond
#

New timeRange command arg in action...

wait(   0); spawnEntity("entity": "icbmLauncher", "x":800, "y": 300, "missiles": 5, "spawnRange": [100, 500, 500, 200], "speed": [0, -5], "timeRange": [  0,   0] );
wait( 500); spawnEntity("entity": "icbmLauncher", "x":800, "y": 300, "missiles": 5, "spawnRange": [100, 500, 500, 200], "speed": [0, -5], "timeRange": [600, 600] );
wait( 500); spawnEntity("entity": "icbmLauncher", "x":800, "y": 300, "missiles": 5, "spawnRange": [100, 500, 500, 200], "speed": [0, -5], "timeRange": [  0, 600] );
ionic stratus
#

doesn't reclayed technically already have an alarm SFX?
You know with the exclamation mark(!)

#

I think using that during the ICBM launches would be really fitting

#

Perhaps it could be both

sly pond
#

I'd imagine the ship being near an approaching ICBM will trigger the warning behavior.

ionic stratus
#

Yeah I think using it exactly like the volcano eruptions would be perfect

#

Actually no wait

#

since it only activates there when a boulder is above the player

#

So perhaps just when they're launching from the background

#

or entering the foreground

sly pond
#

I can make it so that when the player is right within the path of an approaching ICBM, it will play the warning.

ionic stratus
#

That could be what it should be, yeah

#

either way I think it's worth experimenting on

sly pond
#

I'm doing so rn. ๐Ÿ˜Ž

ionic stratus
#

Nice!

#

Another idea I have btw

#

the ICBMs could probably be faster depending on the difficulty

sly pond
#

Noted claythumbsUp

ionic stratus
#

Since ICBMs are essentially diagonal boulders

#

probably similar speed to those I'd say

sly pond
#

I also replaced the speed command args with direction, to make room for difficulty-based movement speed.

#

Anyway, below are the level commands used in the video above:

wait(   0); spawnEntity("entity": "icbmLauncher", "x":800, "y": 300, "missiles": 5, "direction": -90, "spawnRange": [100, 500, 500, 200], "timeRange": [0, 600] );
wait( 500); spawnEntity("entity": "icbmLauncher", "x":800, "y": 300, "missiles": 5, "direction": -30, "spawnRange": [-400, -200, -100, 200], "timeRange": [0, 600] );
wait( 500); spawnEntity("entity": "icbmLauncher", "x":800, "y": 300, "missiles": 5, "direction": 210, "spawnRange": [800, 1000, -100, 200], "timeRange": [0, 600] );
#

Furthermore, here is the list of speed values per difficulty:

  • Easy = 3
  • Regular = 4
  • Hard = 5
  • Expert = 6
  • Nasty = 7
sly pond
ionic stratus
#

fits perfectly I'd say

#

and I like the variants that come from the top too

#

in terms of the siren, I feel like maybe it could play a bit earlier?

#

before the first ICBM takes off

#

maybe that's what caused the confusion on my part earlier

rich remnant
#

yeah, I know it's a vanilla thing, just wanted to ask lol

fleet pond
sly pond
#

Also upscaled the smoke by 50% and made the trail last 2x longer.

fleet pond
#

I know those are just tests, but when designing a level I would probably launch every ICBM per batch, before the next batch begins launching.

ionic stratus
#

This is def the best it's looked so far, the siren timing is also improved

fleet pond
#

But that's just level design miscellanous details I'm talking about, which I know can be edited.

Anyway, the entity is very well done!

sly pond
#

Missile count, direction in angle, spawn range, and launch time range.

fleet pond
#

Yeah, I've noticed, that's great. Thanks for making them very flexible! I was just pointing what I'd probably due in the future, hehe.

sly pond
#

Nevertheless, we gotta thank @static copper for laying the foundation of the ICBM codes.

fleet pond
#

Certainly. Great work both of you.

#

๐Ÿš€

ionic stratus
#

Agreed, great work!

#

I guess we can peobably set the ICBM as complete now

#

on the list

#

although I am uncertain if we settled on sprites

fleet pond
#

Didn't geio's sprite win the poll, though?

#

By a large margin too.

ionic stratus
#

Yeah, it did

sly pond
#

We already have the 16 ICBM sprites that uses geio's rendition on GitHub.

ionic stratus
#

but considering we have multiple direction ICBMs now, the sprites will probably have to be updated graphically

sly pond
fleet pond
#

I already made the sprite sheet.

#

^

#

The vertical one only needs to be a bit transparent for the background spawn.

#

And resized.

ionic stratus
#

Did you touch up the lighting though?

#

that's the main thing I'm worried about

fleet pond
#

No, I tought that didn't matter.

#

I stayed true to Platypus 2 XD

ionic stratus
#

Lol

#

I'd say if we can improve that aspect of the sprites, that would be good

#

but I can set it as complete anyway for now

#

we do def have a solid foundation thanks to you and geio

#

and ofc psychosquid and tar tary on the programming side

sly pond
#

Only the size shall be adjusted.

fleet pond
#

Oh really.

#

Nice then.

ionic stratus
#

Oh someone already put it as done on the list lol

#

I guess that was you Psychosquid

sly pond
#

Have you thoroughly checked the update history? KingTick

ionic stratus
#

Oh does google docs have that option?

sly pond
#

Yes

ionic stratus
#

I see, I didn't even know lol

fleet pond
#

Who do I ask to have editing permissions? I'd like to update the list whenever convenient as well.

ionic stratus
#

Only me Makyuni and psychosquid

sly pond
fleet pond
#

Okay. ๐Ÿฆ‡ Batty bat, may I be given the honours of being able to edit the Google Docs? fish_dinner

ionic stratus
#

The list could probably be expanded tbh

#

it's mainly focused on enemies at the moment

fleet pond
#

True, the tiles need to be expanded.

ionic stratus
#

while scenery assets are sort of mentioned broadly

#

If I find the time I can probably work on that tomorrow

#

I'll at least add the stuff that we should give our attention to

rich remnant
solemn epoch
# sly pond

i have some files of the original layers, maybe i can try making a mock up with different shadow placements to simulate the rotation

fleet pond
#

I see that the Cannon Squid displays not sure? in the doc. Can I reserve it like the Missile Squid? I have some details I'd like to update for them.

sly pond
#

If no one else does, then go ahead. :D

solemn epoch
#

should the icbm have damage sprites too? seeing platy2 reclayed icbm has limited moves, maybe itll be easier to make lol

fleet pond
#

Idk how feasible damage sprites are for entities that have multiple sprites in their sheet, when moving, like the fish fighters, rays or saucers. Has anyone tried this with lua? If I recall, no OG Platypus enemy does this either.

Seems complex to me in hindsight. You'd probably need like 6 different multi-directional sprite sheets, each with a different damage state๐Ÿ˜ต, unless someone knows a practical way.

sly pond
fleet pond
#

Or even more ๐Ÿ’€

sly pond
#

Though at least we as coders know how to have the entities change sprite sheets depending on the angle. ;3

fleet pond
#

Ah, I see what you mean now with that many sprite sheets.

sly pond
#

Ye

fleet pond
#

Possible, but perhaps overwhelming?

solemn epoch
#

was thinking to make only 4 part of it that have the damage sprites lmao

sly pond
#

Let's make a poll.

clear snow
#

Might be too complex to make

cursive belfry
#

Is it weird that i have ideas for levels that also use the Platypus 2 enemies a long time ago?

#

like

#

back in 2012-2013?

modern fulcrum
sly pond
# sly pond
poll_question_text

Should ICBMs warrant damage frames, even for all directions?

victor_answer_votes

7

total_votes

11

victor_answer_id

1

victor_answer_text

Yes

ionic stratus
#

If it does get damage frames it probably shouldn't be many

#

1 or 2 might be enough

strange summit
#

yup

ionic stratus
#

Chat did I cook

bronze venture
strange summit
cobalt sorrel
#

-# boomerangs
cooler boomerangs

ionic stratus
#

Made some slight adjustments

rich remnant
#

looks rlly nice Nod

ionic stratus
#

Thanks everyone!

#

Gonna upload this to the github now

#

although flipped to the other direction, since their behavior is going to be mirrored to normal fastships

#

actually wait does it need to be flipped if their behavior is mirrored?

#

I don't think so

strange summit
#

it doesn't me thinks

ionic stratus
#

yeah, wouldn't make sense with the lighting

#

so I'll just upload it as is

rich remnant
#

remember you got the "invert sprite sheet" option in animations file, just in case

sly pond
#

That's for the framing order.

ionic stratus
#

The file is on github

#

I made some other slight adjustments to the shadow outlines

last ivy
sly pond
umbral ridge
# ionic stratus

Gosh what if @modern fulcrum see this u know that those blue fish fires freaking missiles in Remam!

modern fulcrum
#

gosh

#

it's already in Remam

#

change ideas plz

simple prism
# ionic stratus

I'm blue da ba de ba du da da ba dee da ba da da ba dee da du da~

opal hamlet
sly pond
#

Alright y'all, what other ICBM variants do you want to see in the mod?

rich remnant
#

I don't even know what nuclear ICBM does lol

sly pond
#

I'd like to see an ICBM that covers the entire screen with smoke for prolonged periods of time.

rich remnant
#

I (can't) CBM

sly pond
#

Remember when you guys thought it's impossible to render a sprite above the player?

#

Well, you actually can, by setting its default layer to 0.

#

0 is basically the very foreground.

rich remnant
#

only thing I hate is things aren't static. They have the parallax movement of that foreground layer

#

unless there's a way to bypass it now... it's been a while so idk

sly pond
#

Well, any Lua entity with no movement won't move at all.

#

However, the vertical offset as the player moves up and down is something else.

rich remnant
#

yup :,)

#

that's the parallax I'm talking about

#

basically the depth movement velocity, depending on the layer the entity is on

#

things further away move slower, and things closer move faster

modern fulcrum
modern fulcrum
solemn epoch
#

we're gonna steal it i think
-# (not a real idea dw)

rich remnant
#

Remam asking to not steal it is crazy xD

runic imp
#

the only things i feel are missing are the smoke rings on liftoff and them being smaller/further in the background

#

aside from that these are awesome stage hazards

static copper
sly pond
#

Oh man, the smoke coming from the background ICBM looks disconnected, LMFAO. LMFAO

static copper
#

yeah due it being smaller

sly pond
#

Maybe the background icbm trail could use the exact same sprite as rocket trail, but with an update counter of 4.

static copper
#

i think adjusting it y spawn should be enough

#

too many entities fish_dinner

sly pond
#

I think you already have the entity entry for the background ICBM trail anyway.

  {
    "name": "icbmTrail2",
    "sprite": "Effects/Bullets/icbm trail",
    "behaviour": "SmokeRing",
    "defaultLayer": 5,
    "sortOrder": 2000
  }
sly pond
#

Setting up ICBM spawns with the magic of args in a level data is fun as fuck. item_bomb

sly pond
#

We'll see what would the others think of using that. clay_smile

clear snow
#

The building should actually look like a hangar.

ionic stratus
ionic stratus
#

the smoke particles Psychosquid used give it way more of a lift off feeling

umbral ridge
#

And they have that โ€ผ๏ธwhen it's above a ICBM

umbral ridge
#

I didn't know they have a freakin face

clear snow
sly pond
#

Alright modders, what do you guys think should we add or change to the first boss of Platypus 2 for this mod project?

#

There's a good chance that people under the code department may start working on it.

clear snow
#

Just like how Platypus Reclayed's first boss is changed?

sly pond
#

There might be more than just that.

clear snow
sly pond
#

Anyway, most other modders aren't active in the server ATM.

#

It's pretty much me and Tar tary who are currently online.

ionic stratus
#

I know ASW added a second turret to it, but we haven't really gone further than that

#

it is also the first boss so I'm not sure if it needs many changes, since it's supposed to be rather simplistic

#

I guess here's a wacky idea we can try: giving it a second submarine phase after the sea serpent phase is destroyed

#

so kind of doing the opposite of what boss 3 is in platypus 1

sly pond
#

๐Ÿ‘€

ionic stratus
#

I suppose that means you like it lol

#

that's 1 idea

#

The original boss goes up and down, fires a squid gun shot and bubble cannon at random intervals

#

it also fires a missile

#

I'm trying to think what we can add or change about that

#

I will say, it def doesn't compare to the train in Platypus 1

#

so perhaps just a second phase is the way to go

rich remnant
ionic stratus
#

Another potential idea I have...

#

If the squid shot is too easy, perhaps we can use the lasership attack

#

replace it with that

sly pond
#

I second this

fleet pond
#

Good idea

ionic stratus
#

We can probably alter the design then

#

so it has the lasership turret in its front center

rich remnant
#

Agreed

#

Another cool idea would be to make that small turret fire a green squid shot instead

#

Maybe on harder difficulties

#

And making the sprite turn horizontally depending on the side it's facing towards

ionic stratus
#

you mean in addition to the lasershot?

#

that might be a good idea actually

rich remnant
#

Instead of the single lasershot

#

But maybe aside from the double laser shot... tho thar might make it too hard

#

I think the boss had other attacks too, right?

fleet pond
#

It had many attacks actually

#

Missiles and Bubble Cannon too

#

With a double laser shot from the eye, plus the element of surprise spawn itself

rich remnant
#

Oh ye that's a lot

#

Maybe taking turns between attacks would be nice

#

As for the quick spawn, luckily we got the warning sound now

ionic stratus
#

I have another idea

fleet pond
#

Oh yes

ionic stratus
#

based on what Makyuni said

fleet pond
#

The sfx should def be used for it

ionic stratus
#

what if every time it goes through a damaged state, it changes its attack?

fleet pond
#

Overkill for a very 1st boss, no?

ionic stratus
#

so it starts with lasershot + squid shots, then after that it moves to bubble attcks

ionic stratus
#

think of it like the train boss in platypus 1 but as a submarine

#

something like that

fleet pond
#

I see

ionic stratus
#

and maybe we leave missiles to the final phase

#

or still keep it for the first phase

#

I'll illustrate what I have in mind

rich remnant
#

The double lasershot, I mean

ionic stratus
#

I'm not sure if I understand

#

like maybe after it goes beyond a damage state?

#

is that what you mean?

#

So lets say it start somewhat like this

#

as an example

#

then you destroy the top part

#

Under that there's a bubble cannon

#

that's what I meant essentially

#

and maybe after this, the submarine which was controlling the sea serpent comes out, and that's phase 3

#

potentially

rich remnant
#

I'd say something like that but not that extreme lol

#

Damage-wise

fleet pond
#

I dunno about popping the entire head

ionic stratus
#

Fair lol

rich remnant
#

Basically the bubblegun would still be on top of the head, but maybe with a cap or sth

#

Either the cap gets destroyed, or simply becomes active after a few damage phases

ionic stratus
#

maybe we can keep the boss as originally it was

#

but every time an attack gets removed instead

#

so you damage the front part, laser/squid guns become inactive

#

you damage the top, the bubble cannon becomes inactive

#

and after that it moves to the submarine phase

#

Not sure if that's arbitary or not, just another idea

fleet pond
#

This makes it easier than it is I think

#

It's not a hard boss originally

ionic stratus
#

That's true

fleet pond
#

One noticeable thing though in Platypus 2 is it seems even the bosses HP are nerfed compared to OG Platypus bosses

#

You can wipe them much quicker

#

So we can consider buffing HP for the bosses for sure

ionic stratus
#

Yeah, perhaps

#

the movement could probably also be faster

#

it going up and down

fleet pond
#

Yeah, the pace of the game is also slower

#

They really nerfed everything lol

#

Even player rockets

ionic stratus
#

Yeah...

#

I remember the game being very easy

#

compared to p1

fleet pond
#

But hey, Sonic Pulse is better xd

ionic stratus
#

yeah the sonic pulse in p2 I def like a lot more

#

even compared to reclayed

#

I think they could've taken some inspiration there

rich remnant
ionic stratus
#

You know, I'm not sure if I actually played level 5 back in the day

#

I think I played the freeware version

rich remnant
#

Level 5 on hard is...

#

I wouldn't say nasty, but I had a hard time beating it

#

I left that level untested before releasing UaFoe 1.0

fleet pond
#

And sometimes it crashes before loading lol

rich remnant
#

And I think I beat it before releasing 2.0

fleet pond
#

I hated having a good ammount of credits to play level 5 only to lose them all, cuz the game has spaghetti code

rich remnant
fleet pond
#

Also losing the high score ๐Ÿ’€

ionic stratus
fleet pond
#

No clue, sometimes it works, sometimes it doesn't. And many players have experienced this.

umbral ridge
# ionic stratus

Green is that boss gonna have more turrets when playing on Expert and Nasty?

#

which would be evil when trying to dodge the bubble

#

also the bottom side cannot be damaged i think in the original platypus 2

#

so that part will be damageable like with Super Spinner

#

idk what will happen if the bottom side is destroyed

strange summit
#

but

#

maybe making it wiggle like these would be nice

ionic stratus
#

Hmm, that could actually be interesting

#

if it had some sort of wobbling animation

sly pond
#

I could try implementing that sort of animation.

fleet pond
#

So the boss will have 2 phases?

sly pond
#

Most likely.

last ivy
#

I don't know, but since Platypus II has 5 levels and it's getting reclayed, what if there's an extension after level 5? You know, Platypus Reclayed Vibe. Basically, you need a higher difficulty to get into a new level.

clear snow
#

The original Platypus 2 felt jarring without the transition.

umbral ridge
#

it's quite jarring u said so having a 6th level being alien makes more sense

#

as level 5 turned into NUX

#

Nux like space level

#

and also Hannah since on easy the player starts with 3 hearts? well on all difficulties the player starts with 3 hearts โค๏ธ โค๏ธ โค๏ธ regardless of difficulty as there's 3 ships so they'll have different amounts of health

#

like wyvern will have the same 3 hearts as platypus โค๏ธ โค๏ธ โค๏ธ but will take double damage so getting hit by a bullet will โค๏ธ โค๏ธ โค๏ธ --> โค๏ธ ๐Ÿ–ค ๐Ÿ–ค

#

and since the shield exists on Reclayed and a shield powerup in Platypus 2 picking up a shield in 2 Reclayed will give a shield point instead of invincibility so goes like this โค๏ธ โค๏ธ โค๏ธ๐Ÿ›ก๏ธ

#

so like on Nasty difficulty always 3 hearts, expert 3 hearts on regular 3 hearts

#

by the way Hannah it's possible to enter level 6 even on easy difficulty tho u don't get bonus points with credits and lives

rich remnant
#

Also you can't get an "extra heart/extra shield" from a power-up sadly

#

At least not right now

static copper
#

personally i don't like how live are in plat2 fish

i think is better how reclayed has it

clear snow
#

Shields would just stay the same as it was, just use Reclayed's shield system.

umbral ridge
#

and also the shield powerup will still be a temporary powerup still invincibility

umbral ridge
full apex
#

platypus ship uses powerups as it's shield

rich remnant
#

can't...

static copper
#

i think we should clear what are exactly the limits of moddings

#

likes most of of stuff that has to do with powerups

#

theoretically we can add unique powerup gimmicks, but we do have to replace one of the existing ones

#

tho i guess people can live without sausage

#

also can't really modify much of the player itself when in game

sly pond
last ivy
#

@static copper Only thing we could do is wait the Dev response, because yknow, probably Claymatic Team will change their mind saying "Adding Custom Ship Stats/Power-ups is Complex"

#

Which is uhh, kinda pointless because on Platypus: Winter Mission DLC has a new power-up called "Snowball"

sly pond
#

Snowball replaces Onigiri in that DLC.

static copper
sly pond
#

Also, there sadly aren't that many modders that are highly active.

static copper
#

Having all the food slots to replace with unique powerups
Should suffice atleast

umbral ridge
#

Especially when creating custom guns like having Astrobatics like gunfire

strange summit
umbral ridge
#

It will probably take a long time for that type of gunfire and ship can be modded

strange summit
#

yes, and most importantly, it's risky for the code

umbral ridge
#

Of course it will be incompatible with all power ups when using such custom guns

#

Even pods!

#

it will be broken if the pods will have the same as the custom gun

#

It will seriously obliterate a lot of minor targets

#

And very dangerous for minefields

#

With that many bullets and unable to use boxing gloves it will likely shoot the landmines

strange summit
#

exactly

umbral ridge
#

If a power up is picked up while using a custom gun it will probably crash

#

Unlike other Shumps picking up power ups will upgrade the base gun

rich remnant
#

@sly pond (sorry for the inactivity, been busy and a bit uninspired)
still want me to work on the design of ShieldTick, or would you like to work on it yourself now that you've learnt some blender?

I'm fine with whatever, but I wanted to ask just in case fish

sly pond
#

Honestly, I wanna see how you do it tho.

rich remnant
#

Sounds good to me :3
I'll give it a try as soon as I'm able to, I promise ๐Ÿ‘

static copper
rich remnant
#

funny how I mentioned this in Casinopolis chat before checking this channel xD

#

nice

solemn epoch
last ivy
clear snow
#

The level backgrounds aren't worked on, right?

#

We're still working on the enemies.

rich remnant
#

I think level 1, 3 and 5's background stuff were being worked on already

#

There's a little bit of level 2 stuff too, but overall those 3 I mentioned were more advanced

clear snow
#

As for Level 4, just reuse most of the sprites from Level 1 and Level 4!

#

And have we talked about adding a Space level again? There needs to be a transition, since it was a jarring transition to the Alien Planet!

#

just like how Platypus Reclayed had Level 5: Inside the Machine, since Level 4: Within Colossatropolis was a transition to the heart of the enemy

#

Anyways, the Space level would be in Level 5, featuring those alien enemies and Level 6 would be the Alien Planet.

solemn epoch
#

oh yeah that's reminds me of the flowers in level 4

solemn epoch
#

someone should make the tiny flowers ( i ran out of plasticines ClemGrin)

sly pond
sly pond
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Hehehe. >:3

ionic stratus
#

Segmented enemies are real!

static copper
#

boss 3 that one worm or whatever closer than you think

-# and that one level 5 enemy too i guess

ionic stratus
#

Updated the entry for boss 3 with "WIP code" on the to do list, both you Tar tary and Psychosquid are credited.

#

I'll do so for the level 5 enemy as well

static copper
#

i wonder if there room for a new worm enemy

#

like a mini worm of sorts

#

kinda like foreshadowing for the big worm in level 3

ionic stratus
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I wouldn't be opposed to it

#

I think there's a lot of potential for multi segmented enemies

#

but yeah, only if it fits ofc

static copper
#

that should be all important enemies tackled i think

as in problematic to make

ionic stratus
#

Yeah, I suppose so

#

that's great!

#

probably only leaves bosses now in terms of complicated behaviors

static copper
#

in which boss 3 and 2 are basically covered already

#

and boss 4 b

ionic stratus
#

Yeah, true

#

have we covered boss 2?

#

I guess it could technically use the worm behavior actually

static copper
#

it says there code of makyuni

ionic stratus
#

I see...

#

don't recall if that code was actually shown here lol (there's also no link)

#

maybe I missed it

#

I feel like I wouldn't though, since it's a fairly big thing

ionic stratus
#

or at least try

static copper
#

i'm not sure if the worm code as is it can work with boss 2

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the worm code all it does it delay velocity to it body, example it give a segment it velocity it had like 1 second ago and more delay per segment

#

boss 2 already starts fully extended

ionic stratus
#

Ah, I see what you mean

#

that means boss 2 won't be able to use the set movements patterns it has

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I mean, maybe it can still work as a foundation

#

but yeah it'd def need to be adjusted

static copper
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i think you are overcomplicating it fish

ionic stratus
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Lol maybe

#

I am not a programmer after all

static copper
#

i think all we have to care with boss 2 is it head detachment

ionic stratus
#

Fair enough, that makes sense

sly pond
#

Okay, 46 more messages before the thread hits 10k messages. anthony_kiwi

clear snow
# sly pond

What is this line of Fish Fighters for? Is it for the Fire Snake boss at level 3?

sly pond
#

No, those are placeholders for the serpent bosses. ;p

clear snow
#

I guess so.

sly pond
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I found a problem wherein segment collision is totally disabled when at its destroyed state.

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Segments are supposed to still have hitboxes even when destroyed.

sly pond
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No matter what I do, this issue keeps on persisting, BRUH! chipPurple

clear snow
#

What now?

sly pond
#

Okay, after some trial by fire, I finally fixed the issue.

#

AT LAST! BoomSpin

sly pond
#

Gameplay footage without the above-mentioned issues.

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We have 34 messages left...
-# Screenshot below taken before the this message.

sly pond
strange summit
#

not to mention the turning

#

๐Ÿ‘Œ ๐Ÿ‘ฉโ€๐Ÿณ

strange summit
sly pond
#

It would be quite a lot, I think.

strange summit
#

okay

#

also, I like the fact that the destroyed segments don't shoot

strange summit
sly pond
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Not yet.

strange summit
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and what about the head?

sly pond
#

The head is already its own entity.

umbral ridge
# sly pond The head is already its own entity.

Psycho the issue is that when it's off screen it will attack the player out of surprise so the ship will display โ€ผ๏ธ when the worm attacks the player while the boss off screen

#

Not to mention the tail on the back fires in a quad make it nearly impossible to dodge if he's moving very unpredictably

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So the boss needs to be well nerfed in such a way for Reclayed that he'll be not a "Lives Eater"

#

tho higher difficulties he'll be a "Lives Eater" Especially when on Expert or Nasty

sly pond
#

At least, judging by the current iteration of the serpent behavior.