#Platypus 2 Reclayed

1 messages Β· Page 8 of 1

umbral ridge
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leeching off my hearts

sly pond
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DW, there are I-frames in our version.

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IIRC, their I-frames upon spawning last 2/3 of a second.

umbral ridge
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Yes those birds were already flipping the bird

sly pond
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I said I was busy IRL, but I guess not today. :D
Anyway, enjoy swatting those bugs.

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The animation index was way easier than I thought.

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Also, I re-arranged the sprite sheet of the bug to make the animation system simpler.

static copper
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oh nice, that's way more simpler

sly pond
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So Bonnie apparently prepared a forward sprite sheet for the bugs, which looks like this:

static copper
sly pond
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Love how I'm still typing midway. :3

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Anyhow, fingers crossed till we get 10k messages here in this thread.

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I made the bugs look up when below the player, but fsr, when going to the left while below, they flicker for a bit.

static copper
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you can see my issue with something earlier fish

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switching spritesheets can be finicky

sly pond
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IKR? clay_spiral

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IDEK if it is actually a bug or is it just our finicky animation setup.

solemn epoch
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hopefully its gonna be less noticeable in regular run cuz the animation is very fast (in frame per second)

sly pond
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I suppose so.

sly pond
rich remnant
solemn epoch
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bugfixed the buggy bug creature

sly pond
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I just realized I used the same solution as the one I used for the smooth Psychosquid fin transition.

static copper
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i still don't know why mine didn't work fish

sly pond
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What caused the flicker issue was because the GoTo function wasn't executed every tick.

sly pond
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Alright, I already committed to polishing all the bugs on GitHub.

sly pond
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@rich remnant, I think this would be a good reminder that you'll probably want to make the sprites for the nuclear bomber flip plane. :3

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Since according to Wolf2K, a nuclear variant of a bomber would be dope to have in the mod.

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Just a visual reference when it comes to the color scheme.

rich remnant
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I thought that was a joke πŸ’€

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But ngl, it'd be cool

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What would it do, tho? πŸ€”

sly pond
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Read the replied message above.

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Oh, and by the way, the bomb it drops will look like an actual bomb.

sly pond
rich remnant
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I think it's a neat idea! I still don't know how to balance the behaviour, tho πŸ€”
I do think that when you shoot the bombs they could insta-kill you
But what about when they drop?

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Making them kill you then would be unfair

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And killing the plane before it drops the nuke would be almost impossible hmm

sly pond
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The bomb will be the opposite of mines.

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You have to shoot to disarm the bomb, and do not let it touch grass, lest shall the player get screenwiped.

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With this in mind, it pretty much gives a nice twist from a likely more common red bomber plane.

strange summit
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though, could you make the frames go slightly faster?

sly pond
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I can easily adjust the timing, so yeah.

strange summit
azure raft
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Remember this? There we're not the last alien level replaced into the swamp

strange summit
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hm

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I have an idea for level 3

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What happens when water and lava merge in Minecraft?

azure raft
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Just like a nether dimension

strange summit
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well, I imagine some kind of rock formation around the lava pool

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as I never liked how on the map lava and water just exist in one ocean

azure raft
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This is a Chevo isle

hardy glacier
azure raft
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Because I didn't want to draw that level 5 is a horrible design. So i won't

hardy glacier
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Ok, i think the lvl 5 gonna be inside cave?

azure raft
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yup. that's what i said

hardy glacier
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Ok

sly pond
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OMFG, I can't believe we're about to get a Lua enemy bullet sample.

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Using the open beta build to improve the flexibility between Lua entities...

strange summit
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I mean the usage

sly pond
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This is made by Claymatic though.

strange summit
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ah, I kinda remember a flamethrower being there

modern fulcrum
solemn epoch
fleet pond
sly pond
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Gotta love this hypothetical synergy between the two bombes.

fleet pond
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Also, great job on the Bug!

ionic stratus
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Yeah I love how you ended up using both sprite sheets in the end

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so it looks up and down

ionic stratus
fleet pond
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The details are so good, it makes it lively

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Turning around, looking up and down

sly pond
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Also, I think the bug could use some more rotation frames.

ionic stratus
ionic stratus
sly pond
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Specially if the bug would animate super quickly.

sly pond
ionic stratus
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I feel bad though, it already took them 3 hours to configure the rotation lol

sly pond
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I actually feel her too.

ionic stratus
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so def at her own pace

sly pond
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Massive headpats to her...

ionic stratus
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I think the foundation we have for the bug is already very solid

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it just needs some edits

sly pond
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I'm hoping that we are able to play a looping sound effect in a similar fashion to lightning as a Lua function.

ionic stratus
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For the wing flaps I assume?

sly pond
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Yes, the bug noises. BoomSpin

ionic stratus
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In terms of sounds, I also thought we could add some pterodactyl sfx

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so before it comes into the screen you can have that as tell

sly pond
sly pond
ionic stratus
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Unfortunate

ionic stratus
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it has to be only the first one of the bunch though, otherwise it'd probably be too annoying lol

sly pond
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Actually, curious regarding the sound design for the fan project.

sly pond
ionic stratus
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I see, good to know

fleet pond
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Oh so kinda like how the virus spawn thing, a sort of warning sign for them spawning.

ionic stratus
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Yeah pretty much

fleet pond
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Seems good, if feasible a spawn sfx for only one of them and the flapping wings sfx would be nice fits.

ionic stratus
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This is something I think even Platypus Reclayed is kinda lacking

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Tells before something jumps into the screen

sly pond
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Sound on spawn.

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Or any other spawn telegraphs for that matter.

fleet pond
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The first one to spawn would make the sound

ionic stratus
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Yeah, that makes the most sense to me as well

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we can even make it so the SFX sounds like it's coming from above

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it's simple sound design stuff

fleet pond
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if there are going to be any "scream" sfx's, let's make 'em good like this idea, lol

ionic stratus
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Lol

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"Lets use the girl scream sfx instead"

sly pond
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Out of context moment

ionic stratus
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If anyone here seen the film blow out

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(Probably not, it's old)

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Anyway, we can probably have onscreen SFX for them too besides the wings flapping

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but it'd have to be pretty soft sfx so it doesn't become too annoying/reptitive

fleet pond
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I see what you mean.

sly pond
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Their SFX loops can stack up ridonculously when spawned in high numbers.

fleet pond
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That would probably require a "random sound sfx" for a little scream, if intervals of sorts could even be controlled. But seems to start becoming a bit of a complex unpredictable task, depending on the number of spawns.

static copper
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gotta remenber most of the time there like a ton of them

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so a ton of sfx spawners

ionic stratus
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Yeah...

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again unless we limit it to only one of them

fleet pond
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If it was one enemy, maybe.

ionic stratus
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yeah that idea in general can be labelled as a maybe

sly pond
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You know what, I think I have a far simpler solution.

fleet pond
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That would require a separate entity?

sly pond
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Just use the custom playsound level command I made in Lua.

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I'll just forward it one moment.

ionic stratus
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I think I'll try to look for SFX in a bit

sly pond
# sly pond

This handmade level command can play ANY sound effect however you like.

static copper
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swarm siren

fleet pond
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Hmm

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Wouldn't this be too much effort for just one specific alien enemy? To balance things, we either have to adjust some alien-ish sfx's for other aliens as well, or try to simplify things overall.

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Because some are dead silent currently.

static copper
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playSound can be used elsewhere too, is pretty flexible

ionic stratus
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This guy can def have a munching SFX

fleet pond
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Oh yes, definitely.

ionic stratus
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also some snake rattle sounds perhaps

static copper
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good sfx can lead to a very polish appearance

fleet pond
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I agree.

sly pond
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My words exactly.

fleet pond
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Just pointing out if one enemy becomes alive, all others deserve to as well.

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Either that or all go silent.

ionic stratus
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For sure

fleet pond
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Balancing things.

ionic stratus
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I mean, these enemies ARE alive

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lol

fleet pond
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Exactly.

ionic stratus
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unlike the rest of the game

sly pond
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In practice...

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Ambient noise via playSound level command would be interesting, actually.

ionic stratus
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I'm not sure what this enemy should sound like

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It just spins

static copper
sly pond
# sly pond

This is how to use this:
wait( 0); spawnEntity("entity": "playSound", "sound": "s_star1");

sly pond
fleet pond
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Oh so its controllable per enemy spawn

ionic stratus
fleet pond
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Well that's quite pratical, nice.

sly pond
ionic stratus
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Seems very flexible

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much more so than how it was in the beginning πŸ˜›

sly pond
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Funnily enough, the Lua code for it is actually simple as hell.

ionic stratus
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the only issue seems to be looping sounds

fleet pond
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Oof, yes.

sly pond
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Like I said prior, there is no way to play a looping SFX.

fleet pond
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Ah

sly pond
ionic stratus
sly pond
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Sounds like a decent alternative.

ionic stratus
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Yeah, hopefully in a future update Claymatic can address this though

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I hope so at least

fleet pond
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Spawn them with a lightning turret entity, which plays flapping birds sfx, the turret is invisble, the bullet is invisible. This is myself going back to old school alternatives, haha.

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With a twist of the only new feature being a custom sfx.

sly pond
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BTW, I realized the Flip Planes are now the first enemies in this project to use one of the all-new Lua functions.

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Well, the ones already on GitHub.

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I already updated some of the data and behavior files.

ionic stratus
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Really love how flamethrower flip plane ended up btw

sly pond
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In fact, I also organized entities.json and entities_turrets.json.

sly pond
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I added categories, which go as follows:

  • For SFX Add-on Cross Compatibility
  • Lua-fied Reclayed Entities
  • Returning Platypus II Entities
  • New Platypus II Entities
  • Platypus II Bosses
fleet pond
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Has a missile hatch turret entity been made?

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This was a struggle back then, sprite animation wise.

sly pond
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I already made a boat missile launcher entity, but not the train missile hatch entity yet.

fleet pond
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Gotcha.

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I see that animation is more flexible now, so I believe this issue could likely be fixed. The hatch would open and close way too quickly.

ionic stratus
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Yeahhh I remember that

sly pond
fleet pond
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Oh yes, even the missile squid.

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Which is why having bases for those is REALLY helpful.

sly pond
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Just a random tangent, but I think I tend to edit a lot on MAKYUNI's to do list spreadsheets lately, more so than the same person who made it in the first place. LMFAO

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Regarding the missile squid's cannon sprite, will it be static or animated?

fleet pond
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Well, if it can be animated, even better, I'd say.

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It would function as a warning to the player

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For quicker reaction

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Like many turrets currently

sly pond
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Actually, will the missile squid's barrel be reworked visually, to fit better with the telegraphed missile launch?

fleet pond
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Well, the barrel I used is just a thinned out cannon barrel, heh.

sly pond
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LOL, I see.

static copper
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i remenber the missile squid using the missile hatch, or maybe i'm miss remenbering

sly pond
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Can't confirm.

fleet pond
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It has a thinner barrel launcher, which isn't animated in Platypus 2.

sly pond
fleet pond
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The hatch is only used by Trucks.

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And Boss 1?

sly pond
rich remnant
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(Thanks Psychosquid) πŸ™

sly pond
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Greetings Maki

rich remnant
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Hoi :D

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I tend to go to the list like "damn I must add this new- oh it's already in" xD

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Truly a time saver

fleet pond
# sly pond

The way the barrel could work is similar to cannon barrel, animation wise.

sly pond
rich remnant
fleet pond
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I don't recall tests like that, hm.

sly pond
fleet pond
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Yeah, and just swap to a missile pretty much.

sly pond
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The slim barrel you made lol

fleet pond
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Yes xd

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I got inspired by their methods in Platypus 2, haha.

strange summit
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BonSmile
-# designed for (14.29 FPS) according to exgif.

strange summit
solemn epoch
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our fav pseudo bug creature

strange summit
fleet pond
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It looks really cute too, lol.

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I love that. I am vey inclined to this alien art design style. The fact they are supposed to be aliens, so that would probably mean menacing, but are actually cute. Feels very Platypus-goofy and I am all for it, haha.

ionic stratus
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Lol

strange summit
ionic stratus
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Lol actually probably very doable

fleet pond
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Alright, future Platypus 2 Reclayed Add-on everyone!

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Recommended to use it for the first 4 Levels, wink wink. Don't attack your own, though!

ionic stratus
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Platypus 2 but from the other perspective

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I think these sounds are pretty fitting for it

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although considering it's from a youtube video, quality is probably not great

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but this is the direction at least

fleet pond
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The first sound seems to be fitting for their spawn. Something like that at least, imo.

ionic stratus
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Yeah, agreed

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this is pretty much what I had in mind too

sly pond
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@strange summit, it would be appreciated if you provided more tilted sprite sheets.

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Two tilted sheets aren't enough imo.

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Perhaps two more tilts inbetween the two already given would suffice.

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Anyway...

fleet pond
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Ooo, they took their growth vitamins.

ionic stratus
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Yeah size def seems better

fleet pond
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Yup

ionic stratus
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There are some great SFX here

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would anyone happen to have a subscription?

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I doubt it but I'll ask just in case

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Okay I got it

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we just need bird squeals

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they sound similar enough

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and I can get those easily

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Let me know which one is the best

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1st and 2nd fit the most I think

ionic stratus
ionic stratus
last ivy
ionic stratus
clear snow
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"They're worse than Boomerangs!"

static copper
sly pond
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I wonder what bird species in particular.

static copper
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i dunno, but they screech all day

ionic stratus
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A hawk maybe?

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lol

static copper
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probably

solemn epoch
solemn epoch
# ionic stratus

this one extrudes too much america πŸˆπŸˆπŸˆπŸ‡ΊπŸ‡²πŸ‡ΊπŸ‡²πŸ‡ΊπŸ‡²πŸ‡ΊπŸ‡²πŸ¦…πŸ¦…πŸ¦…πŸ¦…πŸ¦…

ionic stratus
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Yeah only the second one is good lol

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the other ones sound too much like birds

fleet pond
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The one you picked is fine.

ionic stratus
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We can always change the SFX later anyway, if we're dissatisfied with it

static copper
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we can always replace every sfx with girl scream anyways

fleet pond
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Oh no

solemn epoch
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spamming them pterobugs would be fun to hear lmaoo

sly pond
solemn epoch
sly pond
static copper
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add on that replaces every sound with girl scream

sly pond
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Peak addon concept

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If gamemoretv's earrape addon called PNG Invaders isn't enough.

ionic stratus
solemn epoch
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platypus 2 reclayed : re-aaaaahhh!!!

ionic stratus
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I think it was a bit too extreme in retrospect

solemn epoch
sly pond
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Ah, I feel you.

ionic stratus
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but yeah, don't really wanna pay for a subscription...

ionic stratus
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@strange summit I think the worm should be a bit bigger as well

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looks a little bit bigger imo

strange summit
ionic stratus
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Yeah I guess so

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they did 4k scan them iirc

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for Reclayed

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so they must be very big

strange summit
strange summit
ionic stratus
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Is there no way to change the sprite scale within the game itself?

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is it entirely dependent on the size of the sprite?

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@sly pond perhaps you could answer

ionic stratus
static copper
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i do recomend rendering again in a higher size

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to avoid quality loss

ionic stratus
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Maybe 1:4.5 is more accurate for the original Platypus than Platypus 2 as well

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it should theoretically be the same though

strange summit
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sprite.
updated.
frames.
added.

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-# that's not a mockup.

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Ok.
What resolution would you like the worm to be?

ionic stratus
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if it was 4.5, maybe try increasing it to 5.5?

strange summit
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okiii

ionic stratus
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I think I have a good idea

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for how you can measure it

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take the Reclayed Platypus ship sprite and compare it to the size of the worm

strange summit
#

oki

ionic stratus
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and see if it's similar to the og in terms of size

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like side by side in different layers

strange summit
#

please tell me, is the bug perfected? BonMelancholic

hollow gate
ionic stratus
#

you even added extra frames for it going up and down lol

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I guess it's worth double checking the size again compared to the reclayed player ship, but to my eyes at least it looked perfect

strange summit
ionic stratus
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Lol

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I like the name of the emote

strange summit
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I think I'm done for today, I just couldn't let myself stop and rest until the sprites were adjusted.

ionic stratus
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Have an easy weekend clay_heart

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I guess it's my fault you couldn't rest, sorry about that

strange summit
ionic stratus
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I see, well regardless I really appreciate your dedication πŸ™

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At the end of the day the mod will really benefit from it

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but yeah, you could take your time more

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don't worry about getting things done as soon as possible too much πŸ™‚

bronze venture
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Portuguese...

ionic stratus
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I see

fleet pond
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So only by testing in game one can tell the size

ionic stratus
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so in the case of Platypus 2 at least, 4.5 is probably not the right size

fleet pond
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Yeah, probably bigger

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Like you said, they did render in 4K after all.

ionic stratus
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It might be closer to 5.0 or 5.5

fleet pond
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And the gameplay screen is much wider

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Likely, yeah

ionic stratus
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Bonnie should probably have all the sprites in a similar size to how the bug is now

fleet pond
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Oh yes, after getting a solid size to base on, the burden is eliminated.

sly pond
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OMFG, I just woke up.

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FYI I am from Asia, specifically in the southeast.

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Right now, I'm halfway toward 6:00 am.

sly pond
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That should be a habit for most graphic artists out there.

sly pond
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Haha, bugs (almost) everywhere on GitHub.

ionic stratus
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Bug should be the mascot of this mod

ionic stratus
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what if they shot bullets in higher difficulties?

sly pond
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Will they shoot in a similar manner to saucers?

ionic stratus
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I guess so yeah

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in sporadic intervals

sly pond
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Or in other words, randomized fire patterns?

ionic stratus
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yeah that's what I meant

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that could be redundant though, since they're already heading in the direction of the player

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but maybe?

sly pond
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Not if the bullets they fire are faster than their flight speed.

ionic stratus
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That's true

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maybe it could be squid bullets then

sly pond
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I wonder where they'll come from...
Oh wait, that's right. They breathe bullets from their mouth.

ionic stratus
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Yeah lol

ionic stratus
sly pond
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By this point, Bonnie may take a well-deserved rest from that buggy shenanigans.

ionic stratus
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For sure

sly pond
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Either way, good night according to your time zone.

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Meanwhile, I am already preparing for vacation. BarrelWalker

ionic stratus
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Have fun!

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but yeah good night(day for you I suppose)!

sly pond
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LOL, true

umbral ridge
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tho it's upscale is horrible likely i have a png file

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that isn't great with upscale

solemn epoch
sly pond
#

-# Noice

ionic stratus
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Nice ClemGrin

sly pond
#

Some of you might have noticed my messages posted in #πŸ˜€β”ƒchat

umbral ridge
#

like did u and your buds tell the Claymatic about this modding feature

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Since it's a wet dream

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with new firearms instead of the twin gun

sly pond
sinful musk
sly pond
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Before I even start going to college, I have something to show you...

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We now have a turret that keeps on firing even when out of sight. πŸ”₯

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It uses the new reclayed_turret.lua.

solemn epoch
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im a noob at dodging so we'll see 🫠

solemn epoch
sly pond
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Should be easy actually.

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Oh wait, it already is braindead easy. ClemGrin

umbral ridge
# sly pond You already did so to the thread.

Well one of the Claymatic team told me that custom weapons for ships is too complex and risky, so yes Platypus 2 Reclayed will stick with t1 for now until a new update released with those weapon types

sly pond
#

I can finally recreate Squid Mother turret, which is exactly what we will need for the custom switching turrets for your miniboss idea. :3

strange summit
#

-# Hold up, didn't I assemble the final sprite sheet?

  • I made the first sprite sheet
  • PSquid suggested a rearrangement
  • I re-rendered all the sprites, giving additional frames, then assembled them
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I consider that done RollShip

umbral ridge
#

they will burn my face off

sly pond
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Mainly to get the tilting animation to work.

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In fact, there are 5 separate spritesheets, each having their own tilt angle.

strange summit
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oh, sorry then BonSad

sly pond
#

No problem clay_smile

ionic stratus
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Wouldn't it be the most correct to say you both assembled it then?

strange summit
#

ya

ionic stratus
#

I think I'll change it then

bronze venture
ionic stratus
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Oh that's great

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It means the flamethrower won't randomly stop now

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it'll shoot consistently now like the original

strange summit
ionic stratus
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Nah dw I think you deserve it

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it ended up being a very ambitious sprite sheet for 1 enemy lol

sly pond
strange summit
#

also, the rollship's status can be set to done imo

ionic stratus
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I don't think anybody did code for it though

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at least yet

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Visually though absolutely

strange summit
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ah right, I forgot about the code xD

ionic stratus
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Yeah, when the enemy is fully functioning then we set it to done

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I'll look over the list in a sec

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and see if anything else needs to be changed

ionic stratus
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Do you guys really feel like we need to remake this enemy for the mod?

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I feel like the purple gunship from Reclayed could probably replace it

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I'd it's either we replace it or make a new behavior for the enemy, in it's original incarnation it's a pretty underwhelming enemy imo

ionic stratus
# ionic stratus

Considering it's called "Lasership", maybe it potentially shoots out lightning esque shots?

strange summit
#

though I suggest maybe painting it teal? as ther already are purple gunships

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-# I could recolour it

ionic stratus
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Yeah, I think so too

ionic stratus
strange summit
#

oki!

sly pond
ionic stratus
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What kind of laser beam, do you mean a new type of bullet?

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because that's kind of what I had in mind too

sly pond
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Pretty much so.

ionic stratus
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Alright so @strange summit hold on with the recolor

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it might not be teal in that case

sly pond
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Welp, I imagine it shouldn't be that hard to make a Lua script out of it.

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The beam

cobalt sorrel
#

What kind of beam?? Just asking.

ionic stratus
sly pond
ionic stratus
#

that would probably do it for the most part

sly pond
ionic stratus
#

we could probably use the same inspiration

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and heck, maybe once we have control over player bullets, it could be a weapon type

sly pond
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We would likely add some sort of telegraph animation.

ionic stratus
#

yeah, a tell before the shot comes out

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good call

sly pond
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In which case, the charging animation.

ionic stratus
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It also might be better if it didn't use a turret gun

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since that gives off the implication that it should rotate

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so a squid gun would probably be more appropriate fo example

strange summit
#

will it remain purple?

ionic stratus
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Nah it def shouldn't remain purple

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imo

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since we already have a purple gunship from Reclayed

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I don't think it should be teal either though, since it's not a lightning shot

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we have to see how the laser bullet type comes out

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and decide from there

strange summit
#

oki, can I be the one to recolor it in the future?

ionic stratus
#

Sure thing

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I'll add a reservation for you in the list

strange summit
#

thankyu BonSmile

bronze venture
# ionic stratus

hmm...

I think the reclayed purple gunship is slightly larger than the gunship

ionic stratus
#

Yeah, we just talked about that, lol

#

it needs a recolor

#

even if the reclayed ship is bigger, it still looks too similar as well

bronze venture
#

sorry, I didn't read it lol

ionic stratus
#

It's fine lol

#

In general I am not a fan of the lasership design

#

it's not similar enough to a gunship to just be a simple recolor imo

#

the cannon should be different at least

strange summit
#

yup

#

that design looks kinda lazy

bronze venture
#

can I pet GREENCAT?

ionic stratus
#

Sure I guess lol

ionic stratus
#

for the flamethrower gunship I think it works well

#

since it's still pretty similar to a regular gunship

#

but the lasership, nah

bronze venture
sly pond
ionic stratus
#

I think I have an idea for a redesign

#

I'll try to make a mockup

#

and you guys tell me what you think

solemn epoch
#

demote reclayed's super-gunship to platy2 lasership, and make reclayed's super-gunship shoot lightning ClemGrin

#

rotateable lightning perhaps

sly pond
#

evilgeio0999 approved. clay_heart_broken

somber knoll
#

So trueth

hollow gate
#

Level 5 = Blaster MK II

ionic stratus
#

Laser ship redesign for example

strange summit
ionic stratus
# ionic stratus

Not a perfect photoshop btw I know, just so we can settle on a design

strange summit
ionic stratus
#

I remember before the Lua days Wolf had issues with that

#

doing rotating lightning

strange summit
#

dang

ionic stratus
#

maybe it's more doable now though?

strange summit
#

I've just checked that:

#

you know those funny obstacle game where you're standing around a rotating object and you gotta avoid it?

#

Callisto told me once "how about you make a laser that can rotate for the player to avoid?"

#

with this game in mind

ionic stratus
#

Lol imagine a gunship with a turret that instead of a gun it has a giant baseball bat that hits you

strange summit
#

xD

B O N K S H I P

ionic stratus
#

I did have an idea of domeships that are connected together by lightning

#

not sure if it exactly fits what you said though

strange summit
#

though I dunno how to code.

ionic stratus
#

Same...

strange summit
#

so I'm kinda dependent here

strange summit
ionic stratus
#

I kinda feel like barrel from the thruster is fitting here, but maybe some would disagree

#

It's either that or we need an artist to come up with a new design for the gun

strange summit
#

tbh, looks cool, though could you swap green for yellow?

strange summit
ionic stratus
#

Go for it

ionic stratus
#

which is the flamethrower gunship

#

so I settled on blue

strange summit
#

no no no

ionic stratus
#

Blue and green are the only gunship colors we didn't use

strange summit
#

I meant to leave it Blue-Yellow

ionic stratus
strange summit
#

🟦🟒 --> 🟦🟑

ionic stratus
#

I'll give it a shot

strange summit
#

what app do you use?

ionic stratus
#

I kinda feel blue and green looks nicer though

#

Photoshop

strange summit
ionic stratus
strange summit
#

designed by aliens? BonSmug

ionic stratus
#

Yeah I guess so lol

#

that's probably the most fitting lol isn't it

strange summit
#

it is

#

btw, are you using Rotate Colours?

ionic stratus
#

I edited the hue

#

which is kinda rotate colors

#

I suppose

strange summit
strange summit
# ionic stratus

also, now that I look at it
if you want it to stay green (hence your name xDD)
you could make those 2 things the same shade of green as the window, that would be very cool too

ionic stratus
#

Yeah I'll def do that

#

I'll try to yellow first though

#

Yeah the green looked better imo

strange summit
#

both are cool now

#

but yeah, the green is much better than it was before

bronze venture
ionic stratus
#

Trying to redesign the lasership

#

Since it's going to use a new behavior in the mod most likely

ionic stratus
ionic stratus
#

This is the scrapped "magnetic laser" powerup for Reclayed

#

Perhaps the lasership bullet should have the same color

#

In that case I may change the green to this

#

Also maybe the lasership laser should actually magnetize the player to it?

static copper
strange summit
#

slightly of course

#

so the player would have to be on the move to avoid getting dragged

ionic stratus
#

Yeah, pretty much what Bonnie said

umbral ridge
#

Because you can't shoot with it

#

The most recent is REMAM

umbral ridge
#

Was it or not like the one that can well magnetize enemies when firing lasers

ionic stratus
#

Yeah I play Isaac lol

#

Maybe the inspiration came from there

ionic stratus
static copper
#

But it was a bit too complicated and so scrapped

strange summit
#

ya, I know it's different from the actual unused power-up

ionic stratus
#

Ah so kind of like the lightning powerup in chicken invaders

strange summit
#

or Palpatine in Angry Birds Star Wars II

ionic stratus
#

I didn't remember that lol

#

interesting

#

I played angry birds star wars but I don't remember playable palpatine

#

Anyway, guess we should just keep it to the basic laser idea

strange summit
#

where villains had their own campaign

ionic stratus
#

Ahhh makes sense

#

Anyway I will say Eb0y brought up a good point

#

Zhark had a laser powerup

strange summit
#

ya

#

but since it was unused

#

then it was assigned to nothing, so you could shoot nothing

ionic stratus
#

Maybe we can take inpiration

#

from Zhark

#

and make the laser red

#

for lasership

strange summit
#

maybe

ionic stratus
#

Also @rich remnant would you be interested in making it?

#

We could potentially have the laser for both zhark reclayed and platypus 2 reclayed

#

I am asking since you've already made the original laser for Zhark

static copper
#

I actually had plans for making a watered down version of the regular lightning, but rotable

#

They are for casinopolis, but it resources could be used here

rich remnant
rich remnant
#

It's literally a white straight line with red edges

static copper
#

And circle

rich remnant
#

True

#

Either way idk if the laser will be kept in Zhark Reclayed
Lightning is already different in Zhark Legacy now

ionic stratus
#

I think that's fine, it should be very simple imo

ionic stratus
rich remnant
#

I'm fine with whatever tbh πŸ‘
If Tary wants to work on it I'm fine with it too Nod

#

But if I'm needed, make sure to let me know again πŸ‘

ionic stratus
#

Alrighty, fair enough claythumbsUp

#

in that case I'd say we'll use Tar tary's version, and if it doesn't fit we'll see what we do

strange summit
#

hey, quick question
do you know how to model a ripped piece of vehicle, clay style?
like I have a complete vehicle, now I want to rip a piece without it looking... mesh-y

#

like the crease tool, but cutting off the part in the end

ionic stratus
#

I'm not super well versed in 3d modelling lol, but perhaps someone else here can answer

strange summit
#

I hope so

#

-# wait, now that I check the og sprites, looks like it was at least partially done in a photo editor...

fleet pond
#

At least in it's vanilla Platypus 2 appearences. An actual "lasership" variant could be interesting as well for other spawns.

#

Just careful with the color of the new gunship variant, as of now it looks too similar to Level 5's Podship.

ionic stratus
#

True, I didn't think about that

#

it probably should just be green then

#

that's the only primary color that we didn't use for gunships lol

sly pond
#

Green is actually secondary color, but whatever.

static copper
#

Primary for light

ionic stratus
#

Well whatever, you get the point lol

fleet pond
# ionic stratus

I think this color works nicely (for either the ship or the laser)

ionic stratus
#

Perhaps, I'm a little worried it's too similar to lightning

#

then again claymatic were going to do it as well

#

so maybe it's fine

#

I'm thinking we either use that color or make it red like in Zhark

strange summit
#

maybe red?

strange summit
rich remnant
#

Make it yellow fish

#

Jk idk

strange summit
#

hm

#

not bad idea

rich remnant
#

Red might be hard to see if it's used on level 3

last ivy
# ionic stratus

I have a concept:

It's a Laser thing (Same as Lightning) it could pass through, but it has Higher Damage, but slow to shoot, it's like a Recharge Cannon

fleet pond
#

I was thinking more of a mix of green and blue, and not the lightning's sky blue.

#

Maybe some color from this palette could work for something.

#

Credits to Crepe, this laser design and color also looks solid. And, like Makyuni mentioned, to better contrast with Level 3, a bright laser color is recommended, I'd say.

ionic stratus
#

Seems like we might be going all green after all

#

fitting for me I suppose

ionic stratus
#

so damage won't really matter

#

perhaps we can consider this bullet type for a powerup though

#

once we have the ability to change player bullets

rich remnant
#

imo this should be a nasty dif. enemy tho

#

and we could keep the regular laser one from Reclayed for easier diffs.

rich remnant
#

#1478005601970815127 message

#

but who knows... maybe they'll change their minds ||(hopium)||

ionic stratus
rich remnant
#

LOL now that you mention it, fair enough

ionic stratus
#

It's also too easy imo

#

in the original platypus 2

rich remnant
#

was bout to say that heh

#

maybe if we wanna try sth more original, we could make an in-between variant

#

not a P2 lasership, obviously

#

but an in-between of red gunship and super gunship

#

basically a purple gunship, the same size and health as a red one, and with one laser cannon instead of two

ionic stratus
#

Perhaps, I'm not against that idea

#

this could probably be something we can change between difficulties

#

maybe in easier difficulties, super gunship just has 1 cannon

rich remnant
#

agreed!

#

sounds good to me

ionic stratus
#

Then we can probably go for both ideas

#

The super gunship idea and the new laser bullet type

rich remnant
#

I like having both options Nod

rich remnant
#

the gif that perfectly captured my thoughts hehe

#

speaking of Nasty enemies, I'll try working on Nuke Plane when I can, and also Psychosquid's Shield Tick

#

sadly my inspiration and time are variable, but I come back to it from time to time, so no worries

ionic stratus
#

No worries, take your time!

#

Looking forward to how they come out

rich remnant
#

Ty!! :D

fleet pond
fleet pond
ionic stratus
#

Yeah, I think I will write this on the list so we don't forget

#

@strange summit I think we settled on a green recolor for the gunship if you want to make it

#

I can also continue with the gunship variant I started making, but I remember you wanted to do the recolor

fleet pond
#

Oh

ionic stratus
fleet pond
#

I was about to post a recolor attempt I did, well it's just to show what I had in mind.

ionic stratus
#

Oh lol

ionic stratus
#

you can still post it

fleet pond
#

Yeah, Bonnie can still work on it, it's just to show the color I was kind of inclined with this variant.

#

Something like this

strange summit
#

go on, I'm looking forward to seeing it

strange summit
ionic stratus
#

lol

fleet pond
#

yeah, brightness is a mess, idea is a bright green

ionic stratus
#

yeah I think color scheme is good

#

just need to reduce the exposure a bit lol

fleet pond
#

This is what the magnet power up and Crepe's laser inspired me.

#

Yeah, definitely.

ionic stratus
#

I think they might overcomplicate the design a bit lol

#

but I did vibe with it

fleet pond
# fleet pond

this also has a white outline because I didn't bother much with background removal xd, once again just to show my idea.

#

Oh the donuts

ionic stratus
#

just showcasing design ideas

#

I think the donuts will be more fitting for something else perhaps

fleet pond
#

Maybe

ionic stratus
#

keeping the design simple is preferrable

#

in this case

#

it just needs a different gun

fleet pond
#

They would stand out too much? If it makes sense, within the gunship world.

#

All gunships are just recolors basically.

ionic stratus
#

Yeah I think green is the way to go

fleet pond
#

Oh yeah

#

Turret can be new

#

design

ionic stratus
#

yeah, I dislike the fact that it's a turret that doesn't rotate

#

Bonnie said they'd be working on a new turret design

fleet pond
#

could always be a squid gun or something similar in that sense at least

#

since they were using a glorified squid turret behaviour anyway lol

#

but new could be good too, yes

ionic stratus
#

maybe someone who's talented with photoshop could make it work

#

but for me it was too much of a headache lol

fleet pond
#

Gotcha. Yeah, a linear gun that doesn't rotate is what fits best for this enemy.

ionic stratus
#

I think something similar to the umbrella weapon

#

for boss 5

#

a tiny precise gun

#

because it's like a concentrated shot lol

#

Either way, we'll see what Bonnie comes up with

#

(I'm just throwing ideas I had in my head lol)

fleet pond
#

Speaking of ideas, I have one or two. The enemy laser could either charge up (you hear sound of charging, to predict that it's going to shoot it's beam soon) or visually a light starts popping up to shoot the beam, or both. I know the charge up sfx is likely possible with lua, don't know about the visuals though.

#

I got inspired by the Satellite from Heavy Weapon for this.

#

Even though it's a vertical enemy in that game, the satellite charges the laser (you can hear an sfx) and then shoots it.

ionic stratus
#

It def needs some kind of tell

ionic stratus
fleet pond
#

Yeah, with a lightning trash can you can tell it'll shoot it's lightning because of the unfolding pattern of the turret, for example.

#

It's always good that every enemy can be "predictatbe" or "avoidable", if it makes sense.

#

It's the good design approach, imo.

ionic stratus
#

Yeah, with pink ships there is a visual tell for the lightning though

fleet pond
#

And since it's a completely different turret behaviour, going for a new sound and visual warning could be a solid idea, imo.

ionic stratus
fleet pond
#

Oh yeah, those already do that!

#

So it is possible.

ionic stratus
#

Yeah so reclayed already has a countermeasure for it

fleet pond
#

Just adding a sfx to make it unique then.

ionic stratus
#

for non trashcan enemies

fleet pond
#

Yup, that's very clever design, otherwise one could never tell when it would shoot, only if you really know the timing by memory.

ionic stratus
#

and it'll do the job

fleet pond
#

Yeah, yeah

ionic stratus
#

I think the shooting sfx should be something more simple though

#

since it's a short burst laser

fleet pond
#

Gotcha.

sly pond
#

Worth noting that we are still unable to play looping SFX.

fleet pond
#

In that game, it is a prolonged laser after all.

#

But yeah charge up seems to be fine, I think I'll add it to the Hub

ionic stratus
sly pond
#

Right

fleet pond
#

Oh yeah it doesn't, it will behave similarly to a Squid Gun/Lightning.

#

so burts of sfx at each prediction+shot

ionic stratus
#

I think it should be like the original example psychosquid posted

#

a really short burst laser

sly pond
fleet pond
#

Astrobatics-ish yeah, seems better.

ionic stratus
#

but I didn't see exactly what, lol

sly pond
#

I actually got the damage effects to work on custom enemies.

#

The shards and parachuters coming out of the enemy as it changes damage frames.

ionic stratus
#

Oh great!

sly pond
fleet pond
#

Ah, I assume they didn't have those details before yet.

#

That's great!

sly pond
#

Prior to the beta, although the function for shards on hurt as plausible, literally no one figured out on how to make it work successfully.

sly pond
# sly pond

As you can see, the bottom Un dropped shards, except that they are inconsistent from the original.

#

Also, that parachuter was being wonky. ;P

ionic stratus
#

He decends really quickly in the video lol

#

I don't remember it being that fast in the og game

fleet pond
#

Probably had pockets full of fruit.

ionic stratus
#

so I assume now that's been fixed

fleet pond
#

Laser Charge Up sfx added.

#

I will look through more laser sfx's from many repositories.

ionic stratus
#

For the shooting we probably need just the classic laser sfx

#

You know the "pshiu" thing

fleet pond
ionic stratus
#

Yeah def in this style

fleet pond
#

(from Atomaders btw)

ionic stratus
#

I would say something with a bit more of a bass though

#

but this is def the direction

fleet pond
#

So something clean like that one, and not static-ish like the lightning, correct?

#

But more bassy

#

Actually I can just edit the bass of that one, lol

ionic stratus
#

Yeah, pretty much something in the style you just posted, just with a bit of a stronger impact

ionic stratus
#

We can also combine sfx btw

#

that's usually what good sound design comes down to

fleet pond
#

I wasn't satisfied with the bass editing of the previous one.

sly pond
fleet pond
#

So I went for another search

#

Actually got that one from Peggle, lol.

#

Is it the same sfx

sly pond
#

PopCap likes to reuse SFX, LMAO.

ionic stratus
fleet pond
#

I see, lol.

#

Yeah bassier like you said.

ionic stratus
#

Yeah, I think this pretty much fits

fleet pond
#

Oke, if satisfied I'll also add it to the Hub.

ionic stratus
#

I didn't realize we could take sfx from other games lol

#

perhaps that's what I should've done for bug too

sly pond
fleet pond
#

Are Reclayed's sfx all in stereo?

#

None in mono, right?

ionic stratus
#

I don't see why they would be

fleet pond
#

Just to be sure.

#

The charge up sfx I sent is in mono, if all sfx is in stereo I'll edit to stereo.

sly pond
#

They should be audible on both directions.

fleet pond
#

Oke, will update then.

#

Updated and added laser beam shot sfx

#

I think it fits very well!

ionic stratus
#

Yeah, works very well

#

Although you might want to fade out the second sfx since it cuts off

rich remnant
fleet pond
#

What about behaviour, will it use Reclayed's or like it is in Platypus 2, coming from the right?

bronze venture
#

Hello

rich remnant
#

Maybe making it come from the right would be cooler

#

As a gunship counterpart

sly pond
#

Now they actually arc towards you.

#

Let me know if you want the green fish to have sharper turns.

static copper
#

Incredible

#

I wonder how you made it

sly pond
#

I used parts of the reclayed_turret.lua

static copper
#

Cool

sly pond
#

Quite satisfying that the green fish code improvements ended up having less lines of code than the previous.

#

Anyhow, the updated greenFishFighter.lua can now be found on GitHub. anthony_kiwi

fleet pond
#

Makes it more challenging, nice!

sly pond
#

Thank you reclayed_turret.lua for bringing us a far more efficient targeting system. ^^

ionic stratus
#

Otherwise it might get a bit confusing

#

for the green lasership, we can have it come from the right since it might as well be a brand new enemy

ionic stratus
# sly pond

Looks great!
I wanted to ask btw, is there a way to make them not shoot?

sly pond
#

Yes.

fleet pond
#

They are probably in nasty.

ionic stratus
#

I feel like for harder difficulties it's nice that they'd shoot, but maybe for easier ones it'd be better if they don't

sly pond
#

However, I want a consensus as to which difficulties in particular will they fire.

ionic stratus
#

Nasty for sure

#

Hard... maybe they should shoot but less frequently?

#

the other difficulties they shouldn't shoot imo

sly pond
#

If we settle with hard, I reckon they'll only shoot once.

#

Then on expert, up to two times.

fleet pond
#

Hard seems to be a good starting point, agreed.

ionic stratus
#

I think that works

fleet pond
#

Yeah

#

And Nasty they shoot 80.000.000 times 😈

sly pond
#

evilgeio0999 approved

solemn epoch
sly pond
#

Reminds me of one of @primal salmon's submissions on Design an Enemy Competition.

umbral ridge
#

I WANT THIS SHIP TO WRONG SIDE OUT!

strange summit
#

as I mentioned, Callisto suggested me such idea as welll

sly pond
#

Sprite rotations should be possible, but IDK if the center of rotation can be offset.

strange summit
strange summit
#

that would be kinda space-wasting tho

#

unless dual laser is planned

sly pond
#

Also, insanely large spritesheets will fail to load, as the game can't keep up.

strange summit
#

hm

#

-# I remember mine loading a very large sprite

#

anyways, we don't want that

sly pond
#

We can't get away bloating the file size.

strange summit
#

yup

#

as far as I understand, this allows us to recreate something like lightning starfish pattern?
(fixed rotation)

#

but not certain if that would let us make the thing spin properly
(the whole thing with pivot)

umbral ridge
#

@sly pond Seriously this can be a problum with laptops like my Probook 450 3G

#

like if it fails to load or too long to load then it's only playable on a New Laptop

#

like with REMAM

strange summit
umbral ridge
#

because the remam file size is so HUGE that New Laptop is required to even play

strange summit
#

-# why am I not surprised about the filesize

#

could you remind me if there's a way to determine x and y location without trial-and-error way?

solemn epoch
sly pond
#

Editing codes on mobile is kinda a nice convenience whenever I am out of reach with my computer.

#

Anyway, green fish should no longer be firing on Regular mode or lower.

#

By default, the green fish will pursue the player for 150 ticks (can be adjusted further via a level command argument), and during that time of pursuit, it will fire its shots.

#

On Hard mode, it will fire twice within the 150-tick homing time, and then on higher difficulties, four times.

sly pond
hazy crag
#

How does the Mine Squid move in a straight way? Not like the other squid.

#

I might use it for something good...

sly pond
#

Are you referring to squids in general in Platypus 2?

#

I mean, the thing is, Mine Squids have the same movement patterns as any other squid in Platypus II.

hazy crag
#

The Missile Squid moves left and right in a straight line.

sly pond
#

Okay, I thought you were referring to the mine squid. πŸ˜…

umbral ridge
sly pond
umbral ridge
#

amplified isn't as big btw

sly pond
#

Actually, how long does it take to start up REMAM?

#

If I can load Casinopolis at around a minute without -skipAssetPreload_AllowStutter, then I assume REMAM would take over 5 minutes.

umbral ridge
#

RimWorld is known to have long loading times btw since I played RimWorld in 2024

#

Remam Rebalanced is also another big mod

sly pond
#

I can't really put that into perspective, BC I don't know anything about RimWorld.

#

So, can you please give me the answer in minutes?

#

Like, how many minutes does it take?

umbral ridge
sly pond
#

Okay, thanks for the info. ^^

umbral ridge
#

With the new laptop it takes 1-2 mins without skip asset

#

And because of the update were Remam being so huge it requires that new laptop

#

Again the loading times depends on the specs

#

If you Google search of loading times on like ProBook 450 3g

#

K

bronze venture
clear snow
#

Coming 2031 /j

runic imp
#

my awesome suggestion for reclayed 2: john greenhead should have a disgustingly realistic blink sound effect instead of his cartoony blink

strange summit
runic imp
#

jokes aside i love how this projects been going so far keep it up yall πŸ”₯

#

the custom enemies are hella cool

rich remnant
#

Thanks a lot! pk2_heart

simple prism
#

Love how the dropships look more like birds due to them being hq

simple prism
# bronze venture

Wonder if the alien lvl 5 gng's designs would look like ultra beasts

#

We straight up just get a pterodactyl for the bug guys lmao

simple prism
#

We just get a floating eyeball liek monocalus from tf2

#

Or monocolus

#

I forgot the spelling f

#

For the eye guys

#

I'll make designs later lol

rich remnant
#

We got both eyes done already tho
Well, mostly done

#

But you're welcome to provide more concepts if you'd like πŸ‘

sly pond
#

On the GFX department at least?

rich remnant
#

Yup

#

Graphic-wise

#

Code-wise they're still very WIP or not started

sly pond
#

Anything else you made in the GFX department?

rich remnant
#

Well, I think I wrote all I made or am going to make on the list

#

Except Nuclear Plane