#Platypus 2 Reclayed

1 messages · Page 7 of 1

static copper
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tho maybe i can figure a way just using spawned spritesheets

sly pond
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I feel bad for you getting muted by ClayBot.

static copper
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it was just 20 minutes, is really nothing fish_dinner

sly pond
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Good for you.

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Also, I noticed that the smoke index for the launched icbm has a shitton of ifs. LMFAO

static copper
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oh 1 thing, the smoke released by the background entity renders in layer 1

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i still need to get a fix for that

sly pond
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Do you think this warrants a Lua-fied smoke trail?

static copper
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fish i think it should be easy if you put, default layer to 5 into the a smoke entity

solemn epoch
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I'll probably upload my terrain sprites later from my Proton Drive (if i can log in lmao)

static copper
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anyways this are all the 4 entities

i accidentally slip some icmm entries fish

latent geyser
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Oops, I was AFK 🥲

sly pond
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BTW, I managed to merge the launcher decoy with the actual launcher entity.

strange summit
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All sprites done, here's a mockup

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I adjusted the light

static copper
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eye spins too

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also the tendrils looks a bit disconected from the eye

strange summit
strange summit
static copper
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a moving eye kinda would look a bit awkward with the tendrils, as it would look back onto it tendril fish

sly pond
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They're alien, so...

strange summit
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-# tbh, let's not expect a flying eye with tendrills to look not awkward/strange

static copper
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i think there a difference between an design looking akward design wise, and creature wise

ionic stratus
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Aesthetically it's pretty similar

ionic stratus
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there are probably some improvements that could be made though

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I agree with Tar tary overall

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we may have to give up on the eyes tracking idea, at least specifically for this enemy

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and just have it animate like the original

strange summit
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but what if

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I can slightly alter the eye's turning animation

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so it doesn't fully look back

static copper
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or maybe once we have sprite rotations, rotate the tendrils too

ionic stratus
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Hmm perhaps

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Rotating the tendrills idk

sly pond
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The rotating sprite function isn't even out yet.

ionic stratus
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I feel like the tendrills are there to illustrate to the player where the eyeballs are headed

sly pond
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Agreed

ionic stratus
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if the tendrills rotated as well it could seem like the eyeball is going backwards

strange summit
ionic stratus
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I also noticed in the original the eyeball is slightly transparent as well

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and you can actually see some of the red tendrills inside it

strange summit
ionic stratus
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Ahhh fair enough

static copper
sly pond
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It never does.

ionic stratus
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oh maybe ingame it doesn't appear transparent then?

sly pond
static copper
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reclayed does handle semi transparency

sly pond
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It indeed does.

strange summit
ionic stratus
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It's more like the inside of it is transparent though

static copper
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i think is just the tendrils are just ontop of the eye

sly pond
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Seems like it.

ionic stratus
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Perhaps ye

strange summit
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anyways, imma do a slight rework of the eye, altering it's view angle, fixing the tendrills to be on top.
Before I get some rest, here you have a balloon that's less green, fixed light too.

ionic stratus
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Looks great!

sly pond
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Likewise

umbral ridge
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@sly pond @ionic stratus wait about those sfx, since the eye and the brain mother phase 2 makes sounds when taking damage, the worst is that a real girl screams on the eye 😭 it's horrible

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just hoping it will be alien like for those sounds on the 2 enemies

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Especially that eye so other people won't hear a girl getting tortured when using speakers

sly pond
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Wait, actually, what if I make an add-on where the bullet hit sound gets replaced by an eyescream?

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-# No guarantees will I ever do that though.

umbral ridge
rich remnant
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I think it might work out and not look too weird (tho a bit weird is fine, since it's a damn flying spinning eye)

rich remnant
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but removing the scream would take away a bit of the essence, imo

solemn epoch
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there is a planned replacement for the screaming audio i think (?)

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i remember someone sending it here

rich remnant
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well, as long as it is a scream ig fair enough

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I really want to call the enemy Eyescream fish

static copper
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see it as a quality of life

for your ears fish

solemn epoch
static copper
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thanksfully we can always re adjust the sounds volume in audio json

rich remnant
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crazy how people aren't complaining about the creepy baby noises on Knucklebusters, but they care about the eye with a super low-quality stock girl scream fish

rich remnant
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I'm sorry for giving you this knowledge

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once you hear it you won't unhear it

sly pond
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As the music builds up.

rich remnant
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ye, pretty sure
I think it was left in-game tho

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for Platypus Reclayed, that is

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not P2

solemn epoch
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imma gonna pretend it was a very sick guitar riff or something

rich remnant
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Kinda sounds like wood creaking or sth like that too, so ig you can pretend that to cope with it xD

sly pond
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Don't even get us started with a man randomly saying stuff during the first half of the music.

rich remnant
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true!

static copper
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stuff i miss for playing muted

rich remnant
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Knucklebusters is a banger full of random chaos

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love it

rich remnant
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/j

sly pond
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IIRC

rich remnant
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oh fair nuf then

static copper
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yeah, i recently got some headphones, but i mostly use it for my phone

rich remnant
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you should play Platypus 2, you won't tell the difference fish

sly pond
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If only Platypus 2 is as optimized as Hamsterball.
-# Any Raptisoft game is actually optimized as hell.

rich remnant
sly pond
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||Mono audio output||

rich remnant
rich remnant
solemn epoch
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i did set the 18min+ version of Knucklebusters in P2 and probably didnt noticed it cuz the awful audio output

rich remnant
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ye the mono audio probably doesn't help either

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a lot of things can go missing on such low quality audio

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happens in Platypus 1 too. Ocean Loader has always been amazing, but sheesh, I didn't notice those choirs until I heard the HQ version

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ofc I ascended when I did that

sly pond
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Hmmm, what if we have an original minor enemy that shoots a quick burst of lightning beam?

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I imagine the code for it would be manageable.

rich remnant
sly pond
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Love the skull prints on the bomber.

rich remnant
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Thanks a lot! :D
I'm sure it was inspired by someone else's design, but I can't recall rn
I got the hunch that it was @karmic oasis 's, maybe (?

sly pond
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I think it is.

rich remnant
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#🎨┃platypus-art message

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yup!

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so yeah, maybe they should be credited too
I rlly loved that design

sly pond
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Original redesign concept by LightandDark

rich remnant
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I kinda just took inspiration from the bomb balloon too fish

sly pond
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Also, did you use the cut jolly roger skull symbol Tar made for us?

rich remnant
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I was aware of its existence, but nope

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I cut the skull myself, from the balloon

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cus' I'm a psychopath

sly pond
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You indeed are a vicious psychopath
-# Speaking from an actual psychopatick squid.

rich remnant
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huehue >:3

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ok I'm a bit of a boomer, but I thiiink if I did everything correctly, you all will see me pushing the changes on github

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ofc feel free to make any corrections on my work, just lmk beforehand
specially code-wise, looking at you Psyschosquid! I know you have a big EYE for details ;)

sly pond
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My pleasure. :3

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Also, have you noticed my GitHub PFP?

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My eye glows faintly...

rich remnant
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ngl I rlly like how it looks :0
looks more Psycho hehe

solemn epoch
rich remnant
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Idk about the steam OST version but I'm super sure I heard it in-game

sly pond
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The first minute or two

rich remnant
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ye it's like

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close to the beginning I'm pretty sure

sly pond
rich remnant
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oh sorry, I probably thought otherwise because of that one complaint from someone who said it was different

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but I think they meant that it was lacking Ocean Loader or sth (rightfully not included, ofc)

full apex
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Eye of Cthulhu

sly pond
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Alright, I think I'm in love with GitHub as of late.

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I can view the codes comfortably on mobile, and I can edit them on mobile too if I want to.

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OFC, PC is still generally more favorable.

umbral ridge
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Since nobody wants to hear someone in the house of a girl getting tortured

sly pond
ionic stratus
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Since the og sprite doesn't have them for that stage

bronze venture
strange summit
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"accidentally"

sly pond
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I just realized that Platypus 2 has those tentacled eyes before Terraria.

solemn epoch
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rare platypus 2 things that could be congratulated

sly pond
sly pond
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The spawn range command argument Tar tary had alluded to will definitely be used extensively for sure, to give the launched missiles randomized spawns.

As for speed arguments, which dictate the direction the missile will go, this is why I made a poll so people can conveniently decide if we want the missiles to go on one particular direction like they do in the original, or spawn in multiple directions.

solemn epoch
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just found out this was cropped, already edited in the edges though 💀

fleet pond
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@sly pond I see you have uploaded placeholders for the ICBM sprites. The current ones we have are the vertical standing one and one with the diagonal direction like in Platypus 2 and damage sprites. If we're going to have different directions for the ICBM, I assume the current sprites can't achieve that objective?

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Perhaps a similar sprite to Tar Tari's, but with geio's artwork will need to be created.

sly pond
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Seems like the logical option.

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Unless we care about proper lighting, IG it is all a matter of simply plotting the rotated sprites of geio's in a sprite sheet.

fleet pond
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Alright, added a bunch of enemies sprites to the GitHub.

sly pond
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The sprites containing reused assets in Platypus 2 probably didn't really give a damn about proper lighting anyway.

fleet pond
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True, lol.

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I'll upload the current ones for future work.

sly pond
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About the bosses, they probably should have their own folder the same way as Reclayed boss sprites do.

fleet pond
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Oh, right.

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I'll change it.

sly pond
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Alright, so I renamed the ICBM (standing) to icbm background, and fsr, it changed to placeholder sprite.

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Oh wait, nvm.

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IG sprites take time to update.

rich remnant
rich remnant
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gonna do it rn

sly pond
rich remnant
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yup! that's right

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I modified a few parameters too, since otherwise the bomb would spawn in front of the bomber too early

sly pond
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That's nice.

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I assume the animation entry has been modified too.

rich remnant
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ty! :D
Either way it's recommended that you check in case I broke sth 😂

rich remnant
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and for animation code-wise I did almost the same as I did with Lua Flipplane

rich remnant
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hopefully 🙏

rich remnant
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Just uploaded an early WIP of Boss 2 (Caterpillar) code

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I ran into a lot of issues, but hopefully someone can take off from the base I created

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as for the sprite, I'm still thinking of a redesign. Gimme some time 👍

sly pond
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Yet...

sly pond
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Unless I got the wrong impression, I think you keep on forgetting to press the commit button.

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In GitHub, any change being made will need a confirmation before pushing them in.

rich remnant
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maybe it wasn't accepted yet, then
but I'll check 👍

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it says Boss 2 thingy commited 2 hours ago

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so ig it just needs confirmation, then

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btw @sly pond , have you made a lua Gunship already, or not yet?

sly pond
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Not yet.

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Though I wonder if Gunships would warrant a Lua replica.

fleet pond
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They just need the turret to be changed for each, iirc.

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Very straightforward.

sly pond
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Their turrets are thankfully softcoded, unlike the flipping flip plane.

rich remnant
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is the smoke trail softcoded, tho?

sly pond
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Apparently not.

fleet pond
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Even though the fruit drops and explosion are hardcoded for those it shouldn't matter in this particular case.

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Oh and smoke trail as well, yeah.

rich remnant
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well, I never said I was gonna use the code for Gunships 😏

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so ye, imo it'd be useful

fleet pond
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Fair enough.

sly pond
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Gunships have a similar Y movement as saucers.

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However, some tweaks would be needed whenever necessary.

rich remnant
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I also used lua saucer movement for boss 2
with some tweaks, ofc

sly pond
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I already saw your changes on git. train_bounce

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I see that frames 5 and 6 are duplicates of each other.

rich remnant
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either way it doesn't pose much of a problem, since it keeps the spritesheet even

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only thing is that the first damage frame lasts a bit longer, I think

sly pond
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I assume frame 5 marks the beginning of its damage frame.

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I think you can make an in-between frame of frames 7 and 8.

rich remnant
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It might be a bit hard to notice such transition, but I'll see what I can do 👍

.

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(obviously WIP behaviour, but a good start ig)

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I might make the sprite bigger in the future + some additional thingies to keep my eye on

sly pond
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You can use BigYellowUn.lua as a base for the eyescream code.

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It can be found on GitHub.

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Also eyescream rhymes with ice cream. >w<

rich remnant
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that's the idea ;)

rich remnant
fleet pond
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First Level 5 enemy coming to life!

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Nice

rich remnant
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I'll push changes on Git once we got sth more solid

rich remnant
sly pond
rich remnant
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yup

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it was mostly a showcase of the sprite

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I'm honestly a bit burnt by lua because of the Caterpillar Boss 🥹

sly pond
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You got exhausted making a Lua code for Giant Caterpillar. :3

fleet pond
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Nuxless version of the eye enemy feels so obvious to me

rich remnant
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snek boss head redesign!
this blender stuff is kinda fun hehe

umbral ridge
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In the original if the eye finishing blinking then it will fire the bullet

sly pond
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Obviously, they are work in progress.

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Don't expect our works to be perfect from the get go. clay_smile

sly pond
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Something like that could foreshadow the only way to damage the final phase of Mother Brain.

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The Lua script for it would be something along the lines of...

function OnTick()
    if eyeTimer <= 0 then
        if closed == false then
            self.hitPoints = self.hitPoints * 10
            eyeTimer = 60
            closed = true
        else
            self.hitPoints = self.hitPoints / 10
            eyeTimer = 60
            closed = false
        end
    end
end
rich remnant
rich remnant
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Oh my, I was nice enough not to put the scream in there, and I still got hate 😂
Next time I'll put the scream in the video 😈

last ivy
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I can't wait to see this in full version...

Even though I can't play it because I don't have any pc...

static copper
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is there any, domeship sprite there?

because i'm trying one

solemn epoch
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i could try making one

static copper
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so pink squid

sly pond
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Or Auto Starfish for that matter. :3

sly pond
# rich remnant This

Yeah, IDK why some people forget the obvious, in which case is the current state of the entity being worked on.

rich remnant
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It's lookin dope so far tho

sly pond
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That way, we won't waste our own time.

solemn epoch
bronze venture
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@rich remnant, @sly pond, Have a kookie for snacc

sly pond
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Tnx

sly pond
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Could this be the SFX for the bomber dropping the mine?

static copper
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i think some of the sprite order got messed up, but my head hurts so yeah

sly pond
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Yeah, I can tell that some rows of frames are not in the correct order.

static copper
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clay_spiral 1 hours manually cropping, erasing and coloring each frame

sly pond
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I feel you, but splendid work anyhow.

static copper
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frame 52 was specially screwed up

sly pond
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Damn

solemn epoch
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i just finished too lmao

sly pond
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Man, I hope you two don't feel like you wasted your own time.

solemn epoch
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idk how to color them in a correct colours tho fish_dinner

static copper
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i actually, cropped each frame into their own file and then exported them into different layers the put a filter layer over it

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then re made the sprite sheet

sly pond
sly pond
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Don't mind the fact that the video showcased here is a WIP gatling gun rework for an enemy in Platypus Casinopolis. :3

solemn epoch
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lmao thats probably how mine looks too

sly pond
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The texture flashes?

solemn epoch
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imma compress my files first cuz it got hit by discord's limit

sly pond
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Damn

static copper
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What if instead we use a 3d model

sly pond
sly pond
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Anyway, this is how the bomber's updated sprite sheet looks like.
-# And it's already uploaded in GitHub.

sly pond
static copper
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You know i can work on the model too, since i already have a template from other works fish

sly pond
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You can do that too. claythumbsUp

sly pond
static copper
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Cool

sly pond
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Heya @strange summit, what other 3D models would you want to make for the project?

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Worth noting that Tar already delegated the domeship 3D redesign to themselves.

strange summit
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Well,
so far I've made a fang and virus too

strange summit
sly pond
# sly pond

And yes, we are also asking for a consensus as to whether it is worth letting Tar tary remake the domeships in Blender or not.

sly pond
sly pond
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With regards to reservations, bugs, worms, and chickens are reserved by nobody.

solemn epoch
strange summit
solemn epoch
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the forbidden bubble wrap thing

sly pond
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Is it the background entity that releases viruses?

solemn epoch
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yeah that one

sly pond
solemn epoch
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im trying but the internet is so garbage

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i'll tag you when i did and link it

strange summit
sly pond
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Let's wait what others will say.

strange summit
sly pond
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Cool

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Welp, it's nice that you took the initiative modeling the worm, as literally no one else had reserved it for themselves.

strange summit
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Thanks BonSmile

solemn epoch
strange summit
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Could yu upload the Rollship sprites please? I currently don't have access to them

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as I'm at work rn

solemn epoch
bronze venture
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hOh... I'M BAACCCKKK!!!

bronze venture
strange summit
strange summit
# strange summit

should make the tail spin like squid bottom or animate a proper wiggle?

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(it seems in Platypus II, those things actually spin)

sly pond
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BTW, some Platypus 2 enemies have animated sprites in the Claymatic Wiki.

strange summit
#

oo

strange summit
sly pond
azure raft
# sly pond

This isn't a chicken, it's just a purple thing

sly pond
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IKR?

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But the thing is, the game files refer to them as Chickens, so yeah...

sly pond
strange summit
last ivy
strange summit
# strange summit

-# I've changed the design slightly, as the original was looking kinda bad imo when rolling (the engine was squashed on sides, the wings were not symmetrical)

strange summit
#

gif from Claymatic Wiki

last ivy
strange summit
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me neither, until I looked closely

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the engine is shaped like USB-C port BonXD

sly pond
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They function similarly to Rays, but shoot pellets to the left.

strange summit
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yup

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so they gotta spin with fluidity, ya?

sly pond
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You can see the gameplay of them for yourself by watching the fifth level from the playlist.

sly pond
strange summit
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I've read your description on the wiki BonWink

sly pond
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Nice.

strange summit
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ngl, it's fun remaking the sprites for this project!

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btw, can I try giving my own spin to the "bug" alien?

sly pond
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If it isn't that complex, then sure, give it a try. :D

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Though you'll probably have to make a more faithful version of it as well.

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Trust the process geio. :3

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Anyway, do you think should I cut the outer ring of the domeship?

solemn epoch
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did you test the spinning animation first? cuz i havent

sly pond
#

One moment.

solemn epoch
sly pond
# sly pond

TBH, I think domeships do indeed warrant their own 3D renders.

sly pond
# sly pond

Anyway, I think in terms of visual bugs, geio's take ended up looking somewhat better than Tar's original rendition, but still looking kinda janky as heck.

umbral ridge
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@sly pond @static copper okay i'm gonna be scared what if those domeships are armed with firearms and started to gunfire at me

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which might happen on Expert and Nasty

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where certain passive enemies were armed

sly pond
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We don't even have any plans on what to do with the domeships for higher difficulties.

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At least, not yet...

umbral ridge
sly pond
#

Now curious about the spin you were talking about.

solemn epoch
strange summit
sly pond
#

DuckTheStuck once said:

They're worse than boomerangs! BoomSpin

strange summit
sly pond
# sly pond

@solemn epoch, do you think is it worth refining the 2D sprites of domeships further?

solemn epoch
sly pond
bronze venture
ionic stratus
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because it looks too much like the domeship has something attached to it

sly pond
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I see.

ionic stratus
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wouldn't a good photoshop do the job?

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or do you have any ideas for it

sly pond
ionic stratus
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Hmmm

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I guess a 3d model would allow us to refine the edges

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that's one of the things I remember struggling with as well

sly pond
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Currently, geio's work, in which I added colors to his, seem to be the least buggiest iteration, GFX wise.

ionic stratus
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Do you want to check my incomplete version?

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I did want to actually finish it

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but if it's not any better I guess we should go for a 3d model

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and use Geio's version as you say

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if we do use a 3d model, perhaps Geio's edit could be used as a texture

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and then the outer ring will just cover the edges of the model

ionic stratus
#

very accurate to the original

strange summit
ionic stratus
#

in general your enemy remakes look very good!

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but that one especially stands out

strange summit
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I'm so so glad to hear that! BonExcited

sly pond
# sly pond
poll_question_text

How do you want ICBMs to behave?

victor_answer_votes

12

total_votes

13

victor_answer_id

2

victor_answer_text

Can spawn in more directions

solemn epoch
ionic stratus
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I did have an idea of making a variant of domeships that are connected by lightning

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idk how feasible that is though

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I do think the domeships have some potential for variants, since it's such a simple enemy

strange summit
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it shall be after the next modding update

ionic stratus
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Then perhaps I'll look into it then lol

umbral ridge
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Now as for weapon types and custom base guns

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With the upcoming modding framework did you ask the Claymatic team about this modding feature

strange summit
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quote from the post

ionic stratus
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Then I guess once we have player weapons support it would be more feasible

umbral ridge
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@strange summit @ionic stratus I mean I've been dreaming about that not only for those 3 weapon types from platypus 2 but also custom base gun

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Like having a platypus ship shooting like Astrobatics

strange summit
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I have an idea for a custom weapon too, but I gotta wait for the update

ionic stratus
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I honestly thought the flamethrower could be fun as a powerup

umbral ridge
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Tho such a gun like that it's incompatible with all weapon stars, and when picking up weapon stars with that gun upgrades it depending on the star it picks up

umbral ridge
ionic stratus
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If we'd consider new weapons for the mod in the future I def think that's an option

ionic stratus
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Maybe it could be a star that flips between fireball and flamethrower

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similarly to bombs/homing missiles in the vanilla game for example

umbral ridge
#

K

umbral ridge
strange summit
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Imma keep it a secret for now BonWink

sly pond
zinc citrus
#

Platypus Pachinko Machine

sly pond
rich remnant
#

Speen

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What if the gray outline doesn't spin?

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That way we won't even need a 3D render

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I'd honestly keep the spinning yellow front, make the gray outline not spin, and add some spinning thing in the background. Like a starfish gray back or sth similar

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Or some sort of fan-looking thing

fleet pond
#

Oh yeah, like Greenness mentioned, domeship variants could definitely be interesting, and design wise likely just recolors for each.

sly pond
#

Also, how do we want the domeship's movement indexes?

fleet pond
#

There are like 3 different uses in Platypus 2, iirc.

• In a line from top with a circling pattern (from right, leaves to the left)
• In a line from below with a circling pattern (from right, leaves to the left)
• Random Spawns (always circling from right and leaving to the left)

sly pond
#

So there are two chain variations, wherein one makes a clockwise loop, while the other goes counterclockwise.

fleet pond
#

Yeah, and then we can adjust if grouped in line or random spawn accordingly in the level files, after having the 2 indexes set.

sly pond
#

With all these in mind, I guess we're going in with a faithful recreation of the domeship's movement index.

fleet pond
#

Yeah, I think respecting the faithfulness of the Platypus 2 enemies is the way to go. Unless, if it is just a plain recolor. That's why I believe the Orange Flip Plane using Flamethrowers and the Blue Horseshoes having a different behaviour (since we will also use the OG red ones) are where originality can thrive. That, and then variants is where we could experiment other ways as well.

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Or if the enemy feels unfair/unbalanced/annoying as well, like Boss 3 or the virus.

sly pond
#

Regarding the code for the domeship, we do have a headstart thanks to Tar tary's poker chip behaviour code from Casinopolis.

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All it needs is some modifications to fit with the vision of the domeship.

fleet pond
#

Yup, it's a really solid foundation.

strange summit
fleet pond
#

Well...

#

The virus is a terrible enemy in every single way, IMO, for example. Design, inplementation, heh.

fleet pond
#

Yup 🤮

strange summit
#

btw, can we use a different sound for destroying aliens?

sly pond
#

Also, viruses are too similar to green fish behavior wise.

fleet pond
#

Or missile

#

They home in even more

strange summit
#

the viruses could be used just as a projectile from the aliens

fleet pond
strange summit
fleet pond
#

For example, the squish sound for some enemies feels out of place.

#

Yeah.

strange summit
#

it could be a fish slap-like sound xD

fleet pond
#

That just contributes to the grosseness, indeed, lol.

#

Oh YEAH

#

FISH TIME

strange summit
fleet pond
#

FISH ENEMY WHEN

#

WE NEED FISH

bronze venture
#

Hai @strange summit, wassup

fleet pond
sly pond
#

Actual fish if I'm not mistaken

strange summit
sly pond
strange summit
#

xDD

fleet pond
#

Fish would fit Level 5

#

No joke, lmao

bronze venture
fleet pond
#

And it'd be funny to have skeleton fishes in Level 3, due to the lava and such, inspired by Mario, heh. Just my brain randomly suggesting. Lmao.

strange summit
strange summit
fleet pond
#

Yup, land of the "SUDDENLY ALIENS, BUY NUX, THANKS", lol.

strange summit
#

EXACTLY XDDDD

bronze venture
sly pond
fleet pond
#

Yes, and perhaps adjusted accordingly to difficulty.

#

Hm, should the domeships have turrets in higher difficulties? They are glorified turretless turrets in design anyway, lol.

bronze venture
strange summit
#

-# (14.29 FPS), 10 frames

#

can I send this to GitHub? I have no idea how to remove my previously sent files

#

so I'm gonna send there the only things that are approved

fleet pond
#

Looks great!

strange summit
#

Thankyu! BonOwo

sly pond
strange summit
#

I've spent an hour trying to make it wiggle good

strange summit
fleet pond
#

Feels really cool seeing the aliens RECLAYED.

sly pond
bronze venture
fleet pond
#

You have to commit to deleting the file.

sly pond
fleet pond
#

Otherwise it wont't remove.
It'll ask for the reason and such as well when removing.

sly pond
#

We can track any user contributions real time.

strange summit
#

oki, done

#

thankyu BonSmile

fleet pond
#

Now that I think about it, the bomber is the closest enemy to the nuke dropper from Heavy Weapon.

sly pond
#

LOL

#

It should be easy from a programmer's standpoint to implement a screenwipe mechanic onto a bomber variant.

#

In fact, I already made a working screenwipe mechanic for one enemy in Casinopolis beforehand, the Time Bomb.

strange summit
#

Uploaded AlienWorm

sly pond
fleet pond
#

Oh yes! Nuke Bomber variant is a lock, imo. The skull could be replaced with a yellow radioactive sign, and the ship could probably be green-ish.

sly pond
#

Military green probably.

fleet pond
#

Yap.

fleet pond
sly pond
#

Tar tary originally made the Time Bomb enemy itself, but its explosion was different to what it is now.

#

It used to explode in a similar manner to mines, albeit with denser bullet spread and bigger bullets.

fleet pond
#

I see. It's a cool enemy.

ionic stratus
#

Like Wolf said, it's really interesting seeing an alien Reclayed

ionic stratus
#

especially since Psychosquid has already proven it's possible

#

I am just wondering how we'd infer to the player that the bomb that's dropped is a nuke

sly pond
#

I'd like to see nuclear ICBMs too. :3

fleet pond
#

Design change for sure.

#

The bomb would need to be different.

ionic stratus
#

Yeah perhaps

#

and like Wolf just said, the bomb should probably look like an actual nuke

#

You know this would actually be perfect for stage 2, since it's already kind of a desert wasteland

#

and it has the ICBMs

fleet pond
#

That's brilliant

#

It also has the trucks and all as well

#

Just makes sense, yeah

sly pond
#

For sure. BoomSpin

fleet pond
#

Seems to be a sort of wasteland base

sly pond
#

Or, as Heavy Weapon fans call it, Antagonistan.

#

The 8th/17th mission.

ionic stratus
#

Yeah, it's kind of a mix of a bomb testing facility and... egyptian imagery lol

#

which is an interesting mix when you think about it

sly pond
#

I'm already thinking of something particular, given the context made here.

fleet pond
#

Oh yeah Antagonistan's boss reminds me of Platypus 2 Boss 3.

#

Speaking of.

ionic stratus
#

I haven't played Heavy Weapon, but taking inspiration from other games is def a claythumbsUp imo

fleet pond
#

Yeah, specially when the design is similar.

#

A sideshooter and a vertical shooter.

#

And it feels like a homage to those old school style game titles.

#

So, Greenness, remember how it was discussed in here before how there should be a difficulty which is the most faithful to vanilla Platypus 2. And then higher difficulties start introducing new enemies and variants. I've tought and either Easy or Normal could be the faithful difficulties.

However, since this is a very important detail, perhaps we could run a poll or some method to check people's opinions?

#

It'll also help our entire level design process across all difficulties.

ionic stratus
#

That's a good idea, yeah

#

So what do you guys think are our options?

#

So Wolf you just mentioned easy and normal could be more faithful

ionic stratus
#

besides that, my idea is that we could have an "original" style difficulty that attempts to be faithful to the original in addition to an easy and normal mode that do use the new features

#

since I assume a lot of people will want to see the new features

#

but without a high difficulty

fleet pond
#

Yeah and gatekeeping the new enemies to higher skilled players doesn't seem game design friendly, imo.

#

Specislly a game that is family friendly.

ionic stratus
#

Yeah, because no matter the difficulty, you don't want players to miss your work

sly pond
ionic stratus
#

I assume it's just a fish that goes in a straight line lol

#

but I think it works great for what the enemy is

sly pond
#

Ye

ionic stratus
#

Perhaps we could play with it more, but for now I think this is fine

sly pond
#

Likewise, chicken codes are stupidly easy.

#

Basically reverse worms.

#

LMFAO

ionic stratus
#

Lol

fleet pond
#

Right, the chicken that doesn't look like a chicken at all.

#

Damn, the alien names are poor, lol.

#

Like "Bug".

strange summit
#

a freakin' pterodactyl

modern fulcrum
modern fulcrum
sly pond
#

I beg to dffer actually. :3
-# Regarding the bug code

#

They are honestly manageable.

modern fulcrum
#

Actually it was pterotycal

#

But small

fleet pond
#

I feel like that with lua, all aliens are achieveable.

modern fulcrum
fleet pond
#

The bosses is where coding will probably need a lot more lines, heh, lol.

fleet pond
#

That would mean one to be sacrificed.

#

If I understood you correctly.

ionic stratus
#

There are probably ways around this

#

like having a version of the mod that removes one of the difficulties in favor of original mode

#

but yeah idk about that

fleet pond
#

Feels like too much work.

ionic stratus
#

maybe we should just scrap original mode since makyuni is making their own Platypus 2 mod that is meant to be faithful to the original anyway

fleet pond
#

Because you'd have to manually adjust every enemy in each difficulty and every single level file 😬

#

Or that.

ionic stratus
#

alright, I think we found our options for the poll

#

Unless you have another suggestion

fleet pond
#

Well, the mod name is Platypus 2 Reclayed after all. And Reclayed doesn't have a Classic mode within Reclayed's design style, but instead the vanilla Classic style separately.

#

So Makyuni's mod does indeed complete that counterpart.

ionic stratus
#

Yeah exactly

#

I guess it just makes the most sense to give up on the classic mode

#

lol

fleet pond
#

True, I guess we have our answer XD

ionic stratus
#

but since we will have to make sketches of the og levels, perhaps Makyuni could use that for their mod

fleet pond
#

Oh yeah, for sure.

#

That is a part I was having fun with until I got very busy.

ionic stratus
#

Yeah I remember you started something

#

for level 1

fleet pond
#

Area 1 sketch was fully done.

ionic stratus
#

Oh dang

fleet pond
#

But it was also a bit stressful, because I had to play bits of the level and watch videos where enemies are destroyed so it could be frustrating to miss any in design.

THANKFULLY now though, Greencat has provided us with gameplay videos where you can see every enemy. 😌

sly pond
#

All hail GREENCAT

ionic stratus
#

I thought Geio recorded those

ionic stratus
strange summit
#

-# little teaser

sly pond
solemn epoch
fleet pond
#

Oh oops, my bad.

fleet pond
#

Well massive thanks to geio.

#

That cut a bunch of the burden.

ionic stratus
#

All hail Geio and Greencat then fish

fleet pond
#

Yeah

#

All fish Geio and Greencat.

ionic stratus
#

We need fish as one of the aliens

#

so we can finally have a fish enemy

fleet pond
#

Yes, I jokingly mentioned that earlier, lmao.

#

but I am dead serious

ionic stratus
#

like a hidden easter egg

strange summit
#

-# worm answered

solemn epoch
#

retexture casinopolis planned icbm to 3d realistic fish

strange summit
#

xD

fleet pond
#

Pffffff, THAT JUST MAKES ALL SENSE

#

The Platypus fish fighter is a fish

solemn epoch
fleet pond
#

So the fish enemy uses that behaviour, lmao.

#

Level 5 version of the fish fighter.

ionic stratus
#

Maybe instead of Nuxless version we make Fishful version

strange summit
fleet pond
#

And instead of the Nux version too.

#

Just make it all fish.

#

If there is going to be an invasion, make it a fish invasion from the ocean instead of outside aliens.

#

Rock solid plot.

solemn epoch
#

the mod director and modders are going all fish 🤯

ionic stratus
#

The fish want revenge for you using them as a weapon in the first game

fleet pond
#

Or for avoiding it, due to it being less viable than other weapons, lol.

ionic stratus
#

True lol

fleet pond
#

Fish no love, Fish attac

strange summit
#

-# 20 FPS, 40 frames, based on Reclayed Ray frames

ionic stratus
#

You're really quick dang

fleet pond
#

God damn

strange summit
#

Thanks! modelling at work while no one's watching paid off BonWink

ionic stratus
#

It's great you're able to do that lol

fleet pond
#

Damn, getting paid for modelling Platypus enemies if you think about it. Peak 😎

#

Seeing the alien ray variant just reinforces my desire for the alien FISH fighter variant now, lol.

latent geyser
#

Zang! - There are some talented modelers in the community

ionic stratus
#

but besides that it's perfrct

latent geyser
#

Bonnie and Tar's work have been a pleasure to see

sly pond
#

3D models I presume.

#

Anyway, I'm currently cooking on the bug behaviour.

#

The pterodactyl thingies from Platypus 2.

fleet pond
#

We really need to rename some enemies...

#

😵

ionic stratus
#

Does it really matter lol

#

maybe it's part of the charm

#

that the names are stupid

sly pond
#

Just like how goldfishes are colored purple rather than gold.

fleet pond
#

We need purplefishes which are golden now, then.

ionic stratus
#

Lol

fleet pond
#

Maybe fish, but that's different. That's more of a badass feel.

ionic stratus
#

Uns is interesting, because I don't know what it means lol

strange summit
#

the thruster was rushed, I forgot to assign it to the vertex group BonUhoh

fleet pond
ionic stratus
#

that's really only a nitpick though

static copper
strange summit
ionic stratus
#

that makes sense

ionic stratus
fleet pond
#

BigUns, almost feels like big guns, but those big gentle bois carry anything but weaponry, lmao.

#

Speaking of...

#

I once tested an Un which drops bullets once destroyed, I believe an enemy with this detail could be interesting.

#

Bullets like when a bomb is destroyed.

strange summit
#

Make it an alien

solemn epoch
#

the hanging thingy in level 5 could use that in nasty mode

strange summit
sly pond
solemn epoch
sly pond
fleet pond
#

Lol, I recall naming the 3 Uns in the list of enemies: "BEEG BOI"; "BEEGER BOI" and "BEEGEST BOI".

solemn epoch
strange summit
#

"smol boi" "boi" "Big Boi" "THE FAT MAN"

sly pond
#

I imagine the fat man would drop nuclear bombs.

strange summit
#

with eye for it's window

solemn epoch
#

"smol boi" "fatass a beast"

sly pond
fleet pond
#

Doesn't Heavy Weapon call the nuke dropper "fatboy"?

#

Or the nuke

#

One of them.

strange summit
fleet pond
#

Ah, lol.

sly pond
fleet pond
#

Riiiiight.

sly pond
fleet pond
#

A good starting effort. They perhaps need to be more grouped together.

sly pond
#

I fiddled around with some math to make sure a bug will eventually collide onto an idling player.

ionic stratus
#

maybe kind of like the green fish but faster

fleet pond
#

They do charge at the player in Platypus 2, yeah, coming from the top.

#

In groups.

sly pond
#

They build up their speed.

fleet pond
#

Yup.

sly pond
#

And their speeds aren't constant.

ionic stratus
#

Ohhh

#

guess I forgot about that

sly pond
#

If you go to the opposite direction, they'll have to drag a bit before charging.

fleet pond
#

It's kind of silly that they don't turn around, and just back up. Visually, I mean.

static copper
fleet pond
#

In Platypus 2 itself.

ionic stratus
fleet pond
#

Yeah, maybe like a fish fighter in terms of sprite sheet.

#

Or Tar Tari's ICBM.

strange summit
#

Imma go in a minute, after I'm back, I'll fix the sprites and render the bug maybe BonWink

fleet pond
#

If it doesn't get too complicated...

static copper
strange summit
fleet pond
#

Well with you folks talent, I won't be surprised. 🔥

ionic stratus
#

Yeah you're really blowing us all away I think

strange summit
#

ok, I go
baiiiii

ionic stratus
#

Cya!

sly pond
#

I think we've been discussing a lot of miscellaneous stuff.

#

Smth we tend to get carried away.

ionic stratus
#

Hmmm perhaps

#

if it's all in good spirit I think it's fine, but yeah

static copper
#

i actually did a domeship model

sly pond
static copper
#

fastship but different

sly pond
#

Since the screen is wider, the bugs move faster.

#

Forget the fact that they currently use worm placeholder sprites. XD

static copper
#

what are they?

sly pond
fleet pond
#

The pterodactyl-ish enemies.

#

Very good progress!

ionic stratus
sly pond
#

Committed all the bug-related fixes, LMAO.

#

On GitHub...

ionic stratus
#

Really happy to see you guys using the github a lot

fleet pond
#

It's quite pratical.

#

Seems to really have been a solid call.

sly pond
#

Funny that I have the highest amount of commits.

#

Guess I am overcommitted. :p

ionic stratus
#

You are def very committed lol

#

and we greatly appreciate that

#

at least I do lol

fleet pond
#

All hail the Squid

static copper
ionic stratus
#

Looks really good

fleet pond
#

Wow, even the domeship is getting some love.

sly pond
#

They have the poker chip code to back themselves up.

static copper
sly pond
#

However, as discussed earlier, not all the fancy functions of the poker chip will likely be used I think.

static copper
#

what about domeships that can do up to 3 loops

or is that too complex?

sly pond
bronze venture
sly pond
bronze venture
#

What's a GitHub?

sly pond
bronze venture
#

oh....

latent geyser
static copper
#

rip old sprite

sly pond
#

But of course, most of us are apparently fine with 3D domeships.

sly pond
static copper
#

i actually rendered in a way higher size just in case, so an actualy big sized someship exist

sly pond
#

Good thinking. claythumbsUp

static copper
#

what if instead of adding a turret to the domeship, instead they get an variant that leave a trail of bullets

sly pond
#

Works best if they don't come in chains, but rather come in randomly scattered formations.

ionic stratus
#

like now that we have the model rendition I see what was missing so to speak lol

#

from the photoshops

sly pond
# sly pond
poll_question_text

Should the domeship enemy warrant a 3D render?

victor_answer_votes

5

total_votes

7

victor_answer_id

1

victor_answer_text

Yes

ionic stratus
#

We decided quicker than the poll in the end lol

sly pond
#

To which I think majority of you know anyway.

ionic stratus
#

Ahhh, I see

sly pond
static copper
#

made a quick domeship behaviour uhm hthing
should be the basics for a simple 1 loop thing ship

-# haven't tested it

strange summit
#

-# fun fact about me: I always render my sprites the exact size they're gonna be BarrelFish

strange summit
#

-# hai Maki

rich remnant
# sly pond

I think with a turnaround sprite and an opposite-facing sprite, these will look dope

strange summit
#

-# I'm sitting an hour on this, just the animation.

rich remnant
#

remember to take some rests when needed 🫂

#

you made like 10 sprites in a row lol

#

quite impressive

strange summit
#

teehee BonSmile

#

thankies BonWink

strange summit
#

Gahhhhh 3 hoursssss

#

the only issue is that the enemy itself will need some "animation states" programmed

#

as the sprite sheet has "2 idle - 4 turn - 2 idle - 4 turn" scheme
and the idle will have to be looped by the animator

#

Also, the rapid wing movement is inspired by humming birds

#

as they are so small their movements resemble bugs'

#

@sly pond would you be able to do so?

sly pond
#

We'll see if we could implement this animation system.

#

Well, in theory, if it animation is X direction based, then I doubt it will be that difficult.

static copper
#

we have go to as a function, so is possible

sly pond
#

The implementation is the only thing to worry about by this point.

strange summit
#

ok, I'll upload them
if it won't work, I'll try to rework them.

#

-# I can't believe I've spent 3 hours trying to make a 12 frame animation loop good enough.

sly pond
strange summit
#

it's designed to work in around 5 FPS

sly pond
#

i.e., 12 ticks per frame?

strange summit
sly pond
strange summit
#

sounds good
then it just does the idle until it turns right?

fleet pond
#

It's looking good, it turns woo.

strange summit
#

thanks BonSmile

static copper
#

i'm not quite sold in the eyes

but i forgot how they look normaly

ionic stratus
#

It looks great but I do have a small nitpick

strange summit
sly pond
#

In which perspective?

strange summit
fleet pond
#

I think they had a shade of green in the back? Or something

ionic stratus
#

I wish they were hunched slightly downwards

#

since they come from above, I think it makes sense

static copper
strange summit
#

they kinda look like 3D models

#

rather than claymation

static copper
hollow gate
ionic stratus
#

Dino jumpscare

#

I love how happy he looks flapping his wings lol

strange summit
hollow gate
#

The Rotator Overlord (Boss 5)

ionic stratus
#

Yeah only if you feel like it though

#

I think they look great here as well

#

and you already spent 3 hours on it

strange summit
#

no worries, after I finally found out the optimal amount of frames etc etc to make it loop, tilting it won't be a problem BonSmile

hollow gate
#

I should name the bosses

ionic stratus
#

I see, happy to hear that 🙂

strange summit
ionic stratus
strange summit
#

oh, I thought you wanted it to match the og position closer

hollow gate
#

Boss 1 = Towering Sinker
Boss 2 = Sky Serpent MK II
Boss 3 = Mechanical Worm
Boss 4 = Airship
Boss 5 = The Rotator Overlord

ionic stratus
strange summit
ionic stratus
#

oh great thanks

#

so you see he looks down

#

a bit

fleet pond
#

Oh it's the lighting

#

I tought it had a green back, lol

ionic stratus
static copper
#

i see it uses 3 frames for the idle

ionic stratus
#

here it kinda looks at what's below since he comes from above

fleet pond
#

@strange summit ignore my blind eyes xD

hollow gate
#

Boss 4 (Part 2) = Greater Pedro

strange summit
static copper
hollow gate
#

Miniboss (L5) = Bio Eel

ionic stratus
hollow gate
#

And the 👁️

ionic stratus
#

since it's not just the head that is lower in the original sprite

strange summit
sly pond
strange summit
#

(I am getting a dejavu for some reason)

sly pond
#

I imagine the center will be where all its rotations are animated.

#

The first two frames are for idle right, and then the last two for idle left.

strange summit
#

oki

#

though that might be....

#

difficult BonNervous

sly pond
#

Actually, I can just re-order them myself.

strange summit
#

wait, right

#

I forgot I can just rearrange frames

#

-# without having to change the animation

#

I can do that, let the tilted one render

#

then I'll send both

#

and an updated guide

fleet pond
#

Also, massive respect for all effort and time on this one.

#

3 hours is no joke.

ionic stratus
#

Do the pterodactyls sometimes come from the sides of the screen too in og Platypus 2?

strange summit
#

-# let's add the fact that it's 8-11PM

sly pond
#

On your behalf...

strange summit
#

yup

ionic stratus
#

I salute the effort as well

fleet pond
#

It usually crashes before it too, so...

ionic stratus
#

Because I think maybe we can have tilted sprites for the ones that come from above

#

and if there are ones that come from the side of the screen, keep the sprites that look straight ahead for those guys

#

sorry if I'm rambling too much btw, it's pretty late lol

strange summit
ionic stratus
#

Not midnight for me but nearly 1 am

fleet pond
#

11PM here

ionic stratus
#

Anyway, iirc they only come from above

sly pond
#

Can confirm.

ionic stratus
#

but we could possibly have a variant for that...

fleet pond
#

Do we need variants for the aliens? There are so many already, imo.

sly pond
#

Agreed

ionic stratus
#

Yeah perhaps that's unnecessary

fleet pond
#

Plus, they are usually variants of standard enemies like the rollship.

sly pond
sly pond
fleet pond
#

Yeah

#

Podship is a modified gunship and so on

#

With a new bullet entity

#

Speaking of

ionic stratus
#

I guess there's no reason to go crazy with the aliens, you guys are probably right

fleet pond
#

I assume with lua a podship bullet entity immune to Sonic Pulse is possible? Or is it not?

static copper
#

haven't figure a way to not make those

#

they also block your bullets

ionic stratus
fleet pond
#

The podship's bullet in Platypus 2 can surpass the Sonic Pulse, IIRC.

sly pond
static copper
fleet pond
#

Can it be determined to specific weapon types

sly pond
#

We need that too.

fleet pond
#

Very well

static copper
#

i think you can check which player bullet entity type is hitting you

so if hit with pulse wave it dies, example

sly pond
#

Have you actually figured out the exact syntax tho?

static copper
#

is on the tutorial

void OnHitByBullet(BaseEntity bulletEntity)

if i had to guess, the () is asking you for a base entity

but not sure, this is all theoretical

sly pond
#

Okay, that makes sense, even if I'm taking this with a grain of salt.

fleet pond
#

Hmm

sly pond
static copper
#

is worth trying

sly pond
#

I suppose so.

fleet pond
#

Yeah in theory it seems possible.

sly pond
#

Anyway Wolf, have you fiddled around with Lua lately?

static copper
sly pond
#

Ah, no problem.

#

And I do have the feeling you'd also try it out.

fleet pond
#

Haven't played around with it yet, but I've been studying the commands. Hopefully, with some more free time in hands, heh.

sly pond
#

Have you also studied the Lua files we have on GitHub?

fleet pond
#

Oh yes, definitely. Specially since some are important replications of base game enemies.

#

So, having some bases is quite helpful to understand.

strange summit
#

sprites reuploaded

#

rearranged

ionic stratus
#

Now it looks perfect

strange summit
#

found out that it's actually 15 fps - 4 ticks per frame

fleet pond
#

Enemy design locked in, imo!

strange summit
#

Thank you so so much BonEepy

ionic stratus
#

Thank you!

strange summit
#

I've never felt so appreciated before joining this project BonOwo

sly pond
#

BTW, I'll have a weekend vacation this week, so I won't be that active.

strange summit
fleet pond
#

Enjoy your weekend, specially due to IRL. 🫂

ionic stratus
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That's completely understandable, have an enjoyable vacation!

sly pond
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React this msg with F27Patpat

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I could use some if it by now.

strange summit
rich remnant
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take care, psychofriend 🫂

sly pond
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Btw, I think Discord says I have two stacks of streaks, aka 128 streaks, in Platypus Reclayed.

umbral ridge
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Gosh those Son of a BIRD!

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since they'll attack me out of surprise when going up

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Without any warning

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Yeah without warning they'll attack me already