#Platypus 2 Reclayed

1 messages Β· Page 6 of 1

ionic stratus
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but yeah I never would've been able to get it made alone, so all help is truly appreciated πŸ™

sly pond
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In case you leave the project behind, surely someone will take over the project management.

static copper
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people yearn for platypus 2 reclayed more than anything

ionic stratus
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Yeah the fact that you both have done work on it while I was gone is proof enough of that

sly pond
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Moreso than any original mod for Platypus Reclayed.

ionic stratus
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and I know how much people want this mod to exist

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Myself included

sly pond
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This mod project pretty much gives me the opportunity to experience Platypus 2, even if that means actually developing the contents, and then playtesting them.

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And yeah, I've added some extra features to some Platypus 2 enemies, such as green fish fighter firing towards you while homing towards you.

ionic stratus
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Reminds me of how the Project 06 developer never actually played sonic 06 and just looked at youtube videos as reference lol

sly pond
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Well, speaking of YouTube videos, GREENCAT managed to pin a whole playlist consisting of Platypus 2 gameplay, without any player action, which allows for full showcase of enemy layouts.

ionic stratus
ionic stratus
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when I tried to reference behaviors/level design

sly pond
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geio0999 actually recorded these videos.

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But couldn't pin them in this thread since only moderators can pin messages.

ionic stratus
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geio has been a very big supporter of the project as well

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have been there since the beginning and made a lot of original sprites

sly pond
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Guess he is generally. :3

ionic stratus
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Yeah he is a really great help too

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Anyway, I'll be going silent for a while again I think

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but if y'all need anything, in terms of stuff we've already done for the project, let me know

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I still have all of the assets from back then

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I also hope Wolf at some point will be able to update his functions as well he made, but I know he has been quite busy

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and I still need to create a github page + a doc of all of the progress so we could focus on what truly needs to be worked on

sly pond
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And hopefully get anyone to work communally.

ionic stratus
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I'll try to do that within reasonable time... but no promises

sly pond
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And in real time, probably.

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Much like a shared Google doc file.

ionic stratus
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Once we have that, I'll link it to the first message as well

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so everyone can know how much progress has been done

sly pond
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Oh BTW, will pretty much anyone be beta testing an entire build?

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The one that will later be used for the Workshop build once fully finished.

ionic stratus
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I don't have anyone lined up for it

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but once the mod is complete enough I am sure we'll be able to get some beta testers

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from here

sly pond
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Since I am already fairly skilled on the game's highest difficulty as of late, I for sure will beta test the mod.

ionic stratus
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I can do it as well ofc

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Geio probably could too

sly pond
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-# After all, I already 1cc'ed Nasty mode twice in the base game.

ionic stratus
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Dang

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lol

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I am more of a midtear player

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I 1cc'd hard mode

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but nah nasty is too much even for me

sly pond
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Congrats anyhow.

ionic stratus
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Thanks lol, likewise

static copper
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i'm still a low level player clay_spiral

sly pond
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We probably should also consider players that mainly use keyboard controls when beta testing the game.

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AFAIR, Tar tary seems to use keyboard controls as their main.

ionic stratus
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Tbf original Platypus 2 was already designed around that

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but... it was too easy iirc

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I said this back then but the ideal is to have a difficulty mode that is as close as 1:1 as possible to the original platypus 2

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and then have harder difficulties as an option as well

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which will have more original level design made by us

sly pond
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There are two difficulty settings for OG Platypus II. :p

ionic stratus
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Yeah, one is easy and the other is easier

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lol

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iirc at least, it has been a while

sly pond
ionic stratus
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Yeah that's probably where we can take inspiration from Reclayed

sly pond
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I've been thinking of green and yellow uns be armed with regular and flame turrets respectively.

ionic stratus
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with its turret Uns etc

ionic stratus
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Actually I think it's better to just keep yellow gunships with flamethrower

sly pond
ionic stratus
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yellow uns already move differently, I think that's enough personally

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so they could have normal turrets

ionic stratus
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Oh lol

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well if most of us are in favor of it then I guess it could be fine

sly pond
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This.

ionic stratus
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I see lol

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It could be funny I guess

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Nasty is kind of supposed to be a meme hard mode

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so I guess it fits

sly pond
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Imagine if missiles leave death bullets on Nasty mode.

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Would be pretty fitting for a sequel.

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Unless majority are like, nuh uh! DoNotF27

ionic stratus
sly pond
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LMAO

ionic stratus
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"You thought I was dead? Nope, only got faster and tougher to avoid"

sly pond
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BTW, Tar and I managed to recreate the Green Big Un in Lua.

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Later on, I further developed the Lua Green Big Un to give more functionalities, such as attached turrets not firing immediately on spawn.

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This is how turrets on vanilla green uns behave.

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Now this is how a turret on a Lua green un behaves.

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As you can see, it doesn't fire until it reaches a certain distance.

ionic stratus
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Oh nice, so it gets to reveal itself first before firing

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very cool change indeed

sly pond
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I also replicated the Homing Ship's behaviour in Lua, mainly for me to give more flexibility with its fire patterns.

ionic stratus
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So yeah I suppose this does allow us to have way more flexible enemy behaviors

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which was another problem pre lua

sly pond
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Indeed.

ionic stratus
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Very nice work

sly pond
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Flip Plane is definitely my next enemy to softcode.

ionic stratus
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That would be great, especially considering how many variants it has in platypus 2

sly pond
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LOL, true.

ionic stratus
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Like 3 or 4

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tbf one of them is a duplicate of the original

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but I think that's lame...

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which is why the flamethrower flip plane idea came lol

sly pond
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That's a good compromise.

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Also, with enemies recreated in Lua, I can control how I'd want them to activate their collision boxes.

ionic stratus
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Yeah I saw an example of that with the zippers you've made

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and how their hitbox only activates a bit later like the dragonfly ship

sly pond
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Many vanilla enemies that come from behind are apparently cheeseable with this knowledge on collision times. clayCheese

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The vanilla green big un is one example.

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-# Don't mind the fact that I'm in god mode.

ionic stratus
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Yeah I remember in the vanilla game I used it too

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for some enemies

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dragonflies especially

sly pond
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Welp, there are even more enemies that fall for this cheese. >:3

ionic stratus
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Fireball is def one of my favorite new weapons they added

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since it allows you to do stuff like that

sly pond
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Same mate! πŸ”₯BoomSpin

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Oh, and I'd assume Orandza would consider fireball to be his favorite, but this is apparently false, as hotdogs are his #1 fave.

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Bombs are his most favorite lettered/regular weapon.

ionic stratus
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Hotdogs is the most powerful

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I think I personally liked bombs the most though

sly pond
ionic stratus
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Yeah fireball is great but it is context specific

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Hotdogs is an all rounder great imo

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and bombs too

sly pond
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And it's also a high skill ceiling power-up.

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It's definitely not favored by casual players.

ionic stratus
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It is a lot of fun though for sure

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when you can get it to work as you want

sly pond
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I wholly agree. :D

ionic stratus
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The only new weapon they added I don't really like is homing missile

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the rest are all solid

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Even tailgun has its uses

sly pond
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It's practically exclusive to level 3, plus a few more during the train boss on Expert mode or higher.

ionic stratus
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It def feels like it was made for level 3 though

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but yeah it could have appeared more

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maybe that's something we can consider for 2 reclayed as well

sly pond
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I had a lot of fun playtesting with the green fish I made while equipped with tail gun and bombs.

ionic stratus
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Yeah, that def has potential...

sly pond
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Actually, since we have minor enemy spam from behind, tail gun use rates will skyrocket.

ionic stratus
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Yeah for green fish and domeships

sly pond
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Will hard counter stuff like chickens on level 5.

ionic stratus
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Also true

sly pond
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Hilarious that those purple flying birds are literally called chickens.

ionic stratus
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Platypus 2 moment

sly pond
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My current progress with the Flip Plane replica.

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So I successfully figured out its initial move speed.

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But there is still a lot of things to work on.

ionic stratus
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Yeah the turrets jitter a bit too much

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but besides that it looks pretty much perfect to me

static copper
sly pond
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Correct.

ionic stratus
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Oh oops lol

sly pond
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Happens. :p

ionic stratus
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Yeah I couldn't tell them apart on the speed though

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besides it going off screen

sly pond
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The white flip plane is the Lua one.

rich remnant
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I think someone sent them long ago

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In this channel

sly pond
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But, was it high quality?

rich remnant
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F

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Nope it was that one haha

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If you open it on browser does it still lose quality?

sly pond
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I use Discord app on PC.

rich remnant
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Oh nono

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There's an option to open it on Browser or sth like that

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It appears after you click on an image, I think

sly pond
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I might as well try it.

rich remnant
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I couldn't understand why some pics looked decent on Discord and then looked like shi when I downloaded them xD

sly pond
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It does look blurry.

rich remnant
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Not sure if using the option I said gets rid of all compression, but it defo looks much better

rich remnant
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It was probably saved on low quality

clear snow
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Bro finally came back.

clear snow
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If I'm not wrong, there are 29 new enemies in Platypus 2.

sly pond
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The Lua Flip Plane is now feature-complete with the exception of damage effects (shards, parachuters) on hurt.

fleet pond
# sly pond

Oh yeahh, the bottom flip plane can definitely be the orange one from Platypus 2. This was an idea that was discussed here before. Because in that game it was just a recolor, lol.

umbral ridge
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so no difference when fighting a orange one

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Is the same as the purple

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Tho the red one drops literal BOMBS!

fleet pond
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Also, Yellow Un having a flamethrower turret on Expert and above is a chef's kiss idea tbh. πŸ‘¨β€πŸ³πŸ‘Œ

umbral ridge
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If the flamethrower has hitbox on every frame it will really infuriates me to get hit by a flamethrower that is a barely visible

rich remnant
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It shouldn't have a hitbox on every frame now that the game allows for custom hitboxes

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Unless Greenness votes otherwise, but I doubt it lol

ionic stratus
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Ye I don't vote otherwise lol

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I understand why it's a problem

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the flame is barely visible on the last couple of frames

clear snow
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Also, what should we name the bosses for the levels?

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Here are my names I made up:
Boss 1 - Submarine Tower
Boss 2 - Desert Serpent
Boss 3 - Snake Ship
Boss 4 - Balloon Boat

umbral ridge
clear snow
clear snow
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Mother Brain

fleet pond
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These (and Balloon Boat) are the names I had utilized for the bosses when listing all Platypus 2 Enemies.

clear snow
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The bosses will also have new attacks, just like Platypus Reclayed's bosses did.

umbral ridge
zinc citrus
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I still have to finish the tower sprites, haven't had the time to do that but thankfully it isn't required this early in-dev

clear snow
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Submarine Tower boss?

solemn epoch
umbral ridge
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especially when they pick up a shield pickup

modern fulcrum
bronze venture
clear snow
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Will the boss theme going to be Armalyte or an original new boss track, a new remix from a C64 game music?

zinc citrus
umbral ridge
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@clear snow the unfortnate thing is that when the tower comes out it immediately starts shooting

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the gun so it will get hit when trying to like ambush the boss with rockets

simple prism
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We really don't

fleet pond
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https://drive.proton.me/urls/0DSGHZ7TJ4#JTE22XTwhR04

Here is an archive Platypus 2 Reclayed (GFX Collection).zip.
As the name implies it contains a bunch of used, unused, planned and other GFX image files of Platypus 2 Reclayed. All the images in this archive are related to enemies, bullets and obstacles. Level images like hills and such are archived in another link I will look into later.

Securely store, share, and access your important files and photos. Anytime, anywhere.

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And here is the list of the enemies. It also contains information about what enemies are complete, which need updates and which have not been included at all yet.

HOWEVER, at this point it does need an overhaul update, since folks like Squid, Tar Tari and others have been implementing and fixing a lot of the stuff listed, but it's a good item to have imo to keep track of things!

(It was last updated in 10th October, 2025)

sly pond
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This custom enemy will likely appear as an entirely new enemy for Platypus 2 Reclayed, given the recent positive reception among several modders as of late.

bronze venture
# sly pond

I wish the Player has bullet pierce to destroy the Forcefield controller

sly pond
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Sonic Pulse, Fireball, and Lightning can absolutely pierce through deflector shields. clay_smile

bronze venture
umbral ridge
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well normal shield of course

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when picking up those shield pickups

sly pond
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I honestly don't know.

sly pond
# sly pond

I am thinking that the head of the deflector tick could resemble that of a truncated icosahedron.

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Also known as football/soccer pattern.

bronze venture
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When Wyvern is still using Sonic Pulse:

static copper
sly pond
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-# Plays airraid SFX from Heavy Weapon

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Yep, proof that ICBMs are possible.

bronze venture
modern fulcrum
last ivy
static copper
fleet pond
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Nice! Definitely looks more challenging in this approach here. Almost like a volcano spitting the rocks-ish phase of the level. They are a good concept, but very underwhelming and poorly implemented in Platypus 2.

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ICBM art already exists btw, it's in the .zip collection I posted. It has the falling angle sprites with damage even and a vertical standing one. Only the background-transparent-ish sprite is not present, but the vertical one can be edited to accomodate that.

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At this point, I believe only most bosses and Level 5 enemies don't have sprites, actually.

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Also, the Heavy Weapon sfx when these are launched would fit like a glove, imo.

static copper
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fish i made the behaviour for my own proyect, so probably gonna use custom sprites

but don't worry the behaviour code is free to use

fleet pond
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Gotcha! Just saying if you wanted to use them, they are free to use as well, hehe.

sly pond
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Imagine a nuclear variant of an ICBM that will screen wipe the player whenever it touches grass, LOL.

fleet pond
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I am very inclined to including something like that in this project, hehe.

static copper
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like any intended for free use code i have
probably will leave a lot of customisable vars to play with

like spawn ranges
and velocity

a lot of possibilities fish

sly pond
static copper
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oh and also the ammount of rockets are also customisable

fleet pond
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That's great, lots of options for more advanced levels and messing around with difficulties. Oh, and variants surely.

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Just like buoys, ICBM variants have been previously discussed here as well.

static copper
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also made sure to make it a 1 entity spawn chain

to not bloat levels, and for easy reading

fleet pond
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When I did my attempt at this enemy pre-lua, it was probably the most complicated one I had done oof. I was using the rock behaviour, it even displayed the warning sign and sfx when the missile was approaching the player ship. I think this could still fit nicely.

static copper
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making the player get a warning when very close should be easy to implement

rich remnant
floral oyster
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context: i died many time by that guy

sly pond
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Does that enemy remind me of a Yellow Tick in the base game?

sly pond
static copper
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good luck thinking on formations

raining vertical rockets? sure
fully horizontal rockets? sure
rockets coming from below? sure

hollow gate
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FLYING VERTICALLY UNS!

umbral ridge
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Now I have to go to the middle to even dodge when they're coming on both sides

zinc citrus
sly pond
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Wolf2K liked it anyway, so...

zinc citrus
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When adding entirely new enemies balance should be taken into account
For all it's flaws Plat2 is actually balanced in the end

ionic stratus
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I never said anything against adding completely new enemies

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as long as they fit the spirit of the mod I think it's completely fine and cool even

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we have to realize that had "Platypus 2 Reclayed" actually been official, it would've probably taken enemies from og Reclayed and added them as varaints as well

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If this enemy was Yoshi from the mario series that shoots out shy guys for example I'd probably agree with you lol

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but I don't feel that way here, this enemy feels like it could've been added in a hypothetical Platypus 2 remake very well

ionic stratus
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that will be closer to the original Platypus 2

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but otherwise P2 is pretty lacking in terms of variants and level design imo

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so the more we can inject to it to make it more interesting the better

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as long as it's not overkill ofc

sly pond
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Let's not forget that the Platypus 2 mod project will come in Classic port as well, led by MAKYUNI.

rich remnant
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Let's just hope MAKYUNI stops procrastinating and focuses on that project again πŸ™

zinc citrus
sly pond
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Exactly.

rich remnant
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That's essentially what it is

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Tho if anyone's willing to make add-ons, those could be added to the mod too πŸ‘€

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Good thing is that porting P2 to Reclayed would allow for all the people who made a P2 mod to port it to Reclayed

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All they'd have to do is replace the graphics and sounds, ig

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But level data would be the same

sly pond
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Would y'all consider using this ICBM redesign by @static copper?

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It has the proper lighting per direction, so...

solemn epoch
solemn epoch
ionic stratus
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Their ICBM was made for Casinopolis right?

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I mean, geio already made an ICBM design

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I feel like it would actually be more interesting if both mods had a different design for it

sly pond
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That's fair.

ionic stratus
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If geio didn't already make it, I would be more in favor in adding it to 2 Reclayed, but since it already exists (and is more faithful to og Platypus 2 as well) I think we should use geio's version instead

sly pond
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Even when the the sprites for Platypus 2 may have inconsistent lighting, if ever there will be any rotation sprites for omnidirectional onslaught of missiles.

ionic stratus
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The multi directional lighting in Tar tary's version does indeed look very good

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but I am not sure if we're going to use the ICBM like that yet

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idk though, if most are in favor of changing it I think it could be fine as well

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that's just my opinion

sly pond
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Fair point. claythumbsUp

solemn epoch
ionic stratus
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Maybe we should make it a poll?

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Also ignore the low resolution of Tar tary's ICBM, must be Discord compression

noble hollow
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I prefer the left one. The right one is just simple redesign af.

runic imp
# ionic stratus

i like the left one more but i think the wings look a bit too blocky

clear snow
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I prefer Geio's.

bronze venture
static copper
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i kinda intended the sprite for casinopolis only fish

mostly due my artstyle, i think it would kinda look a bit jarring with the other sprite from here fish_dinner

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you can still use it if you want of course

static copper
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also i did heard feedback, so the wing shape is more like vanilla, and the overral light is less saturated

rich remnant
rich remnant
strange summit
# ionic stratus

me thinks the right one fits the Platypus II's "reuse assets" style more

sly pond
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Welcome to the thread Bon. πŸ‘‹

strange summit
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haai BonSmile

strange summit
strange summit
strange summit
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a dumptruck arrives

strange summit
sly pond
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I think there already are sprites for the project, which can be accessed in the link above. fish_dinner

strange summit
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crap.

sly pond
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No worries.

strange summit
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eh, tried to be useful, have some contribution

strange summit
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@ionic stratus
Is there anything I could help with, contribute to this project?

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I can make models
I can edit the sprites
I have some ideas

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-# me don't wanna ping you 2nd time, but I'd like to know if there's anything I could help with PSP Reclayed

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-# like the Reclayed-fied Minelayer I made for my addon, designed by my bro

ionic stratus
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you're welcome to join the project

strange summit
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nice! BonSmile

ionic stratus
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and really anyone that wants to contribute, I think this mod should be a joint effort of the entire community

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at least whoever that wants to help

strange summit
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what can I do?
or what is already done?
-# that link with assets is password-locked

ionic stratus
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In terms of directions... I think look at what's in the Drive that Psychosquid just reposted and see what assets hasn't been remade yet in Reclayed

sly pond
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Summoning @fleet pond for the password-locked drive folder.

ionic stratus
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Oh is it password locked

sly pond
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Can confirm.

ionic stratus
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Well I can share the Drive folder that I shared with him

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the original one

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At least in the meantime you can use this

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I am not sure if Wolf updated it on his end or anything

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The assets should be updated at least

ionic stratus
strange summit
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Thankies!

ionic stratus
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again any help is appreciated

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Thank you as well clay_smile

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and if you have any further questions feel free to ask me

strange summit
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Now that I check the Wolf's edits, I wonder how did they make the Minelayer, it's awesome and accurate!

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-# ya, I don't wanna ping 'em

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Ok, after full checking, I don't see anyone post the boss 1 yet, so Imma try it

ionic stratus
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Yeah A Shocking Wave only worked on boss 1 iirc

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Oh Ultraverse also did boss 3

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but it probably can use more work

strange summit
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for now, I've managed to colour the yellow assets, I'll try combining them to match the final sprites (head and... the neck thingy)

ionic stratus
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We should probably ask @zinc citrus if they're still working on boss 1 though

strange summit
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yup

strange summit
ionic stratus
# ionic stratus
poll_question_text

Which ICBM would you prefer to be used for this mod?

victor_answer_votes

10

total_votes

15

victor_answer_id

2

victor_answer_text

Geio's (right)

clear snow
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Not that bloody number again.

sly pond
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You know, it is equivalent to 2/3.

strange summit
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I'm not certain about this one
tbh, it would be easier for me to just remodel the thing from scratch
Whatcha think?

sly pond
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Upscaling into something massive just isn't it tbh.

strange summit
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yup, that's the issue

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what do you suggest?

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okay

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gotta model that thing in Blender

sly pond
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The boat itself is fine. It's just the balloon that warrants a model.

strange summit
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that's what I'm thinking

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what about the boat's edges?

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I'm not sure if just rounding them is enough

fleet pond
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Anyway, Greeness's link is a gold mine, that has everything we had done, including all the enemies inplemented.

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It just doesn't have updated GFX for some enemies.

strange summit
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Could you tell how did you make the Minelayer parts? There are these thrusters that don't resemble anything from vanilla games

fleet pond
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Do you mean the PSP boss?

strange summit
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yes

fleet pond
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Alrighty, @rich remnant is the one who made that art, summons the batty bat, hehe.

strange summit
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in the meantime

strange summit
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haaaaaaaaaaai!

rich remnant
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Hoi!

strange summit
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Yu made Callisto's favourite boss/miniboss vehicle!

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tell us how BonSmile

rich remnant
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Iirc, the engines were mostly handmade edits of vanilla sprites, with new parts being drawn-in

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Hold on, let me find the sprite again

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Looking back at it, the gray thrusters were partially an edit of the middle thruster of the SubAircraft

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The yellow part on the front is the one that was sort of created from scratch, maybe with a few edits from the thruster, but mostly manual work

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I think I gave an extra damage frame to the wings too, by doing some manual editing aswell

strange summit
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I gotta say, some gibberish, because jaw dropped BonWink

rich remnant
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Hehe thank yo! :D

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Well, when I'm really inspired I tend to lock in hehe
I really loved that boss' design too, so I wanted to do it justice

strange summit
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puts her jaw back in place
and you indeed did!

rich remnant
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Thank yo!!

strange summit
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-# gosh, I've never been so impatient when waiting for a render to finish

rich remnant
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It looks gorgeous
Great job!

strange summit
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Thankyuuuuu! BonExcited

rich remnant
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Np ^^

strange summit
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I'm concerned about the boat being edited not well enough

rich remnant
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Maybe you could try editing an image of it with the balloon to see how it looks

strange summit
#

oki

zinc citrus
# ionic stratus

The edits done to the one on the right make the white look very off

strange summit
zinc citrus
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The water tower

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Making it as a model would be reduntant considering it's just a mis mash of existing sprites

strange summit
strange summit
zinc citrus
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Yeah I am working on the tower

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Just very slowly lately Holtmelt

strange summit
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oki, take ur time BonThumbUp BonSmile

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need any help?

zinc citrus
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Help would overcomplicate things for me

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I have my process

strange summit
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I understand that, I tend to have a similar way of working sometimes

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-# may I suggest some kind of list of "assets already in progress"?

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has anyone started working on the aliens?

clear snow
#

I think not yet

fleet pond
#

Nope. No Level 5 enemies have been made yet.

#

Everything non-Level 5 and non-Boss has art created, basically.

#

As for bosses:
β€’ A Shocking Wave is working on Boss 1, yeah;
β€’ Boss 2 is done by itself, since the art already exists in Reclayed anyway;
β€’ Boss 3 has art I believe done by UltraverseEmpire;
β€’ Boss 4 has art too;
β€’ Boss 5 has no art at all.
And ty Bonnie for working on the Balloon Boat which did not have anything yet as well.

fleet pond
modern fulcrum
#

2 of them

#

Eyes and podship

sly pond
#

I horizontally flipped the jumper sprites to conform to the proper lighting standards of Platypus Reclayed.

#

I'll soon upload a high quality image following the consensus with it.

static copper
sly pond
#

No problem. :D

static copper
#

also i think the frame order should be in reverse?

sly pond
#

In animations.json there is a line that inverts the frame order.

#

It's this one:
"invertSheetOrder": true

sly pond
static copper
#

like organized swimming

sly pond
#

The first wave shown in the video uses the time threshold, whereas the second wave uses the speed parameter.

#

With these two parameters, you can make a slow-jumping jumper that reaches almost the top until it starts falling back if you want.

#

Using mx to give Jumpers horizontal movement...

sly pond
#

I made five level command arguments for this jumper enemy.

solemn epoch
#

omg im late for this whole discussion fish

fleet pond
#

Great stuff!

#

Regarding the trio of boomerangs, the yellow one can be as shown in that video. The red ones can be like they are in OG/Reclayed Platypus.

However, the blue ones that appear in Platypus 2 could probably use a new behavior instead of just being a recolor. This has also been previously discussed. Basically 3 variants for the boomerangs.

#

Maybe they come from the top or something.

static copper
# sly pond jumpah

also i recomend adding a few seconds of no hitbox
so there no cheap deaths

my rule of thumb, is that everything should have i-frame if it comes from the edge of the screen

fleet pond
#

Oh, πŸ’―
That should apply to every enemy. I still remember how cheap Platypus 2 can be. The Zippers are an example of that.

static copper
fleet pond
#

Sure, just a superficial tought.

sly pond
#

Anyway, what do you think of the idea of having lower I-frames the higher the difficulty?

static copper
fleet pond
#

Personally, not a fan.

#

Imo, that should not be difficulty dependant.

#

Doesn't really prove anything skill wise either, just reaction I guess? But it is kinda cheap.

sly pond
#

I see your point.

#

And btw, I like to abuse the enemy i-frames, which I especially like when dealing with the green spinner.

#

Also, most enemy patterns except for some small minor enemies are totally scripted anyway, so once memorized, death by enemy approaching can easily be avoided.

#

But I can see people who play a blind run on the highest available difficulty may struggle with lower i-frames, seeing that they don't know the patterns yet until they see for themselves, often in the hard way.

#

Anyway, that's enough of my rambling.

#

I'll be eating breakfast for the time being fish_dinner

sly pond
#

Due to popular demand, the jumpers now actually have i-frames.

#

Their i-frames last 2/3 of a second.

#

Funny that I already gave them i-frames beforehand, but were short as fuck.

umbral ridge
#

If they stay in the middle

#

Not far left

ionic stratus
#

in general the enemy looks awesome, very accurate to the original game, so big props to you Psychosquid claythumbsRock

rich remnant
#

Other than that, I'm honestly not inspired for any other aliens, so you can work on those if you want

ionic stratus
#

3D model makes sense considering they are def 3d in the original game as well lol

rich remnant
#

True!

#

I mean, as kong as there's some consistency

#

As long*

#

I'll try making an updated to-do list of assets soon, so as to keep things more organized

#

I think I made one some time ago but forgot to share it lol
Hope I didn't lose it or sth

ionic stratus
#

I wanted to do that as well way back when

#

but never did

#

so that list would def be helpful

#

at least so we have something to work off from

strange summit
sly pond
#

Tried adding the ability to configure randomized speed arguments, but ended up creating lag.

#

This is what happens when there are too many Lua entities using demanding functions.

solemn epoch
#

they look so agressive fish

sly pond
sly pond
#

Now those jumpers aren't lagging my PC.

#

Welcome back 240 fps anthony_kiwi

clear snow
#

Jumper from Geometry Dash

sly pond
#

I am currently making a documentation as to how to spawn a jumper enemy in a level data with all the fancy command arguments I have set up.

sly pond
#

GL HF messing around with the five command arguments I have set up for the jumper enemy IG. BoomSpin

umbral ridge
# sly pond

Seriously staying in the far Left ISN'T SAFE ANYMORE

modern fulcrum
#

level 14 enemy potential!

sly pond
#

Enjoy using them, haha. >:D

modern fulcrum
#

I'll make it more annoying!

sly pond
modern fulcrum
rich remnant
#

E ARRI

strange summit
#

hai BonOwo

rich remnant
#

hoi makyuni_silly

sly pond
modern fulcrum
#

E ARRI?

#

is that an arg?

#

yes

sly pond
#

I thought you were referring to a command arg in a level file. :p

modern fulcrum
#

On the way of adding bigpsychosquid boss

rich remnant
#

working on the to-do list rn
I'm locking in hehe

#

hardest part is finding the images, since they got a bit mixed here in the chat. There are also some entities that have many versions, so we'll need to decide which one to choose from, under Greenness' guidance. Anyways, I'll mention those entities on the list, no worries

#

I'm making it in a Google Sheets file. I'll keep editing permissions private for security reasons, but I'll make sure to update it when needed and when possible πŸ‘
ofc Greenness can ask for access if they want

rich remnant
#

bruh

#

screw you Claybot

sly pond
#

Claybot be like...

HUR-NEH!

#

That's literally what it says during a Clodhoppers gameplay.

rich remnant
#

Clodhoppers is such a silly and fun game

rich remnant
# rich remnant screw you Claybot

(I'm tired)
Ok so, after long work all day, I managed to compile a To-do list focused on Graphics of Platypus 2 Reclayed.
I could have missed something, so please let me know if you find anything that needs my attention.

You will also see that some tasks are "reserved" (mainly by me for now, but I'll add others when they reserve tasks too)
there are some tasks that I reserved for myself since I'm inspired for them, but I'll ask for permission first! πŸ™

.

#

.

Okay, it survived Claybot this time.
Now I gotta ask about the tasks I wanted to work on.

#

.

@ionic stratus I reserved some specific entity designs for myself, plz let me know if you're ok with the ones I selected (either way you choose later on to use my designs or not. I just made them for fun hehe)
I'll do some redesigns too of some things that I feel need polishing.

@sly pond I had a question for you too! Would you like me to make a custom design for your (placeholder name) Psychotick enemy? The one with the red shield.
If you wanted to make it yourself, that's fine πŸ‘

sly pond
#

I'd love to see you work on it.

rich remnant
#

Awesome! Thank you so much! :D
I'll let you know as soon as I come up with sth πŸ‘

#

will keep you updated

rich remnant
rich remnant
#

I allow y'all to mention me for any big updates, like finished sprites or reservations, so that I can add them to the docs when I can. Just try to keep the mentions / reply mentions on important topics and don't spam them too much lol

sly pond
# sly pond

This is the head design concept for the shield tick.

rich remnant
rich remnant
rich remnant
# sly pond

reminds me of the insaniquarium ball at the top

#

for some reason

sly pond
#

The current ones I made.

static copper
#

the domeship can be made really easy, using the code of my pokership since it supports the same ish circle movement it does

#

and the sprite is kinda just a turret, withouth the turret

sly pond
#

Well, I'm not exactly sure if other people want more about the domeship's movement pattern.

#

So if people are fine with domeships only limited to full circular loops on either direction, then it is all a matter of simplifying the code.

static copper
#

maybe a variable radius

sly pond
#

Will definitely put that into consideration. :D

#

Speed as well.

sly pond
#

LMFAO

static copper
#

also kinda had a crazy idea, but it would be too big of change,

and is merging this 2 bosses into 1
and making it an armed hot balloon

-# i think they are like the 2 most underwhelming bosses i think

clear snow
#

Anyways, what C64 remixes will the Platypus 2 boss themes use?

#

since we don't reuse Trap. Pt 2 and Armalyte here

rich remnant
# sly pond The current ones I made.

they look really neat!
I would personally make the shield have the hexagon-thing shape that you sent before, and making the tick have a different design

#

tho that's just my view, you're the one that decides πŸ€”

rich remnant
#

will fix now

sly pond
rich remnant
#

true πŸ‘€
I honestly like the hexagon theme

#

well, I could maybe make some concepts and show you
we don't have to start with a definitive design right away

sly pond
#

Ye, start with preliminary designs first before we move forward.

clear snow
#

What do you guys think of using new boss themes?

sly pond
#

πŸ€”

rich remnant
#

to save time and such, I would personally use themes from c64 and such

#

as long as there are no license issues ofc

#

also to keep the OG Platypus feel... I think that sth else might be unfitting

#

like some people said in Platyplus fish

sly pond
#

Ah, your level 5 ost I reckon.

clear snow
#

@ionic stratus

#

So, what C64 remixes will the Platypus 2 boss themes use?

#

We still don't know

fleet pond
#

There have been some discussions before, nothing locked in yet however. Warhawk and some other NUX tracks were considered, for example.

sly pond
#

I remember some of you stating that the NUX final boss ost will be used for score attack iirc.

bronze venture
sly pond
#

That's just how MAKYUNI refers to it.

strange summit
rich remnant
#

Will write it down πŸ‘

strange summit
rich remnant
#

They aren't canon names
They're just the best names I could come up with lol

sly pond
#

Tbf, no enemy has a canon name. :p

#

Except for select ten enemies in the original CD version.

strange summit
#

yup

sly pond
#

Platypus II fans, since we'll have a Lua-fied Big Train in the next update, y'all know what that means...

#

WE'LL BE HAVING GENERIC TRAIN ENTITIES TO TOY WITH.

fleet pond
#

That's great news. We can expand the Train variants, besides the only 2 additions Platypus 2 had.

#

There is no flamethrower train for example πŸ‘€

solemn epoch
#

we're flooding platypus 2 with more trains clay_heart_broken fish

cobalt sorrel
#

What abt Homing train? both missile and homing bullet.
-# we can add lightning even >:3

rich remnant
#

I think it'd be a good idea to keep new content for higher difficulties, while keeping an overall faithful port on lower ones

#

Just my view tho

strange summit
#

true, motivates to try higher

#

though I'd start with Hard

rich remnant
#

Ofc

#

I wouldn't just reserve them all for nasty haha

#

That'd be evil

clear snow
#

Spinner Trains (only appears on Hard, Expert and Nasty)

#

Shoots red bullets from a spinning red turret (like Super Spinner and Mega Spinner)

fleet pond
#

And even the possibility of there being a NUX and NUXless editions.

#

NUX would be more faithful to original Platypus 2.

ocean meadow
#

Idk if anyone asked this but will Platypus 2 reclayed have reworked gameplay? Like fixing the game pacing etc

strange summit
#

ooo
sounds like a thing worth considering

static copper
#

also game pacing in what way?

strange summit
#

level 1 is kinda slow now that I think of it

fleet pond
#

I believe they mean how there are so many waiting gaps between specific waves of enemies, unlike in OG Platypus in which it feels more fluid? Like you get:
β€’ 3 saucers+4 green fishes pause
β€’ 2 saucers+4 green fishes long pause
β€’ Lightning Squid

strange summit
#

-# ah btw, hi Tary πŸ‘‹

rich remnant
static copper
#

why not just retexture level 5, into nuxless, so no code is wasted

fleet pond
#

Yeah I think that is the way to go, just retexturing.

clear snow
#

There needs to be a transition before the actual Level 5

#

Level 5 would be in Space and Level 6 would be the Alien Planet

#

Just like how Level 4 has Colossatropolis before transitioning to Level 5: Inside the Machine.

strange summit
#

you know, if level 5 is made, then there is a very short way to achieve the Caves from PSP

rich remnant
#

Level 5 should be more uh..playable

static copper
#
  • what i mentioned of it being widescreen
#

so you can't really re use the same enemy layout from the game

rich remnant
#

There's no transition from the desert to a full ahh lava ocean anyways fish

static copper
#

vanilla platypus really only has 1 full transition, being from level 3 to 4

strange summit
fleet pond
#

Heh. Platypus 1 does still transitiom better

solemn epoch
fleet pond
#

You go from Mungola to the sky and when fighting Boss 2, the clouds start disappearing and you can see the ocean. In Level 3, you go back down and then yeah start entering the city.

clear snow
#

The ocean serves as a transition to Level 3.

fleet pond
#

Yup, at the beginning of the level you can see you are leaving the landmass as well and see tiny boats down below.

static copper
#

ah right

fleet pond
#

So I was thinking, here are some suggestions:
β€’ Easy (Vanilla Platypus 2, but easier)
β€’ Normal (Standard Vanilla Platypus 2)
β€’ Hard (The Community's vision of an enhanced and expanded Platypus 2)
β€’ Expert (Harder version of the Community's vision)
β€’ NASTY (well, we go crazy here to make others go crazy😁😁😁)

Something like this.

clear snow
#

Again, the Eyeball and Mother Brain aliens will not have those terrifying screams (like in the original Platypus 2.)

strange summit
#

phew!

#

-# why Mommy Brain sounds like that one ROASTED meme?

fleet pond
#

Yeah, those are big NO's, lol.

#

Oh and when I say vanilla, I don't mean 1x1 exact copies, naturally the pacing and fixes should be considered for all difficulties.

#

Just entity spawn wise.

static copper
clear snow
fleet pond
rich remnant
#

Either way I'll try reworking the world map

strange summit
rich remnant
#

I mean the Globe, since we're talking about Reclayed

strange summit
#

btw, could you add my reservation in the list?

rich remnant
rich remnant
solemn epoch
#

yeah, its none there

#

oh yeah can u add "(needs to be improved)" or something to boss 2's code section fish

bronze venture
solemn epoch
#

mommy brain

bronze venture
#

AEE!!!

strange summit
#

I suggest that the eye could follow the player, like a turret

#

m o m m y b r a i n

fleet pond
#

Good idea

bronze venture
strange summit
#

one imo

bronze venture
strange summit
#

well, it's kinda similar to how Squid Mother has her eye(s)

#

plus tbh, one eye is more alien

bronze venture
#

Yo Guess what...

strange summit
#

?

bronze venture
bronze venture
rich remnant
#

Actually maybe I can give it a try and code it in lua if you want πŸ‘€
Unless you wanna do it, ofc

#

Otherwise I'd like to reserve the task, since I'm inspired for it

rich remnant
#

But you're doing great
GG πŸ‘

strange summit
#

thankyu! BonAppy

rich remnant
#

Np! :3

#

Maybe you could work on the eye spinner too, if you want to πŸ€” (not the screaming eye, since I'll work on that one)

#

I think the eye spinner could use a similar idea to what you did with the boss. It could be an eye that follows the player around. Maybe it could shoot tears on nasty difficulty or sth

#

And ofc only the back part would be loop-animated, like a squid bottom

strange summit
rich remnant
#

Sweet! :3

#

I can reserve it for you too if you want, then

#

I'm heading home so I miight use my PC soon

#

Either way, it's reserved even if it's not written down there fish

strange summit
#

thankies BonOwo

rich remnant
#

It'd be useful

rich remnant
sly pond
rich remnant
#

Thanks Crazyoctopus

rich remnant
strange summit
#

thankies!

strange summit
rich remnant
#

Thanks a lot Greencat! :3

sly pond
#

My words exactly, for GREENCAT.

ionic stratus
#

I'd def appreciate editing rights

#

I'll send you my email in DMs

ionic stratus
#

Nothing is set in stone yet though, I am also worried about copyright issues

fleet pond
#

Well, Warhawk should be fine.

ionic stratus
#

Oh great if that's the case

#

I think I had a post with all of the considered tracks, maybe you guys can let me know if those are not copyrighted as well

#

#1419274495012765838 message

#

Right here

#

Oh, I think you were the one who suggested warhawk as baddie tune 1 Wolf

#

it might be more fitting for that, we'll see

#

In case you don't want to press the link, the tracks I chose are:
Baddie Tune 1: Lightforce
Baddie Tune 2: Flip the Flop
Score Attack: IK+

rich remnant
#

@sly pond could you send the code for this? πŸ™
(not now. When you can)

sly pond
#

Once I access my PC, though since I'm pretty busy lately, expect me to send it later than usual.

ionic stratus
#

I should probably look into getting that github sorted soon...

#

You know what, I'll try looking into it tomorrow

fleet pond
#

I was thinking of asking about the github, that'll help get the gears cranking a bit faster for sure.

rich remnant
#

Thank you so much!

#

right on time ;)

modern fulcrum
# sly pond

Donny : I could make it a fatty bomb version

strange summit
#

I hope no one minds me slightly stylising the aliens, lige giving veins, making the tentacles a bit more... tentacle-y?

#

eye is rigged, so is the tentacle-tail

strange summit
#

and here's a virus

strange summit
#

a fang with cracks made of paths

#

maybe I should use these cracks to make the damage sprites for Bananawar?

sly pond
#

MintLizard89 be like:
replaces alien scream with Cyrax laugh

solemn epoch
ionic stratus
#

The initial github has been created

modern fulcrum
#

Ok

ionic stratus
#

Now to add all the files + code...

modern fulcrum
#

you need github stuff

#

git

ionic stratus
#

I just need to collect all of the files

modern fulcrum
#

kinda..

ionic stratus
#

mainly psychosquid's behaviors and some sprites

sly pond
#

I'll be uploading all the codes once I access my PC.

ionic stratus
#

Yeah if you can just batch upload all of them, that would be helpful

#

and we'd already have a foundation

modern fulcrum
#

when will it released on Steam?

ionic stratus
#

Once we completed at least 1 level, I think

sly pond
#

So I'll have to create some sort of Behaviours folder there, then put all my codes?

ionic stratus
#

Yep, I think that'd be the most ideal

sly pond
#

BTW, can the contents of a file be edited in github?

ionic stratus
#

I am pretty sure code can be edited

#

since it's just text essentially

sly pond
#

Then that's flipping epic. anthony_kiwi

ionic stratus
#

I am not super experienced with github but I am pretty sure that's the case at least

#

from what I know

sly pond
#

Might as well try it out once I use my computer and upload the codes.

ionic stratus
#

I need to also add you all as collaborators

#

so that you can make edits of your own

#

do you have a github account psychosquid?

sly pond
#

I'll just send my github email in a dm.

ionic stratus
#

Everybody else let me know if you want access to the github as well

#

I mainly think the programmers among us should have access to it

#

artists can probably just refer their art to one of the programmers

sly pond
#

Ideally, the GFX should be sent in public drive that compiles all the GFX.

ionic stratus
#

Hmmm that's a good idea

#

perhaps we can use the drive me and Wolf used

#

so artists will have access to the drive and programmers will have it for the github

#

I think it's time I also organize the first message of this thread, to include all of the relevant links

sly pond
#

Regarding Steam Workshop release, I'm sure we'll have an open beta.

ionic stratus
#

Yeah I don't see why not

sly pond
ionic stratus
ionic stratus
sly pond
#

Honestly, Platypys 2 Reclayed deserves some initial popularity.

#

That will boost our morale throughout the development cycle.

ionic stratus
#

For sure

#

I mean, considering a lot of the official DLCs are just 1 level, I think most people will be happy with just that at the beginning

modern fulcrum
sly pond
#

Casinopolis also falls under that category.

#

Albeit as an actual user-made mod.

ionic stratus
#

I see

#

Yeah like that's already a lot of content

sly pond
#

However, Casinopolis isn't fully released.

modern fulcrum
#

UMC

ionic stratus
#

from what I've seen

#

(I didn't have time to play it yet sorry lol)

modern fulcrum
#

I only added them on remam

#

subcribe it then take the files then unsubcribe

sly pond
ionic stratus
#

Yeah, that's why I edited the message lol

#

if you noticed

sly pond
#

So you've seen the credits in the description. :3

ionic stratus
#

I have seen your messages on Discord helping the mod mainly

#

but I probably also saw it on the mod page on steam workshop

sly pond
#

Very observant I see.

ionic stratus
#

Even when I wasn't around I was still lurking lol

sly pond
#

BTW, don't forget that BonnieDxOwl is pretty much now part of the art team throughout the project (She does much of the 3D modeling as of late).
-# When editing the first post OFC.

sly pond
#

And for the sake of formality, you may also add all the links in the first post if you want.

ionic stratus
#

Yeah the first message has been edited

ionic stratus
#

Bot does not like me reposting the links

sly pond
#

Damn

#

What the fuck Claybot

#

Anyway, might want to wait for a few minutes.

ionic stratus
#

Maybe because I just edited the first message as well

#

yeah, seems like I have to wait

sly pond
ionic stratus
#

Fair enough, I'll give it a few minutes then

strange summit
ionic stratus
#

Every link here besides the progress chart basically

#

since that's already been pinned

sly pond
#

I think it'll make more sense to have Greenness post all the links in a message.

#

Since he is the director of the project since inception.

ionic stratus
#

Thank you

ionic stratus
#

I feel like I don't deserve that title

#

but I appreciate the sentiment a lot regardless

sly pond
ionic stratus
#

I think I am more comfortable saying I'm the producer lol

strange summit
sly pond
ionic stratus
#

I think they look great

strange summit
ionic stratus
#

that's probably the only thing I have to nitpick

#

besides I think they all look pretty spot on

strange summit
#

Thanks! BonSmile

ionic stratus
strange summit
#

speaking of the brain mommy, remember my idea to have her eye follow a player?
I found an issue in it

#

the eyelid

ionic stratus
#

Yeah I really like that idea

#

idk how it's going to work ingame

#

but if we can get it working I am all for it

sly pond
#

I could experiment on it.

strange summit
#

I imagine the eyelid to be a separate entity

ionic stratus
#

yeah it'd probably have to be another sprite layer

strange summit
#

it would allow the eye to look in all directions

sly pond
#

The medium-sized eyeball enemy looking in all directions?

ionic stratus
#

Hmmm

#

that's also an interesting idea

sly pond
#

If that's the case, I can just derive the green fish fighter's targeting code.

strange summit
#

hard to tell rn, what is the ratio between classic graphics and reclayed?

sly pond
#

1:4.5

ionic stratus
strange summit
#

it could behave like a turret

#

maybe shoot on higher difficulties

sly pond
ionic stratus
#

also yeah spin eyes could have the eye tracking thing too

#

Anyway @fleet pond @rich remnant @static copper let me know if you want access to the github as well

#

@solemn epoch @mortal snow @strange summit @zinc citrus @rich remnant let me know if you want access to the art Drive folder and github

#

you all can send me your emails in DMs

#

and I'll send an invite

strange summit
#

what's the Classic-Reclayed sprite size ratio?

sly pond
#

Essentially, Reclayed sprites are 4.5x larger than legacy sprites.

strange summit
#

thanks!

fleet pond
sly pond
#

BTW, can GFX and SFX files be added to GitHub?

ionic stratus
#

Yeah def

sly pond
#

I am currently uploading a whole package of data.

#

The enemy entries, their behaviors, their associated GFX and SFX, and the like. anthony_kiwi

ionic stratus
#

Oh awesome!

#

that's already a big batch of data for us all to share

#

@fleet pond do you have a github account?

#

I tried adding you but doesn't seem like you're there

fleet pond
#

I do, is it by mail, username, ID or something else?

ionic stratus
#

Try sending your username then

#

your mail doesn't work

fleet pond
#

If Wolf2K doesn't pop up, try thewolfmaster2k

#

It seems there is a display name and then an username of sorts, hm.

ionic stratus
#

Alright sent you an invite

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thewolfmaster2k did indeed work fish

fleet pond
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Accepted, alright thank you!

ionic stratus
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No problem, thank you as well!

zinc citrus
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If we add all the gfx to github instead of the art drive I'll send you my git, otherwise I'm fine sending you the art I've done in zip files instead

ionic stratus
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I think we'll send them in both

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just as a backup

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I can give you access to the github too if you want though

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if you'd prefer just posting it there

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I feel like it might just be better for the artists to be seperate from the programmers

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just to be organized

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maybe it's better we just all band on github?

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I'm not sure, let me know what you guys think

bronze venture
bronze venture
sly pond
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πŸ”₯

sly pond
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@ionic stratus, the contents have now been set up. anthony_kiwi

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Anyway...

If ever anyone sees the json files for entities, turrets, and audio, notice what is seen in the images below?

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I pretty much separated the fire sound effect entries of most enemies, mainly for greater flexibility with future sound addons.

zinc citrus
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Having everything in one place is the best for your end of things

sly pond
ionic stratus
strange summit
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so no using google drive?

ionic stratus
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I think as a backup we should still use it

zinc citrus
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I may get some progress done on the tower today
All I have left is the damage states and some color adjustment iirc

sly pond
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Apparently, some of us prefer to directly upload GFX to GitHub.

ionic stratus
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but yeah github will be our main focus

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in that case

zinc citrus
ionic stratus
zinc citrus
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I also have to decide how to seperate the sprites
I could do it like og plat 2 where the tower stem (for example) has all of it's damage states on one sprite but that'd mean it'd be a very large image
Or have each part's damage state be seperated in which case you can decide to merge them all into one file with proper coordinates later

strange summit
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I suggest 2nd option

sly pond
ionic stratus
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Makes sense imo

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especially since we have plenty of enemies with their own unique firing SFX

sly pond
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You know, once the open beta is released, whoever made TouhouSFX will make it compatible with Platypus 2 Reclayed.

ionic stratus
ionic stratus
sly pond
# sly pond

Food for thought...
I love how GitHub displays the last edited files of each folder.

ionic stratus
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Yeah and we can always revert them as well

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in case anything happens

strange summit
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ok, I've set up my github accoun

ionic stratus
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Send me your email then

sly pond
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⑨

ionic stratus
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I never actually played touhou lol

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but I love the ost for a lot of them

sly pond
ionic stratus
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the osts are so hype unironically lol

sly pond
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Can't wait to see someone make TouhouBGM add-on on Steam Workshop.

sly pond
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@fleet pond, IIRC, do you have the level files, even if outdated?

fleet pond
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Yup, Area 1 of Level 1 sketch was made, and it has every enemy test I had done at the top of the file with //.

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I can upload it to the github perhaps.

sly pond
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Anything else you'll upload to GitHub?

fleet pond
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All of our current GFX sprites.

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Idk if I'll upload some of my outdated enemy entities. I'll put the ones that hold up I suppose. πŸ˜…

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Like the tiki heads and some other stuff, that doesn't really need lua anyway.

fleet pond
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And after all, keeping things more vanilla-like will be set for a specific difficulty.

sly pond
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This actually kinda mirrors the fact that Claymatic first recreated every pattern from the original and then later modify parts of them with new or revised content.

fleet pond
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For remasters/reworks, I think it's the best way to go, really. And since we don't have access to Platypus 2 level data itself (which would cut a lot of the burden), this really has to be the way to go, heh.

sly pond
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I mean if you think about it, the November 2024 announcement trailer showed us the gameplay footage of Platypus Reclayed, but all the enemy patterns are identical to the original.

fleet pond
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Yeah and other interesting things about game developing is that sequels usually build upon the first entry with new knowledge, features and updated tools and all that. From scratch is always the toughest. Some very early game footage of sequels is very close looking to their original entry, some really neat stuff.

mortal snow
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I'm busy with my studies and final exams right now, so I'll be back to uploading more background images around the middle of this month.

mortal snow
sly pond
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IK it feels too early to discuss @ionic stratus, but what will be the plans for localization across 15 other languages for the project?

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Granted that this is something that would most likely be done near the end of the development phase.

ionic stratus
ionic stratus
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but def not a priority atm

sly pond
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For sure.

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Like I said, it'll be done towards the end of development.

ionic stratus
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Yeah after we're at that stage that's def something we can look into

sly pond
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I wonder if the same translators of the base game will still be available by the time we start looking into the mod's translations.

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Honestly, it would be nice if the people who translated certain languages for the main game return, and then do their part for the mod.

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But then again, something like this is pretty uncertain, at least for some languages out there.

mortal snow
ionic stratus
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I know him from another community

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@half ginkgo would you like to help in the french translation of this mod once it's close to complete?

sly pond
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Ah, I heard that name before, thanks to the in-game credits. :3

static copper
fleet pond
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I can translate into Portuguese from Portugal.

strange summit
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-# I can do for Polish.

ionic stratus
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I mean there's always a chance that we'd change it for 2 reclayed or something, but the foundation you've made would still be really useful

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either way feel free to send me your email address in DMs

static copper
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It supports, custom speeds and custom spawn ranges,

But not sure if the mod will use all of that, but the option is always there

sly pond
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I imagine spawn ranges will be used a lot.

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And IDK if anyone else would want to have the ICBMs come in different directions.

static copper
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more directions implies more sprites so yeah

sly pond
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Also, adding rotated frames of a ballistic missile composed of reused assets may be tedious AF.

static copper
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nah, if anything rotating simple images is easier than a model

sly pond
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Unless we take lighting into consideration when it comes to using the former.

static copper
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already uploaded the 4 files for the icbm

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it needs a lot of modifications to work for this proyect

sly pond
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Currently inputting the necessary entities.json entries for the ICBM.

static copper
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making it easy for you

 {
    "name": "icbmBackground",
    "sprite": "Sprites/Enemies/icbm background",
    "behaviour": "Lua",
    "explosionEntity": "explosionSmall",
    "explosionX": 0,
    "explosionY": 0,
    "sortOrder": 9999,
    "isEnemy": true,
    "secondaryTargetValue": 1,
    "customBehaviourData": {
      "luaScript": "icbm"
    }
  },// ######################################################################################
  {
    "name": "icbmLauncher",
    "sprite": "Sprites/Enemies/missile silo",
    "behaviour": "Lua",
    "explosionEntity": "explosionSmall",
    "explosionX": 0,
    "explosionY": 0,
    "sortOrder": 1999,
    "maxHitPoints": 120,
    "speed": 4,
    "isEnemy": false,
    "highlightPoints": false,
    "points": 10,
    "secondaryTargetValue": 1,
    "customBehaviourData": {
      "luaScript": "icbmLauncher"
    }
  },// ######################################################################################
  {
    "name": "icbmLauncherDecoy",
    "sprite": "Sprites/Enemies/missile silo",
    "behaviour": "Lua",
    "explosionEntity": "explosionSmall",
    "explosionX": 0,
    "explosionY": 0,
    "sortOrder": 1999,
    "maxHitPoints": 120,
    "speed": 4,
    "isEnemy": false,
    "highlightPoints": false,
    "points": 10,
    "secondaryTargetValue": 1,
    "customBehaviourData": {
      "luaScript": "icbmLauncherDecoy"
    }
  },// ######################################################################################
{
    "name": "icbm",
    "sprite": "Sprites/Enemies/icbm",
    "behaviour": "Lua",
    "explosionEntity": "explosionHuge",
    "explosionX": 0,
    "explosionY": 100,
    "sortOrder": 11999,
    "maxHitPoints": 120,
    "speed": 4,
    "isEnemy": true,
    "highlightPoints": false,
    "points": 10,
    "secondaryTargetValue": 1,
    "customBehaviourData": {
      "luaScript": "icbmLaunched"
    }
  },// ######################################################################################
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entries like explosions and speed, points are a bit useless anyways for some entities

sly pond
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I'm modifying them for the reasons above.

static copper
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also i missed

 {
    "name": "icbm",
    "sprite": "Sprites/Enemies/icbm",
    "behaviour": "Lua",
    "explosionEntity": "explosionHuge",
    "explosionX": 0,
    "explosionY": 100,
    "sortOrder": 11999,
    "maxHitPoints": 120,
    "speed": 4,
    "isEnemy": true,
    "highlightPoints": false,
    "points": 10,
    "secondaryTargetValue": 1,
    "customBehaviourData": {
      "luaScript": "icbmLaunched"
    }
  },// ######################################################################################
sly pond
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OMFG, Claybot went Hur-neh!

latent geyser
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Tar vs ClayBot

sly pond
static copper