#Platypus 2 Reclayed

1 messages Β· Page 5 of 1

zinc citrus
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Well yeah, but grey clay/plasticine is far less costly for future ref

solemn epoch
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thats the cheapest plasticine available here lol
selling grey plasticine here are not really common here clay_spiral

zinc citrus
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weird

rich remnant
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Here too

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You can't get gray plasticine at all, afaik
Unless you mix all your colored ones (like I did)

umbral ridge
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Should it be yellow?

zinc citrus
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I'm not doing color changes until I've done all image modifications, but who knows I like it green

solemn epoch
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i will divide this into 3 files and I'll make some variations for the 3 things

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good luck to the people that need to remove the background clay_smile

umbral ridge
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new paint job on that sub?

zinc citrus
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jk I'm very good at cutting stuff out

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Still you could like put a sheet of paper behind the sculpt or something else that's one color and conceals other background elements

solemn epoch
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wait im gonna remake them, accidentally made them too short

ionic stratus
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Good idea!
I like your parachute man edit clay_smile

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I like the whole vibe overall, but the two hatches do seem kind of thin overall?

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I'd put something around them maybe

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so that it seems less like you just erased the spot from the original sprite

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also in order to seperate it from sky serpent, I do still believe it should be yellow

zinc citrus
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I did not put effort into that so they're holes. Was waiting to confirm to cont the idea

ionic stratus
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The idea is solid imo

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maybe it would make more sense to just have an hatch on the bottom though considering the pilot window

solemn epoch
solemn epoch
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I'll put this in proton drive later

ionic stratus
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Awesome recreation!

rich remnant
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Agreed! That looks great

zinc citrus
zinc citrus
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Something like this, cockpit style window

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could also be something akin to this

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Could also just take the windowless approach of the original

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the more and more I work on this the more it starts looking like some sort of mega squid egg

solemn epoch
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it kinda looks like a nuke

distant bridge
floral oyster
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nuclear

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can clear an entire mugola

solemn epoch
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i think you guys should vote for a version of the front layer tower thing

solemn epoch
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idk if the front tower gonna be on the lava or the land since the sprite doesn't have those orange lava puddle on it

zinc citrus
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Well he's yellow now but I did not quite get the right shade in

solemn epoch
zinc citrus
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I already fixed it

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not quite as bright as the original but hey the yellow squid in reclayed isn't either

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It's perfect now

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I finally realized what it reminds me of- Bomber Bill lookin ahh tower

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I think discord ate my message since I'm not seeing it, but @ionic stratus we could stick to one hatch this way and I think this viewport works better

ionic stratus
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Looks good!

solemn epoch
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already put the arch bridge parts in my proton drive

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grayscaled this one so the color edit would be easier (also everyone have different colour on their monitors) clay_smile

cobalt sorrel
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Can I have some suggestions for the first boss?

cobalt sorrel
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Concept for the first boss:
Make a separate Hp for the head and body.
Then make it like:
If you destroy the head first the boss entirely destroy.
But if you destroy the body first the boss will flying and add some new weapon to it(you name it).
I don't know if someone already suggested this concept then you can tell me this.

umbral ridge
umbral ridge
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use sonars?

solemn epoch
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theyre kinda like a submarine though in platy2

outer karma
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the opponents from platypus 2's final level were ridiculous in my opinion and dont suit the vibe of the classic platypus

zinc citrus
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@ionic stratus btw I can also make new music for the mod since the original is lacking (only level themes and some menu themes, no boss themes and all level themes are constantly the same rhythm unlike the original game that had them increasing over time instead of being over the top from the beginning), low quality and their rights are up in the air. The game could benefit from better ost (and sfx- I can do those too)

rich remnant
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More custom music and OST? I'd love to see that πŸ‘€

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Sorry I meant new music and SFX

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My brain ain't braining

cobalt sorrel
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Some random Bosses concepts
Level1 boss: "already posted"

Level2 boss: having it on the background and come on screen like sky serpent.
But this time make it dive and resurface both in bg and on screen. After It pass the screen will having two movement
1.floating like original
2.crawl to the ground (might add some new attack or rock scattering like heavy weapon game)
Oh and the train:
Add or Make a new train part.
Like more variant of already existed part.
And also add some sandstorm while fighting the bossπŸ˜‰

Level3: here's the idea
The boss appears same as usual. Then come the boss's movements.

  1. Move and turn randomly for x amounts of time then leave the screen.
  2. Reappear at any direction.
    Stop at the middle then sent a barrage of missiles then leave.
  3. Fly to the center screen then fly in a circle pattern.
    While shooting some bullets.
    Then fly to above leaving burst of bullet behind.
    While the boss on 1 of these movement its tail will always shooting(except when it doing a circle thing)

I hope these concepts will make some of you interested and put it into the mod or have some a little tweak on it.
Because the bosses overall too boring to fight and die easily due to spam.
Level 4 and 5 will come next
There's a lot to think about it.
So that's it for now

umbral ridge
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the level 3 boss, he's so UNFAIR

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U know I don't like him 🀬

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since I got hit alot from him and destroyed half of my lives

cobalt sorrel
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Maybe we can change some of that.
Like an alarm that tells you where it come from.
Imo his movement in original sucks. I too die a lot due to that.

karmic oasis
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If we can customize its AI, I think its head or body of Boss Level3 might react to player projectiles, especially its head, potentially causing it to slow down, get knocked back (like a purple tick), or redirect in another direction. πŸ€”

cobalt sorrel
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I don't think the boss should get knockback. But this boss is small so It does make sense.
I think make it change direction base on the damage we dealt. I This would be better imo. (For only the first movement concept of course)

umbral ridge
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Is not only his fast speed

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His flamethrower in the front and his gun from his behind

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The gun is really annoying when attempting to dodge

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he fires in a quad

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Which indeed most of the hits are from his gun

cobalt sorrel
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make the tail glow a light to indicate when it about to shoot i guess?

umbral ridge
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Sometimes offscreen he can hit me

cobalt sorrel
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hmmm

umbral ridge
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Not knowing if he fires his flamethrower

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I mean other people flipping the bird out of him due to his offscreen hits

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when attempting to kill him

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Cuz missing the boss will lose the points and fruits

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I mean beating Area 5 in Level 3 is possible without killing him

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few of my games, I didn't kill the boss but still made it to the evaluation

cobalt sorrel
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The screen system on Platypus Reclayed can help.

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the boat on level 3 take a while before start to shooting

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i mean the big one

umbral ridge
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so he'll be more fair with enough improvements right

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so me and other people who fights that boss will probably be easier

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With the improvements Reclayed have

cobalt sorrel
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you can extend the area limit too since it's modded

hollow gate
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Loch Ship Monster

solemn epoch
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it'll probably wouldnt be added to the mod since that was just experimenting (also that's not in the original platypus 2) fish

cobalt sorrel
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This is very beautiful ngl. so sad it's a placeholder.

ionic stratus
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If you have ideas for SFX I am all for it, we def should replace some of the ones from Platypus 2 as they were not very good

fleet pond
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For level themes, full version of the tracks would likely be the solution. They used shortened versions in Platypus 2 to save memory space regarding online distribution. Kind of what happened with the OG Platypus if you got it from GameHouse or somewhere similar.

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As for boss themes, they are lacking and remixing Nux OST's would be a nice touch.

zinc citrus
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I'll be remixing/making new tracks for all levels, bosses and such then

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Maybe for the menus we use the reclayed menu music tho

ionic stratus
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I will say with this kind of thing there are always going to be those people who just want the music from the original tbough

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So maybe we can have 2 versions, one copyright free one, and one with all of the og tracks

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I'm not sure about that yet but it is something that's in my mind

ionic stratus
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So level 3 and level 2 as well

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Also level 5

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but again, if you really feel passionate about remixing them and want to do it I think that's cool too

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we can just have 2 versions as I said already

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@zinc citrus

zinc citrus
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That's why I recommended that for the menus

ionic stratus
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It's menus and level 4 mainly

zinc citrus
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Level 4-

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Oh right

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Knuckleblasters was used in plat 2 originally iirc?

ionic stratus
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Which tbf Wizball is already in the original

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but it's a different mix

ionic stratus
zinc citrus
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I see

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So all in all just 1-3 need to be remixed

ionic stratus
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Nah, those are covered

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since they're all in reclayed

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level 4 is the one that needs a remix

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again I am talking merely from a copyright perspective

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since we do not own those tracks from Nux or Platypus 2

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with stuff that's from Reclayed already, that is not an issue, since they were already in the game

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Anyway, I'll share with you the Nux tracks I chose for the mod

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Baddie tune 1:

zinc citrus
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Someone compiled the music used in Plat2, uncut, on yt with a google drive link and everything https://www.youtube.com/watch?v=YX2NuNG0f2E

Platypus 2 Soundtrack Is Awesome. That I Really Liked C64 Music Before.

Music List
00:00 Title / Galway Is God 2000
07:37 Ship select / Thalamusik 2000
13:19 Level Select / Agent X2
16:34 Level 1 / One Man And His Droid
22:53 Level 2 / Last Ninja The Wastelands
29:16 Level 3 / Terra Cresta
33:12 Level 4 / Wizball (Title)
38:50 Level 5 / Knuckle...

β–Ά Play video
umbral ridge
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@zinc citrus @ionic stratus hold on guys, the NUX Ad after beating the final boss of Platypus 2, well in Reclayed would be replaced with a ending

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like in the original

ionic stratus
ionic stratus
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Maybe we can tie the ending into Nux, but idk

zinc citrus
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could just mention that these dimensional/universal hoppers (aka invaders) were beaten back to their original plane of existence, leaving behind husks of war once again on the planet

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something like that

static copper
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what is the nux ad? im unaware of platypus 2

solemn epoch
static copper
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now imagine nux reclayed clay_smile /j

solemn epoch
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i think its possible (focusing on the shmup part only)

sly pond
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I have a rather irrelevant question. IIRC, was this ad never part of the Steam release?

umbral ridge
# solemn epoch

U kinda see why in Reclayed the Nux ad will be replaced with a ending that is tied to NUX

solemn epoch
sly pond
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But was it on any other release?

umbral ridge
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I still want to shoot my ISDA with a T2 fish btw Isda is Filipino for fish 🐟

umbral ridge
solemn epoch
umbral ridge
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I'm sure that after beating the final boss of level 5 in Platypus 2 Reclayed will be a ending tied to NUX

sly pond
solemn epoch
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they're all probably the same thing I guess, just differ in removal of some files

outer karma
ionic stratus
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I think it's much more fitting for score attack personally

outer karma
ionic stratus
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It's not that different to me

outer karma
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@ionic stratus go from 01:09

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head to 01:09 to the end

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it should fit in my opinion

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00:00-01:09 not so much

ionic stratus
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I mean who knows, maybe we will add it to another part of the game in the end

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but I disagree with you right now personally

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I tested that theme for score attack and it fits great

outer karma
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it also works for score attack sure i agree

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for boss music I meant only a part of the video

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if u played nux final boss this is the music i meant

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this is what I meant

ionic stratus
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I see

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I'll consider it, thanks for the input clay_smile

outer karma
ionic stratus
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Sure thing!

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feel free to give out any suggestions you'd like

outer karma
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Awesome

umbral ridge
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So what is the Platypus 2 Reclayed soundtracks will be remixed?

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since most of the songs from Reclayed have the platypus 2 ones except remixed

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Tho the final boss of level 5 needs to be completely remixed πŸ™„ since level 1 of Platypus 2 is nearly the same!

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same ost

atomic pilot
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FYI we are looking at adding more music soon so you'd have more built in options.

outer karma
zinc citrus
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I think they're just gonna get the wizball remix and stuff like that, not actual nux ost

ionic stratus
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I agree that the Nux tracks don't fit Platypus 1's atmposhere, but I disagree about that in regards to Platypus 2

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Especially since a lot of those tracks are reused between games

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So I do want to use some Nux osts for the mod, I think it would fit well

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Some Nux tracks def don't fit Platypus at all though

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but others I think can fit pretty nicely

umbral ridge
opal mortar
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errrm Akshually πŸ€“ it's more of an alternate version of that song

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the one used in Platypus 2 is not the same used in Reclayed

umbral ridge
opal mortar
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That's up to the people making this mod

zinc citrus
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I mean I do honestly think the new music they're working on is remixes of the tracks they have that are also in Plat2 to sound like the variants used in Plat2

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@ionic stratus Just a heads up I'll be inactive for a week, got something going on irl

solemn epoch
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hmm, i was thinking by using some of the c64 remixes thats available in internet archives (that is used in reclayed and platypus), but i don't know if that could be used freely

umbral ridge
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thought will be music πŸ€”

atomic pilot
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You can now add your mod to Steam Workshop - see updated docs for Workshop instructions and update any links

ionic stratus
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That's awesome, thank you!

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I haven't had the time to look into the patch yet, but I'd be interested to see what out of our requests made it into the game! πŸ™‚

atomic pilot
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A fair few I think but ping kroporo with requests. He can do small, quick ones next week as we have Patch 2a to put out so the sooner the better. After that it gets a little more tricky. I know he's doing some ammo experiments.

ionic stratus
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Alrighty, if anything comes up next week I'll make sure to let them know clay_smile

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next week I should be more free, so hopefully progress on the mod from my end will resume

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Also @atomic pilot , apologies for the ping but I have to ask, has the mod starter pack been updated to include the new behaviors we've been asking for?

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I just remember you said a flamethrower entity would definitely be added in this patch, so I'm interested how I could find it's behavior

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or for any other new ones you've potentially added.

atomic pilot
atomic pilot
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Make sure you read the updated docs first tho!

umbral ridge
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I'm just hoping the flamethrower hitbox will be told by Anthony as I do flip the bird at that flamethrower enemy who hits me even if the flamethrower barely visible

noble hollow
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@ionic stratus, There's a file called types.lua that were used for Lua scripting. It's on StreamingAssets folder. Did you learn it?

ionic stratus
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thank you for the response regardless!

ionic stratus
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Thanks for letting me know

hardy glacier
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I want to know about platypus 2 reclayed too. I already ask to platypus zhark reclayed about how many percent is the progress? And now i want to ask about platypus 2 reclayed

zinc citrus
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I return after my unwilling break due to irl stuff

zinc citrus
hardy glacier
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Are u playing forsaken?

simple prism
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Yep

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I for the saken

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Im a two time main

hardy glacier
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Thx

cobalt sorrel
# mortal snow It's in early development

Since it's still early development then i will provide some more bosses concept to make the boss more interesting to fight.
Continue to the bosses of level 4:
First the train. You can add all the train part into that but upgrade it (Example: Two gunner to Two twin gunner , Fruit container turret - add a gunner bullet in the middle etc)
On the final part of the train. It can stay the same (might have the same turret difficulty as the reclayed yk?)
And If you fight it for too long???? it will eventually go off the cliff and explode as we proceed to the water part. no fruit drop ofc clay_smile

Next one the floating boat. Add one gunner on it and that's it and make it shoot as the firerate of machine gun 😈
The balloon can be destroy and when it take damage the boss will be more aggressive( shoot faster and such )
If the balloon destroy the boss fall and float on the water. Then add a cannon to it.

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And abt the Missile jetmarine(the orange jet marine one) what will you add to the boss? as a concept ofc.

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Not the mine. The mine layer already has that.

languid ruin
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is this mod going to feature 3 players? πŸ€”

zinc citrus
fleet pond
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It's not getting added, they have confirmed it.

umbral ridge
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where you can play as player 3 (green ship) through color

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and yes 2 player is good enough for platypus 2 they don't need a third ship in thier teamwork

rich remnant
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Personally, having 3 players was a cool feature since sometimes I'd invite more than 2 friends to play

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Though it becomes too hard to balance, and there's a lot going on on the screen

umbral ridge
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yeah indeed @rich remnant having a trio of platypuses will conquer the alien

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provided that all 3 players are expert

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Platypus is mean to be play with a single partner not 3 because finding the right controller back in the day is difficult to come by

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not even Xbox or Playstation can work for platypus 2

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nowadays Platypus can now use Xbox and Playstation controllers making it easier to play platypus with controllers

distant bridge
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Enemy : Now there are three of them!

umbral ridge
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unless one of the players is a green ship a.k.a. Player 3

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but yea it doesn't happen now

zinc citrus
solemn epoch
karmic oasis
clear snow
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Can you pass me the assets from Platypus 2 Reclayed Level 1? I wanna make a snow-themed level this Christmas.

solemn epoch
solemn epoch
# solemn epoch

@clear snow some of my level 1 files are here, i think there are some more if you scroll enough through #1419274495012765838

clear snow
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What's the code for the snow effect?

solemn epoch
clear snow
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That's for the day/night cycle, fog color. I meant the effect for the falling snow which appears later.

solemn epoch
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i don't have that clay_spiral

sly pond
modern fulcrum
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on SPAMTON factory aka level 8

umbral ridge
# solemn epoch idk

Why it's Warhawk instead of the Level 1 soundtrack from Platypus 2 or Final boss on Reclayed?

umbral ridge
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When playing on speakers because they'll hear that a girl is dying

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i mean a girl is about to die when a ship fires at a eyeball

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☠️

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I'm glad it's been removed

zinc citrus
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I believe it just hasn't been added yet

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Though if that somehow concerns you I can always make an alien sound to replace the girl scream stock sound effect

zinc citrus
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Definitely sounds less annoying compared to the old sound

karmic oasis
zinc citrus
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I bet it was a placeholder that they couldn't bother replacing

rich remnant
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I honestly think it was intentionally uncanny

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I mean level 5 is supposed to be disgusting, weird and somewhat scary, imo

zinc citrus
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it's not uncanny for me, just annoying

umbral ridge
hardy glacier
distant bridge
clear snow
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When Platypus 2 Reclayed mod is done, Claymatic should put it on Steam Workshop!
And make it a DLC!

floral oyster
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not official tho

zinc citrus
# clear snow When Platypus 2 Reclayed mod is done, Claymatic should put it on Steam Workshop!...

That's not how the steam workshop works. It is entirely UGC (User Generated Content), every submission is not by the dev/publisher but by users (unless a developer uses their account to publish a mod for their own game on the workshop like the example mod). They don't decide what gets on or doesn't get on and only the guidelines matter.

As per the DLC part I doubt claymatic would officially endorse the mod, and DLC is only officially made or endorsed content

clear snow
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Hey @rich remnant, Do you have the code for the snow effect in Platypus 2 Level 1? What is the code?

rich remnant
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Heya! I won't be at home maybe until tomorrow, but as soon as I'm able to, I can share it here.
It's not just one code though, so I'll see how I can share it.

solemn epoch
rich remnant
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No.

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Jk, of course! :D

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I'll send it here, so the Platypus 2 Reclayed team, or anyone else, can use it claythumbsUp

rich remnant
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.

Reminder for myself (ignore this)
@rich remnant share code for the falling snow effect

rich remnant
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Here ya go @solemn epoch @clear snow
Also, free to use for Platypus 2 Reclayed team, if they need it!

I didn't do thaaat much, but still, credit would be much appreciated if used πŸ™
The .jsonc file is for you to copy each section of code and paste it on the corresponding file.

One is for animations, other for entities, and the other for your level data. Either way, feel free to ask me if you got any questions / issues

azure raft
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After platypus 2 ending, grux had a mental room wearing a straight jacket, when he's being insane and psychopath while. colossus feels broken heart about his son was a psychopath... thinking about killing pilots in morov.

clear snow
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I wonder why did Colossatropolis became a desert in Platypus 2.

azure raft
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Ahem...

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πŸ‘‰

atomic pilot
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Correct - this would not be dlc, just UGC in workshop. Tho do make sure anthony and greencat know when to try anything πŸ™‚

opal hamlet
umbral ridge
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@elfin thistle really i've been requesting for years

clear snow
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In Platypus 2 Reclayed!

warm fossil
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how's the progress of this mod?

ionic stratus
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It's on hold atm

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at least from my side of things

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If more people are willing to come and take the mantle, I'd appreciate that

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this mod's progress is entirely dependent on how much the community wants it and is willing to help in creating it, since I do not have that much time for it sadly

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at least right now

solemn epoch
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is it possible to mod together through steam's reclayed modding tool?

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so everyone who is modding is also on the same progress

sly pond
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Yes

static copper
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You could also setup a github fish_dinner

floral oyster
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level1 demonstrate!!!

karmic oasis
umbral ridge
clear snow
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So, no weapon types, right?

solemn epoch
umbral ridge
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@clear snow @solemn epoch well because weapon types is a big part of platypus 2 those ones are required

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now idk if there's gonna be having a ship loadout like @noble hollow Remam Rebalanced

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4 weapon types for each ship, plover, platypus, and wyvern

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and also 3 ships will have all 3 hearts no matter what difficulty with differences like Wyvern will take 2 points of damage even shields

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and plover will probably have more health and platypus will have 3 hearts like in the original

solemn epoch
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maybe a single one

umbral ridge
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since @glad oak said that wyvern is usually fragile given the high dmg

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so it will take double damage when hit

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so a wyvern hit with only 1 heart will die and loses a life

clear snow
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By the way, I just watched Platypus 2 playthroughs
I noticed that the Weapon Pods spin around the ship only when Type I and Type II is selected.
But they don't spin around in Type III and Type IV.

umbral ridge
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but the type 2 is crap for ones with pods

umbral ridge
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even type 4 with weird shooting with spinning pods tho the bullets affected by gravity

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tho decreases the spread on those 2 types if the pods are spinning

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a bit difficult to hit the minor targets

umbral ridge
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also i also noticed that rockets fires slowers in Platypus 2

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but doesn't matter when spamfire

umbral ridge
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2 reclayed the Rockets will have normal fire rate like reclayed and og

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and yes rockets struggled more on minor enemies and very likely to whiff without spamfire the rocket

cobalt sorrel
umbral ridge
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But yes there's gonna be differences like power up shielding and also losing twice as much pods

cobalt sorrel
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Then make an requirement for a power-up shield to be active on wyvern.
Like
-have 1 heart n 1 shield
-two pods
-any stars power-up
Like if this requirement met.
When you got shot the shield will be activate. But If not it will destroy you entirely.
:)

solemn epoch
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no rush tho if you're busy clay_smile

ionic stratus
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I am not sure how mods operate now exactly though, I hope we can transfer from the pre Lua code quite smoothly

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also some enemy behaviors @fleet pond made I am not sure if I have access to, since we shared them through a drive previously

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Have you added them by any chance Wolf?

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Anyway as for when it'll happen, I am not sure as yeah I am very busy atm

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but perhaps next month? We'll see

clear snow
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What level are you programming to now?

zinc citrus
ionic stratus
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Yeah github def seems a bit more appropriate

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I agree

umbral ridge
sly pond
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Has anyone made the fish fighter formation used during the boss fight?

solemn epoch
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if i remember them, its only 4 from top right then go straight to the left side (i think this can easily be replicated)

sly pond
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I could do that.

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Just give me some time.

clear snow
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Wait, will you work on this mod just like Platypus Plus?

static copper
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I think it should be an community effort of anyone that wanna help

But well that is just my idea

sly pond
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The project benefits more as a communal project.

mortal snow
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Happy New Year 2026 everyone

full apex
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What are the things that are done so far for this mod?

clear snow
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Since Platypus Winter Mission had came out a month ago

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I think you use reuse some of its assets to make it Level 1 from Platypus 2

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As for Level 2, reuse the assets from Desert Mission

clear snow
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Now, @umbral ridge we can't wait to imagine how Level 5, the alien level be in Nasty mode.

umbral ridge
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especially against the Alien Mother

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who fires homing bullets on the second phase once all 4 turrets are destroyed

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Also on the first phase if the last turret is alive is gonna fire like a minigun

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Just like one of the enemies from @sly pond mod

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I believe on nasty I think with 1 turret alive

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since it will have intense fire rate

clear snow
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Again, the Mother Brain would use a different scream too, instead of the sound of a man being tortured.

umbral ridge
#

Since both the eye and mother brain screams with the appropriate sound being alien like

#

U sure for such sounds like that?

clear snow
#

Ye

clear snow
#

Platypus 2 Reclayed should add new enemies, just like how Platypus Reclayed added new enemies.

#

and also new weapons.

#

Here's my idea for a new weapon: Dash (D)
When you dash, you take out enemies. If colliding with large enemies, invincibility is turned on for 2 seconds.

clear snow
#

And add the Magnet power-up! (M)

azure raft
umbral ridge
#

@azure raft huh there's a dash attack?

azure raft
#

Yup

umbral ridge
#

but idk all the Reclayed power ups interact with Weapon types?

#

since there's 3 new wpn types

#

And the sniper is gonna be even stronger than a heart

sly pond
#

This is very much useful for this mod.

#

To anyone who previously yearned for base boat entities for stuff like flamethrower boats, reverse-moving boats, etc., worry not, for your wishes have been fulfilled. KingTick

static copper
#

how many boats are there in 2? fish

sly pond
#

Other than missile and cannon boats, the flame boat is the only new boat out there.

#

However, cannon and flame boats can come in reverse as well.

#

And yeah, missile boats can only come from behind in Platypus II.

umbral ridge
#

Like my god, I do hate that enemy it's the same problem as the flame ship

#

The flame projectiles will hit me even if it's almost invisible and just in pixels

#

That's why I've been middle finger at them because of the infuriating flame projectiles hits

#

2 Reclayed will probably fix those problems

solemn epoch
#

should add classic difficulty where the flame projectiles are just terrible like the og platypus 2 ClemGrin

#

for annoying purpose of course

sly pond
#

That'd be a good "evil" idea, right evilgeio0999?

somber knoll
umbral ridge
#

As an added difficulty modifier

#

@solemn epoch @sly pond the Classic one u know the Flame projectiles will be as terrible as the og platypus 2 will be as a added difficulty modifier on top of the 5 Reclayed difficulties

#

Or gonna be as a addon for 2 Reclayed

zinc citrus
#

I'm pretty sure greenness wants to keep this mod in specific the closest to vanilla plat2 it can be while implementing minor new elements or redesigned enemies and alike. But all these other ideas can be added onto it with addons later on

sly pond
#

Oh, hi there. πŸ‘‹

sly pond
#

@latent geyser, mind if you do us a favor? <:3

hollow gate
#

The enemies were like where did the f-27 go?

sly pond
#

It cloaked itself, lol

#

And so is its collision box.

hollow gate
sly pond
#

Thank you GREENCAT! clay_heart

clear snow
#

Now we have every Platypus 2 level layout!

zinc citrus
#

I've been really procrastinating on making the graphics for the tower boss

clear snow
#

For Level 1

#

Also, it's not a tower, to me, it looks like a tall boat

sly pond
#

@rich remnant, I did it. :3

#

I currently don't know how fix the issue of an initially linear-moving green fish looking at a wrong angle.

hollow gate
#

Homing fish

clear snow
#

Is there going to be an additional level, which is the transition to the alien planet (Level 6 would be in the alien planet)? It would feel jarring without the transition.

rich remnant
#

Maybe they should ignore the player if it dies too

sly pond
#

⁨animations.json⁩

⁨```
{
"sprite": "Sprites/Enemies/fish fighter green",
"generateColliders": true,
"matDayCycleMultiplier": 0.5,
"rows": 8,
"columns": 8
}

## ⁨`entities.json`⁩
⁨```
  {
    "name": "greenFish",
    "sprite": "Sprites/Enemies/fish fighter green",
    "behaviour": "Lua",
    "customBehaviourData": {
      "luaScript": "homingFishFighter"
    },
    "explosionEntity": "explosionSmall",
    "explosionX": 0,
    "explosionY": 0,
    "sortOrder": 10000,
    "maxHitPoints": 1,
    "isEnemy": true,
    "deathBulletEntity": "deathBullet",
    "highlightPoints": false,
    "points": 20,
    "secondaryTargetValue": 1
  }
```⁩
#

@rich remnant

rich remnant
#

U should rename to Goat Squid

sly pond
#

Myself to Goat Squid?

#

If so, then sure, Why not? :3

#

I feel so GOATED now. BoomSpin

opal hamlet
sly pond
#

LOL, I know right? fish_dinner

clear snow
#

I was about to say my idea for Level 5

#

Then Level 6 would be in the alien planet

umbral ridge
#

But idk what new boss will be on this new level 5

#

bc it takes place in space

clear snow
#

that scream

umbral ridge
#

like the astrovader boss which is stationary

clear snow
umbral ridge
sly pond
#

A rough attempt at giving the green fish_dinner the ability to fire toward the player, only to end up in a pretty interesting outcome.

hollow gate
cobalt sorrel
sly pond
#

I got them to shoot "normally".
-# But this isn't still normal.

hollow gate
#

Speed = Varied

sly pond
#

As you can see, the farther the fighter is from the player, the faster its bullet travels.

hollow gate
#

So it's easy

sly pond
#

All I have to do is to give them some spawn offset.

full apex
#

do you think the amount of time tracking the player should be slightly reduced?

sly pond
#

Alright, the green fish fighters should be feature-complete by now. Giving the the ability to go from behind via Lua scripting shouldn't be that hard.

sly pond
clear snow
#

Also, I wonder what vehicle is the Platypus 2 Level 1 boss? I don't think it looks like a boat.

#

Was it a modified submarine?

sly pond
# sly pond ## Updated the Lua file:

fish_dinner I forgot to send the updated contents of entities.json⁩, now that it supports a configurable fire pattern.
⁨```
{
"name": "greenFish",
"sprite": "Sprites/Enemies/fish fighter green",
"behaviour": "Lua",
"customBehaviourData": {
"luaScript": "homingFishFighter",
"firePattern": {
"veryEasy": [ 200 ],
"easy": [ 100 ],
"medium": [ 60 ],
"hard": [ 40 ],
"nasty": [ 40 ]
}
},
"explosionEntity": "explosionSmall",
"explosionX": 0,
"explosionY": 0,
"sortOrder": 10000,
"maxHitPoints": 1,
"isEnemy": true,
"deathBulletEntity": "deathBullet",
"highlightPoints": false,
"points": 20,
"secondaryTargetValue": 1
}

clear snow
#

Green Fish!

sly pond
#

Worth noting that it will shoot only while it is homing towards the player.

modern fulcrum
#

I think in platypus 2 the greenfish never shoots

#

and they came from back not front

sly pond
#

The shooting part of the green fish is just an extra flair I added. ;p

modern fulcrum
#

I'll stay with no fire

#

to be the same as OG

sly pond
sly pond
sly pond
#

I finally made a working index wherein green fish can come from behind.

sly pond
#

How to spawn ⁨greenFish⁩ on a level script:

⁨```
// Spawns a greenFish with default arguments at a specified random position:
wait( 0); spawnEntityRandom("entity": "greenFish", "minX": 850, "maxX": 900, "minY": 50, "maxY": 500);

// "homingCooldown" specifies the time before it starts homing towards the player, while "homingTime" specifies the duration as it pursues the player. Defaults to 50 and 150 respectively:
wait( 0); spawnEntityRandom("entity": "greenFish", "minX": 850, "maxX": 900, "minY": 50, "maxY": 500, "homingCooldown": 100, "homingTime": 350);

// "isBehind" is an optional boolean argument to which when set to true, the greenFish will travel to the right. Do not forget to have it spawn from behind:
wait( 0); spawnEntityRandom("entity": "greenFish", "minX": -200, "maxX": -250, "minY": 50, "maxY": 500, "isBehind": true);

sly pond
#

In this iteration, its ability to shoot can be controlled by ⁨setFiringChanceRandomFishFighter⁩ level command, but is currently ignored by ⁨setFishFire⁩ level command, unlike all the vanilla fish fighter variants.

clear snow
#

Green Fish Fighter is the first new enemy in the game, am I right?

#

As for the Lasership, recolor the Gunship to purple and make it shoot lasers like the Squids.

sly pond
clear snow
#

Checked it, Yellow Saucer is the actual first new enemy.

sly pond
#

Omnidirectional onslaught with green fish fighters. BoomSpin

#

This is on Expert difficulty btw.

karmic oasis
sly pond
opal hamlet
umbral ridge
# sly pond

Like wow they're even more dangerous than the regular fish fighers

#

plus they can even fire from behind and combined with nasty

#

Like my gosh

#

they can attack you on both sides

#

without t2

sly pond
#

Ye

#

Like I said...

#

O M N I D I R E C T I O N A L
O N S L A U G H T

clear snow
#

If only the game lets us mod weapon types 😞

umbral ridge
#

then why doesn't have for weapons

#

it will be a good addition

full apex
#

unless the devs decide to add support for custom weapons, we'll either make do with power ups or smth else :o

clear snow
#

Sad thing is that this won't be a DLC.

sly pond
#

The sequel?

clear snow
#

Yes

sly pond
#

Well TBF, Anthony wouldn't want to bother with Platypus 2, which he didn't even made in the first place.
-# Oops, I forgot to refer to Platypus 2, and not Platypus. xd

clear snow
#

Is Platypus PSP not even made by Anthony Flack?

sly pond
#

Besides, we the modders are given the autonomy to create a fan remake of Platypus 2, while we buy the devs the time for creating more games to be modded later on.

sly pond
opal hamlet
sly pond
full apex
#

hmmmm

#

is it possible to target a random player or the closest near it on spawn?

sly pond
#

Right now, it is something no one has figured out yet. clay_spiral

umbral ridge
#

Not player 3 obviously

#

since who owns a joystick? πŸ•ΉοΈ

#

before game consoles like PS5 and Xbox controllers even compatible

rich remnant
#

And there is no player 3 on Platypus Reclayed, so...

modern fulcrum
#

I mean we had Greenship

umbral ridge
#

is rare for platypus players to do a 3 player bc finding a joystick πŸ•ΉοΈ is difficult

#

when comparing to the Xbox and playstation controllers is much easier to play 3 players

#

tho most of the time platypus players do 2 player

#

and being the most nostalgic

static copper
#

the nefarious ijkl

sly pond
#

In multiplayer, the green fish fighters will now target the nearest player.

#

It still has the janky part where they will stay where the targeted player is dead. :P

solemn epoch
#

someone should mod that platypus 2 default turret that locks to you without any delay whatsoever ClemGrin

sly pond
#

I think this is easily doable in Lua, since I can derive its source code from ⁨homingFishFighter.lua⁩. BoomSpin

#

Tho I'mma wait for the sample ⁨⁨ReclayedTurret.lua⁩⁩ to be added in the next modding update for good measure.

sly pond
#

Also I found a weird ass behavior where the green fish target where player 2 would have spawned even though it isn't even onscreen. fish_dinner

sly pond
#

Aight, I finally fixed the targeting issue, together with the help of Tartaz.

sly pond
#

But I think that will be for another time.

#

I'm pretty exhausted in general as of late.

modern fulcrum
#

For it just better to target and not shot like OG

sly pond
#

I assure you that this file in particular won't contain any fire patterns.

modern fulcrum
#

Oh ok then

#

Accurate Platypus 2 ig

sly pond
#

Feel free to adjust its ⁨local speed⁩ value however you want.

modern fulcrum
#

5 already pain so no need to change

sly pond
zinc citrus
#

Woah actual activity? Interesting

zinc citrus
sly pond
#

Gotcha

#

Well TBF, it was UltraverseEmpire who originally made the sprite sheet for the green fish fighter.

sly pond
rich remnant
#

Ohhh I knew it haha

#

I had to do the same

rich remnant
#

Some slightly more lore-accurate-colored entities. You're free to either use them or not. It's ok!
Images here are just for preview. Use the ones inside the .zip, which should have better quality

#

I made ray somewhat brighter than the original tho. Otherwise it looked too desaturated imo

clear snow
#

Donny be like: I'm gonna use these for REMAM!

rich remnant
#

at this point, anything that exists in going to be in REMAM XD

clear snow
#

Or Platypus 2 REMAM

rich remnant
#

don't give him ideas πŸ’€ /j

static copper
#

How many enemies are done?

Because with the progress, besides the boss, level 1 could be pretty complete

sly pond
static copper
sly pond
#

LMFAO

static copper
#

question,

are the windmills entities?

as in, a command is nesesary to summon them

or ar tied to the tiles of the level

sly pond
#

I'd say they'd be similar to smoke stacks, since animated tiles are something that weren't done before in Reclayed.

#

Honestly, IDK

static copper
#

how do those work fish

i have no knowlege on how vanilla stuff works fish_dinner

sly pond
#

Tho in Platypus 2, the wind turbines themselves are rotatable sprites.

fleet pond
#

The bosses are the biggest challenges.

sly pond
#

Oh, long time no see in this thread. πŸ‘‹

static copper
fleet pond
#

Yeah, been a while indeed πŸ˜…, helloπŸ‘‹
Life's been quite busy.

#

No enemies from Level 5 were made (I wasn't really motivated to do them and art wasn't and still isn't available), but pretty much everything non-Level 5 was made before lua, but can definitely be improved.

sly pond
fleet pond
#

Looks good, I remember that being one of the biggest limitations before. That one could be good for higher difficulties, one that shoots.

sly pond
fleet pond
#

Nice. Domeships was something very limited as well before. Mine Squid I did a huge shenanigan workaround to get them working haha, when I did the tests with bullet dropping Yellow Uns.

sly pond
# sly pond

Oh, and not to mention, we can now have boats that can go backwards, thanks to these scripts.

fleet pond
#

Can they have custom turrets?

sly pond
#

Yes

fleet pond
#

Sick

sly pond
#

There are no hardcoded missile launcher or bubble mortar on these generic boat behaviours I made in Lua.

fleet pond
#

How are trucks now?

sly pond
#

None have been made yet.

fleet pond
#

Ah, but possible to have no more hardcoded stuff?

sly pond
# sly pond None have been made yet.

But it's something I'd want to make, specially since I already know how to have the Lua truck's wheel animation speed be tied to the Lua truck's move speed.

sly pond
#

However, so far, Tar tary is currently by far the most experienced at Platypus Lua. AFAIK, many other modders weren't that active enough to know those stuff sadly.

#

And yeah, Lua scripting here is pretty specific to this game BTW.

fleet pond
#

I see. Yeah like many games, it should be all about learning the scripts and run tests. I haven't learned the Lua code itself but I know it's a great flexible script implementation. It has surpassed limitations and boundaries of certain games, San Andreas comes to mind when thinking about Lua for example.

fleet pond
sly pond
#

Well, I've already gotten a foothold on Lua scripting lately... in Platypus Reclayed.

fleet pond
#

Nice!
So, I've read that there were discussions for a GitHub or some platform to share and such. Has anything progressed regarding this, or has anyone done this? Could be a good "starting" point (or continuation lol).

sly pond
#

AFAIK, no one has established a GitHub for Platypus 2 Reclayed yet.

fleet pond
#

I see. Me and Greeness had a shared drive with everything we had and kept updating it. It would indeed be good to setup some more open platform for many folks to go ahead and contribute with their knowledge.

#

I suppose GitHub could be good, but if anyone wants to suggest other alternatives, or has deep knowledge on such platforms, speak your mind. 😁

sly pond
fleet pond
#

Ah yes, that's great. No more fixed spawns everytime!

sly pond
#

spawnEntityRandom(string entity, int minX, int maxX, int minY, int maxY, bool skipInFastForward = true, …)

fleet pond
#

Oh what about boxes, btw. Can there be custom items like Power-Ups in them.

sly pond
#

Indeed.

#

Claymatic made these.

fleet pond
#

This feels surreal lol, there were many limitations a while ago. This certainly motivates hehe.

sly pond
#

I low-key feel bad for you living under the rock with all these awesome modding capabilities, but I do understand your unwilling hiatus due to IRL. F27Patpat

fleet pond
#

Yeah oof IRL can be very time consuming at times. In the mean time I've been focusing on an expansion for Ricochet Infinity slowly for a bit now. I'm very close to finishing that, but I will want to keep working on the Platypus 2 Reclayed Project for sure, hehe.

OH and OML the videos of the Platypus 2 Levels pinned here now, that's a life saver lol. I recreated Level 1 Area 1 while watching a Gameplay video which can leave out some enemies, so I had to play the Area as well to make sure I didn't miss any enemies to spawn. πŸ˜΅β€πŸ’«

And thank you for your kind words, you've been doing some great contributions, as well as Makyuni, Tar Tari and other talented folks. 😁
Its great seeing Platypus being alive.

sly pond
#

My pleasure...
-# Or OUR PLEASURE for that matter. :3

#

Oh man, the info in the first post seems pretty outdated, specially now that we have even more modders out there as of late. :p

sly pond
fleet pond
#

For sure, a lot needs to be updated and I believe our fellow Greenness has also been quite busy IRL, plus some limitations back then, all resulted in this being stalled for a bit.

fleet pond
sly pond
#

I think with more open-sourced assets posted here, I hope it will speed things up.

fleet pond
#

Now there are flamethrowers, snowing effects, lua scripting possibilities and the level videos, all big boosts. I think art is indeed something that is still under construction as well. Anything Level 5 related is still in fog area, while the other 4 Levels could use a lot of art present in Reclayed and DLC's.

#

And that people have created already.

sly pond
#

I remember there was a group DM specific to this project, so I wonder what was the rationale behind that.

fleet pond
#

I believe the group was never created, actually. πŸ˜…
This chat is the "group" haha.

rich remnant
sly pond
#

Good thing this thread became the "group chat", which means it's open source.

fleet pond
#

Oh yeah 3 Players is a no go.

rich remnant
#

probably very few people used that anyways haha

#

I admit it was cool but... unbalanced

fleet pond
#

Oh so no shield power-up? Interesting...

umbral ridge
#

@fleet pond i mean most platypus play with 2 players

#

not 3

#

bc 2 player is more known than 3 player

fleet pond
#

Yeah 3 Players and Ship Types shouldn't be the end of the world.

sly pond
#

Platypus 2 in general is just kinda obscure, which is why we don't see that much 3-player gameplays.

rich remnant
#

but at least it can be on Plat2 Reclayed

fleet pond
#

I see.

sly pond
#

Also, fireSFX is now configurable across every turret entity.

rich remnant
#

in Classic it seems more unlikely... sadly

fleet pond
#

Thats awesome as well, I was frustrated everytime I heard an entity firing a missile with bullet sound haha.

umbral ridge
#

Mak, Psycho also did you tell the claymatic team to have modded ships to fire with new basic firearms

#

since the 3 subtypes are needed

sly pond
#

I think some devs took a look on our requests.

fleet pond
#

Can custom Power-Ups be created?

rich remnant
sly pond
#

It is, but not that flexible ATM.

rich remnant
#

I think the number of powerups and behaviour of bullets are quite hardcoded, to some extent

sly pond
fleet pond
#

Oh, damn.

umbral ridge
#

not to mention pods

sly pond
#

I mean, we could theoretically do so by modding a bunch of .dll files, but it's not worth it honestly, as it will break the entire game.

umbral ridge
sly pond
fleet pond
#

Right, yeah. Can .dll's even be exclusive to just mods? Without forcing changes on overall .dll's.

#

Nvm, you just answered lol

sly pond
#

DW

fleet pond
#

I think this kind of applies to any game, .dll's are often global changes so yeah kind of an unviable path for just a mod.

rich remnant
#

but idk... Claymatic should answer that, not me lol

rich remnant
sly pond
#

Currently, I'm only like semi-active, as evidenced by my user status. ZZ

#

But even despite this, I was able to code several enemy behaviors for the project.

sly pond
fleet pond
#

I'm kind of in that situation too, but because I'm finishing another game mod haha. I will relocate my focus to this project afterwards, likely.

rich remnant
#

I'm a living variable tbh
I can be busy, free, sad, happy, burned out or inspired depending on the day or hour haha

#

it's a bit random

#

luckily there are moments that I lock in and tackle lots of tasks at once, but again, it happens at random

modern fulcrum
#

Like remam valentypus rocks

zinc citrus
#

Maybe I finish up the tower by this weekend

#

Big maybe

static copper
clear snow
#

At this point, because Donny saw the new sprites, JUST PUT ANYTHING TO REMAM!!

#

🀣

#

/j

opal hamlet
#

Only in REMAM

simple prism
#

hes even gonna put remam in remam

cobalt sorrel
clear snow
#

Basically a Newspaper Zombie that spawns squids, mines and shoots homing missiles, lightning, big blue bullets. /j

cobalt sorrel
modern fulcrum
#

rocks

#

and they're enemies

simple prism
modern fulcrum
rich remnant
#

Could've at least waited for this mod to be released first haha

simple prism
#

By the time remam will be released it would be called rerererererereremam

modern fulcrum
simple prism
#

Man I wanted a lunar new year one

modern fulcrum
#

Gotta fight some red letters

floral oyster
#

Go make uco5 or whatever

clear snow
#

When this mod is finished, this will be better than the OG Platypus 2.

static copper
umbral ridge
#

it lags alot with super high specs

#

and not to mention crashes

#

so with Platypus 2 Reclayed it has HUGE amounts of qol changes

#

and also well optimized

#

along with Platypus 2 Classic

#

which fixes everything

#

claythumbsDown i mean most players dislikes Platypus 2 for these problums

#

claythumbsUp most players will like platypus 2 with this reclayed mod

rich remnant
#

Hopefully! πŸ™

#

Only sad thing is the ports won't be 100% accurate

#

Plat2 Classic won't have the extra life, for example

#

And probably neither of both mods will have weapon types

sly pond
#

This brings me to a friendly reminder for anyone not involved in the project to not get your hopes up too much. clay_smile

#

Specially considering that not every problem in legacy Platypus 2 will be fixed due to modding limitations.

umbral ridge
umbral ridge
#

if the claymatic team able to mod the ships to be able to fire with a different gun

#

i would like to see a ship that fires like in astrobatics πŸ‘€

#

tho the powerup stars will be incompatible with such gun instead upgrades it when picking up power up stars with that gun

modern fulcrum
#

GUYS LOOKS WHO'S BACK!

#

with PLATYPUS 2 ORB

cobalt sorrel
clear snow
modern fulcrum
#

raining orbs

cobalt sorrel
#

Missile variant is next then.

clear snow
#

Mini Gunships

#

or Zippers

karmic oasis
# modern fulcrum

I tried to improve the Orb from Platypus II in a Reclayed version.

Maybe if you really want to use this in this mod or REMAM, you could try it. (But I haven't played Platypus Reclayed yet, so I'm not sure if it will work.)

sly pond
#

I assume you used the big bullet sprite from Platypus Reclayed as a base right?

karmic oasis
sly pond
#

Right

#

So, is it safe to assume you got all the Reclayed graphics from the mod starter pack via mod db?

karmic oasis
sly pond
#

This is because the devs cannot legally distribute the sound files elsewhere, seeing that majority of them aren't totally original.

#

I have all the sound files that I can distribute within the server though.

karmic oasis
sly pond
#

NP

karmic oasis
# rich remnant great work!

Thk ^^ Actually, it was just a simple work
I just modified the sprite to make it more textured and sized. Plus, I just noticed that the sprite had a flaw at the bottom.

rich remnant
#

well, you did a really neat job :D

sly pond
#

We now have cannon boats on both directions.

rich remnant
#

Wait that's not my line-

sly pond
#

LMAO

modern fulcrum
clear snow
#

πŸ˜‚

sly pond
full apex
#

Fireboat

#

Now wheres the ballboat

umbral ridge
sly pond
clear snow
#

For some reasons, why do the videos on my computer play (with sound) but the video won't move.

#

while it works fine on VLC.

sly pond
#

Β―_(ツ)_/Β―

#

Does anyone in this server have an already appropriately scaled zipper sprite before?

clear snow
#

Here's the mini-gunship sprite, I scaled it down to 48x47 in Paint.net (like Platypus 2's original sprite)

sly pond
#

It must be upscaled by 4.5x

solemn epoch
#

I think zippers are the same size as the F-27

sly pond
#

Since we're dealing with Reclayed sprites, not legacy sprites.

solemn epoch
sly pond
solemn epoch
sly pond
#

Oh btw, thanks for the sprites.

clear snow
#

Okay, at least the Zippers moved as they should like in Platypus 2.

sly pond
#

Yes, albeit with briefly disabled collision boxes.

clear snow
#

As for the Mine Trashcan, just copy its lua from REMAM!

#

Also, for the Flameship and Lasership.

umbral ridge
#

idk if it's free or not bc I use this form of upscaling on PicsArt tho it's pro only

sly pond
umbral ridge
sly pond
#

Depends on how you upscale it tho.

umbral ridge
#

Since I really need this upscaling since some image upscaling locked behind paywalls and also I use a PicsArt ai upscaling tho it's a pro feature only

sly pond
#

Since there are multiple parameters you can set up that can affect the outcome of the upscale.

umbral ridge
#

I have a couple low quality ones on my hard drive

#

tho not used for this mod since it's mine

static copper
#

Well if you scale at nearest neightboar at full numbers tecnically you don't lose quality

umbral ridge
sly pond
#

Yellow Big Un
-# Don't mind the attached turret, as that is for testing purposes. :3

karmic oasis
solemn epoch
sly pond
#

Instead of using turretBigUn.

rich remnant
#

That'd be dope!

sly pond
#

And while we're at it, we too could give green big uns in Platypus II Reclayed turrets, specifically turretBigUn.

static copper
#

the mine squid and bomber ship should be easy to do

sly pond
#

I can truly handle these. :3
-# Tho I'll have to finish today's exam first.

static copper
#

still good luck

static copper
umbral ridge
#

Bc it can fire back

#

U know what that it goes like this Green -> Yellow -> Red -> Purple

#

probably a angry un

#

they're firing back for a rank above yellow to protect their loot

#

And also other enemies

static copper
#

what would be a lower tier than green

sly pond
sly pond
static copper
#

talking about that, is there any new enemy?
like not ported, just brand new for the mod

sly pond
#

The original mod devs considered adding Buoy variants, but haven't gotten that far.

fleet pond
#

Well technically not new, but the PSP Lightning Mirrored Saucers were also considered.

static copper
#

Talking about buoys, i still gotta experiment with the layer functions

Maybe from that we get the icbv too

fleet pond
#

My attempt a while ago

#

With lua now, it definitely should be easier, plus no longer forced bullet shooting by the saucers

#

Also perhaps the wobbling up and down can be done now too, with the lightning expanding and contracting too? Dunno.

static copper
#

Hmmm you would have to split the lightning into parts

sly pond
#

It'll definitely take a lot of workarounds.

#

Specifically the sprites.

static copper
#

I do love if we had sprite deformation

#

Or atleast rotation

sly pond
#

I too yearn for these.

#

Hopefully there is also a functionality where sprites and their collision boxes can be rotated in real-time, allowing for laser beams that rotate.

umbral ridge
#

Now psycho we've seen green uns with turrets on Totally Balance

sly pond
#

On Expert mode and above, at least that's our plan.

sly pond
umbral ridge
#

They're really mad

#

of their cargo getting stolen

sly pond
#

Well, in Reclayed's official lore, the red and purple uns are the first ones to get fed up with themselves being passive. But now, at least in modded Platypus, all of them become gunships on Expert and higher. >:3

sly pond
sly pond
#

BTW, I made some internal changes to the mine bullet behaviour to give more flexibiliy with more turret entities.

#

By default, spawning the mine bullet will simply drop down, but since its movement vars are tied to command args, this meant when spawned by parent entities or turrets with the given args, the mine will be sent flying according to said args.

#

Anyway, I might be adding some extra flair, mainly the mine launch telegraph animation.

#

The turret won't use the SquidGun behavior, since I actually used the same codebase as the Lua cannon I made for the Lua cannon boats.

static copper
#

i honestly just preffer the squidGun fish
since it has all the propper turret functions
but i guess they are not needed here

sly pond
#

The latter statement is true for sure. :3

static copper
#

oh also

#

i recently added like 30 ticks of i frames to the bomb
to avoid unfair bomb hits when it spawns

sly pond
#

I wonder if the bomb can absorb shots but doesn't lose HP for a brief period of time just like the vanilla balloon mines.

static copper
#

haven't been able to recreate that
but no collision works as well

sly pond
#

Also, I made it so when there is no water, the mine won't create splashes.

static copper
sly pond
#

Has anyone already made any high-quality bomber flip plane sprites?

static copper
#

they are just red flip planes, give me 1 second

#

nvm, recoloring a spritesheet is more annoying than i thougth

sly pond
#

I feel you.

#

Plus, I was asking for the ones already made by someone way before.

solemn epoch
#

i think i have them

#

wait lemme go to my laptop

modern fulcrum
#

I think remam has it...

#

the golden filpplane

solemn epoch
#

nvm i don't have iy

modern fulcrum
#

get it from remam ig

#

cuz u know...

#

Casinopolis collab with remam

sly pond
static copper
#

not perfect

sly pond
#

I forgot to mention that someone already made the sprites, but sadly got degraded by Discord's file compression system.

#

Thus, the sprite sheet shall be sent as a zipped file.

static copper
#

i see

#

so for level 1 what is missing in enemies

#

laser gunship
domeships and i guess missile squids

#

laser gunships should have another color
Since purple is already taken

solemn epoch
#

i have a pale purple one with the smaller gunship size

modern fulcrum
modern fulcrum
#

but not accurate

static copper
#

is 2 of them

#

shoutout to the wiki

solemn epoch
sly pond
#

Has the same shade of purple as legacy Flip Planes. :3

clear snow
#

So, will you continue making the mod?

sly pond
#

Well, I'm already pretty much committed into developing the mod. :p

static copper
#

don't forget about me, i also made a lot of the code base fish_dinner

sly pond
#

We pretty much deserve to be credited by this point. :3

#

Yeah, the role list could use some update, but can only be edited by @ionic stratus.

modern fulcrum
#

so far no respon

sly pond
#

right

ionic stratus
#

I will add you guys

#

I have been lurking a bit and I just want to say I really appreciate all of the work you have done while I was absent

#

So besides Psychosquid and Tar tary, has anyone else contributed to the mod and it not credited?

modern fulcrum
#

Nop

#

But like almost all of platypus 2 enemies is on remam

ionic stratus
#

Have they been ported from REMAM?

#

or the other way around?

modern fulcrum
#

Almost half of them

ionic stratus
#

I had a concept for the orange flip plane

#

that I posted a while back

sly pond
#

Flame flip plane.

ionic stratus
#

Mhmm

#

if you feel like it can be done, I'd be thankful for that πŸ™‚

cobalt sorrel
sly pond
#

Since Claymatic hasn't softcoded the flip plane's turret spawn behavior yet, I think the modders will have to recreate the flip plane behaviour.

ionic stratus
#

I think Wolfo made a version of it that just uses the bullets function sped up

#

but yeah the behavior itself was not exactly what I envisioned

#

it was still cool though

static copper
ionic stratus
#

I'm trying to think what other behaviors from actual Platypus 2 haven't been done yet

sly pond
#

I wonder if it is possible to spawn child entities outside of OnInitialise.

sly pond
#

The Flip Plane sort of does that with its turrets.

sly pond
# static copper yes

As long as it is executed once and not every tick, it shouldn't be a problem I reckon.

static copper
#

let me record something

ionic stratus
#

the bosses we have pretty much done nothing with back then, I know @solemn epoch used the crane turrets as a base for the snake boss, which was interesting but had its fair share of problems

#

that's really it though

sly pond
#

Also, the monorail pods FSR tend to offset their spawn positions even when spawned at a consistent pattern.

ionic stratus
#

There are also the domeships, which I have unfinished sprites of

#

and we thought of basing them on the flying fish enemy's behaviors

ionic stratus
static copper
sly pond
#

I saw how the turret pods were summoned.

#

Also, I noticed the child entities can also be moved around.

static copper
#

yup

#

and still be linked to the parent

sly pond
#

Nice.

static copper
#

theoretically useful for the mother brain πŸ‘€

ionic stratus
#

Oh wow, casinopolis has come a long way

sly pond
#

Indeed.

ionic stratus
#

boss looks very different

#

it's cool

sly pond
#

It no longer uses monorail pods to do its "custom" behaviour.

ionic stratus
#

Hmmm, I see

#

I didn't really look into how it worked before but makes sense that it did lol

#

the monorails are pretty flexible, but with a lot of drawbacks

#

from my experience at least

static copper
#

pre lua modding was finding the most complex solution for the easiest problem

ionic stratus
#

Yeah...

sly pond
ionic stratus
ionic stratus
#

Ahhh yeah

static copper
ionic stratus
#

that's one I remember noticing back then as well

#

Anyway, regarding behaviors, I still need to work on that google doc I promised long ago

static copper
ionic stratus
#

Yeah, I think it shows lol

sly pond
#

And tons of experimentation.

ionic stratus
#

great work to both of you

sly pond
#

Also, I'm kinda late with the Lua bandwagon, yet already did some breakthroughs.

#

I started doing Lua scripting since over 4 weeks ago.

ionic stratus
#

There are certain things you did I remember we really struggled on pre lua

#

like with turrets on boats

sly pond
#

Real

static copper
#

i have been doing it since the day it dropped (lua)

tho doing it so early was really hard clay_spiral

sly pond
ionic stratus
#

Yeah I haven't even had the time to look at it yet

#

but I am happy it's a thing

sly pond
#

Yes, we made them as a response to Claymatic not being able to add generic boats on Patch 2.

#

We have no ill will towards Claymatic BTW.

ionic stratus
#

Oh yeah of course not

#

the fact that they gave us Lua support is more than commendable

#

I remember we weren't even surely going to get that

#

and I already see it opened a lot of doors

static copper
#

day 1 lua was still really rought
thanksfully we have more functions than we had before

and less bugs

sly pond
#

TBH, I think more modders these days could learn Platypus Lua much faster than ever, thanks to the catalogue of Lua scripts a few of us have already made.

#

Like, they could derive from these scripts.

ionic stratus
#

Are Claymatic still up to doing modding updates or have they mostly moved on?

#

I assume the latter

sly pond
#

I reckon they will release a modding update next week.

ionic stratus
#

Oh nice

#

def very appreciated

sly pond
#

Also, I, alongside some others, have been continuing to suggest a fuckton of stuff to the devs since the last modding update back in December 19 last year.

ionic stratus
#

That's great

sly pond
#

And so far, they were taking down notes of our suggestions.

ionic stratus
#

Really respect to you both for being able to continue to stick with modding the game

#

I wanted to as well but irl stuff got in the way

#

sadly

#

that is why I have been pretty silent

static copper
sly pond
sly pond
ionic stratus
#

I never abandoned the mod if that was ever a worry btw

#

there's a reason the thread is still open