#Platypus 2 Reclayed

1 messages · Page 4 of 1

ionic stratus
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Ideally we probably want to replicate the animation that the buoy had in Platypus 2

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when shooting

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but we can also use the animation for the bubble cannon in general

fleet pond
solemn epoch
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does that use the green uns ai?

fleet pond
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yup, sped up

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so the yellow big un has the gunship behaviour, while the zipper has the big un behaviour lol switcheroo
(and both faster)

solemn epoch
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in my opinion, it just need to raise the speed up a little and change the smoke into rocket smoke, other than that it looks gooodclay_smile

fleet pond
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speed has been increased, I tried two settings:

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I might go with the 1st one perhaps

ionic stratus
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Honestly you got them almost perfect

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they look great

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I assume there's no way currently to make them stop in place like they do in Platypus 2 right?

fleet pond
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unfortunately not

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I tought the big red un behaviour would work for that, but it's way too slow

clear snow
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Question: when you get to Level 5 with Eyeball enemies, will you just make it scream when it's hit or have no scream? Or use a different sound.

ionic stratus
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Thought as much, I still think this is a great recreation though besides that

fleet pond
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because if I speed it up, it doesn't even have the time to do the little stop

ionic stratus
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hopefully this is something we will be able to change once generic enemy behaviors arrive

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but I am content with this if it's the best we can get

ionic stratus
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the scream very much like a stock sfx and I don't like it

fleet pond
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yeah likely with a squish sfx or something similar

ionic stratus
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we'll see though, maybe we can just use a slightly more fitting scream

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but idk I do think a squish sfx is more what I'd prefer for it

ionic stratus
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but it is def different

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again, I think this is very good for now, but if we get the option to change it later it's worth trying

fleet pond
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we have a foudation for some of level 5 enemies AI now too hehe

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many of them do this straight path

modern fulcrum
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So just make it uhh hp = 10

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I mean Remam Green rays on Level 8 is proof

ionic stratus
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for example

fleet pond
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yeah I think they're called chickens

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they don't look like chickens..

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but well lol

ionic stratus
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weird name lol

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they look more like fish if anything

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something from the ocean

fleet pond
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fish enemy? fish

modern fulcrum
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For level 9

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The UNDERWORLD

ionic stratus
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underworld fish sounds interesting

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are they evil fish 🤔

modern fulcrum
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Basically

ionic stratus
modern fulcrum
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Also X = Plus = X (all Mayuki mods)

ionic stratus
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the ultimate crossover

modern fulcrum
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I did this cuz Level 7 and Level 8 has their enemies

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Mintlizard lasersquid and zharks sub

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Level 9 will have Insaniquarium

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Fish mod

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More zharks enemies

fleet pond
azure raft
ionic stratus
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Honestly you just gave me an idea

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I wonder if dragonfly behavior could be better for the zippers

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it will def give them the correct smoke effect at least for the tail

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I'm just not sure if the speed would be more fitting, but it's worth a shot imo

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actually dragonfly behavior will probably make it so they always have to drop a star... so ehh not sure

modern fulcrum
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I think redbigun is usefil for zippers

ionic stratus
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Wolf tried it, was too slow from what he said

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and increasing its speed just makes the pause way too quick

fleet pond
ionic stratus
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Ah shame, thought as much lol

simple prism
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cant yall get goldfish ai for the zippers but make them go from the left and they dont fire?

ionic stratus
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we can for the most part, only make things move faster or slower

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Wolf said he was able to make bobbing effects reduce for enemies likd squids for example

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but with exception to fish fighter entities, we don't really have direct control over where enemies move

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and we also can't make them come from the right side of the screen for now

umbral ridge
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Okay alot of stuff

solemn epoch
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is there anything that still need to be reclayed? i kinda lost track about thosefish_dinner clay_spiral

rich remnant
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If @karmic oasis wants, I think this would be a great sprite for the diamond weapon. Of course we'd have to ask for support for custom weapons per-ship to Claymatic.

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I personally like the one at the very top of the Platypus Reclayed logo the most. The bottom-left one is pretty nice too tho

solemn epoch
rich remnant
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the one above the logo or the one on the bottom-left?

solemn epoch
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bottom left

rich remnant
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Honestly I agree

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I think that might be the best choice, imo

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the other ones might be too dark or too light

umbral ridge
karmic oasis
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Just a moment.

umbral ridge
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because I don't like that weapon type 😤 due to the unreliability

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Especially those with weapon pods

karmic oasis
ionic stratus
ionic stratus
# karmic oasis Without Glowing

Thank you for allowing us to use your art!
Although I will say I personally would prefer if we could make the diamond bullets look more clay-like

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we may use your version for now, but will make clay styled bullets later

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either way I really appreciate it clay_smile

ionic stratus
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besides that I think more work on the level 3 cave might be needed

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and our main thing heading forward is going to be level 5

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Besides that, some enemies still need to be recolored, like red bomber(red flip plane), boss 1 and all of the enemies from level 5 ofc

mortal snow
ionic stratus
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Yeah, it does look rather complicated to make

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Although we do have to remember these are seperate layers

ionic stratus
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so the bridge does not need to actually be remade in its entirety, only in 3 pieces instead

solemn epoch
# ionic stratus

I would try making this bridge one, also i'll do it later since I'm on my exam week fish

ionic stratus
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Once we will, we'll change it to the best of our ability

ionic stratus
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Thank you!
But take your time, the exam is more important clay_smile

fleet pond
ionic stratus
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maybe in a previous conversation I made it seem I thought differently, but it's worth a shot either way imo

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I also like your idea of it being a mini mine layer enemy as an additional thing btw

fleet pond
ionic stratus
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I agree it looks off

fleet pond
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Okidoki, yup it's a flip plane in essence after all

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Excluding Bosses and Level 5 exclusive enemies, this is what remains regarding Platypus 2 Enemies.

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Bomber should be simple to replicate, only needs the recolor currently.

ionic stratus
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Domeships are still underway

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I got a bit sidetracked with the buoys lol

fleet pond
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Yeah np, we got those done hehe

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ICBM is rather a head scratch on how to implement...

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Idk what behaviours could be applied to it

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And even domeships could be tricky

ionic stratus
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It's like a un but diagonal no?

fleet pond
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All the Uns go in straight lines though

ionic stratus
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but we don't necessarily have support but diagonal entities lol

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yeah that's the issue

fleet pond
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We probably need to adapt

ionic stratus
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I did have an idea of just making them the missile entity but big

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but not sure if it would look good

fleet pond
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I tried the rock entity and you know what, it would've been perfect, it comes down diagonally and it even warns the player BUT...just like trucks the art is overriden by a rock of varying sizes

ionic stratus
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I see...

fleet pond
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So it rotates art wise

ionic stratus
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Yeah and the lighting of the sprite would need to be taken to account

fleet pond
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I tried homing missile too and its always pointing in the same direction while going towards the player

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I even tried monorail behaviours

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But uhh loads of failed attempts at getting anything remotely and minimally good

ionic stratus
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It's weird, you'd think that would be an easy one to implement

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but I guess it isn't lol

fleet pond
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It's very weird to use

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The monorail line always spawns from the bottom to the top and any pod entity in the rail won't last long

ionic stratus
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Monorail is probably pretty limited I would guess

fleet pond
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Yup

ionic stratus
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Yeah because they don't do much with it in reclayed

fleet pond
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Unless the missiles went in straight lines

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But uh idk

ionic stratus
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It's a shame we can't just make an Un go diagonally

fleet pond
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This one needs a bit of brainstorming lol

ionic stratus
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that's the first idea that came to mind for me

ionic stratus
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although maybe once we get generic enemy behaviors it would be easier to implement

fleet pond
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Perhaps

ionic stratus
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Yeah I am not counting on it 100% but it is a possibility

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Honestly maybe just making them big zippers is also an option

fleet pond
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The closest to a diagonal path is the boomerang

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Yeah that could be good

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Bigger, stronger but slower versions

ionic stratus
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Not slower

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because then it would just be an Un lol

fleet pond
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Well they can't be as quick as a zipper though

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They'd still be fast

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Because they'll have more HP and the player must be able to have an attempt at destroying it

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Before they leave the screen

ionic stratus
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I see what you mean

umbral ridge
ionic stratus
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I mean it could still be an option, but not an ideal one imo since it'd just be a slightly faster Un

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and we already have yellow uns

fleet pond
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Right yeah

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Speaking of, yellow un now drops a crate of coins once destroyed

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To be different

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And its a bit tankier as well

ionic stratus
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Oh that's an interesting idea

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like it's a rare variant

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so it drops something

fleet pond
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Yeah

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I need to think of a better control over what it drops though, I think it’s in level_defaults.json

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Because it still drops fruits as well

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And it's likely not hardcoded because the zippers don't drop anything and they use the green big un behaviour

ionic stratus
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How do they work in level 3 in the original reclayed

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since they only drop crates there

fleet pond
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Hmm right idk if it's after a certain ammount of entities containing fruits destroyed, that they drop crates. It happens with that one truck from Level 1 as well.

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But you can set specific drops to specific entities

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I'll have to toy around a bit more

ionic stratus
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That sounds a bit convoluted lol

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like you need to have a certain amount of enemies that drop fruit before you can make it so they only drop crates?

fleet pond
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You can specifically set to drop crates though, so I may be spelling mistakes. Gameplay wise though it's what it felt like, but maybe it's specific Uns and Trucks that drop crates, idk.

ionic stratus
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Anyway take your time with that, it's not really the end of the world imo

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since they didn't even drop anything unique in platypus 2

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but I do think it's a neat idea

fleet pond
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Oh worst case scenario they drop fruits and a crate

ionic stratus
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Which is also fine tbf

fleet pond
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Lol no Un ever does that, so it's still unique XD

ionic stratus
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Btw for the ICBM, I have another idea

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what if we make a bullet into an enemy entity?

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is that possible?

fleet pond
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Well it most likely is

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Subship drops boomerangs

ionic stratus
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You know there's the "isenemy: true" command

fleet pond
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So maybe..

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Oh wait

ionic stratus
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If we make it so a bullet spawns from a diagonal point

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it may work

fleet pond
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How

ionic stratus
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I recall what happened with the fish

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when we made them the homing bullet

fleet pond
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Ah

ionic stratus
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they can only be spawned from forward though

fleet pond
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So you mean giving it a bullet behaviour

ionic stratus
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Yes

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something like that

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Maybe giving an un a bullet behavior?

fleet pond
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So an Un drops an ICBM?

ionic stratus
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Maybe it could be an invisible Un

fleet pond
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Idk some (if not almost all lol) bullet behaviours are hardcoded to having no collision

ionic stratus
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Ah rip

fleet pond
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So they would hurt the player but you couldn't destroy them :/

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Only the missile has collision ig

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And even then its one shot

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Cant change the hits to take it down

ionic stratus
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but if you set it to the "isenemy: true" command it won't gain a collision?

fleet pond
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Honestly idk what that does xD

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From every ememy test so far, I think that doesn't affect collision

ionic stratus
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So what is it supposed to be lol

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interesting

fleet pond
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Maybe it's like a dragonfly

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Not counting towards percentage idk

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But maybe that has ememy is true as well

ionic stratus
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Oh maybe

fleet pond
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Would have to check

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I'll get to my PC soon

ionic stratus
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It would also be interesting if we can make an homing missile just not home, but from what I've seen their behavior is hardcoded

fleet pond
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Also your idea was good though, I've tried to use invisible enemies before with a turret behaviour with a sprite. Idk if I made a collision sprite for the invisible enemy though..
Because all of the turret entities have no collision.

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I'll test this

ionic stratus
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Yeah some thinking outside the box is necessarily in situations like these lol

fleet pond
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Definitely

ionic stratus
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but it may also not work

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still it is worth a shot imo

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making a bullet act as an enemy seems doable to me

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It would also be interesting if we can set half points for X and Y

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like 0.5

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that maybe also allow for diagonal movement

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or it could just not work lol

fleet pond
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Ok so apparently only the monorail post, monorail cart and all Octopus weapons have "isEnemy": false in entities.json

ionic stratus
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Interesting...

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for monorail maybe it's to detemine which ones have a turret and which don't?

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not sure what it would be for octopus though

hazy crag
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I don't know if this is needed, but I think there should be configurable behavior in the animation.json. That could be useful in making enemies that has a different entity behavior. For example: saucer with the homingmissile behavior has it's animation messed up. What if we could assign sprites in it without changing the sprite, for example:
animation type: homingmissile
[custom animation behavior]
(I imagine this part is the animation arrangement of homingmissile-the enemy one, to the saucer sprite)

fleet pond
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ICBM🚀 Missiles Test
(This one was quite the challenge to implement in-game. As of now it drops fruits, I don't know how to change that, but I'm satisfied overall with the outcome. ^^)

simple prism
fleet pond
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impossible to implement

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best case is as seen with an explosion sfx off screen

simple prism
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ah

solemn epoch
ionic stratus
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We're at a point where almost all of the Platypus 2 enemies that are not from Nux have been remade thanks to @fleet pond !

ionic stratus
karmic oasis
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This is one of the enemies I wish had appeared more in Platypus 2, besides the (Bomber Flipplane), even though it only appeared in one level and one area.

ionic stratus
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I def see us using it more in the mod

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perhaps in level 4

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and in level 2 it'll probably be used more

fleet pond
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It would've been easier to implement if the "rock" behaviour wasn't hardcoded to override the art to any volcanic rock sprites used by the game. So I had to do some turnarouds. The ICBM entity itself uses an invisible sprite (or at least it was attempted to but it got overriden by rock sprites) and it has "isEnemy": false, no score points, nothing, they are all set to 0. Except it has 0.1 HP because if I set it to 0, the entity automatically blows up lol.

I then attached a new turret, which has the ICBM art and damage sprites themselves and it uses "MonorailPod" behaviour (most likely why it drops fruits). Now, this turret doesn't shoot at all because of this behaviour which is good, it's not meant to. And it has "isEnemy": true, so this is what counts towards percentage completion.

Then I slowed down the speed of the main ICBM entity with "rock" behaviour, while also increasing the speed of the new "ICBM" turret entity. I also made it so that the turret attached is a long way to the right side of the rock and also higher. This way they spawn very far away from eachother due to the different values.

Finally, I did some lil' tricks when spawning this whole thing in the level data file.

wait( 0); spawnEntity("entity": "ICBM", "x": -2200, "y": -200);
wait( 0); forcePlayerWarnings("ticks": 320);
wait( 50); waitForNoEnemies();

With this, the ICBM which looks exactly like a rock with the sprite turret attached will spawn very far away offscreen behind the player during the 320 ticks of the Player Warnings. I timed the ticks so that once the ICBM reaches the screen, the warnings end and the player knows the threat is coming.

As soon as the ICBM spawns from the top, the rock is still very far away to the left side offscreen, and once the ICBM reaches the end of the right side offscreen, the rock finally reaches the ground, killing the rock with the ICBM attached and playing the volcano rock falling on water SFX, which is similar to an explosion!

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Destroying the ICBM doesn't necessarily destroy the main rock entity offscreen, this one must reach the ground, but it doesn't matter, because since the rock isn't an enemy, the level continues. What matters is destroying the ICBM itself.

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All of this because the rock behaviour is the only one that has an exact diagonal movement path.

ionic stratus
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Damn

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This seems really complicated lol

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so in the end you took a completely different route and actually managed to use the rock entity

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it seems that you merged to entities here to get the desired effect, the rock and the monorail

fleet pond
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Yup, I tought of many tricks to make it a reality

ionic stratus
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Well I think you did a fantastic job with it

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I don't even have a problem with the fact that it drops fruit and doesn't explode on its own

fleet pond
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yupp, since the turret has a monorailpod behaviour it will copy the rock's movement, and since it's a pod, it can be damaged and destroyed

ionic stratus
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That's really cool

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and it's pretty accurate I would say

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overall

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toe the original I mean

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we'll definitely play around with this when we get to level design

fleet pond
ionic stratus
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yeah the warning is def helpful, it's better than just having it come from the background

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honestly I see some potential for variants here as well

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what if we made smaller ICBMs that come in groups like zippers?

fleet pond
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falling to the ground like they do?

ionic stratus
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we could also make an ICBM that uses turrets, perhaps for nasty

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like Uns

fleet pond
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yup, turrets can be attached hehe

ionic stratus
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Nice, def a consideration for nasty imo

fleet pond
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we would be putting a turret entity on a turret entity on an enemy entity lmao

ionic stratus
fleet pond
ionic stratus
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hey, if it works it works

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Yeah definitely lol

fleet pond
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They'd just have to be spawned very close, and resize the sprites.

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Should they be recolored?

ionic stratus
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I think so

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I am not sure which color though

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since the ICBM looks nothing like an Un

fleet pond
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maybe black

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white and black variants

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or grey

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missile colors ig

ionic stratus
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wouldn't black be a bit hard to spot on the screen?

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if they're smaller it should be a more distiguishable color

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imo

ionic stratus
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red would make sense to me

fleet pond
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sure

ionic stratus
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I also should lower the opacity for the first sprite

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it looks too bright

fleet pond
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sprite is in the drive

ionic stratus
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Yeah I've got it dw

fleet pond
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good good

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yeah I noticed that

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geio had made damaged sprites, I had to rotate them, but apparently the default one which was rotated was brighter

ionic stratus
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if I just match its brightness with the rest of the sprites should be good though

fleet pond
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yeah that's the only lil detail to be fixed about it

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then use it as base to recolor

ionic stratus
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also could you make the damage particles smaller for the first degration?

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they seem a bit too big to me

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for how much is damaged on the sprite

fleet pond
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Oh yes, I'll tweak the particles

ionic stratus
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Awesome

fleet pond
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I think I messed up and gave the 1st frame, the ones of the last one lol

ionic stratus
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I think it looks good for the other degrations, just the first one the parts falling off are too big

fleet pond
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I'll swap the frames' particles

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last one has fewer I think

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should be other way around

ionic stratus
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it's not just the amount though

fleet pond
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yes they are bigger too

ionic stratus
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yeah the size was my issue

fleet pond
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I'll make first frame ones only small

ionic stratus
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I don't think there's necessarily an issue with the amount

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it makes more sense more particles would be falling off in the beginning

fleet pond
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oh true

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lol

ionic stratus
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yeah the more damaged it is, the less it has that could fall off lol

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so it makes sense

fleet pond
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...so yeah I guess I made it correct XD

ionic stratus
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the explosion should probably have some extra particles

fleet pond
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alright I'll test now

ionic stratus
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but that's it really in regards to the amount

fleet pond
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oh ok

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idk if explosion particles are hardcoded though

ionic stratus
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Although in og platypus 2 it had none for the explosion, but I think that's kind of lacking

fleet pond
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I'll test though

ionic stratus
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If you can't do it not the end of the world

fleet pond
ionic stratus
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but I do think it could be nice

fleet pond
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so that was a peak idea

ionic stratus
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Yeah thanks lol

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I thought it could improve it

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they are pretty much diagonal Uns, and they do have damaged sprites

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also sprites for damaged sky serpant already exist, so it's not like we had to make entirely new assets for it

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I assume geio didn't have too much trouble with it

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if at all

fleet pond
ionic stratus
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I feel like only some parts of it might be hard to implement

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like when it comes in from the top

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and I am not sure about the animation

fleet pond
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it's going to be similar to sky serpent

ionic stratus
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to be fair most of the differences it has in Platypus 2 are bad

fleet pond
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bosses, as complex as they are, are the ones which will have to rely the most on Reclayed Boss Behaviours

ionic stratus
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I don't like how it just leaves off all of its segments

fleet pond
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yes that is such a horrible idea they implemented

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if you die to a turret or two, you may as well say goodbye to the entire turrets until the head...if you can survive the turret spam

ionic stratus
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yeah that aspect of the boss should just be exactly like sky serpant

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making segments of it destroyed makes the boss advance to the next phase, not it advancing on its own

fleet pond
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yup

ionic stratus
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in that sense it is going to be exactly like sky serpent

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imo

fleet pond
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Once on it, I'll see if I can tone down the up and down movement a bit of the serpent behaviour

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haven't checked yet

ionic stratus
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I also feel like for the last phase we can probably reuse boss 4's behavior

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it moves very similarly

fleet pond
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if the entire boss is hardcoded idk

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if it's divided in sections, maybe doable

ionic stratus
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yeah, it's worth a shot at least imo

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if not we may base that part on sky serpent as well

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just maybe with some different attacks

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For boss 1 I feel like we can probably base it on boss 3 from reclayed

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the part where it rises from the ground

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that thought just came randomly to my head as we were discussing this lol

fleet pond
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Yup had the same idea, I put it in the notepad:

(BOSSES):
#️⃣Sub Tower (BOSS 1) {based off of Submarine}
✔️Giant Caterpillar (BOSS 2) {based off of Sky Serpent}
✔️Big Serpent (BOSS 3)
✔️Aeroplane (BOSS 4) {based off of Aeroplane}
#️⃣Mother Brain (BOSS 5) {based off of Octopus}

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checkmarks means it has art created

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wait boss 3 has too I think

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the art

ionic stratus
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I feel like sub tower is probably easy to recreate

ionic stratus
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but I haven't seem them post it

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oh wait I mean boss 5

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boss 3 they did make yeah

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although we'll probably want to elaborate on it

fleet pond
ionic stratus
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Yeah I thought you said boss 5

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boss 3 they did make yep

fleet pond
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boss 1 is a heavy mix of reused sprites and recolors

ionic stratus
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Yeah I think it should be pretty easy to recreate its sprites

fleet pond
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the body is literally the grey trucks top spammed a bunch on top of eachother

ionic stratus
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Lol

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and I think the top is just taken from sky serpent too right?

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the yellow part I mean

fleet pond
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oh oops

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bmp doesn't show ig

ionic stratus
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it shows up sometimes

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lol

fleet pond
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all hail .png

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lol

ionic stratus
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yeah this is pretty much just sky serpent with the bubble cannon on top

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I though as much

fleet pond
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and also the boat's missile hatch on the nose

ionic stratus
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oh true lol

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this boss is probably one of the more egregious examples of reusuing assets

fleet pond
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this boss becoming a mirrored submarine actually sounds fun lol

ionic stratus
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I wonder how much control we have over it moving up and down

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probably hardcoded I'd assume

fleet pond
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ih oops

ionic stratus
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Oof

fleet pond
ionic stratus
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yeah seems hardcoded

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as I suspected

fleet pond
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we can control the barrel offset, interesting

ionic stratus
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barrel offset?

fleet pond
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so specifically for this boss, the bubble cannon turret entity we requested wouldn't be needed. Ofc it's needed for everything else though.

ionic stratus
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ohh I see

fleet pond
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seems like the missiles are hardcoded

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that's fine ig

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more challenging

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same happened with PSP Boss2

ionic stratus
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to be fair the original boss already has missiles anyway

fleet pond
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oh true

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well then

ionic stratus
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worked out lol

fleet pond
#

only the lasers remain I suppose and that's simple to add

ionic stratus
#

but yeah I do hope generic enemy behaviors will help us with the bosses a bit, but if not we will have to make them psuedo reskins

fleet pond
#

but maybe if I add a speed line it can be tweaked

fleet pond
#

I've added a line with speed values to enemy behaviours that didn't have them and it seemed to work (ahem rock behaviour)

ionic stratus
fleet pond
#

might not work with all, but worth a shot

ionic stratus
#

I wonder if we can make certain enemies move in reverse speed

#

like what if you change the speed to a minus number

#

does it work

fleet pond
#

I think only the squids are flexible like that and only in their spawns

ionic stratus
#

ah shame

#

would've been handy

fleet pond
#

mirrored movements may sound simple, but it would open a lot more options when thinking about it

ionic stratus
#

this may be something they're adding for the patch to be fair

#

who knows

fleet pond
#

flip planes from the right...

#

there's a chance

#

I believee

#

green fish from the left 👀

#

Oh I made it already with homing missile behaviour btw, didn't even record a video though xd

ionic stratus
#

Yeah I played your version

#

I agree with you the behavior is a bit floppy

#

but it's probably the best we have atm

fleet pond
#

yeah all enemies being tested are at the top with the //

#

to have them spawn, only the // needs to be removed.

#

the ones that say under construction are broken and might crash the game lol

ionic stratus
#

ah that's why they don't spawn

fleet pond
#

I've reduced the blue horseshoes and yellow jumpers from 12 to 6 and...

#

it looked great!

ionic stratus
#

oh very nice

fleet pond
#

they came closer to the middle like you said

#

and not too crazy to take them down too

#

better gameplay reaction

#

the yellow jumper's sprites are also fixed

ionic stratus
#

sounds great!

fleet pond
#

they point up going up and point down going down ^^

#

yellow saucers take 2 hits and shoot lasers ✅

#

green fish are quicker now

#

and also take 2 hits

ionic stratus
#

You're really getting all of this done quick lol

fleet pond
#

lightning saucers from PSP bottom part has been darkened and the shade has been mirrored

fleet pond
ionic stratus
#

Oh absolutely

#

I have a lot of fun working on this mod

#

I just am kinda busy at the moment so my progress is slow

#

but when this month gets closer to its end I should be able to make more progress faster

fleet pond
#

funny enough for me it's a bit of the opposite, I'll get a little more occupied by the end of this month xD

ionic stratus
#

since you've done basically most enemy recreations, my goal will probably be inserting the art into the game

ionic stratus
#

I am the same but I am still more busy now lol

fleet pond
#

nopee, work xD
tasks are gonna get busier by then

ionic stratus
#

ah fair enough

#

for me I just have certain projects I need to finish

#

but after that I should be more free

#

and my free time will actually be my own free time

ionic stratus
fleet pond
#

yup, it all comes together

#

for the bosses, I'll wait by the modding patch though to see the options

#

I made PSP Boss 2 because we had all the tools for it

umbral ridge
#

I mean some ICBMs are big

fleet pond
#

yeah bigger is more of a challenge

#

there will be a smaller variant though hehe

umbral ridge
fleet pond
#

yup, plus the direction they fall into is very easily avoidable

#

I made them go across the screen to actually deal with them

#

while other enemies spawn as well

umbral ridge
#

Plus in that game there's no indication of ‼️ when a ICBM is coming behind you

fleet pond
#

yup and just like all enemies that spawn from behind in Platypus 2...you pretty much take a hit

ionic stratus
#

Honestly it would be cool if we can make it so the ICBM spits out bullets when destroyed, would make sense imo

#

like a mine

fleet pond
#

HANG ON I HAD AN IDEA

#

that is probably possible

umbral ridge
#

and once in 2 Reclayed where the ICBM is much larger bc they upgraded after they're being fed up after their rockets being destroyed

ionic stratus
#

He's cooking

umbral ridge
#

And yea have a indicatior

ionic stratus
umbral ridge
#

Yea in the original ICBM rockets are very easy to dodge and destroy

ionic stratus
#

however... if we have the ability to make the ICBM self detonate in the future it could be great

umbral ridge
#

I believe they're better in the 2 Reclayed

fleet pond
#

What if an Un dropped bullets instead of fruits?

#

or dropped both actually

ionic stratus
#

Is that possible?

fleet pond
#

I think I might have found a solution, in theory though!

#

I'll have to test

#

if it works, I'll explain

#

if not, I'll explain too lol

ionic stratus
#

if you can do that, we may be able to create the mine bombs as well

#

without the entity I mean

fleet pond
#

I'll test with a Yellow Un

umbral ridge
#

Idk if it's gonna happen

ionic stratus
#

Wait a sec

#

there are revenge bullets in the game for nasty

#

so maybe it is doable

azure raft
#

Esria Reclayed 2 Design??? 🪐

fleet pond
#

Yup, I ended up giving them revenge bullets but textured as normal enemy bullets. About 6 of them in a circle come at the ship once the Un is destroyed.

Before that, I tried using the "enemybullet_shrapnel" entity once the Un is destroyed but instead of acting like an exploded mine, the bullets just flew away to the top right of the screen slowly. The best effort of explosions to act as dropped bullets are the revenge bullets AKA deathBullet behaviour or the bubbles shot by a car cannon. All other ones fly away slowly and most to the top right.

#

However this gave me more ideas.

#

It might be possible to destroy an enemy and it spawns another (by replacing the explosion entity of an invisible turret on top of it with an enemy entity).

(kind of like the boss 3 in OG/Reclayed lol)

#

It's also possible to replace particles with bullets it seems (or add them alongside). Imagine shooting an enemy and every time it gets damaged it attacks you lol.

ionic stratus
#

Oh so we do have some flexibility on this

#

that means mine bombs are actually doable

#

it also means that maybe for green fish, we can make it so a turret shoots out a fish from the left side of the screen

#

if we get more support for that beyond homing missiles

ionic stratus
fleet pond
#

Regarding mine bombs, I will test this later today:

#

Who knows...might work.

ionic stratus
#

Worth a shot!

#

no pun intended

fleet pond
#

Lolll

ionic stratus
#

and so far it actually works

fleet pond
#

And if this one works, the ammount and speed of shards could be controled per difficulty... 😮

ionic stratus
#

That'd be great

umbral ridge
#

Of course difficulties like Expert, UN's fights back

#

including yellows

rich remnant
#

Would be nice

zinc citrus
#

I haven't had access to my pc for a while, TOMORROW IS YELLOW SAUCE

ionic stratus
#

Oh my god Lua support!

#

This will open so many possibilities for us

#

@fleet pond Seems like we will be able to take the mod to the next level!

zinc citrus
#

You know the best thing is I know lua

ionic stratus
#

Peak!

solemn epoch
#

roblox coding language!!!!clay_smile

fleet pond
#

Here are some Yellow Big Un Tests.

The 1st one, when destroyed, it acts exactly like a mine bomb when exploded, it spreads mine shards/shrapnel across the screen in 360º.

So...yeah say hello to a mine bomb potential, even without lua yet hehe. ^^

The 2nd one, when destroyed, acts like the nasty difficulty's revenge bullets, except they are multiple and in the form of a circle. The difficulty I tested in was Regular.

rich remnant
#

Wait, is it possible to make them drop bullets when destroyed?? I didn't know that :0

fleet pond
#

With a lot of tricks yes, there are so many shenanigans I had to do to pull this off XD

#

And the coolest thing is it can drop any type of bullets if one wants to change them hehe

#

plus the speed and ammount of bullets can be tweaked per difficulty

rich remnant
#

Nah that's pretty dope!!

#

Would be cool to see what more cool ideas y'all come up with 👀

fleet pond
#

Example:
So the 1st Yellow Big Un has an invisble turret named "turretEmptyShards". It doesn't shoot and this turret is destroyed at the same time that the Un is destroyed. It has an explosionEntity named "mineShardsSpread". This explosion entity uses the "Ray" enemy behaviour and is invisible as well. It exists so that it leaves the screen like a ray quickly. This "Ray" has another invisible turret named "turretEmptyShards2" which has "SquidGun" behaviour to shoot the mine shards very quickly but only once, because it then leaves the screen alongside the invisible ray despawning. And that's how it was done.

Notes:
Only the Un itself is considered "isEnemy": true, everything else is false. None of the invisible entities have collision.

fleet pond
#

red bomber flip plane

karmic oasis
fleet pond
#

It's definitely a good idea for an enemy, I went for another direction regarding the bomber flip plane however. But perhaps when the Mine Trash Can and Bomber Flip Plane are destroyed they could also drop the shards...hmm will be looked into.

#

(I hope you enjoy my Squid Gun with no Gun turret sprite hehe 😅 the fix necessary would be for it to spawn after the flip and remove the two bullet turrets, maybe with modding patch 👀 )

ionic stratus
#

I think the shading could also match more on the squid gun, that way we can make it seem nearly seamless

#

Besides that great work though!

#

I feel like the red flip plane could probably shoot out less balloons, I'd personally make it so it shoots them out pretty much exactly like mine layer does

#

but that aspect of it is def debatable

solemn epoch
#

i just realized every transparent png I sent here becomes a non transparent jpg (found out while I tried downloading the pics from discord laptop) 💀

ionic stratus
#

Yeah that's what I said lol

#

they all get a black background

ionic stratus
ionic stratus
#

we can probably make a red squid that shoots mine balloons honestly

solemn epoch
#

turned off discord's data saver settings, pls react fish_dinner if still not transparent, if do pls fish with this one

ionic stratus
#

It's transparent!

#

Although I do think if you can keep sharing it on proton drive, that would still be the best

#

since discord compresses the quality

solemn epoch
#

alrighty

umbral ridge
#

Since he doesn't flip that way and fires his guns instead dropping bombs on top of you

#

In the 4th frame of him he drops bombs

umbral ridge
#

to be stolen

fleet pond
#

@ionic stratus 👀 Once you finish the art, something awaits. fish
(I've tested with a domeship placeholder sprite sheet, They come from the right, do a circular loop and leave to the left. There are 2 versions, the group that comes from above and the group that comes from below. Non-group spawns are obtainable by changing the coordinates in a level data file. ^^)

ionic stratus
#

God I really want to finish the art already lol

#

but yeah great to hear that it works well

fleet pond
#

No worries, take your time

#

Btw, did you check out the mine bomb yellow un test?

ionic stratus
#

Oh yeah, looks great

#

I am not sure if it necessarily fits yellow Un but there's definitely potential there for the mine bombs

#

maybe we can keep it for Nasty like you said

#

we'll see

#

once I get through this rather busy week or two I'll be more hands on with the project, I just really can't afford it right now

fleet pond
ionic stratus
#

I do think that's a good idea yeah

#

one of the rework ideas I initially had for trashcan is so that instead of shooting a laser it shot the mines shards

#

so it's def in line with that but just in post mortem

#

I still think this is something we should keep for nasty though

#

to keep it consistent with the rest of the game

#

like all post mortem attacks I think should be limited to nasty

#

unless it's like from a bullet like a mine

fleet pond
#

Fair

#

One can change how many bullets are shot per difficulty, so they can be set to 0 except on nasty.

ionic stratus
#

Yeah I think that's probably a good idea

#

if we absolutely want to include it in other difficulties that are not nasty we probably should reduce the bullets

fleet pond
#

Yup

#

Easy would be 0 for sure anyway

ionic stratus
#

like if it still feels too easy in playtesting we will do that I think

#

but for now only for Nasty

fleet pond
#

Yup

ionic stratus
#

Btw Wolf, would it help you if I gave the psd file for the domeships I have currently?

#

it's not finished at all

#

but it is something

#

or the png as well

#

is an option

fleet pond
#

Sure, png perhaps

#

Any base is good

ionic stratus
#

I'll send it in DMs

zinc citrus
#

Here's hoping discord doesn't mess them up, but I finished both cheese plate variants

#

@ionic stratus

ionic stratus
#

maybe you missed that

#

besides that I think it's def an improvement

#

it does seem like you still have light around that spot

#

so I assume it just got lost in some layer?

zinc citrus
#

I just didn't add it since it's just barely visible and honestly with the reclayed angle it wouldn't be seen too much to warrant a few pixels

#

for example the original looks a bit too off, like it's hanging from the side rather than just being underneath

ionic stratus
#

imo there should still be something there

#

even if it's really small

zinc citrus
#

If you reallyyy want it then I can add it later

#

besides that give me something new to do

ionic stratus
#

Hmmm

#

Would you want to try to make boss 1 @zinc citrus ?

#

It's basically all made from reused Platypus 1 assets

zinc citrus
#

literally just orange sub phase 2

ionic stratus
#

That's boss 4

zinc citrus
#

Oh right they got the names weird in le files

ionic stratus
#

yeah they mixed it up for some reason

zinc citrus
#

oh right it's that random ahh tower

ionic stratus
#

Yeeep

zinc citrus
#

boss 3 in the files

#

squid, og game boss 3, turret and train parts

ionic stratus
#

yeep

#

and bubble cannon ofc

zinc citrus
#

I'll seperate the sprites just like how they are in the original plat2 files, head, tower, and the bubble cannon + squid gun are just the normal sprites that gets added on top through coding

#

the original looks so silly though, I think I'll do something a bit better for the actual tower part

ionic stratus
#

if you want you can just send me the photoshop file with the different layers and we'll handle it

#

bubble cannon not necessarily

zinc citrus
#

No

#

I'll do it myself

ionic stratus
#

Alrighty 👌

zinc citrus
#

I was thinking about a pattern like this instead of just the same orientation, looks more structurally sound that way

ionic stratus
#

Hmm it's supposed to come from the water though

#

doesn't it sort of make sense it'd have that orientation?

#

I am not against the idea, I think it could look nice

#

but this is something we should consider in the design

#

how hydrodynamic it is

zinc citrus
#

I mean this is hydrodynamic too

ionic stratus
#

Yeah I suppose that's true

#

I think it looks very good, you can keep doing it

solemn epoch
#

didn't really replace the codes, just edited level sprites since i hardly onderstand coding fish_dinner

zinc citrus
#

Cheese plate*

solemn epoch
#

plate*

rich remnant
karmic oasis
solemn epoch
#

sea snek

umbral ridge
#

@ionic stratus @fleet pond Now while easy to kill him when you spamfire/Autoclicking pod rockets, behind him is kinda annoying since the rockets can attack you from behind unless it's a T2, plus the bubbles can hit you while dodging the rockets

#

But due to the widescreen Reclayed naturally it will give more room to dodge rockets for T1 T3 and T4

opal hamlet
solemn epoch
#

How do u do code n stuff 🥀

opal hamlet
#

this looks cursed lmao

umbral ridge
#

serpent boss

#

Btw upon spawning in the left is invulnerable, and can hit ships in the middle but not in the top and bottom, and once he slows down in the right he can be damaged

#

Thankfully he doesn't shoot when he's spawned

#

on the left

#

But I would imagine he'll fire upon spawning on the left on difficulties like Expert or Nasty

#

Required to dodge his bullets instead of standing still in the bottom or top

languid ruin
#

is this mod going to have new music? since most of the soundtracks are in reclayed already

umbral ridge
#

Since that level has completely new Music

#

in the OG to be exact

#

And also a completely new baddie tune for 2 Reclayed since for whatever reason it isn't in 2

rich remnant
#

I think they'll be using Baddie Tune 1 for boss battles, but I'm not sure

#

or maybe I'm confused and that was for PSP Reclayed lol

ionic stratus
#

I picked some Nux tracks

#

we're probably going to be using those

ionic stratus
#

so we'll see

hardy glacier
#

Are they progessing on psp? * Just want to know *

ionic stratus
#

At the moment it's not the focus

#

this mod is much more of the priority

ionic stratus
#

Hey guys development of the mod has not stopped but I do need a bit of a breather

#

that's why there's been less progress the last week or so

#

I think progress will continue next week

#

So please be patient 🙏

dense bane
#

why not making it the new assets for the mines only ?

rich remnant
solemn epoch
#

guys what's the difference between wait( 1) and //wait( 1) ?

fleet pond
# solemn epoch guys what's the difference between wait( 1) and //wait( 1) ?

The first one means it'll be waited 1 tick in game before an action takes place, while the 2nd one does nothing. Any line of code inside a level data file with // before it means it won't read it. They are usually for game testing specific enemies/level scenarios, but not lines meant to actually be part of the playable level itself.

There are also instances where // is used after the code in the line. Those serve as notes for the coder/level creator to know what a specific line does in the level.

solemn epoch
#

oooh alright

solemn epoch
#

does this theoretically work? i tried playing it but found out nothing spawned

#

well except the boss 2 background sprite fish_dinner

fleet pond
#

It doesn't work because to spawn brand new entities, a specific line of code must be used. You can find the reference in the level files guide by Claymatic, but here's an example:

wait( 150); spawnEntity("entity": "back_headboss2", "x": -200, "y": 600);

Note:
You must always set a pair of X/Y coordinates, otherwise it won't spawn. Now you need to check which coordinates are best by testing different spawn positions.

solemn epoch
#

yippeefish(placeholder)

azure raft
#

Oh no... it's back!!!

floral oyster
#

cool concept

mortal snow
#

There's no new reclayed background from me in this week. I want to take a break. I'll be back in next week.

solemn epoch
#

they only have 5 frames, i cant smoothe it out 😭

karmic oasis
# solemn epoch

Cool! This makes Level 5 in Platypus 2 seem more logical and continuously. Instead of you click in Level 5, you're being jumpscares with alien lands and enemies. fish

solemn epoch
#

nux jumpscare

rich remnant
zinc citrus
#

@ionic stratus how much damage do you think I should spread around each layer of damage? I don't think every single tower bit should have the same amount of damage or instantly gain the full damage of the original cart armor graphic

#

I'm also debating making it darker and coarser to give it that more metal look of the original...

ionic stratus
#

and I think you can have it get as damaged as the train tops get in reclayed, we'll probably try to buff this boss a bit as it's very easy in the original

ionic stratus
#

so it's more consistent with the top

zinc citrus
#

I'm also thinking of replacing the top part of the stolen squid head with the homing ship's front but without the launchers and with the missile clamp instead

#

make it a bit more unique yk

#

I will never forgive them for the shade of yellow and red being different on each part though

ionic stratus
#

What do you mean when you say homing ship?

#

I'm not sure I follow lol

#

oh you mean the part that launches the homing missiles

zinc citrus
ionic stratus
#

Ahhh I see what you mean now

zinc citrus
#

This front part would make it feel a bit more unique with the squid middle section, maybe having the missile cannons rather than the missile strut/clamp could be better coding wise but idk, feel like removing the cannons from the front part and adding in the missile strut could work

ionic stratus
#

it's either that or we can just steal the animation from boss 1

#

where it opens its hatch

#

instead of it being static like it is in Platypus 2 for some reason

zinc citrus
#

maybe I can slap on the window from plat 1 boss 2 too, since for whatever reason this big ahh defensive tower has no viewport

ionic stratus
#

I think the best way I can tell you which option would be better is if you make a quick mock up for what you're intending to do

zinc citrus
#

Or maybe even using the uns front part two parts could make it even more unique

zinc citrus
ionic stratus
#

if you do that I can give you a clear answer, kind of hard for me to say from just text

#

yeah nothing fancy

#

like we did with the saucers in a sense

ionic stratus
#

like you know how the sky serpent has wiring for example

zinc citrus
#

definitely, especially considering the amount of yellow and red enemies in reclayed can help with that :)

ionic stratus
#

maybe it could work here too

zinc citrus
ionic stratus
#

yup, that's also an option

#

just see what works and I think we'll all really like it 🙂

#

I am all for creative touches

zinc citrus
#

Posting the og for comparison

#

homing ship front (unchanged color since quick mockup)

ionic stratus
#

Ohhh interesting

#

and then I suppose you can sort of blend it together with the sky seprent part

#

so it looks like 1 piece

#

honestly you can probably take aspects from both the squid head and the homing ship

zinc citrus
#

With viewport

ionic stratus
#

I like it!

#

that's a great touch imo

fleet pond
#

Improvement

ionic stratus
#

the only thing I'll say is that I'm unsure about the homing ship pipes

#

I think having the boss 1 hatch would be a better option personally

zinc citrus
#

I didn't even think about this one

fleet pond
#

Have it facing the other way too I'd say

ionic stratus
#

besides that I think your vision is solid though

#

I think if you could merge the sky serpent part and squid head/homing ship parts it could look very cool though

#

will say that again

#

would make it feel less like a bunch of reused assets and more like its own thing

zinc citrus
#

the uns one is definitely a bit of a stretch, don't like it quite as much

fleet pond
#

The side engine thingy doesn't fit

ionic stratus
#

the only part that could have potential is the window

#

besides that I agree it doesn't really fit

#

I think I like the original viewport you made better though

fleet pond
#

Yeah same

zinc citrus
#

Certainly looks... unique, I may stick with the homing ship + serpent view port + squid middle idea

ionic stratus
#

Honestly

#

now that you show it

#

I think I like the Un viewport better lol

zinc citrus
#

Downside hatch?

ionic stratus
#

for the missiles?

zinc citrus
#

yeah

ionic stratus
#

I mean it was an upside hatch for the original... but this could be a nice way to subvert it

#

also

#

there's not much room for an opening hatch on the top lol

#

I'd say go for it

#

like you can always add another hatch on top (which was my original idea), but if you can blend it with the actual squid/homing ship part itself that could look very nice too

zinc citrus
#

I'm just gonna go through some ideas to see if anything else is good lol

#

wait- maybe I could use the squid mother hatch for the squid part to summon the second missile instead of having another hatch on the top?

#

hmm

#

If we were really evil we could make it spawn balloon mines :)

ionic stratus
#

Lol balloon mines seem to be a favorite around here

#

Honestly that's a possible rework for the boss

ionic stratus
#

I would go with the hatch idea... but

zinc citrus
#

Idigicon levels of alchemy right here

ionic stratus
#

you could try to add the squid mother hatch and we could find a new attack for it

zinc citrus
#

maybe it spawns yellow saucers

ionic stratus
#

I think it'd be more fitting if it spawns squids lol

zinc citrus
#

I may make a miniboss variant of the tower guy with the domeship colors and (dome) stuff that spawns like idk what, could be a replacement for any buoys you'd want to add in lvl5, or if really evil add it in to the cave during the final boss to replace some of the annoying green fish

ionic stratus
#

but maybe

ionic stratus
#

since there are water sections there

zinc citrus
#

Alright so a miniboss variant is on the table, maybe I'll make the miniboss variant have the homing ship cannons instead of the tank/train hatch

ionic stratus
#

and then for easier difficulties we could have it without the hatch like the og game

zinc citrus
#

atp you could just separate the hatch from the squid mother and make it spawn on the middle portion of the tower top

ionic stratus
zinc citrus
#

Oh also I'll be providing the tower in the two parts as I said but on top of that each damage state will be it's own sprite like plat 2 does it because the resolution and file size if all states were in a single image would be ridiculous

ionic stratus
ionic stratus
#

to 1 sprite sheet

zinc citrus
#

have a squid doodle because why not

#

Also I'm slowly adding more varied texture onto the main tower part to have it look less like I just mirrored a lot of armoured carts lol

zinc citrus
#

I think after this I'll try doing the domeship from only photoshopping or give the parachute man a helmet or mask/visor of some sort because plat2's enemies don't feel like collastropolis but some sort of dimensional invaders taking long abandoned weapons, vehicles and forms to conquer whatever planet they seem fit, feels better to make even what was once collastropolis forces into something that could either be a cybrog or alien

#

I may be mistyping collastropolis but hey, life goes on

#

mid texturing I had an idea- what if there's a dish where the original missile launch section was? Makes it feel less empty there when the bottom hatch is closed + if this tower is supposed to be something like a submersible hq it adds to the vibe, the miniboss variant would for example be dish-less if we went this route to differentiate it further- actually another idea I have is having the miniboss variant not have the big turret but rather a cart section with a side turret or something

#

ok no there is such thing as too silly

#

though maybe the miniboss variant could remove the big turret in place of the small one where the saucer hatch would be

zinc citrus
#

texturing finished, can continue the damage layers

zinc citrus
#

yummy inside parts prepared for the final damage states, had fun with em

#

Think I chose good spots

solemn epoch
#

yummersclay_smile

zinc citrus
#

Here's the base tower with transparency if you need it for any testing @ionic stratus

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Taking a break/calling it a day

rich remnant
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Great job!!

zinc citrus
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Thank

rich remnant
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Np :3

zinc citrus
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I'll have to decide how they slowly get revealed over time (idk if I want it to be opened up in 2 phases or 3 (Like 1 phase is cracked open and the other is fully open or have one inbetween)

ocean meadow
karmic oasis
ionic stratus
ionic stratus
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I think the body is supposed to be a tube

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and that's how it gets to use bubble cannon

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so it doesn't make as much sense to put the wirings there imo

mortal snow
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Mountains background in level 5

azure raft
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Nilda mountain in planet nilda? not nilda?

zinc citrus
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Plus it's cool

zinc citrus
ionic stratus
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Oh yeah it is cool, I just thought this is something we should consider

ionic stratus
ocean meadow
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Ill post this here too

umbral ridge
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@solemn epoch hang on

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The level selection screen

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It doesn't have the same music as the OG

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You should probably add that 👀

umbral ridge
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Did you play level 5?

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On the og

umbral ridge
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Bc in the OG Platypus 2 there's 3 hits

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of hearts

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So takes about 4 hits before dying

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But this was only on easy

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As on normal there's no hearts

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But soon in 2 Reclayed there's gonna be hearts on all difficulties I think

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And different amounts of hearts will depend on the ship

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like the OG Platypus ship have 3 hearts

solemn epoch
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although it is definitely possible to replace the shield and swap it with a heart

umbral ridge
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So if players stay in the far left and in the middle they die

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So having him in the background will let the player know you are fighting the snake serpent, plus because of the indicator when the boss and rocks are coming

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It's very easy to dodge him

umbral ridge
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Now since shield points does exists in Reclayed and a shield powerup in the OG, that shield powerup will be completely REWORKED to be a permanent powerup by gaining a shield point instead of invincibility

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and a temporary

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I do love the shield in platypus 2 but being a temporary they cannot keep the shield long enough as it's a invincibility power up

solemn epoch
umbral ridge
solemn epoch
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wait lemme try sending a video here of a demo

umbral ridge
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Plus about that level selection screen in 2 Reclayed is the original platypus soundtrack, platypus 2 has its own soundtrack when selecting a level

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Soon you gonna replace that?

solemn epoch
mortal snow
umbral ridge
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In the og

mortal snow
# umbral ridge Was that mountain alien-like

I'm not sure what it will look like when it in the game. Because in the original there's a lot of fog in background, so in the original mountains background colors are yellow and blue. But I think real color is pink same as the ground so I make it into pink.

solemn epoch
ionic stratus
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Using the monorail to set the path for it is a really good idea!

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the gaps probably have to be slightly adjusted, but overall this is a really solid foundation

solemn epoch
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i'll send up another vid later, network is quite bad for uploading yt vids

ionic stratus
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No worries clay_smile

ionic stratus
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or does shooting make the segments collide with one another?

solemn epoch
ionic stratus
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hmmm, maybe it can be adjusted then

solemn epoch
mortal snow
ionic stratus
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Oh wow cool!

mortal snow
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Cooking more👀 👀 👀

ionic stratus
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btw @mortal snow would you potentially be able to share your creations in some kind of google drive

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so that Discord compression doesn't reduce their quality

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I think that would be better

ionic stratus
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Awesome, thanks!

ionic stratus
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Fantastic!

ionic stratus
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maybe that could solve it

umbral ridge
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and some of the parts looks disconnected

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since in the OG they're not in a rail and connect

zinc citrus
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This good enough for the first damage state (1/6)?

zinc citrus
solemn epoch
solemn epoch
zinc citrus
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This is only the first phase keep in mind

solemn epoch
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love the different variants (not like the platy2 counterpart where they just spam the same thing)

zinc citrus
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  • the cracking looks better on the side it's already on for the first phase
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I painfully have to take each part, seperate the damage, clean it up when I put it on the tower, and hope I don't decide I want to move it because some look better on one side due to the overall texture darkness while others on the other because they are lighter

solemn epoch
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since this one is for demonstration, I put it area 5 so i can show all of the idea that could be added

zinc citrus
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When this mod is finished we all should definitely put our own twists on plat 2 in it as an addon, keeping the base mod more accurate to the original

solemn epoch
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yeahs

simple prism
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Make it bluu

umbral ridge
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And also I realize if you don't destroy his parts fast enough he's gonna kill you

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And the head, if you don't kill the head then you don't get the points and fruits from him

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Of course he's gonna be mostly stationary when once they reached the head

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Plus the tail looks so small 😂

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Is much smaller compared to his body

solemn epoch
umbral ridge
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Soon after testing the serpent will be like in the og

solemn epoch
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I can't make it exactly like in platy2 since im just reusing reclayed's enemy codes

solemn epoch
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yeah, hopefully reclayed's next update could fix some of my buggy things clay_spiral

fleet pond
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If a new rail entity with an invisible sprite is used, it'll make it look like it won't be attached to a rail at all.

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So using rail behaviour seems to be a good foundation for some boss movements.

solemn epoch
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yeah, although the rail is kinda limited in movement

simple prism
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To differentiate the fact that the sky serpent is different to the water leviathan (lv 2 boss) make it blue

solemn epoch
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i think it would probably be called desert snake/leviathan

floral oyster
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is it kinda evil to spawn powerup while having million projectiles on screen

ionic stratus
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think about it, Gunships are kind of evolved Uns

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so considering sky serpent is green, I think making it red makes the most sense within that correlation

solemn epoch
zinc citrus
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the whole trick for boss 2 is destroy each segment asap

zinc citrus
ionic stratus
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Yeah but gunships are as well

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lol

zinc citrus
ionic stratus
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We should unironically add this as a joke enemy

zinc citrus
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It feels like in-lore they recycled a gunship into an actual ship, covered booster part and all

zinc citrus
ionic stratus
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Maybe...

zinc citrus
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maybe going the opposite direction of everyone else to imply this is what Mungola could scrounge up for it's sea warfare

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anyways back to work, decided to change up the damage layer 1 damage

zinc citrus
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started work on the top part after finishing the first 2 damage layers, first I make sure all 3 colored parts are the same color (green) and then I can recolor to another color (I also did shadow work to make it better), just gotta add the front part and turret top, get to photoshopping and clean it up. And then I'll return to damage layers for the tower and then the top part

modern fulcrum
solemn epoch
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unless for mamfish

modern fulcrum
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I prefer the boss head one can stay on the screen forever

zinc citrus
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@ionic stratus Bottom hatch or top hatch or perhaps both? (I'll make them look like the squid gun hatch, separate sprites and all)

Ignore the squid part still having the hatch area and the main body being green, temp stuff

zinc citrus
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I'm loving it with two hatches

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also the squid part having two lines and the homing ship part having one in the middle is a great contrast with the serpent part having all 3 lines

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works much better than the og

zinc citrus
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@ionic stratus robo/alien parachute man edit like how I said I'd try doing to make the enemies be more connected from start to finish

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I'll send all my edits in the original files on a google drive link sometime later

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once I finish the tower

clear snow
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Makes sense, since we're attacked by aliens

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and not Colossatropolans

solemn epoch
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i just bought plasticines today, does anyone wants some request for details or something for the arch bridge thing? 👀

solemn epoch
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yeah that's the og, im still mixing the plasticine since the color are not evenly mixed

zinc citrus
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you could just buy grey plasticine/clay and have somoene recolor it in post (I can do that)

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they did that for the original platypus

solemn epoch
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the colours are gonna be like light tan color

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like the moai statues I send here a few weeks ago