#Platypus 2 Reclayed

1 messages · Page 3 of 1

zinc citrus
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It would look choppy me thinks

ionic stratus
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hmmm perhaps

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I'd give it a shot though

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you can just make a simple test sprite sheet

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and we'll just see how it animates

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so that you don't put too much work into it for no reason

zinc citrus
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k

solemn epoch
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Wait doesn't that make the bumps loops left and right?fish

ionic stratus
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How so? 🤔

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It just depends on how they lay it out I think

solemn epoch
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hmmm since they have more frames maybe that can work

ionic stratus
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An easy way to test this is to just mark points on the sprite itself, without any shading or anything

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if there are not enough frames then yeah we'll give up on it

solemn epoch
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im way too used to seeing the original 5 saucer sprite and it works by looping like a ping pong (from frame 1>2>3>4>5>4>3>2 and so on)

ionic stratus
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I see what you mean

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In that case it just means we shouldn't do it linearly

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maybe look at the programming and see which sprite appears when

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But it honestly wouldn't make sense for me if it works that way in reclayed

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Maybe I'll test it in a bit, you got me curious

solemn epoch
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yeah, now I'm kinda curious too how the sprites work in reclayed

ionic stratus
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We might also be able to add extra sprites in that case, so that it loops properly

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that would just mean we'd need to change the amount of times the animation updates

ionic stratus
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I'll check it in game in like 15 minutes

rich remnant
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This is gonna pingpong the animation too, I'm pretty sure

ionic stratus
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Yeah I think I see what geio meant now

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but again if we add more frames to it, could be possible still

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I think I know how to pull it off, the issue is that there's only 1 line of sprites

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but if we make it 2 lines and have the game transition between them, we will be able to achieve the effect

solemn epoch
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yeah that could solve it

mortal snow
ionic stratus
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You're so quick!

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we'll have to wait until Claymatic Team adds the flamethrower entity, but it's great we'll already have sprites ready for it!

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this should probably do it

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I just flipped it for now

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but this should give us an idea at least

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It works but the animation is too fast

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but I can def get it to work

rich remnant
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I assume that one "update time" option is to set the animation speed?

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Not sure tho

ionic stratus
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yeah, update counter

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I believe so too

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I'll try adding it to the saucer entity

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since originally saucer does not have it

ionic stratus
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@zinc citrus give up on it for now I think

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just stick to what you did before

zinc citrus
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got footage?

ionic stratus
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I tried getting it to work but it's hard to match the behavior to the animation

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I can record it, but I'll just tell you that it keeps looping constantly back and fourth

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actually hold on I'll try something else

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I have an idea

ionic stratus
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Yeah still doesn't work

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Don't think it's worth the effort unfortunately

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so @zinc citrus just do it as you did before

zinc citrus
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alrighty then

ionic stratus
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It doesn't seem like I can make animations play at half the speed

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if that were the case maybe it would be possible

rich remnant
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There's no way there's no framerate or framespeed options... there have to be

ionic stratus
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if I give it an update counter I can't set it to 0.5 since it stops the animation completely

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The only other idea that comes to my mind, is making a really long row of sprites

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I guess I can try that too, but that'll be my last straw

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that would be a really bandaid solution honestly

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since when the row ends it'll come back to the same issue of the sprite animation pingponging

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it def seems to be hardcoded, and in that case I can't change it unfortunately

fleet pond
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Yup, had a similar issue with the missile hatch truck. Even by adding more images in a row or column to a sprite or changing update counter...the shooting animation was still too quick, which is probably hardcoded to "ReclayedTurret" behaviour...

ionic stratus
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I may add that to the requests list...

fleet pond
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It would be essential indeed

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Animations have been the sloppier side of things in some of my tests :/

ionic stratus
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Yeah it feels pretty limited

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Like we do have control over making animations faster

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but making them slower seems like a real hassle

ionic stratus
# ionic stratus

If more animation options are added in the future we may return to this idea, because I do think it looks cool

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but for now def better to keep it simple sadly

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this makes me worry about domeships... but maybe I could use the animation for turrets as a base for that

fleet pond
ionic stratus
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You can def do that, although I think it's better we save our energy for other things

fleet pond
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Same with boat and gunship so far

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It would just need one line of code changed so it's fine

ionic stratus
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since we know flamethrower is coming I think we better wait on that

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but if you wanna do it go ahead

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but I prefer to work on other things atm

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you absolutely can add the entity for the orange flip plane though

fleet pond
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Also Platypus 2 has a Shield Power-Up. But that currently isn't possible to add to crates in Reclayed.

ionic stratus
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Yeah I was gonna mention that

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I did add a request for the ability to add powerups into crates

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so they might add that too

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but yeah I'll add a request for it too, good call

ionic stratus
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Does anybody know if bullet hell turret uses its own behavior?

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the one that green thruster ship and miniboss use

fleet pond
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They do

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"SpinTurret"

ionic stratus
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maybe I can use its animation for domeships

ionic stratus
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Oh revenge bullets have a spinning animation

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Perfect

ionic stratus
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Halfway done... it's a lot of sprites to edit

ionic stratus
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poll_question_text

Should we create a PSP Reclayed thread even if it's not being actively worked on right now?

victor_answer_votes

18

total_votes

18

victor_answer_id

1

victor_answer_text

Yes

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Alright opening it tomorrow

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you all made yourselves very clear lol

fleet pond
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Unless the domeships have a similar fish behaviour (domeship sprite) with a turret that doesn't shoot with SpinTurrret behaviour attached to 0 coordinates for both X and Y (domeships animated sprite).

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That way they move and showcase the rotating animation

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Because I don't think there is a behaviour that moves and rotates simultaneously.

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Test it first ofc, if it doesn't work I believe this method will.

ionic stratus
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Yeah I decided to use revenge bullets animation instead

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I am just not sure if I can make fish use that animation instead of the one it's supposed to have

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but if it does work it's probably the best plan I have

fleet pond
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To simulate a group of domeships circling around, the index numbers would need to be tweaked, plus each domeship would have to spawn a bit away from eachother in their X coordinates, just like blackfishes do in base game.

ionic stratus
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Oh would you be able to explain what an index number is

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I assume it's the first sprite the animation starts with

fleet pond
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It's in the FishFighterScripts

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In Level Defaults

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There are 10 of them but you can create new custom ones

ionic stratus
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Oh you mean the numbers that affect their movements I assume

fleet pond
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Yeah

ionic stratus
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yeah alright

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animations just have an indexnumber command as well

fleet pond
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100 means the enemy shoots

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And its always followed by a 0

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The 2nd number also seems to be a 0 in the order no matter what

ionic stratus
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Good to know

fleet pond
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Everything else can be tweaked

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To different values and a lot of trial and error to see how they behave in their movements

ionic stratus
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1 to 99 is just movements I assume

fleet pond
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Think so yeah

ionic stratus
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Did you see if -1 does anything?

fleet pond
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Some columns might be ticks/timers

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Ah, -1 is despawn

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If for some reason you wanted to despawn them earlier, you could

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By putting a -1 in an earlier column

ionic stratus
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that's good to know

fleet pond
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Yup

ionic stratus
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So actually

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If we want to do the mine bombs

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that's probably a good way to do it

fleet pond
ionic stratus
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I'll have to play around with it

fleet pond
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For example in index 6, 15 is the timer from what I've seen

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But yeah it needs some testing

ionic stratus
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timer?

fleet pond
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Yeah basically "movement 3" "wait 15 ticks" "movement 6"

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Something like this

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A movement is always followed by a waiting time I believe

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Otherwise the movement would be very erratic

ionic stratus
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can we not have movements without waiting times?

fleet pond
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Hardcoded I suppose

ionic stratus
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Ooof

fleet pond
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Unless it's value is 0?

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Haven't tested

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Maybe it works

ionic stratus
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Because the domeships have pretty erratic movements

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Although tbf if we change the animation, it might not be so noticeable like with fish

rich remnant
fleet pond
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Hmm yeah since they are circular it wouldn't be noticeable I suppose

fleet pond
ionic stratus
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their entry is not a problem at all since it's just a straight line

fleet pond
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Yeah simple entry, then just rotate a lil bit to top or bottom depending on where they spawn

ionic stratus
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Yep

fleet pond
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But I think two Index scripts would be needed

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Just like blackfishes have for the ones from the top and ones from the bottom

ionic stratus
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Oh for sure

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and again I may do some varaints

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I'll tinker with it since fish can shoot

fleet pond
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Yeah there could be shooting ones

ionic stratus
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Yep

fleet pond
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The sprites are literally turrets without the gun and recolored lmao

ionic stratus
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Lol yeah

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but it was annoying here since I had to seperate the ball in photoshop

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in the original platypus 2 they didn't need to do it since the sprite is just a ball lol

fleet pond
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Yeah

ionic stratus
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I could've left the outer plate

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but idk

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I think it's better to keep it close to the source material lol

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even if it takes more time

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and turrets have a ton of sprites in reclayed

fleet pond
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Also I haven't tried either but...I think there can be more columns than the ones used by the default FishFighterScripts. I suppose the result would be they perform movements for a longer time before despawning or leaving the screen.

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This could be helpful if for some reason the domeships poof before the paths are complete xd

ionic stratus
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Yeah, I'll make sure to keep an eye on that part

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By the way, are there any other interesting number behaviors you found?

fleet pond
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Yeah cuz the blackfishes pathes are very quick

ionic stratus
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you mentioned -1 is despawning

fleet pond
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100 shooting followed by a 0 always

ionic stratus
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but what about -2 to -99

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for example

fleet pond
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Oh idk never tested

ionic stratus
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I wouldn't be surprised if that's also despawning

fleet pond
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Maybe its a despawn timer or just doesnt do anything

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And defaults to 0 or likely 3 like Makyuni mentioned

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Only by testing one could tell

ionic stratus
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I see, well thanks for what you told me regardless from your experience

fleet pond
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No problem, glad my big headache trying to understand any of this the other day could be a bit useful XD

ionic stratus
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Yeah I now understand you tried your best with the green fish lol

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because it's impossible to actually have them track the player with the index numbers

fleet pond
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Yup, only the random fish fighter behaviour tracks

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But it uses no indexes

ionic stratus
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Unless they add a new index number for that in the update, but I am a bit doubtful

fleet pond
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And its not close enough to the one of the green fish in Platypus 2

ionic stratus
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I do assume we will have more control over randfish and randsaucer entities at least in the future

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we made that issue pretty clear

fleet pond
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Yeah that would be great

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Would save not having to think about any coordinates to simulate randomness lol

ionic stratus
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At least for domeships I don't need it anyway

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but still

fleet pond
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Well some domeships spawn randomly in Platypus 2

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But rarely

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Some that come in a disconfigured formation

ionic stratus
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Usually the ones that don't come in groups right

fleet pond
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Yup

ionic stratus
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Yeah so as I thought

fleet pond
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But its so rare that idk if they just messed up in level data XD

ionic stratus
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Not a priority right now anyway

fleet pond
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That one would be the easiest to implement anyway. Just giving them random fish fighter behaviour and minX and minY once possible in level data.

ionic stratus
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Again I might have seperated ones changed to its own enemy type

fleet pond
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Oh yess

ionic stratus
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I think that would be more interesting

fleet pond
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That would be better

ionic stratus
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Might make the seperated ones be able to shoot

fleet pond
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Or wait yes nvm xd

fleet pond
ionic stratus
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Absolutely

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I wanna do a blue one and a red one at least, like with starfish

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but ofc not with the same size differences

fleet pond
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Or boomerangs

ionic stratus
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Boomerangs?

fleet pond
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They have red in OG, I think we can use them as well. Also blue horseshoe and the yellow jumper.

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FastFish

ionic stratus
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There's a red domeship?

fleet pond
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No

ionic stratus
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Yeah was gonna say lol

fleet pond
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Only the yellow ones

ionic stratus
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What were you talking about then

fleet pond
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The boomerangs are introduced in Platypus Level 3 and the Boss 3 Plane releases them too

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That's their official name

ionic stratus
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Ah boomerangs are the yellow fast ships

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I understand now

fleet pond
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In Platypus 2, yellow ones come from the water below in Level 3

ionic stratus
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Those ones are going to be tricky to add I think

fleet pond
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Blue ones replace OG Red/Orange ones, but I think we can use the 3 variants

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Yeah a lot of tweaks would be needed for it

ionic stratus
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Yeah, I am not sure how we can seperate blue fast ships from the original counterpart

fleet pond
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Shooting

ionic stratus
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It's a very specific kind of enemy

fleet pond
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Maybe

ionic stratus
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considering their color, maybe they could shoot lightning towards the ground or something

fleet pond
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I do have the lightning from the saucers now...so it's 100% possible hehe

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But maybe they'd need to be slower or smaller groups

ionic stratus
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We need to think about it more though

fleet pond
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Cuz that would be crazy xD

ionic stratus
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Oh yeah 100%

fleet pond
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Yeah but I like the idea of keeping variants

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Platypus 2 has the white ray in the files but it went unused...

ionic stratus
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Yeah I like the idea I came up with for orange flip plane

fleet pond
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I feel like it fits Level 4 like a glove

ionic stratus
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Thanks lol

fleet pond
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I didn't like how it was a pure recolor originally

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And more entities with the new flamethrower should be fun

ionic stratus
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I really hope we can manage to have the turret not necessarily target the player ship

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I want the turrets to do like a spread attack, so that they don't both target the same angle

fleet pond
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ReclayedTurret is the behaviour that follows the ship

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SquidGun and some others don't for example 👀

ionic stratus
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Squidgun is stationary though isn't it

fleet pond
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Shoots in a straight linr yes

ionic stratus
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I'd still want it to swirl around lol

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but again I'll compromise if we have no choice

fleet pond
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Ah just not simultaneously is what you meant right

ionic stratus
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I'll show you the little concept I drew

fleet pond
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Oke

ionic stratus
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That's the idea essentially

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I want it to finish the flip and then start spraying fire around

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but not sure if it'll be possible

fleet pond
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Up and down randomly?

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One turret and then the other?

ionic stratus
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Not necessarily randomly but yes

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both turrets spray the surrounding area

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with fire

fleet pond
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Ah an up and down pattern

ionic stratus
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Mhmm

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again, we need to get the flamethrower entity first

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and see if this is doable

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if not I'll simplify it

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Worst case scenario maybe I'll make it just use spinturret

fleet pond
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Flamethrower would spin in 360° very quickly

ionic stratus
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It's not ideal but it's the second best option I have probably

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it's still closer to the desired concept I wanted

fleet pond
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Well player instant death once they start shooting xD

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Scary enemy oof

ionic stratus
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Lol we'll see

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first we need to test it

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if that idea doesn't work maybe it will just use 2 normal flamethrowers

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I do feel like though, since flip plane is so slow, it's appropriate for it

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and then you could add more enemies into the mix and it'll be like it closes in on you

fleet pond
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Orange Flip Plane with flamethrower placeholders test...it seems that the flip plane behaviour has the two turrets that shoot bullets hardcoded.

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Another hardcoded enemy behaviour just like saucers (always shoots bullets alongside whatever new turret may be added), boats and trucks.

rich remnant
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hopefully those will be optionally removable in the future

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I'd like to make boats that don't necessarily shoot those bullets, and such

fleet pond
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Yeah it would be big just being able to replicate some of those behaviours and use our own turrets instead

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Or no turrets even yup

rich remnant
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exactly
the more different behaviours we have access to, individually, the better

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the less hardcoded stuff we have, the better too... (excluding some things which I guess would be too complicated to make customizable, like the font color stuff)

simple prism
fleet pond
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At least we are having the bases for the enemies. When Claymatic's modding patch releases many of these may be able to be fixed.

rich remnant
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Maybe they could allow to have a big bullet with bomb texture that when destroyed drops the mineshards

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I mean, the Platypus 2 dropped bombs' physics seem a bit similar to big bullets' ones, right?

fleet pond
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I believe so indeed, me and Greeness have requested a bubble cannon turret entity (also a missile one) in #1422140035989504073

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Because both of these are all coded to specific behaviours

rich remnant
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Dang, that stinks
Maybe there could be some way to allow customizable behaviours... that'd be dope if it was possible!

ionic stratus
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still your recreations are cool though

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I do feel like green trash can is a bit too easy at the moment but this is still a good base clay_smile

fleet pond
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It can also drop them in various angles, so if I wanted the Trash Can to drop bombs between 0° to 360° it's also possible.

ionic stratus
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Oh there's quite a bit of customizability for the mine layer balloons then

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can you change them all to have red balloons btw?

fleet pond
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Oh, that I didn't understand how. It's likely hardcoded to only the mine balloons and mine layers I believe.

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Entities

ionic stratus
ionic stratus
fleet pond
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The only thing that can be changed art wise as of now is the bomb itself.

fleet pond
# ionic stratus I see, so we have no control over that then

Don't think so yeah, they seem to be placed in level data kind of similarly to fruit sets. The ones that are tan/beige have a set of fruits attached, while the red ones spawn if you put 0 in the set number, but it only applies to the mine balloon entity itself.

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And Mine Layer is likely hardcoded to drop both.

ionic stratus
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I see, makes sense

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still, it does get across the idea of the enemy well

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we'll just have to give it more attention in the future in terms of making it harder or maybe taking advantage of newer mod features

fleet pond
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Yup, we'll see, if new behaviours and settings in the modding patch are also based off of removing many of these hardcoded features, it would be a quality of life improvement modding wise.

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And we can always tweak some numbers too.

ionic stratus
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Would you like anything regarding this to be added to the requests list btw?

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I'm just not sure myself what our goal is exactly for now for green trashcan

fleet pond
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I liked Makyuni's idea of it having a similar attack to the Bubble Cannon, but the bombs are heavier and if you shoot them they drop the bullets as they usually do.

ionic stratus
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That is a pretty interesting idea

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it would make the attack harder too

fleet pond
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Yup, and we could change the ammount per difficulty.

ionic stratus
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Question is how are we going to make bubble cannon bullets destructable and shoot mines when destroyed...

fleet pond
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Because a fun thing that is possible currently is gravity, so the higher a bomb is likely dropped, the faster speed it could reach, but at the start the drop would always be slower.

fleet pond
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It doesn't even have collision rn

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If I used that behaviour

ionic stratus
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I feel like that's way too specific of a request for claymatic team

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the best thing we could do arguably is set it so revenge bullets in nasty act like mines when they are destroyed

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so we use enemies as bullets

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I guess we could ask mines to be a bullet type

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I'm not sure if they'll do it but I will add it

fleet pond
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Or a new option for them to not have balloons

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But yeah I'd add it to the requests

solemn epoch
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throwable balloonless mines

fleet pond
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Yuppp

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🗑️ 🦑 item_bomb

ionic stratus
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Alright request added

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I am a bit doubtful this will be added but who knows, worth a shot

fleet pond
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Would be a fun addition hehe

ionic stratus
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I feel like if we told them about it earlier like with flamethrower the chance would've been higher

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of it being added

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but still, we'll see

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I'd love to be wrong

fleet pond
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Who knows, they may have done it themselves already xD

solemn epoch
ionic stratus
#
poll_question_text

Should orange flip plane be changed to use a flamethrower?

victor_answer_votes

12

total_votes

13

victor_answer_id

1

victor_answer_text

Yes

umbral ridge
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I do love the shield one in 2 tho it's sad that it is not a permanent one as it's invincibility so in 2 Reclayed adds a shield point therefore it's permanent

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especially when preserving pods and crown when having hearts or no hearts

zinc citrus
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You know what, I may make both a light and no light version, light one for the arctic (which is at night iirc) and the other for other levels

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I may have just used a clone brush for the under armour that would be around the pads/lights, but damn it looks like it's actually clay and not photoshop despite being so simple

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And just now do I realize I put the last two sprites under armour in the wrong place

ionic stratus
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Looks great!

ionic stratus
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still it could be a nice detail

fleet pond
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So Platypus 2 doesn't use the Orange Boomerangs from OG, it uses 2 other variants, with the blue ones acting as a replacement and the yellow ones coming from below in Level 3. But I believe having the 3 variants could be fun. So here they are in tests:

● 🟠Orange Boomerangs {🔄Random Spawns from the right/OG}
● 🔵Blue Horseshoes {⬇️Above Spawns Grouped}
● 🟡Yellow Jumpers {⬆️Below Spawns Grouped}

The blue ones are quicker and the yellow ones are slower.

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(Perhaps I could scrap some frames from yellow jumpers' animation, so that when they come downwards they point down).

fleet pond
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Green Rays Test in Nasty: made them a lil bit quicker, a lil bit stronger and I tought...no minor enemy ever uses the homing missile, so I decided to give them that as well. Saucers do shoot bullets and Squids shoot lasers, so perhaps this could fit well.

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But ofc every enemy is subject to changes and updates, they are tests after all, everyone's opinions will matter towards the best effort of each enemy. ^^

solemn epoch
fleet pond
#

You might be into something 👀 if the domeships ever become too much of a heavy task to implement, this could be a decent base.

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Idea/Concept by @ionic stratus: Tiki Heads that shoot from their mouths. I've used the Flamethrower placeholder as the likely turret to be used in Level 3. After all there are Geisers, maybe they could be replaced with these, so people could expect the threat.

I've used two examples in the test video, the 1st is a destructible tiki head that counts towards percentage, while the 2nd one is indestructible and is a pure level obstacle, doesn't count towards completion percentage.

Should they be destroyable? Probably not, just like volcano rocks. They could possibly become the invincible version of the Buoys from Level 1.

lavish totem
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5k to destroy that thing?

fleet pond
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Placeholder value just for testing, can be changed.

ionic stratus
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This means that the next step is to add these things 👀

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But yeah the moyai statue idea works quite well I'd say, it probably just needs a bit more range and less health

ionic stratus
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Since some are just background scenary

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I could see an argument for them being invincible too though

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so we'll see

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Great work though ❤️

mortal snow
solemn epoch
umbral ridge
umbral ridge
umbral ridge
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He only attacks you when you're above him

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It's kinda pathetic when you know where to kill him

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so on higher difficulties he's not that stupid

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and might have been upgraded

ionic stratus
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We are probably just going to give it the normal bubble cannon attack

umbral ridge
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Or on all difficulties

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for that gun

ionic stratus
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We'll see, currently we have no control over how many shots bubble cannon creates

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for lower difficulties I would like it to shoot less bullets yes

umbral ridge
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So he's not firing any of those yellow squid shots anymore right?

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upgraded in Reclayed

ionic stratus
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when that cannon is usually known for creating bubbles, it's inconsistent to make it shoot squid shots

umbral ridge
solemn epoch
ionic stratus
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I also just didn't like the attack personally

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it was way too easy

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even before we found out it was hardcoded I had this idea in mind

umbral ridge
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Okay @solemn epoch @ionic stratus you'll probably do something about him okay

ionic stratus
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I mean yeah we will

clear snow
#

In Platypus 2 Reclayed 🗣️🔥🔥

solemn epoch
#

platypus 2 (unofficial) reclayed‼️

fleet pond
fleet pond
ionic stratus
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Platypus 1 already familiarized us with the fact that those cannons are meant for bubbles

#

so I have no idea why they decided to change it for Platypus 2

fleet pond
#

The tank is hardcoded to show the destroyed art when killed

ionic stratus
#

and they mostly do still follow this rule anyway

fleet pond
#

Buildings and dishes though! 🔥

#

So I tested the tank first and it was funny, the exploded tiki showed the tank destroyed base art lmao

ionic stratus
#

Oh lol

#

Yeah I was mainly thinking adding a shooting type to satellie could work for that

ionic stratus
fleet pond
#

It can also work for the arches in Level 3 as well, we'd just need to make the sides have no collision and the top part have it.

#

And make them invincible.

ionic stratus
#

Yeah sounds good

fleet pond
ionic stratus
#

that one is probably going to be a bit difficult to get visually but the idea is there

fleet pond
#

Yup

ionic stratus
#

Oh wait actually you probably used building

#

dishes don't make that kind of explosion

fleet pond
#

Likely, bigger explosion yeah

ionic stratus
#

it's either buildings or tanks

fleet pond
#

Changed from thanks, these are hardcoded to always show the destroyed bottom part when killed

#

So most likely buildings

#

I think the buildings have an unique explosion and shard drop, and it looks really cool

#

If we wanted something smaller, dish is probably the way.

ionic stratus
#

for buoys probably a smaller explosion I'd say

#

actually what explosion do trashcans have

#

alright nvm they should have the building explosion as well lol

#

Actually looking at it now

#

I think buildings have a bit too many explosions

#

is it possible for us to change the dishes explosion?

fleet pond
#

Didn't check :/

ionic stratus
#

Ideally changing the dishes explosion would probably be best

#

but if we make them invincible it wouldn't matter

#

for say tiki statues

fleet pond
#

True

#

I think those can be invincible

ionic stratus
#

I think so too

#

we already have the buoys

fleet pond
#

Yupp

#

Each with a different turret attack and HP identity

ionic stratus
#

maybe making variants of buoys is an option though

fleet pond
#

That could also be cool

#

We'd just need to change the top part art for each

ionic stratus
#

Yeah

#

we can probably do a missile buoy

#

that's purple

#

Besides that... maybe a lightning one that shoots to the top?

#

that could also be a nice idea

#

like it completely blocks your entry to the other side unless you shoot it

fleet pond
#

I see yeah

#

Sounds good

ionic stratus
#

again very much like the mirrored saucer idea

#

just this time its stationary

fleet pond
#

I would just need to copy paste the new lightning I made into a new one and extend the art of it

#

Should be doable

ionic stratus
#

yeah, exactly

#

we should make it trashcan colored/blue colored and it would be perfect

#

and honestly

#

we should change buoys to be red

#

it would make more sense

#

@mortal snow if you're making it letting you know

#

make the trashcan part the same color as the cannon part in the vanilla game

fleet pond
#

Oh

#

All of the buoy recolored from orange or just the cannon part like that?

ionic stratus
#

the entire thing

#

the bottom squid part should also be red

#

otherwise it would have inconsistent coloring imo

#

I mean I guess trains have it in seperate colors

#

but in platypus 2 they made the colors match

#

I think it would be more appropriate

fleet pond
#

Oml I never noticed the bottom part is a trash can 😭

ionic stratus
#

It is lol

fleet pond
#

This could easily be photoshopped with what we already have lmao

ionic stratus
#

I think the reason they changed the color of the top part, is so they can excuse it having a different type of cannon (the squid shots)

#

but again we're changing that

#

so it just makes more sense to make buoys red

fleet pond
#

Do we need new art for it?

ionic stratus
#

Nah, UltraverseEmpire just said they wanted to make it

fleet pond
#

Alright

ionic stratus
#

I mean by editing existing sprites

fleet pond
#

Ah

ionic stratus
#

I mean I don't mind doing it too right now

fleet pond
#

Man. Platypus 2 really is the world of recycling sprites huh.

clear snow
#

Most sprites in Platypus 2 are reused

#

like the Green Big Un which is recolored to yellow for their small variants

ionic stratus
fleet pond
#

Yeah when I made the missile squid, I just recolored the top part and made the barrel thinner for example

ionic stratus
#

They literally just took this and combined it with the cannon

#

and recolored it a bit

fleet pond
ionic stratus
#

Yeah it's a very simple edit

fleet pond
#

I wonder what barrel would fit well for a lightning type buoy

#

Even thinner? xd
Or permanent vertical squid gun perhaps

ionic stratus
#

I was thinking squid gun yeah

#

and maybe having an animation of it coming out and then it's permanent

ionic stratus
#

@fleet pond got something for you to play around with

#

@mortal snow I did it so you can move to other things if you want

solemn epoch
#

hmm maybe change the dark red/grey colours to something thats near white color

#

or maybe this is a variation from the buoy?

ionic stratus
#

You mean for the ring in the middle?

#

I noticed it's brighter in the original yeah

#

idk it didn't look as good when I tried brightening it up

#

I preferred just having it consistent

ionic stratus
solemn epoch
#

i think i have modified a buoy in my laptop, can't access it now since i need a charger clay_spiral

simple prism
#

??

ionic stratus
#

Yeah

#

we changed its attack to normal bubbles

#

like all other cannons

#

so it only makes sense to make it the same color

simple prism
#

ah i see

#

wait what if the og orang is a variant

ionic stratus
#

we will also have a couple of more variants, rockets and lightning

ionic stratus
#

but either way I'm going to make 2 color variants for that and we'll see

ionic stratus
#

Homing missile variant

mortal snow
ionic stratus
#

Oh no worries

mortal snow
#

Next I will start to make level 5 alien trees

umbral ridge
#

Except without the lightning gun

#

Instead a cannon

#

And now there's a red and purple now?

ionic stratus
#

red is the new default one

#

bubble variant

fleet pond
#

Also they look peak! 🔥

#

(I even tought of a dark green variant that could shoot bombs similarly to a bubble cannon/mine can lmao...who knows) red and green are common buoy colors irl after all.

ionic stratus
#

Oh I could def make that

ionic stratus
zinc citrus
# ionic stratus

Why is it a radiant glowing red and why are the grey areas also red toned?

ionic stratus
#

The grey part I will probably improve a bit... I agree it could look better

ionic stratus
#

I didn't touch them here

#

If it's a bit too bright I could tone it down ig

zinc citrus
#

yeah no, even the cannon red is different

#

I'll do it, multiple variants

ionic stratus
#

Ehhh I think I've got this

#

but I appreciate the criticism

zinc citrus
#

you also used the second damage state of the turret twice instead of using the third one (right below the first one for the example) on top of the third buoy damage state

ionic stratus
#

Yeah that's been fixed

#

I noticed that

#

if you'll check I did fix it for the homing missile variant

zinc citrus
#

whatever recolor method you use recolors too much of the sprite, even in the homing variant it looks underwater because of the black areas being dark blue now

ionic stratus
#

fixing that right now

#

I just made another layer for the damaged parts

#

but yeah I absolutely am not trying to come off as a professional at photoshop, I'm using this opportunity to learn the program as well

zinc citrus
#

while not accurate to the original (I mean the whole color scheme isn't in the first place), maybe having the grey part look like the turret bottom would be cool looking

ionic stratus
#

Oh that's a pretty cool idea

zinc citrus
#

gives it a more reinforced feel

ionic stratus
ionic stratus
ionic stratus
#

@zinc citrus what do you say

#

I tried improving it based on your suggestions

#

I think to some extent, it has to be shiny, because the top is shiny

#

but I did try to decrease it this time

#

The grey could probably match more, that's probably the main thing I still have to improve

zinc citrus
#

Yeah the grey should be slightly more brown, and the red should be more shiny but not radiant as it was before, a middle ground has to be found. Besides that it looks very good

ionic stratus
#

Thank you!

solemn epoch
#

booted up my laptop since I got a new charger, this is the latest thing saved in paint.net fish

ionic stratus
#

@solemn epoch we can still use it for the lightning variant

#

so it's great that you did it imo!

#

I would appreciate if you could send it over to me so I'll give it some touch ups though

ionic stratus
#

Do you have the heads as a seperate layer?

solemn epoch
#

I remembered all of them in layers

ionic stratus
#

to me they're all in 1 layer though

solemn epoch
#

i think there are 3 layers

ionic stratus
#

I think it flattened the file

#

just send it to me in 3 versions and every time disable one of the layers in that case

solemn epoch
#

hmm, i will try to send them later since im outside

ionic stratus
#

I see, no worries

#

you can just send me another version with just the heads and it'd be fine too

ionic stratus
#

Final version overall I think

#

idk why discord makes it seem as though something is wrong with the outline

#

it's fine outside of that

solemn epoch
#

mylaptopspacearisclay_spiral 💥

ionic stratus
#

Updated homing missile variant

ionic stratus
#

Yeah that's def better

#

So this only leaves us the green trashcan variant

solemn epoch
#

wait isn't thats done?

ionic stratus
#

Yeah, but we wanted to have a buoy version of it

#

the head is the only thing we need to add

ionic stratus
#

Green variant

#

and now I'll finish Geio's lightning variant

karmic oasis
# ionic stratus

This type of green one will shoot mines like a trashcan, right?

ionic stratus
#

Yeah, we're going to use Makyuni's idea of it shooting like bubble cannons, but instead of bubbles it'll be mine bombs

#

at least when we get the option to do that in the patch

#

for now it might just shoot a mine balloon

#

I feel like these buoys should also drop fruit

#

it's odd that they don't in Platypus 2

umbral ridge
umbral ridge
ionic stratus
#

Temporary sprites for lightning buoy

#

I think this one may need more work in the future...

#

was a bit complicated

ionic stratus
#

The head is def too bright, but I still wanted to share this today and move on to other things for now

#

we at least have a foundation for the buoys

#

green and red came out the best imo

#

Purple could probably also use some more touchups but it looks good overall

mortal snow
clear snow
#

That's going to be in Level 5

mortal snow
#

Sure

umbral ridge
mortal snow
umbral ridge
#

And some are completely new

mortal snow
fleet pond
#

Four Buoy Variants Test:

🔴Cannon Red Buoy
🟣Missile Purple Buoy
🟠Lightning Orange Buoy
🟢Mine Green Buoy

(this is going to be fun...chaotic platypus-esque fun hehe ^^)

umbral ridge
#

@fleet pond The lightning one is interesting acts like a Barrier

#

You will die unless you destroy the lightning

#

But idk if it keeps going because with that orange buoy being this large it probably has a large battery inside

ionic stratus
#

I wanted to ask, for the lightning variant, is there a limit to the amount of bullets that could appear on screen?

#

since I saw the mine buoy didn't start firing until lightning buoy was defeated

mortal snow
#

Good News: I finished all level 5 phrase 1 backgrounds (trees,mushrooms,a building). I'll send them soon

mortal snow
#

Propose bush

#

alien building

ionic stratus
#

Great work Ultraverse!

#

It's great that we got a head start on level 5 already

#

one step closer to it becoming a reality...

clear snow
#

As for Level 5's Eyeball enemies, will you just make it scream when it's hit or have no scream?

#

Or use a different sound.

mystic verge
#

@fleet pond It is loud the Lighting SFX. but you can use this sound effect if you want to edit for cutting a sound

ionic stratus
#

so because Wolf used regular bullets as a base for the laser, the SFX can't be changed atm

#

I am not sure if we can just use a lightning entity instead to get the right sound effect

fleet pond
#

We can't, "enemyZap" AKA Lightning is a very sensible and easily broken hardcoded entity. As of now, it only works effectively if shot exactly in the style of a classic Trash Can or Cyan Starfish.

#

I did sneak in a suggestion for a more flexible lightning turret entity in #1422140035989504073

#

One that could rotate in 360° or zap in other directions.

fleet pond
ionic stratus
#

Ahhh fair enough

#

I was just worried that could limit us in terms of level design

#

but if the limitation isn't there it's totally fine

ionic stratus
#

I think your implementation still is very good

#

we just need more control over SFX

modern fulcrum
#

is this use saucer?

fleet pond
#

Thank you! And yup if we could change the SFX, it would be very cool and helpful, also in the suggestions box as of now.

fleet pond
ionic stratus
#

Yeah I added it a suggestion

#

Also Wolf do we have control over sprite height?

modern fulcrum
#

plus turret

ionic stratus
#

I've noticed the buoys were kinda floating there

fleet pond
#

They are meant to float cuz there is no water in those tests

ionic stratus
#

so if we could slightly move their sprite more towards the bottom of the screen it would be better

fleet pond
#

It'll look better then xd

ionic stratus
#

oh so say, if we change the map to level 3, it won't float?

fleet pond
#

You'll notice it's in the same height as a boat

#

Yup

ionic stratus
#

Ah that's fine then

#

we could potentially put these enemies in dried up areas...

#

but we should probably keep them in the water overall I agree

fleet pond
#

Well they are buoys, they fit better in the water

ionic stratus
#

yeah but considering we've made 4 variants, they might not all get used if we just keep it to water areas

#

but I agree with you it makes more sense to just have them in the water, I am just saying potentially later it is something we could consider

#

you know the fact that they are called "buoys" doesn't mean they can't also work as just a ground enemy variant

#

I guess we can also potentially use them in level 3... but considering it's supposed to be lava that might also not make too much sense lol

#

maybe editing a rock below them is an option

fleet pond
#

Level 3 overall doesn't make too much sense xd

ionic stratus
#

yeah...

fleet pond
#

And too much red

ionic stratus
#

if this was an official remake that level would probably get a complete makeover

#

because the lava certainly just looks like red water

#

lava should be more thick

fleet pond
#

Yeah and even then it's kind of silly that the ocean is entirely covered or replaced with lava, or that the water would become red.

ionic stratus
#

Yeah lava doesn't work like that lol

fleet pond
#

Yupppp idk what they tought when making this level lol

ionic stratus
#

I mean even ignoring the fact that this is supposed to be the same location from platypus 1

#

to be fair platypus 1 is also pretty nonsensical, but this is a new level of that lol

mystic verge
#

@fleet pond I mean that could be using a lighting in this regular game

ionic stratus
#

Wouldn't that make it shoot from all 5 angles though?

fleet pond
#

Well true lmao. But at least Platypus 1 Level designs have some foundation based on real life stuff, even if then taken to a whole extra scale of cartoonish nonsense which makes it fun xD.

ionic stratus
#

Yeah the floating mines at least have some foundation on reality for example lol

fleet pond
#

Going from country hills to the sky to ocean isles and entering the city. It all transitions nicely.

ionic stratus
#

This is something I thought we could add to platypus 2 reclayed

#

more transtionary stuff

#

Since they didn't really exist in platypus 2

fleet pond
fleet pond
mystic verge
fleet pond
#

I tried it before with the Saucers from PSP, but for a vertical lightning it doesn't work. It always zaps in those 5 directions. I also tried the classic Trash Can lightning, but it only works when shot from right to left. And on top of all, they always shoot in intervals. The idea here is for the lightning to always be lit up.

#

If one tries to use the lightning as a bullet that goes in other directions or uses another turret's bahaviour, it will either not do anything or play the lightning sound and show a little short spark you can barely notice and doesn't hurt nothing.

#

So I ended up using normal bullets behaviour with a SquidGun that is shooting the whole time, with a brand new vertical lightning texture.

mystic verge
#

alright. just figure it out

ionic stratus
#

Eventually we will figure things out ^^ don't worry

#

Everything that is being posted here at the moment is very much wip, you all need to rememeber that

fleet pond
#

We are working with limitations but Claymatic is very open to helping the modding world which is awesome, so we're hopeful that things will improve for the enemies. Right now, it's good for us to create/have a base for every enemy and then improve them upon.

ionic stratus
#

We are still very much in early stages of development overall

#

but I would say we still made really fast progress despite that overall

fleet pond
#

The fact we're getting the art and putting all these bad bois in the game is big already ^^ then they'll only need the tweaks that they deserve for full potential of each enemy.

mortal snow
#

I think I will remake alien building. Because old version is quite distorted

ionic stratus
#

Go for it! I'd like to see what you do with it clay_smile

#

although the current version is fine too imo

ionic stratus
#

eventually this base for the enemies will be established upon, but for now we need to make some stuff temporary so that we don't overwork ourselves for no reason

fleet pond
#

That too. We have a list we're constantly updating with the enemies so we know which ones have been made and need updates. For example, the lightning saucers need some visual tweaks which eventually will be looked into in later stages.

ionic stratus
#

I still need to make a more refined list

#

may do that next week

fleet pond
#

Good news are that most main new enemies from Platypus 2 are almost added, we're almost reaching the point where the enemies that remain are all Level 5 exclusives or the Bosses.

ionic stratus
#

Yeah... those are going to take a while

#

well mechanically some of them are pretty simple, and we can just reuse enemy AI

#

but others... yeah

fleet pond
#

Also they'll all need new art probably

ionic stratus
#

for sure

#

the only things for that level that don't need new art are ones that are also edits from platypus 1

#

I also thought of the option of adding even more enemies from nux... but I'd have to look into that

fleet pond
#

Maybe. Maybe some could be replaced even. I personally despise the virus lol

mortal snow
ionic stratus
#

Yeah the virus needs a visual makeover

fleet pond
ionic stratus
#

it's clearly just the mine bullets but blown up and it looks very pixelated

solemn epoch
ionic stratus
#

good luck with it!

ionic stratus
#

It would honestly make more sense to just take the sprites for the mines and animate them

fleet pond
#

True

solemn epoch
#

man, level 5 has so much 3d modeled sprites

ionic stratus
#

in general platypus 2's original assets look very 3d and not clay like

fleet pond
#

At least the AI for the virus is simple, it's literally a faster homing missile

ocean meadow
#

Man my platypus phase ended a few weeks ago but i still go to here anc check out the updates everything is coming along really nicely !

ionic stratus
#

Thank you!

#

we're trying our best haha

#

I think largely because we also want to play it lol

solemn epoch
ionic stratus
#

Honestly in an ideal world, Platypus Reclayed would've been a remake of both games

fleet pond
#

And Anthony would've made Platypus 2

ionic stratus
#

but I can understand why Anthony didn't want to do it

#

it's technically not even his game

fleet pond
ionic stratus
#

Yeah I really hope that they make a sequel to Reclayed

fleet pond
#

Current Platypus 2 is like 1.5

ocean meadow
#

Platypus 2 from anthony would have been insane

#

If he were to make a part 2 it would be named something else

ionic stratus
#

I mean I think calling it Platypus 3 is fine lol

solemn epoch
ionic stratus
#

I feel like Platypus 2 the original shouldn't be forgotten, even if it is def an inferior game

ocean meadow
#

Wouldnt that mean hed have to make the story consistent with part 2 then? Dont think that be favourable lol

#

True

#

I liked the vibe of it

ionic stratus
#

Yeah... I can understand what you mean

fleet pond
#

PSP and 2 are non canon I'd say

ocean meadow
#

One huge issue id the gameplay was just so boring

#

The themes were actaully nice

#

Just wish the enemies would have been more original tho

ionic stratus
#

my main issue with Platypus 2 is that it was too easy

#

you can def tell that they slowed down the gameplay

ocean meadow
#

Definitely

fleet pond
#

Oh yes, I like some concepts from Platypus 2, execution was poor.

ionic stratus
#

but it did have some cool ideas for sure

fleet pond
#

(Flamethrower is going to be added by Claymatic)

ocean meadow
#

You guys plan on shortening the gameplay compared to the original? Alongside making it more action packed

solemn epoch
ocean meadow
#

Exactlyy

ionic stratus
fleet pond
#

Yuppp but the hitbox was bad

ionic stratus
#

yeah, people complained about it here for a good reason lol

#

the ship types were also def a cool addition

#

I hope we can add them back in Platypus 2 reclayed

fleet pond
#

Level 1 is probably the best level concept, because I think everyone always dreamed of a level in that ice pole from the globe since Platypus 1...

#

But it needed more snow

ionic stratus
fleet pond
#

Would be epic

solemn epoch
fleet pond
ionic stratus
#

You can tell why Platypus 2's version of the north pole isn't located in the center of it

#

because they would have to make a ton of snow art assets

#

so they just put it on the edge of the north pole and reused a lot of the water gfx

fleet pond
#

We def should add more snow here in Reclayed

ionic stratus
#

Ultraverse already did it!

solemn epoch
#

reskin some of the level sprites 👀

ionic stratus
#

we just need to add it into the game

solemn epoch
#

ohh

fleet pond
#

Oh steps ahead, that’s siiiick

ionic stratus
#

after I finish with domeships that's def my next goal

#

to start adding the level assets into the game

fleet pond
#

Nicee

mortal snow
#

I have a question. Should we add level 6 as an exclusive thing in Platypus 2 Reclayed or not?

ionic stratus
#

there's also the islands that geio made

ionic stratus
#

for now we should focus on remaking the already existing content

#

Honestly a possible idea for a level 6, would be to make the cave area of level 5 into its own stage

#

similarly to how level 5 in vanilla reclayed is an extention of level 4

solemn epoch
#

im kinda wondering for boss 5/mother-brain, do you plan to make a recolor of the reclayed's boss 5 or try to concept it as close like the platypus 2?

ionic stratus
#

as close as we can get

#

but I assume we will probably base it on boss 5 to some extent

fleet pond
#

Well we have to

#

Its the closest behaviour

solemn epoch
#

yeah true

fleet pond
#

All bosses will have to be based on already existing ones

ionic stratus
#

Yeah... if we had more extensive mod tools perhaps we'd be able to program it to be even more faithful... but that doesn't seem to be in the cards

fleet pond
#

But can be tweaked

#

Boss 3 tho...

#

No idea

ionic stratus
#

some compromises will def have to be met though, unless claymatic goes even further in terms of adding mod support

ionic stratus
# fleet pond Boss 3 tho...

I had an idea to just stack a bunch of fish next to each other, to get it to look like they all form a segmented boss

#

and just give them way more health

solemn epoch
fleet pond
ionic stratus
#

to be fair boss 3 also leaves the screen

#

iirc

ionic stratus
#

Yeah not sure...

fleet pond
#

Not like 2 secs XD

ionic stratus
#

maybe those generic enemy behaviors will help us, who knows lol

mortal snow
ionic stratus
#

we can def do a level on the moon or saturn maybe

#

would be a lot of work though...

#

underwater stage I am not sure if would be fitting

#

I feel like that's probably best left for Zhark lol

fleet pond
#

I think Nuxed and Nuxless would be a priority over Level 6 imo

ionic stratus
#

Lol, probably

solemn epoch
fleet pond
fleet pond
#

After they finish their twirling movement in 2/3 seconds, they leave the screen permanently

ionic stratus
#

Oh when did you make this

#

I didn't even notice lol

fleet pond
#

Same day as moais

#

Also green ray

solemn epoch
ionic stratus
#

Oh you made them shoot missiles

#

interesting

fleet pond
#

Yeah no minor enemy ever uses them

ionic stratus
#

I think that could be interesting

fleet pond
#

It fits their pattern well I think

#

They shoot a missile and flip away

#

Some good timing

ionic stratus
#

Is there a reason they create two of the same explosions though?

fleet pond
#

I fixed it already

ionic stratus
#

besides that I like the idea though

#

ah nice

solemn epoch
#

it looks nice also, since in platy2 green rays was kinda useless

fleet pond
#

I had the turret entity with an explosion as well but the entity is invisble

ionic stratus
#

yeah more variety is def good

#

blue and yellow fast ships I think may need more work, but I like it overall

#

just they fly a bit too much away from the center of the screen

fleet pond
#

Should be easily fixed, only some spawn tweaks would be needed

ionic stratus
#

I think blue horseships is def my favorite one overall

#

I like how it requires precise timing to get all of them

#

although maybe we should make them a bit slower

fleet pond
#

Hmm true yeah

ionic stratus
#

yeah because we need player to have enough time to react to them

fleet pond
#

OG boomerangs have speed -2, I gave those speed 2. Maybe Speed 0 is a good in between

ionic stratus
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I would say maybe even -4

#

you want players to be able to react to them quick enough

fleet pond
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Yellow jumpers have -4 iirc

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So maybe yeah

ionic stratus
#

Yellow speed is def better imo yeah

ionic stratus
fleet pond
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Yeah thry wont spawn alone, good point

ionic stratus
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like say if I was fighting another enemy at the same time I could see how that may be overwhelming

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but maybe we can adjust the speed for nasty etc

fleet pond
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If they are too many, we can shrink the groups too

ionic stratus
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yeah perhaps

fleet pond
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I used 12 cuz OG also uses that ammount

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But those are sparsely spawned

ionic stratus
#

honestly considering domeships

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maybe making them in groups of 4-6 could be good

#

like half of that

fleet pond
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Yeah sounds good

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6 Horseshoes, 6 Jumpers, perhaps?

ionic stratus
#

Yeah I think that's worth trying

fleet pond
#

Very well, noted

ionic stratus
#

For green rays I think it may be good to splice them up between normal rays

#

could def give some level design potential where you're trying to hit the green ones before the others

fleet pond
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Good idea!

ionic stratus
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Their color also stands out more, so it only makes sense lol

fleet pond
#

Although I tought of saving White Rays for Level 4 similarly to how OG Grey Saucers and Big Green Squid only appear there. Your idea probably works better.

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So Level 2 could use both

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And maybe Big Green Squid could appear in other Levels as well...

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Grey Saucers could probably be the only exclusive enemy to Level 4

ionic stratus
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since in the original those were technically white rays

fleet pond
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Yup

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And the white ray sprites are in Platypus 2 files

mortal snow
#

Alien's mouth entrance Reclayed

fleet pond
#

Which makes me believe they ended up as a scrapped enemy

ionic stratus
#

to differntiate them as well

fleet pond
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Me neither

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I like that too

ionic stratus
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Since we've already made the reskins their own entities, I think it makes sense to mix things up more

ionic stratus
fleet pond
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Yeah no need for exclusive stuff

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Well only Level 5 ig

ionic stratus
#

Yeah level 5 for sure

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the other levels we can mix things up more

fleet pond
#

I mean Level 4 could probably still use "exclusive" enemies

#

Only those would appear there ig

ionic stratus
#

it's not like platypus 2 didn't reuse certain enemy sprites from platypus 1 anyway for levels that are not level 4

fleet pond
#

But not mixed

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Like instead of green rays and white rays, only white rays in Level 4

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Saucers and fishes too

ionic stratus
fleet pond
#

Hmm yes true

ionic stratus
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if it makes the gameplay more fun and engaging

fleet pond
#

What could yellow saucer's attack be?

solemn epoch
#

talking about ray ships, this mean adding a rollship's attack possible 👀

fleet pond
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Maybe they could need 2 hits to die

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They are a bit chubbier

mortal snow
#

Send jaws again (some backgrounds didn't remove in old)

ionic stratus
#

they are yellow after all

solemn epoch
#

ooh cool

ionic stratus
#

and making them take more hits is also not a bad idea

solemn epoch
#

agree, especially since platy2 made it more detailed than the gray saucers

fleet pond
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There is a PSP Saucer that does that indeed, which is the mirrored saucer but individually. Maybe those can be replaced here?

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Only appears on Survival Mode iirc

ionic stratus
#

The PSP saucer shoots squid bullets?

fleet pond
#

There's a version of if that does yes

ionic stratus
#

Interesting... does it just look like a normal saucer?

fleet pond
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The sprite is the same of a mirrored saucer from the lightning saucers

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But flies individually like a saucer

ionic stratus
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So basically they look exactly the same as normal saucers

#

we can def make that then

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for the platypus 2 saucers

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and then when we do psp reclayed we can just use the p2 saucers again

fleet pond
ionic stratus
fleet pond
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Yes but mirrored

ionic stratus
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the only difference is the lightning from what I've seen

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Ohhhh

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I get you now

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I mean... I don't really think the mirrored thing works for anything but the lightning variant

fleet pond
#

100% agreed

ionic stratus
#

like it makes some sense the 2 saucers would have to shoot from their bottom to combine for the attack

fleet pond
#

P2 saucers fit so much better for the laser

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Peak idea

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Also besides the bosses in PSP, only one more enemy needs a recolor lol

ionic stratus
#

I guess you mean the yellow flip plane

fleet pond
#

A bit green-ish

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That doesn't flip yeah

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And shoots spread lasers

ionic stratus
#

I am pretty out of the loop for psp content since I never played it lol

#

but I suppose those could be nice to add as well

fleet pond
#

The only new enemies are laser mirrored saucer (survival), lightning saucers, no-flip plane laser spreadshot.

There are also stationary hanging bombs and mines in Volcanic Caves but those already have art and then...the 2 bosses lol.

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And Cloud Kingdom's boss is very simple to add thanks to Mine Layer behaviour

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And then attach 2 lightning entities to the wings

ionic stratus
#

It sounds like we'll probably be able to make PSP reclayed even more 1:1

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Although again we may want to make some alterations

#

not sure how well designed those levels are

fleet pond
#

They are somewhat similar to classic Platypus design wise.

#

Since they introduced few new enemies, everything else is a bunch of recycled OG ideas slapped on top.

#

But yeah we can definitely rework some bits to make them stand out more.

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(Once we get to PSP ofc hehe)

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Art wise Cloud Kingdom should be very simple. They reutilized the clouds and the "new" art are edited ones, those being castles floating in some landmass in the air.

As for the caves they are very minimalistic art wise, a background, plus top and bottom sprites which are similar design wise to Platypus 2 Level 5's cave/mouth/whatever thingy it is entrance xd

zinc citrus
#

So besides the colors in the shadows the new buoy edits are good, but I notice the issue of the turret sections having the gap yet the barrel being on top of the actual turret meaning it gets supported by nothing, all variants should have the barrel be longer and behind the buoy

ionic stratus
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Yeah the barrel is a placeholder