Afaik, this is isn't public for endpoints that sit on {service}.roblox.com. OpenCloud should have documentation though about this. Typically, follow normal practices. Don't spam the endpoint. POST, DELETE, PATCH requests have ratelimits that are relatively easy to hit. GET requests are much harder to hit. Unfortunately, there's no concrete way to check other than experimentation.
#Handling Rate Limits
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Alright, I'll look into OpenCloud. I'm not necessarily trying to get rate limited. I'm just trying to fix some future bugs that could occur if someone keeps trying to "break" the extension. Thanks though
Set up some sort of cooldown principle for the client.
Yep, I figured out something I can implement for that. I used 429 error code and I worked from that implementing this
Do you think 5 minutes is appropriate or should it be shorter?
You could probably do 30-45 second cooldowns.
Appreciate it
rate limit is 1 request per min, the most
nah its not