#Extra water source For tender (In Development)

1514 messages · Page 2 of 2 (latest)

quartz pulsar
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for nooooooooooooooooooooowwwwwww

weary pumice
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no, actually forever 😄 or at least Id never take licensed stuff from anywhere out its environment... that be not only stupid but theft.. so ye 😉 way below my standard

strange minnow
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#mods-development message just putting this here for reference - the statement in question

weary pumice
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yeah, saw this long before I even upped my S282UP

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decompiling the binary will most probably also be quite grey, but is a hard req for doing any code mods... so yeah 😉

strange minnow
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Not to drag this conversation too back on topic, but this poll is going to be going for a few more hours - probably for the next let's say 7 hours and then I'm going to start to implement the result.

tawdry linden
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some minor tweaks to be done then this tender will be ready for use

strange minnow
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Is that zcouplers I see?

tawdry linden
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Yeap always use em i like knuckle couplers

strange minnow
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Same, looking forward to vanilla knuckles

tawdry linden
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I'm looking forward to the MOW i sana see what thats all about

lost lark
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Kinda wish zcouplers had simular sounds to the railroaders game did

ripe thistle
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the doot tender

strange minnow
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water looking better

lost lark
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Noiceee. To bad water couldn't be animated

strange minnow
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it probably could be, but not worth it I think

strange minnow
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The winner by far is B - allow damage to wheels and body, and by derailing. I'll begin implementing this, and is the last thing I think before this goes live!

tawdry linden
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the S060 tender got a size increase and is ready for its next stage

tawdry linden
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The 3 main tenders

gritty zealot
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Are they specific or do they work on either steam loco

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(Also is that a diesel tender)

obsidian root
tawdry linden
tawdry linden
gritty zealot
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me strapping the giant tank to a s060

tawdry linden
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And it will have coal support 😉

obsidian root
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Also will you make a special Vanderbilt water tank car

tawdry linden
tawdry linden
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the hatch will be added when this tender has function

gritty zealot
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very nice

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gonna need to do a steam only run with these

obsidian root
tawdry linden
tawdry linden
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DE6 diesel auxiliary prototype (wtf are you guys making me do)

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i think ill make it shorter perhaps coz this look over kill

weary pumice
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yeah this looks like an actual slug lol... (would love a hot-dog texture for this 🤣 )

dim depot
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Oil will run out way before diesel will

weary pumice
dim depot
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Or use the default DE6 chassis and use the belly tanks for oil

tawdry linden
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anyone know what the de2 is id as I'm trying to find it in the assets

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I find it funny how we went from "we need water" to "we need to dry the world of oil to feed DE6 deisel tender"

grave ice
tawdry linden
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Its over kill tbh but funny so i do it

grave ice
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Or am I the only one that uses a single DE2 for jobs that require a DE6?

tawdry linden
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Poor DE2

strange minnow
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One thing with oil, that's not something that you can typically fill while on the go...

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Sand either

obsidian root
tawdry linden
tawdry linden
strange minnow
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hmmm - I'd take the side rails off

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and maybe cut the tank in half lonwise so it's just the top half and then stretch it vertically, so you get kind of an eliptical tank shape, or top of an egg...

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also, I'm thinking that would hold probably like 5x the diesel that the DE2 carries on board - can you say "range"???

tawdry linden
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RANGEEEEEEEE

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for now its place holders ill still have 1 steam aux special class to make😉

tawdry linden
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my final steam aux is complete, this tender has a coal storage area at each end and water storage in the middle this is specially made for the 060 to be able to run it at each end making the need to turn around no more, you all can thank @strange minnow for this😉

strange minnow
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looks amazing - just needs modeled coal piles that we can shrink as it runs out of coal 🙂

tawdry linden
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i can find that in the game files i beleve

regal stone
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S06-10-60

obsidian root
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We making it out the valley with this one

tawdry linden
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@everyone We are happy to announce a special soft release of the Auxiliary Tender,
In this version you will have:

  • S282 style Auxiliary Tender -
  • Full water functionality -
  • Hatch functionality -
  • Career spawning -
  • And finally career debts -

‼️ WARNING‼️ THIS VERSION IS NOT SAVE-COMPATIBLE ‼️

Please despawn any previous Auxiliary tenders before installing this release

The following is the career-spawning dependency:
https://github.com/lassombra/ccl-career-spawner/releases/tag/1.0.0.rc1
And the Mod itself:
https://github.com/codetheef/Auxiliary-Tender/releases/tag/1.0.1.rc1

May you enjoy it!!

GitHub

This is the release candidate, it's not fully ready yet, but soon.

GitHub

NOTE: This version is not save compatible with previous versions - please despawn all aux tenders from your game and save before loading this save.
Failure to do so will cause Derail Valley to ente...

obsidian root
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If they dont already

tawdry linden
obsidian root
tawdry linden
obsidian root
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Ooooo

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That close?

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I expected the closest eta to be January

tawdry linden
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possibly most of the things are in place

strange minnow
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yeah, a lot of foundation stuff is in place, but yeah, it does depend I think we'd both like to also take a small break and actually play the game for a bit...

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and not me commeting in like 3 mod suggestions saying "noting this for future mod plans" 🤣

tawdry linden
obsidian root
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I cant wait for the Vanderbilt, ill run it with a 4 12 2

strange minnow
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keep in mind that even the aux coal tenders will - initially - just be auxiliary - range boosters

obsidian root
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Dratt

strange minnow
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replacing the 282 tender is planned but much more distant future (like probably not even in January

strange minnow
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If you downloaded the previous version and have started your game you'll notice a harmony.log.txt file on your desktop. This can be safely deleted - I accidentally left debugging of that on in the previous build.

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no other changes are in this version.

obsidian root
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May i suggest an idea to add to the water tender

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One of them with a breakman cab for visibility

tawdry linden
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im not sure if that will be an implementation
i would like to move on to other model mods (armour train is one of them)

strange minnow
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you're talking like a doghouse?

royal sentinel
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AltFuture just needs to hire yall already great work guys!

obsidian root
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Maybe something like this as a varient for the Vanderbilt

ripe thistle
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That looks weird and im here for it

tawdry linden
tawdry linden
tawdry linden
gritty zealot
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nice

tawdry linden
gritty zealot
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amazing

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time to grab a poor defenceless s060 and slap that thing on the back

tawdry linden
gritty zealot
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ye noted

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i shall enslave the s060 horde for its release

muted cipher
tawdry linden
muted cipher
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that sounds fun

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but why tho

tawdry linden
# tawdry linden thar ye go

Well 2 of them are bidirectional
That one has a brakmen cab so i thought to place a handbrake there
But the other veriantof that one only hase one handbrake

muted cipher
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ok

lost lark
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Can you make skins for the aux tenders?

strange minnow
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right now custom cars are not supported by skin manager. Additional skins would have to be applied by one of us and, in the case it's someone else's skin, we'd need explicit permission to share it.

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so, yes, but due to the level of work it's not high on the list at this time. However, once we go 1.0 here there are a couple of things we've got planned for the next phase.

lost lark
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Alright that's fine o was just wondering if I was able to add my own skin buts its fine. Take yalls time with it

strange minnow
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Just a quick update - AdmiralHendrik and I are working on 3 things in parallel that will eventually lead to people being able to make their own.

  1. Ability to designate spawn tracks for this to appear in naturally - will remove the need for comm radio spawning and instead make it more like a regular locomotive in how it spawns (still be able to spawn with comm radio in sandbox)

  2. Coal support

  3. Integration of mod functionality into CCL making it possible for other people to make their own

They'll probably release in that order, but no guarantees.

Current expectation is that once #1 is done, we'll release this as a full release as it at that point meets all of the original requirements.

frigid tiger
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Question. Will it be able to fit on the turn table with the engine and normal tender

lost lark
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No

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I tried.

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The physicals when bat shit and flung the locomotive causing it to explode.
THANK GOD THERE WAS EMPTY TANKER CARS BESIDE ME IN OWC

tawdry linden
lost lark
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Or you could do the longer way, disconnect the aux. Get to a turn table. Spin around and recollect your aux

tawdry linden
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That also works but only if you have extra open track
I tried it the first time and yeah the aux was in at the front of the loco

lost lark
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Honestly you could use a load track anywhere just means alot of rolling without the tender

tawdry linden
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True but if you ar SM ull need to do a dutch drop to send the loco one way and the aux the other
Unless there some fancy way i dint try yet(since working on this mod my game time went trough the window)🤣

lost lark
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Yeah or just beg that there is an empty siding

tawdry linden
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As i told lassombra i fixed my water needs but now i have turning problems lol

lost lark
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Yup.

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Thank God you can spin with the 060. As if you would use the aux on the 060-

tawdry linden
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Yeah you can fit 2 060s with and aux

lost lark
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God damn really? That impressive. Only if the 282 was alittle smaller

tawdry linden
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Theres a special aux for a double 060 thats a wip
It will have coal on both ends and water in the middle

lost lark
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Nice. Honestly-
If I could model for shit and made my aux tenders look good I'd love to add them but like. I'm bad at modeling so-

tawdry linden
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Dont worry when it comes to modelling im still entry level 😬

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Unlike the other modelers like Luna

lost lark
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These are some of the trash I got in my library

tawdry linden
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Bruh trash?

lost lark
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Ok the coaches are trash thay I just whipped up in like an hour out of boredom and the h1b was over a year of work and adhd art block

tawdry linden
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Still all that from scratch
Its good work ngl

lost lark
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The h1b had good blueprints i used and the long coaches had some blueprints and tbe 2 box cars were from scratch

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And here's abunch of tenders

tawdry linden
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Im sure if you cleaning them up and export them for unity they will make grait aux/tenders

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And as you probably know we working on support to alow ppl to make there own

lost lark
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Probs. I just wish I could do the bogies but CP uses such specific bogies and i'd have to go for a 5 hr drive to try and get refrance photos

lost lark
tawdry linden
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Tbh im exited to see wat ppl come up with

lost lark
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Yeah revelstoke is a drive but honestly worth it.

tawdry linden
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Amazing
if i want to go to to a working loco musiam id probably have to drive the same time (but to us like a 2h drive is very far seing as towns and cities are closer but i digress)

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I think we have one in Pretoria

lost lark
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I really want to go to the museum down in Ottawa as they have alot of canadian steam history there

tawdry linden
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Sweet maybe one day when i have money ill do some traveling and visit steam museums across the world

lost lark
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If I got the money I'd run my happy little ass to germany to see the steam there because to be honest.
British steam are nice looking but german power and the red and black pain is just a pleasure to look at and listen to.

tawdry linden
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Yeah i must agree here in South Africa we have a mix of British and German trains

lost lark
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Yeah. When your trying to look for russian and yugoslavian steam and only find imported german and us S100s.
God. Pain-
Just pain

tawdry linden
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I had a look at some German streamline locos and it looks like those nuclear sci-fi tipe locos

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Like that one

lost lark
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They do!
And russians look like snow plows!

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the DB Baureihe class 10s are just 👌🤌

tawdry linden
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Its fun to see how locos differ from nation to nation

lost lark
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American, massive. Canada. Smaller faster America. British, small or tiny toys. Australia mixed of America and British. Germany, just being Germany.

tawdry linden
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lol😂

lost lark
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we don't talk about russia

tawdry linden
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🤫 otherwise Boris will hear you

lost lark
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Yup. If you want to talk experimental.
Look at russians or the pennys

tawdry linden
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Nuclear powr train

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But dint Germany have like a prop power loco

lost lark
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Yes. The zeppelin

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Seen in TTTE

lost lark
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Can you stack water tenders?

strange minnow
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yes, they'll attempt to equalize with each other and fill any other water containers they're coupled to

lost lark
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Omg I could recreate the golden spike tour-
I...wouldn't have the correct diesel locomotive but-

frank path
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Bloody hell!

lost lark
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whoops-

strange minnow
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it's been a bit busy in here 🤣

grave compass
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Gotta catch up to the Rearranged S282 thread

latent gust
tawdry linden
latent gust
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@tawdry linden ^ 😅 sorry for the extra ping, didnt realise i forgot to set the last message to ping

tawdry linden
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Np
All aux Tenders are comparable with the s282 and s060
Currently we only have the one aux for release but we are working on making a release for the other models, just in case you're wondering 😃

latent gust
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sweeet 🙂 thanks for the awesome work

glad flint
glad flint
lost lark
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Yeah blender is....tricky to say the least

tawdry linden
strange minnow
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yeah, it 100% just looks for a water tank in the things coupled to it. That's how it balances with itself, and also how it fills the 282 tender and the 060. Since the 282 loco doesn't have a water tank, it doesn't work to attach in front of the 282 loco

tacit cipher
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what if you dont want stop for very long?

strange minnow
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lol, I'll admit that comment didn't age overly well considering that this mod is inches away from a full release 😉

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(just working on spawning rules right now)

gritty zealot
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me about to start a steam only playthrough the second this releases

lost lark
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The only place that doesn't have a water refill is OWN. MF stole it.

tawdry linden
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Auxiliary Tender Release!
Always running out of water on long runs? Now no more, by attaching the Auxiliary Tender to your S282 Tender or the S060, you will have longer runs without needing to fill up your tender at every stop.
Features:

GitHub

Removed career spawner dependency, replaced with automatic spawning on the extra track in harbor
What's Changed

Make able to spawn on a vanilla track by @lassombra in #6

Full Changelog: 1.0.1...

latent gust
tawdry linden
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im unsure @strange minnow will give you a more accurate answer about that im not sure if he worked on dv utilities support

latent gust
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update: it does work with dv utilities spawner now which is just chefs kiss

frigid tiger
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Can we attach multiple aux. tenders

grave ice
frigid tiger
grave ice
strange minnow
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each one will attempt to equalize with their neighbors - and they'll add to vanilla tenders / 060 in order to attempt to equalize, but will never drain the vanilla tender/060

lost lark
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I'm now realizing we could recreate the scene from TTTE when henry had the 6 extra tenders

muted cipher
tawdry linden
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atm no buuut we as in @strange minnow is working with katycat on making these components be one with CCL and with that said the Tender swop out is a WIP or rather a future plan

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and when that is a go ill be adding a special aux that will go with that tender

strange minnow
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Confirmed, custom aux tenders is coming soon ™️

muted cipher
#

W

grave ice
strange minnow
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Vanilla and Polex are done, and there's some discussion around getting skin manager to work for CCL

grave ice
tawdry linden
lost lark
#

And I'm assuming it had the same spawning type as
' leave station new tender if removed from siding '
?

tawdry linden
lost lark
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I'm not surprised as it follows basic tender spawning I'd bet since it is a tender

tawdry linden
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Not sure lassombra did the code
Im still learning coding

lost lark
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I want to but I'm scared of it.

tawdry linden
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Lol

gritty zealot
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Time for the 1200t aux tender consist

tawdry linden
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Glalphasteamer

frigid tiger
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Can we get a nexus mods version

gritty zealot
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isnt it identical to install

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just download the zip and throw into UMM

frigid tiger
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Oh ok thanks

tawdry linden
lost lark
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Wait if you tp with a loco with an auc will the aux go with?

strange minnow
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Honestly, I don't know - you should try it

strange minnow
tawdry linden
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Needs more testing on my side to confirm tho

lost lark
strange minnow
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also if you have persistent jobs or passenger jobs that might conflict funny - I'm not sure

tawdry linden
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I have pass jobs so that may be the reason

strange minnow
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probably - I think passenger jobs has it's own logic about spawning/despawning so it might be messing with the loco spawner

lost lark
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I BRING A MESSAGE !

Aux tenders do not teleport with your locomotive when you teleport.

strange minnow
#

good to know - I can look into how to fix that, but there's spawn logic that is coming to CCL that will allow the game to think that the aux tender is part of the loco (the same way that it does for the vanilla tender) so hopefully at some point it will do so

latent gust
strange minnow
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soon ™️

tawdry linden
strange minnow
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right now it's only showing up in HB on the extra track near the station

tawdry linden
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it will be a nice feature
o and i dint get to the piping model today :/

strange minnow
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that's alright, we'll get the piping done soon

lost lark
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If/when you guys do have custom tenders should I add the ones I have modeled?

tawdry linden
lost lark
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Would you be able to replace the oral 282 tender or is that a ccl locomotive support thing?

tawdry linden
strange minnow
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so CCL is suddenly taking off again (partially because of this mod cracking part of the code)

tawdry linden
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😃

strange minnow
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it's not going to be long before CCL for tenders and basic locos will be a thing and at that point there will be some mechanism for getting full custom tenders to spawn along side locomotives.

I don't want to say when exactly, but it's coming

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meanwhile AdmiralHendrik and I are also working on an actual hose you have to connect (will auto connect when auto coupling) to transfer water and if the hose isn't connected, no water will transfer, making it possible to actually control the flow / prioritization of tenders.

Also coal transfer is being worked on (probably that will come sooner than CCL or hoses)

lost lark
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Honestly I thought it would take a good year or so to get this far in mods

strange minnow
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well, some people got bored of playing the game apparently 😉

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(I'm only partially joking - I don't think I've played the game for any purpose other than testing mods since mid August)

lost lark
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Yeah fair.
I wanna do modeling but I kinda suck

tawdry linden
frigid tiger
#

could someone send me the download link please, thanks

tawdry linden
strange minnow
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ofc nexus flagged it - I swear they're just being a pain now

frigid tiger
strange minnow
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I think every other zip file I upload to them gets flagged cause it "can't be read" - they have something very very broken

lost lark
#

God the internet seems to be dying hard.
Discords update, twitters updated TOS and nexus flagging innocent mods.

strange minnow
tawdry linden
strange minnow
#

well two of them are called source... you are welcome to those if you want, but the one you want would be the remaining file

frigid tiger
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ok

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thanks :)

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any other mods i need for it to work?

strange minnow
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CCL

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you'll find 2 variants of the tender in the spawn menu, and you'll find one at random in the harbor near the station and occasionally in the harbor roundhouse

latent gust
grave ice
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There seems to be a slight problem with the aux tender

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It seems to jitter a lot at high speeds

frank path
grave ice
#

It’s basically getting rubberbanded around

tawdry linden
grave ice
tawdry linden
#

Ah i see i know whats the problem
Seems the fixed mesh didn't get uploaded
Ill get to it asap

grave ice
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As it turns out,

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There is not enough water to make a whole trip from CSW>IME>HB

gritty zealot
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Simply grab more aux tenders

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More

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All of them

grave ice
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Also here’s a bug,

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Spawned auxiliary tenders don’t come full of water,

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At least, I don’t think they do.

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Using DV utility’s and attempting to refill the tender completely bugged out the water level of the normal tender

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Showing that’s is empty

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At least I think they don’t spawn with water.

tawdry linden
strange minnow
grave ice
strange minnow
grave ice
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Or have I just played with DVUtilitys for so long.

grave ice
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And I said this would and could happen.

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Remember?

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I said this here,

strange minnow
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ok, two separate things.

Is this breaking using vanilla mechanics or mechanics provided by this mod?

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and if not, then when it is breaking what mechanism is breaking it and what is it doing?

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(CCL would be included in by this mod, but I'm 99% sure nothing is breaking in CCL for this one)

grave ice
#

I- I have no idea personally,

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It would require further testing.

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The effect can’t be that hard to recreate.

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But actually figured out what is causing it is the problem.

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I’d just advise looking into the actual code on how it’s refilled

strange minnow
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I'm not digging into dvutil code - I'll double check the behavior of this mod but you are trying to report an issue on this mod but don't know if this mod is the one that has the issue.

For one - there is zero code anywhere in this mod that can take water out of the vanilla 282 or 060. So that's where I'm going to draw the line - you reported a bug about it emptying that tender which is impossible for this mod to do on its own.

So is this mod breaking using vanilla mechanics or mechanics provided by this mod?

strange minnow
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Ok, I've reinstalled just this mod and CCL and it is working as advertised.

I'm going to upload a new zip file to nexus and to github as there was an additional info.json in the zip which could mess slightly with UMM install, but it doesn't appear to have actually broken anything

wind forum
#

Messaging in here so that I dont lose this thread

lone mango
#

(hitting follow thread is also an option)

wind forum
#

I did, it just hid itsef on me for some reason

strange minnow
#

Discord archives threads after a week of inactivity, they pop back up when something happens

grave ice
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I finally managed to make it from CSW to MB to HB in one go

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I did need 2 extra tenders, but i call that a win!

strange minnow
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That's a trip

dim depot
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Wow

grave ice
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I had the kill the fire running into the harbor

grave ice
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I managed to do the run again with 3 aux tenders

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Ran out of coal just as I pulled into the harbor

muted cipher
#

W

obsidian root
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Any news?

strange minnow
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Nothing to do news on right now - there is work happening for coal and for a hose you have to attach to get the water to flow, but that work is slow.

Also CCL is getting major upgrades and the next version of CCL it'll be possible for people to make their own custom tenders - and we will be supporting custom aux tenders as well at that point.

glad flint
tawdry linden
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The hoses are a WIP how ever im not working on it atm dew to personal reasons

glad flint
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👍

lost lark
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I wanted to ask a question.

Do you guys plan and ir think you will be able to trigger the water tender to teleport with the locomotive in future updates?
(Example -
I wanted to teleport between SM and IME but still keep my aux water tender)

grave ice
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Because then it would have the same ID as a tender

lost lark
#

Yeah I was thinking the same thing but it's always nice to hear a mod devs opinion.

strange minnow
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I started to try to figure that out before but discovered that even MU'd locos sometimes don't teleport - so I'm not sure what the teleport logic is, but yeah, once CCL update is out we'll be able to at least tell the game this is a tender (fixed that bug recently)

It definitely is a wishlist item but no guarantees it will ever be possible, or possible within the limits of not completely overwriting large swaths of the game.

lost lark
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I had 4 de6s mu'd and they all went from harbor to own

strange minnow
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they usually do, but I've had them not.

Also, if you un-mu them, they seem to always get left behind (except that one time).

So what I don't know is:

  • What causes something to get selected to join you?
  • Does it affect the cost?
  • Do I have another mod conflicting that is completely hosing my own experiences so far?

But I'm hopeful that once CCL is out, we'll be able to tell the game that this is a "locomotive type" and it'll "just work ™️ "

lost lark
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Honestly when you make the water hose you can make it act like an MU cable in which if connected it will come with but if disconnected then it was be left behind cus i think that's how MU works.
I can test that later when I gave some free time.

strange minnow
#

It's going to depend a lot on the result of investigations into what is going on under the hood when you teleport, but I do like that idea. Of course, even the hose is still.... let's just say WIP

grave compass
#

You want to look at DV's TrainCarTeleporter class. Looks like they need to be coupled and MU connected

strange minnow
#

I'm assuming there's special handling for the 282B?

grave compass
#

yeah, it treats "MU steam locomotives" different than regular MU locomotives

#

looks like "IsMUSteamLocomotive" is a pretty simple check haha

true jasper
#

any idea what could be causing the tank to load in like this whenever I load a saved game after exiting to main menu?

grave compass
#

It's a common bug with Derail Valley mods. Unity likes to delete things when you load a different scene unless you explicitly tell it not to.

true jasper
#

good to know

#

DUMB but good to know

#

well, more in to the point, my gosh does this mod complement the rearranged 282 mod.

#

it just feels so right running it with a santa fe

grave ice
#

I agree

grave compass
grave ice
#

I mean without code tampering.

grave compass
#

Not possible outside of code, only way to get around it is to restart the game. For the coders wondering, you gotta call Object.DontDestroyOnLoad for every GameObject you want to persist across saves

true jasper
#

good to know on that code bit, definitely might be worth @ing Admiral about it

grave ice
#

Please do,

#

This is the only CCL mod I use

strange minnow
lunar ledge
#

Unfortunately, this is already called.

#

The issue is not that the object gets destroyed, but the asset bundle with the models gets unloaded.

strange minnow
#

Interesting, sadly I don't known enough about Unity to have any ideas where to go next

grave compass
grave compass
#

Would it take too much RAM?

lunar ledge
#

We kinda do

#

I'll be taking a closer look at it for a while today.

#

To try and understand.

lunar ledge
#

I believe I have fixed it.

true jasper
#

sorry for being slow to respond, but that's great to hear, mind sharing what was the cause?

lunar ledge
#

CCL was not unloading

silk leaf
#

Well - water lasts around quarter a map for the 060 and coal around half - for the 282 even more - I think that's not too bad - also running out of coal is not as worse as running out of water...

strange minnow
silk leaf
strange minnow
#

No, but starting at the top, and responding to a post from over 2 months ago without getting any up to date context is just... weird

You started at the top, fine. But in the 2 months since I said that, a lot of people have said a lot of things since then, like a lot. The conversation has moved on, several times over.

I'd at least look to see if maybe someone actually made the thing before commenting...

#

and certinaly before a reply that included a ping to one of the coauthors which makes him think he has an urgent thing to deal with...

silk leaf
#

Also my response wasn't against higher capacity in general, but about your saying that coal is more important than water atm (which is not true imho, as running out of water might blow you up, running out of coal just stalls you out and also coal lasts about twice as long as water already so even though that there are less coal stations then water stations it's not too bad I think, because whilst you visit twice as many water stations coal lasts twice as long therefore this is pretty balanced). As far as I've seen yet it seems like the release you are talking about also doesn't change the ratios, but only the capacity in general, which I never talked about as mentioned above and also think is a pretty good idea, so props for that definitely 👍

Regarding the mention - well that's a discord thing that if you reply it mentions the author of that message. I could've not marked it in reply and just blank replied to it, but that would make things even worse I think as it would have still the same bad context, but no-one would see, so every 35 people participating would wonder, possible ask for what's going on and it takes less then 24 hrs to double the messages in this thread finally destroying any context left :D

#

I honestly didn't looked at the date - yep, that's my fault, I see that. But I've seen some thread which was marked as recent (probably because of recent activity) and began to reading. Didn't read that before so discord automatically opens the first messages as they were new.

strange minnow
# silk leaf Also my response wasn't against higher capacity in general, but about your sayin...

Regarding the mention - well that's a discord thing that if you reply it mentions the author of that message

There's this magic control to turn that off on the right side of the message box, the result of which you can see demonstrated here (still a reply, no ping, magic!)

Second, yeah, you didn't look at the date, or read further to see if this discussion had already happened. Blaming discord for you not applying a bit of standard online etiquette is weak at best. Learn how the tool works.

Coal is in some scenarios more important than water. Unless you are completely mishandling your engines water will always last you to the next station. Coal on the other hand is only available in certain places. That said, people wanted to be able to take the 282 non-stop across the map, so this thing exists. There's also a coal version being worked on.

strange minnow
silk leaf
#

Ah ok, I've looked and saw pictures of things which had 2 containments. Not sure what it was exactly, but looked like coal and water

strange minnow
#

that's an in-progress tender for the 060

#

you really should get up to date on a thread before weighing in... that's like internet etiquette 101

#

also accepted would be to ask for a summary of where things are at and what decisions were made if the thread is particularly long and painful

silk leaf
#

Also that you don't have coal everywhere: Yeah, you'd have about twice as much water stations then coal, but on the other hand coal lasts twice as long, so with one load you always reach approx. the same amount of stations providing each resource (skipping half of the total stations for coal)

#

Well I learnt it as being the rule for classic forums (like BB-Boards), less for things like reddit and more unusual for chat platforms. Discord is kind of a mix of chat platform and Reddit style forums, so between less of applicable and unusual so tendency to unusual...

strange minnow
#

Reddit and chat platforms you are talking about things less than 2-3 days old pretty much universally. Noone goes and looks up posts from more than a month ago. Discord is evolving more like BB boards in a lot of respects - and certainly in thread-centric channels like this one.

The problem isn't how often coal is, it's that there are common routes which are coal deserts.

silk leaf
#

Well normally people don't do that on discord - except for going through unreads (like again: I was doing yesterday), there it also happens in chats and on Reddit. Discord started as a multi channel chat app and with threads they added the option to break out of the main channel discussion which leads to a more reddit-style communication of multiple threads breaking out of one topic. Classic Forums usual start the threads from the ground up and are less chat-style and more in RFC-style communication discord is structurally much closer to chat-styled communication then to RFC-style communication, therefore more between Reddit and chat (with threads, without it would be mostly multi-channel chat)...

strange minnow
#

Look, the point is you dredged up a post from literally months ago, ignored tons of context and evolution of the discussion since then, and then pinged for no reason. I don't care what you think your justification is, you were wrong, and your extended attempts to defend yourself just make me want to block you. Just accept you misstepped and either say nothing or apologize, but stop trying to rules-lawyer your way out of this being a misstep on your part.

#

For anyone else who cares - this mod does exist - check nexus. There is a couple of things that are WIP and ultimately with the upcoming version of CCL, it'll be possible for people to make their own custom aux tenders with this mod, hopefully for both coal and water.

grave compass
#

This is definitely low priority, but any chance this log could be cleaned up?

#

Or is there some kind of configuration setting I have to tweak

strange minnow
#

oops, I'll get a patch out this weekend for that...

grave compass
#

Ok no worries if it takes longer

grave ice
strange minnow
#

well, Unity has broken my brain

grave ice
#

It does that,

strange minnow
#

but we'll see, Nothing happening anytime soon except very minor patches for the most egregious issues

grave ice
#

I’ve spent 2 hours looking at NBT data for Java,

#

I understand,

#

I’m more of interested how coal works,

#

Well interested if you figured it out,

strange minnow
#

haha haha haha - well, I accidentally created a loop that infinitely overflowed coal until it crashed the game

grave ice
#

Huh.

strange minnow
#

right now it is looking like I'll be able to set it up to transfer to nearby coal piles when the train is stationary, but somehow the logic I used for "how much to move" trended towards positive infinity...

#

but yeah, it's in progress, but I'm also very short on overall time right now

grave ice
#

Oh no I mean a literal alt tender,

strange minnow
#

ah, that

grave ice
#

I realised the duplex is limited by the technology of its time

strange minnow
#

well, I worked with KatyCat and Wiz and the bones for that are in CCL main now - so next version of CCL should be if not all of that, a step in the right direction

grave ice
#

it needs coast to coast

strange minnow
#

yeah

#

the focus obviously is on diesels, but the bones for tenders is there now

#

(engines, not so much)

grave ice
dim depot
strange minnow
#

they're just different textures, vanilla and one for the polar express (it's closer to black IIRC)

grave ice
strange minnow
#

FYI to anyone wondering - this is officially broken by B98 - but since CCL is also broken, that needs to be updated to fix this.

That update will also enable some cool new things that are coming down the line so look forward to the future Aux Tenders mod. Until then I recommend despawning any you find in your game (you can use a mod like dv utilities to do so) and disabling this mod.

CCL update is coming very soon it looks like, as well as a fix for skin manager to support CCL and with those updates, there will be the ability to make your own custom aux tenders (well, shortly after)

grave ice
#

Can’t wait for this!

muted cipher
#

It releases soon?

tawdry linden
# muted cipher It releases soon?

Ive been very busy with other stuff and dint work on any dv stuff
But as soon as CCL support is out
Then be sure that i will be coming back to this
Im personally invested in this mod

strange minnow
#

Same. Also - worth mentioning, coal support is still planned, but wasn't worked on while CCL was in progress

lost lark
#

So custom coal and wager tenders won't be a thing until steam support basically?

strange minnow
#

Unfortunately CCL doesn't load at all in the current version and the state of CCL at the time that AltFuture released their update basically forced Wiz and KatyCat to make a hard decision to either a) abandon months of work to get it working now. b) Release locomotive support half-baked, or c) just keep plugging away and leave CCL non-functional for the time being. They chose C which I think was the best choice, but since things like the aux tender are built ontop of CCL, they also now don't work.

lost lark
#

Fair.
I was just asking for future tense

grave ice
#

I still can’t wait for CCL to finally get at least rolling stock support.

#

I haven’t played DV since.

#

Mainly because most of the routes I take require it.

true jasper
#

I mean, I won't say they REQUIRE it, but... boy is it nice to have

#

heck, maybe some day we will get an OFFICIAL crew vehicle that is an aux tender/canteen

lunar ledge
#

I was avoiding reviving this for now but now that it's done...

#

Felt the lettering could be fitting lol

grave ice
#

PAX from CSW to HB.

#

Usually non stop.

true jasper
grave ice
#

Exactly,

grave ice
#

the photo’s were stunning

true jasper
#

holy cow thats a lot of passenger coaches

#

actually... how many cars would a 2-8-4 typically pull?

#

I never really thought of this

grave ice
#

The movie shows five

#

I would say 15

true jasper
#

15 is probably a safe bet

grave ice
#

Getting it up the grade was hard.

true jasper
#

yeah thats... getting close to her limits I imagine

grave ice
#

Oh no, far beyond.

#

I had to get several bankers

true jasper
#

ah

grave ice
#

Look into the background.

#

It goes around the mountain and back

true jasper
#

then again, now that I think about it, I bet even 5 was a lot for some routes in those days... pullman cars were heckin chonky

grave ice
#

Especially the full metal ones with full interior

#

And heating.

true jasper
#

yeah

grave ice
#

I have been able to pull around 20 cars up the grade with one loco.

#

I needed two AUX tenders.

#

The tank was completely empty by the time I pulled into HB

#

I practically needed to douse the fire slowly pulling into the station

tacit cipher
#

YOLO

#

screw it, work is starting now

latent gust
#

wait is it actually working on the newest game version or no? i havent tried cause i thought ccl was still broke

grave ice
#

insert threat revive here

lost lark
#

Pleaseeee tell me this will be updated for B99

grave ice
#

The mod’s dependency has not been update for B99

spark finch
#

Okay, now I like steam loco, at least look ""

strange minnow
tawdry linden
latent gust
strange minnow
tawdry linden
frigid tiger
#

Bump this

#

please

#

come back forum

strange minnow
#

it's not going anywhere - this will still happen

frigid tiger
#

Oksy

#

okay*

glad flint
#

and CCL is back

spark finch
#

Why am I here?

glad flint
#

Why are you

native phoenix
#

Large Lad mod has aux tender

glad flint
#

And looks cursed af with the 282

strange minnow
#

The 282 aux tender will return soon ™

lost lark
silk rune
#

Can i sugggest. So if you take the water tank car from the freight jobs and convert it into a water tanker wouldn't that sort things out? then you also have a nice classic steamer experience which matches the museum ride videos

tawdry linden
#

So....i have seen on a video that ccl has returned to us
looks like i must find time to get back on the aux then

strange minnow
#

yeah, if you manage to get it done before me let me know - I won't have time to work on it until mid October

#

This has been the summer of 5 billion things to do...

tawdry linden
#

ill do that
But as for me ever since iv started taking over the business my time has just vanished 🤣

torpid cypress
#

someone has already set up an aux tank car from the new milk cars being a little shorter than the og Tanker cars

#

I love what yall have done so far i just sent a while reading though thinks from back in 2023

#

hope to see the continuation with CCL being fixed

tawdry linden
#

Im honestly hoping someone can make more aux and alt tenders apart from our stuff
i love the work all of these modders made

strange minnow
#

honestly, CCL moved 99% of the logic of this mod into it - so this mod itself is now just the model for the 282 aux tender - I won't be heart broken if someone else gets a version of that published before we do

tawdry linden
#

Same here

spark path
#

Turning down resource usage to 50% makes the steamers far more useful. My steam only with both demos has been great since i made the change. 060 can do a job or two depending on how well you fire it and how much weight youve got. S282 ive gotten 3 heavy jobs in before needing coal, had to get water once since i was beating the snot out of it with 1200 tons for one job lol.

strange minnow
#

Meanwhile I play on realistic which has resource usage higher