#Extra water source For tender (In Development)
1514 messages · Page 2 of 2 (latest)
no, actually forever 😄 or at least Id never take licensed stuff from anywhere out its environment... that be not only stupid but theft.. so ye 😉 way below my standard
#mods-development message just putting this here for reference - the statement in question
yeah, saw this long before I even upped my S282UP
decompiling the binary will most probably also be quite grey, but is a hard req for doing any code mods... so yeah 😉
Not to drag this conversation too back on topic, but this poll is going to be going for a few more hours - probably for the next let's say 7 hours and then I'm going to start to implement the result.
some minor tweaks to be done then this tender will be ready for use
Is that zcouplers I see?
Yeap always use em i like knuckle couplers
Same, looking forward to vanilla knuckles
I'm looking forward to the MOW i sana see what thats all about
Kinda wish zcouplers had simular sounds to the railroaders game did
the doot tender
Should be longer
water looking better
Noiceee. To bad water couldn't be animated
it probably could be, but not worth it I think
The winner by far is B - allow damage to wheels and body, and by derailing. I'll begin implementing this, and is the last thing I think before this goes live!
the S060 tender got a size increase and is ready for its next stage
The 3 main tenders
Are they specific or do they work on either steam loco
(Also is that a diesel tender)
Holy hell, a Vanderbilt
The work on any steam locos and these are steam only tenders
The diesel tenders are a work in progress for me atm
Love that tender class
nice
me strapping the giant tank to a s060
And it will have coal support 😉
Can we get an up close look at the Vanderbilt
Also will you make a special Vanderbilt water tank car
do you mean a tanker alone?
will do
the hatch will be added when this tender has function
When this is done will 282s randomly spawn with them
at the moment they are only auxiliary tenders and won't be replacing the s282 tender but i believe @strange minnow is looking into it or someone ells is
but as auxiliary tenders, they will need to be spawned with the coms radio
DE6 diesel auxiliary prototype (wtf are you guys making me do)
i think ill make it shorter perhaps coz this look over kill
yeah this looks like an actual slug lol... (would love a hot-dog texture for this 🤣 )
Oil will run out way before diesel will
true.. maybe two tanks then? large & small might solve the length prob
Or use the default DE6 chassis and use the belly tanks for oil
anyone know what the de2 is id as I'm trying to find it in the assets
I find it funny how we went from "we need water" to "we need to dry the world of oil to feed DE6 deisel tender"
DE6? I’d only use that for the DE2
Its over kill tbh but funny so i do it
Or am I the only one that uses a single DE2 for jobs that require a DE6?
Poor DE2
One thing with oil, that's not something that you can typically fill while on the go...
Sand either
So basically they are nonfunctional at the moment
2 of the 3 are nonfunctional atm
smoll 1
hmmm - I'd take the side rails off
and maybe cut the tank in half lonwise so it's just the top half and then stretch it vertically, so you get kind of an eliptical tank shape, or top of an egg...
also, I'm thinking that would hold probably like 5x the diesel that the DE2 carries on board - can you say "range"???
RANGEEEEEEEE
for now its place holders ill still have 1 steam aux special class to make😉
my final steam aux is complete, this tender has a coal storage area at each end and water storage in the middle this is specially made for the 060 to be able to run it at each end making the need to turn around no more, you all can thank @strange minnow for this😉
looks amazing - just needs modeled coal piles that we can shrink as it runs out of coal 🙂
i can find that in the game files i beleve
S06-10-60
We making it out the valley with this one
@everyone We are happy to announce a special soft release of the Auxiliary Tender,
In this version you will have:
- S282 style Auxiliary Tender -
- Full water functionality -
- Hatch functionality -
- Career spawning -
- And finally career debts -
‼️ WARNING‼️ THIS VERSION IS NOT SAVE-COMPATIBLE ‼️
Please despawn any previous Auxiliary tenders before installing this release
The following is the career-spawning dependency:
https://github.com/lassombra/ccl-career-spawner/releases/tag/1.0.0.rc1
And the Mod itself:
https://github.com/codetheef/Auxiliary-Tender/releases/tag/1.0.1.rc1
May you enjoy it!!
The diesel tanks should have mu pass through
If they dont already
its still a WIP so we'll get there
How long do you expect it to be
well it depends on @strange minnow but maybe a week/
possibly most of the things are in place
yeah, a lot of foundation stuff is in place, but yeah, it does depend I think we'd both like to also take a small break and actually play the game for a bit...
and not me commeting in like 3 mod suggestions saying "noting this for future mod plans" 🤣
yeah my game time...does not exist 🤣
I cant wait for the Vanderbilt, ill run it with a 4 12 2
keep in mind that even the aux coal tenders will - initially - just be auxiliary - range boosters
So the Vanderbilt wont work directly
Dratt
replacing the 282 tender is planned but much more distant future (like probably not even in January
And already an update to the career spawner dependency: https://github.com/lassombra/ccl-career-spawner/releases/tag/1.0.0.rc2
If you downloaded the previous version and have started your game you'll notice a harmony.log.txt file on your desktop. This can be safely deleted - I accidentally left debugging of that on in the previous build.
no other changes are in this version.
May i suggest an idea to add to the water tender
One of them with a breakman cab for visibility
im not sure if that will be an implementation
i would like to move on to other model mods (armour train is one of them)
you're talking like a doghouse?
AltFuture just needs to hire yall already great work guys!
Yes
Maybe something like this as a varient for the Vanderbilt
That looks weird and im here for it
Doesn't look to bad i may just add it
WIP hope this design is favoured
nice
thar ye go
do note this tender is not yet available in the soft release we still need to work on its water and coal
wait is there two handbreaks on one tender????
nice
Yeap most of these will have 2 handbrakes
Well 2 of them are bidirectional
That one has a brakmen cab so i thought to place a handbrake there
But the other veriantof that one only hase one handbrake
ok
Can you make skins for the aux tenders?
right now custom cars are not supported by skin manager. Additional skins would have to be applied by one of us and, in the case it's someone else's skin, we'd need explicit permission to share it.
so, yes, but due to the level of work it's not high on the list at this time. However, once we go 1.0 here there are a couple of things we've got planned for the next phase.
Alright that's fine o was just wondering if I was able to add my own skin buts its fine. Take yalls time with it
Just a quick update - AdmiralHendrik and I are working on 3 things in parallel that will eventually lead to people being able to make their own.
-
Ability to designate spawn tracks for this to appear in naturally - will remove the need for comm radio spawning and instead make it more like a regular locomotive in how it spawns (still be able to spawn with comm radio in sandbox)
-
Coal support
-
Integration of mod functionality into CCL making it possible for other people to make their own
They'll probably release in that order, but no guarantees.
Current expectation is that once #1 is done, we'll release this as a full release as it at that point meets all of the original requirements.
Question. Will it be able to fit on the turn table with the engine and normal tender
No
I tried.
The physicals when bat shit and flung the locomotive causing it to explode.
THANK GOD THERE WAS EMPTY TANKER CARS BESIDE ME IN OWC
Nope i use any nearby Y to turn around
Or you could do the longer way, disconnect the aux. Get to a turn table. Spin around and recollect your aux
That also works but only if you have extra open track
I tried it the first time and yeah the aux was in at the front of the loco
Honestly you could use a load track anywhere just means alot of rolling without the tender
True but if you ar SM ull need to do a dutch drop to send the loco one way and the aux the other
Unless there some fancy way i dint try yet(since working on this mod my game time went trough the window)🤣
Yeah or just beg that there is an empty siding
As i told lassombra i fixed my water needs but now i have turning problems lol
Yeah you can fit 2 060s with and aux
God damn really? That impressive. Only if the 282 was alittle smaller
Theres a special aux for a double 060 thats a wip
It will have coal on both ends and water in the middle
Nice. Honestly-
If I could model for shit and made my aux tenders look good I'd love to add them but like. I'm bad at modeling so-
Dont worry when it comes to modelling im still entry level 😬
Unlike the other modelers like Luna
These are some of the trash I got in my library
Bruh trash?
Ok the coaches are trash thay I just whipped up in like an hour out of boredom and the h1b was over a year of work and adhd art block
Still all that from scratch
Its good work ngl
The h1b had good blueprints i used and the long coaches had some blueprints and tbe 2 box cars were from scratch
And here's abunch of tenders
Im sure if you cleaning them up and export them for unity they will make grait aux/tenders
And as you probably know we working on support to alow ppl to make there own
Probs. I just wish I could do the bogies but CP uses such specific bogies and i'd have to go for a 5 hr drive to try and get refrance photos
I do know that and am exicted.
Fml that a far drive
Tbh im exited to see wat ppl come up with
Amazing
if i want to go to to a working loco musiam id probably have to drive the same time (but to us like a 2h drive is very far seing as towns and cities are closer but i digress)
I think we have one in Pretoria
I really want to go to the museum down in Ottawa as they have alot of canadian steam history there
Sweet maybe one day when i have money ill do some traveling and visit steam museums across the world
If I got the money I'd run my happy little ass to germany to see the steam there because to be honest.
British steam are nice looking but german power and the red and black pain is just a pleasure to look at and listen to.
Yeah i must agree here in South Africa we have a mix of British and German trains
Yeah. When your trying to look for russian and yugoslavian steam and only find imported german and us S100s.
God. Pain-
Just pain
I had a look at some German streamline locos and it looks like those nuclear sci-fi tipe locos
Like that one
Its fun to see how locos differ from nation to nation
American, massive. Canada. Smaller faster America. British, small or tiny toys. Australia mixed of America and British. Germany, just being Germany.
lol😂
we don't talk about russia
🤫 otherwise Boris will hear you
Yup. If you want to talk experimental.
Look at russians or the pennys
Can you stack water tenders?
yes, they'll attempt to equalize with each other and fill any other water containers they're coupled to
Omg I could recreate the golden spike tour-
I...wouldn't have the correct diesel locomotive but-
Bloody hell!
whoops-
it's been a bit busy in here 🤣
Gotta catch up to the Rearranged S282 thread
hey, idk if youre able to help at all but when i install this version it works great the first time, but once i exit from a save and go back in or restart my game the model just disapears
Yeah for some reason CCL does that to custom models when loading a save from the start manu, you'll need exit the game completely then load back in for the model to show again
ahhhh ok 🙂
i got one last question tho, does it work with the 060 also like that one you posted pictures of one time or is it just 282 compatible?
@tawdry linden ^ 😅 sorry for the extra ping, didnt realise i forgot to set the last message to ping
Np
All aux Tenders are comparable with the s282 and s060
Currently we only have the one aux for release but we are working on making a release for the other models, just in case you're wondering 😃
sweeet 🙂 thanks for the awesome work
Will it be able to connect to the front of the loco (for better visibility when running tender first
I downloaded blender, opened it, stared at my screen for a minute, gave up and played DV instead
Yeah blender is....tricky to say the least
The Aux tender only works when its connected to the s282's tender, if the aux is coupled to the front it does not transfer water over to the loco, it only targets the tender and not the loco itself,
with the s060 ( i believe, i did not test it personally but @strange minnow will know more) it does not matter if the aux is in the front or back seeing as it targets the locos tanks.
yeah, it 100% just looks for a water tank in the things coupled to it. That's how it balances with itself, and also how it fills the 282 tender and the 060. Since the 282 loco doesn't have a water tank, it doesn't work to attach in front of the 282 loco
what if you dont want stop for very long?
lol, I'll admit that comment didn't age overly well considering that this mod is inches away from a full release 😉
(just working on spawning rules right now)
me about to start a steam only playthrough the second this releases
The only place that doesn't have a water refill is OWN. MF stole it.
Auxiliary Tender Release!
Always running out of water on long runs? Now no more, by attaching the Auxiliary Tender to your S282 Tender or the S060, you will have longer runs without needing to fill up your tender at every stop.
Features:
- Spawns at the Harbour
- Can be filled by the water station
- Gathers dept
Important notice! Career Spawner is no longer required and does not support this version
https://github.com/codetheef/Auxiliary-Tender/releases/tag/1.0.0.rc2
with career spawner not being a dependancy anymore does that mean it can be freely spawned in career with dv utilities? or is it still not spawnable with that?
im unsure @strange minnow will give you a more accurate answer about that im not sure if he worked on dv utilities support
update: it does work with dv utilities spawner now which is just chefs kiss
Can we attach multiple aux. tenders
Yes

It all equals out.
each one will attempt to equalize with their neighbors - and they'll add to vanilla tenders / 060 in order to attempt to equalize, but will never drain the vanilla tender/060
I'm now realizing we could recreate the scene from TTTE when henry had the 6 extra tenders
Can this be used in place of the regular tender
atm no buuut we as in @strange minnow is working with katycat on making these components be one with CCL and with that said the Tender swop out is a WIP or rather a future plan
and when that is a go ill be adding a special aux that will go with that tender
Confirmed, custom aux tenders is coming soon ™️
W
So I’m guessing the skins variants aren’t done yet?
Vanilla and Polex are done, and there's some discussion around getting skin manager to work for CCL
Both are spawnable in the 1.0.0 rc2 build right?
Yes they should be however CCS no longer works but it can be spawned with DV utilitys
And I'm assuming it had the same spawning type as
' leave station new tender if removed from siding '
?
Yeap
I did a test where i left it in the siding left returned and then there were 2 but that may have been an exception
I'm not surprised as it follows basic tender spawning I'd bet since it is a tender
Not sure lassombra did the code
Im still learning coding
I want to but I'm scared of it.
Lol
Time for the 1200t aux tender consist
Gl
Can we get a nexus mods version
Oh ok thanks
Ill make a nexus one as well i dint get around to that point yet
Wait if you tp with a loco with an auc will the aux go with?
Honestly, I don't know - you should try it
If this is still happening we should see if we can find out why - that'd be a bug
Needs more testing on my side to confirm tho
I will get a new train.
Some money.
And I will try it.
I didn't crash with only 1k in my wallet-
let me know what you find
also if you have persistent jobs or passenger jobs that might conflict funny - I'm not sure
I have pass jobs so that may be the reason
probably - I think passenger jobs has it's own logic about spawning/despawning so it might be messing with the loco spawner
I BRING A MESSAGE !
Aux tenders do not teleport with your locomotive when you teleport.
good to know - I can look into how to fix that, but there's spawn logic that is coming to CCL that will allow the game to think that the aux tender is part of the loco (the same way that it does for the vanilla tender) so hopefully at some point it will do so
so what youre saying is we might "soon" see steamers naturally spawn with aux tenders? 😍
soon ™️
nope all good it was a one time thing it seems
you know, that didn't even occur to me - we could totally add aux tenders to the spawn options of some tracks - like the MF one that is a guarantee to find either an 060 or 282, could make it also a chance to spawn an 060 or 282 with an aux tender
right now it's only showing up in HB on the extra track near the station
it will be a nice feature
o and i dint get to the piping model today :/
that's alright, we'll get the piping done soon
If/when you guys do have custom tenders should I add the ones I have modeled?
i don't see why not
when this mod is nice and done then anyone can make and add/relies their own tenders
Would you be able to replace the oral 282 tender or is that a ccl locomotive support thing?
there is talk about being able to replace or swop out the s282s tender with a custom one but im sure it will be part of CCL with our efforts to have loco support
but I can't say much as i have a minor influence on it (still learning code)
so CCL is suddenly taking off again (partially because of this mod cracking part of the code)
😃
it's not going to be long before CCL for tenders and basic locos will be a thing and at that point there will be some mechanism for getting full custom tenders to spawn along side locomotives.
I don't want to say when exactly, but it's coming
meanwhile AdmiralHendrik and I are also working on an actual hose you have to connect (will auto connect when auto coupling) to transfer water and if the hose isn't connected, no water will transfer, making it possible to actually control the flow / prioritization of tenders.
Also coal transfer is being worked on (probably that will come sooner than CCL or hoses)
Honestly I thought it would take a good year or so to get this far in mods
well, some people got bored of playing the game apparently 😉
(I'm only partially joking - I don't think I've played the game for any purpose other than testing mods since mid August)
Yeah fair.
I wanna do modeling but I kinda suck
hey i want spice, i mean a game this good needs more stuff in it you know😂
could someone send me the download link please, thanks
#mods-news message you can find the GitHub one there, the Nexus link was removed because Nexus flagged it, I'm working on it atm
ofc nexus flagged it - I swear they're just being a pain now
how do i download from github?
I think every other zip file I upload to them gets flagged cause it "can't be read" - they have something very very broken
God the internet seems to be dying hard.
Discords update, twitters updated TOS and nexus flagging innocent mods.
yeap its a pain
Pretty much same as nexus - go to the file you want (that link is to the current release) and download the zip - then install in UMM
hate to say it but everythings getting to big for the teams to handle
there are 3 files
well two of them are called source... you are welcome to those if you want, but the one you want would be the remaining file
CCL
you'll find 2 variants of the tender in the spawn menu, and you'll find one at random in the harbor near the station and occasionally in the harbor roundhouse
🤣🤣 in fairness nexus wouldn't be nexus if it wasn't perpetually broken in some form
you're not wrong...
There seems to be a slight problem with the aux tender
It seems to jitter a lot at high speeds
like it rocks about more then normal or?
Yep.
It’s basically getting rubberbanded around
does the ID plate show by any chance?
No,
Ah i see i know whats the problem
Seems the fixed mesh didn't get uploaded
Ill get to it asap
Also here’s a bug,
Spawned auxiliary tenders don’t come full of water,
At least, I don’t think they do.
Using DV utility’s and attempting to refill the tender completely bugged out the water level of the normal tender
Showing that’s is empty
At least I think they don’t spawn with water.
The aux that spawnes at harbor should spawn with water
@strange minnow and i will discuss and look into this whole story
How are you spawning - is this spawning using DVUtility or the ones that spawn naturally in the harbor?
Wait, does the ability to spawn thing in sandbox with a remote come from DVUtility?
I'm not sure how dv utility fills, this could be doing something it's not supposed to - or could be looking specifically for a named port instead of a resource.
Or have I just played with DVUtilitys for so long.
no, that's vanilla
I did fill them with DVUiltitys.
And I said this would and could happen.
Remember?
I said this here,
ok, two separate things.
Is this breaking using vanilla mechanics or mechanics provided by this mod?
and if not, then when it is breaking what mechanism is breaking it and what is it doing?
(CCL would be included in by this mod, but I'm 99% sure nothing is breaking in CCL for this one)
I- I have no idea personally,
It would require further testing.
The effect can’t be that hard to recreate.
But actually figured out what is causing it is the problem.
I’d just advise looking into the actual code on how it’s refilled
I'm not digging into dvutil code - I'll double check the behavior of this mod but you are trying to report an issue on this mod but don't know if this mod is the one that has the issue.
For one - there is zero code anywhere in this mod that can take water out of the vanilla 282 or 060. So that's where I'm going to draw the line - you reported a bug about it emptying that tender which is impossible for this mod to do on its own.
So is this mod breaking using vanilla mechanics or mechanics provided by this mod?
Ok, I've reinstalled just this mod and CCL and it is working as advertised.
I'm going to upload a new zip file to nexus and to github as there was an additional info.json in the zip which could mess slightly with UMM install, but it doesn't appear to have actually broken anything
Messaging in here so that I dont lose this thread
(hitting follow thread is also an option)
I did, it just hid itsef on me for some reason
Discord archives threads after a week of inactivity, they pop back up when something happens
I finally managed to make it from CSW to MB to HB in one go
I did need 2 extra tenders, but i call that a win!
That's a trip
Wow
I had 0 gallons to spare
I had the kill the fire running into the harbor
I managed to do the run again with 3 aux tenders
Ran out of coal just as I pulled into the harbor
W
Any news?
Nothing to do news on right now - there is work happening for coal and for a hose you have to attach to get the water to flow, but that work is slow.
Also CCL is getting major upgrades and the next version of CCL it'll be possible for people to make their own custom tenders - and we will be supporting custom aux tenders as well at that point.
Awesome
Will the hose be able to connect the aux tender to the front of the 282
The hoses are a WIP how ever im not working on it atm dew to personal reasons
👍
I wanted to ask a question.
Do you guys plan and ir think you will be able to trigger the water tender to teleport with the locomotive in future updates?
(Example -
I wanted to teleport between SM and IME but still keep my aux water tender)
Might work when CCL is completed.
Because then it would have the same ID as a tender
Yeah I was thinking the same thing but it's always nice to hear a mod devs opinion.
I started to try to figure that out before but discovered that even MU'd locos sometimes don't teleport - so I'm not sure what the teleport logic is, but yeah, once CCL update is out we'll be able to at least tell the game this is a tender (fixed that bug recently)
It definitely is a wishlist item but no guarantees it will ever be possible, or possible within the limits of not completely overwriting large swaths of the game.
Really? Cus I can MU DE6S and they all teleport.
I had 4 de6s mu'd and they all went from harbor to own
they usually do, but I've had them not.
Also, if you un-mu them, they seem to always get left behind (except that one time).
So what I don't know is:
- What causes something to get selected to join you?
- Does it affect the cost?
- Do I have another mod conflicting that is completely hosing my own experiences so far?
But I'm hopeful that once CCL is out, we'll be able to tell the game that this is a "locomotive type" and it'll "just work ™️ "
Honestly when you make the water hose you can make it act like an MU cable in which if connected it will come with but if disconnected then it was be left behind cus i think that's how MU works.
I can test that later when I gave some free time.
It's going to depend a lot on the result of investigations into what is going on under the hood when you teleport, but I do like that idea. Of course, even the hose is still.... let's just say WIP
You want to look at DV's TrainCarTeleporter class. Looks like they need to be coupled and MU connected
I'm assuming there's special handling for the 282B?
yeah, it treats "MU steam locomotives" different than regular MU locomotives
looks like "IsMUSteamLocomotive" is a pretty simple check haha
any idea what could be causing the tank to load in like this whenever I load a saved game after exiting to main menu?
It's a common bug with Derail Valley mods. Unity likes to delete things when you load a different scene unless you explicitly tell it not to.
good to know
DUMB but good to know
well, more in to the point, my gosh does this mod complement the rearranged 282 mod.
it just feels so right running it with a santa fe
I agree
Wait how do you fix it again?
Has to be changed in the code
I mean without code tampering.
Not possible outside of code, only way to get around it is to restart the game. For the coders wondering, you gotta call Object.DontDestroyOnLoad for every GameObject you want to persist across saves
Ah restating the game,
Thanks,
good to know on that code bit, definitely might be worth @ing Admiral about it
Could you make sure Wiz and Katycat know this? It needs to be changed in CCL
Unfortunately, this is already called.
The issue is not that the object gets destroyed, but the asset bundle with the models gets unloaded.
Interesting, sadly I don't known enough about Unity to have any ideas where to go next
Why not load everything into GameObjects when the game loads?
Would it take too much RAM?
We kinda do
I'll be taking a closer look at it for a while today.
To try and understand.
I believe I have fixed it.
sorry for being slow to respond, but that's great to hear, mind sharing what was the cause?
CCL was not unloading
Well - water lasts around quarter a map for the 060 and coal around half - for the 282 even more - I think that's not too bad - also running out of coal is not as worse as running out of water...
Yes, and you might or might not have noticed, but there's a release version of this out that AdmiralHendrik and I collaborated on...
I really don't understand coming into a thread with hundreds of posts and responding to one of the first, and one from 2 months ago at that...
Sorry, I usually start reading at the top. Should I read in reverse and ask why people ask questions after they were answered? :D
No, but starting at the top, and responding to a post from over 2 months ago without getting any up to date context is just... weird
You started at the top, fine. But in the 2 months since I said that, a lot of people have said a lot of things since then, like a lot. The conversation has moved on, several times over.
I'd at least look to see if maybe someone actually made the thing before commenting...
and certinaly before a reply that included a ping to one of the coauthors which makes him think he has an urgent thing to deal with...
Also my response wasn't against higher capacity in general, but about your saying that coal is more important than water atm (which is not true imho, as running out of water might blow you up, running out of coal just stalls you out and also coal lasts about twice as long as water already so even though that there are less coal stations then water stations it's not too bad I think, because whilst you visit twice as many water stations coal lasts twice as long therefore this is pretty balanced). As far as I've seen yet it seems like the release you are talking about also doesn't change the ratios, but only the capacity in general, which I never talked about as mentioned above and also think is a pretty good idea, so props for that definitely 👍
Regarding the mention - well that's a discord thing that if you reply it mentions the author of that message. I could've not marked it in reply and just blank replied to it, but that would make things even worse I think as it would have still the same bad context, but no-one would see, so every 35 people participating would wonder, possible ask for what's going on and it takes less then 24 hrs to double the messages in this thread finally destroying any context left :D
I honestly didn't looked at the date - yep, that's my fault, I see that. But I've seen some thread which was marked as recent (probably because of recent activity) and began to reading. Didn't read that before so discord automatically opens the first messages as they were new.
Regarding the mention - well that's a discord thing that if you reply it mentions the author of that message
There's this magic control to turn that off on the right side of the message box, the result of which you can see demonstrated here (still a reply, no ping, magic!)
Second, yeah, you didn't look at the date, or read further to see if this discussion had already happened. Blaming discord for you not applying a bit of standard online etiquette is weak at best. Learn how the tool works.
Coal is in some scenarios more important than water. Unless you are completely mishandling your engines water will always last you to the next station. Coal on the other hand is only available in certain places. That said, people wanted to be able to take the 282 non-stop across the map, so this thing exists. There's also a coal version being worked on.
As far as I've seen yet it seems like the release you are talking about also doesn't change the ratios, but only the capacity in general
I'm not sure what you've seen - the release is a canteen car - an additional car that only has water and feeds that to the main tender. It doesn't add coal, so it does affect ratios...
Ah ok, I've looked and saw pictures of things which had 2 containments. Not sure what it was exactly, but looked like coal and water
that's an in-progress tender for the 060
you really should get up to date on a thread before weighing in... that's like internet etiquette 101
also accepted would be to ask for a summary of where things are at and what decisions were made if the thread is particularly long and painful
Also that you don't have coal everywhere: Yeah, you'd have about twice as much water stations then coal, but on the other hand coal lasts twice as long, so with one load you always reach approx. the same amount of stations providing each resource (skipping half of the total stations for coal)
Well I learnt it as being the rule for classic forums (like BB-Boards), less for things like reddit and more unusual for chat platforms. Discord is kind of a mix of chat platform and Reddit style forums, so between less of applicable and unusual so tendency to unusual...
Reddit and chat platforms you are talking about things less than 2-3 days old pretty much universally. Noone goes and looks up posts from more than a month ago. Discord is evolving more like BB boards in a lot of respects - and certainly in thread-centric channels like this one.
The problem isn't how often coal is, it's that there are common routes which are coal deserts.
Well normally people don't do that on discord - except for going through unreads (like again: I was doing yesterday), there it also happens in chats and on Reddit. Discord started as a multi channel chat app and with threads they added the option to break out of the main channel discussion which leads to a more reddit-style communication of multiple threads breaking out of one topic. Classic Forums usual start the threads from the ground up and are less chat-style and more in RFC-style communication discord is structurally much closer to chat-styled communication then to RFC-style communication, therefore more between Reddit and chat (with threads, without it would be mostly multi-channel chat)...
Look, the point is you dredged up a post from literally months ago, ignored tons of context and evolution of the discussion since then, and then pinged for no reason. I don't care what you think your justification is, you were wrong, and your extended attempts to defend yourself just make me want to block you. Just accept you misstepped and either say nothing or apologize, but stop trying to rules-lawyer your way out of this being a misstep on your part.
For anyone else who cares - this mod does exist - check nexus. There is a couple of things that are WIP and ultimately with the upcoming version of CCL, it'll be possible for people to make their own custom aux tenders with this mod, hopefully for both coal and water.
This is definitely low priority, but any chance this log could be cleaned up?
Or is there some kind of configuration setting I have to tweak
oops, I'll get a patch out this weekend for that...
Ok no worries if it takes longer
Hey, lass, how is the coding for the alt tenders?
well, Unity has broken my brain
It does that,
but we'll see, Nothing happening anytime soon except very minor patches for the most egregious issues
I’ve spent 2 hours looking at NBT data for Java,
I understand,
I’m more of interested how coal works,
Well interested if you figured it out,
haha haha haha - well, I accidentally created a loop that infinitely overflowed coal until it crashed the game
Huh.
right now it is looking like I'll be able to set it up to transfer to nearby coal piles when the train is stationary, but somehow the logic I used for "how much to move" trended towards positive infinity...
but yeah, it's in progress, but I'm also very short on overall time right now
Oh no I mean a literal alt tender,
ah, that
I realised the duplex is limited by the technology of its time
well, I worked with KatyCat and Wiz and the bones for that are in CCL main now - so next version of CCL should be if not all of that, a step in the right direction
it needs coast to coast
Really?
yeah
the focus obviously is on diesels, but the bones for tenders is there now
(engines, not so much)
Who needs engines!
What’s the difference between the vanilla and polex tenders?
they're just different textures, vanilla and one for the polar express (it's closer to black IIRC)
I mean it’s also technically a standin for this thing
FYI to anyone wondering - this is officially broken by B98 - but since CCL is also broken, that needs to be updated to fix this.
That update will also enable some cool new things that are coming down the line so look forward to the future Aux Tenders mod. Until then I recommend despawning any you find in your game (you can use a mod like dv utilities to do so) and disabling this mod.
CCL update is coming very soon it looks like, as well as a fix for skin manager to support CCL and with those updates, there will be the ability to make your own custom aux tenders (well, shortly after)
Can’t wait for this!
It releases soon?
Ive been very busy with other stuff and dint work on any dv stuff
But as soon as CCL support is out
Then be sure that i will be coming back to this
Im personally invested in this mod
Same. Also - worth mentioning, coal support is still planned, but wasn't worked on while CCL was in progress
So custom coal and wager tenders won't be a thing until steam support basically?
Unfortunately CCL doesn't load at all in the current version and the state of CCL at the time that AltFuture released their update basically forced Wiz and KatyCat to make a hard decision to either a) abandon months of work to get it working now. b) Release locomotive support half-baked, or c) just keep plugging away and leave CCL non-functional for the time being. They chose C which I think was the best choice, but since things like the aux tender are built ontop of CCL, they also now don't work.
Fair.
I was just asking for future tense
I still can’t wait for CCL to finally get at least rolling stock support.
I haven’t played DV since.
Mainly because most of the routes I take require it.
I mean, I won't say they REQUIRE it, but... boy is it nice to have
heck, maybe some day we will get an OFFICIAL crew vehicle that is an aux tender/canteen
I was avoiding reviving this for now but now that it's done...
Felt the lettering could be fitting lol
Oh no, the route I take requires it.
PAX from CSW to HB.
Usually non stop.
YES.
oh god, yeah, thats way too far for one tank
Exactly,
Usually is CSW<<MB<<HB
the photo’s were stunning
holy cow thats a lot of passenger coaches
actually... how many cars would a 2-8-4 typically pull?
I never really thought of this
15 is probably a safe bet
This is around 30
Getting it up the grade was hard.
yeah thats... getting close to her limits I imagine
ah
then again, now that I think about it, I bet even 5 was a lot for some routes in those days... pullman cars were heckin chonky
yeah
I have been able to pull around 20 cars up the grade with one loco.
I needed two AUX tenders.
The tank was completely empty by the time I pulled into HB
I practically needed to douse the fire slowly pulling into the station
i must make it a real skin
YOLO
screw it, work is starting now
wait is it actually working on the newest game version or no? i havent tried cause i thought ccl was still broke
Correct
insert threat revive here
Pleaseeee tell me this will be updated for B99
The mod’s dependency has not been update for B99
Okay, now I like steam loco, at least look ""
It may be updated for B99.
It's dependent on CCL which... has not been updated
I want to get it up to date for b99 but as Lassombra said its ccl dependent (i dont code i did start learning but then life )
weird question but could there possibly be a way to use something like car changer to make it non ccl dependant? have it be like a spawn in a default 282 tender and change it to a aux tender varient? i know thatd cause issues with random spawns since itll randomly spawn car changer stuff on inworld locos but might be a potential work around idk
It's theoretically possible, but outside the scope of what I have time for right now - I can't speak for AdmiralHendrik about time, but it sounds like the same..
Unfortunately, my skill level atm is rather low with coding and also i recently got a Full time job and its keeping me very busy, i cant enjoy my games as much anymore 🥲
it's not going anywhere - this will still happen
and CCL is back
Why am I here?
Why are you
Large Lad mod has aux tender
And looks cursed af with the 282
The 282 aux tender will return soon ™
yessss!!!!!
Can i sugggest. So if you take the water tank car from the freight jobs and convert it into a water tanker wouldn't that sort things out? then you also have a nice classic steamer experience which matches the museum ride videos
#mods-development message
So....i have seen on a video that ccl has returned to us
looks like i must find time to get back on the aux then
yeah, if you manage to get it done before me let me know - I won't have time to work on it until mid October
This has been the summer of 5 billion things to do...
ill do that
But as for me ever since iv started taking over the business my time has just vanished 🤣
someone has already set up an aux tank car from the new milk cars being a little shorter than the og Tanker cars
I love what yall have done so far i just sent a while reading though thinks from back in 2023
hope to see the continuation with CCL being fixed
Im honestly hoping someone can make more aux and alt tenders apart from our stuff
i love the work all of these modders made
honestly, CCL moved 99% of the logic of this mod into it - so this mod itself is now just the model for the 282 aux tender - I won't be heart broken if someone else gets a version of that published before we do
Same here
Turning down resource usage to 50% makes the steamers far more useful. My steam only with both demos has been great since i made the change. 060 can do a job or two depending on how well you fire it and how much weight youve got. S282 ive gotten 3 heavy jobs in before needing coal, had to get water once since i was beating the snot out of it with 1200 tons for one job lol.
Meanwhile I play on realistic which has resource usage higher