#Rearranged SH282, an idea that became a mod, that we pester satiric for. *occasionally*
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Uh oh-
yes?
Basically make a second “locomotive” that is just a wheel arrangement, and reuse MU code and connect the two engine, and then reuse the same code that spawns in both the S282A and S282B and make it spawn in the tender the engine, and the second set of wheels
the tricky bit is making steam pass through the MU cable
True,
But it would have the same logic as that one articulated tank engine
I am trying to find the clip
yeah I know the one you mean
Yeah,
It would basically be like that,
In paper I fail to see how that could fail,
It's either a lot of fiddling with simulation code, or a lot of fiddling with MU code
Yeah,
MU also causes weird annoyances with having to make sure that both bits of the locomotive spawn at the same time and get deleted at the same time
True,
well it's a problem for Future Satiric
RN I can just double the amount of cylinders, which doubles the number of chuff sounds, and they will all slip together
You should properly just focus on working on making the mod playable for the base game.
I wish I could pin things.
Especially concerning this is technically my own thread.
It would be helpful to pin stuff like the actual Nexus Link,
Or important stuff to pin,
Like this,
Actually what was the duplex wheel arrangement again?
The planned ones
2-4-4-2 and 4-4-4-4 for sure
Ah,
Could you post the renders again?
Mainly because I can’t find them
Because they aren’t pinned
They're gonna look significantly different than in those renders. Don't want to spoil it
lol that's some bachman shit
From the diesels maybe? Never seen it before but it could be
Like this is or something?
…actually these are both cursed.
They gotta be fake.
Once CCL supports locos I'll also be touching that stuff.
Since I want to make articulated work.
Looks like it's this livery, the "Congressional" livery
Actually if that’s the case in the mean time you could make a PRR T-1 Streamline for the SH282
So it can coincide with this,
I have seen a Streamlined SH282 floating around.
Yeah aeugh was working on it
I was planning on using it with this ones the Duplexes come out.
Yeah,
But an actual T-1 Streamline version would be nice.
Actually that makes me think, does stuff like the Streamline models replace the normal mech or does it basically make a new one?
Neither
It's an addition on top
…would it be possible to to complete replace it?
I'm working on a mod that splits up the S282 mesh so that bits and pieces can be added or subtracted while still maybe making mods compatible with one another
Yeah,
At that point just make an entirely new loco from scratch.
…we can’t-
Compatibility is the issue here: if I want to move the cylinders, and another person wants to change the whistle, right now there's no way to do that
Also it’s the same reason why this mod exists,
Shortcuts,
I think there's room for both this and CCL locomotives, I don't think they compete with one another
If someone wants a “Really crappy Berkshire” they can now with this mod and a C&O skin.
No it's just that if you're replacing literally everything, you go with CCL.
They don’t need to ask someone to make a completely new engine.
I was just wondering about that is all,
If it was possible, not if it was a waste of time.
And if you want the articulated separate part that's almost 100% gonna need CCL.
Yeah,
Absolutely would,
It would be it’s own engine
Could you rearrange into a new locomotive that is the articulated part? Maybe.
No amount of work arounds would be logical,
I think there's a way to do it without CCL but as I said it it's something for Future Satiric to dig into
I think it should be possible to put the front engineset into the S282's front bogie
But stuff like making an engine longer, (Aka a possible SH280082) existing would be an example of just replacing stuff like that,
actually,
would a T-1 Version of the SH282 be possable?
Just about any change to the S282 is possible with enough effort, the question is where do I put my time
fixing the mod currently?
Making random stuff!
that's what I'm working on right now
Making random stuff?
fixing the mod I mean lol
I mean I was just on vacation for the last week
yup
....Eh, What the next thing should really be is seprating the mesh,
so people can finally make things like headlamps,
yeah most of that work is done thankfully
Been working on it alongside these bug fixes
one thing I really want is a cab with the door on the left hand side.
thats it.
it should exist.
That should be possible with no mesh changes
I am tired of pretending it shouldn't.
a person should not need to 'dash' to the roof and then jump down to the running board just to turn on the air breaks
like the only way to climb onto the SH282 is by dashing onto it.
Well, you'd turn that one before moving.
with a proper door a person would be able to enter the cab from the front
fair enough-
oh you're talking about the doors on the front
I thought you were talking about doors like the ones the S060 has
nope.
To be fair plenty don't have those
#1144374875872571512 message
this thing I mean this,
doors here.
that would be so nice.
and convent.
like on the DE6.
Would require a few code changes but you could mostly just reuse the window code
Wider running boards
They are wide enough,
Replace the window with a door I guess.
Not in my opinion-
there is a step in the cab for this,
its like there is meant to be a door there,
besides how else are you meant to change a lightbulb while on a moving train?
Actually that would be a fun mod,
Having to replace the lightbulb on engines
That feels like it would be in the base game-
I’m getting distracted.
Who would do that?
2 idiots who told a child to drive a train
I don’t get the reference
Oh right
I watched it so long ago I forgot basically everything about it
Except the time where they went up a mountain in circles, and the cars bent around the mountain
Or the ice lake scene-
That man's dabbed before it was popular
That is actually possible.
I have drifted a locomotive using nothing but the throttle and reverser
I mean it was in G-mod but still
It is possible.
The ice on the other hand…
That’s impossible
If it was a smaller locomotive yes the ice would be possible drifting . . .? Maybe....?
Well no it isn’t impossible,
It just would be impossible.
You would need ice about 22 feet thick.
There was trains on ice (not directly( in the early lighter days of steam
Hyce and Physigist are confident the actual polar express loco could drive on ice, provided it is packed ice or something
@ashen coyote
I forgor
Pushed a new update that should make the mod work as it did before. Can someone verify that the new update, v1.1.4, is working for them?
I was more worried about actually steaeing a locomotive.
Alright.
Want to make sure it works before I post in #mods-news
Downloading it now.
Sweet, thanks
It works
tested most of if not all the wheel configs
nothing seems broken,
sick. thanks for testing that out
Just in time too,
Locomotive faces are out,
And I have been meaning to go on a long express run.
With a blue Pacific
the blue comet livery could suffice
although there is a solid blue S282 livery somewhere
There is,
Way back in the day there was this thing. Not compatible with the recent versions of the game though
I never understood what that was mean to be
Such a weird livery.
just a meme I guess
Was just made for fun
The decal on the tender reminds me of the machines that print designs of coins.
It's a livery that GG1 4800 wore for a while.
Ok well this is 4866, but it's better known on 4800.
They mean the livery, not the loco.
Which in this case is just PRR Tuscan Red, the T1s never wore it so it is a tad cursed.
Oh I see someone beat me to the GG1 thing.
Note to self, read
S1 did it better
Ok I think I was getting the Congressional livery mixed up with 4800's AMERICA look
it looks like a dick
Both locos slipped to all hell, but the S1 was severely restricted by its length (which was a result of the PRR wanting to show off).
Although the S1 was well liked by crews, and an excellent runner.
And the S1 doesn't?
S1 looks like a dick with style
Ok fair
I do prefer the S1's look over the T1, but the T1 is just so damn interesting.
All the little differences between 6110 and 6111, and the productions Ts.
Then there's the T1a which was fitted with walschaerts over oscillating poppets.
And finally 5500 later in life, when she received rotary poppets and became the definitive best of the T1s (mechanically speaking)
But, end of steam on the PRR and all that, 5500's improvements didn't make it onto others of the class.
Finally,
looks weird seeing a TTTE engine with a headlight
Yeah,
But this is the second reason why I wanted a Rearrangement mod
That next to the biblically Accurate Polar Express,
Can’t beat either of these
If only we could get the snow back
I thought the team was going to do something this year?
Is that the fucking flying kipper?
No it’s the Flying Black Powder.
It’s going to be flying alright
The train is the length of the entirety of IME
As Hyce says "We die like men!"
HIGH BALLLL!!!!
u weren't supposed to
?
u weren't supposed to sleep tonight
I see,
Adhesion seems lower overall
hmm, all I changed was the way the texture changes when exposions happen. There might have been some physics tweaks in DV's update though
hehe red t1 i like
I don’t.
#1136022730697867325 message
It exists.
Technically.
Barely,
But it exists.
Works for steam.
That just syncs the controls, it doesn't pass steam through the MU cable
It’s a start.
but that's what I mean about "the tricky bit"
theory
It's not just MU. You're moving a resource between one locomotive to another, that's not something that's implemented in the game
Zeibach has already mentioned a good possibility, it's just a matter of waiting for CCL before I implement that.
Wouldn’t it just be this code but only for two specific locomotives?
That shares everything?
I mean the code does exist. Like for the injector.
true I forgot about the injector
The code from the tender and the loco is data being shared
Wouldn’t it just be “Drag and drop”?
Well the part of the code that identifies a tender
In theory yes. Half the battle is finding which bits of code to connect up
Yeah…..
Even if I spent day in and day out reading the code I wouldn’t know what I’m looking for.
Or where.
There are at least 3 ways I've thought of:
- Double loco (hell to sync)
- Double loco but hijacking boilers to copy one to the other, rest works as normal
- Slug, torque transmission only.
Last one is what Zeibach mentioned.
Actually make that 4 ways, the final one is just having 1 loco with the articulated part being a dummy.
That’s been done.
Or you have 1 loco and you add extra instances of the ReciprocatingSteamEngine and Traction classes
Then you also have a chance at simulating Mallets properly
I guess there is plenty of shortcuts.
It's all shortcuts.
Why because doing it properly is illegal?
This would be doing it properly as far as I can tell
Nah the game just doesn't have support for a fully legit solution.
…would you mind dumbing down what this means for me?
Because of the 2 bogies.
If you want that part to rotate and the coupler with it, you need 2 separate vehicles.
You cannot put couplers on bogies.
I mean is it not this?
Bet you can if you massage the code enough
It’s not a bogie,
Wouldn't be able to do it with just CCL but you're already gonna need a custom coded mod
The game would think it's a bogie
The S282 has two bogies in the game
…what is the SH282b?
that's the tender
What is it classified as.
It's a locomotive technically
The thing is the couplers need a fixed distance between them, there's just a z value stored so it also assumes they are always in the same line with the wagon.
but without a boiler, firebox etc
So does this not apply?
Could be possible to update this dynamically
It’s a locomotive technically, but it’s basically just a slug.
I only took a quick glance at the car code, and it doesn't look feasible in the least.
For the length code, I think you should just have to make TrainCar._frontCouplerAnchor a child of the front bogie. Would probably need to patch the getter in TrainCar.FrontCouplerAnchor.
from messing around with runtime unity editor, it doesn't seem to do funky things to the physics when changing the location of the front coupler anchor
TrainCar doesn't actually store the length between the couplers, it dynamically calculates it whenever it needs to
What kinda funky things?
I meant that it doesn't seem to do anything strange. I expected it to glitch out a bit (like, if you move the bogies on a locomotive it jumps around a little) but it seems to work just fine.
But I didn't look too in depth on it
I can’t wait for the duplexes, because then you will finally continue making standard wheel arrangements
I mainly just want a high speed Berkshire
Afterall Christmas is coming up, and 1225 is finally up to steam again
The dawn of the 2023 North Pole Express unveils the return of our beloved Pere Marquette 1225, now running on drivers and running gear that’ve been rebuilt to their 1941 specs. Welcome back, old girl! #keepingsteamalive
Can't wait for the duplexes has well, will be fun having 2x the power at the cost of the loco being less free steaming
I don’t actually care about the power
I just want speed
SPEEEEEEDDDD
Speaking of 1225, @tender root you think you can yank a default bogie from wagons and use it as the rear one?
Though I haven't really tested to see if it'd even fit.
That would be nice.
I could, might look a little strange though
Weird but nice, actually you should try using the DE2
Ideally we'd just make a new model
DE2 doesn't have bogies per see unfortunately.
It’s Cheeper to recycle.
They're actually part of the main body mesh.
Only the wheels themselves are separate.
I've been thinking about boosters too, might be a cool addition
Another thing for Future Satiric to think about
What’s a booster?
Nevermind
Looked it up
Yeah it's a small steam engine on the trailing truck (or on the front truck of the tender) that provides a little extra tractive effort when starting
I’m guessing it eventually turns itself off at speed.
Sometimes yeah
Also that is a wacky little thing
It would probably only fit on the S282
How would you even activate it?
A another valve on the “turret”?
yeah another valve in the cab
There's also this thing. I can only find pictures of models, so IDK if it was a real thing or not
Would require a bunch of mesh editing on the tender though
Gotta love the exhaust
That's how they did it on the triplexes too, can't imagine having to plumb it all the way up to the front
Real thing
heck yeah
There called powered tenders
Ah the model was mislabeled as a southern pacific but it's actually from the southern railway, that's why I couldn't find it
I know GN thought about making one but then eventually came to their senses before building it
It whould be nice to have a powered tender for the S282
Hey when are you going to update your profile picture with the locomotive faces mod?
When the DRG 01 gets updated
not gonna happen for months
katy is having to totally rewrite ccl
…I don’t think you could put a loco face on that regardless
I know
Yea I have
Well good news we might get a Auxiliary tender at some point, making the Duplex actually viable
Hey satitrc. What is the wheel diameter of the normal SH282?
How large are the high speed?
67" i think? It's in the nexus mods page description
Right,
Would it be possible to make the diameter 69"
(serious question here)
In general,
Would that fit on the SH282
Well, they're 82 inches on the x-4-x, so yeah it would be possible depending on the wheel arrangement
2-8-4.
69"
Hmm, not sure. Would have to see how it looks
Alright! I am curious too.
The only reason why I ask is because it is the actual diameter for Berkshires.
Berkshires from which railroad?
All of them.
They all had 69"
It would be mildly op to see a loco in the valley with 69,000lbs of tractive effort.
That is not every type of Berkshire, just 3 of the many kinds of Berkshire out there
True.
I should have ment American Berkshire.
All of their sisters had the same diameter
Even then, many American railroads had Berkshires that didn't have 69" wheels
Seriously?
Check out steamlocomotive.com
I will.
Also why does the 2-8-4 have a Lower adhesion then the 2-8-2?
Less weight on the drivers
Ah,
I guess there is no comically large firebox for the traillings to counter
Makes sense
Yeah some of the ones with 4 trailing axles look a little strange
Funny how that kinda neuters the adhesion of the 4-8-4
Due to it not being heavier in the slightest
RN there's no reason to use the models with more leading and trailing wheels, although eventually I want to change the derail threshold depending on number of leading and trailing wheels
And make it higher or lower?
So the 0-8-0 will derail at slower speeds to the 4-8-4
Haven't figured out how to do it yet but it should be possible
So one can pretend that “oh I do have a large firebox which makes the trailing wheels below me practical”
Hmm but the firebox still won't be visually larger
I think 2 axles below the cab is gonna look strange no matter what
Like I said, pretend
Do you have plans to make a 2-3-0+0-3-4
You would have to make the wheels really small I’d reckon
But do you have plans?
Like a garatt? Garratts aren't planned unfortunately. US-style articulateds might become a thing but they're a long way off if so (I want to finish duplexes, then do the S060, then articulated locomotives)
No like like the American one
Let me find a picture
#mods-development message
If I do articulated, the focus will probably be on 2-4-4-2 and 2-6-6-2
Maybe 2-6-8-0 because I like the GN
There goes my plan to convert the S060 into a tender engine... they didn't bother to model the bottom of the boiler lol
Hmm I wonder if I can just copy the top bit
I have an idea.
Lower the entire body
And make it have a running board with wheel arches
hmm
You could also make a J50 while your at it~
I like how you're thinking lol. With all the crap that would have to change with the front (cylinders etc), it might be easier to just copy the top part of the boiler down (hopefully the texture lines up OK)
J50 is different enough that it would have to be remodeled from scratch
I just meant a really bad one.
hmm we'll see
But it would be advisable to make inside cylinder variants.
And just hide them? No room for cylinders under here
Yeah.
That is just wrong looking
It's the boiler gap that gets me.
That are far more cursed things that currently exist in the valley.
Shouldn’t the firebox be larger?
This is kinda what it should look like (picked a camera angle where it was harder to tell).
I think this is how big the firebox is
That makes more sense.
So the front of the firebox would have to be modeled
hmm maybe
Here we go. Can see the firebox real well now that the fire is lit
And the interior is spawned in
cursed
pretty neat, is it all being done by modifying vertices at runtime?
Yeah all done when the game loads
thats neat
For the most part I'm trying to specify verticies by their coordinates, rather than their index in the array. The front of the S060 is going to be a pain the ass though, with how cramped it is
hmm
yeah i hate modifying meshes at runtime, tried a few times then gave up
my only hope is the eula :)
What do you mean?
Everything in the external mesh that's not too hard to separate has been separated. Steam dome, sand dome, whistle, bell, dynamo, cylinders, etc
oh neat
Light?
I uh- I noticed light isn’t there.
Well headlamp.
headlight is separated from the smokebox door yeah
Planning on doing cab controls?
Also the air tanks and air compressor, side walkways and stairs are separated, pilot, handrails. Maybe
Want to prioritize getting the duplex update released
Now that the cylinders are separated, they'll line up better with the wheel arrangements too. So the crosslide will actually line up with the piston
I mean so people can make custom cab controls, like whistle pull cords, proper Johnson bar, etc,
Plan to go back and line up the others?
Or saving that fix next year?
I wouldn’t blame you if you did
I see. Well adding stuff in is already possible. And removing the pull cord is easy, it's a completely separate mesh
yeah the old ones will line up with the cross slide. The valve gear will still be a bit cursed but we'll have to live with that
Separating the mesh into different gameobjects is the hard part. Once that is done, it's pretty easy to move stuff around wherever
Will you change the tractive effort?
I mean some arrangements would have larger pistons now
You aren’t making them larger?
yeah the pinstripe PRR skin might be my favorite S282 skin
Well you can reuse the old pilot style.
With the two really small close together wheels.
But it does feel like it could be bigger.
The cylinder I mean,
maybe, I don't want to give the 4-4-0 too much power though
Then again, you could always try shrinking the SH282.
Just collapse an entire boiler section and merge it.
I was thinking about that a while back. Or the opposite, stretching it by a boiler section. Idea generation is not the bottleneck unfortunately
Oof.
I was wondering about that.
1225 my beloved
Speaking of which… satiric do you plan to render a high speed Berkshire with 69" drivers? Christmas is coming up~
Wiz is helping make custom wheel arrangements a thing so you'll be able to add it in yourself at some point (IDK if it'll be around before Christmas though). There's some clipping with the air tank with eight 69" wheels
And I'm not a huge fan of 2 trailing axles under the cab
Cursed short cab strikes again
Yeah that’s the real problem
would have to screw around with the cross slide as well to reduce clipping
The default bogie doesn't look like it'll fit well...
the default bogie would also look strange as a trailing truck
it also looks weird having the trailing wheels being smaller than the tenders wheels IMO
I mean you could try spacing the wheels closer.
But yeah I thought it would look better.
Possible but requires a custom siderod
I’m guessing that’s more effort then you’re willingly to put in
TBH yeah
Ah well, the “Biblically Accurate Berkshire” will have to wait for longer
RIP visibility
Visibility? What's that?
Ya got side windows for a reason
can't see anything out of the front windows haha
That looks amazing!
ton of work to do still on it. I just positioned an S060 right in front of the S282 and moved the tanks like 15 meters back lol
those tanks are actually scaled up by 20% in length and height, they looked a little tiny otherwise
IDK how the skinning is gonna work. They might just always have to be black
If you plan to be able to yoink the S060's drivers to the S282, you'll have access to its texture so...
I can yoink the texture but the green looks a little strange
I guess it's not a big problem since 90% of S282 skins are gonna be all black anyway, so I can just make a black skin for the S060 and use that
¯_(ツ)_/¯
You might want to get Katy's input to see if Skin Manager would need a patch to grab custom S060 textures included in S282 skins.
It definitely would
Worst case scenario you'd need to redo the whole UVs.
Adapt to the S282's texture.
Store those UVs as an array then replace at runtime in the yanked model so you don't need to distribute it.
I know I can keep it on one custom texture, because the TTTE faces don't get screwed up when locomotive gets reskinned
I think a custom texture would look better than trying to get the S282's texture to work. I'd definitely loose the rivets along the edge of the tank
Yeah
But in that case I'd just use the S060's without UV changes.
Then it could also be used to repaint the drivers.
I don’t know what I’m looking at but I’m scared
Are you planning on actually turning that into a tank engine?
That's the idea, might take a while though
Well on the plus side you could make it compatible with the rerangement mod.
Because the wheels clipping into the tanks are normal.
Lol yeah
Just tucked away
Although I should probably just be variants.
Like on the coms it says 2-6-4T
Yeah we'll see, hadn't decided how to do that yet
Unless you plan to make it completely separate from the rearrangement mod
Might make it a separately spawned engine. If I only give it some of the wheel arrangements, people will inevitably ask me to add the rest in
And the list of wheel arrangements is long enough as it is
Look man, I just want my high speed Berkshire.
That’s it.
That’s all I want for chrismas.
And I wanted a challenger
One of those is actually plausible for the valley. Can you tell which?
Defo the challenger
. . .
Kidding haha
Articulated stuff is on the to do list, but probably won't happen for a while
Hold on hold on, Here Me out.
High speed express Berkshire.
I don’t care about the pulling power, I’m only gonna be pulling at most 12 coaches
I have places to be
Slowdown for the curve and then floor it again!
I Really just wanna have a higher top-speed in a Berkshire.
There goes my sleep
RIP my sleep again
The Berkshire is a beautiful locomotive.
One of my favorites.
My friend (who loves making fun of trains to annoy me) calls it the Berkshit
Hear me out, pretty colors
i hear ya
Shapes and colors
and driving wheels
You should ask for a streamlined variant for the SH282
can we have 4449 inspired streamlining
If you ask for it?
First of don’t call me “blud” secondly I didn’t mean here?
I meant like an actual suggestion
Because I don’t think anyone is looking for mod ideas in here of all places
Chart for Rearranged S282 tractive effort and adhesion on the Nexus Mods page?
And can someone post it here? (Can't find it)
Decapod 
Yea
Recently found out that my value for cylinder diameter was off by like half an inch, but I can't be bothered to correct the numbers
smhmh
Cylinder diameter is 21.65 inches for some reason
If i may ask satiric, hiwed the work on the duplexes coming along?
It's going OK. Working on UV mapping stuff, got some new components that I want to use the DV texture. Feature creep is building so I gotta choose what goes in the next update and what has to wait
Does it?
Like I said, my class in that spreadsheet are a bit off
Ima guess it’s from the accommodation for lead and trail trucks
Hmm, even with my corrected numbers I'm getting 179.7 kN for the vanilla S282
Number of wheels does not affect tractive effort so it can't be that
Numbers might have changed between overhauled and simulator
Probably just a mistake in either my calcs or Z's calcs
rock paper scissors for it.
Naturally my calcs are 100% perfect and there's no way they can be wrong this time
Don’t think anybody would mind having more tractive effort outta these things
I want to keep the original balance of the game and scale things based off of that
Well, what whould be the real TE of x-12-x?
214 kN
Thats still less then Z's 220 KN lol
Yeah IDK how he got that number
:/
Who even is that.
Martincitopants
The beat of youtubers
His vids are basically fast paced shenanigans, memes and fun
Funni frog man
Funni Aussie frog man who still has 5800km to drive in MSC
And that in the Satsuma, of all cars

I love the decal he made
so iv seen this tank-less 060 and taught id make a tender for it (this tender will be part of the Auxiliary tender mod me and @halcyon sonnet is developing ) so maybe our mods could work together at some point
I kinda wanted to make 3 axle tanker for it.
This has me wondering as to how many people use the front windows, I normally just hang out the side of the locomotive, if not just chill on the step, so I really dont use the front windows for more than teleporting onto the running board.
So for the 060 tender engine idea
Would it just have a water tender
And keep the coal bunker
No no-
This thing.
It’s gonna be a whole tender engine.
I assume the rear of the cab wall is going to be removed
And there is already a auxiliary tender being made for the SH282 which will be compatible with the SH060
Basically this
i mean you still can
Yeah that's true
Nice, that looks like a good size for it. The tenders should all be cross compatible, so even the S282 tender should work. So you guys could make multiple and release them separately, and people could use them on any steam locomotives they like.
https://discord.com/channels/332511223536943105/1175509502443929682 you can see the progress on the Aux tender here if you are intrested
Oh yeah I was looking at that, that looks cool
The tankless S060 will have the rear drawbar of the S282, so as long as it has that it should work fine
i cant wait for your mod release
Think the next update will just be duplexes plus some minor improvements, and the next main update after that will have the S060 stuff
Are you doing anything to include the auto coupling logic of the 282A/B?
Was hoping to yeah. Haven't looked too closely at how the S282 tender coupling works
It's been a while myself - but IIRC it's an additional component on the traincar - so probably can add that component at runtime and have it "just work"
(how I'm hoping to approach replacement tenders with the aux tenders mod - we're hoping to add a tender with higher coal capacity to pair with aux tenders for absolutely insane range)
honestly, we should talk at some point about synergy between the mods as you are doing more with the 060 and I'm doing stuff to get these things to spawn in career and be fully usable in that mode.
Yeah hadn't decided yet how an S060 tankless or an S282T would work; I assume it would be easier on your end if they were separate locomotives?
Rather than just different wheel arrangements
actually, it might boil down to simply:
- ability to uncouple a tender
- removal of the "tender" connection logic from the 282T and addition of it to the 060 tankless.
- Addition of a coal resource in the 282T and a "ShovelCoalPile" component (how it knows to get the coal when you shovel)
- removal of the shovel coal pile in the 060 tankless.
There's a couple of auxiliaries we're discussing - one is the generic water only one that already exists, then there's a couple of tender substitutes being worked on, and finally there's one that is a sort of "060 range booster" - has coal and water, but looks more like a regular car - coal would not be available while driving, but you can stop and the coal will get moved while stopped.
At least, that's the plan currently.
the first two steps would allow you to connect the 282 tender to the 060, as well as to swap out tenders
Right. I guess I'm wondering about the logic for that career spawning mod: would the S282T and the S060 tankless have to be added engines, or could they just be wheel arrangements of the existing S282A and S060?
I'd say keep them as wheel arrangemetns.
the career spawning is going to target CCL but just provide a way to get designated CCL cars in career - much like work trains
(though technically it wouldn't be CCL exclusive - it'll be a component you add to the prefab)
Hmm I guess I probably want all wheel arrangements for with a tender and without. And you'd want to spawn a tender behind the S060 only if it's not a tank engine (same for the S282)
I mean, you spawn the tender and it's not a tank engine - assuming you remove the "auto connect" component when that type, then they won't couple
kind of a "you can do it, but it'd be dumb and useless"
So you'd just spawn a tender for every S060?
ah... no, it'd be up the user to do so with the comm radio
So the S060 tender engine shouldn't spawn in career then?
wait, do you spawn the various variants in career?
Yeah
I thought it always spawned as the standard, but you use the comm radio to switch them
There's an option for it in the settings. You can tell it to only spawn the vanilla S282, or you can tell it to spawn anything
well, if you are overriding spawns, it should be doable to spawn a tender if you pick a tendered 282 - we'd just need to give you a preferred tender
and if our mod isn't installed, you spawn the 282 tender
... tenderd 060 I meant
Hopefully there's always enough room for a tender behind the S060
Nice
wait
maybe not forest - I haven't been there in a while
might be worth looking into the logic that decides how to position the 282
Yeah I haven't looked into the locomotive spawn logic at all
I bet you there's something that ensures the 282 spawns forward a bit instead of centered over the spawn point like the others do
cause the 282 with tender is about the same length (a little more) as the DE6, and they are usually pretty well lined up when spawned next to each other - which means the 282 main spawns forward a bit
Yeah that makes sene
Gonna force myself to think about this later cause I gotta work on duplexes first lol
Thanks for the help though
I'm hoping to have working coal and water aux tenders soon - actual tender replacements will come after - but all of that is stuff I'm working on making functional. And of course @shell briar is doing a great job with modeling and the Unity stuff to make them work with CCL
Is the coal aux tender gonna have a stoker or something to feed the other tender?
Or just an imaginary fireman shoveling from one to the other?
it'll only refill when stopped - so an imaginary crew shoveling coal over 🙂
Would be funny if you could just go over and grab shovels.
I think you can do that with regular tenders
.... shovel storage?
you can
Yeah but from one tender to the other?
I know you can empty the shovel back in the same tender.
yeah one tender to another is possible
High speed shoveling action is go
it takes a lot of shovels to refill the 060, even the golden shovel
I can't imagine refilling the 282 in anything reasonable for time
Well, with 1 expert shovel a minute consumption, if you can refill 10 shovels between them you get 10 more minutes.
I mean... I suppose...
Honestly coal isn't much of an issue.
I usually use it when parked - to refill an 060 from a 282 when I'm at a place without coal
Though, I don't have enough experience with the 060 to really tell.
Maybe next save.
060 is where you'll actually notice coal capacity
it has enough capacity to do about 4 shunting jobs or one small - medium haul
@tender root fwiw - the tender coupling behavior is in DV.SteamTenderAutoCoupleMechanism it appears - I think this is attached to the locootive as a component - it requires the car behind to be of type "tender" and then links it's rear coupler to the tender's forward coupler, and then wires up some interaction points for water and coal
I take part of that back, it doesn't connect anything - just triggers coupling - there must be something else that connects the water port for the injector
hmm, well I'll probably get the autocoupling working and then go from there
No not the Q1
Oh that was from a while ago
I need to keep up with this thread better
ok - just a thought... oil fired?
use diesel as an oil surrogate instead of coal?
Please do this
Oil is already a resource, no need to use diesel
Well, they don't specify what kind of oil... I doubt the stuff used for lubrication would be at all similar to the stuff used to fire steam locomotives
Though if you used diesel then you could use the existing fuel pump hoses
All you need for a steam engine to work is something to boil steam.
Technically you could make a nuclear powered steam engine.
But it would be extremely inefficient.
You would be better off making a steam turbine locomotive nuclear powered, but I digress.
Right, but they aren't gonna fire on 150 weight or whatever they use for lubrication (aka, oils that need to be hot to flow)
I remember Hyce saying that they use some ridiculously thick oil for lubricating their engines
For the steam engines anyway. I sure hope they don't put that in the diesels haha
Lol
To answer the original question though, I think it would be possible to switch to oil firing but it would require some tweaks to the firebox code
Could maybe have it automatically switch based on which tender is behind it
😯
How is everyone's day in this thread?
I am very fed up with discord’s latest update
Would it be possible to add support for the s060 to like an 040 or even make it an 080 for ridiculous reasons.
Give it a tender, or else
both of those things are in the works, but won't be in the next update
So I figured out how to change the chances of derailing on just the S282, so that more leading or trailing axles means the S282 will derail less. Unfortunately, it doesn't actually change much. The 4-4-4 is now very hard to derail, but the cars and tender derail way before the locomotive...
I guess it still does the intended purpose for the 0-8-0 etc, those will still derail easier than the vanilla S282
But there will still be no benefit to more than 2 undriven axles 😩
Plenty of benefit - solidly adhere to the rails while whipping ammunition into the oil well 😂
I guess the other way to do it would be to give the arrangements with 4 undriven axles the vanilla physics, and then everything else is worse than that
Im still in the old UI for some reason, should i be grateful?
Yes
very big yes
New one is straight up garbage
They removed the user list when you swipe right
Replacing it with a reply shortcut that somewhat feels invasive
(I feel like if I do any wrong move I do something bad)
Also, the channel names now don’t have capital letters anymore
And the symbols were changed from # to Aa
That is horrible.
It is
And that small dot comes as soon as there is something I didn’t read, which also mildly infuriates me
As if the white dots left of the different server icons weren’t enough
And they moved the messages button
That ui actually looks so disgusting. Yeah i think im gonna be spending my last times with the old UI very sad i guess?
Previously discord mobile was just a scaled down version of the desktop version, making the switch pretty much seamless, now they fucked it all up
I find it way too dark
The message icon is removed? And moved?????
Yup
You can see it in the image I sent a minute ago
Also they have a "midnight" theme
Gonna miss this ui, might as wwell take a pic
I already miss the lighter grey
Gonna miss the secret one (the one where you get when you tap dark like 15 times)
Btw, r/discordapp is going berserk with how many people are outraged by this
Hold up
What
I used discord for 3 years and never knew about it
Super dark mode i think it's called
So basically this?
Yes.
Understandable.
You are one of the few lucky ones that didn’t get basically shat on by discord
is it only mobile or pc too
Mobile only
They wanted it to be
' better for mobile navigation '
.
Only good thing is the new side tab
yeah. That it is easier to find pictures, links and pins.
But other then that. Meh.
And also, remember another app that did this and died?
Skype
Reddit has mostly always sucked-
@solid elbow the old ui is back
No it’s not
Lol
So clearly it's still in the code.
Hold on, would a S2442 wheel slip at the same power has a standard s282?
But would it be like double heading two s282s but.. nvm your right.
My logic was that it would be like two s282s but only have one boiler supplying steam with the s282s having wheel arrangments of 2-4-0 and 0-4-2 and on the same frame.
Well
Either you have two engine sets that use steam from the boiler directly, which will use steam up at astronomical speeds, or you do like many duplexes, where the exhaust of one engine set fuels the next one
The second option is much more efficient
So compound duplex?
I suggested this,
Anyway the plan is different.
The current plan for the duplexes is for it to slip as a whole unit.
Will have more power but more weight as well. And yeah it's a simple duplex cause that's easier to make happen haha
I do want to investigate making compound engines work in the simulation, but this will have to happen Later™️
Thats the best course of action i think, otherwise there is never a purpose to them
as of right now, cylinder wall interactions arent modelled, so just giving a loco twice the cylinder volume still makes it more efficient
There is 0 downside to putting the cutoff so that there is 0 steam pressure at the end of the stroke
drawing a vacuum isnt simulated, so there is no braking effect from that
As of right now, more cylinder volume makes a locomotive in DV better
more power and higher efficiency
tank engines are cool and all, but is this possible?
there's another cylinded under the cab
thought about it for the duplex but there's very little room under there. The cab is much lower on the S282 then many of the big American steam engines. On the S282, the bottom of the tender tank is about level with the cab floor, check out how different it is in that picture
That engine is also a compound, which is probably possible but a pain in the ass
On a real note would doing this in real life double the tractive effort since you are doubling the piston size?
It'd double the available torque
that doesn't translate 1:1 to tractive effort, but it does translate some
no, compounds are weird
the rear cylinders exhaust into the front ones I think
oh wait that picture is the weird ass triple compound that the D&H had
yeah no way am I adding a 500 psi triple compound into Rearranged S282
exactly. when the steam expands in the cylinder, it releases its energy and power to the wheels, but will always have some energy left once exhausted. so compound engines make it possible to utilise the energy that would go to waste as exhaust steam. the exhaust from the high pressure cylinders will have considerably less energy and pressure. to compensate the loss of energy and pressure you have a secondary set of cylinders and pistons, with a larger diameter.
sorry if you got pinged twice, i just wanted to correct some inaccuracies in my previous message
sorry in advance if it is already in here somewhere,
but
is it possible to have a 4-8-2 high speed variant for the S282
Not really, there's not a lot of room for the bigger drivers
bummer all good then
That engine that was posted does that process twice. There's a high pressure cylinder, a medium pressure cylinder, and two low pressure cylinders
ok. not sure how it worked irl, but i guess it would have been able to move. from what i can figure, the locomotive seems to have been, at least in principle, a triple expansion steam engine. Titanics engines in locomotive form if you will. funny thing is, Titanics engines also had double low pressure cylinders.
Yeah, L. F. Loree is the name of the locomotive if you want to learn more
ok, thanks
wow, 500psi. thats a hell of a pressure, but needed considering its a triple expansion locomotive.
dead chat
It'll wake up - Satiric is still working on things but the holidays are upon us
cookies, galore
Exactly
1st one
Do not
Ever
Put the wheels that close again
IDK why it's giving me such a strong feeling of rejection
Well I can move the pilot even farther forward and do this
That’s interesting,
Oh satiric, that reminds me, how does a high speed Berkshire look with the current high speed wheel diameter for the High speed 2-8-2
Here's another angle
If I extend the boiler, then the cylinders move and I'm back to where I was
unless I extend just the smokebox
Have them just do a big boy.
Have the tubes just…
Do a S bend
Kinda like the look of the s282 without the front steps
This is another option, using the wheels of the 4-12-2. But that also looks strange to me
g a p
This is possible but a lot of work
well I'll keep it the same for now and come back to it later
Alright,
Looks OK. has the same leading axle problem as the 4-10-0
That’s a 4-8-2
oops mixed up mountain and berkshire again
A Berkshire is a 2-8-4
I can never remember which is which
Actually a mountain isn’t that bad.
I could co-exist in a world with that.
It’s beautiful.
Will be in the next update
Hows the duplexes?
I wonder if it will be in time for christmas,
I personally say the first one purely because the existence of the stairs makes it feel whole, the second would be an instance of "could get used to".
I mean as long as the pipe does this, the moved up smoke box can’t be that bad
Nvm can't extend just the smokebox, it doesn't have a separate set of triangles. So I'd have to extend the whole boiler which is a lot more work
Guess you’ll have to save it for when you separate the mesh.
Can't even do it that way, because they're the same triangle. If I split up the triangle, then I have to redo the UV maps as well...
Oof,
... On an alternate note, what about the running boards and the stairs? Or maybe attempt railings on the front and extend the pilot's platform? I'm unsure how difficult that would be to have as a change on the fly like how everything already does though.
Running board can't just be stretched because it's got a hole for the dry pipe
Oh so that’s the name of that.
What about the plate there on the pilot that the toolbox rests on?
Yeah model optimisation strikes again
Tried stretching the steps, but that looks a little strange. Right now that plate is part of the pilot, but I guess I could split it up and extend that plate
Long triangles when chopping up the LODs...
those are some angry steps.
I haven't even bothered to chop up LOD2 and LOD3 because they're so far away that it doesn't even matter
He didn’t release a mod yet
(technically released 2 test maps)
(technically not mods)
Release the “DV war crime” as a joke.
¯_(ツ)_/¯
They show up in UMM
lol
I will
But since we're kinda getting CCL working with locos...
You know what I mean right?
It'll be after we finish that.
Could just submit the model as rolling stock.
Just a dummy unit
As a joke.
Just to say it’s “in the game now”
Yeah
Oh, BTW, how is that going?
So people stop asking,
Once the next version of CCL comes I could release it.
By then I can even have fake valve gear.
Since I've already managed to add custom wheel rotations and sizes.
This war crime?
Oh that one
Or the big boy?
🅱️🅱️
Btw it is now a 4-10-10-10-10-10-10-10-10-10-10-4 instead of a 4-8-8-8-8-8-8-8-8-8-8-4, so I can say it its an engine with 100 driving axle
Is it oil or coal fired?
No this thing.
So the big boy
For gameplay reasons, oil. Irl, Cesium and H2O because I can’t use Francium as it is radioactive
"irl"
Yes