#the need for American diesels!!

191 messages · Page 1 of 1 (latest)

rain nymph
#

As a Finnish person who foams over American diesel locomotives, I think it would be great to have them!
(It would be great to also see all of the mentioned railroad’s livery’s in these screenshots for the engines to see variety!!)

slender umbra
#

they would be very nice to have, and many people have tried, but they just dont fit

#

they are too wide

#

or

#

most of them are

wooden hornet
#

grand trunk

quartz ivy
#

Even the penn central? It looks shrimpy

slender umbra
#

i said some, not all

cerulean mirage
#

All the locos above are way taller than the DE6

spice venture
#

Vito, post that comparison photo between an EU and a US loco

quartz ivy
#

What do the measurements need to be beneath? How tall/long is the De6?

spice venture
#

For reference, in the current version, the loading gauge / structure gauge is as follows:
1m - buffer/coupler height
5m - max vehicle/cargo height
3m - train width

6m - power line
7m - clearance (mainline / tunnel height)
5m - clearance (industrial track)
4m - track clearance

#

if it can fit within this, it can work in DV

cerulean mirage
#

Or this?

spice venture
#

perfect

bright frost
#

With should not be much of a problem, it's the height that is often at fault

opal jungle
opal jungle
cerulean mirage
bright frost
#

So the hoods are not but the cab is

rain nymph
bright frost
#

Yeah that exists, apparently it's very broken in VR tho

frosty rock
# slender umbra they would be very nice to have, and many people have tried, but they just dont ...

In theory couldnt someone modify the current DE6 model to have a high hood (just extending the nose and removing the small windows), and replacing the current cab with the wider safety cab while retaining the base long nose section? Effectively giving you two “new” locomotives that fit the gauge yet have the desired look people want? I know it’s easier said then done but with the fantastic from scratch engines being made, seems like elementary for some of the people in this community.

bright frost
#

In theory yes

#

If you wanted too you could even make the hoods wider and have a locomotive slightly similar to the loco in the 4th picture of the original post

#

i totally did not look into that only to realise i know absolutely nothing of blender

jagged oak
bright frost
#

Never tried it so i don't know

dark viper
#

Comfort tab DE6 would be epic.

vestal surge
#

true

jagged oak
#

The least I could do is try, however I have no clue on how to get stuff into the game. I can offer doing the dirty work in blender or at least try to get it done

jagged oak
#

Well I did some investigation and did a very quick and dirty mockup

#

Being the smart person that I am i figured out that theres an even better mesh than the LOD1 version

#

I used the LOD1 of course :)

#

But nevertheless

#

it looks super stunning

#

Unfortunately I havent found anything about the cab yet

#

Id go along and give it a fitting cab interior too

#

One like this

#

a more modern and not so sd40ish cab

rain nymph
jagged oak
#

thanks, im gonna look into it more. If anyones here that has more advanced knowledge of how to get the mesh into the game id love to collab

jagged oak
#

Obviously WIP so excuse any roughness

spice venture
#

that is so damn cooL!

frosty rock
# jagged oak Basically what I did here? x)

Beautiful, I have no clue how to use blender so I’ve never bothered to try it myself. With all the talk of specific US diesel locomotives I’ve just always though we could just be switching out cabs on the current DE6. Since that’s in effect what the real ones had done.

#

Absolutely 10/10 work, would be sick as a mod.

jagged oak
#

I'll totally make a mod

#

I love wide cabs

#

Ill continue to investigate

#

If anyone can help me with the importing into the game it would be lovely

spice venture
#

@topaz crest your assistance has been called

frosty rock
#

As a high hood man myself, I look forward to seeing how this turns out!

topaz crest
#

take your blend file, and drop it into unity

before you do that, do the following:

Separate bogies and axles to be their own objects
separate all levers to be their own objects
separate anything else that you want to move (like windows) to be their own objects

make sure the origins of all separated objects are where you would want them to pivot

after that, the CCL wiki is very straightforward about the specific in unity steps
https://github.com/katycat5e/DVCustomCarLoader/wiki

GitHub

A Derail Valley mod that allows the addition of new cars and locomotive types to the game. - katycat5e/DVCustomCarLoader

frosty rock
#

This has the same energy (minus the larger rear cooling). This one’s actually at the railroad I use to do MoW for now.

jagged oak
topaz crest
#

ye np 👍

jagged oak
#

While I'm at it i guess I'm gonna open a dedicated thread on #mods-development

#

There we go, I'll post my stuff about the comfort cab version in #1094613554180669510 from now on

fair tree
#

In terms of the Alco RS-3, it doesn't appear to be too much taller than the DE6.

frosty rock
fair tree
#

maybe

cerulean mirage
#

I think the closest to a wide nose version of the DE6 irl would be something like a Indonesian GE U20C or a Argentinian CRRC CDD6A1

#

Or this modified Peruvian EMD GR12

#

I would love to see a mix between a EMD B12, a Alco FDP-7 and a Baldwin RF615-E made on a DE6 frame

hasty kelp
fluid verge
#

i want gp9

#

or an sw2

reef shoal
fluid verge
fair tree
placid plover
# frosty rock In theory couldnt someone modify the current DE6 model to have a high hood (just...

There is a mod for the actual IRL equivalent to the DE6, which has features like that.

Keep in mind, modifying base game assets is not permitted due to copyright.

Some things include base game assets when loaded in (CCL points to couplers and hoses, as well as bogies) but do not actually contain assets ripped from the game- they instead use pointers so, when the game starts, the assets load in with base-game components connected.

#

@errant bolt is the creator of those fine yugoslavian locomotives!

errant bolt
# placid plover <@462625417388359700> is the creator of those fine yugoslavian locomotives!

Oh you dont know how badly I want to update class 611 to Fix smaller brake issue they have when you " fully" release them, hopefully in around 4 weeks I can start working On them If everyhing Goes by plan..

Also we have no idea how soon simulator update will come.. If it will Come faster than after it because I need to add dynamice brakes to some séries and also remake interior for them.

placid plover
jagged oak
fair tree
# jagged oak Would you maybe be willing and capable to just send me the unity file for your p...

I feel bad saying this, but I don't really feel comfortable with the idea of having something I worked on in someone else's hands. It's not that I don't trust you (far from that), it's just that I'm very protective of my work.
It's not in the game as locomotive anyway, it was exported as a freight car. Once I figure out the whole process, I'm going to look into making a tutorial on getting locomotives and cars into the game.

jagged oak
#

No worries, I understand. Thank you though

jagged oak
#

@fair tree quick question only. Did you just drag and drop your mesh into here and delete the mesh of the flatcar?

fair tree
#

That's basically what I did. Here's what it looks like (for freight cars at least).

#

@jagged oak

#

Don't mind the name of the RS-3. That's a remnant from Train Simulator Classic naming convention.

jagged oak
#

Hm, maybe deleting the lods makes it invisible, although the guide said if I don't have lods they can be deleted

#

Thank you

#

Imma try it with the lods then

fair tree
#

You're welcome!

oak tinsel
bright frost
#

Funnely enough (according to wikipedia) the dutch loading gauge is wider then the American one but a lot less tall

#

And yet our trains already feel massive

placid plover
tropic cove
#

Didn't the developers say they wanted to make a US-centric map in the future as DLC anyway?

torn pike
#

yeah they did

#

can't wait for that

quartz ivy
#

Hoping and praying that it's on the east coast

quartz ivy
#

Ought to be considered for US diesel abroad; the MRS-1 is the army corps diesel that cropped up basicly everywhere the US had bases during the cold war

fair tree
bright frost
#

Maybe an interesting loco that is American yet fits the eu loading gauge is a whitcomb 65-DE-19A (many where shipped to Europe during and at the end of world war 2 (here in the Netherlands they where classified as the 2000series after ns purchased some)

cerulean mirage
#

There's a bunch of locomotives that fits the "US-made locomotive that fits the European loading gauge" description actually

quartz ivy
#

Wouldn't that just be the entire export market?

cerulean mirage
#

Yeah

bright frost
#

These where also used in the us for some time

#

Actually the one on the picture was imported from the usa

quartz ivy
#

I like the central cab

tropic cove
#

I can imagine they were absolute beasts when shunting

placid plover
# quartz ivy I like the central cab

Yeah, centre-cabs seem to be somewhat rare. Given the visibility is better than having the cab at one end, I'm surprised it wasn't seen more in shunters.

#

Though 2 engine designs disappeared later, for a long time I believe 2 engines were common due to worse engine power. So, wierd they didn't use centre cabs more.

cerulean mirage
#

This one also would fit in DV

#

CN had some G8s for some reason

rain nymph
tropic cove
errant bolt
tropic cove
#

I know that eheh

#

It's a derivative tho

#

Of the original machine

reef shoal
cerulean mirage
#

Yeah

reef shoal
#

dv isn’t narrow gauge

cerulean mirage
#

Yeah, just make it standard gauge

reef shoal
#

funny thing I have 42in cad builds

#

All custom

cerulean mirage
#

We have a bunch of broad gauge G12s

reef shoal
cerulean mirage
#

And now ViaMobilidade have taken a metre gauge G8 and converted it to broad gauge too

reef shoal
#

current build alongside something else

cerulean mirage
#

Irish gauge G8:

reef shoal
#

I’ve got 30 more things but this is what’s on the table for another game rn

hearty spoke
#

Question. How big are American locos compared to the de6

sharp glen
#

loading gauge is bigger in US

hearty spoke
#

So dv's loading guage is what here?

bright frost
#

That 13ft is mentioned nowhere in the American section of the dutch page about loading gauges

#

Lowest is aar passengers with 14ft 8in

#

Or 4,4704 m

#

Double stack containers use plate h and plate k (maybe also plate j but the dutch wiki gives no height for) which are both 6,1468 m tall, the allest in Europe is in Sweden but the info on that is not clear as there is 4,83 and 4,99 in the same cels with the former being static and the other being dynamic

#

But dv is kinda tiny even for some European standards

#

Ohh well it's very tall

#

At 5m but i think it was kinda narrow

hearty spoke
#

So dv is even smaller than British guage

tropic cove
#

Should be this one

placid plover
#

#1092162897439887382 message

Found it!

1m - buffer/coupler height
5m - max vehicle/cargo height
3m - train width

6m - power line
7m - clearance (mainline / tunnel height)
5m - clearance (industrial track)
4m - track clearance

woeful cove
#

Things like american double stack trains and autoracks won't fit in the loading gauge but basically everything else that's American will. You just have to steer clear of the low bridge at sawmill (which will be raised in a future update)

inland linden
#

yes

cerulean mirage
#

I think that when DV gets electrification, the US stuff won't fit in the electrified lines

grave ledge
#

😦 aww no war bonnet

#

That's what I'll be happy with

placid plover
# grave ledge 😦 aww no war bonnet

The EMD E units have a norwegian knockoff IIRC

And Australia has a larger loading gauge but we managed to get a modified E unit that looks very similar (but I think is slightly shorter?)

woeful cove
#

The ones that Bianca_Railway posted in this thread

placid plover
woeful cove
#

Here's a table of US loading gauges. https://en.wikipedia.org/wiki/Loading_gauge#North_America Just about all locomotives are Plate L or M, so they're fine. The main things that don't fit are Plate H (mostly double stack containers) and Plate K (mostly autoracks). Plate F (mostly high cube boxcars) might be tight in a few places. So there is some stuff that won't fit but all locomotives and a lot of cars will fit. The main problem is the length, which can cause issues (like how the passenger cars are easy to derail).

#

But even things that look massive, like Amtrak's bilevel Superliner cars, will fit (4.93m tall)

long shell
#

It seems like some (most?) cars/locomotives do not fit the 3m track width limit

woeful cove
#

ah I hadn't actually noticed that

long shell
#

Although those guidelines might just be rounded to 1 sigfig

#

if its like 3.15m, then a lot more stuff will fit

#

i'm sure 7cm of clipping on either side will be fine

woeful cove
#

yeah 3m would be narrower than even british loading gauge

long shell
#

yeah

woeful cove
#

and yeah you can always just change the collider so that it clips a tiny bit

placid plover
long shell
#

oh wait is it just the stuff at industries

bright frost
#

Like the sawmill

#

It has a low bridge

ruby flicker
ruby flicker
#

but sadly i lost all interest in trying to mod locos due to my limited knowladge of unity and always having things break

placid plover
# silent echo Just shrink the model

I suppose you can do that, but the coupler height must stay the same to connect the cars keep in mind.

That aside, shrinking the model by too much might become noticeably strange

jagged oak
#

Is there anyone trying to make any F series loco? I'd love to have an F7 in the game. Big fan since Trainz2004

nimble coral
#

Id ewsp love if we started with FT's but yea any F units would be awesome 🙂

terse thicket
#

reading pa

viral nymph