#big boy steam engine
97 messages · Page 1 of 1 (latest)
it'd barely fit height wise and width wise maybe it's just way to overkill to do anything useful
the trains it could pull were up to 5 miles
which is literally half of one map edge
also you can forget trying turn it around on the turntable
the PRR L1SA that's being made also doesn't fit
most things, even non US stuff that's being made at the moment doesn't fit on the turntable
PRR 2-10-0 were the I series. L series are 2-8-2. 😉
Yes, discord capital I is impossible to distinguish. Why they changed their font I don't know. The lowercase l has a tail.
and this is why I write my capital i as the roman numeral
It would fit in the loading gauge, the swing out of the boiler would be a problem (going west out of the Harbor for example, sharp corner with hills on either side) but you can always fudge the colliders so that it fits. The biggest issue is that long locomotives in general don't work well in Derail Valley, and are prone to derailing the cars around them. Even the DE6 used to have problems
and it's overkill
That would be the entire point of adding it though. Might not be realistic but it'd be fun
I get that and it's one of my favourite steam engines ever
I just don't think this is the place for it
I don’t know from the general guidelines I was given the PRR I1sa absolutely fits
It’s on the bigger end but it fits
Do it
This is part one of me modeling the classing Union Pacific Big Boy, I got most of it done in the 11 hours of this recording. I do want to do a part two to add in some more details and fill out the bottom, and hopefully some texture/material work for a little more fun! No sound track for this one was a bit long to pick out music for, but this way...
Perhaps it can be adjusted using just a reasonable amount of "fudging with the collision box", so that it is at least able to go through a certain path between certain stations even if it can't go through to the others, as kind of a "specialty train for only certain jobs" kinda like the original idea of adding electric locomotives and designated electrified routes which the dev has thought about for a more distant future?
Especially if it is possible to find such a more tolerate path between stations that tend to give multiple jobs to the same destination so you can actually hook up a ridiculously long train to make it meaningful? It will still be a hell of amount of shunting manuveours you have to do to when you actually get there, but for some people that's hella fun right? Lol
On the turntable?
Who said you had to use a turn table 😂
Find a y and turn it that why
The big boy would be good for going from the steel mill to harbour and town, that's it
And it would have to be a big payout of a job
I'm talking 70 to 80 to break even on a good run
And that's with time bonuses
So profit needed would be 100.00 120.000
Yes the I1sa fits on the turntable. The loco is less than 17.4m long. With a tender though you may have to turn the two separately as the smallest tender raises the overall length to 24.95m
And for the turntable, the overall length doesn't matter - it's the length between the axle colliders that matters (well, and the locomotive can hit the turntable shed if it sticks out too far)
Now back to the big boy if someone really desperately wanted this you could always make it and just live with the fact you’ll have to absolutely demolish the hitbox and just pretend not to see all the clipping etc. I want a big boy but I couldn’t handle the clipping so I won’t make one. I’ll hope that maybe we’ll get a map expansion someday where this can roam in its natural element
It's not just clipping. It's long enough that it's going to derail a lot because of how tight the curves are on the DV map.
Couldn’t you fudge that by absolutely destroying the colliders as well
Literally if someone was desperate enough just put like the 282 colliders and collisions and put the 3d model of the big boy on too
It would be a absolutely fudged and kinda gross way to do it but it could work technically speaking
Lol, yeah I guess you could move the axle colliders as well. If the axle colliders go too far in though, the coupler moves too far over in the corners
Right that would probably be a bigger problem than turn tables lol
and that's not taking into consideration the massive problem of it derailing
or losing all its HP and need to pay that fine off
No derail valley is an European railway simulator not design for big american monsters
No reason to gate keep if people want it ,are willing to make it, and are willing to accept the drawbacks such as clipping etc that’s on them. You wouldn’t be forced to download it.
with the physics of derail valley. would it only clip and not derailling ?
I still think its a bad Idea im not against all american engines but I thinks giant monsters like th Big boys and the Centenials have no place in derail valley
Yes you could manipulate the hit box to make it clip only. I personally would like a big boy. But only someday when we get a map expansion where it actually fits. Until then I’m happy letting it rest
Thing is, if the hitbox is moved the wheels will still derail.
If you move the wheels in, the couplers will move too much on corners.
have it be articulated like irl, but like have the leading cylinder set and pilot truck be their own "locomotive" internally
When we will have catenary wires the loading gauge would probably be again a little bit more limited then now
Baaa someone will mod them out and get rid of them if that’s the case. Steam will reign supreme
You'd have to spawn the two seperately, then...
Greg is experimenting with that idea at the moment. Crazy bugger.
I would like to say, unless you where already doing this, it may fit on a turn table, you just got to spin the engine and the tender separately, I do not think the big boy should be in the game, there is no way it would be able to go around most turns smoothly, but for big logos like the big boy that don't fit on the turntable and have been turned down for that reason, turn on Loco and tender separately
does either part even fit on the table by itself though?
thats what i wounder
I think the turn table is like... 18 meters? The DE6 fits on it and that's slightly under 18 meters
lmao no
the engine alone is 25.99 meters but the tender would fit at 14.48 meters
I did some light digging because, why not? someone on reddit said that the DE2 and DE6 barely fit together on the table and their combined length is 26.27 meters. It would barely fit on the table without the tender. I still don't think it's a good idea to add
Maybe we don't add the big boy maybe we add a challenger Class locomotive
I belive it has 4 less wheels than the big boy
still too long to fit on the turn table with the tender
it'd fit better in the valley but it'd probably still be a few sizes too large
I agree with you we’ll need to wait for a more American style map with a bigger loading gauge
then maybe a 9000 class?
its still too long for the turntable, but you could still turn it around via the Wyes that are on the map
id probably need to be handled as if it was articulated internally, as to not have it jump the tracks like the coaches already do
That would be even worse with such a long rigid wheelbase.
good point
The 9ks middle axles could actually slide a few inches to either side
Have you seen how much the 282 overhangs the curves? It has blind drivers too.
It was a weird mechanism that probably infuriated the maintenance crew even more along with the 3rd internal cilinder
No I mean the whole axle slides in it's mount
I understand, I'm just saying that a few inches of available movement isn't going to cut it in the Valley. 🙂
Oh definitely not
That thing would probably be doing a sick flip in the first turn
The 9ks had route Availability problems irl as well
In all honesty, the I1 Decapod already in the works is likely the largest US steamer able to fit in the Valley as it sits, both due to PRR's smaller loading gauge, and it having a four wheel tender that wasn't that large.
Either that, or do something like a 2-6-6-2T logging mallet, since you don't need a turntable for that.
The logging mallets weren't that big, yes.
I knew this was suggested at one point
ofc, every videogame about trains it's suggested
man i wish a nine was even remotely possible, so few games have them.
Technically anything is possible to be made for DV or any other railroad simulator. The problem that we face here in DV is the loading gauge and the way the game's physics work. You'd have to really fudge things around to get a large locomotive like a 4-12-2 or Big Boy to not collide with just about everything and not derail themselves and/or their cars on every single curve.
I personally wouldn't care if the physics parts of the locomotives were entirely screwball if it meant actually having a Big Boy in DV, but honestly that's probably more work than just making the physics match the locomotive.
What if we made a Garden Scale big boy and then made the axels wider to fit the track gadge 
You aren't thinking grand enough.
Use outside flanged wheels, and run it on a single rail. EVERY TRACK IS DOUBLE TRACK FOR THIS BIGGEST BOY.
NO BIG BOY
Too late
Someone else said "We should give them what they want but make no compromises for gameplay. When they complain about it not fitting in tunnels or going around bends just tell them it’s as designed"
And I think it's a brilliant idea
YES
as soon as it hits any slightly tight curve you just hear the derailment "CLING!"
And it should have knuckle couplers