https://docs.google.com/document/d/1eygg1qcne5mPnbCeejpekTkmQnr_SMLwyzgapjxARz0/edit?usp=sharing
My perilous montage test is an attempt to add more tension to montage tests at both the micro and macro level. At the micro level, players now get to choose the difficulty of individual tests but the easier tests the higher the price. At the macro level, perilous montage test will drain recoveries, meaning montage test can play with the tension between victories and recoveries more effectively.
If you're interested in alternate montage design, you have absolutely have to check this out https://discord.com/channels/332362513368875008/1401450137825448057
I think Peril and Montage Challenges could play really well together but it's not something I've looked into much yet.
Perilous Montage Tests If a montage test is particularly strenuous or dangerous, the director may determine that it is a perilous montage test. A perilous montage test works just like a regular montage test except for the addition of the player facing resource peril. Peril Whenever a test is ro...