#Masterful Smithing – Blacksmithing Treasures

32 messages · Page 1 of 1 (latest)

plucky kelp
#

Over 30 new Weapon and Armor Treasures and More!

Blacksmithing Crafts for the world's most heroic roleplaying game

Included in this Blacksmithing Skill supplement for Draw Steel:

  • 32 new weapon and armor treasures across all four echelons of play
  • A new Title "Blacksmith"
  • Two new Crafting Perks "Warsmith" and "Masterwork"
  • Two new leveled treasures
  • An artifact weapon the "Stellar Hammer"
  • Four specialized artisan followers for your blacksmithing needs
  • The "Forgemaster" retainer

Download the FREE PREVIEW before purchasing to check out 10 of the treasures including the first level of the two leveled instruments, a specialized follower the "Infusing Blacksmith", level 1 of the "Forgemaster" retainer, and some brief details about "Stellar Hammer" artifact!

Designed with feedback from members of the Draw Steel Brewery featuring symbols from the DS Open Glyphs font.

Masterful Smithing is an independent product published under the DRAW STEEL Creator License and is not affiliated with MCDM Productions, LLC.
DRAW STEEL © 2024 MCDM Productions, LLC.

itch.io

30+ Blacksmithing Weapon and Armor Treasures for Draw Steel

frail copper
#

Making trinkets weapons is a brilliant idea

plucky kelp
frail copper
#

Oh I bet! But now you have a base line I would really love to see more of this

#

The last supplement I bought was great so I’ll absolutely be getting this one too

lucid path
#

Now we're getting to the meat. Looking forward to these @main pumice (If for no other reason, to make sure I don't do anything parallell) 😛

frail copper
lucid path
frail copper
#

A happy coincidence blobcheerful2

frail copper
#

Should this say Masterful Smithing thread 🙂

plucky kelp
#

Looks like a couple of them have that problem! Yikes. But honestly I should replace that info by pointing folks to the Brewery server instead, that's where the action happens.

vital shadow
#

Okay I love this and already bought it, but one question that I'm probably just too tired to grasp atm: narratively, how does it work if you have both a levelled weapon and a weapon trinket? Is the idea that they 'combine' into an upgrade?

plucky kelp
# vital shadow Okay I love this and already bought it, but one question that I'm probably just ...

My understanding, core rules wise, a weapon ability can only benefit from one weapon treasure at a time and you can only reliably carry three leveled treasures.

So in theory you can have multiple weapon treasures but you decide on an ability by ability basis which one you are actively using.

Like one turn "I'm using this ability with treasure A" and next turn "I'm using this ability with treasure B"

plucky kelp
#

Wow wow, The Community Creations Video is out and it mentions Masterful Smithing!

#

Definitely check out that video if you haven't and the big list of other incredible community creations

plucky kelp
#

Going to be running a playtest where you can try some of these treasures out alongside other 3rd party treasures #1449065895828914256 message

Starting in January I will be running a weekly playtest for treasures and homebrew classes over in the Draw Steel Brewery!
.

spring grotto
#

I was excited by this supplement, but after getting the whole bundle I'm REALLY excited to use this. I keep finding myself saying "this is so fucking cool" when I stumble into a cool new thing on the next page.
I love to see how creative this is and excited that its more than "The Sword of Ice Damage". A whole system for making sick custom jewellery?! Not only a "Blacksmith" follower that's particularly good at blacksmithing, but a whole host of SPECIALISTS?!

Fantastic work all round

plucky kelp
#

That's a huge compliment and I'm very excited to be delivering more of these in the new year!

frail copper
#

@plucky kelp been really loving this supplement! Used all the time in my game. I did give one player the artifact and I wanted to mention that, yes Artifacts are supposed to kinda break the game a bit lol, but it totally broke the combats haha

#

Damage immunity 5 meant that everyone was basically immune to opportunity attacks, and the battles (4 encounters) all felt far far easier than they should have

#

He would just always use it as his maneuvour, and usually got everyone in the aura. And then he'd go late, meaning everyone would have their immunity basically the whole combat. All the other abilities for the artifact were SO COOL though

plucky kelp
#

So cool that the Artifacts see some use! I would love to see (or design myself) adventures based around them. I think that's what they are best for. The central MacGuffin of an adventure that is acquired, experienced, and then lost, destroyed, or returned. Certainly not something to hold onto long term.

plucky kelp
#

I think as a decent little "patch" Celestial Tempering should provide some amount of Stability bonus to allies, instead of damage immunity, maybe based on your highest Characteristic.

frail copper
#

Oh yeah I love giving artifacts as major quest items. A god gifted it to the player for the final arc of the story and he loved it. I think a bit of damage immunity could maybe be okay? Like if it was just 2 instead of 5 or something, and/or if it was immunity to a certain type of damage (2 immunity to strikes)? But I do like the stability option. Also makes sense based on the flavour of the item

#

Also do you have like a newsletter or something?

#

Because I keep missing your new products

plucky kelp
# frail copper Also do you have like a newsletter or something?

I do not currently, I haven't posted anything new in this crafting series since Masterful Smithing but I have published an ancestry for the most recent Jams of the Timescape, The Valkyrie, and I have been working on a Tailoring supplement but progress has been slow for life reasons. You can follow the progress for Tailoring and future crafting supplements in the Brewery Discord Server specifically this channel https://discord.com/channels/1384650197161738310/1418151742608248832 over there.

I had considered starting a Patreon but I don't think that will happen until I've finished the Crafting Supplements at least (4 left) and if I feel I've got enough in me to continue making and publish things at a frequency that would warrant it, which I hope I do 😅 things have just been a lot recently so I've put it all on the back burner for now.
.

#

.
I do have some of my designs going into other creator's upcoming published works (Including another cool space hammer) but I'll wait to say anything about those until I am certain that I can.

plucky kelp