Complication: Coward
You have a deep seeded fear of the dangers you face as a hero. Still, when people need help, you can’t just let their pleas go ignored. You might be scared, but you’ll face these threats scared
Benefit: the first time each session you damage a creature that is the source of your frightened condition, you earn your party a hero token. While you are winded, you can move towards the source of your fear.
Drawback: When you are effected by a potency ability that inflicts frightened, you are considered to have a -1 in your stats. Additionally, whenever you encounter a new hostile creature of size 2 or larger, or a creature who is a leader or solo, you make the following intuition power roll:
11: you are frightened of that creature until you do battle with them (EoE)
12-16: you are frightened of that creature for 10 minutes (or save ends)
17+: you are frightened of that creature for 1 minute (or EoT)