#Hero tokens restock variant rules

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gloomy vine
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My main group of players and I only play for about 2.5 hours each week so “restock each session” hasn’t been working for us.

We find every failed roll you can try again, and every combat (which is usually a whole session) there is a bunch of extra recoveries that restock.

We changed it recently to restocking on a victory, since they didn’t always get a victory each session, but last session they got 2 victories over the session and we all felt that restocking on the negotiation victory just before an encounter felt strange. The players decided not to restock.

I’m now thinking maybe every victory they gain a set amount of hero tokens instead? Maybe no cap on them either? And maybe restock to full on a respite or something.

Another option is every in-game ‘day’ they restock or something, but only once per session?

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@plain flint thoughts?

plain flint
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i do every session rn and i run for the same amount of time

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im tempted for something like refill on respite

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but also per session allows me to bump up fight difficulty without much worries

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since i like the cadance of 2 or 3 victories per session

gloomy vine
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For me our fights usually span over 1.5 sessions, unlike yours blobnervous2

plain flint
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oh damn

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why is that, u reckon?

gloomy vine
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I’m not so sure tbh, it’s not a slog by any means (as in we still have fun)

How many enemies/groups/stat blocks do you use in yours typically?

plain flint
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our ceilings of cognitive load may vary but i run 4-5 stat blocks

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with 5-6 groups

gloomy vine
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Yeah about the same for me, and 5 players?

plain flint
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4 pcs

gloomy vine
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Okay so small difference there, It also might be we spend a lot of time describing what we do on our turns

plain flint
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i inject small descriptions on big pop off moments and my group is fairly experienced with zipper initative

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which might change it

gloomy vine
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Anyway, I’m thinking you get a number of hero tokens on a victory. How many victories do you think an average group running for 4 hours would get in an average session?

plain flint
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willy said 3ish and im inclined to agree

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2 to 3. 1-2 for combat and 1 for narrative

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james/matt said in the past half combat and half non combat makes up their conceptualization of a normal sesh

gloomy vine
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Yeah okay, so maybe the ratio is restock of hero tokens per 3 victories

So ⅓ hero tokens max on a victory

plain flint
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why not make it 2?

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cuz it scales with the encounter math scaling

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u get more hero tokens! but enemies grow stronger

gloomy vine
plain flint
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for every 2 victories u have, ur treated as having 1 more hero slot, for ES purposes

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right?

gloomy vine
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Ah yep

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But not for hero tokens purposes

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But I could see that happening

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Do you think it should have a cap

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Like, restock 2 hero tokens per victory, to a maximum of player count

plain flint
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absolutely

plain flint
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so it syncs up

thorn iron
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How we do it is we play about 3.5 to 4 hour once a month. So there are hero tokens that refresh ever game the one per player and then they have earned token that they can keep a stockpile of until a respite

gloomy vine
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Okay so current rules I’m gonna test:

Restock 2 Hero Tokens every victory to a maximum of player count

Restock all on a respite

gloomy vine
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Our issue is too many tokens, not too few if that’s what you meant

thorn iron
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I don’t think they have a seperate collection of rolled over tokens

gloomy vine
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They kind of do:

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But it’s slightly different yes. Either way your way would result in way more tokens than the current rules

echo dove
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I've also gone the route of restocking hero tokens on a respite and hand them out pretty liberally as test rewards

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Short sessions too

gloomy vine
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I pitched that as an idea for the group but they have so few respites they weren’t as keen, but I don’t think that’s a bad solution

echo dove
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My group tends to horde them. Two sessions have gone by without spending any

thorn iron
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Always 2 at a time on a recovery

bronze thicket
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I hate hero tokens refreshing per session also. I was thinking about like, starting them with the standard amount, and then mostly they just have to earn them, but I'll give them out more liberally. But if they finish a respite and have fewer hero tokens than group members, they can get one hero token per victory they turn in, up to a cap of [number of group members]. But if they're just earning them, they can go above that cap, they just won't get any for a respite. But they never get any tied to sessions starting.

bronze thicket
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2 per victory seems like a lot.

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They can also get them from reward results on tests, too.

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And I will like giving them out for players doing cool things, good roleplaying, etc. I might even go 1 token per 2 victories if they're doing a respite and are below the [party size] number of tokens.

gloomy vine
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I find I just forget to give them out normally

plain flint
quasi garnet
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i've been running with players getting a hero token with every victory and they reset on a respite and its been going great

quasi garnet
bronze thicket
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Oh that's a cool idea

gloomy vine
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How do you do it exactly for the downtime activity

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I like it because you can kind of put the hero token reroll/health regeneration up to the gods ‘interfering with destiny’

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“Kul, guide my arrow” spends a token to deal surge damage

gloomy vine