#Hex grid DS possible?
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Calculating Aoes would naturally end up being a bit different, since aoes are described in terms of squares. I think that this could lead to some situations where aoes are maybe too big or too small after the conversion, and it does sound like a lot of work to go through and change squares to hexes yin the rules. I don't think it would break anything fundamentally though, and you could probably fix things as you go if you were committed to using hexes
I think you could pretty easily not change the names themselves, and just say whenever it says “3 cube” make it a 3 ring hex
The hero’s may get to hit more enemies with their AoE because of it, but the enemies do too
Like a 2 cube could max hit 4 creatures (just going to go ahead and ignore the third dimension) and a 2 ring hex could hit 7
You could also instead try and define a cube as a kind of lopsided shape. Like a 2 cube has 4 squares in square land, and you could just make it only hit 2 hexes in hex land
2 cube
Bursts and auras actually get a bit weaker. You trade 8 squares to 6 hexes.
I suppose if one wanted to consistently make hex AoEs 25% smaller, a 2 cube could become three adjacent hexes, and you just fill rings around that for 3+ cubes
I might apply a +1 to rolled Area damage across the board. That’s just vibe-balancing though.
As with AOEs, you'd need to figure out the shape of creature sizes too. Depending on how you do that, flanking could become a little harder.
Brain.math == False
That’s a good point too
Though I wonder if you could just make their size be a ring. So a size 2 creature takes up 7 hexes
Would be an interesting change
I think the biggest issue is: Whatever rules you come up with, you'd need addendums for going vertically, since hexes don't tile into the third dimension as nicely as squares/cubes do.
I don't see anything wrong with treating space as hexagonal prisms.
Treating a 2x2 as the diamond shape above looks good to me, except for the fact that it introduces facing.
