#Foundry VTT System
14048 messages · Page 15 of 15 (latest)
Oh I see, it got redone by clemente.
yeah ok it executes async functions on the init hook that's much better than the pack of macros solution from back in the day
still, async isnt perfect, but at least it's on init
It's good-enough
are they in the subclasses? it might be because of the stormwight
I don't think it's that unintuitive; kits are underneath subclass features in the Heroes book too.
One of the persistent challenges in a VTT landscape is managing the delta between the actual rules text and the mental shortcuts we build up about the rules
"Furies have kits" is a great example of that where it's not untrue — a Fury character always has a kit of some kind — but the actual feature comes from the subclass because the Stormwight gets to be different
Interesting point. I suppose the only way to "fix" that as it were would to have an overview that fetches those things
Even then that's QoL
The advancements tab is ultimately meant for power users
It's obviously more complicated than "it shows you what's in your level", as explained above. It's not always as clear as the book.
I don't think I've ever had a player go looking into advancements for what they're getting on level ups
Part of the reason is that it doesn't feel accessible in Foundry. Plenty of players go looking through the book and get exited about the future of their chosen class and subclass. But they won't look at that within Foundry, because the character sheet and advancement tab in particular are not meant for that purpose.
Yeah, I've always seen it as Foundry is where we play the game, not where you read up on it. As helpful as the journals are. I'd say its not totally common that everyone is leaving their games up (hosted) all the time for players to go in for that sort of stuff
Now, there is definetly room to improve the UX of leveling up and selecting options, but this is for another time.
(if you want to read the book in Foundry that's what the Heroes module is for)
wyrmplate is giving my character acid immunity by default, how can i change it?
change it in the effect tab under the active effect of wyrmplate
Yeah just swap out the key
I'm just gonna poke in here and say if anyone hasn't already seen what I've been cooking in the #1494369712723984424 thread, there's some cool stuff relating to running squads!
Noice! I am really proud of that feature, glad it's recieved well!
Actually I had a feature idea/suggestion I'll maybe throw over there.
@prime shoal I'll make sure 1.1 has a bit of time in pre-release so you can test your module(s)
E.g. just filed a bugfix for the minion bars that might impact you
Oh and of course feel free to request hooks to replace monkey patches
We don't have a lot of hooks right now because we don't know what's needed
Noted! Might go and do that now I'm done working.
where can I find the corrupt spirit maneuver? My player has the corrupt mentor complication but the maneuver didnt appear on her sheet
What system version are you on
1.0.2
speaking of this, how is the search supposed to work?
like off the top of my head, if i wanna check what the grab rules are, how do i search the rules for them
My process in v14
- compendium tab search for the chapter title (Combat)
- in the journal use the page search, maybe flipping to full text
I just found out that the issue with kits not displaying only tier 3 damage bonuses is due to negotiation test tool
according to find the culprit
should i make an issue on the DS system or on that module?
Probably the module's
definitely the modules.