#Foundry VTT System

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median thorn
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I see, thanks a lot

eager helm
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no prob

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there is a module that has all the level 1-3 abilities as well as monsters in it

median thorn
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yeah, I'm using it

eager helm
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i dont think any of the treasures or class/ancestry features are in yet

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considering the short amount of time till full release

eager helm
simple nova
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0.8 will be the start of us seriously including compendium content

short bough
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Is there a compendium somewhere?

simple nova
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in the module linked in the pins

eager helm
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returning to this cuz i didnt like my automation solution - is there an attribute for temporary stamina that i can link to a bar brawl bar?

eager helm
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unfortunately bar brawl doesnt allow you to put in attributes that arent on the list of "single value attributes", it is what it is

simple nova
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0.8 will have a fix

eager helm
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cool!

night tusk
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what's the shield = 9?

eager helm
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temp stamina

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is that an alright icon, u think?

night tusk
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the only better way I could think of would be also a heart like stamina, but have stamina be a red heart and temp stamina a blue heart?

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in the end it's what you are used to and for your players it will become obvious quickly enough I think

eager helm
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ill test it when i get to my pc and post it!

eager helm
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sorta kinda

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alternatively with some adjustments

night tusk
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maybe ask your players as well what they think of it?

eager helm
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i asked one of mine about the shield and he thought it was fine

night tusk
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personal preferences I guess blobshrug

steady vault
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Do those icons act like the text? Can you click them to roll, for instance?

night tusk
eager helm
steady vault
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I am a silly goose. Do ignore me, please.

night tusk
eager helm
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i liking giving more info over less, if possible

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but yeah if u use token tooltip alt u can make that not show up for players

limpid yew
# eager helm alternatively with some adjustments

I love this little info box quite a bit. I have an idea for the blue heart that I think would make it more distinct and read better as temp stamina. Mind dming me the regular blue heart and the shield icons you're using and I can poke at them to see if it'll work?

eager helm
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u can find all the icons im using on this website: https://fontawesome.com/

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which is what tokentooltip alt takes from

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u cant use ur own icons afaik

limpid yew
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Ah, unfortunate. I was hoping to make a sort of mashup of the two. Looking on the site there is a "shield heart" option that is a shield shape with a heart in it that would differentiate it better, but as KJ noted, it'll become second nature to players once they're used to it no matter the iconography.

eager helm
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oh interesting!

prime trout
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How are people tracking malice abilities? Is it just an actor off to the side of the map with the malice abilities or is there another way built into the system?

eager helm
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i make an item with each option (usually just a free triggered action) and slap it into each stat block for that faction in the combat

prime trout
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That's smart, ty

still smelt
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If you have the time, I like to add them to each monsters stat block. I've taken some time to add in a few bands (goblins, undead, war dogs), and I put most of the 'malice' abilities under free maneuvers - helps me remember them. You only need to enter them once per monster group, then I can drag&drop to other like minded monsters

short wadi
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I include them in my foundry journal notes for encounter pages. Sort of like the PDF encounter sheets

simple nova
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Eventually we'd like the general malice abilities to go on Group actors just like the encounter sheet, but until then putting them on the actors is definitely the wisest choice

simple nova
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Messing about with this Resources section; do Stamina/Recovery/Surges seem more interactable?

eager helm
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is it possible to have like a box around it? sorta like to look like a button?

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def more interactable tho!

simple nova
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yeah, the problem with the box is it ends up extra ugly

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if you mouse over the label you do get the button to highlight

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which hopefully is way more noticeable

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and then the tooltip is on the button

eager helm
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personally i like that more than a non boxed button

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prob just me tho

short wadi
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I think if there is a box it should be the icon and word. But looks fine without a box.

still smelt
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It would definitly be good to have a way to a) heal without spending recoveries (potions) and b) be able to spend recoveries without healing (Censor)

night tusk
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In the enrichers page of the wiki is an enrichers example that works for both

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The enrichers works of the using hero's recovery value, so if the censor uses it for their healing ability, someone else can easily heal for stamina worth the censor's recovery value

eager helm
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that doesnt spend the censor's recoveries, unfortunately

eager helm
night tusk
eager helm
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my life for yours is an exception tho so im fine with it not fitting the model tho?

night tusk
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Given most cleric abilities give other players the option to spend a recovery, maybe that still should be something that should be included?

@simple nova is that a possibility? An enrichers that essentially produces a button that "spends 1 recovery" when clicked, similar to "apply X damage"?

eager helm
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i feel like u could just press the "spend recovery button"? idk

simple nova
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Right now you can just manually adjust your recoveries

still smelt
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True. Still - a neat little +/- counter to make it go up/down also would be nice shrugs

eager helm
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i think that would be nice

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especially cuz max recoveries are static

prime trout
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Is there a way to manually adjust the amount of hero tokens available? Such as spending one hero token to re-roll a test? Or even just doing something outside the given rules to cost a hero token? Right now it seems there is only the ability to give a hero token and reset the hero tokens.

eager helm
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i think i asked about this in the past

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iirc its on the list for a future version

eager helm
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im not sure if its cuz im doing something wrong or what

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but lets say for instance i have a character with the fly keyword

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i think they should be able to move two squares vertically and two squares horiztonally and it would count as a total of 2 "squares" moved

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but if i try and do this the movement will count the vertical squares moved IN ADDITION to the horizontal squares

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does anyone else have this?

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maybe im just misunderstanding how ur supposed to use the movement functionality

simple nova
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so, is it double-counting for the color display?

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or is this just about the labeling?

eager helm
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the labeling and color display are correcting referencing each other, if that makes sense

simple nova
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I'll take a look but can you put this in a ticket on the repo with a screenshot?

eager helm
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yeah

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just didn't know if i was doing something wrong or not

lofty copper
soft token
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Very, you just Ctrl+Wheel

night tusk
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movement and path finding in V13 is sooo good and elegant

still smelt
still smelt
# night tusk what do you mean?

Oh, sorry - I think I started with v12 - I was just pointing out I haven't struggled with Foundry in the early days. I had to double check my version

eager helm
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if u use ctrl+wheel it calculates it correctly

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if u click + drag the token, THEN edit its height, it does what i described earlier

simple nova
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Ah yep because it thinks you're doing a 90 degree "go straight up" kind of movement

eager helm
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yeah i knew i was doing something wrong

eager helm
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my search-fu is failing me cuz forums suck to search but has anyone figured out to do a passive effect for something like melee/ranged damage?

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i put system.abilityBonuses.melee.damage.tierX in the active effect (for all 3 tiers) and didnt observe a change to the damage

simple nova
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so right now the abilityBonuses only applies to weapon keyworded abilities

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I need to spend some time figuring out to best handle this kind of stuff, because it is common enough we need to handle it

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I suspect the solution may be a separate AE subtype or the like

eager helm
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ah! thats what i was missing

eager helm
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i was messing around with regions today

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i was thinking about setting a region to follow the troubadour so it'll apply the speed increase for choreography

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dunno if that functionality exists tho, so just figured i would ask here first

night tusk
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with regios that doesn't work because regions are map bound, template bound at best, not player bound. For your intention to work would be an Aura which can should be possible to do with the modules "Active Auras", and "Dynamic Active Effects". I am not sure though if they work in this system, and if they work on a non-euclidian grd system like draw steel.

eager helm
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ill check out active auras

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yeah prob doesnt work on this system

night tusk
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doesn't look like it ๐Ÿ™

simple nova
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Active Auras isn't v13 compatible iirc

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Aura Effects is the replacement

eager helm
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i got it working but still gotta fiddle with it to apply the effect to actors in the aura

sonic moth
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Popping in from the foundry server. Hoping to run Delian tomb on fvtt soon.

simple nova
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I've got Road to Broadhurst lined up towards the end of August for my group

steady vault
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Now that the books are officially out (hypeblock ablobattention ablobattention hypeblock ), what will the compedium integration look like? Abilities and stuff will be item compediums included as part of the game system โ€” as far as I gather from previous discussions โ€” but what about the rules themselves? I have always delivered to my players a copy of the PDF rulebook for [insert sytem we are currently playing]; but I don't know if that or any better integration within Foundry makes sense as part of the system compendiums.
Related, would the adventures that have been or will be published packaged as some compendium of their own or would they be better as separate modules?

short wadi
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Afaik any other system I've seen on foundry is concerned, the rules themselves are in journal form. Things that need to be items are in compendiums as assets for plgi and play.

simple nova
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We're still investigating best options for presenting the rules, but I would generally expect that the PDF is going to be your best bet for now in terms of looking up rules like how combat works

simple nova
short wadi
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I think there is a good module for inserting PDFs into foundry. It might already do it by default, but I swear I had a module that improved it.

simple nova
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Even Road to Broadhurst, while free to download, cannot be included in the system directly

simple nova
short wadi
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PDF Pager?

still smelt
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So, the main question I'll be curious about is will the compendium have monsters ready for drag n drop, or will I need to enter them in manually?. Trying to figure out how much I should start working on that now (I've already done humans, goblins, undead, and demons) and not sure I want to spend more time unless I have to

short wadi
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I believe there is a pinned module someone made that you could use. It's not up to date with the most current rules and you'll have to tweak some things, but it should get you most of the way there on a good chunk of material

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#1342298358664138805 message

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Here

steady vault
tepid grove
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I would imagine compendium data entry hasn't been started considering the pdf was released literally 8 hours ago but maybe peeps had stuff already working in the background but just not public (yet)

still smelt
steady vault
tepid grove
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Ahh good โค๏ธ

simple nova
still smelt
simple nova
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Coding sense

still smelt
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Yeah, I've only been doing it the HARD way, manually 1 at a time, so probably not efficient ๐Ÿ˜…

simple nova
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Any direct conversion from PDF won't be high quality, but at least we should get all the names/roles/levels filled in plus hopefully more

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After that's done we'll take contributions from people to edit the content so it's done properly

still smelt
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I will say, there do need to be some updates on keywords for stat blocks, things like the new monster organization groups, more options for ability targeting options (self and each ally, etc), and an option for captain benefits on minions among others

simple nova
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Yeah, some of that is ticketed

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Rules Changes from Backer Packet #2

There's been a lot of changes from the second backer packet, some of which we need to account for in the system. We have an existing ticket, if you find a change not described in the ticket please add a comment to it

https://github.com/MetaMorphic-Digital/draw-steel/issues/576

grizzled flint
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will happily contribute data entry whenever the time comes

simple nova
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yeah, hopefully that's sooner than later

whole hawk
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cracks knuckles

prime trout
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cracks the sun

Oops

short wadi
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Oops, all evil.

night tusk
simple nova
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Thanks

short wadi
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I had the wrong channel open...

Just to ask an obvious question, I can see the tickets for wealth and renown are closed. Safe to say they'll be added to the sheet/system in an upcoming update?

night tusk
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I just posted my #1400653980090106036, might be useful to you

simple nova
glad scroll
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anyone have a workaround for a closed system? I can't seem to share my game?

wraith warren
soft token
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-# (Looks like they found their way to #connection-and-troubleshooting on the foundry mothership)

glad scroll
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yep! Thank you!

fallen slate
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Is there some way to leverage the work forged steel is doing to get that content into foundry more easily?

short wadi
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I don't think so. It's not as simple as it sounds. Foundry has very specific data paths

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It was mentioned it could be a possibility at some point in the future.
-# I think...

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Once advancements and the compendiums get filled out, character creation should be a breeze. Probably making integration much less necessary

steady vault
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In my experience (and I want to stress that this is only my opinion), Forge Steel is a useful tool right now mostly because it asks the questions of character creation as stated in the book in a streamlined way and with clear visual boxes โ€” making every choice clear and distinct. But it is not necessary in Foundry if the character creation has a form option that can ask the same or even better questions to help guide you relatively quickly through the process.

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I have tested their other prep tools but haven't found a use for myself. Again, only my experience; your mileage may vary.

simple nova
smoky patrol
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What I usually do when I'm making characters in a game I'm not really familiar. I use a tool like Demiplane, forge steel, ect and then just replicate in forge. With compendiums it's super easy to drag and drop.

So I think forge steel will still be useful without an export/import option

simple nova
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yeah long term we'd like to have more guided character creation in the system

short wadi
simple nova
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*some of that on initial launch, we've still got a lot of work to do

short wadi
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Oh yeah for sure. Didn't meant to imply all upfront. It'll get there.

fallen slate
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I noticed there was an update on the github explaining how to make contributions to the compendium, but that it's also been stated on the League of Foundry Devs discord that you're planning to mass import most compendium data from https://github.com/SteelCompendium Are there guidelines somewhere on what content you want contributors to add to the compendium?

simple nova
fallen slate
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Should ppl looking to contribute wait for a project to be setup in github to coordinate?
Thanks for all your hard work btw, my playgroup is super excited to try out the system!

simple nova
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yeah I'll do that later today, gotta get through my workday and errands

lusty orchid
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I wish I understood more about how coding worked And all that background stuff worked otherwise I wouldn't mind helping

prime trout
lusty orchid
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Oh what I meant is more of the automation

simple nova
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The main thing is you'll need to learn how git works, but there's a lot of tooling to help

versed dagger
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Hello mates. One (maybe stupid) question. There is some video of someone using the system on you tube so that i can see how to properly configure my foundry and the base modules used?

simple nova
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probably not, this is all brand new

soft token
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The correct answer is probably just, "Use zero modules."

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Since you're at all in doubt.

mossy cove
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so whats the status of this system on foundry right now?

eager helm
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its working, has some good automation

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still in active development

night tusk
mossy cove
night tusk
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It adds the backer packet content, which is the abilities up to level 3 and monsters in their December iteration. No kits, classes, cultures, ancestries or anything like that

lusty orchid
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I'll probably just run it in custom system for the time being. I do like how this is coming along

night tusk
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There are things currently not implemented yet, but I have been running a game of draw steel since February on it and it went just fine ๐Ÿ™‚

brisk root
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I have tried many things but I just can't seem to figure out how to add damage for leveled items. Is there a way to do it currently or are people just having their players add it when the make an ability roll?

eager helm
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like onerous bow for instance

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i think otherwise i would do an active effect for it, but the one for dmg bonuses is borked rn iirc

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either add it to the damage code of all abilities, add it into the kit bonus they get, or add an enricher

simple nova
brisk root
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@eager helm Thank you, makes sense. I'll probably just add it to the abilities.

eager helm
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if its a levelled weapon, u can add it to the kit bonus

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thats the easiest solution imo

still smelt
eager helm
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its just a pain for levelled treasures, which often give typed damage as their damage buffs

simple nova
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yeah, need to spend some time helping out leveled treasures

brisk root
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Adding it to the kit was the best way to do it. Not sure how I will do the Knife of Nine but I think the shadow will just have to remember.

eager helm
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knife of nine is funky yeah

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i would honestly just tell the shadow to get another treasure ๐Ÿ˜‚

brisk root
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Lol, he already loves it too much. That and Hesitation is Weakness are his bread and butter

plucky yacht
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Wanting to playtest draw steel with friends.
So if I understand this correctly (please correct if wrong) ATM I will have to do the usual Item system to create classes and ancestries etc for players to drag onto their sheets or is that functionality not implemented yet?

I am good to just repetitively create classes adding abilities and effects etc just want to know if it is whats needed before I go down that route or if I should just tell my players to make use of fillable PDF's.

Same goes for weapon items and the like.

I know java(script) but have no clue on HTML so wish I could contribute to the main work effort.

soft token
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The Draw Steel system is written in javascript, not java.

night tusk
# plucky yacht Wanting to playtest draw steel with friends. So if I understand this correctly (...

Because only American night owls and non American are awake right now, I'll respond to some of your questions:

Yes, some abilities and monsters are available via the extra module, but the rest (classes, items, ancestries, etc ... ) needs to be entered manually.

As for how you can help, have a look at #1390476714487844864 And see if they makes things clearer, otherwise you'll have to wait for ChaosOS to be available again

plucky yacht
plucky yacht
simple nova
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Working on updating the basic abilities

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Looks nice to be able to say "Heroes p. 273"

steady vault
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Iโ€™m curious : is the reference page a parsed info or manual?

simple nova
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Doing all these up manual, still working with some other folks on putting together a parse

short wadi
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Aside from that, it helps for Compendium browser stuff for sourcing/flitering, does it not? Could be misremembering.

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It might just care about the compendium source itself, not the text entered.

soft token
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Well there's no CB (yet).

short wadi
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I meant for future use, assuming there is one. (I remember hearing there was plans to eventually do one)

simple nova
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The source field fortunately will be very simple for the initial batch of stuff

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we only have two books

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the page # though is purely a reference thing for users

short wadi
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Mhm, thinking for 5e when I used it to filter SRD, PHB, DMG, etc

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Really great to not have a seperate batch of rules (SRD) for this game, all the core content is just THERE

simple nova
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Yeah, this fall when we get more stuff we'll want that kind of filtering

fallen slate
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Did you want people to try adding culture, ancestry etc. stuff before 0.8?

simple nova
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Still working on the guidelines, once those are finalized I'll post here!

nocturne raft
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Hi! ๐Ÿ™‚ Are there plans (or a currently existing way) for users to control the number of hero tokens without activating things like stamina recoveries or surges?
In the game I'm playing in we're using the hero token tracker for, well, keeping track of how many we've got, and we've been unable to figure out a way to control the number of HT directly.

eager helm
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its a ticket rn, afaik

nocturne raft
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Ah, perfect, thank you

somber trail
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Excited to use this soon!

Iโ€™ve been trying to set up Polyglot with this, curious what the datapath is for the languages

night tusk
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AFAIK Polyglott implementation is currently not working but has been ticketed as a to-do

somber trail
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Awesome, thank you ๐Ÿ™

simple nova
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I took a brief look and it would be fairly simple to do

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Frankly I'm leaving it open as a "good first issue" so someone who wants to get their feet wet can tackle it

somber trail
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Thank you!

simple nova
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Speaking of languages...

deft vapor
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How do I add two kits for to make the Tactician's field arsenal ability to work?

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or do I have to make a custom field arsenal kit each time?

deft vapor
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nevermind I found where the option was

simple nova
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Yeah, a lot of this will be simpler once the compendium info is in and stuff like "the Tactician gets 2 kits" is already done for you

tepid grove
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Will it be possible to rename/add languages for homebrew settings? o:

simple nova
tepid grove
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ahh okay :D

still smelt
simple nova
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Hasn't been done up but it's the same principle as in dnd5e if you're familiar with that

signal mauve
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Hi so I created a NPC sheet for a retainer for one of my players but he cant use the signature abilities. Is it some permission that I need to change ?

simple nova
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I know there's been a lot of requests for "how to make X feature/treasure work"...

lofty copper
simple nova
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(note: above docs are for 0.8, it's a new feature)

simple nova
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I'm responsible for most of the community wiki API info and recently I've even been making improvements to the official API website

lofty copper
lofty copper
signal mauve
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They can edit everything, heck they weer the ones that filled the statblock and created the ability

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But I can roll it and they cant

simple nova
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it's probably an error related to the malice logic. Could you file a bug report?

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ideally that player can provide some screenshots of the error in the console

still smelt
simple nova
# still smelt Unfortunatly, I am not with that either - so if anyone has a guide to point me t...

here's the actual script content, I helped someone previously

Hooks.once("init", () => {
  // Add a language
  CONFIG.DRAW_STEEL.languages.foo = { label: "Foo" };
  // Remove a language
  delete CONFIG.DRAW_STEEL.languages.anjali
  // Remove all default languages
  for (const key in CONFIG.DRAW_STEEL.languages) delete CONFIG.DRAW_STEEL.languages[key];
  // Add many languages
  Object.assign(CONFIG.DRAW_STEEL.languages, {
    foo: { label: "Foo" },
    bar: { label: "Bar" }
  })
});
still smelt
simple nova
night tusk
night tusk
# signal mauve Hi so I created a NPC sheet for a retainer for one of my players but he cant use...

I opened a ticket for the issue. DvDias feel free to comment on it with your experience as well

https://github.com/MetaMorphic-Digital/draw-steel/issues/790

GitHub

I made an NPC actor to function as s dynamic terrain object. When my players got to it, they where not able to roll any of the abilities despite having full owner rights to the actor. I will do som...

narrow pivot
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Morning team! Is there a guide to getting the module up and running within Foundry? I had a hell of a time last night experimenting but couldnโ€™t really figure out character sheets, thought maybe there might have been some bugs? Iโ€™m keen to know how far along this thing is before I dive too deep on it.

simple nova
narrow pivot
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Iโ€™ll log on shortly and confirm. Get back to you.

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v13 Build 346

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0.7.3 (Green) for the module

signal mauve
night tusk
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Everyone is busy with live, no rush ๐Ÿ™‚

narrow pivot
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I'd be comfortable with sending these simple questions to someone friendly via PM if that's preferred. Otherwise, can someone answer a number of simple questions for me to see if I'm encountering bugs or just not getting this Foundry VTT module right. On an actor, PC, character sheet, why would I get this NaN?

short wadi
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It means Not a Number, which would mean wherever its pulling the math for the recovery amount, is incorrectly entered. I would go into the Class item (Null) and change it to just a number, if its not already. Feel free to share a screen show of the class item once you open it up.

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Should look something like this, but the correct info for that class.

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If you've entered in 8 (for Null), I would disable your modules and troubleshoot from there.

night tusk
smoky patrol
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Is there a timeline for when .8 is going to be released, even if it's just a guess at this point. Planning a few one shots next month

short wadi
narrow pivot
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I'm having more success this morning, thanks to som advice - thanks. Does the 'catch breath' ability automate stamina recovery at this time?

eager helm
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no

night tusk
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you can set up a text enricher in the ability to at least get an automated healing button with the right value, but that won't use the recovery as it should. So the easiest is to use that maneuver for book keeping in the chat, and then click Recoveries on the character sheet to heal for a recovery

narrow pivot
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Click 'Recoveries' works - great!

simple nova
jovial nova
short wadi
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You gotta make em

jovial nova
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I am on V13, and 0.7.3 for Draw Steel

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Oh... I see

short wadi
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The system is like, alpha. It's really early in its life ๐Ÿ˜…

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Compendium content will come eventually, but it needs the chassis built first

jovial nova
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Yes, makes total sense. I guess I was taking a crack at culture earlier, and wasn't sure how to input some of the skill choices or if I should

short wadi
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You can manually install this module for a bunch of community entered content. But it'll need to be touched up. Its potentially outdated/unfinished. (Sorry for the ping, woops)

short wadi
simple nova
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'eventually' is probably by like, end of the month at the latest

simple nova
jovial nova
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Ah got it

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Thanks for working on this guys, it's much appreciated

steady vault
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Is there a plan to add condition markers for Judged (as part of the Censor's Judgment ability) and other temporary conditions like the Talent's Remote Assistance?

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If not, I would add a feature request for that.

simple nova
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So they won't be in the condition palette but instead exist on the ability applying them

steady vault
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So will the effects be automatically calculated? That seems... complicated.

short wadi
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It depends on what level of automation is involved. But custom statuses can have their own effects applied, yes. I'm not sure I've ever played with a system that checks X then applies Y.

So if a judged creature used an action, it would/could damage them.

Not sure if that's on the docket but would love to know.

steady vault
#

That's why I was asking about just a status effect marker. At least for now, it seems easier to implment to me. But I know nothing, hence my questions.

short wadi
#

They're effectively the same thing. Just one is applied from a menu where as one is applied via using the ability, once a card is pushed to chat on activation.

#

As far as I understand it anyways.

simple nova
#

One main benefit is you can fill in the changes on applied effects to automate them as desired

#

There's no current automation for Judgment's damage, but you can do other things

steady vault
supple night
#

Hello.

I looked over the GitHub and contribution guidelines a bit and I feel like I may be able to help out with data entry.
There's an absolute ton of open issues for data entry over at https://github.com/MetaMorphic-Digital/draw-steel/issues/757

Which one of these is fairly safe to get started on? Something you don't expect many changes on in the days to come?
I've done data entry for other system modules, but I'm new to Draw Steel itself.

simple nova
#

If so; I'm planning to do a bulk import of class data from the Steel Compendium, but basically everything else hasn't been JSON-ified there so in particular Ancestries, Careers, & Kits are wide open

#

Kits are something that would both be very nice to have done & have a few moving parts for the parse

#

if you're interested in discussing further I recommend joining the League channel

supple night
simple nova
#

do like five, then submit that as a PR so we can provide any style feedback that's necessary before you commit to doing all of them

#

(probably include the half-done Shining Armor kit that's in the data)

night tusk
#

I would love to help too, but I'm not done yet with the active effect scouting ๐Ÿ˜ญ

night tusk
#

Once edge/bane are implemented as active effects the tactician mark should work out as well via active effects

smoky patrol
#

@simple nova I can also help out. Programmer by trade, but been a few years since I've done much besides attend meetings at work... But would love to get involved in the cause.

simple nova
smoky patrol
#

Is there a getting started guide by chance?

simple nova
#

feel free to ask questions about it, a lot of the CONTRIBUTING is copied from other systems & I don't know what people get stuck on

celest dock
#

Also, probably comment on the relevant issues letting others know what you're working on so there's no duplication of data entry.

supple night
#

I think I'm missing some setting here.
Where is the additional +2 on the damage coming from?
Double Strike should have no added dmg values.

eager helm
#

prob from ur kit bonus

supple night
#

Oh, I see, thanks.

#

I left out the + @chr modifier as I didn't want to add might or agility dmg bonus and there was a +2 anyway
They just both happened to be a +2 which threw me off.

narrow pivot
#

What generates 'Hero Tokens'. I'm resetting them but it is giving three randomly.

#

I bet it's number of player accounts linked right.

eager helm
supple night
#

Made a PR for five kits.

I'm from EU so I'm off to bed for now, but if you can find the time to review it then I'll fix any mistakes and add the rest tomorrow.
Currently on holiday break, so I've got lots of time ๐Ÿ‘

tepid grove
#

Does the system have a way to handle hp minion pools currently?

eager helm
#

it does!

tepid grove
#

Oh, cool :3 tbh minions are the one thing I'm having difficulty wrapping my head around lol

night tusk
# tepid grove Does the system have a way to handle hp minion pools currently?

if you set minions as a minion squad, their stamina gets added up to the total minion pool . if you damage a minion, it damages the minion pool (aka all minions have a floating damage number appearing). what it currently struggles with is when minions get damaged by an AoE, where it technically should only damage max the stamina equal to the minions within the AoE, but in reality it damages the minion pool equal to total damage across all minions, resulting in potentially draining the stamina pool more than it should.

eager helm
#

i can happily explain them

#

if you want

tepid grove
# eager helm i can happily explain them

I'll probably take a closer look when I'm home but I appreciate it; the pool management was the one thing I was hoping was somewhat tracked cuz thats the part that gets me lol

night tusk
#

Same. My party was through all of Act 1 of Fall Blackbottom before I noticed I was doing Minions wrong hahaha

tepid grove
eager helm
#

where X equals the stamina number on their stat block

tepid grove
#

Seems simple enough
I'm glad i dont have to track the pool on paper xD

night tusk
#

@simple nova how do I add a roll data call into text that then displays the roll data in the text?
specifically

equal to your might score (minimum 1)
where I want to replace the "minimum 1" with the score of a character

simple nova
night tusk
#

cheers

night tusk
night tusk
#

sweet

#

thanks

#

somehow this one does not convert in an enricher? [[/damage max(@M, @A)]]{Might or Agility}

#

ah, there was a in between the M and A

soft token
#

Wrapping it in quotes should allow for whitespace characters.

night tusk
#

how do you mean?

simple nova
#

[[/damage "max(@M, @A)"]]{Might or Agility}

night tusk
#

learnt something new again, thanks

smoky patrol
#

going to take a shot at finishing up kits unless someone is working on them already

simple nova
#

yeah go for it since Mike is in Europe

sullen nest
#

@simple nova Has anyone tried running my script again to pull from forge steel, it looks like he is mostly updated

#

Would that be valuable?

simple nova
#

Later tonight I'm gonna play around with parsing

#

but happy to see others get started and build on it

smoky patrol
#

sorry last question for the night (probably)... where can I find basic art for abilities/kits

simple nova
#

probably should bring that up in the contributing docs

smoky patrol
#

where do I find the core icons?

short wadi
#

Open the file browser, Core Data, Icons.

night tusk
#

oh man, I have been hosting via Forge for so long I forgot their image browser does actually not look the same as self-hosted

still smelt
#

@simple nova If I may - I'm not a programmer by any trade - so just muddling through on this; is this how I'd want to update the js to add, once I have a module with the text file?

simple nova
#

Yep that's what you'd use

still smelt
#

Hmm, ok. I followed the guide you sent - but not sure if it worked. It mentions how you need to shut down Foundry, but I use Molten Hosting; and I can't access the file browser being up; so I'm not sure what I'm missing. ๐Ÿค”

#

Ok, so reloaded - I got the module to show up, I think I got it!

#

I forgot to add commas after each language I think in the script

simple nova
#

ah yep those are important

#

so the pro tip is that the values on the left are what's saved to the json, while the label properties are what shows in the sheet. If you've got a two word language, don't put any spaces or hyphens in the value on the left

simple nova
ember dawn
#

is this the best way to do this? Are there not shorter variables like @rsn?

eager helm
#

@chr is what u want

night tusk
ember dawn
#

I had that and it didn't do anything

lofty copper
ember dawn
#

oh wait. I'm dumb.

#

I had @cha and not @chr

night tusk
ember dawn
#

awesome. this is much better. thanks!

supple night
#

I was gonna continue working on the kits today, but apparently somebody else claimed the task ๐Ÿซ 

ember dawn
#

I've got a general system question for you guys. Do keywords get added to abilities/spells/etc as they are modified? Hurl Element: Magic, Ranged, Strike. If I chuck fire, does it also gain the Fire keyword a la pf2e?

eager helm
#

no

ember dawn
#

huh. weird.

eager helm
#

why? tonegenuine

ember dawn
#

so when using this, is what I'm doing Magic, Ranged instead of Melee, Weapon? or is it all 4?

eager helm
#

it would be ranged, weapon iirc

#

i would ask #ds_rules-questions just to make sure

ember dawn
#

fair. it just seems odd since the elementalist is unlikely to have a weapon or treat their fists as weapons, I don't think...

eager helm
#

they def can

#

its one of their enchantments

ember dawn
#

I mean, I saw that enchantment

#

but would that mean you could only use this if you took that enchantment so that you had a weapon?

eager helm
#

no, the weapon tag just means that that ability benefits from weapon damage bonuses and the like

ember dawn
#

ah, is that how it is. okay, less weird then

eager helm
#

its a very niche case in the elementalist's case

#

since knockback doesnt do damage on its own

ember dawn
#

yeah

#

feels a little like they were trying to save space on the page rather than make full ability blocks for all three

eager helm
#

all three what?

ember dawn
eager helm
#

oh like

#

three different "forms" of practical magic?

ember dawn
#

yeah

#

it'd be more clear, but it'd take up a lot more space.

eager helm
#

maybe im too draw steel pilled but its pretty clear to me

ember dawn
#

probably, I'm brand new

eager helm
#

but the "language" of draw steel can be its own sorta vibe

#

which u gotta get used to

#

the whole uh

#

"do x a number of y equal to [stat] score"

#

classic DS-ism

ember dawn
#

I actually like that

#

I'd much prefer that to the more natural language of pf2e, honestly.

eager helm
#

oh to be clear i super prefer to it to natural language

ember dawn
#

too much room for interpretation

eager helm
#

i just find the number of reference shorthand to be a lil bit of a dnd-ism

ember dawn
#

lol yeah.

eager helm
#

"bonus equal to your charisma bonus" type beat

supple night
#

I think I might've made a mistake with my Kit entries.
I copied the values from the book not knowing they included the kit's bonus, but the system adds the kit bonus afterwards
So during entry I would have to subtract the bonus from the signature ability value so the system can auto-add it later

#

Would be the same for the damage values as they would also have the increased damage included.

#

So 5 being 3 dmg base + 2 from kit (Arcane Archer has a +2/+2/+2 bonus) and then + @chr

#

Right now it's adding the +kit dmg on top of the included dmg.

#

@smoky patrol Tagging you since you mentioned you wanted to add the other kits

soft token
#

(Also, lowercase / sluggified keys for internal properties are recommended, too)

tepid grove
soft token
#

I don't remember offhand

smoky patrol
#

@supple night I stopped last night at Retarius if we want to split the task you can start at Shining Armor and work down the hero guide.

supple night
smoky patrol
#

Wanted to call it out, I'm doing kit signature abilities as part of the kits. So if someone is working on abilities they can skip them

#

@simple nova any luck with monster parsing? If not we might be able to get a volunteer to create a spreadsheet of monster values that we could use instead?

supple night
#

I did see a message from ChaosOS come by yesterday that seemed to hint there was some kind of script that could parse a whole bunch of at once.

sullen nest
#

It's not 100% perfect, but that's mostly down to me not knowing your preferred syntax

#

Work/life has me pretty busy lately, but I can answer any questions your have

supple night
short wadi
#

Where's a tactician with "This Is What We Planned For" when ya need em?! tonejoking

simple nova
#

@supple night @smoky patrol strongly recommend joining the League server so we can coordinate in the dev channel

supple night
sullen nest
#

Forge steel's recent release indicates that they think class abilities are done

smoky patrol
#

Do you have a link to the script?

sullen nest
sage grotto
#

So what will be added in 0.8?

short wadi
simple nova
short wadi
#

Very excited to see all the updates

lusty orchid
#

question, is this all going off of version 13 of foundry or will it work on version 12 if I decide to switch over?

eager helm
#

it will not work on v12

lusty orchid
#

๐Ÿ˜ญ

ember dawn
#

Is there a seperate, in process, compendium or is it all being baked into the next release?

sage grotto
#

I notice that there are [Breaking] update from 0.7.3 to 0.8, does that mean existing worlds that uses 0.7.3 will stop working when updating it to 0.8?
And will this continue to happen when update to 0.9 in the future?

simple nova
#

e.g. if you had a macro referencing system.hero.recoveries, you will need to adjust it to reference system.recoveries

simple nova
#

we'll keep adding to the compendiums with 0.8.1, 0.8.2, etc.

ember dawn
#

Does anyone have a better way to evaluate a variable in text other than [[@thing]]? It works, but it treats it as a roll and looks dumb if it's just supposed to be a number.

simple nova
ember dawn
#

ah, right on

narrow pivot
#

How are you guys managing heroic resources:

  1. Manually through character sheet/token
  2. Using the token hud and manually selecting the number and typing over it with new value
  3. Using something clever-er that I'm not aware of

I remember playing a different game in the past and there were sweet little incriment/decrement buttons on the token hud that make interacting with these resources (and stamina) easier.

And, yep I'm aware that if properly configured the actions will allow stamina to be modified directly (as in damage).

simple nova
#

worth also highlighting that the default foundry functionality of -X will subtract that value

#

and conversely +Y will add that value

eager helm
#

so it will automatically go up and down as players gain and lose HR

#

oh chaos

#

i was thinking about this today but i dont wanna come across as needy

#

whats the team's thoughts on the current implementation of saves/the end turn button?

narrow pivot
#

My issue with these systems is always that automation is great but it's gotta be 100% right, otherwise my players get cranky at some stuff working and some stuff not working. It's a fabulour implimentation as it is (well done!) but I'm just trying to learn more about it before my first game. Ta.

eager helm
#

if u dont have the start of turn HR increase set up in the class section, it wont pop up

#

so u gotta set that up

simple nova
narrow pivot
eager helm
#

or rather, its too automated

#

like, theres no button where i can just say "make save"

#

idk, is this crazy?

narrow pivot
#

Sorry. I'll be a bit clearer. If I want to increase the HR by '2' -> What's the best way to do that?

#

Currently, I'm having to type it in

#

seems clunky

simple nova
simple nova
#

you can also use the mouse wheel on the character sheet

narrow pivot
#

Where/how do you type +1?

#

Is that a function or a capability I'm missing in Foundry?

simple nova
#

in the token bars

eager helm
#

i just didnt know if it was just me going crazy

simple nova
#

the core token bars take +X as "add X" and -Y as "subtract Y"

eager helm
#

or if it was actionable

simple nova
eager helm
#

makes sense

#

either a button that allows you to spend a HT to pass a save

#

or a button that allows you to roll a save

#

would be fantastic

#

as it stands u kinda just have to hope that the automation works?

#

and there isnt a lot of physical feedback

#

if that makes sense?

#

im sure it works great, i just cant get it to work consistently

simple nova
#

yeah that's fair

eager helm
#

cheers, i hope that didnt come across as too harsh

simple nova
#

yeah super reasonable

narrow pivot
# eager helm do you have bar brawl set up?

I gave it a go, very good at displaying info. Not great for the max value of HR (given there isn't one). Also I didn't see many easy ways to interact with the HR so it's back to wondering how best to do that. I'm sure as I play a few more games it'll all fall into place.

#

I'm happy enough with clicking on the bars in the hud and entering a number or using +/- at the end of the day.

eager helm
narrow pivot
eager helm
#

i forget if this is doable but i think u can set the max at 1 and it should always show as full?

#

so ur just looking at 1 number

narrow pivot
#

Following your other chat. Are the conditions save rolls automated through advancing the round on the combat tracker?

eager helm
#

it is....difficult, i havent figured it out

narrow pivot
#

I guess this is all helpful for me to know incase things start to dissapear when I wasn't expecting it as I use the system

#

I'm just glad I can put a custom image on a VTT and have things like movement be semi-automated. Sometimes that stuff will make or break a game session. And the use of visbile bars to track sundries like stamina and HR. It's a great module! Look forward to trying it out more.

eager helm
#

something that just came to mind

#

is it in the cards to have like

#

buttons that trigger the 1/round or 1/combat HR gain effects?

#

i know nothing about coding so this is prob too much work

simple nova
#

can definitely investigate better ways to help things along there

#

I actually got some ideas playing Lancer

eager helm
#

yoooooo

#

(not biased at all)

simple nova
#

I think by the time we hit 1.0 people will be quite pleased with all the feature functionality

ember dawn
#

What'm I doin wrong here?

simple nova
ember dawn
#

oh. lol

simple nova
#

I've got a PR currently under review that will add a new AE type to handle this in 0.8

ember dawn
#

here I thought I was goin crazy

simple nova
#

(the short of it is that abilityBonuses was only designed to work with kits, so it explicitly only checks for abilities with the weapon keyword)

ember dawn
#

I tried it with weapon and it didn't work either.

#

oh wait. no. I tried it with melee

simple nova
#

0.8 will be a major leap forward for a lot of functionality

slim marsh
#

Iโ€™ve had it work fine on ranged weapons, had the same sanity check myself a while back.

ember dawn
#

ahh

#

add the weapon keyword and there you go. works now.

#

thanks!

#

While working on this, it seems like there would have to be a consideration taken for rolled damage vs non-rolled damage.

simple nova
simple nova
#

Organizational question for the crowd; in 0.8, dragging a kit onto your sheet will also give you the signature ability. given that knowledge, where would you want the abilities to be?

  1. In the same compendium as the kits
  2. In a separate "Abilities" compendium with other abilities that can be given in the game
steady vault
#

I would argue they should be in a โ€œKitโ€ folder in the โ€œAbilitiesโ€ compendium for homebrew purposes.

#

Then again, for organizational purposes, putting them with their appropriate kits makes more sense.

#

Iโ€™m not helping, am I? ๐Ÿ˜…

simple nova
#

probably worth noting that end users should not be editing the system-provided compendiums

#

that's a good way to lose all your stuff

#

if you're talking about homebrew, you should be making your own personal module with its own compendiums

wispy dock
#

Either 1 or 2 works for me personally, but having the 'Signature Abilities' in the 'Abilities' compendium makes sense. Go to one place for those items and can then copy into personal compendiums or drag elsewhere for homebrew.

soft token
#

Remind me whether these abilities can be granted in any other ways but from kits?

simple nova
#

Need to double check the titles but I think that one kit title gives the full kit

#

yeah Armed and Dangerous is a full-on "You can use and gain the benefits of kits"

soft token
#

Right. Though then the ability is still from the kit. Not the title.

#

I would lean towards having them nested below Kits, then.

short wadi
#

That's where I as a user would think to look.

ember dawn
#

Having them in the abilities compendium makes more sense to me. For peeps who want to build something of their own. It would not occur to everyone to look for the signature abilities in the kits compendium.

minor radish
#

Hi all, I have just downloaded v0.7.3 and am not sure how to get started with making characters & monster etc. Is there are compendium or do you need to manually input class & ancenstry into the sheet?

simple nova
#

the tl;dr is that the book just came out so we're still working on it ๐Ÿ™‚

minor radish
#

Thanks ๐Ÿ˜Š

limpid yew
#

1 would be my preference for where to put Kit Signatures, nested with Kits.

short wadi
#

I would say it also depends where abilities granted by ancestries, perks, titles, etc go. If they live with their parent compendium, kits should be the same.

half grotto
#

Hey y'all! I haven't run DS via VTT yet more than a simple danger room in Foundry, and that was at least 3 months ago, however I've run a few other systems so I'm very familiar with FVTT.

How are things looking so far? ๐Ÿ™‚ Any reason I should just wait for Codex release over Foundry time investment?

simple nova
half grotto
simple nova
#

we have a CONTRIBUTING page on the repository that explains what the steps are, but it requires a basic willingness to execute a few commands in the terminal

half grotto
#

To a point, yes. I'll take a look when I get home from work!

whole hawk
#

Hey, gang
Any notable changes post-release

simple nova
steady vault
lusty orchid
#

Excellent work guys. Looking forward to the 0.8 release, you guys said you were working on compendium stuff. What specifically did you guys focus on so I can see what I might need to prep if you don't mind me asking?

simple nova
sage grotto
#

Personal opinion is consistency. If Classes has their abilities nested, then kit should do the same.
If Abilities has it own compendium and subfolder which separate classes, kit etc, then do that instead.

lusty orchid
dapper coral
#

I look forward to it all, but I appreciate all of the effort.

#

I ran 4e at a physical table, and honestly I think DS is gonna be far easier than that to track myself if need be.

steady vault
#

Weird nerdy question. When inserting tests or power rolls from the PDFs, I noticed that the "tier markers" are actually a custom font that map repectively to รก, รฉ, รญ.
The question is if that can be implemented in the CSS for FoundryVTT (for this system) or if we'll just have to suck it up and have a slightly diffenrent visual.

still smelt
#

Man, that would be very nice if tier markers could be added

steady vault
#

I am just adding them in some specific journal entries to replicate the PDFs as close as I can, but of cours this could have implications for the chat messages as well.

tepid grove
#

couldn't it just be accomplished by css images?

#

like, part of the roll template I guess

steady vault
#

(using a custom font would be hell for any translation)

tepid grove
#

maybe svgs with a similar look if anyone is good at using illustrator or similar

steady vault
tepid grove
#

if you can consider that sheets exist in foundry that look like this, anything is possible with enough css wizardry

#

cuz that same thing applies to the roll templates

#

...unless the sheet is using svelte

#

but that's aside the point
you'd be able to insert it pretty easily if the image or svg is set in the system

#

I don't think the team's focus is on CSS yet though since they wanted a lot of functionality first :P

steady vault
#

Sure, this is far from important; I was just curious.

tepid grove
#

I believe the plans were to make the sheets and roll templates (especially) match the styling of the book as much as they can, but don't quote me on that

#

obviously, they'd have to take additional liberties for fitting foundry

#

I hope that styling isn't too far off; the organization of the 0.7 sheet makes me a bit uncomfortable with the visuals and alignment xD lotsa floating numbers
I think the .8 fixes this a bit by adding a couple buttons and boxes in place of click-text

steady vault
#

ChaosOS did previously share a "prototype" icon next to clickable headers.

#

I don't know if they plan to add an image/icon next to every clickable text.

#

On a related note, what's your best guess as to the books' font choice?

tepid grove
#

hmm, good question

tepid grove
#

I assume they used indesign for it

#

I believe the headers are breve

#

neither fonts are google fonts, so they wouldn't be able to use them for free

#

they'd have to pick something close

#

Closest google fonts would be Crimson Text (header) and maybe Merriweather (body)

#

๐Ÿค”

simple nova
steady vault
#

TIL:
From Wikipedia, the free encyclopedia
Trade dress is the characteristics of the visual appearance of a product or its packaging (or even the design of a building) that signify the source of the product to consumers.

#

For anyone who is ignorant of those things like me.

simple nova
#

I know there has been talk about something resembling a "dev kit" being released, but until there's more direct support for mimicking the trade dress of the books we're unlikely to go too far in that direction

proper stone
#

Does anyone know how to apply conditions in foundry vtt to a player from an attack? Im trying to cause on tier 3 of a Goul razor Claw to apply bleeding automatically. Maybe its just something i need to remember but trying to cut down on remembering.

simple nova
placid oxide
#

Has anybody put together a Getting Started with Draw Steel on Foundry Guide for New People? I'd love to port my group over, but we'll need to find a new virtual platform.

steady vault
#

If you mean Getting started with using Foundry for Draw Steel, the wiki on GitHub is pretty good (but you have to read it all to understand everything the system does for you and everything it doesnโ€™t).
If you mean a Getting started with DS, Iโ€™d recommend the Delian Tomb.

simple nova
#

I figure once 0.8 comes out it'll be cleaner to do, the obvious question everyone has at first is "where's the stuff? how do I level up?"

placid oxide
#

Yeah I mostly meant how to get started with Draw Steel on Foundry--setting up characters and all of that kind of stuff.

#

Sounds like the wiki is where I should head

sullen nest
#

0.8 of the module is right around the corner, the guys are updating for draw steel release 1.0, it may be worth waiting a few days

dapper coral
#

I'm thinking by the time I'm ready to rally my friends for a oneshot 0.8 will be out. blobaww

iron tartan
#

hello asking as someone who sees code and magic runes as the same how is the module going ?

smoky patrol
iron tartan
still smelt
#

Did someone have a module for Foundry to help mark squads by chance? I recall a suggestion once upon a time

night tusk
tepid grove
#

Was organizing the rolls like table ever considered? Seperating tiers like how you have tables set up in the sheet already (alternate banding colors)

simple nova
#

For what it's worth I'm hopeful that by 1.0 we'll figure something out for the trade dress situation

tepid grove
#

Yeah, maybe just getting some ideas of something to fit foundry's aesthetic and maybe general visual ease might help in case nothing comes of the kit, because I don't think matching the trade dress is a huge deal as much as improving readability

night tusk
#

would it be possible to set up an enricher that references the rolled result? In particular I am looking in abilities that say things long the lines of "an ally can regain stamina equal to half the damage dealt"

night tusk
#

I'll add it to my AE scounting write-up

still smelt
#

Oh, shoot! NVM - I was looking at the wrong map - its all working fine ๐Ÿ˜…

#

@night tusk Any ideas why the previews don't match the color though?

night tusk
#

I had issues when I tried using Firefox instead of Chrome, bit beyond that, no idea, sorry ๐Ÿคท๐Ÿป but the module creator is quite helpful in GitHub so maybe try your luck there with a bug report

still smelt
#

I think I sort of found it - has something to do with dark mode on chrome and foundry ๐Ÿค”

#

Interface needs to be on dark mode it seems:

night tusk
#

Odd

short wadi
#

I find token colour marker hugely helpful

#

I'll take a screen shot when I get home. But I made little graphics for numbers with different colours. I find it really helpful when managing big encounters or I wanna slap down down some monsters without having to stop and group everything.

#

I can share em if people want em

#

Usually I change the group/squad image to the number graphic as well

still smelt
#

I would be curious

lusty orchid
#

Module*

narrow pivot
#

Morning team, loving the automation as I dig into the wiki. A couple of quick ones please.

Figured out how to label the HR within a character sheet. But can't get the syntax right for automatic turn generation of HR. Is this automated yet? - Wiki seems to say so.

I suspect my issue is with turnGain and minimum below but can't get any combination to work. Thanks in advance:

  "name": "Talent",
  "type": "class",
  "_id": "jJpjlLvggx9ootZQ",
  "img": "icons/svg/item-bag.svg",
  "system": {
    "description": {
      "value": "",
      "gm": ""
    },
    "source": {
      "book": "",
      "page": "",
      "license": "",
      "revision": 1
    },
    "_dsid": "class",
    "level": 0,
    "primary": "Clarity",
    "turnGain": "",
    "minimum": "0",
    "characteristics": {
      "core": []
#

Where am I going to find the button/automation for 'When a hero has to roll a save to end a condition, they can spend a hero token instead to succeed. The pop-up prompt for the save has a button for this purpose'

night tusk
# narrow pivot Morning team, loving the automation as I dig into the wiki. A couple of quick on...

so the HR generation is handled via the class-item. When setting up a class, in the details you name the HR and state at what rate it generates (2 or 1d3). If done correctly, once a player claims a turn in combat, it will automatically roll for resource gain and add to their count.

as for the "spend hero token for save", when a hero is affected by an effect that is done with duration of (save ends), then when they click End Turn in the initiative tracker during combat, a pop-up will prompt them to roll the save. On this prompt, there is also a button to use a hero token to automatically succeed.

when you right click on a token to add a condition via the HUD, at the very top of the condition HUD, there is a dropdown menu to choose the duration of a condition (EoT, Save Ends, End of Encounter).

night tusk
#

if I would use [[/damage max(@M,@A,@R,@I,@P)]]{highest characteristic Score} in an ability description of an NPC, would that work?

#

I am please to report that, yes it does

short wadi
#

Realized I forgot to send these. I use em for the Token Color Marker module and group/squad images for the initiative tracker. Probably should make more, but I've never needed passed 5.

night tusk
#

nice

night tusk
eager helm
#

could someone clarify to me how the groups work?

#

initiative groups i mean

#

like i get u put monsters in them, but do u just like

#

individually activate each monster within them?

#

as far as i can tell when you activate the group it doesnt activate the monsters within the group

short wadi
#

If I got 8 goblin warriors, I can stick 2 in each group for 4 groups of 2 goblin warriors each. So say a hero goes, I take group 1's turn and have 2 of them each take a turn. as far as I understand it

eager helm
#

no i get that, im just talking about managing the like

#

how it looks?

#

if that makes sense

#

u slap a buncha monsters into a group

#

do u press the arrow on the group or the monsters within?

night tusk
#

activating the groups turn is for book keeping I would say. activating an individual minion's turn is for saving on effects at the end of their turn

short wadi
#

oh in foundry, you still need to activate them seperately afaik

eager helm
#

so like

#

theres no automation there

#

right

#

unless its a minion squad

night tusk
#

not that I am aware off

night tusk
narrow pivot
#

I'm concerned the Hero Token display is tiny and at the bottom left hand corner of the VTT. Is there any module that I can use to spice that up? Maybe like a tile that dynamically represents the current HT total? Just curious.

#

Or a module that I can incorporate that would do this? Place a big vortex or something in the corner of the VTT with a bigger number in it.

night tusk
#

Given the system is still in development, I would be surprised if there is a module, but there might be one that let's you set up the proper data path ๐Ÿคท Probably a question best ask in the Australian before noon hours, when the Americans are not asleep and there are more people active here

simple nova
half grotto
#

Do we currently have a module list of what's needed to run DS vs what just helps? Obviously stuff like Dice so Nice is a must-have, I've always thought.

simple nova
#

Simple answer; there's not actually any must haves

#

Even DSN is hard to strictly recommend while it's still buggy on v13

eager helm
#

i like aura ring, or whatever its called

#

dice tray is a classic

#

condition lab for adding custom statuses

half grotto
#

I'm gonna try running tonight--at the very least character creation and maybe a danger room. I haven't ran the official system yet, just the other one that's now archived.

steady vault
#

I've had a weird idea. How could one (eventually) run an adventure โ€” like the Delian Tomb โ€” where the PCs don't start with all their stuff in such a way that the Director can easily assign or send the players their abilities as the adventure progresses?

#

Could you create dedicated journal entries for each PC with pages for every advancement level that would contain the appropriate abilities? Is there a smarter way (probably)?

simple nova
steady vault
#

Sure, but I mean the micro advancements of just adding one ability and one feature, let's say, as it becomes relevant.

soft token
#

Is the premise that you would be eg level 5 but have gotten none of the features from those levels, then hand them out piece meal?

#

If so, as chaosos says, you'd just re-do the relevant advancements.

#

(where initially you would have skipped them all, or configured them but deleted what they granted)

wispy dock
#

Correct - The beginning of Delian Tomb introduces new features for each pre-gen on an encounter basis (eventually ending on a fully featured level 1 character).

simple nova
#

Yeah it's strictly a level 1 thing

#

Polling question: Would you expect/want the Dragon Knight feature, "Remember Your Oath", to be listed as an ability?

Note: It's a maneuver that gives a temporary boost to saving throws

eager helm
half grotto
#

Is the current draw-steel-abilities compendium data still the version 1.3.2 shown here?

simple nova
half grotto
#

Believe me if I was more comfortable with this stuff I'd be on the front lines! Unfortunately I'm just getting back to work after taking some time off for GenCon so I'm playing eternal catch-up.

steady vault
short wadi
#

I would personally only want things as abilitiea if they are so in the rules. It could be confusing for some players. But i wouldn't be bothered if it was there.

zinc glen
#

I would like to have a single place where all the "actions" I have are
regardless of how I got them

#

having to jump between tabs in the ui is a sure fire way to completely forget that I have things

short wadi
#

That's always the struggle with digital character sheets I find. There's a lot of preferences. Physical sheets are nice because it's all in front of you, but limited space. Digital, infinite space, tabs, easy to nest, etc

simple nova
#

yeah, non-ability actions are IMHO just kinda weird within the rules

short wadi
#

I will say, anyone I've ever played with, has preferred when sheets have a tab for all the activated stuff with timings. Thinking of 5e, where you can see all your weapon attacks, spells, features, etc

#

Eventually, with character and system mastery, having everything in front of your face to reference becomes less of a need, imo

zinc glen
#

I know that even when playing in person I usually end up making a custom sheet for my character that lists all the things I can do by how they are used in play

when I'm playing it doesn't matter where a thing comes from, what matters is when I can use it

lone minnow
#

Token action hud is actually a godsend for this kind of thing, I know someone made a specific draw steel version thatโ€™s linked somewhere here in this chat.

Itโ€™s be nice to eventually have different effects on tokens also in the top right corner, I think visual active effects does that in 5e? Havenโ€™t tested it with the current DS version yet.

zinc glen
#

(the cool thing about a digital sheet is that, with enough work, you can have both the "where do things come from view" and the "what can I use now" view)

#

the pf2e system shows effects on a token in the top right

short wadi
#

I used visual active effects for ages but I found one similar that liked more. I can link it later.

#

They both worked fine, I think I just liked the visuals of one more.

soft token
#

Twist the knife a little more, would you. :P

short wadi
#

I'm sorry ๐Ÿ˜ญ

#

So many of your modules have been a godsend

#

My 5e days were much improved

soft token
#

๐Ÿ˜”

lone minnow
swift flume
#

Iโ€™m glad. Yeah same for me. It was useful when I was testing combat instead of opening multiple sheats

narrow pivot
steady vault
#

Seems even more clunky than having a list of abilities to drag & drop onto the character sheet.

narrow pivot
#

Yeah itโ€™s a short term workaround for sure

sage grotto
#

Any ETA for the release of 0.8?

simple nova
#

It'll be ready when it's ready. Data entry has been very revealing in some adjustments we need to make

#

The good news is it'll have a lot more compendium content than I had initially thought would be in 0.8.0

lusty orchid
#

Its ready when its ready and when its ready it'll be ๐Ÿ”ฅ ๐Ÿ”ฅ

sage grotto
#

Got it. Thanks again for all the hard work. Just trying to schedule around it

wicked ruin
#

Looking forward to the Foundry system, once my group finishes Kingmaker Iโ€™m going to be running the Delian Tomb for them. Since weโ€™re like level 16-17 Iโ€™m guessing the system will be in a good place when we finish.

I was wondering if support was planned for the Pathfinder monster token modules to allow automatic mapping of monsters to token art if installed at some point? I know other systems besides Pathfinder 2e supports it and it would be nice to have a bunch of monsters get token art automatically.

https://foundryvtt.com/packages/pf2e-tokens-monster-core

https://foundryvtt.com/packages/pf2e-tokens-bestiaries

simple nova
wicked ruin
dapper coral
#

Would be sweet if Paizo updated those later on to support the system.

#

My understanding was (could be mistaken) that Paizoโ€™s folks did others a solid by including mappings for 5e and 13th Age in those modules.

wicked ruin
dapper coral
#

I very much appreciated the 13th Age mapping myself.

eager helm
#

has anyone figured out an easy way to mass-apply free strikes, like in the case of minions?

rain tendon
#

I'm having a weird issue with the Foundry Module using the alternative Initiative rule. When I click on a actor in the tracker itself, it seems to reroll their initiative and shift their positioning? Is that meant to be happening? (I tested this with no modules installed, V13)

#

In fact it seems to increment their initiative down by one each time you click on them. Very odd ๐Ÿง

simple nova
night tusk
#

which I have tested and it works

#

for a squad of minions you could for example add their number as [[/damage 8*@monster.freeStrike]], but this requires you to manually alter the enricher ๐Ÿค”

eager helm
#

yeah thats fair, i just wished it work so i could use it in mixed-stat block squads

#

if that makes sense

night tusk
#

no I get it, but given an enricher can only pull from one monster stat block at a time (I think?) I don't think that would be possible with my approach

prisma canopy
#

Hi! I am working on an ingestion script for abilities, but cannot find any target corresponding to self and/or ally? Am I missing something, or is the model missing something?

short wadi
#

Unless it's been added for 0.8, it doesn't exist.

simple nova
prisma canopy
sonic moth
#

@simple nova is there a way to financially support your efforts?

simple nova
whole hawk
#

๐Ÿ‘€ 0.8 soon

#

i've been putting off really sinking my teeth into the system while QOL I keep needing is being made on the daily

#

somewhat of a bummer to go through a bunch of effort only for an update to drop that removes needing it

rain tendon
#

I don't know if this is a stupid question, but is there anyway we can help with like, filling out the compendiums once their introduced into the Foundry system? I don't really have any programing knowledge but would love to help with data entry/copying the stat blocks over for things like monsters if that is something feasible for a layman to do.

simple nova
rain tendon
#

Gotcha, so probably not something I'd be able to just jump into

tepid grove
#

Would it be possible go get a "loot" item type for items that are just for descriptive purposes? ๐Ÿค” like key items or mcguffins, or other random non-mechanical function items that are important enough to havs a description?

short wadi
#

Might be good for tracking materials for crafting as well. 5x(ounces) costmary leaves, for example

still smelt
#

Is there a rough ETA on 0.8 - I thought I remember reading that it might have been ready this week, but maybe that's just wishful thinking?

manic hinge
short wadi
#

Yup, sounds like it might be around the end of the month. But yeah, ready when its ready.

simple nova
#

Hoping sooner than end of month. What happened is we started doing features and realized we needed to better accommodate some edge cases before everyone goes too deep on the system

smoky patrol
# rain tendon Gotcha, so probably not something I'd be able to just jump into

GitHub isn't really programming, it's more a tool that programmers use. You can absolutely learn it though, basically just a way for a bunch of folks to work on files together without colliding.

All the work I've done so far has been all just updating stuff and cleaning up JSON, which is also just a text file in an organized format.

night tusk
#

YOSH! Monk's Active Tile Trigger got upodated to V13 โค๏ธ

sonic moth
soft token
#

If they do, I hope they do it well. I disagree that DDBI (or its pf2e sibling) is any good. From what I have seen over the years, the character imports cause more issues than they help as any imported character would be likely to be blocked off from using a lot of system functions due to various issues with their setup.

There is character creation planned for 0.8 with the advancement system and I would sincerely hope a third party site import would not be required.

Now, using a third party site for planning a character? All for it, I know this site is great for that.

dapper coral
#

As long as folks in the long run can drag and drop their advancements from a compendium to their character sheet I think we'll be sitting pretty. ๐Ÿ‘€

#

I've seen importers much up things as well, or just break and be slow to update. So honestly in say PF2e, I tend to treat Pathbulder as a sandbox for playing with character options rather than my autorative sheet.

smoky patrol
#

Forge steel is also a great tool for folks who play in person.

lofty copper
simple nova
short wadi
#

As convienant as DDB is, used it a bunch, it makes you lazy and is very restrictive. It trains you out of understanding how things click together over time.

simple nova
#

But my goal is by 0.9 to have 100% of the data entry done

short wadi
#

Hell ya

simple nova
#

0.8.0 handles most advancements, but there's a few that will come later in the series

  • characteristics
  • perk choices
  • ancestry traits
#

0.8.0 will have all the ancestry traits in the compendium but the whole point buy mechanism needs special attention

short wadi
#

Makes sense. I'm just happy to have classes.

dapper coral
#

Yeah, sounds like it'll be in a place where I'll be able to run a oneshot for folks with it which is gonna make me very happy.

steady vault
#

Just curious: have anyone of the coding people here tried the recently-released Cosmere RPG implementation in Foundry? They went way above and beyond and expectation that I had, so Iโ€™m not implying the Draw Steel system implementation in FVTT should be even remotely close to that.

simple nova
#

We take a look at all major system releases yeah

#

The funniest bit actually was finding out they use TypeScript

short wadi
#

Haha yeah... Can't believe it..
-# No context for this

#

I've seen some games use the macro bar area for running encounters with little pop ups when you hover/click then. Thinking something like nimble 5e. Idk if you've seen it, but is using that area/bar something that you've considered using?

short wadi
#

Thinking about dragging monsters or abilities to it where it's more dynamic for reading and sending to the chat outside of just a macro to run a script.

#

Can try and find a reference later, idk if it makes much sense ๐Ÿ˜…

soft token
untold dust
#

They were given direction about certain things from the Brotherwise folks too

simple nova
lofty copper
#

Cosmereโ€™s system is a very sexy implementation from what my friends have shown me

still smelt
#

@simple nova For the Data entry on monsters/abilities - is that something you're still looking for assistance with - or does it have to be done at more backend level to keep it all contained into a compendium?

simple nova
still smelt
simple nova
#

We have Contributing guidelines - on a basic level, you

  1. Clone the system repository
  2. Create a branch
  3. Open up foundry & do item creation/updates in the compendiums
  4. Run a command to save those changes to the json files
  5. File a pull request with your changes
iron tartan
#

so if i undertood this help you need is just to put the ruler and fill forms right ? no code what so ever ?

#

(i am afraid of math )

simple nova
#

but yeah ultimately it's book data entry

iron tartan
#

yes thank you

eager helm
simple nova
eager helm
#

my bad! thanks

simple nova
#

no worries it's one of the downsides of longer release cycles is bugs can be "resolved" for a while without actually being fixed for users

lofty copper
#

duplicate of #xxx may be the most typed github comment

proper stone
#

I'm trying to setup Ward of Excellent Protection for my friend and currently I have the applied effects of the following :
Att key : @damage.immunities.fire change mode: add Value: @characteristics.reason.value

Can anyone see why I'm unable to get the fire immunities up by their reason score?

tepid grove
#

Isn't rolldata not working yet in AE? iirc

#

I remember chaos saying something about that

eager helm
#

u only have to increase it 3 times in a "full" campaign

proper stone
#

๐Ÿค” thatโ€™s a really good point okay ty!

simple nova
#

You want system.damage.immunities.fire

slim marsh
#

Trying to follow steps to try and contribute but I can't seem to get the system to load in after following the steps/commands and seeing no errors through the step up to npm run build:packs.

I'd like to help with data entry but I'm obviously missing something either stupidly simple or a level of knowledge I don't have. I don't suppose there is a recommended youtube or tutorial that I could follow to help piece together what I might have missed without wasting anyones time?

simple nova
slim marsh
#

No error, I ran npm install first as per contribution steps, created the settings.json in the path and made it to the npm run build:packs part.

simple nova
#

there's a draw-steel-dev channel

slim marsh
#

Gotcha, just was hoping to at least get it running first to be useful instead of troubleshoot it.

simple nova
#

What's the error?

slim marsh
#

There is honestly no error.

simple nova
#

My other guess: You have foundry open already; you can only pack or unpack while you don't have a world open

slim marsh
#

No world open, foundry is closed.

simple nova
#

OK, and so when you say "the system doesn't load" what do you get?

#

console errors, or just empty packs?

slim marsh
#

I think I made an incorrect assumption I would be seeing a separate system appear to use as a dev version. Is it instead a total replacement of the existing?

#

I took the "place it in" the draw steel folder very literally.

simple nova
#

ahhh yeah so I have two installs of foundry; my remote server that I run games from, and then my local is purely dev stuff.

What I might recommend is that you set up a "dev" install using the v13 portable install separate from how you run games locally

slim marsh
#

I'll give that a try, thank you.

Edit: Appears to be resolved. Built a portable install as recommended.

If others search and notice this, other items were:

Git downloaded the files as "draw-steel-develop.zip" - the resulting containing folders were named the same thing, had to rename that to just draw-steel and make sure file folders were within that, not the additional folder they put the assets within named the same thing.

Also, don't Amelia Bedelia the instructions to place the GIT files within the draw-steel system folder as I did while going letter by letter in the steps.

simple nova
#

wanted to throw a question to the crowd; should the Stormwright kits go with the other kits or should they go with the Stormwright class features in that compendium

eager helm
#

the latter imo

still smelt
#

question, but I saw a DS stream - is there a module to put all the NPC info on 1 page of a sheet, rather than tabs?

#

Or - really for all NPC's for that matter?

still smelt
simple nova
still smelt
simple nova
#

I know for minions we definitely want one

short wadi
#

I was taking more of a look at the Nimble setup in Foundry. Something like these little simple sheets would be kinda neat.

simple nova
#

Yeah there's room for alternative sheets

lofty copper
still smelt
#

Quick question but will probably check tomorrow - is there a way to order combatants in the combat tracker? Its unclear how it orders them and seems like I can't change the order at all?

simple nova
jovial nova
#

Wondering where would be a good place to share some of the pregen tokens I made for Delian Tomb or if not allowed?

simple nova
jovial nova
#

Got it, thanks

prisma canopy
simple nova
prisma canopy
#

Not sure if I can commit to it, so don't wait for me if you get time toward that. But I could give it a shot.

frank sierra
#

hey peeps! i'm a recently retired software engr that, for the past many years, coded on fedora. home win10 pc has zero setup for dev work. although old school emacs, i prefer vscode for most things (besides git). anyone want to be a go-to on set up questions for foundry module dev? (i did write an unpublished one for twitch integration five(?) years ago)

night tusk
simple nova
frank sierra
night tusk
prisma canopy
# simple nova Yeah, honestly I was planning to do that but having someone else help write the ...

I see now that steelcompendium is not fully ingested either. And I have contractual issues preventing me from publishing code :/ As such I think my possible contribution would be more limited than expected. (I hoped to be able to produce full compendium set, which I think would be fine for me to share)

So I stop developing this. I managed to neatly parse out types, stat blocks and split out individual features, so if you want to I can outline those. But I think that is better done over DM.

simple nova
low hull
#

why this doesnt seem to work? it keeps failing to get the level value

eager helm
#

i think thats a ticket for 0.8

simple nova
simple nova
eager helm
tepid grove
still smelt
#

Noticed a couple bugs in Foundry VTT tonight, a) when a player had a condition of save ends on them, it was rolling a save at the end of each characters turn, rather than their own and b) when I hit next round it immediatly rolled ALL players Heroic Resource immediatly. Have these been logged before?

eager helm
#

a is a known bug

#

b, idk

#

thats interesting

simple nova
#

The fix for A probably also resolved B

eager helm
#

dont wanna embaress myself again but is there a ticket for a feature like your secondary HR triggers?

#

ill explain - like imagine if there was a button you could click that gives you 1 or 2 HR, like the tactician gaining 1 focus the first time in a round an ally uses a heroic ability

#

then it would remain grayed out until the start of the next round

#

is there a ticket already for something like this?

simple nova
#

it's been discussed but idk if there's a formal ticket for it

#

would have to look

eager helm
#

ill look for it and if i cant find one ill write a ticket for it

#

ah yes, theres a ticket for it. coolio

lofty copper
#

Out of the loop: are we looking at having to do a character/monster ability re-do when 0.8 drops? will i have to remake everything, or can i get stuff set up now?

smoky patrol
#

Had a question for folks when it comes to monsters and malice abilities per type. Like all Goblins can spend malice to do x

Do directors want all those abilities on each goblin, or do directors want a generic goblin token that holds those abilities?

steady vault
wicked ruin
#

I think it 100% needs to be on each token, even if it's in it's own section. Draw Steel monsters and the system are pretty complex, if I have to look somewhere else for a monster's ability besides it's token/character sheet I'm going to forget it.

short wadi
#

I personally would not want them on creatures. I find it to be too much bloat. I just have the raw text on my encounter prep note.

It would be handy if there was a button for malice abilities on the encounter tracker perhaps.

rain tendon
#

+1 that Iโ€™d like the malice options listed on the npc stat block, maybe in its own tab, not a huge deal though if I need to track it myself somewhere

#

If it were up to me Iโ€™d also have the hp and stats โ€œpinnedโ€ at the top of the sheet and be visible on every tab so youโ€™re minimizing how much you need to flip through tabs with features/abilities/stats

short wadi
#

Actually a seperate tab would be a great idea if it's on the sheet

steady vault
#

I'm getting the feeling more and more that we'll eventually want every feature, ability, stats, triggers (and ressource generation), etc. on seperate tabs with a user option to merge all tabs in a vertical stack (a single page with lots of scrolling).

short wadi
#

Not a bad idea honestly.

lofty copper
#

@night tusk For health estimates, how do you have your winded/dying/dead stages set up? I can't figure out how to get it to work like i did in my CSB implementation.

wicked ruin
short wadi
#

I would disagree, the less I have to scroll down to find things, the better. A big tab that says MALICE is pretty obvious

rain tendon
#

Since my eyes are usually on the abilities tab, Iโ€™m constantly forgetting anything not in that tab

short wadi
#

But if I have learned anything about actor sheets over the passed 4 years of using foundry, literally nobody can ever agree, so there will likely be modules to address specific desires. Which is totally fine.

rain tendon
#

My preference is less tabs, but malice I think is one of the ones Iโ€™d be fine for having itโ€™s own since itโ€™s not monster dependent most of the time

lofty copper
#

gimmie a Malice Window with all creatures loaded into the initiative order's malice abilities listed in it

#

fuck it, more windows!

short wadi
#

I think some kind of UI like this would be great for malice tracking and spending in the tracker

#

Click it, makes a pop up to spend on that monster's turn. Hell, could even send a reminder in to chat when you start a monsters turn "do you wanna spend malice buddy?"

lofty copper
#

MORE POPUPS!

short wadi
#

I think a chat popup is not that intrusive

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Not directly to the center of your screen

lofty copper
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to be fair im used to very out-the-way systems generally, so the more automated it gets the more i go "do i need this?"

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but yeah you're right

short wadi
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Probably an easy checkbox to disable it. But hey, thats just my idea. Im no dev

still smelt
simple nova
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Re: Malice, our solution will likely involve "Encounter" actors that function like the encounter sheet

lofty copper
simple nova
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Yeah, you'll be missing out on advancements but ultimately those are to simplify character building

lofty copper
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And compendium content once 0.8 releases (and its built) means i can just rebuild the sheets quickly with the full-featured items

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for making items like ancestries, should i be making those in my Item directory and dragging onto the sheet? is that best practice?

simple nova
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Frankly, personal compendium is the best for a lot. We actually stone cold turned off creating ancestries in the sheet or in the item sidebar via UI

lofty copper
simple nova
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Yeah, it's part of the advancement update

lofty copper
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siick

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(I'm finally transferring from CSB lol) ah okay, so Equipment is for treasures. might be better to have book parity on that name?

simple nova
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Definitely something we should consider

lofty copper
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if it makes any difference, not seeing a Treasure item type immediately confused me

still smelt
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They are subdived in equipment. Maybe equipment should be treasures instead

simple nova
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Yeah I made a ticket and need to review the book wording

lofty copper
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two questions:

  • Can i use roll data like echelon or level in the Value field of an effect?
  • Can i do math inside of the Value field and will it calculate for application? like, 2*level?
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Trying to figure out how best to implement this

simple nova
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  1. Not currently
  2. Not currently

We've got a ticket for processing values as roll data

lofty copper
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swag, so for now i static type them and implement them as three different effects, then just turn them on and off by hand?

simple nova
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Although in this case I think the Ability Modified PR doesn't even need parse at evaluation, it'll just get added to the damage formula

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This is a good example of something that will be simpler when one of my existing PRs gets merged & deployed

lofty copper
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just make prod your dev branch nothing will go wrong

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nothing has ever gone wrong with a push to prod on a friday night

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you will not regret it

untold dust
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Make sure you already have other plans lined up too

lofty copper
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book time off

untold dust
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Like dinner with your family, etc

simple nova
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Oh I guess since you asked, probably also worth highlighting the PR that's actually been holding up 0.8; we decided to break up Features into multiple new items subtypes

lofty copper
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oh interesting!

simple nova
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Perks, Titles, and Ancestry Traits will all be unique item subtypes

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Features will remain for class features

lofty copper
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yeah that tends to be how i approach things in my CSB work - I tried working with a master "item" type for a while, but i found its just easier to break them off individually for full control

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item turned into weapon, armor, consumable etcetc.

frank sierra
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anyone have the draw steel adventure delian tomb pre-gen and npc chars in a form that i could import? i purchased the module and am setting up for tonight (first time playing for all of us)

rapid crypt
smoky patrol
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My theory which is untested... I am going to model the foundry monster object as a psobject, then create a script that will take raw JSON and map it to the psobject and output it into a format I should be able to import into foundry. Which in theory is a template other tools can also use to import/export stuff around the community.

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I'm using powershell because it's convenient but certainly isn't a requirement as almost every language has tools for JSON and whatnot

night tusk
jovial nova
rain tendon
frank sierra
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thanks! i'll just hack&slash my way through first session

rain tendon
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Not sure if it's allowed to share random files on here or not so I'll just send you a private DM of the zip

night tusk
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@lofty copper I thought I had it figured out, but I actually only changed the 50 % value to "Winded" and left it at that. But I just opened a feature request ticket with the dev to include functionality for below 0% and to be able to adjust the "don't mark as dead" creatures, sorry

lofty copper
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How can i get item damage bonuses working? because item.bonuses.melee.damage.tier1 doesn't seem to be working in the Active Effect

simple nova
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But my basic idea is it's going to be a new AE subtype

lofty copper
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ooooo

pure briar
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Hi, I'm pretty much a foundry noob, but I've been messing around for a few days and I'm trying to get some of my player characters set up within foundry. How do I attach a template onto an ability for AoE abilities (I'm currently working on getting "Tough Crowd" working from the Draw Steel Abilities Module.). Any help would be greatly appreciated.

eager helm
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u can draw a burst or cube with the diagram tool

simple nova
simple nova
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@wary goblet 0.8 will not only have a lot of data entry but will feature a ton of new features like Advancements

wary goblet
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that sounds great (and also a lot of work haha)

dapper coral
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Sounds more and more like it's gonna be a huge milestone.

short wadi
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This early on, basically every update is a huge milestone. There's a lot of groundwork to be laid

versed crane
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sorry if this has already been covered, but I'm trying to input the Delian Tomb pregens into the DS foundry system and I've hit a blockage. How do I add an effect in the Failure/Success areas of a power?

For ex: I'm trying to create Stunning Blow, but don't now how to add the Daze and Slow effect (the dropdowns are empty and I can't seem to free-type into them)

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Nevermind, I figured it out. For those in the future that may also have this issue, add an "Applied Effect" under the Effects tab, then select it in the dropdown

simple nova
versed crane
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Bad timing on my part, I guess ๐Ÿ˜„

simple nova
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Yeah, unfortunately got some details we need to get right before we push out an update

versed crane
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how dare you do QA on software

shrewd hatch
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Yeah! Release a buggy mess and fix it later, it's what all the big game studios do! tonesarcastic

haughty tundra
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I'm starting to look at Draw Steel on foundry to get ready to run some games. Is there currently a way to create the traits for an ancestry?

still smelt
haughty tundra
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Ty, that is what I was wondering about

unique iron
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How big of a difference is it between the existing V12 version and the V13 version?

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I'm nervous to update from V12 as all my existing games run the way I want them to as is. But I'm also curious about this to see if it might be worth it for the draw steel progress.

lofty copper
unique iron
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Local

lofty copper
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V13 supports portable instances, so you can just install it to a different folder as long as you grab the Windows (Portable) installer and it'll keep everything separate