Thinking of how to make a distinctive arcane class from the Elementalist, which, in my limited knowledge base and personal biases, seems to feel more like a Druid than a Wizard
Which is leading me to a “Meta Magician” concept in which the class learns arcane “terms,” “gestures” or “glyphs” and combines them in unique ways to generate dynamic effects
For example, they could learn elements of lists of [VERB], [ADJECTIVE], and [NOUN] and then use their resource to combine them (or make more powerful, ie “upcast”)
For example, they could learn the verb [SPEW], the adjective [CAUSTIC], and the noun [FIRE]
[SPEW] would mean “cone area of effect”
[CAUSTIC] would add a persistent effect
[FIRE] adds fire to the damage type
A Magician could then use their resource to cast a basic (1 verb or noun), advanced (2 choices from their lists of verb, noun, or adjective), or expert (combination of verb, adjective, and noun). Using the list above:
Basic - cast [SPEW] to inflict a cone of untyped magic damage to enemies in the area
Advanced - cast [SPEW] [FIRE] to inflict a cone of fire to enemies in the area
Expert - cast [SPEW] [CAUSTIC] [FIRE] to inflict a cone of fire that causes persistent burn/(or bleed) damage
Trying to see if something like this has legs, or is just ridiculously complicated
Thanks for reading!