#Random discussion

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glass light
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Probably a Goxamoc/Xogamoc situation, with one statblock per phase

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I think I'd also draw heavily on Elden Ring boss design, for things like multiple health bars, and changing elemental abilities

charred gale
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Absolutely. My best encounter ever was a 3-session boss rush in a 3 story building where every floor was in play.

quick quarry
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I will say - I sometimes debate going to specific DC's for skill tests; so that I can set target numbers

hoary anvil
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What do you guys think is more intuitive

ancient pewter
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first

hoary anvil
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Not sure they'll read well at print actually. Gotta test that. Still opinions welcome

copper ocean
hoary anvil
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I like the plus and minus too but Idk

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I used the trophy for downtime projects so I replaced it with a "gift" icon which I think says reward lol

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Also the icons are more fun at least

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I just dk what other icon to use for Consequence

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Mess with the bull, you get the ๐Ÿ‚ ? tonejoking

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Warning sign?

copper ocean
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The icons are more fun, but less intuitive. Just depends on priorities.

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I like the ยฑ and -.

hoary anvil
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Well, that appears to be a 50/50 at this point ๐Ÿ˜… I do prefer the +- but I like this too

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Ty ty tho I do appreciate the feedback

worn bane
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I prefer the +/- as well.

hoary anvil
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Did a test print and they came out a little cramped so looks like it'll have to be the ยฑ

white moat
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on todays episode of 'cooking or cooked'

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ignore the empower/keen focus being different to how core magic items do it thats not the important bit

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the important bit is harmony, spirit of the seven and as one

grim haven
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I think that's cool! So many surges

white moat
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sicknasty

ancient pewter
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harmony is cool

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spirit of the seven feels like a lot to track

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i feel like if it was "choose one" smth like that it would be better

white moat
ancient pewter
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maybe "choose two"?

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cuz thats effectively equivelent to a troubadour/conduit's HR triggers

white moat
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2 HR vs 1 surge is a huuuuuge difference

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or do you mean complexity-wise

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yeah i see it

ancient pewter
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yeah i mean complexity wise

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just in terms of

white moat
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itd have to be choose x (3?) at the start of the encounter though and i feel like theres some that you never pick which kinda sucks

ancient pewter
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"the first time these two things happen, get x"

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thats just how it is when u get a big list like this

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why not choose each respite?

white moat
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same issue but exacerbated

ancient pewter
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knowledge is easily the least prevelent of these

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i think the rest are fine

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but u might run ur table differently

quick quarry
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@white moat I think it fits. As an artifact, I think it's OK to be more complex than average.

That said, does the item have any more story components to it?

white moat
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its not an artifact in the book artifact sense though

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its more just a levelled treasure with key story importance that cant be destroyed and stuff

ancient pewter
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so theres some titles that give u ancestry points in some ancestries, but not all

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what would be a good one for hakaan, for instance?

worn bane
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Came up with this table for low-risk tests.

hoary anvil
white moat
ancient pewter
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for a 1st level feature? yeah

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that effect only shows up on e3 features iirc

white moat
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should i swap guided and tailwind

quick quarry
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Yeah, guided is better for dormat option

white moat
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dope

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since magic item 4 is for a vessel i wont post that
so instead heres a vanguard tactician for item 3
cooking or cooked

ancient pewter
white moat
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reduce 7 damage next turn you deal 7 more damage

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i dont think its that crazy

white moat
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is this too fucked up to even consider

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or actually is it nothing because it doesnt do anything round 1

ancient pewter
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this seems fine to me

grim haven
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So everyone you damage in an encounter receives forced movement together?

cunning harbor
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Still too cracked for a first level treasure though

cunning harbor
white moat
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thats why it says 'the next time'

white moat
cunning harbor
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I'd clarify the wording a bit

white moat
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i think that would stack

cunning harbor
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I think overall power level is a bit high

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the level 1 feature is probably going to be +4 damage at first level, and it only goes up from there

cunning harbor
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Speaking of the flavor text discussion in #ds_general , here are some of my personal favorites from abilities I've made.

quick quarry
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Sometimes flavor text is meh, sometimes, you get a good one. Some of my favorites:

cunning harbor
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Pivot Maniform is great

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although combine that with "This is what we planned for" or anything else that allow turn stacking, and you could set up some nasty AoEs

worn bane
quick quarry
cunning harbor
quick quarry
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Trying to rebuild a few 5e abilities in DS for a possible conversion project for some old characters - though I got some fun twists in mind to explain some differences. That said - DS version of spiritual weapon - thoughts?

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And here's a version of command perhaps

quick quarry
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Also, Spike Growth - its a large area but damage depends only on movement, and just difficult terrain.

worn bane
worn bane
quick quarry
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Honestly, weak is surprising, but happy to bump these up if they seem weak to be sure

worn bane
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Spiritial Weapon I'm pretty confident is weak. There are some very good maneuver 5 HRs in this game (Now!, for instance).

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Spike Growth is harder to rate on paper, but it seems like it might be difficult get value out of.
It's possible in the right comp it can be very good, I suppose. But again, it's one of those abilities that's hard to whiteroom.

proper shell
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what are a couple of ideas for 1-point ancestry traits for a werewolf? so far ive only got 2, but i feel like i ought to have 2 more before i consider this ancestry finished. heres what i have right now

Heightened Senses - Edge on tests made to notice creatures and threats
Waxing and Waning - When you spend a Recovery, you can end one EoT or save ends effect on you

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and for 2-pointers, i have one that lets you turn into a wolf (similar mechanics as the Animal Form complication), immunity to Bleeding, and one that lets you turn 2 squares of a Charge into either a Shift or in any direction

quick quarry
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Charge while climbing? Or a bonus to Jumping distance?

white moat
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most of my fav vessel ones are actually in the Whimsy tbh

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the base class has some pretty solid ones but idk if theres anything im crazy in love with

proper shell
copper ocean
worn bane
cunning harbor
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Barbed tail is damage equal to highest characteristic once per round, but that can only be damage and only on melee

proper shell
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hmm what if i change the distance to adjacent?

cunning harbor
cunning harbor
quick quarry
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Probably a slide?

cunning harbor
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Or used a surge against a target next to you, though thatโ€™s mostly useful for melee

hoary anvil
cunning harbor
quick quarry
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ah, ok.

proper shell
cunning harbor
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Mhmm

worn bane
cunning harbor
hoary anvil
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Literally the next message lol

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But Barbed Tail is slightly better than a surge

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But, only on melee. So it kinda evens out

worn bane
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Oh lmao.

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Literally had only a moment to read one message

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(I should just read the entire discussion before responding and not be impulsive lol)

cunning harbor
worn bane
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Solos and leaders tend to kinda eat potency effects, though. Especially solos.

cunning harbor
unreal pawn
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I want to say that Barbed Tail is undercosted and Useful Emotion is overcosted, it feels like the ancestry features aren't as tightly balanced as the math on signature/heroic abilities

quick quarry
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Useful emotion would be good if it scaled with Victories, but maybe at a 2:1 ratio?

cunning harbor
ancient pewter
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all this talk about troubadour has gotten me thinking about making something similar to #1394497958086578176 since it feels like theres a gap in some ability choices, the flavor of the auteur (one i like, for the record), and the general fantasy of the class

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i wanted to poll people's experiences, responses, and general fantasy/vibes for the class

white moat
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todays episode of cooking or cooked

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a leader that turns into a solo halfway through

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(gloom is just bleeding)

vagrant mantle
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Leader becoming a solo is a thing i've been so interested in deploying

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Like, so many bbeg do the classic video game "attack pattern change" at bloodied, but to trigger that off something else, like minions being destroyed is always fun too

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I've wanted to do it as like, a king who is corrupt but is keeping up the charade for his tricked followers, and then when it's just him left, he can drop the act.

vale panther
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"This world is an illusion, Exile."

Proper boss battles is something I'm so looking forward to

ancient pewter
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would be interested in hearing ur take about general vibes/fantasy for the class

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thats what im sorta trying to zero in on rn

worn bane
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The vibes seem good already, no?

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It's just the gap in power between abilities for me.

ancient pewter
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just trying to identify whats working and what isnt, for people

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on a macro level

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ie how bringing persist to the forefront of the elementalist was a focus of the elementalist unbound

worn bane
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Mhm. So in the case of Troubadour, I don't think there's as much need for a change in fundamental design of the class.
For Elementalist Unbound, bringing Persist to the forefront of the class wasn't necessarily the only way to go, in my opinion, but it works well because it gives the Elementalist more things to spend HR on, and fits what @white moat feels is the core of the class fantasy. (Matt might disagree)

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In my opinion, Troubadour just needs a balance pass on the heroic abilities, rather than any refocusing of design elements.

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Now in terms of what the core mechanical fantasy is, as far as I can tell, it's a kind of support class.
It specializes in buffing allies, a bit of healing, and CC'ing enemies.

ancient pewter
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i do agree on the 3-cost and 5-cost 1st level abilities

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i would adjust those

worn bane
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Those are the biggest offenders for sure. I'd go as far as to say as the biggest imbalance between choices at those bands in the game.

ancient pewter
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i have some opinions on both drama triggers and appeal to the muses, as ive gone over in other channels

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but im more curious about hearing others' takes

worn bane
ancient pewter
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i can definately see that

worn bane
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If you have both Dramatic Reversal, and Harmonize, you can never have enough HR and will always use Appeal to the Muses.

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If you don't have Harmonize - you probably still do.

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If you don't have either, eh...

ancient pewter
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i think ill have to think about like

worn bane
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Depends on how good your 2nd level 5-HR picks are.

ancient pewter
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the triggered actions too

worn bane
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Why so?

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Harmonize is probably the best.
But it does come at the cost of not having a no-cost trigger.

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Now, you can min/max that by getting a trigger from some other source (like Devil's ancestry trigger, I believe).

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The Auteur trigger is... not great.

ancient pewter
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thats what i mean

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auteur trigger and duelist trigger (especially the latter, cuz thats what i have experienced with)

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dont feel impactful

worn bane
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Yes, I agree.

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There's also the maneuvers.

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Power Chord is the best by far.

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(Ahem forceful imbuement ahem)

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Star Power is frankly awful.

ancient pewter
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idk if its awful but it does feel like filler

worn bane
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The fact it costs 1 HR now makes it awful in my eyes.

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Before it didn't cost anything. It was OK. Still not Power Chord level, but not many class maneuvers are.

ancient pewter
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lol okay

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well i think the point is made

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im curious what you think about the Auteur Discourse

worn bane
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What discourse? I might have missed it.

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(onelastthing - Dramatic Monologue also isn't great and could use some help, could just make the spend effect be the base effect)

ancient pewter
worn bane
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Imo it's cool but also won't fit every table.

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I think it's the type of subclass you need to discuss with your director first.

ancient pewter
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that was something that was on my radar too

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but i feel like its more a flavor thing?

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idk, maybe that one feature that i forget the name of

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could be adjusted, idk if its conflicting hugely

ancient pewter
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something leaves me wanting tho

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since conduits get the prayer effect

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i get the feeling the trade off is supposed to be the passing around HR?

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its lacking a bit of pizazz imo

worn bane
ancient pewter
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i get its supposed to be a bardic inspiration imo

worn bane
ancient pewter
worn bane
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You also get additional triggers at level... 4, I think?

ancient pewter
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yeah

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i just fucking remembered

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the one where u need 3 abilities in the same turn is awefuly confusing

worn bane
ancient pewter
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i get the intent but it has felt like u have to bend over backwards for it

ancient pewter
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an idea might be to like

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swap it for one of the lvl 4 ones?

worn bane
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I feel like maybe just the wording needs to improve somehow.

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The thing is, it's harder to do the less players you have

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Which is kinda feelsbad

ancient pewter
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it also basically requires u to pick certain abilities or have a specific class (cough cough tactician)

worn bane
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Yeah.

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I could see just replacing it with something else tbh

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Or making it 2 abilities in 1 turn and reducing the drama gain

ancient pewter
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i think it has to stay symmetrical

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with the drama gain of other abilities

worn bane
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Does it?
It can just instead be 1, 2, 3, 10.

ancient pewter
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typically draw steel likes for options in the same class to be broadly symmetrical

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since it basically means 2/combat u get 2 HR

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just making it less reliant on certain tactician options would be useful

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but also something dramatic....

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hmmm

worn bane
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But I understand your point.

ancient pewter
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thats fine, its a 3% chance to happen ๐Ÿ˜‚

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replace it with this one?

The first time a hero deals damage with 3 surges, you gain 2 drama.

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or this one?

The first time the Director deals damage to a hero using a Villain
action or an ability that costs Malice, you gain 2 drama.

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both are pretty dramatic options

worn bane
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3 surges is also pretty party dependent.

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And gives the advantage to Virtuoso which can give out surges

ancient pewter
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malice is easy to proc, keys into appeal to the muses, and is dramatic, i feel?

worn bane
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Yeah.

ancient pewter
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plus its kinda a no-brainer to pick at lvl 4

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so it makes that decision a bit harder

worn bane
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Oh, isn't this meant as a replacement to the '3 abilities' thing?

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Ahh

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You want to swap

ancient pewter
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swapping them

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sorry

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didnt explain myself

worn bane
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Yeah that makes sense honestly

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No worries

ancient pewter
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okay so

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  • swap 3 ability drama trigger for spending malice drama trigger
  • changes to triggered actions, manuevers, 3-cost and 5-cost abilities
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if you or anyone else would be willing to share some potential rebalance changes to the 3 and 5 costs i would appreciate it, but its late so i dont have the brainpower to write it up rn

worn bane
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Mind if I get started with the triggers and maneuvers first?

ancient pewter
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go for it

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ill check it out tomorrow

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ill still be here chatting, but i prob just cant write up some homebrew rn

worn bane
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Maneuvers

  • Dramatic Monologue should have the 'spend' effect at base, meaning they can always pick 2 targets. Spend effect changes to "pick an additional effect with different targets", with cost of 2.
  • Star Power shouldn't cost any HR. This one is tricky because it's better early on, and worse the higher level you are.
    Still, if we don't want to completely change the ability, this is fair.

Triggers

  • Riposte - This trigger is relatively OK. The main issue with it is it's range limitation. Could just make it Ranged 5 or 10 and call it a day.
  • Turnabout Is Fair Play - Changes to...

Effect: An edge on the triggering roll becomes a bane, or a
double edge is negated. A bane becomes an edge, or
a double bane is negated.
Spend 1 Drama: An edge on the triggering roll becomes a
double bane, or a bane becomes
a double edge.

ancient pewter
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i would be interested in seeing what ur take on a totally new ability would be

worn bane
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That might be necessary because I can't think of a way to make Fake Your Death not bad.

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Maybe something like "Break a Leg". An ability that could either buff a teammate, or debuff a foe (slowed and something else).

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For the buff, something like automatic T3 plus something else. Make it a maneuver.

ancient pewter
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i like ranged 5 for riposte btw

cunning harbor
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Itโ€™s now โ€œmissed cueโ€ and makes an enemy show up a round late

cunning harbor
cunning harbor
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(Might need to be 2 for the spend)

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Just remove all of the fiddly options: you always flip it

worn bane
worn bane
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And yeah def simpler like that.

cunning harbor
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Surprised is a nice condition, but not too strong

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Crazy idea for appeal to the muses: reverse the table.

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Best results on a 1 roll, worst on a 3

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So itโ€™s a way of guaranteeing 3 drama generation

worn bane
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It's just very situational.

cunning harbor
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Up the damage then

quick quarry
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Just catching up on all of this ๐Ÿ˜œ

worn bane
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That's true.

quick quarry
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So, noticed they did add one drama to star power, and I agree is a bit weaker. Why did they do that I wonder?

worn bane
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The 'why' has to be that someone in the team thought it was too strong. But why they thought that is anyone's guess.

quick quarry
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Agreed. I feel like the movement bonus should be free, and you can move the auto to to the spend option. So base 4 speed, spend 1 for t2. That way, it scales better with level

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I'd also have speed enhance Disengage Distance too

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If you want to get really crazy, increase the crit range on the spend up

worn bane
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+4 speed for a maneuver compares pretty badly to something like Black Ash Teleport.

quick quarry
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True, but it's better than it was. But it's not always apples to apples, as your mostly working within a cclass. Ba teleport is by far one of the best maneuvers period, so most will fall short, but it's balanced by other BA options

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I'm OK with star power being weaker if duelist has stronger options elsewhere

worn bane
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Well, it's compared to Power Chord. So it needs to be very good as far as I'm concerned.

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Either that or we also nerf Power Chord while we're at it lol.

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(Making it burst 1 would be more sane)

quick quarry
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Honestly, Power Chord should be spend 1, if you ask me

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Or, as you say, start burst 1, spend for burst 2 maybe?

worn bane
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That would make sense, yeah.

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Probably even spend 2 to increase to burst 2.

quick quarry
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Turn about is Fair Play seems pretty good to me though; why is that one considered bad?

worn bane
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So turning double edge to edge and double bane to bane isn't worth a trigger imo.

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Then there's turning a bane to edge, or edge to bane. That is arguably worth a trigger.

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But I'm not sure about that, even.

quick quarry
worn bane
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I don't think a trigger is worth an edge.

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Basically consider that triggers are costed at about 3 HR.

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Is 3 HR worth an edge?

quick quarry
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The important thing too is negated leave open the option for additional banes/edges to fill the space. Normally, if you inflict a bane on an edge, youve neutralized it AND taken 2/4 from the stack, which means target could only still get an edge. But if you NEGATE it, then the stack is still 0/4 - which is a lot more tactically open for other teamwork options

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IMO anyways - its all down to personal preference, so I won't say of course don't change it, but that one seems pretty good to me. It also works because Auteur can use maneuver to add edges/banes so it can use the two in tandem

worn bane
quick quarry
worn bane
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Sure, it's but is it worth a trigger and 3 HR to negate a double edge?
I'd say no.

quick quarry
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Hits different in a long form campaign where the party had to go out of the way to find a cure, and now my player has some ....side effects ๐Ÿ˜

worn bane
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Or he'd have rolled a T3 anyway and didn't need the double edge, then it'd have been a complete waste.

quick quarry
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Well, the conduit has the ability to inflict double bane - I think part of the balancing is that in a party with a troubadour and conduit - its good that both their triggereds can be useful, to bring an ally from double bane to double edge or a monster from double edge to double bane; that's pretty powerful especially against solos

worn bane
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And this is us discussing the best case scenario for this ability btw - on solos.

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Looks like we'll just have to agree to disagree here.

quick quarry
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Where as classes like Talent, Elementalist, Fury, and Virtuoso are horde- facing classes (subclasses).

worn bane
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Null isn't an anti-solo class. It's an anti-everything class lol.

quick quarry
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Fair.

worn bane
quick quarry
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Anywho - some changes in troubadour I like, some not so much. We can leave it there - as always; these are for people's table. Not my job to tell people they're having fun wrong and all that

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I suspect in a year of games, the community will have whole NEW opinions about what is and isn't broken too

worn bane
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I'm hoping those will just be my current opinions ๐Ÿ˜œ

cunning harbor
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I like Star power increasing crit range

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Maybe 3 speed, +1 crit range, then spend 1 for min tier 2?

ancient pewter
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just catching up on this convo

quick quarry
cunning harbor
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Though might need to slightly reword it and the weapon embedment so they donโ€™t stack

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Crit range gets better every point you have

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+3% chance, +4% chance, +5% chanceโ€ฆ.

quick quarry
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100%. I presume just have it say, you score a critical hit on a natural 18.

ancient pewter
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i do see the arguement where appeal isnt as prevelent cuz the spenders arent super enticing, what do u think of that?

ancient pewter
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okay taking a fine eye over these 3 costs

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  • harsh critic: i like this one, no changes
  • hypnotic overtones: good, 2 burst for a dazed. potent
  • quick rewrite: this one is meh. elementalist has a similar effect as a signature that deals more damage. bumping this to 4/6/7 perhaps? im not an expert on damage balance.
  • upstage: i dont many of the taunt effects on troubadour are good enought to be portrayed here. giving this one a damage scaling ala tide of death (2/3/5) and removing the taunt is a good trade off, i feel?
cunning harbor
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Itโ€™s a very fun ability

ancient pewter
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if youve had good experinces with it then ill take ur word for it

cunning harbor
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Part of the trouble is just taunt being weak if you ignore it

ancient pewter
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thats fair!

cunning harbor
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But itโ€™s fun

ancient pewter
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any opinions on what to adjust on it

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?

cunning harbor
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I used it to great effect in the YouTube oneshot I was in

worn bane
worn bane
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While taunted by this abillity... something.

ancient pewter
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effect: while taunted by this ability, you cannot achieve more than a tier 2 on ability rolls?

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idk

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that feels a bit too much for a 3 cost ability

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effectwise

worn bane
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I actually think Quick Rewrite is very solid

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It's Harsh Critic I feel is meh

ancient pewter
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harsh critic has seen very good play in my group, what do u dislike about it?

worn bane
quick quarry
worn bane
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And for another, you might just not have any monster in the combat that it's worth using on, even if you did know the effects.

ancient pewter
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monster action choices are limited enough it can force u to do pittiful damage if its a low damage-high control effect, for instance

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or a forced movement ability

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its a good clutch option in solo fights

worn bane
quick quarry
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Personally, if you ask me - I think these issues are solved not by changing the abilities but by granting more. I let my players take 2 3 HR abilities at 1st level, and I feel that solves a LOT of issues; as a lot of abiliteis are good, but can be niche

ancient pewter
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im taking all this info cuz i wanna write something like elementalist unbound, saying "oh just take more abilities at chara gen" isnt something im interested in

worn bane
quick quarry
worn bane
ancient pewter
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only for stats and malice

worn bane
ancient pewter
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but i do describe and read every ability whenever i activate it

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do other groups not do this?

worn bane
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Anyway, Upstage - the effect would be better on a Fury, but as a Troubadour I don't feel it really gels with your class.

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There's also just the matter of Taunt not being that great since you can ignore it pretty safely.

ancient pewter
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i feel like the intent is for duelists, dip in, do a big taunt, then dip out so its hard for enemies to fulfill the taunt

quick quarry
# ancient pewter do other groups not do this?

Not every time - after a while, our group tends to know what abilities do what; descriptions usually come based on outcome. If your shadow uses Coup de Grace again, its not as cool unless it kills the target

ancient pewter
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no i just mean like

ancient pewter
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displaying and saying what the ability does

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on a mechanical level

worn bane
# ancient pewter do other groups not do this?

I think most GMs just say what happens rather than describing what happens at every tier, and which part of the effect is tier-bound, and which isn't tier-bound (which is critical for Harsh Critic).

quick quarry
worn bane
ancient pewter
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im assuming star power

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the issue is most things have equal or slightly below speed, so the argument is moot

quick quarry
ancient pewter
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if i were to adjust this ability i would have it just impose a bane on the next ability roll they make? perhaps a bit weaker but its a mass debuff

hidden void
# ancient pewter displaying and saying what the ability does

I think it really depends on in person vs vtt, and even then what vtt. We use foundry so it's easy to just post it to chat, but nobody goes through and reads it aloud each time. In person, we don't read it out everytime. Might just summarize it or whatever. It's like playing magic, you eventually pick up on the rough idea of what a thing does.

quick quarry
#

Artful florish gives you 3 square shift too - so duelist should be VERY mobile

ancient pewter
hidden void
#

From what I've gathered, you run a very open information, mechanics focused game so that might be why.

#

I wouldn't say it's common.

quick quarry
#

I see the duelist as more of an off-tank role wise - they can't ALWAYS be the focus, but as a melee, they can jump in and give allies a reprieve for a turn; upstate does that very thing its 'hey, look at me' then lead the enemies on a merry chase while the conduit gets some people back up

ancient pewter
#

do people really not read out an ability when they activate it? that feels incredious

#

sorry sorry

#

getting off track

worn bane
ancient pewter
#

i think theres been a lot of good info about the 3 costs

quick quarry
ancient pewter
#

my thoughts on the 5 costs:

  • dramatic reversal: people have said this is very good and i agree
  • fake your death: an interesting effect, but the duration isnt very long and its too stringent, i feel. maybe im wrong.
  • flip the script: very situational, on demand teleports is a cool one tho. not sure if its worth the HR tho.
  • method acting: not sure about this one, feels a bit weak. dunno why tho. maybe its the effect? the stamina sacrifice effect?
worn bane
#

Anyway, it's the 5 HR that are more problematic.

#

Fake Your Death doesn't do much.
I'm guessing it's meant to be a panic button. Make it let you use a recovery and actually make you hidden and it'd be fine.

ancient pewter
#

it breaks on manuevers tho

worn bane
#

wdym

ancient pewter
#

so i suppose u catch breath then ur okay to be targetted again?

#

oh i misread ur comment

#

i actually like the invis, i was just thinking it lasting until EoNT

worn bane
#

Invis is almost worthless lol. It just means you are concealed.

ancient pewter
#

mobility buff so u can use it in conjunction with a signature or a 3 cost at high victory couns

#

invis means u can hide

worn bane
#

OK so you use your action to hide?

worn bane
ancient pewter
#

observed is kinda whatever cuz its very director dependent, what i believe the intent is is for you to strike someone, go invis, and run away

quick quarry
ancient pewter
#

cuz u would have 8 speed and ignore difficult terrain

worn bane
#

OK, but so long as enemies have LoS to you, you are still observed.

ancient pewter
#

anyways, i think as is but making the duration longer is fine for me

worn bane
#

Anyway I just don't it being worth doing this then converting your action to a maneuver to hide.

quick quarry
worn bane
#

You are using your maneuver, action, and 5 HR to... Move and hide?

worn bane
#

Like, Shadow has a "teleport and hide while observed" maneuver that doesn't cost any HR. Are we saying it should cost 5 HR to mimic that effect?

quick quarry
ancient pewter
#

yeah

#

i think hidden + invis and increased mobility with a EoNT effect make it suitably strong

quick quarry
#

My shadow player would be rather pissed if another class can just take an ability that copies one of their core features

worn bane
quick quarry
ancient pewter
#

fair nuff

#

another one im sorta ๐Ÿค” is method acting

worn bane
#

Yes it's pretty bad lol. It's mostly because weakened is overvalued imo.

quick quarry
#

The damage is the main bonus - potential 20 damage puts it on par with coup de grace or some fury abilities

worn bane
#

My suggestion would be make the effect "you bleed, they bleed" instead of 5 damage (which scales poorly).

quick quarry
#

realizing, I'm devils advocate alot for this convo ๐Ÿ˜… ๐Ÿ‘ฟ

ancient pewter
#

that was my take on the damage

#

it scales poorly

worn bane
#

You could also make it double your Presence but it'd feel pretty bad on E1.

ancient pewter
#

but if its on par with coup de grace thats fine

quick quarry
#

ok, breaking my own rule here, but for comparison:

ancient pewter
#

i think the difference here is bleeding vs +5 dmg

#

the question is if those two things are an equivlent trade off

#

i see ur point about the intent

quick quarry
#

IF you play with monster health visible, being able to spend 5 and take down a bad guy could be very valuable - not to mention if you use it at the end of the fight, or are dying - bleeding is redundant.

ancient pewter
#

my experience is lots of folks dont

#

at least, that was my experience in playtesting

worn bane
#

So here's what I'd do with Method Acting.
Make the effect on the tiers bleeding instead of weakened. Then make the effect you bleed to do double your Presence in damage.

#

Maybe even triple?

#

(Again, it's competing with freakin' Dramatic Reversal guys)

ancient pewter
#

perhaps the issue is dramatic reversal then

quick quarry
ancient pewter
#

i personally think bleed for bleed is fine and more thematic

#

literally method acting!

quick quarry
#

here's the issue:

worn bane
worn bane
ancient pewter
#

okay so dramatic reversal

#

why not just remove the additional effects?

#

the difference is the amount u shift

worn bane
#

Honestly I'd just limit the # of targets

ancient pewter
#

what do u mean?

#

oh like

#

self and 2 allies?

#

or something

worn bane
#

This is the closest comparison (this is also very very good)

#

So we can't nerf Dramatic Reversal too much

worn bane
#

Perhaps you and 3 allies

ancient pewter
#

its a main so not exactly the same as now, but i think the added movement is a good example?

#

thoughts on removing additional effects?

worn bane
worn bane
ancient pewter
#

if its like

#

what if it was specifically melee free strike

worn bane
#

Hmm. It's definitely a big nerf.

ancient pewter
worn bane
#

Makes the ability comp dependent.

ancient pewter
#

removing edge and potential heal is big

#

i think thats fine, for draw steel

#

if u dont have the comp for it, pick another 5 cost

worn bane
#

Fair, so long as we sufficiently buff the other picks.

ancient pewter
#

finally @quick quarry @worn bane , thoughts on flip the script?

worn bane
#

Very situational.

#

Like in some situations it will be amazing

#

But most turns it doesn't have much use

ancient pewter
#

perhaps its worth putting a reminder in the ability teleport negates restrained

quick quarry
ancient pewter
#

yeah

#

an aoe team teleport is cool

worn bane
#

So what if we just gave it an additional optional effect, and you could pick between the effects

quick quarry
#

RE: Dramatic Reversal - might be better to make it like NOW! and just limit it to 3 targets? you can target yourself?

ancient pewter
#

3 creatures, including urself?

quick quarry
ancient pewter
#

i forget the exact wording for stuff like that

worn bane
quick quarry
worn bane
#

You do. But I still feel like Now! would be better value.

ancient pewter
#

if the idea is to nerf it, i feel like putting more restrictions on the free strikes is needed

#

hence my idea to make it only melee and remove the additional benefits at higher tiers

#

if all thats changed is the number of targets, i still feel like its pretty good

worn bane
#

I think both approaches are fine. Just depends if you want to make it more situational or keep it generically useful.

quick quarry
#

I will say in general, burst abilities that grant allies free strikes are a bit wierd, because it really does scale odd with party size; though I suppose encounters would also

ancient pewter
#

yeah i agree there

worn bane
ancient pewter
#

i think giving it a limit on targets (3 or 4 is something you'll find out in testing)

worn bane
#

So it'd be either everyone teleport, or something else

ancient pewter
#

i think thats cool

#

what if it was teleport enemies or teleport heroes

#

tho i suppose the target is already specified

worn bane
#

"Target: Special"

quick quarry
#

teleporting enemies gets very dicey, I'd say leave that to higher level abilities

worn bane
#

Yeah, it is risky. Unless you specify the spaces have to be safe. Then it might be fine actually?

ancient pewter
#

fair nuff

quick quarry
#

BUT - burst 3, what if it was targets can choose one of the following: Shift 3 squares, free strike, OR spend a recovery?

worn bane
ancient pewter
#

i think it has to be movement based, considering the flavor of the ability

worn bane
#

I think if you force safe spaces it's probably ok

ancient pewter
#

i was just about to reply to that, i think thats fine

#

i was also thinking less amount of targets

#

so like maybe 1 or 2 enemies, or self + 3 allies

quick quarry
#

as an aside - blot out the sun is just NOT worth 11 focus...maybe if targets made 2 free strikes...

ancient pewter
#

time to make the tactician unbound!

#

๐Ÿ˜†

#

or wait for draw steel 1.5e

worn bane
#

Honestly there are many heroic abilities that aren't worth the cost

#

Just gotta wait for 1.5

ancient pewter
#

anyways

#

i like all of this

#

i think my troubadour has flip the script and harsh critic, so ill test these out

#

as well as the drama trigger change

#

what were ppl's thoughts about what tamwin brought up, about inverting appeal to the muses?

quick quarry
ancient pewter
#

no yeah it was just on my mind

#

i like what was brought up about it being moreso about the abilities

#

than appeal to the muses?

worn bane
#

I like what I said as well

ancient pewter
#

LMFAOOOOO

quick quarry
#

Yeah. Because you can give HR to any ally - it means you are weighing it against ALL your parties abilities, not just the troubadours.

worn bane
#

It's just free money

ancient pewter
#

my troubadour player brought this up to me too

#

"idk my party's abilities, and i def dont know YOUR abilities, so i cant make that call"

#

"best not to just take the chance"

quick quarry
ancient pewter
#

idk, prob not a discussion for here but i think this is very difficult

quick quarry
#

On that note - its something that becomes easier in longer campaigns. If you do shorter games where players change classes all the time, it'll make it harder for sure

worn bane
#

Btw we can also talk about 2nd level HR abilities

ancient pewter
#

my talent struggles enough deciding who to target with flashback

quick quarry
#

Honestly, you won't even have to learn everything, just asking 'hey, who needs HR right now', and trust that your allies got something good cooked up. That's the juice

worn bane
#

En Garde! is really bad imo, just because the monster always chooses to not free strike you. Why would they? They have pitiful free strike damage and yours is much higher.

quick quarry
#

"But what if they could Flashback twice in a fight?"

ancient pewter
#

i think the intent is to then riposte the free strike

quick quarry
ancient pewter
#

yeah

#

i agree

worn bane
#

Classic Chandelier Stunt is fine.
Tough Crowd and Encore are fine as well.
Guest Star and Twist at the End I don't quite know, gotta see it in practice and I never did.

quick quarry
ancient pewter
#

i think the hidden implication is ur supposed to take it cuz u wanna shoot ur monks

worn bane
ancient pewter
#

basically the idea is monks can catch arrows in dnd

#

but why would i ever shoot a monk if they can catch an arrow?!

#

so the idea is u wanna do something counterproductive to let a PC do the cool thing

worn bane
#

OK so the ability is balanced around the director playing badly on purpose? Lol

quick quarry
# worn bane Hmm?

A bit of DMing advice from DND. The idea is that a DM, you need to have your monsters attack heroes they are going to negate, or be disadvantaged against. Your heroes got abilities that make them cool, but only if they use them

quick quarry
ancient pewter
#

idk this is getting into director/gm theory

worn bane
ancient pewter
#

i think theres a solid argument for both sides

#

i find myself a proponent of not shooting ur monks

#

but draw steel encourages it

#

the monster book calls it out

quick quarry
ancient pewter
#

anyways having a potency for the free strike trade is good

#

i like that

worn bane
#

That's just bad design imo.

quick quarry
ancient pewter
#

again, prob a discussion for another channel

#

theres many schools of thought on this

quick quarry
#

Oh, so scanning through - realized this does sort of make Star power redundant then, doesn't it?

ancient pewter
#

yeah, kinda

worn bane
#

But I'll stop here, yeah.

ancient pewter
#

you can substitute my comment for "schools of design" if you like.

quick quarry
#

loved to chat more, but gotta jump. But before I go - I'll leave you all with this one - Solve THIS power:

ancient pewter
#

honestly this should be a revive, imo

#

"each target who is dying can spend a recovery"

#

or like

#

"regains stamina equal to their recovery value until they have at least 1 stamina"?

worn bane
#

Makes more sense yeah.

ancient pewter
#

#1321169055041716274 message

#

making star power's optional effect what u pop when ur fighting a non-foil target

ancient pewter
worn bane
ancient pewter
#

i was looking at extensive rewrites btw - do other similar effects tie the stability ignoring to potency?

#

okay yeah i like the latter too

ancient pewter
#

so removing that makes sense to me, i feel?

worn bane
#

Well... It is a maneuver.

#

The amount of collision damage you can do with it even without the potency effect is a lot.

#

I think it's fine as is.

#

It's also a freakin' burst 4 mind you, HUGE area.

#

I'd focus more on buffing Star Solo, very sus ability imo.

#

Infernal Gavotte isn't great either.

#

We Meet At Last seems sus as well to me.

#

Extensive Rewrites is by far the best out of those 4 imo.

ancient pewter
#

what do u not like about infernal gavotte?

worn bane
#

It's not a lot of damage and imo weakened is a pretty lacklustre status.

ancient pewter
#

so a 5 cost burst 3 from conduit iirc is 4/6/10

#

this is 5/7/10

#

that seems on budget for me

worn bane
#

Oh actually, this is a weapon melee ability

#

So you get kit damage

#

Nevermind it's fine

worn bane
#

I think weakend is overbudgeted for instance

ancient pewter
worn bane
cunning harbor
#

IMO we need a different word per class

#

Troubadour Unsung

#

Tactician Unsheathed

#

Fury Unleashed

#

Maybe troubadour Untold?

ancient pewter
#

i like untold

quick quarry
#

Shadow Unseen, calling it now

#

Hmm...are they all Un prefixes?

cunning harbor
copper ocean
#

the big question is for Conduit and Censor, do we want it to convey that they've been separated (untethered) from their saint/diety or they are super close?

#

Because it pushes the boundaries of the prefix but I think I love Conduit Unified.

ancient pewter
#

the latter for me, imo

copper ocean
#

Censor is difficult to find one for.

indigo lodge
#

Uncensored LMAO

copper ocean
#

My mind goes to words like Unyielding, but I feel it needs to be usable in a past tense as well.

flat obsidian
#

Censor Unyielded is pretty cool

grim haven
#

Hmmm. Is there an Un- word that means the same thing as pitiless?

copper ocean
flat obsidian
#

Conduit untethered is pretty great

grim haven
#

Unmoved isn't bad at all. Even the stability interpretation works, sorta.
Unfeeling. Unyielding. Unmoved. Unoathed.

#

Unoathed?

#

Unsworn

copper ocean
#

I think we're looking for a feeling of ultra Censor or Conduit, not apostate.

grim haven
#

Hmmm fair.

#

Unbent?

copper ocean
unreal pawn
worn bane
#

It kinda does.

cunning harbor
#

Conduit untethered is peak

copper ocean
cunning harbor
#

Null Unarmed tonejoking

white moat
#

guys please. i named the elementalist one that based on an off-hand comment from surfingbird ๐Ÿ˜ญ

white moat
#

all of them should at least refer to the class becoming greater than it was previously in some capacity

#

conduit untethered is peak

#

censor uncensored is very funny

white moat
#

unsung is the wrong direction though you dont want to be unsung

ancient pewter
#

troubadour REtold

white moat
#

i think them all having uniquely cool names is better yeah. troubadour retold goes hard as fuck
that said if thats the case i should rename the elementalist unbound

grim haven
#

Elementalist Unaligned

copper ocean
#

I think the Censor and Conduit (the Conduit especially) will be hotly debated as some people see separating from the diety as greater and some people will see closeness to the diety as greater. I personally lean towards closer to their diety. An untethered Conduit isn't a Conduit.

ancient pewter
#

so i made the following adjustments to my troubadour player's stuff

copper ocean
grim flume
#

Troubador: Director's Cut.

ancient pewter
#
  • appeal to the muses goes in reverse order (1+2 HR, 1 malice/2+1 HR, 1 malice, 3+1 drama)
  • drama triggers are now: crit, 1/combat winded, and 1/combat spend malice or villain action
  • flip the script has two modes where it targets self + 3 allies to teleport 5 OR targets 2 enemies to teleport 5 (with the caviat that this teleport cant harm them)
  • star power no longer costs HR, gives +2 spd and +1 crit threshold. has a 1 HR spend to give auto-tier 2
  • riposte is now melee 1 or range 5
  • added 2/3/4 damage on upstage
#

this way star power doesnt overlap with foil AND gives synergy with riposte

grim flume
#

Elementalist: Nuclear.

ancient pewter
grim flume
#

Censor: SCI (stands for Sensitive Compartmented Information, more restricted than Top Secret)

copper ocean
#

Sadly, I have no Troubadour player in my group so don't have an opinion on what needs fixing, but as much fun as naming hypothetical classes is, I appreciate bringing back the attention to actual useful stuff.

ancient pewter
#

lol

#

sorry yeah, im just always in need of feedback haha

white moat
#

ok gang i have a magic item from 5e i need help instantiating into draw steel

#

its a toughie because its a very uhh

#

its designed to help be a playstyle focus

#

and i want to cut that down to be more like a DS magic item

#

...give me a sec if the r20 will load

grim flume
white moat
grim flume
#

Though, Director's Cut might actually work for Auteurs.

white moat
# white moat

like i could give it d3s of ether dice but frankly i dont want to double up on heroic resources when i feel like it could just use a HR
the items for an elementalist with the weapon enchantment

#

my only thought was stealing stuff from the talent for it

#

honestly i should just steal #1381375764691161188 stuff lol

white moat
#

ok

#

i think i figured something out

#

on todays episode of cooking or cooked

#

Ether Channel: You gain the following heroic ability.

Channel Ether (3 Ether)

Keywords: Magic, Melee, Strike, Weapon
Type: Action
Distance: Melee 1
Target: 1 creature or object
Effect: Choose a heroic ability you have that either can target Self or is a Strike.

  • If you chose an ability that targets Self, make a melee free strike against the target. You can use the heroic ability as a free maneuver targetting yourself.
  • If you chose a Strike, you can use the heroic ability as a free maneuver, except it loses the Ranged keyword, gains Melee and Weapon, and targets the target of this ability instead.
#

hm

#

i might make it always free strike

#

(ether is the pc's renamed Essence for lore reasons)

#

if it was normal elementalist i'd just make this a 1 essence cost but since its unbound i can add this instead >:)

#

got it

#

OH I FORGOT A CRITICAL PART
it uses the same power roll

#

yeah i was overcomplicating it

#

ok done. i refuse to touch it further

cunning harbor
#

is that all at level 1?

worn bane
ancient pewter
worn bane
#

Sorry I meant +4 lol

#

Morning brain

ancient pewter
worn bane
#

Likewise with the enemy teleportation, no need to limit targets imo

white moat
#

this is level 5+

#

i lied and edited it more
level 1 is keen I (+1/+1/+1) and no arcane flow

#

anyway i'm thinking. percolating. about how hard the phrase "you have hazard immunity X" goes

#

for a ranger type beat

#

we're walking across lava in this bitch

unreal pawn
#

(that's the extent of my design feedback)

white moat
#

exploding you with my mind

white moat
#

elementalist unalloyed....

unreal pawn
cunning harbor
white moat
copper ocean
#

I have only played 1 and 2 and finished neither, so I am not well versed in the lore.

white moat
#

each game has a cool sword
the monado is the one from 1

#

2 has the aegis and 3 has lucky 7 aka the sword of the end

hidden void
#

Is this...a monado? ๐Ÿซด ๐Ÿฆ‹

white moat
#

its actually the Autonomous Systems Tracking Routine and Artificial Evaluation Assistant

white moat
#

todays episode of cooking or cooked: specifically goron roll as an ancestry trait

ancient pewter
#

i would take one or the other, but not both

white moat
ancient pewter
copper ocean
#

Do you have to move 3+ squares to get the edge or just on any charge?

white moat
#

both what

#

parts of goron roll?

ancient pewter
#

yes

copper ocean
#

I like the idea of you having to charge a certain amount to get the edge like the spikes in Majora's Mask.

quick quarry
worn bane
#

Made these two kits alongside my Scion class. Might be of interest to someone.

ancient pewter
#

love these

#

excellent vibes

#

i really wish mcdm would make their iconography public

worn bane
#

I did find the source for their 'Target' icon online. Gotta pay for it though.

#

Oh, and thanks!

hidden void
#

I found a few that were free and similar that I could share later when I'm home.

ancient pewter
#

the iconography for the monster book is so fucking good i wanna integrate it into player abilities

worn bane
hidden void
#

Used em to make ability pages for my players. They weren't into the card idea sadly.

worn bane
#

Btw @ancient pewter if you like the vibes on this you might like the vibe of the entire Scion class because it's kind of just that.

ancient pewter
#

yeah ive been checkin it out

hidden void
#

I had remade the ability layout for in Affinity to use for my in person's sessions. Not the most up to date versions. Made a few changes since.

worn bane
#

What's Affinity?

ancient pewter
#

its a layout software, effectively

ancient pewter
#

have u looked into potentially integrating the monster icons?

hidden void
#

Not really.

ancient pewter
#

gotcha

hidden void
#

I can see why some people would like it, myself included, but I find my players prefer less abstraction in the information being presented. Especially since they're still learning the game coming from 5e mostly

worn bane
#

Is the monsters RC more icon-ized than the heroes book?

ancient pewter
#

yes

worn bane
#

Huh. I wonder why have that difference.

flat obsidian
#

it seems like in general directors want (and benefit) from symbols in a way that players do not, at least that is what I observe with my players and myself

#

my players struggle enough with the idea of keywords, I don't want to add more non-english information they need to parse hahaha

hoary anvil
quick quarry
#

Something I've had on the backburner, but debating - how well would having non-class specific Heroic Kit abilities work do you think. Idea is for each kit, you could have optional 3/5/7/9/11 HR abilities that characters could pick in lieu of their class ability?

hidden void
hidden void
#

I also remade the character sheet by hand with a few of my own tweaks my group found useful.

#

Haven't bothered to make it form fillable yet. Haven't found the need.

quick quarry
hidden void
#

If anyone is curious. We track inventory, downtime, etc in a Google sheet. So I moved things around to be more desirable for our group. There's a few things that are missing (wealth, renown) but didn't find a great spot for it and it doesn't come up enough that it's an issue arm. Still revising things as we play with them.

(there are probably some minor errors in here, I don't think this is the most up to date one I have done)

#

Could probably tuck wealth and renown in on the central column if I decrease the height on the complications section.

flat obsidian
#

do you record abilities somewhere else? or do they all go in class features?

hidden void
#

They're just on a different sheet!

#

They happen to be two seperate files on my PC for how I work on them

flat obsidian
#

oh gotcha! makes sense, the design is really good

hidden void
#

That was meant to be an exclamation not a question mark. Apologies for the unintended snark XD

worn bane
cunning harbor
cunning harbor
#

Balance is fine for everyone but those classes

white moat
#

also the player is playing a vanguard tactician

cunning harbor
#

One of the core tenants of draw steel design is โ€œno trap optionsโ€

#

Now, one of the sneaky ways to get around the charge favoritism, is by buffing any free strikes made as part of a charge

quick quarry
#

Is that a core tenant? Or just a suggestion?

hoary anvil
#

It's a pretty core tenet yes, that's why build options are more limited but more impactful

ancient pewter
#

its also why choices are limited

white moat
#

its also why youre allowed to swap out options if they dont vibe with you

#

there are a number of ancestry features that overlap with class features
if it doesnt work out sub it out

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i was more asking if it was secretly cracked

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if its not then im chilling

ancient pewter
#

coming back to some of my implement treasures. how does this one look?

cunning harbor
ancient pewter
#

yeah, im just returning to some stuff and giving it fresh eyes

indigo lodge
#

the bonuses seems better on a rogue type character but it's on a staff?

ancient pewter
#

its an implement

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so i suppose it would be better for a shadow, but shadows are martials

indigo lodge
#

shadows can still use implements, and they can still benefit from this one even if they already have a weapon treasure

ancient pewter
#

not really something im worried about anyways, since no one in my game is playing a shadow

indigo lodge
#

what kind of character do you imagine using this if not a shadow?

ancient pewter
#

a conduit who has the invis ward, for one

#

troubadors, due to their emephasis on shifting

indigo lodge
#

but then, only one of the benefits between 1st and 5th would be useful to them?

ancient pewter
#

i think hiding while observed is a pretty powerful benefit

#

it removes the biggest restriction on hiding, imo

#

oh talent also has an invis ward

indigo lodge
#

but the invis ward only lasts until the end of your next turn, if you're using that invisibility to hide then you'd be revealed right away

ancient pewter
#

im always open to suggestions, if you think another effect would fit better

#

in either case, ive done some adjustments to an old implement treasure that was giving me some trouble

#

i was actually considering about changing the wording so it only effects enemies of equal meat value or greater (aka non-horde or minion monsters)

#

dunno how to word that

indigo lodge
proper shell
#

hows this for a bugbear trait? its basically 1:1 identical to the NPC bugbear triggered action. im more so wondering if anyone has any better ideas for the flavor text lol

copper ocean
#

We've just got to stop meeting like this

indigo lodge
ancient pewter
#

what i wrote down was a non-Minion or Horde monster

indigo lodge
#

that could be read as including hordes, "not a minion nor horde" might be clearer?

proper shell
dreamy cypress
#

Thoughts on (homebrew) kits that use +0/0/4 for light weapons? Feels better for assassin archetypes where you're often getting one or more edges on rolls from concealment or your party has a lot of supports.

hoary anvil
#

I've seen people suggest it for exactly that reason

charred gale
#

I made misericord kit for that purpose.

#1321169055041716274 message

frail finch
#

Does anyone have a google docs template for laying out a custom class?

frail finch
#

Thanks!

indigo lodge
#

Has anyone made a list/sheet of what kinds of features classes and subclasses for each level? like if a feature is an ability vs combat bonus vs respite bonus vs negotiation bonus

ancient pewter
#

i made one but not to that level

indigo lodge
#

Itโ€™ll be a good starting point at least, thanks!

#

Wait, why is Both separate from Class?

ancient pewter
#

those are unrelated to ur class (aka stat increase and perks)

indigo lodge
#

Ah i see, non-uniques basically

ancient pewter
#

basically unless the class is REALLY WACKY every class will have those at those levels

indigo lodge
ancient pewter
#

this looks excellent

frail finch
#

Looks super useful
What's the difference between the different coloured cells?

indigo lodge
#

Nice, Iโ€™ll do the rest of the classes then

indigo lodge
# frail finch Looks super useful What's the difference between the different coloured cells?

Greens are features that every class gets to choose from the same pool of options,
blues are features that are the same type but has options unique to the class,
Reds are features that can be different types between classes

Probably hard to tell from just looking, so Iโ€™ll include an explanation for the final version, but does the logic seem consistent/makes sense for what I have categorized for the censor?

frail finch
indigo lodge
#

Oh youโ€™re right thatโ€™s a mistake

#

Everything else should be good I think?

shy grotto
#

It'll be interesting to see how the other classes pan out with this, I wonder what similarities and differences there are.

shy grotto
#

Actually, this is the sort of thing I could maybe automate and add into Forge Steel as a tool for homebrewers? Would that be useful?

hoary anvil
#

I got there without too much trouble in the end, but a structure would be awesome

cunning harbor
#

We need to come up with more triggered actions for Ajax

#

needs to have one to counter every class

hoary anvil
#

For summoner and beastheart you mean?

#

Or you want bespoke ones per class

quick quarry
indigo lodge
chilly frigate
#

Part of why I look forward to DS is because it genuinely sounds like a cool game. Part of it is because this is another chance to try to create a Card Magician class >:)

indigo lodge
#

ooh cool, wanna share what you have?

chilly frigate
#

I currently don't have anything tbh, aside from that their class resource being "Draws". No idea how they build them. I think the utility from their abilities would come from how exactly they draw. A low cost ability may just be pulling one card to either stash or play immediately, a higher cost could be draw x cards and choose y to play immediately. So in the realm of entirely theoretical homebrew, they would probably still have possibilities for a null result. That's probably still better than to have their resource be their deck, because then it's attrition, entirely counter how this game plays. That was the solution for 5e for example, where I essentially co-opted spell slots to let you cast random spells based on the pull

indigo lodge
#

ah you're drawing actual cards, @lofty pasture is working (?) on a Gambler class that also does this, I don't think he's shared it here though, might be helpful to bounce your ideas off one another

ancient pewter
indigo lodge
#

personally I would try to simulate card hands through dice roll if I were doing something like that

chilly frigate
# indigo lodge ah you're drawing actual cards, <@468120855843569684> is working (?) on a Gamble...

Yeah, the goal would be to give a way to convert poker cards into spells for general consumption. Tbh I mostly want the structure to be sound so that, on my table, I could work with a given player and have them collect yugioh cards to fill their deck and make a truly unique experience. What else are you gonna do if you still believe in the heart of the cards over a decade after playing for the last time and have a conservative 2000 cards sitting around? :P

indigo lodge
#

ooh, changing your deck for your class advancement is very cool

chilly frigate
# ancient pewter classes are pretty asymmetric in draw steel

That's why I think this could actually work with relatively few compromises in this system. I only tried it in 5e, and it would've either been too strong or too unreliable if I personalized it so radically beyond just a risky way to cast your spells. Never did much with that design beyond like two character tests, because it never felt right

chilly frigate
# indigo lodge ooh, changing your deck for your class advancement is very cool

Yeees. One of the things I want to do should I get this off the ground is giving players a choice on level up between "opening a booster" or buying cards. So the former would be add a few cards, one is something the player is working towards and the x others (maybe only 1 or 2) be literally random, whereas buying would mostly be getting duplicates with some weird stuff thrown in if the player wants to engage with that. That way the class should ideally support both players who want wildly different, low-reliabilty but unique situations as their main thing and players who just want to focus on what works with a side of spice

ancient pewter
#

crackin packs in a trpg, u love to see it

indigo lodge
#

I think the any rng should be limited to between respite/vitories at most, since permanent upgrades would feel reaaaally bad if you draw a bad pack

chilly frigate
#

I'll be interested to see how the summoner works later on, because I saw the "Crash Landed" complication and kinda want to include a summoner version of this at some point for my partner who's INTENSELY Genshin Brained, so she can "pull" her units instead of spell effects

indigo lodge
#

you don't get the privilege of resetting in like balatro for example

chilly frigate
chilly frigate
#

I've always wanted to play a proper summoner in anything, be it ttrpg or video games or whatever, but I think the true soul a well made summoner fits on the most is my partner, with the Genshin obsession and also her favourite magic from Fairy Tail is the Stella Keys, which is also people summoning ^^

cunning harbor
ancient pewter
#

thinking of making the final boss for my campaign The Omnivok

cunning harbor
#

Ooh, I like

ancient pewter
#

wanted to ask folks what some ideas for abilities or mechanics of a solo likr that would be

cunning harbor
#

Itโ€™s whole thing is being a fully person creation

#

Definitely steal stuff from the Valok stat blocks

#

โ€ฆooh, maybe it โ€œlearnsโ€ from the players?

#

So whenever a character spend their resource, it get it

#

And then can spend the resources in themed effects

ancient pewter
#

since this is homebrew for my campaign, i can design it around my party

cunning harbor
#

Yup

ancient pewter
#

i was thinking

#

based on the learning theme

#

ofc the valok trait

#

but it also gets a trait that it cycles through based on the hero who went first?

cunning harbor
#

Thatโ€™d be another way of handling it

#

Ideally structure it so that they are incentivized to have it be different people each round?

ancient pewter
#

it can have one of two triggered actions, one for the tactician and one for the....idk

#

talent?

cunning harbor
#

I donโ€™t think you need to do the Ajax triggered action thing

ancient pewter
#

hmmm fair

#

what if it just copies an ability

#

for a triggered action

ancient pewter
#

i was also think it could gain additional immunities based on it, too

#

sorta the bit from xmen

cunning harbor
#

Maybe it gets immunity from the last attack against it?

#

So the party needs to alternate damage types

ancient pewter
#

ive tried stuff like that

#

its a pain to track

cunning harbor
#

Fair

chilly frigate
# ancient pewter what if it just copies an ability

Not knowing anything about the creature or high level DS, that gave me an idea for a silly one-shot end boss called The Sarcastic Dick.
The ability could be called "Oh Wow, I can do that too", where someone calls out their ability (e. g. Hesitation Is Weakness) and TSD sarcastically says "Oh wow, hesitation is weakness? I can do that too!" and does whatever the ability lets you do immediately before it can be used by the player. So it doesn't disrupt their plan for their turn (or they can adjust, but either way they have to go then) and it's really grating, so the players just want to kill TSD even more xD

indigo lodge
chilly frigate
#

ooooh, blast from the past

quick quarry
ancient pewter
#

also!

#

tested out my house rules to troubadour today

#

mainly testing out @cunning harbor 's idea of reversing the appeal to the muses table

#

granted my troubadour player rolled 3s every turn AND got 2 crit procs

#

but it def felt a lot better, they said

quick quarry
#

main question is - did it seem a lot more powerful?

ancient pewter
#

they used their 7 cost once, which was on par with the rest of the party (everyone was either 2x 5 cost or 1x 7 cost + 1x 3 cost)

white moat
#

todays episode of cooking or cooked (dasks player dont look at this one)

#

i think the jump from awakened to exalted is kinda mid but i ran out of steam with two cool ideas ๐Ÿ˜”

#

its for an oracle censor

#

i could do something like ||creatures cant hide from you|| or something

quick quarry
#

Ok, so it says leveled, but how does the item work? (also, DS feels like it needs a category of item between leveled treasure and artifact - or Artifact needs to include items that aren't always world changers)

hoary anvil
white moat
#

its a levelled treasure

#

it just works like a levelled treasure

#

i called the tiers fancy names but its just 1/5/9

quick quarry
white moat
#

oh shit i didnt know that

#

well regardless

quick quarry
#

Ok, so the hammer works with a clarity user, but talent doesn't get kits - is the intention that they can use it regardless of kits? @white moat

white moat
#

no the weapon is called Clarity

#

i can see the confusion

#

lmao

#

i could rename it

quick quarry
#

Aaah yeah. Oh, its GSB - are you converting, or just using the art?

white moat
#

latter

quick quarry
#

Ok, so I think I'm going to start plinking on some of my magic item ideas. But rather than try to get them all done in a rush - I'll just do a couple. SO - Which one should I start with?

white moat
#

synchronicity

ancient pewter
#

GHOST BLADE!

copper ocean
#

Obviously the Holy Bolter. It has holy in it. Wrack and Titan Talons seem interesting too.

Oh. I also need to know what Knightsong does.

quick quarry
quick quarry
ancient pewter
#

this is awesome

quick quarry
copper ocean
ancient pewter
#

ah not an 40k bolter, booooo tonejoking ๐Ÿ˜

copper ocean
#

The Wrack is dangerous.

quick quarry
#

Ok, and last one for now...maybe:

quick quarry
hidden void
#

These are cool!

quick quarry
#

Ok, this one is probably my favorite - but not sure how balanced it is:

worn bane
quick quarry
worn bane
#

Doesn't seem to make doing that much easier than without it though. The ally can just move into position on their turn, and if you want to flank the range on the aid is irrelevant. Or am I missing something?

quick quarry
#

that being said, I imagined this weapon as a spear, so maybe I should add some option that indicates you can flank when you're not adjacent, but still opposite?

quick quarry
#

this should make it clearer:

proper shell
#

ive mentioned a couple of times that im gonna have an ancestry compendium ready for release by the time the hardcovers start shipping, but life is getting in the way. so theres a good chance i wont get to hit that deadline

#

mechanics are like 90% done. doing some last minute adjustments based off of feedback and then its on to the lore write ups (ive been excited to do this part!), but i can only fit time for that sparingly. after that itll be on to formatting (no art for this one. if im gonna have any art in my future products itll be my own creations)

hoary anvil
#

@proper shell @humble wyvern Just a random thought since I think converting wealth to that exact mechanic might be hard: heroes can spend wealth as HR? ๐Ÿ‘€

#

Or convert it like 1 wealth = 2 or 3 HR, like some epic resources?

proper shell
#

but theres probably a more dynamic idea in there somewhere

hoary anvil
#

I like the elegance though

#

You could make special wealth-only heroics too

#

And the party could pool together to use em

proper shell
quick quarry
proper shell
#

Greed Domain

#

for the villains book