#Extra Conditions

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unborn nova
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Just a short post, but looking over conditions, and I just need to share my short ideas on the few conditions that I think one could add, and what they might look not. I have five I had that I thought keep the spirit of conditions not eliminating player's agency, but still cover a few situations that I feel would be pretty common and/or might have some good tactical value to put into abilities.

https://docs.google.com/document/d/1P0pLHqJiH2mMrNfUBU94f5Sh0J0FmsOpKymJnx21Mlk/edit?usp=sharing

gray vortex
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deafened seems a bit too reliant on narrative in relation to the other conditions, i feel. i like what u got though!

unborn nova
gray vortex
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confused is one of the most interesting applications of a confused status in an rpg ive seen

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blinded is blobchef

unborn nova
unborn nova
bleak oak
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Why is blinded a bane only on agility resistance rolls? Seems a little specific, especially with how many other things the condition is doing

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for confused, it feels a little weird that the high result is likely the worst outcome

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Rattled doesn't need to spell out opportunity attacks, since preventing triggered actions also prevents free triggered actions

unborn nova
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On rattled: good point forgot that!
On the first, I copied a bit from restrained, but felt like not seeing a thing makes it hard to dodge. Or do you think I should add other resistances too?

bleak oak
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I'd generally say go all or none, unless there is a big flavor reason. Considering how much else Blind is already doing though, I'd say none, just to keep the ability simpler

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I also might make it "all creatures are concealed from you" instead of "attacks ahve a bane"

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it's the same effect most of the time, but it means you can't stack it with concealed, and abities which ignored concealed (like demon's soul sight) lets them ignore that part of blinded.

crystal herald
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Confused right now doesn't have a result for rolling 4 or 5, and 8 is covered twice.

unborn nova
unborn nova
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Ok, I've updated blinded, Confused, and rattled.

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Rattled now messes with initiative too, had some inspiration this morning

crystal herald
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Is the intent that the "one non-rattled creature" is on the same side? Otherwise rattled might not matter if you lost initiative, because there's always one enemy going before you that round.

unborn nova
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Yes, same side - ideas also playing with idea that rattled creatures can only go after all non rattled creatures, so at the end

crystal herald
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I've had that idea before, too, but i called it "stunned" ^^

unborn nova
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not a terrible idea, but woudln't want to confuse people. But, rattled I think gives more to the idea of 'hesitation'

crystal herald
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My thought was mostly born from the question "How would stunned look like in a game where it is not normal to lose your turn?"

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wouldn't want to confuse people
says the person who made the "confused" condition tonejoking

bleak oak
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Deafened feels like a very weak condition, especially compared to Ratteled

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because almost all granted attacks are triggered actions

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thoughts on changing it to just prevent granted attacks and movement?

storm night
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I like the idea of Rattled being a minor fear effect. You can act, but not before something else does. But that idea sorta conflicts with itself, considering it also disabled triggered actions....you'd think someone acting out of instinct would only have triggered actions at their disposal

bleak oak
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slow to act, slow to react

unborn nova
bleak oak
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With how potency gates work now, there is less need for escalating conditions

storm night
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Not to mention I'm pretty sure removing conditions is super easy if you have friends

bleak oak
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previously, it was useful to how conditions that scaled, (i.e. slow->restrained) so you could have a power roll that hit harder on the high tiers

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and it still is useful to some extent, but defintely not as needed

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so I'm more inclined to make conditions which do different interesting things, rather than scaling ones

unborn nova
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Ok, with the clarifications on Rattled, I've cut deafened and now have 4. I figure if there are abilities that make it hard to hear, those will be spelled out in the abilties directly; no need for a condition on that one

bleak oak
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another extra condition I've considered adding (but haven't needed before) is Charmed. Rather than doing the whole "mind controlled to the other side" thing, I think the base condition should just make it so you have a double bane on damaging abilities which include the creature who Charmed you, as a sort of inverse to Taunt.

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You can still attack the cute puppy if you need to, you just feel really bad about it.

unborn nova
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I've really considered that - also maybe hyptonized or pacified?

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Ooh, what about "Captivated'

bleak oak
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I think charmed is good generic language. And if you wanted a charm that does more thing, you can always add rider effects like a lot of monsters do: "While charmed in this way...."

unborn nova
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I'll add it to my list if you've no objections?

bleak oak
bleak oak
unborn nova
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Done. I also added language to make it mutually exclusive with taunted - figures you can't do both

bleak oak
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yup, makes sense

unborn nova
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Now I just need a power that has the Dazed and Confused conditions ๐Ÿ˜‰

storm night
# unborn nova Ooh, what about "Captivated'

Sounds in line with things like Mesmerized, which is dope. A reverse taunt though sounds like a reverse fear. Must move closer, have banes on attacks that include the target, which is quite interesting to me!

bleak oak
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ooh, I like mesmerized/captivated as you much move closer/can't intentionally break line of effect

unborn nova
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I mean, I do also feel like a creature charmed/mesmerized should be easier to stop combat and negotiate with. Maybe you get an Edge to do that, and/or a bonus patience to negotiate with a charmed creature?

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I know its getting close to the sort of mind-warping that they want to avoid, but I think the telepath also has something similar.

storm night
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Eeeh, I wouldn't want to have the condition be so complex. That, and negotiating from a position would potentially 'poison' the result. The target knows they were manipulated into the position, and could renege on their agreement.

bleak oak
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....very fair point about "poisoning" the result though

storm night
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Does sound like it cooould be a Troubador ability though. Just get the fighting to stop for a sec. "Why can't we talk about this?"

unborn nova
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Yeah, I feel like magic to start negotiation could be either Conduit, Talent, or Troubadour. Counduit Love or Peace domains would be great for that

unborn nova
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I apparently have ideas in the morning. Added 2 new conditions; which are super simple:

Exhausted
You do not gain the benefit of any surges.

Exposed
You do not gain the benefit of any shields.

bleak oak
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Not really vibing with exhausted for no surges.

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Maybe sapped? Not really liking that either

unborn nova
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That's fair - I was 'really' struggling with a good word. I would have used Weakend, but alas - it's already taken ๐Ÿ˜‰

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But mechanically, seems very simple, and rather powerful in certain circumstances

storm night
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Fatigued ?
Surges are extra damage, so maybe something that is more akin to being unable to land the hit as well...
Inaccurate?

unborn nova
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๐Ÿค” Mmm, that might work...

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Ooh, shoot!

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Feeble!

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Feebled and Vulnerable I think sound better

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granted, if you say Feebled 5x fast, it sounds really wierd ๐Ÿ˜…

crystal herald
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Vulnerable might lead to some confusion with damage vulnerabilities though :S

unborn nova
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Or do you mean from 5E

bleak oak
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ooh feeble for sure

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I like exposed more than vulnerable, agree on it being potentially confusing. And I also think it better captures the vibe of "othe people can't protect you"

crystal herald
nocturne quarry
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yeah i really like what you have done here. specifically with exposed, feebled and wracked.

With Wracked im curious, did you pick 2 for any particular reason? my knee jerk reaction was that increasing by 1 would be enough but i have no way to know unless i tested it

thanks for your good work!

unborn nova
storm night
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I just thought of one recently: Entrenched. It'd be a beneficial condition that maybe homebrew abilities or monsters could gain. Basically prevents forced movement and grants an edge on maybe Might tests?

unborn nova
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I mean, the first part is covered by Stability. The second part may be good, but not sure if it is ubiquitous enough to be a conditions.