#FORGE STEEL

1 messages · Page 5 of 1

eternal rapids
#

hey, where do I change what it evaluates encounter difficulty for?

#

like how many heroes of what level with how many victories?

wild kestrel
#

Settings>encounter/montage difficulty

eternal rapids
#

huh, that's tucked away

wild kestrel
#

That it is

spiral elk
#

I think i may have found a bug. After designing an encounter, I was looking at the summary and on the right hand corner there is a clickable i inside a circle. Clicking on it, it shows a mini checklist for showing the minis you need.

I have two groups of minions, the same type, x4 per group, it says the mini count is 5:

urban hollow
#

Oh good catch. Fixed.

delicate saffron
#

I'm getting a glitch with immunities and weaknesses. It looks ok in Forge Steel, but the exported PDF gives this:

arctic osprey
#

Hi all. I'm looking at building a character and I selected the "Passionate Artisan" Trait for the orc. Is there somewhere to indicate my skill selection?

south rose
arctic osprey
idle hearth
#

Random question for anyone who's familiar with forge steel. I know that it saves your characters based on your IP I think, and/or your browser - but how do I transfer stuff. As in - I have a few characters, and I made a new browser. When I got to Forge Steel, I don't see my old stuff. Anyone able to help?

exotic arch
idle hearth
#

Ah, ok. That's sort of what I was wondering was where to find the local cache in question. I take it I can't copy it from the browser, I have to export from Forge Steel.

digital timber
digital timber
#

Hmm, I don't know. that's an @urban hollow question

idle hearth
#

Awesome thanks everyone.

I'm getting my preview package ready, hoping I can have it added to the Community Section for Forge Steel. I sent a DM to Andy

exotic arch
idle hearth
#

Quick side question for anyone - is it possible in forge steel to apply the benefits of a kit to a monster? or would that have to be done manually afterward?

dry plover
#

I 'm curious about writing software that is compatible with Forge Steel by using the same JSON formatting. But I'm wondering if that's allowed within the GNU GPL that Forge Steel is licensed under. I understand that the Draw Steel Codex can read Forge Steel files, and I assume the Codex isn't released under anything like the GPL, so is that possible because you, @urban hollow , gave them express permission to create proprietary software that works with Forge Steel, or is that something the license lets them just do?

south rose
#

I am not a lawyer, but I'm like 99.999% sure you don't need legal anything to write software that reads JSON, regardless of what software also reads that data and what license that software has

dry plover
#

I was concerned about matching the structure of the JSON file exactly, like where it says

        "staminaDamage": 0,
        "staminaTemp": 0,
        "recoveriesUsed": 0,```
So, you think it wouldn't matter legally if I wrote software that used that exact same format for reading and writing JSON files?
south rose
#

I don't think so, but I'm just some guy on the internet

dry plover
#

🤷‍♂️ According to Wikipedia, Linux is licensed under GPL v2, which is a similar copyleft thing, and companies release proprietary software that works with Linux all the time, sooooo I think you're probably right

idle hearth
#

Hi all. Not sure if this is the exact right spot, but I've got the updated sourcebook for Magewright for Levels 1-3 ready to go:

@urban hollow @digital timber Are either of you able to upload it to the community creations section?

urban hollow
#

Yeah I'll sort that out.

tropic stump
dry plover
#

@\Denivarius Thank you for that clarification, I didn't realize the Codex logic was licensed that way. And that's good to hear about file formats. I'm pretty new in this area.

delicate saffron
#

@digital timber I don't suppose [this](#ds_homebrew message) is on your radar for the PDF / Classic view colors? It would be cool to have the colors all matching.

exotic arch
#

Ideal even!

delicate saffron
#

Looks like there is a data error in the Radenwight Bruxer. The monster listing from the sourcebook shows a size 1S vs the Monsters book which shows 1L.

digital timber
delicate saffron
#

Thank you. I'd love a way to customize them if you do get the chance. Not high priority for me though.

exotic arch
# digital timber So, there was a similar effort previously in a community creation post here - an...

That's the same effort being discussed there. I'll make my pitch again: the point of a standard is to supersede personal preference. The color palette isn't to fit anyone's taste, it's to help people with visual impairments and make it slightly easier to determine things at a glance across multiple products

I don't like all the colors that were chosen myself, but I still use them because I care about helping the greater community come together 🙂 tone_genuine tone_positive

digital timber
#

To me it seems like the kind of thing that really needs a single decision maker to just define the standard. (And I'm reveling in my power to be that person for this! Muahahahaha)

exotic arch
#

That poll was taken in order to define that standard, and many people in the homebrew community, including some of the biggest names like Triglav, are now using it. Trying to go against that tide just makes the UX less accessible for everyone

digital timber
#

But I'm also not inherently opposed to a communal standard

exotic arch
timid bluff
#

🤠 Take it outside boys...

#

Lol

digital timber
exotic arch
#

Much appreciated!

digital timber
delicate saffron
#

So, I'm trying to modify a War Spider since I have a couple players who are very averse to spiders. I have changed Bite and want to change the spend to be A<3 instead of M<3. Where do I change that part of the ability? I can see the Spend section, but I don't see a description for it at all. And don't see how to change anything in the spend other than the cost.

#

Nevermind. I created a new ability and can get it to work properly. Not sure why modifying the existing ability text there can't be done though. Maybe something in how it was converted? The existing text doesn't even show in the editor. I've got it figured out for new abilities though.

urban hollow
#

Yeah that's a weird bug. I'll sort that.

delicate saffron
#

Last question for today. I'm modifying an encounter with a test and when I put that into the notes screen of the encounter, I get this (see attached). How do I get the <=11 result to automatically change to the glyph version in the classic view? When I use the <= symbol, I get what you see (without brackets, those are just to approximate it). When I use just <11 or <=11, I get a slash in front of the < sign but no glyph. Thank you!

soft cosmos
urban hollow
#

Yes, it is indeed m'all. It’s linked from the About page.

#

I’ve set it at the lowest level that Patreon allows - I don’t want people to feel like I’m taking advantage.

soft cosmos
#

No, totally, just wanted to validate ID because the reddit wasn't sure about it!

#

Thank you 😊

digital timber
delicate saffron
snow mural
idle hearth
#

Random question, but is there a way Forge Steel keeps track of back end data, such as how many characters have been created and/or what options have been selected?

urban hollow
#

Currently all your data is stored in the browser.

idle hearth
urban hollow
#

I have some (anonymous) data about what's popular, yeah, but it's limited.

idle hearth
urban hollow
#

I've only recently started collecting data, so we'll see what the trends are.

lone raft
#

New to forge steel here, bought the summoner pdf and was trying to import it over. Ik they arent allowed to officially display it yet due to licensing, but i was wondering if some one has already homebrewed it to try and save me a couple of hours?

urban hollow
#

If they had, they would be unable to share it with you I’m afraid.

lone raft
#

understood not too familiar with the whole legal Jargon, ill just trudge for now just though it smart to check first before

hazy lantern
#

This is actually a question I’ve been mulling over. To be clear, I am not a lawyer, I don’t expect an answer, and I am not advocating violating the creator license in any way. This is simply me “thinking out loud”.

MCDM staff have stated that sharing things with your game group, even playtest stuff shared in the Patreon. Additionally, it has been a staple of homebrew communities everywhere to make supplemental content and share it within their groups.

Clearly, the creator license does not forbid the creation of things like a forge steel class playbook for the summoner for personal and group use.

Where I’m not sure is whether it is a problem to share such a playbook with another verified purchaser. For instance, if I showed the receipt to someone who already had done the legwork, and then they privately sent me their supplemental materials would that actually be a problem?

I suspect it comes down to the legal definition of product and a bunch of other legal stuff that I am not qualified to make a determination on.

That said, even if the situation I presented above was legally okay, I do suspect that sharing it publicly, even anonymously and without charge, would still be problematic.

pulsar bane
#

I would guess that without express permission from MCDM it is not ok. Just like it’s usually not okay to make a copy of a book you own, nor is it ok to share that copy with someone else who owns that same book. IANAL

south rose
#

it's only a problem between you and your personal morals

digital timber
#

stuff like <= 11, 11 or lower, and ≤11 should all get converted into the glyphs. I think that if the power roll tiers are setup as a list it looks best, but it should also recognize them even when not in a list

urban hollow
#

OK, a nice quality of life update - when your hero has enough XP to go up a level, you can level up directly in the hero sheet (you don't have to switch back into the hero builder).

spiral elk
#

heh... in Forge Steel, when you select your ancestry as Revenant, you can choose Revenant as your former life LOL

exotic arch
#

I died before and I'll do it again

spiral elk
# south rose it's only a problem between you and your personal morals

I mean, I suppose its the difference between loaning materials and GIVING materials.

If I loan a friend one of my rulebooks with the expectation I'll get it back, thats fair.

If I am giving them a copy of my pdf, thats less so.

I think in my personal groups I'd be willing to share PDFs for playing the game with me, with the caveat that I tell them if they plan to play the game at all outside of my group, they should buy the book... and maybe even if they are just in mine. Giving people their due and all that.

hazy lantern
#

This is the last I’ll say on the issue, but neither response actually answered the question. Again, this comes with a disclaimer that I am not a lawyer, and anything that resembles lawyer-y information is secondhand at best.

From one legal consultation about a decade ago, it is my understanding that it is actually legal to make a copy of a book you own for personal use. For instance, if I wanted to annotate/mark up Draw Steel but not ruin my pretty copy (or because I only have a PDF), I am legally permitted to print a copy on my home printer and then mark it up. I could also allow my friends to reference the copy if both copy and friend are in my presence.

If I paid a print shop to make the copy that gets more murky because there is financial gain involved. Similarly, giving a copy to a friend or selling or otherwise not having possession of the original while keeping the copy are both problematic due to distribution without compensation to the creator/publisher. Of course this is information from about a decade ago, and I am not a lawyer, so take it with a healthy helping of salt.

Similarly, the argument of “privately means it’s up to your own moral compass” is always true but doesn’t have anything to do with the actual question of legal use, just with how much any two people care about the law.

The bigger question comes around what is explicitly permitted, with physical copies, PDF copies, and the derivative works based upon them. Sharing within an RPG group has always been tacitly accepted. That’s likely due to the assumption (once very true, now true. Much less often) that you’d be in the same room sharing materials and therefore the use could be considered personal or home use.

#

The legal question is: where is the line? Is it legal to share a PDF with my online game group via a read-only Dropbox link that I revoke when the group breaks up? What about sharing the PDF via other means? What about the summoner character sheets? Can I give those to my players to keep or am I expected to keep them at the home of the original purchaser? What about my translation of the Summoner into Forge Steel? Can I share that with in-person players? What about online? How do I enforce that it’s only a temporary loan of material instead of a permanent transfer?

I ask all of this to myself because I am a rule follower. I want to obey both the spirit and letter of the law, but sometimes it’s really murky.

urban hollow
#

I wonder if there’s perhaps a better forum in which to discuss this.

hazy lantern
#

My apologies.

nocturne owl
# hazy lantern The legal question is: where is the line? Is it legal to share a PDF with my onl...

I'm saying this to capstone this conversation, not intending to continue it since as Andy mentioned, this isn't the best place for it.
MCDM made their creator license as plain and straightforward as they could, so that it would be readable by a non-lawyer audience.
If you read that and you still have questions, my best recommendation is to retain a lawyer and ask them. If you have other questions feel free to message [email protected], I'll be shocked if they can give you different answers than this but its the most I can offer.

errant vigil
#

Hello, I'm having an issue when viewing the pdf of a character sheet. When scrolling towards the bottom in the section for climbing / swimming, the power rolls are gigantic. Is there a way to fix this? I have attached a screenshot of how it looks now vs. how it looked originally.

digital timber
urban hollow
#

Personally I like it

digital timber
#

well, if the man himself says to keep it, not much I can do about that! blobcheeky

digital timber
#

oh - if anyone else runs into an issue where suddenly all of the pdfs are blank, and you recently updated your graphics drivers...a reboot fixed it for me

spiral elk
north plume
#

hi! is there a way to customize the amount of ancestry points we can spend? i want to give players of mine 1 more ancestry point each, but i can't find this

timid bluff
pearl laurel
#

My preference would be to have RAW available with extra steps to get to modifications or homebrew blobshrug That way new players (and directors) won't get confused

north plume
urban hollow
north plume
#

great, I'll give it a try, thanks a lot

lost sierra
#

I've moved a player out of the heroes group, but my encounters still see five players instead of 4 (the new number of players). I've closed the tab and re-opened it and it loads data. How can I force it to see the new number of players? Or dictate which group it bases the difficulty on? (I don't see either of those settings). Thanks, loving it!

delicate saffron
#

@digital timber Sorry, me again. I'm getting export issues in the classic PDFs again. Screenshot is a Goblin Assassin in an encounter, trying to export as a PDF but happened on most abilities.

digital timber
#

let me take a look though

digital timber
#

also, to be clear you're seeing that issue for most abilities, not just the ones in a Goblin Assassin?

spiral elk
#

There are terrains that have extra features that can be added during an encounter design; an exaple of this is the Angry Beehive, which can get Concealed for +1 EV, and Killer Bees for +2 EV. Is there a way to actually add these while adding them to an encounter, and have these points added to the EV of the encounter thereby?

delicate saffron
south rose
#

ever since the text entry got changed to the box with more features, it's become a lot harder afaik to format text. Specifically tables and putting your words in boxes like this

#

anyone know a toggle somewhere to change the text entry back to the simple raw text block?

lost sierra
#

I've moved a player out of the heroes group, but my encounters still see five players instead of 4 (the new number of players). I've closed the tab and re-opened it and it loads data. How can I force it to see the new number of players? Or dictate which group it bases the difficulty on? (I don't see either of those settings).

tepid totem
#

small suggestion: currently in "standard abilities" there is "Make or assist a test" entry. It might be helpful to either include roll for assisting a test (p. 258) or even split this entry into "Make a test" and "Assist a test" separately. We just spend good 5 minutes during last session looking for this roll in the handbook 😉

solid hamlet
#

You can have 50 heroes, but the encounters will display based on the value in the Settings

lost sierra
#

Thanks zgrose. It says under encounter difficulty "Difficulty for the players in <player group name>". I figured it was linking back to that group. Thanks

#

Yep, under settings I had it set to my hero group. It just doesn't recognize I removed one, so it's still using the wrong number. However, I can manually set it. Thanks

solid hamlet
#

Oh, all I ever see is "A custom party" How do you make a group name...? I should try that out.

#

but I think you're telling it what the hero count is, I'm not sure it's supposed to read those fields dynamically

lost sierra
#

In forge steel, go to heroes in the bottom left where it shows your heroes you've made or imported. Then when you edit the hero, go to details and put the group name under "Folder". This creates a "party" and then you can tell the encounter builder to base the difficulty off that party. That alludes to my original issue though of course.

solid hamlet
#

Ya. I see that now. When you pick a group the options go away. Neato. So you're probably right, it probably should be updating those values at evaluation time.

urban hollow
#

What number do you think is incorrect? It looks to be working fine for me.

solid hamlet
#

"I've moved a player out of the heroes group, but my encounters still see five players instead of 4 (the new number of players)."

urban hollow
#

In the encounter difficulty?

#

In the session page?

#

When you're editing an encounter, or running it?

delicate saffron
digital timber
delicate saffron
#

Here you go.

digital timber
#

hmm interesting - and this is on a Chromebook, correct?

delicate saffron
#

No, this is a Windows 11 PC running Chrome. I tried without extensions and while it changed a little, it looks like that might be something else, because now it looks different with or without extensions. The power rolls are ok, but getting overflows for ability names:

digital timber
#

huh, and you're seeing version 12.87.0?

#

because I can't get it to reproduce. But I might just have to always apply what I thought would just need to be a mobile fix

delicate saffron
#

Yes, 12.87.0 for Forge Steel. My Chrome just updated when I checked the version there too. But that doesn't seem to change anything after a refresh. Still the ability, including malice ability, names that are overflowing like the previous post. I did export the sourcebook I'm working in and imported it in Firefox and it seems to be fine there.

#

So, I saw the pixel ratio difference there and I checked Chrome, I am running at 90% page zoom in Chrome. If I go back to 100% zoom, it fixes it. 80% zoom also fixes it. It's just at the 90% zoom that it causes the overflow issue for ability names. And now I can't get the previous issue, where the tiers overflowed, to occur either.

digital timber
#

aha! the page zoom! thank you so much for the detailed info, I was able to reproduce it myself - and I think my submitted change should fix it once it goes in.

sage pollen
#

Is there a more recent update on the status of Google Drive support? I looked around but haven't seen anything. Thank you for all the effort!

exotic arch
sage pollen
#

Oh nifty! I might be able to get this to work.

sage pollen
digital timber
spiral elk
#

Regarding Terrain, I wanted to reiterate: When adding terrain, if there is a way to modify the terrain that changes its EV, should be able to select those changes to create the modified terrain in the encounter creation system. However, I found something else: neither the # nor the stats of the terrain are added into the encounter pdf. So, when I added 6 squares of archers stakes for instance, neither could I add the poison effect if I wanted (Which would also change its EV), but it doesnt even show how many of the 6 stakes I had added once I export the pdf, nor the stats, thus I had to copy and paste the archers stakes text in and add it into notes to see them (plus the # of stakes I added)

obtuse marsh
# sage pollen Is there a more recent update on the status of Google Drive support? I looked ar...

Hey, sorry everyone for sorta going dark the past few months. My day job took a sudden turn for being super stressful and I just haven't has the bandwidth to fight with Google's authentication mechanisms.

At a high level, Google assumes that any apps connecting to drive will have a dedicated server for the app that can broker a security handshake. Since Forge Steel is a purely client-side app there's no server in the mix. The first challenge this presents is a lack of documentation which slows down the process of learning how things should work. The second challenge is that the reason for Google's assumption in the matter is that the lack of a dedicated server fundamentally makes it trickier to ensure healthy security, so it is an already more difficult scenario.

#

And I suppose since security is always a sensitive topic I can elaborate a little more there. The Google Drive interactions that I've been looking to add to Forge Steel would not have a risk of anyone's credentials being stolen, I think that is very important to make crystal clear. The biggest risk that I am working to address is that the client-to-Google authentication without a dedicated server makes it more difficult to prevent "fake" websites from piggy-backing on Forge Steel's permissions.

rain adder
#

Heya, figured I'd make an account to drop in here. I wrote the currently-in-review Google Drive PR, and I think it's worth discussing the security concerns. It's important and feedback is great.

Currently the PR uses a google app that only has access to the user's draw steel appData folder. What that means is if there's a security attack that happens in your browser, the only thing they can access is your hero/etc data for draw steel. That's it. There is no access or permission to anything else in one's google drive or other google services.

In a server-side model, if there is a security attack that happens in your browser, the only thing that they would be able to access is whatever data the server is sharing with the browser. Namely, your hero data, or whatever data is being transmitted to the server APIs.

I went with a client-only model for a few reasons:

  1. A server-side model is more work and maintenance for the Forge Steel team
  2. I didn't want to tread on the work that Veritas is doing with the warehouse.
  3. I didn't want to be too ambitious in the PR.
  4. I felt the client-only model might be preferable for people who don't want their data on someone else's server -- they want it in their own drive and that's it.

I do agree that a server-based model is ultimately better, especially in terms of refresh tokens, but other areas also. But if the concern is that a client-side Google Drive model is a big security risk, I don't really know if that's true how it's written.

Lastly, open to a discussion, and I don't really have a dog in this fight. I saw people asking about google drive to share data between browsers so I figured I'd take a crack at it. If Andy/the community doesn't want to go that approach I'm fine closing the PR.

I'm also open to suggestions on ways to improve the PR in terms of security or UX or whatever.

rain adder
#

Lastly I wasn't in the discord until recently so I didn't know someone else was already working on the google drive piece. Like I said, I don't care if my PR stays or goes or whatever, so whatever works for the community and Andy is cool with me.

obtuse marsh
#

Oh, awesome, I'm glad someone had bandwidth to get all the way to the PR stage ahead of me!

languid grotto
#

Hello! I don't know if you want to fix that but I managed to select two subclasses just by double clicking while selecting it:

exotic arch
#

Forbidden Draw Steel speedrun tech, you can select two subclasses and clip through Blackbottom straight to Ajax

tepid totem
#

"Alchemical Device" (Human Malice feature) is missing section:

Special: This ability can’t be used by a minion.

violet blaze
#

Hobgoblin Death Captain
Not sure if it's suppose to be like this. But "12 corruption or damage, damage" seems weird to me.

urban hollow
#

Ah good catch. Fixed now

latent cloak
#

My players and I are having difficulty getting it to run, is it down?

#

when I host it locally it works

urban hollow
#

Yes, temporarily

surreal patrol
#

I think an update broke one of my ancestry granted abilities

urban hollow
#

Can you export and send me the ancestry?

exotic bough
#

Hi, I managed to add the title 'Elemental Dabbler' and I chose Elemental Immunity. Where do I pick the type of damage immunity? I can't pick it in the title part I think

exotic arch
exotic bough
#

I see, thanks!

exotic arch
surreal patrol
surreal patrol
#

so since I've had to fix my things a bunch, is there a way to manage new versions of the same source book where my players can just pop it in and not have to remake a character?

south rose
#

If you want to test, have them send you their hero exported. Load it in FS using the old sourcebook in a private tab (fresh cache), then load in the new sourcebook yourself

urban hollow
#

Should work even if you've changed a thing's name - whenever you load a hero it'll update everything it can to the latest version.

south bloom
#

Is it possible to edit the classes in Forge Steel?

surreal patrol
south bloom
#

What screen is that? I did an edit in the Library, but I don't see the option in the Heroes builder.

urban hollow
#

You can create a homebrew version of the class and edit that, in the Library screen, and then select that edited class in the hero builder. You’ll have to make sure your hero is using the sourcebook to which you added your homebrew class; that’s on the first page of the hero builder.

exotic arch
#

I think Melodrama should allow taking the upgrade twice, right?

restive cradle
#

Hi! I have a question! Where to find project events? thx

midnight dust
#

Is there a way of making a new subclass for an existing class without duplicating that class?

upper cypress
#

Friend was making a Homebrew ancestry and got this error.

digital timber
#

usually, this kind of error also has some additional log info in the dev console, could you try and send that as well?
That said improving the error handling of the data loader is high on my todo list

upper cypress
digital timber
#

thanks

urban hollow
upper cypress
exotic arch
midnight dust
exotic arch
urban hollow
#

Homebrew individual subclasses aren't linked to any particular class (yet).

midnight dust
#

I now realise that you don't need it; I asked that question when I hadn't figured out how to enable sourcebooks in the hero editor yet, and when I did I didn't remember to try finding just the subclass again.

analog pelican
urban hollow
#

Looks OK to me

exotic arch
#

Forge Steel: brought to you by Serial Experiments Lain

analog pelican
#

Oh now it works!

vocal tiger
urban hollow
#

That looks like a different issue.

vocal tiger
#

Ah you might be right

urban hollow
#

Open the developer console and let me know what's there

vocal tiger
#

Oh new web address is working

vocal tiger
urban hollow
mighty pivot
#

I'm trying to create a homebrew monster to fill the spot of the new Delian Tomb monsters, but I can't figure out how to make a Malice ability. I've created a new monster under a new monster group, added the Signature Ability and a maneuver, but there's another maneuver that costs 3 Malice and I don't see how to mark that in any of the options. Can someone point me in the right direction?

urban hollow
#

To add an extra bit to an ability that costs, add a field section, and change the name to Spend and set its value

#

Or to set the cost for the entire ability, set the cost in the Ability panel 'Usage' tab

#

To add a malice ability for the entire monster group, switch to the group in the editor and head to the Malice tab

analog pelican
#

Is there a simple way short of copypasta of sharing Features among monsters in the same monster group?

urban hollow
#

Not currently, but I'm thinking about it

vocal tiger
#

Ok I was able to make some time and was able to look into it more; this was occurring on the old site (andyaiken.github.io/forgesteel) and was on an android tablet / firefox

I was able to remote debug via my PC; I've never done this before. Is this the info you were looking for?

upper cypress
#

The number doesn't get updated in real time when selecting -1 or +1
Happening on the new website.

rough halo
real timber
#

Hey Andy, just an FYI incase you didn't know that the website link on your git hub is linked to the old website not the new .net site 🙂

urban hollow
#

Yep it’s an ongoing process.

real timber
#

No worries, I haven't used the app in a while so I don't know how long the .net has been up

#

Oh scrolling up it appears I just started using it for the first time in months the day the .net was dropped lol

languid grotto
#

What's this new url I've seen people talk about? Which one should we use?

trim hearth
#

Sorry if this question has been asked before, but is the Beastheart playtest class available on Forge Steel?

digital timber
digital timber
trim hearth
languid grotto
#

Thanks!

tepid totem
#

is there a way to mass import to new url (just like there is backup page that allows easy export)?

urban hollow
#

The backup page is the way to do that

soft cosmos
#

Suuuper quick question!
when I first started using Forge Steel, I made a folder because I was going to make some characters for our one shot to test out draw steel, and I made it in a folder like so:

But I can't seem to make a new folder for our actual new PC's? I could just be really daft!

urban hollow
#

Set the folder for a hero in the last page of the hero builder

soft cosmos
#

awesome, thank you!

#

I've got a maybe bug with the Raised by Beasts complication? You can still select a culture when you choose it, is that intended? or at least, if you do Culture first then pick the raised by beasts complication, it doesn't notifiy you with an error to remove that Culture Selection or anything?

soft cosmos
#

One more bug in the classic sheet for the skills, the cuting off happening in the bottom
Attaching the .dshero file for debugging as well

azure iron
#

Seeing Ratcatcher and Blacksmith's stuff in Forge Steel made me think a version of the montage builder/tracker that allowed us to use the Threats and Opportunites montage structure would be awesome. It's the best third-party ruleset I've seen and seems like a lot of folks who try it keep using it. It's also the only thing I can't track in my sessions in FS haha. I'm sure you've got a million things to implement Andy, but have also seen how keen you are to hear suggestions. https://discord.com/channels/332362513368875008/1401450137825448057

#

Is there a way to add a new encounter/negotiation/montage to a plot point inside an adventure in the adventure builder without building it outside the builder first? Just wanna make sure I'm not missing something in the UI It seems like I can only add text, rolls, and "Library Elements"(i.e. encounters I've already built. It would be cool if I could build the encounter in the adventure without having to exit the main Plot editing screen. But maybe I'm missing something.

vocal tiger
#

If you need the "debugger" tab I can get a screenshot of that

formal marlin
#

I can see from scrolling through this chat that we've moved to a new address and need to grab our exports, but I don't see the popup that I've seen in other people's screenshots to do that, is there an easy way to force that to happen?

urban hollow
#

Have you refreshed the app to make sure you’re on the latest version? It appears on the landing page.

formal marlin
urban hollow
#

No, if you’re at the new URL it’s not going to prompt you to move again

formal marlin
#

I tried coming here from andyaiken etc and it just forwarded me and I didn't see anything

half scaffold
#

Evening. Quick question about Forge Steel. Do I have to do something special to get my ancestry features and inventory items to automatically apply to my abilities?

In this particular case, I have a Hakaan Conduit with Holy Lash, the Forceful I imbuement, and the Forceful ancestry trait. So I should be seeing +3 pull on my Holy Lash for a total of 5/6/7, but it still shows the default 2/3/4.

exotic arch
#

Think forced movement bonuses aren't automated yet?

timid bluff
#

Hey friends! I had an idea. I just ported my stuff over to the new site. 51 characters took a while. I wonder if the site, maybe even temporarily to do transfers, would benefit from a multi-file selection instead of single files one at a time.

urban hollow
#

Two recent updates (available on forgesteel.net only):

  • Titles: Titles are now much easier to add - you don't have to customize your hero any more, they're just added through the new Titles tab.
  • Forced Movement: Features can now modify the distance you can push / pull / slide - which means the Forceful hakaan trait and the Forceful imbuement have been updated to automatically update your hero's abilities (there will be other things that need updating, but I'll get to them later).
half scaffold
#

Just hanging out waiting for MCDM to announce an official partnership with Forge Steel so we can get things like Summoner in there. LoL

south rose
#

I don't think they even need anything official, just release the sourcebook to people who have the summoner

#

same as the scion did

half scaffold
#

The Summoner isn't covered in the gaming license, so technically it can't be added to Forge Steel legally unless they form an official partnership.

south rose
#

it can't be distributed on forge steel, but mcdm could make the sourcebook and distribute it themselves

daring yoke
#

Hi there, new user here. Are there Forge Steel tutorials out there anywhere? I am messing around with the Director tools (which I love!) but I feel like a guided tour is what I need right now.

sonic matrix
pearl laurel
#

Or have some sort of code system similar to college textbooks, but not evil

urban hollow
#

I utterly reject the implication that I would ever be a part of something not evil

cedar needle
#

Perhaps it's a known issue, but Forge Steel isn't calculating the +1 weapon damage bonus for characters with the Enchantment of Battle, Prayer of Soldier's Skill, and Battle Augmentation features. The associated stamina gain works as intended, which will likely lead players to believe that the damage bonuses are correct as well, when they aren't reflected in the calculation for Free Strikes or weapon abilities acquired by other means. I've solved this for my own table by making a simple custom kit that applies a +1/+1/+1 result to melee/ranged weapon abilities, but hopefully it can be updated in-system.

analog pelican
#

Is there a way to make a party of a group of specific characters?

delicate saffron
#

When editing a character, on the Details tab you can put it into a Folder. Those folders are what is used for a party. So, set all the characters to the same folder and it should work.

analog pelican
#

Perfect

timid bluff
delicate saffron
#

I think you have to type it in the Edit Details tab of a character in FS. Once a folder is created, it is selectable for other characters. It will automatically create the folder once it has been added to one character. I don't think you can create an empty folder though or create one when not in the character edit screen.

sturdy marlin
#

Hey all I am trying to switch over to forgesteel.net. I exported all my sources and such from the github site, but when I try to import them, the filepicker is not letting me select them. This is MacOS Ok I figured this out. I was trying to import on the wrong screen.

urban hollow
subtle mason
#

Has anyone reported the buggy Culture Skills behavior yet? Having already selected my culture and the skills on that tab, if I go back to that tab the skills are unselected. Someone else in my group reported the same issue.

digital timber
#

New Feature: Connect with Patreon

Some eagle-eyed users may have already found this new setting, but there is a new 'Connections' panel under Settings in Forge Steel. There, you can choose to link your Patreon account:

#

and, if you're a patron of Forge Steel....you now can use the cloud storage for storing your homebrew sourcebooks and Heroes!

#

Just a note though - there is a known bug with the Patreon API that we use where it won't properly authenticate Patreon accounts if you use the 'Login with <Google/Apple/Facebook>' for your Patreon account. I am not sure why that is, and I'm keeping an eye on the thread on their dev forum about it, but that's all I know about it at this point

crystal tulip
digital timber
#

yeah, no idea why their API is broken for those kinds of accounts, but hopefully it gets fixed. In my testing I could get a google-linked account to work, but not Facebook. And Andy tested with Apple and that didn't work. You could try and see if you can get the connection to work though

delicate saffron
#

I don't think I used that method and it doesn't work for me either. In Patreon, it says it is connected in the Connected Apps section (or rather, that I'm logged in with my Patreon account), but in Forge Steel, it doesn't work and I get a red X when trying.

digital timber
#

okay, is it working for anyone other than me?? I'm so confused because I've tested with several different accounts

south rose
#

the phase of the moon changed, so

crystal tulip
#

Not working for me sadly

timid bluff
delicate saffron
#

Not sure if you changed something, if they changed something, or if the stars just aligned, but the Patreon connect is working for me today. activated
So, question: When I have transferred my data to the warehouse then edit something. Does that edit both the local copy and the warehouse? Just the local? Just the warehouse? Just trying to see what I will need to do to keep things synchronized.

digital timber
#

With the warehouse, once you are connected (and transfer your local data into the cloud the first time), you don't need to do anything more to keep stuff saved to the cloud - it always uses the cloud data.

#

The 'local copy' just becomes a backup - which currently doesn't get updated/synced automatically. So if you're ever going to drop the patreon, just be sure to transfer the warehouse data to local first!

#

I've thought about adding an automatic, periodic sync of cloud to local, but there's not anything like that right now

delicate saffron
#

Excellent! Thank you!

soft cosmos
#

Google oauth worked for me for the patreon linkage 🙂

digital timber
#

Hooray! Yeah I think I figured out what was going on and fixed it 🤞

pseudo marlin
#

Yep, I can confirm it is fully working. Also it is checking if you are also a patron od MCDM! 😱 Do you wanna tell us something? Is something cooking? 😉

hazy lantern
#

Suggestion: Make the toggle to show classic sheet modifiers apply to the calculations for damage and forced movement similarly to how it shows in the interactive view.

My players are having trouble understanding which elements are being included in the damage calculations (and if some of those bonuses have different damage types), and which are not. This would allow users to print sheets that allow players to ensure that all appropriate bonuses are being included.

stone goblet
#

In the Party Overview tab, is there a way to change which languages show up? I am using all custom languages for my homebrew setting
nevermind i got it

urban hollow
timid bluff
#

Hahahahahaha chill 🧊

clear echo
#

I'm guessing this may have been asked for before, and apologies if it has (I haven't been active on this discord a while), but I often find the heads of my characters cut off when I put their picture in the portrait section: would it perhaps be possible to implement an adjusting area where you can select which circle gets cut, similar to discord's profile picture setting?

urban hollow
#

I can look into it. Or maybe just use square images for now.

clear echo
#

thanks! blob_hero

south rose
#

One player usability thing that I find my biggest issue on forge steel lately is that leveled treasure damage (e.g. +1 psychic on ranged weapon from third eye seeker) isn't anywhere on the character sheet, let alone calculated in the ability rolled damage as far as I can tell

#

Even if it cant calculate yet, just having it on the char sheet somewhere would be helpful

scarlet steppe
south rose
#

I'll do that in the meantime, thanks!

urban hollow
south rose
#

oh interesting, it reads like untyped for third eye seeker

#

I mean it adds psychic damage, but the calc only shows untyped

subtle mason
#

Is Forge Steel supposed to add the +1 distance from Forceful on the Ability Cards, or is that not implemented?
I'm not sure if this is a bug or not, but on my party's Null's character sheet I'm not seeing it.

urban hollow
subtle mason
#

I think we all were, but I'll double check. Thanks!

subtle mason
digital timber
#

Is this on the digital sheet or the PDF sheet?

urban hollow
#

Might be fixed now

subtle mason
#

It didn't seem to be, but then I cleared my cache, rebuilt the character, and now it is. Thanks!

stone goblet
#

I'm having an issue when merging with the warehouse. There's one character where the version in the warehouse has incorrect languages and ancestry traits, but when I Merge Local Data into Warehouse, and then click return, the incorrect version is now shown

#

Actually now I'm confused... I made a copy of that character, but it only placed that copy in the warehouse, not locally

#

Seems like at least part of this is because I am selecting the option to use ancestry traits from other ancestries, and that is getting undone whenever I reopen it

digital timber
digital timber
stone goblet
digital timber
#

hmm, is the sourcebook that contains those traits also in the warehouse? I would assume so

stone goblet
#

They're still from the heroes book, just from a different ancestry

digital timber
#

and it works when using local storage instead of the warehouse? weird

stone goblet
#

I am not sure how it worked when it was just on local storage, this is a new character

#

Let me put it this way: if I refresh the page, the non-standard ancestry traits go away

digital timber
#

hm, might not be related to the storage then. How are you adding the ancestry traits?

stone goblet
#

Clicking the switch for "Choose a feature from a different ancestry"

digital timber
#

interesting, it seems like that option doesn't get persisted, and if you select other features it doesn't think you've finished choosing the ancestry features

stone goblet
#

Yeah i noticed that as well

upper cypress
#

If I were to add a summonable DTO to a class how can I do that? Is that even possible?

wild kestrel
#

Creation domain problem I’ve just been custom adding familiar Perk and running Hp that way

upper cypress
#

Its a summoner lvl 2 feature

wild kestrel
#

Same thing I suppose

#

All you need is an Hp tracker on the sheet yah?

upper cypress
#

No I wanted to add the feature for the players to be able to add the fixture to their sheet when they level up and see the statblock from their sheet.

#

Bug: When editing the DTOs the preview is not updating in real time.

mortal mulch
#

Would it be possible to make some sort of choice feature for classes that lets you adjust the options on a character sheet itself rather than having to go into the edit section? For instance, four stances that provide a couple of stat bonuses each that can be swapped with a maneuver.

surreal patrol
#

Or wards/augmentations/enchantments for those classes

#

A prompt after taking a respite perhaps

mortal mulch
#

Yeah, stuff like that. The specifics of when to swap things don't matter so much as the ability to have different things (abilities, a collection of stat bonuses, skills, etc) that can be swapped directly on the character sheet.

urban hollow
urban hollow
digital timber
#

also, it sounds like there are some classic sheet issues with DTOs especially - I have those on my radar but things are busy for me right now so I have limited time for Forge Steel work unless it's a significant bug

stone goblet
#

Is the different ancestry feature slider something that can be fixed easily?

neon briar
#

Hello, can I clone the repo and try to make an implementation-idea I had?
I won't PR it or anything.
It will be a cloud based app for me and my friends.
But I need Forge steel to get their character data(and not make my own bootleg forge steel)

urban hollow
neon briar
#

Thanks for the info.
I will say my idea, basically I named it "shared steel" where my DM friend can see the Resources/Recoveries/Stamina and whatever else he wants from another dashboard or UI.

stone goblet
# urban hollow Which slider?

I discussed it with @digital timber a few days ago, it's the option that allows you to use ancestry features from other ancestries

#

When the page reloads, that option is no longer selected and the ancestry traits get removed

upper cypress
urban hollow
#

Oh that's annoying - let me fix that. Probably the best place for fixtures would be in the retinue tab.

urban hollow
#

Quick new feature - when you take a respite, the app will show you features you might want to change, so that you don't have to go all the way back into the editor.

delicate saffron
#

It looks like there might be an issue between the wealth shown on the "manage your character" screen and the displayed value on the Classic view / PDF character sheet. At least, the wealth shown on my character with the Politician career which should have 2 starting wealth and 1 starting renown, shows 1 and 1. It shows correctly in the interactive view.

stable isle
#

Hey folks, I'm new to making new items here in Forge Steel, and I had a question on how to build specifically the Delian Knight Commander's Ring (+2 distance on ranged abilities that only target yourself or an ally). I've figured out how to add a feature to the ring that automatically applies a bonus to all ranged abilites, but I can't figure out how to restrict it to only the abilities that have self or ally as the target. Can anyone point me in the right direction? Or is it just not possible to apply the bonus based on the target right now?

neon briar
#

Tbh the isn't a keyword specific for that. Now that I think about it.

#

The 2nd thing you could do, is modify the ability itself.

#

If you click an ability, you can customize it, at the very top. But then you will have to add range on every ability and when he removes the ring, you have to remember to remove it. So it's not dynamic, you have to do it manually.

#

(this is to my knowledge, maybe somebody else knows a more correct answer)

surreal patrol
#

is there a new format to make a table?

south rose
surreal patrol
#

Dude...

south rose
#

yeah 😭

dire geode
#

I might be being silly, but I'm getting stuck trying to use my campaign homebrew sourcebook in DS.net. Its uploaded (and actually multiple times... and undeletable?) and yet it doesn't appear in the list of homebrew sourcebooks to use for a character. Any ideas?

rough halo
# dire geode I might be being silly, but I'm getting stuck trying to use my campaign homebrew...

The undeletable one, is it because it's a json-copy of the official sourcebook? I have the same problem back when forge steel mistakenly added a way to export the official sourcebook to json.

I think the problem (cmiiw andy) stems from the official SB having a unique id to each of the data points there. Like abilities, etc. You also need to change one of the data to "homebrew" if I'm not mistaken. Try making a sourcebook from scratch, and compare the two. It should be obvious which part of the things (like id and other key-value pairs) are misaligned.

dire geode
#

It's my directors file so I'm not sure how he created it, but it's basically slightly tweaked ancestries and languages mainly so that sounds possible...

signal bane
#

I have a question. I have just opened up Forge Steel to put the finishing touches to my game, and all of my monster encounters have entirely vanished. This is a huge general issue, but in the immediate I needed to modify the combat for tonight and its gone too. I'm on the same computer, same browser, everything. Has this happened to anyone else.

pulsar bane
#

Is there any data at all? Or is it totally blank? I assume you're not in incognito, or have some adblocker/etc running?

signal bane
#

Nothing about my browser has changed, no adblockers. And no data at all.

pulsar bane
signal bane
#

There's nothing there under that URL. I don't know what the old one was, I would just toss Forge Steel into the search bar.

pulsar bane
#

The URL changed at some point in the last month (?) or so, so I wonder if the data was under that old URL instead of the current one.

signal bane
#

maybe? How screwed am I?

pulsar bane
#

When did you last view or work with your data?

signal bane
#

two weeks ago.

pulsar bane
#

Yeah I think people had to migrate data from the old URL to the new URL, and that was around Jan 18ish?

signal bane
#

I see. So I'm screwed then? Everything is gone?

pulsar bane
signal bane
#

No, there's nothing.

pulsar bane
signal bane
#

Nada.

pulsar bane
signal bane
#

nothing

pulsar bane
#

Okay. Do you have goats and an altar?

#

Jk. Other than maybe a browser change...or you're logged into a diff user account...not sure. Maybe someone else here might have ideas.

signal bane
#

I tried both browsers I use, no different user accounts.

#

Well thank you for your help. I have to go cry now.

pulsar bane
#

Sorry I couldn't help more :/

signal bane
#

I appreciate what you were able to do. I just lost hours and hours of prep work for my campaign. This is definitely a major blow.

sonic matrix
#

Yeah some browsers are more aggressive with data clearing. Part of why I know they're working on a real database system for patrons

surreal patrol
#

for some reason that's the only way it works

#

(outside of editing a JSON)

urban hollow
#

Or just back up your data regularly - you don't have to give me money 🙂

delicate saffron
#

<Both? Both is good.gif>
The tool you made for quickly downloading things is great too, super simple and very fast. The warehouse is very early and has had a couple flaky moments for me, so unitl that seems to be rock solid, I will keep using that.

sly arch
#

Hey I apologize 'cause I feel like I asked this every couple of months but
did the ability to change the number of minions per group get removed or am I just completely blind and unable to find it

urban hollow
#

It’s still in settings

sly arch
#

I just can't to find it.

#

I feel crazy everytime need to look for this

#

what am I missing?

delicate saffron
#

Has anyone implemented the Summoner for themselves yet? I'm trying to do that and having a hard time with the Summoner's Strike / Summoner's Kit features. (Probably others too, but I only need through level 3 right now.) Any tips on how to setup Summoner's Strike so that Summoner's Kit will modify it properly?

upper cypress
#

Facing the same problem

urban hollow
sly arch
#

Oh, that is the shame cause I really like it. But thank god i'm not crazy.

north plume
#

when creating a combat encounter, is there a tab I'm missing to change the amount of heroes and their victories?

signal bane
#

Its in the settings tab

#

Under some phrasing of difficulty

north plume
#

i'll look it up, thanks!

delicate saffron
#

"Encounter / Montage Difficulty"

sly arch
#

There's also the option to use a fully built party. If you have your character's sheets imported.
Which I gotta be honest I don't want to use.Is there benefit to doing so as opposed to just the generic number?

urban hollow
#

If means if you're running the encounter it'll show your heroes in the initiative list

rigid monolith
#

Anyway to manually add more languages?

urban hollow
#

Yes, you can add new languages and skills to a homebrew sourcebook - open the sourcebooks sidebar

rigid monolith
#

Should clarify - Not hombrew languages, but add more languages past creation that already exist to the character sheet after completing the learn language project

urban hollow
#

Yep, look at the Customize sidebar

rigid monolith
sonic merlin
#

Is there a way to export the "party overview"? I'd like to print it for easy reference mid game.

snow geyser
delicate saffron
#

So, the first Boggits of Kingsmire packet just came out and I'm trying to implement the kits for a player. Why does the signature action for Angler ignore the second half of the effect and combine them?
First image = results when selected on a character. Second image = preview in the Library. Third image = in the library editor.

south rose
#

yeah it seems to be adding the pull # and the shift # together

#

should not be pull 8 on tier 3 lol

delicate saffron
#

Good thought, but not doing anything. Here is the ability when I try a couple different variations. Both screenshots are in a character with it selected, the first has the auto-calc off to check that it is reading the right thing. If I change one of the levels to just "shift 4", that one does work (not shown).

#

Ok, I got it. Use a semi-colon before the or and it will parse it as two separate things.

south rose
#

Just make sure the player doesnt think the damage is part of the option

tepid totem
#

There seems to be some issue with export or import. My player just created 2-lvl version of their character, choosing Encore as 2nd level ability (Trubadour) but when I import the file it looks like it's not selected.
Another player who sent me their character (Conduit) seems to have many things not selected in 1st class section (e.g. Prayer)
They also sent me their PDFs so I see that all is selected there, but when I'm importing ds-hero files, it's not there.

#

Also one player reports that they had to re-select language and some abilities that they already had previously on 1st level

upper cypress
delicate saffron
#

Not yet. I ended up just appending it to summoners strike for now. It became lower priority for me since that player might be changing to a tactician instead.

soft cosmos
soft cosmos
urban hollow
#

Try refreshing now

soft cosmos
urban hollow
#

No, the loss of features thing.

soft cosmos
#

Yeah it's working now!!

soft cosmos
#

@urban hollow I want to contribute, do you prefer just reviewing PR's in the github UI and having all comms there? I assume so but just wanted to double check

urban hollow
#

Yes that's probably good

digital timber
soft cosmos
#

All good!! Sorry I didn't mean to make it sound more urgent or anything, I wasn't sure if it was randomly buried. All good, no rush at all!

sly arch
#

Is it even possible to get a partial success with the montage tracker?

urban hollow
#

It should be, yes

south rose
#

as possible as it is to get a partial success in draw steel (very seldom)

upper cypress
#

Getting a bug where all the ancestory traits are doubling up.

upper cypress
#

Also it seems like all of the character have unselected their prayer/augumentation/wards.

urban hollow
urban hollow
upper cypress
#

But on a reload it doubles up again

urban hollow
urban hollow
upper cypress
#

Yeah

exotic owl
#

I'm totally new with using forge steel, so I am wondering if there is a way to make Forgesteel export encounter sheets with terrain? I made an encounter with a Black Obelisk and a couple of war dogs in it. When I export the encounter as a pdf, it gives me the Obelisk in the encounter (i.e., it is listed and there is a place to mark damage), but it doesn't include the stats of the obelisk. All the stats for war dogs as well as all malice etc are there, which is super convenient - so I am wondering if there is a way to also get the Obelisk stats there.

urban hollow
#

For now, you can always export terrain objects separately, but I'll add this to the list of things for @digital timber to think about.

digital timber
urban hollow
#

Hoping 'rough' means busy and not anything else.

urban hollow
upper cypress
#

Just before game time! You are a wizard!

urban hollow
cedar needle
#

I've noticed that some abilities are applying damage modifiers from any and all applicable Leveled/Imbued Implements/Weapons in one's inventory, instead of adding only the highest applicable bonus. So far I've seen it in the calculation of Free Strikes, Kit abilities, and will affect players who might elect to wield multiple leveled weapons, such as Dual Wielder Kit users, Tacticians with two different Kit weapon types, or casters carrying two or more implements; it also affects anyone who takes the Arcane Archer or Spellsword Kit and has both a leveled implement and leveled weapon, as it's currently calculating damage bonuses for both implements and weapons, instead of the highest applicable bonus.

north plume
#

Idk if this has been mentioned already, but I'm having a problem when using a homebrew ancestry. After creating a hero with this homebrew ancestry, when I close FS and come back (or just refresh), I always have the Reactive Tumble ability as if it were a trait of the homebrew ancestry, and it's very much not, I've checked.

#

Am I doing something wrong or is this a bug?

urban hollow
#

Oh that definitely seems odd - send me the ancestry file

thorny pasture
#

Any word on retainer management? No pressure, would just be awesome to have.

urban hollow
#

You can add retainers through Customize, and then manage their stamina in the hero page sidebar

#

I can work on making that clearer

urban hollow
#

As promised, some useful tweaks for your retinue.

  • When you have enough Renown for a new follower / retainer, it'll prompt you to add one
  • When you click on a retainer in the hero retinue tab, you can now change your retainer's name
  • Similarly for artisan / sage followers, you can edit their details here too, including their skills and languages
fossil ocean
#

Hi, I am running into an ?issue?(probably just missing knowledge) with the encounter builder:
I can't find a way to change the amount and level of heroes for the encounter. It always assumes 4 level 1 heroes, can you give me a pointer in the right direction please?

urban hollow
#

Settings, bottom right of the screen, for all the apps settings

fossil ocean
#

Oooooh, thanks a lot 👍🏼

delicate saffron
#

So, there are places (entering monster keywords) where keywords can be separated by a comma and it will enter all the values. Then there are places (entering an ability's keywords) where if you use commas, it will happily make one big keyword like "Melee, Strike, Weapon" as a single keyword. Is there a reason for this difference? Or is that just a low priority cleanup thing that might get addressed in the future?

urban hollow
#

Most likely the latter!

north plume
#

I'll write it down again jic. Reactive Tumble is showing up unprompted as a Deepwalker trait after finishing character creation and refreshing the page. This happens even if we never selected that Polder trait in the character creation. Trying to edit the character to remove Reactive Tumble instead removes one of the other actual Deepwalker traits.

urban hollow
#

It's not showing up for me I'm afraid, all is working correctly.

north plume
#

what, that is so weird

#

guess we'll just have to ignore it then lmao

#

thanks anyway!

north plume
#

the weirdest part is editing the character afterwards does nothing to remove it

plucky depot
#

So how to create an enouncter exactly? I can see monster blocks but how to add them together to an enounter?

north plume
#

on the Library tab, you can scroll down to Encounters, the create button there will lead to the Encounter creation

native prairie
#

How do I import a character sheet from ForgeSteel to an actor in Foundry?

#

I download the data file and it is in .ds-hero, when I am in foundry and I try to import the file, nothing imports.

#

I tried to change the properties to .json but still nothing happenened. I am not sure if I changed the properties correctly. Is there an import module that I need to use or a different way to conver the data file to a .json?

digital timber
#

I think that would be a question for the Foundry tool developer

native prairie
#

Ok, thanks

glass trench
#

Noticed an error with Virtuoso Troubadour's Tough Crowd: Without the auto-calculator, it displays the right amount of pull, but with it, it seems to factor in my character's Stability (which is 1) to the pull. It also makes the Potency go poof, unlike other potency abilities on the same sheet.

delicate saffron
#

Try replacing the comma after the potency with a semi-colon. I've noticed it is a bit aggressive when trying to format things with pushes and pulls. Won't be quite right, but you shouldn't lose information that way. You can see some of my tests here (this is the final version): #1284267513084903485 message

glass trench
#

That'd be with a Homebrew version I assume?

glass trench
#

Thanks!

analog ginkgo
#

Couldn't figure this out on my own, but it's probably super easy.

I got Boots of Speed from my director, and the add +2 speed.
How do I make a magic item that automatically edits my sheet?

obtuse marsh
wicked tusk
#

this is a really basic question. If I create a class is it automatically available to everyone or do I need to do something to make that happen?

urban hollow
#

If they have the sourcebook, and on the first page of the hero builder they enable that sourcebook, yes

wild kestrel
#

You need to share the homebrew source book

wicked tusk
#

gotcha. Cool, thanks! I wanted to finish putting it in before it goes out. No one wants to watch me edit. Amazing app. Thank you so much for this tool.

dawn geyser
#

Is there a way to share subsequent versions of a (library) Sourcebook such that when players import a newer version, the old Sourcebook is overwritten, that is, as opposed to a new/second Sourcebook being imported?

Basically, version control an exported & shared Sourcebook.

As a Director adds new custom Forge Steel content [call it: v2], the players can access that new content without have to remove the old Sourcebook's content [v1] and then re-add the new Sourcebook's content[v2] from/to their heroes.

I've tried editing an exported Sourcebook's "id" property--keeping it that same between v1 and v2--but Forge Steel still imported v2 as a second/different Sourcebook.

tepid totem
#

Hey I found probably a very corner case issue. We have a player with "artifact bonded" complication, which provides 1 artifact, but only when they are reduced to 0 Stamina. However when they generated the character sheet, the artifact bonus got added to abilities as if it was regular item. Took us a couple sessions to realize that our Fury is way overpowered. In this case it was "Blade of a Thousand Years" which added +5 damage to all Melee Weapon abilities on all tiers.

Is there a way an artifact from this complication to not modify any abilities? It would be great to have it printed in inventory, but all abilities should be calculated without it.

glass trench
#

My initial thought is to add an extra feature to some other ability that's just the text box of the artifact. You won't get it automatically applied, but you will still have it on the sheet without it messing with the baseline power

sonic merlin
#

How can one create a homebrew leveled weapon with bonus typed damage? e.g., 1 holy damage? The "ability damage" feature type just lets me add extra damage, and I don't see a way to specify the type—but it must be possible, since Lance of the Sundered Star has +1 Holy damage. 🤔

wicked tusk
#

Is it possible to apply a hero's kit bonus to a companion mount and/or apply a kit to a monster? I found the question but I couldn't track down an answer when I looked around.

wicked tusk
wicked tusk
glass trench
#

Also some weirdness with Devil traits double-selecting and showing up twice on the sheet post-reload.

urban hollow
#

How are you selecting a trait twice?

urban hollow
glass trench
# urban hollow How are you selecting a trait twice?

I'm not - I select it once, then when I reload, both show up twice both on my sheet and in the ancestry selection. Also makes it super duper buggy to try and remove the ancestry traits without deselecting the ancestry

#

Wings and Glowing Eyes, so nothing happens mechanically but it does show up on the features

glass trench
#

Actually no I do get two of the same trigger from eyes in the Triggered Action section

sonic merlin
urban hollow
wicked tusk
sonic merlin
urban hollow
#

Let me fix that

upper cypress
#

Text disappeared!

fringe rivet
#

Damage numbers

urban hollow
#

Already fixed I think

urban hollow
upper cypress
urban hollow
#

No there's an issue with the site I'm just fixing now

#

Site's updated now.

crystal tulip
#

Has anyone else had an issue with the formatting of the abilities on the Magewright when exported as pdf? Infusion has shifted the bottom half of the page funny

glass trench
# urban hollow Fixed!

That also fixed the subclass dissapearing on reload / relaunch, nice (might've been an issue with the homebrew subclass then?)

#

Buuut still got double features from the ancestry post-reload wack

fossil ocean
#

Getting into homebrewing on forge steel at the moment and have some feedback on how bonuses are displayed, specifically bonuses to save ends

Right now, if a hero has a treasure that gives a bonus to the save ends throw it is displayed like in the attached image(character is an elf, that's why the base save is 5)

The bonus is hidden away in the small print and very easy to miss. I think it would be a lot less error prone if the bonus was combined with with the necessary roll. So a +1 bonus lowers the displayed necessary roll by 1.

So for this character it would be

  • Save Ends = 4 or higher on 1d10 at the end of your turn removes the effect.

I tried implementing it with changing the save threshold, which work, however that means I would have to make multiple versions of the item for different ancestries

cedar needle
#

Would you consider adding the ability to apply negative values to the flat/per level/per echelon customization options?

hazy lantern
#

Bug report: Wealth is not showing correctly on the classic view. See screenshots.

crystal tulip
#

And the full segment in the PDF

urban hollow
#

That’s a job for @digital timber I think

digital timber
#

I'm not familiar with the Infusion maneuver, I suspect it's a text formatting issue?

crystal tulip
#

It's from the Magewright, which is homebrew I believe

urban hollow
#

There is a slight weirdness with the data, let me see if that fixes it

crystal tulip
#

I've unselected and reselected and it appears to be the same - the text is still showing in the unusual grey boxes vs as standard text. Sorry for the spanner in the works!

urban hollow
#

Looks OK to me

crystal tulip
#

I'll export the data then clear my cache

urban hollow
#

Just refresh the app.

crystal tulip
#

Perfect - that works now, thanks Andy!

scenic elk
#

Hey all. I have a bug to report. "Combustion Deferred" is using Might instead of Reason.

opal relic
#

Matt Colville pinned this on his latest video… it seems like Summoner things may be afoot!

glass trench
#

I think one of the DS team clarified it was just putting Summoner to license earlier than we expected

delicate saffron
#

Andy also commented on this here: #ds_general message You can see GBC's response a few posts later with more official details.

urban hollow
#

As soon as it’s in the license, whenever that happens, you’ll get it in Forge Steel. Probably within minutes.

dawn geyser
#

Does Forge Steel support Clothing as Armor Treasures? (Heroes p. 297)

sacred isle
#

I might just be having a stupid moment, but I can't for the life of me figure out how to put abilities that have a subclass prerequisite into the subclass. I swear I've done it before but I'm stumped why I can't find it now.

#

or rather subclass specific options

urban hollow
urban hollow
scenic elk
#

How do I make a Hero folder? I see that it's a tab when adding heroes to an encounter, but I'm having trouble how to make one.

urban hollow
#

Yeah, that's a bit hidden - edit a hero, and on the Details page you can set the folder there.

sacred isle
# urban hollow I'm not totally sure what you're asking - you want to add an ability to a subcla...

I have a situation where this would be how the two features would look. So there is a list of 5 cost abilities some of which are available to all some of which are locked behind a subclass. In one feature I would like to allow the ability to choose from the entire list, the other just from the subclass specific list. But I can't figure out how to make a list of abilities that sit under the subclass label.

urban hollow
#

I’ll have a think about this. Look at the tagged feature type, that’s not really used currently but might be handy.

restive cradle
urban hollow
#

Project events would be entered in the project text probably?

restive cradle
clear echo
#

Hey everyone, quick question: If I wanted to make a subclass feature that augments a class ability (think Censor’s Judgment Order Benefit) how would I go about doing that in F.S. ?

urban hollow
opal relic
#

Did the option to "show standard abilities" get moved? I can't find it.

urban hollow
#

It should be in Settings, with all the other settings

opal relic
#

Ugh. I'm an idiot. Thanks!

urban hollow
north plume
#

is there a way to create custom keywords? for treasures or abilities?

languid grotto
#

It seems that I can't get to the respite section on mobile:

urban hollow
#

Try now.

languid grotto
#

Much better, thanks a lot!

glass trench
# glass trench

The weird Devil double-ability issue is still amok, even starting from a fresh character. It notably also doesn't give me a lil "(Fly)" next to my speed in the speed entry, despite double registering that I have wings.

#

... huh ok, I accepted cookies and removed some homebrew duplicate shenanigans, and now it's fine besides the lack of fly speed.

#

Ooohhh the Devil variant of Wings doesn't have the movement mode feature lmfao

#

Very different nature of bug right there, just a content entry issue

urban hollow
#

Yes, sounds like a homebrew issue

glass trench
#

Well, the thing is I wasn't selecting the homebrew classes or anything

#

So the baseline Devil Wings feature is content-bugged I'm fairly certain

#

First two are base Devil wings, all the rest are picking from another ancestry and getting the proper flight speed feature

#

No homebrew besides a Complication which doesn't even relate to movement modes at all

urban hollow
#

That's an easy fix, try refreshing now (and please be mindful of tone!)

glass trench
#

Fixed, thanks. What was the error in my tone? tone_genuine I thought I was fairly respectfully clarifying

urban hollow
#

Perhaps lmfao came across as more derisive than you'd intended

#

All good

glass trench
#

Ah, it certainly did, I meant to convey a "DOH, well there's the problem, it doesn't even say it Does The Thing, of course it doesn't!"

#

Like a fairly obvious problem when I was assuming it was more esoteric

#

a "why didn't I think of that" so to speak

clear echo
#

is the Github still the best place to recommend features?

urban hollow
#

Or here! Although things are easily missed here.

solid hamlet
#

probably missing something obvious... I made a custom leveled weapon (Heelcutter from DT), I'm trying to add it to a Hero's inventory, but it isn't appearing as an option regardless of filter options. do i need to allow Homebrew somewhere else?

sacred isle
#

ive had to refresh the page before items become available on a few occasions

solid hamlet
#

thought of that. closed the page and went back in. maybe i'll try something more aggressive too....

urban hollow
solid hamlet
#

might be the step i'm missing... where do i set the sourcebook for a hero?

urban hollow
#

Very first page of the hero builder

solid hamlet
#

ah, gottta go out to the builder. that works now.

#

i knew it was something simple 🙂

#

unrelated. it seems like if you have a effect text on a leveled item, and then you add the leveled features, you can't remove the generic effect text. The box appears empty but the text remains in the end result. I can send a JSON if you need an example

#

and, of course, now i that call it out, it's showing in the box this time...

analog pelican
#

Hi, for some reason I can see all the purchasable traits for my ancestry outside of the ones I chose when I made the character, and it's been confusing for me and other players

fringe rivet
#

Pretty sure that tab is meant to show you all the features of the ancestry, doesnt the right side of the screen (where you pick the features) show you what you picked?

sacred isle
#

Only if you pick things with a text description

#

For example a Dwarf that picks Grounded and Spark Off Your Skin, won't show anything in the features section

sonic merlin
#

Is there a way to select a kit on a character with the third-echelon title Armed and Dangerous?

sacred isle
#

You should be able to find Kits under the Customize Wrench

sonic merlin
#

Unrelatedly, I'm having a weird bug where my heroes are disappearing. I make a hero, I save the hero, the hero is there with all their features, I refresh the page, the hero is replaced by Unnamed Hero with no features or characteristics or anything. Is this just me? 😬

sacred isle
#

I've had heros poof before, but I'm 98% certain that was user error and I would switch to the builder without giving things a chance to 'save'. Other than that I can only ask if you have something that might be stopping cookies from saving?

sonic merlin
#

No, I specifically turned off all my adblockers and anti-tracking stuff for Forge Steel, just in case. Still happening.

timid bluff
#

I've had that same problem and for me it is related to the cloud backup and which way it saves and loads.

digital timber
urban hollow
#

If something weird happens, especially if it’s something destructive like heroes disappearing, check the Settings button at the bottom right - if it has a red dot on it, it has collected some error information that you can send to me.

thorny pasture
#

So... I can't seem to create a hero at all. The app doesn't do anything for 15 seconds then shows this screen.

urban hollow
#

If you can open your browser console there may be information there that I can use to fix this.

urban hollow
#

@digital timber - I see quota exceeded there

digital timber
#

hmm, I'll try and see what quota it is that's being exceeded - might be bandwidth? I was looking at the DB yesterday and it's still got plenty of space

#

@urban hollow are you able to reproduce? I can create/save heroes fine, and I'm not seeing anything in the logs that would indicate an error

#

oh, hmm. looks like QuotaExceededError might be a client-side error?

#

might actually be a local storage issue? @thorny pasture are you connected via Patreon? or just using the base app?

thorny pasture
digital timber
#

okay - do you have a lot of Heroes or homebrew or anything?

thorny pasture
digital timber
#

that's so strange

#

there are several errors in that console screenshot you sent, which almost seem to be unrelated.

#

are you running aggressive js and/or ad blockers that may be messing with the javascript on the new domain?

urban hollow
#

Have you tried clearing your cache?

thorny pasture
#

Oh, I did try to import a homebrew class, but that didn't work. Maybe that messed things up?
I tried clearing cache, cookies, local storage, just now - no dice. And fyi, the app is working on incognito mode.

I'll see what I can do further on my end.

urban hollow
#

Can you send me the homebrew class that you tried to import?

thorny pasture
#

Yup, I'll DM you.

sonic merlin
upper cypress
#

Power roll not auto calculating.

urban hollow
#

I think I might know what’s going on there.

iron apex
#

I've been working on trying to get the first level of summoner as homebrew in forge steel, while waiting for the license to be available, and I have the minions successfully as Retinue now, but when exporting to pdf (or switching to classic view), they cut off the "other features and reference" sections. Not a big problem, just wondering if there is a better way for me to do this?

abstract quest
#

Hello!

Loving using Forge Steel - I have a question! I would like to Run some minions as two groups of Six, and I'm not sure how I can do that with forge Steel. Any advice?

abstract quest
vocal tiger
#

For some reason when I try to update the Description for a Montage Test, it doesn't update to the new information I typed and keeps the old version

#

What I typed vs it not changing from what used to be in the box (it's small edits but still)

clear echo
#

thanks for implementing my recommendation! hopes people can get some use out of organising their features ;-)

hallow fox
#

I'm making a homebrew subclass in forge steel but im having a problem with the heroic resource, when I try to type in the details for added effects, it doesn't save when I hit save changes. Is there something I can do to fix this?

fathom glacier
#

i am having trouble levelling up my retainer in forge steel? Is there a particular button i need to click that I'm missing? [pls ping with response for visibility! ty!]

abstract quest
#

@urban hollow - small error: Rival conduit, the earth devours says Cube 3 - but misses the "within 10"

urban hollow
urban hollow
urban hollow
fossil ocean
#

Found a bug with bracers of strife: the damage bonus does not apply to most abilities

the bracers should give:

a +2 damage bonus for any weapon ability that deals rolled damage
It correctly applies to double strike, into the shadows and black ash eruption but not the other skills
It also applies correctly to both free strikes

I suspect a logic issue with weapon abilities that are both ranged and melee

#

Left image is with no bracers, right image with bracers

vocal tiger
abstract quest
#

@urban hollow Are there any plans to reintroduce ways of having different numbers of minions in a group later on?

#

It turns out I want to use it in a lot of my fights >.>

#

Finally - For the creatures you can modify, Rivals & Creatures) is there a way of doing that?

Found it - It's in the Edit button on the monster 🙂

abstract quest
#

Though it's worth noting @urban hollow Selected Rival Ancestries look unreadable in dark mode!

delicate saffron
#

I ended up changing the Censor to have a Judgement: Trigger action similar to how the Tactician/Mark is implemented. I wanted something a little easier for me to parse. If anyone wants a copy, let me know.
<Edit: Removed the original screenshot due to a rules interpretation, see below for updated.>

vocal tiger
#

Oh it affects any power roll also, so damage + bane on power roll could come up very often

delicate saffron
#

I tried to not change anything except remove the redundant "use a free triggered action" wording. It is not clear to me that you can use two different things if one doesn't cost any wrath. Upon looking into it, I'll accept Jonas' interpretation in the FAQ for this since that seems like the consensus and change it to be more clear.

exotic arch
delicate saffron
#

Updated language, is this clear enough? I want to make sure it's clear.

analog pelican
sacred isle
#

It is because they are just stat boosts. If you really want to see them, then you need to make a duplicate and change things to be multiple features in order to add a text feature so that something shows up. Or at least that's what I've had to do.

#

In which they will show up in features

urban hollow
#

Yes, if a feature is something that grants an ability or can be auto-calculated then it doesn’t show up in the features list - but I can add a switch to change that if you like

digital timber
urban hollow
fossil ocean
# fossil ocean Found a bug with bracers of strife: the damage bonus does not apply to most abil...

@urban hollow
I did some investigating by creating homebrew versions of the item and fiddling around with the tags.

  1. Only Weapon Tag(current implementation) applies to Ranged Weapon Abilities, as well as Melee Weapon Abilties, but not abilities that have the Keywords Melee AND Ranged at the same time, even though it should
  2. Weapon + Melee + Ranged Tags: Applies ONLY to abilities that have all 3 tags at the same time, but not Melee Weapon, or Ranged Weapon
  3. Weapon + Melee and an additional effect on the item for Weapon + Ranged: This applies, as expected, to all 3 Variants of Abilities, so Ranged Weapon, Melee Weapon and Melee Ranged Weapon

Case 1 should behave identically to Case 3 but doesn't, or alternatively the item would need to be implemented differently

finite hill
#

i was out the loop for a bit .. forge steel now has its own website?

glass trench
#

Indeed!

#

Super easy to use.

finite hill
#

awesome

analog pelican
digital timber
#

okay, just curious

analog pelican
urban hollow
scenic elk
#

Is there a way to see how my character's Stamina is calculated? I'm having trouble why Reventant Talent has 6 more stamina than what I'm manually calculating

dawn geyser
#

Possible retainer-related bug.

When I level up my hero, my hero's existing retainer does not level up. Instead, I have to delete the retainer from my hero altogether and then re-add the same retainer (after which the retainer is correctly leveled up).

Additionally, when I level up my hero to level 4, I do not have the option to choose my retainer's 4th-level advancement ability, either the retainer-specific ability or the role-based ability; instead, the retainer was automatically assigned the retainer-specific advancement ability.

urban hollow
#

What happens when you go into the Customize screen and look at the retainer there?

dawn geyser
#

After leveling up the hero to level 2, this is what I see on the Customize screen (the retainer, Goblin Guide, is still level 1).

#

In case it matters, double speed XP advancement is being used by the heroes, à la:

plain siren
#

has someone made a summoner sourcebook for forge steel?

exotic arch
fringe rivet
#

Feature Request: Add additional complications in the Customize section.

timid bluff
#

I noticed something interesting yesterday. I bought the Ardent Skull and Space Battles in the last few days. So now College of the Ardent Skull, College of the Hired Gun, and Slayer show up in the library list of subclasses. But the weird part is that I went to make a censor and all three of those showed up as selectable options for a sensor. Is there a coding issue with them where they're not categorized properly? Why is a shadow showing up when building other classes? The kiln/Scion/Vamp/Magewright don't do that. Thanks in advance!

fringe rivet
#

I think any subclasses made individually show up for all classes for some reason

sonic merlin
#

Typo: Dragon Soul I imbuement currently shows 2 damage on a tier 1 for the ability; should be 8.

swift slate
#

hi yall, Is there a way to reduce XP back to zero and my character back to level 1?

exotic arch
swift slate
#

Ill give it a go. I didn't see that screen when looking around

exotic arch
#

That's in the Class section of character editing

swift slate
#

TY

#

THis is all i see in that section

exotic arch
#

Open the dropdowns

swift slate
#

lmao, i was only opening the level 1 and two drop downs

#

thanks. what a dummy lol

solid hamlet
#

two Qs on editing/creating monsters:

  • How does one clear the Movement modes? I see in the export that the speed.modes array should be an empty array to skip the display, but I have [ "" ] in there at the moment.
  • How does one clear the With Captain field? I'm guessing I have to empty it while the monster is set to a Minion?
#

updates: toggling on Minion to clear the With Captain field works
clearing the With Captain text also hid the Movement section from displaying, but it still has the [ "" ] value internally

wary yoke
#

Just reminding you that AI is a banned topic in the community guidelines

lament meteor
#

That's fair

wooden valley
#

I have deleted your post :)

lament meteor
#

Rude

timid bluff
#

lol

urban hollow
#

A big change for the monster editor - when you're creating a monster it'll search for other similar monsters and show you lots of information about their typical stats values and the sorts of abilities that monster is expected to have.

exotic arch
#

Goated

south rose
#

noticing a small annoyance while editing a homebrew class - when I choose a subclass to edit, especially the levels, it shows that, great. But if I try to swap to look at the levels of another subclass, it doesn't work. The dropdown selection changes, but the level features don't change correspondingly. I have to save changes, exit, re-edit the class and choose the new subclass to get the level features to load

#

I remember this being an issue on the github a long time ago, was fixed, but now resurfaced as an issue on the forgesteel.net

azure iron
#

Is there a way to add a custom monster on the fly while running an encounter? I want to be able to just make a bag of Stamina, name it, and track its turns without building a whole custom monster beforehand.

timid bluff
#

Still having issues losing characters on .net. Just made one yesterday, reloaded just now to be up do date with revision and now it's gone leaving only an Unnamed Character with no data.

#

If it's helpful, all of the community and homebrew sourcebooks I used to make it are deselected in this blank character file.

urban hollow
timid bluff
#

I'm actually missing five characters. All that I've made with the SPACE BATTLES, and Ardent Skull.

#

How do I find the logs?

#

I'm using FF.

exotic arch
timid bluff
#

Okay. Thanks. I think I found it. Is there a way to export a file or should I just do a snip?

#

I may seem like a moron, but I promise I've never even looked at a browser console before. How do I export it for you to look at?

urban hollow
#

Screenshot, or copy and paste.

timid bluff
#

I ended up having to reboot and then I ended up going to the old site because I needed a char quick. I thought there would be an export feature for a log. I didn't even think of c&p. Dangit. Let me try again....

#

The .net seems to be working fine now. I'll DM you the c&p.

midnight dust
#

I'm working on making a forge steel file for the vampire, and it turns out: There's no UI to add ability options to subclasses.
All the functionality is there, I can add the abilities in the code and everything works. Essentially the subclass view just needs the same "Abilities" tab that the class view gets.

urban hollow
#

Try now.

timid bluff
#

Had an idea. Would it be a good idea to have a select-all toggle for sources like third party/community/homebrew in the New Character tab? For me I'm toggling like 12 sources lol.

midnight dust
midnight dust
#

There is a niche bug that occurs when a class feature lets you select a subclass ability (like the vampire does): If you unselect the subclass while an ability from it is selected, you get the error can't access property "name", n is undefined, and the whole ability feature is broken. You have to reselect the subclass and reload (save and re-enter edit mode) to fix it.

But that's very niche and fixable, thus not urgent.

arctic hare
#

That's not supposed to look like that, right? It's the same with some of my own homebrews. Some abilities are not shown in the preview anymore. I think it's the abilities that are part of the "multiple features" feature type.

urban hollow
#

It shows that if there’s a description entered

arctic hare
#

oh, it does!

#

That's a bug, right? 😅

timid bluff
#

Hey Andy! Love the Ironbound. Is the adaptive chassis feature supposed to be switchable as a respite activity. It mentions being changeable but doesn't have details about how to do it.

urban hollow
#

It should show up in the respite screen, does it not?

timid bluff
#

You know, I hadn't gotten there yet. Sorry to waste your time. I didn't even think of looking there. lol

urban hollow
scenic elk
#

Is there a way to see how a hero's health is calculated?

#

I have a Level 5 Talent with the Density Augmentation and a Shrouded Memory Armory.
Tallying up his Stamina, the total should be 66 right?
18 at 1st Level
+6 at every level after (24 Stamina for 5th level)
+12 with Density Augmentation
+12 with Shrouded Memory
They also have the Bloodbound Band, but I know its Stamina Bonus doesn't stack with Shrouded Memory.

But it comes out as 72 in Forge Steel. I have an extra level of Stamina.

scenic elk
#

I can provide the file if needed

analog pelican
#

How do you apply temporary bonuses to abilities, like from stuff like the War Conduit's Sanctified Weapon?

sacred isle
#

Click on the abilities to bring up the ability card then choose customize

#

Don't know if there is a better way, but that's been the quickest I've found

urban hollow
midnight dust
#

I'm unsure if I understand the Tagged Feature and Tagged Feature Choice correctly.
It seems to be almost exactly what I need for the vampire's Vampiric Evolution feat, letting the player select from a custom list of features at multiple levels, without doubling up.
However, the features don't seem to actually show up on the sheet after I select them (neither text features nor any bonuses).
Is that a bug, or am I misunderstanding how the tagged features work? Or should I be using packages for this? Because I don't understand those at all 😅

urban hollow
#

A package feature, or a package section in an ability, just means ‘the content for this is somewhere else’

midnight dust
#

Which is something tagged features can also do, can't they?

urban hollow
#

Yes but that’s specifically ‘choose one of these things, each of which might be somewhere else’

midnight dust
#

Okay, did some more testing, and I really can't get chosen tagged features to show up in the sheet.
It's also strange how you always end up with two features and descriptions (in the class overview), one of which is the Tagged Feature wrapper, and one which is the actual feature.

urban hollow
#

I’ll look into it

midnight dust
#

I'm sorry for pushing Forge Steel to its limits ^^'
When you import a homebrew sourcebook with any type other than "Homebrew" you can no longer edit or delete it in the UI.

urban hollow
#

Yep. Don’t mess around with types.

midnight dust
#

Yeah, that wasn't a problem until I requested the export function for non-homebrew sourcebooks :S

Though it'll be weird when you want to ship a sourcebook with a third party product and have to either put the homebrew tag on it, or make it something the user can never again delete.

#

But I'm just nitpicking at this point. It doesn't break anything as is.

urban hollow
#

Small update:

Now when you're editing a kit's weapons / armour, or the keywords of an ability or an item, you're no longer limited to the standard list of terms - you can add any text you like.

Which in LinkedIn language is:

🚀 Big update for the community! 🚀

We’re thrilled to announce a game-changing enhancement to our customization engine. 🛠️

Whether you’re fine-tuning a kit’s weapons and armor or optimizing the keywords for an ability or item, the days of being restricted by a standard list are over. We’ve officially unlocked total creative freedom—you can now input any text you like. 🔓✨

It’s all about empowering you to build without limits. Let’s keep pushing the boundaries of what’s possible! 📈

#ProductUpdate #Innovation #UserExperience #GamingCommunity #Customization #TechNews

crystal tulip
#

8/10 needs more "here's what updating kit language in Forge Steel taught me about b2b sales!" or an implausible anecdote about a job interview

timid musk
south rose
#

End to end zero-shot innovation

#

we are only 6-12 months away from a complete revolution in the way we think about forge steel

gusty osprey
#

Synergy, efficiency, collaboration.

analog pelican
#

Quick question, how do I acconut for retainers in encounter math if I have my players' csheets?

mellow tundra
#

Hello all, I have a Monster Group file for a homebrew elemental. Can I add that to the existing Elemental Group? if so, how? Do I need to add it to a homebrew version of the elemental group?

urban hollow
#

You can't add it to the existing group, but you can import the group with the individual monster.

mellow tundra
#

Ok. I'm trying to import the group, but when I try to import it, it doesn't work. I should say I exported this group on the old Forge Steel

#

doesn't work as in, I'm able to choose the file, but when I do, I don't see it show up anywhere

#

and I don't see it in the sourcebook I'm importing it to

#

ok, nvm. the 3 I was trying to import weren't working, but imported a fourth and it worked. Thanks for your help!

urban hollow
#

Some imports failed? If the Settings icon at the bottom right goes red, there’s been an error - you can click on it to send me error logs

timid bluff
#

This might not be related to the other problems I've been having but I tried to add a sourcebook file for a homebrew that's in testing from DSB and it didn't show up. It was a .ds-class file and it couldn't find it to import so I tried changing the suffix to .ds-sourcebook and it could recognise it and allowed me to select it but then nothing showed up in the classes or in the homebrew sourcebooks. For all I know none of that is related to the error. Hopefully the C&P will help.

urban hollow
#

The reason it won’t import as a sourcebook is because it’s a class - switch to the classes and import it there

woven basalt
#

Hey, I don't know if this is the place for it, but I was just using Forge Steel to write 2 negotiations, did both, and now that I came back to check on them, I find that they're not there anymore.

I think I saved changes before I closed the tab, but in case I didn't it might be because of that that they didn't stick in my Library. But just in case it's a bug, heads up.

urban hollow
#

If there's ever a red icon in the bottom left, there's been an error (and you can send me the logs it's collected); otherwise it's probably working as intended. But you never know!

plucky depot
#

How to do I give retainers to party?

urban hollow
#

When you have enough renown you're prompted to add a follower, or you can add one through the Customize screen.

half scaffold
#

Is getting cloud storage for Forge Steel something that's on the horizon?

south rose
#

it's already up and running, you just need patreon

digital timber
half scaffold
river nacelle
south rose
#

I am a patron! But I have not bothered to set up the cloud storage lol I have no idea

river nacelle
#

Ah ha OK, thanks anyway 😃

#

It's good to know there is something there, I'll read that github page later when I get the time maybe it holds more info!

half scaffold
south rose
#

speaking of patreon, I'm excited to see the next post!

urban hollow
brittle sandal
#

I'm making some monsters and would someone explain to me what a "champion action" is?

exotic arch
brittle sandal
#

ohhhhh

urban hollow
proper oriole
#

Can anyone help me out? I want to edit a monster in Forge Steel to adjust for the level of the party. I just can't figure out how, but someone told me you could adjust levels and the like for monsters in the library. How do I do that?

analog pelican
#

You basically have to make a copy of them and edit them

proper oriole
analog pelican
#

None as far as I know

midnight dust
#

Hi again from the vampire implementation effort.

This might be a crazy request, so feel free to ignore me, but it might actually help futureproof for the acolyte:

For some features (specifically the dhampir complication), I'd need a feature that removes existing features from the hero's sheet.
I'm thinking the best way to approach it would be via the feature's id, though I realise that since those aren't visible in the UI, that might not be the most accessible implementation.

#

But yeah, that's a long shot, I'd also be happy to just put it in text ^^'

urban hollow
midnight dust
#

Maybe if there was a "developer mode" for that sort of thing (which I presume the feature flags are already for?) it could fit there, but I completely understand if what I'm asking is beyond the bounds of what Forge Steel is supposed to do.

urban hollow
idle hearth
#

Considering the Acolyte is supposed to swap out ancestry features, that might be something worth putting on the roadmap

timid bluff
midnight dust
timid bluff
#

If it's helpful, I've been looking for a way to add ancestry features as characters progress. I'm not directing yet, but when I do, I plan to give players the option of adding wings/tail/etc. (for whatever their ancestry is) as they become more heroic(ie. level up).
Maybe a toggle in the ancestry section of the character editor that says "follow point-buy system/don't follow point-buy system". Or a little thing in a level-up dialog that allows you to add ancestry features with a note that this is not standard and needs approval by a director.

timid bluff
#

@jenny_redacted I was looking through your aquatic ancestry on FS last night and I noticed that the first few purchased traits are from the Bajon or have a typo. I don't remember exactly what it said, but I wanted to mention it to you incase you wanted to do a little update.

mortal mulch
#

Is there a way to add skills to a hero after you've created them? Like if your director gives you a skill in the game?

delicate saffron
mortal mulch
delicate saffron
#

Upper right corner, just under the close button.

exotic arch
#

If you're in dark mode it might not show up right. But the button is there

#

(discovered this during my last session lol)

mortal mulch
#

damn it...

#

that's what it was

#

okay, thanks a bunch yall!

proper oriole
proper oriole
urban hollow
midnight dust
#

I'm having some trouble getting the subclass abilities to show up correctly in the class ability selection.

It used to be that none of the 7+ cost abilities showed up, I could fix that by setting the minLevel to the appropriate number both in the ability's code and in the class ability feature.

However, I now noticed that for 2 out of 5 subclasses, only the signature ability shows up in the selection and none of the higher level ones do. And I can't for the life of me tell what the difference is between the ones that do show up and the ones that don't. minLevel and cost are the same for all 5 subclasses' abilities, but for 3 of them they show up in class ability selection and for the other 2 they don't (apart from the signature).

Edit/tl;dr: I guess my question is: what can stop an ability from showing up in the selection? So I know where to look

midnight dust
#

Okay, I found it, there was indeed a mistake in the code, from when I was typing these by hand before the subclass abilities were accessible in the UI

#

very sneaky additional quotation marks in the cost, I guess it's too late in the day for me to see those even when looking for minutes >.<

timid bluff
#

For me, when making a character, when I pick which array of characteristics I want in the class tab, the selection I made disappears and I have to click on "choose another" then I get the choices. This has been happening for a few weeks but I keep forgetting to mention it because it's reletively minor. Sorry. Hope that's helpful.

midnight dust
dawn geyser
#

Found another dark mode issue (montage test editor, difficulty drop down text isn't visibile--a difficult has been selected in the screenshot)

#

Also, montage test-related but this time regarding the PDF (print) version... Might it be possible to show the suggested skills as well as the description for each hazard? Currently, only a hazard's name and suggested characteristics are displayed (e.g., "Avoid Becoming Lunch (Agility, Might, Presence)").

timid bluff
azure iron
#

Ok. I think I know the answer to this. But I have to ask. I just did a couple hours' work on an adventure in Forge Steel, I was saving as I go, but... foolishly... not backing up. I thought I was deleting a plot point, and i deleted the adventure from the sourcebook. Is there any way to get it back? Please be gentle, don't need advice on backing up, just an answer. Feeling tender, this kind of hurt.

dawn geyser
# urban hollow I've added that.

Very cool!

Could the 'suggested skills' (and 'suggested abilities' which you have an entry for) also be added? Maybe with a "/" separating them after the characteristics.

#

Maybe something like this:

Avoid Becoming Lunch Numerous small beasts and pests seem to plague you at every step! (Agility, Might, Presence / Alchemy, Handle Animals, Intimidate, Monsters)

hexed sage
#

raising/lowering level is very useful but could you also let us edit the org type

urban hollow
#

You can change some monsters into solos though

hexed sage
urban hollow
#

Hmm, that was not my reading of those rules, but let me read them again.

azure iron
timid bluff
azure iron
#

Looks like that makes at least 3! blob_hero

mellow tundra
#

Shiiiit I need to try that!

half scaffold
#

This alternate ruleset is banging.

ancient stream
#

Would it be allowed to make a directory of official adventure encounters? I have only ever run draw steel using forge steel encounters page. Its such a useful tool imo.

Would it be allowed by MCDM to load those encounters and share on Forge Steel? Would that be something that could be added to the site in a future patch?

Just a thought. Love the site! Its invaluable for me in my limited directing experience

urban hollow
#

You would have to check with Geoff about that I think

sonic matrix
#

Yeah none of us are lawyers

obtuse marsh
#

I could just be blind, though I couldn't find any license in the Delian Tomb that would allow sharing the encounters, for example.

sonic matrix
azure iron
#

Riiight so you could maybe get away with making a set of generic Goblin Tomb encounters that mirror DT? Maybe? I'm also not a lawyer.

sonic matrix
#

I don't think you'd have to call it "generic goblin tomb". Summarizing the adventure and stuff is totally fair use.

proper oriole
#

The Summoner is not yet on Forge Steel, right?

exotic arch
#

Nope

#

Maybe within a few months though (tentative)

digital timber
dawn geyser
# urban hollow I've added that.

@urban hollow Very cool!

Could the 'suggested skills' (as well as 'suggested abilities' which Forge Steel has an entry for) also be added? Maybe with a "/" separating them after the characteristics, like this:

Avoid Becoming Lunch Numerous small beasts and pests seem to plague you at every step! (Agility, Might, Presence / Alchemy, Handle Animals, Intimidate, Monsters)

azure iron
digital timber
#

@urban hollow maybe that should be the next patreon post 😂

urban hollow
#

I think so.

urban hollow
#

Any questions about this, Veritas is the one to ask.

#

(because, hilariously, I can't use the feature, as I'm not subscribed to my own patreon, obviously)

ocean fiber
#

Is there a simply way to add a custom career in the character builder? I was hoping to add an option simply labeled "custom" that lets the player choose any perk, and then spend 5 points where each point can be used to buy a skill, a language, +1 renown, +1 wealth, or 120 points towards a project. (I noticed there is a "bespoke culture" option, but no equivalent for career.)

timid bluff
#

Hi Andy 👋! Just a little feedback. In the Ironbound and the Beast kin. When purchasing ancestry traits I noticed two things. Some of the 2 point cost selections have 0 of 2 in red as if they cost heroic resources instead of ancestry points.

Also, some of the choices have a description behind a drop down. But when you click the drop down to see what it does, it just selects the item. Then you have to still select the ! to see what it does. And then hit the x because you don't really want the thing.

Just buttons not doing what they seem to be for.

north plume
#

I'm having a bit of trouble with FS loading forever in DuckDuckGo

#

as soon as I change to another browser it all works fine, does anyone have any ideas of what might be the problem?

#

I haven't had the chance to clear cache bc I want to export my sourcebooks before doing so to not lose them

south rose
#

might be some kind of ambitious cookie/ad blocker

#

do you have some kind of toggle for "shields" or whatever you can stop on forge steel? whitelist the site?

analog pelican
#

I also am having trouble with it loading

urban hollow
#

The site is up, so I don’t think there’s much I can do about this

analog pelican
#

Well for any future diagnostic reference, here is what my console is telling me

urban hollow
#

Thanks - it doesn’t look like anything there is from Forge Steel (but I could be wrong)

analog pelican
#

Here's something from the page's console

urban hollow
#

Still nothing weird there

analog pelican
#

Clearing my cookies helped but did wipe everything, thankfully I didn't have too much different from my last backup

north plume
#

I was thinking, are there plans to be able to save homebrew heroic abilities without creating a copy of a whole class?

#

like how we can create subclasses outside of classes?

north plume
#

I also found a slight error in the Telepathy Talent's Synaptic Conditioning ability, it has the Ranged tag instead of the Strike tag

timid bluff
#

Anyone else having a problem with a perpetual Loading screen and reticulating splines?

#

I'm stuck there. I closed the browser last night and restarted it and got in, but reloaded the page and it did it again. I just opened up my computer and it's still stuck there.

#

I'm not having issues with anything else that I'm aware of. I checked to see if I was missing any updates and I'm not.

#

Just restarted the browser again and rebooted the whole computer and nothing helped. Still loading...

#

Maybe this will help?

urban hollow
#

I don't think that's anything to do with Forge Steel, unless Veritas knows something I don't.

timid bluff
#

It just loaded! Hahaha You're magical!!

#

Could it be because I have 67 characters?

crystal tulip
timid bluff
#

I think Matt was talking about me when he said, "...people who can't find a game to play in make characters."

I'm Def in that second group 🤣

#

I have such good ideas though...

rough halo
#

Hey gang. I remember there's a toggle in settings to turn on/off generic actions (like the grab maneuver, or the charge main action). Couldn't find it last night. Is it removed or is it somewhere else?

urban hollow
sacred isle
#

Is there a way to grant Ancestry points to a class feature? I can see the Ancestry choice and choosing a feature from it, but I can't seem to limit it to actual point cost usage, just a number of features from ancestry thing

echo scroll
#

Hey all, is there a way to move saved content from the old domain to the new one?

delicate saffron
crystal tulip
#

Now that the Codex has released into Beta, is there any chance of an importing tool being created for Ancestries, Cultures, Languages, etc from Forge Steel, beyond just Characters (maybe for importing a sourcebook)? Asking for myself 😅

urban hollow
crystal tulip
#

Gotcha, thanks Andy - if anyone is working on this and has a kofi or similar please let me know as I'd love to support the development!

hazy lantern
#

Bug report: Time Raider Psionic Gift is showing an extreme number of Minor Accelerations

formal marlin
#

Are you sure you don't want to choose Minor Acceleration?

urban hollow
#

That seems odd.

hazy lantern
#

I tested it on both my computers, and it appears on both even after I reload the site and unselect and reselect ancestry.

I’ll attempt more troubleshooting if you cannot recreate the problem

storm forge
#

Also the new domain, which i only just discovered existed, is buried in the chat and not in the top section, which only has the old domain.

urban hollow
storm forge
#

Is the data on the old domain gone then? I know it is stored locally but I don't know how to access it to transfer it to the new domain. I used the old domain a couple weeks ago and nothing indicated that it was changing.

urban hollow
#

There’s been a banner redirecting you to the new domain for 3 months - I’ll put the old domain up again briefly

storm forge
#

My bad then, I guess I didn't notice it. No need to put it back up.

solid hamlet
#

I think the banner only appeared on the root page? I think my players had shortcuts to their characters so they never saw, but we got it all sorted weeks ago,

timid bluff
#

Hey Andy, question: If I'm bringing in a ton of sourcebooks from buying stuff from the community, I still have the sample entries like the vampire and the scion. Now that I have the full sourcebook, there's two of everything during character gen. That's a ton of doubles to navigate. Can we make a distinction between the sample of something and the actual sourcebook of something? Right now, and correct me if I'm wrong, the only option is to shut off things is categorically, and not individually. How can we make it so I can shut off just the Triglav vamp 1-3 and leave the full thing? The Scion? Etc...

urban hollow
#

Turn off the built-in Triglav sourcebook

timid bluff
#

Okay. I'll try it. Thanks.

south rose
#

you can turn off the built-in triglav sourcebook, but you'll miss out on the boggit stuff that comes with it. But that'll be coming soon enough in other forms 🐸

storm forge
midnight dust
#

Darles had this idea and he might have been cooking: Instead of removing features, those issues I had implementing the Dhampir complication could be solved with a simple if-statement.
What that would need is 2 new feature types, one that sets a flag, and another "condition-wrapper" that goes "if [flag] then feature A, otherwise feature B".

I also had the thought that maybe one could achieve something similar with package features, but as far as I can tell those only support text (is that right?)

urban hollow
#

Yeah packages just add text to the bottom of other features / abilities

#

Yes I could add those feature types

#

Remind me what the dhampir complication issue was

midnight dust
#

I need to remove a feature (specifically "vampiric undeath") from either the class or the ancestry; in the case of the class it also replaces the start of turn HR gains.

#

Rn my approach for the ancestry was to make a new dhampir ancestry, but copying the entire class felt overkill (it'd be more confusing to people than it's worth, I think), so I didn't end up implementing it properly for the class :\

urban hollow
#

I've added switch features - a Switch Value feature, in which you give the name and value of a variable, and a Switch Options feature, which lets you specify a variable name and a different feature for different values of that variable.

midnight dust
urban hollow
#

I'd missed something out - try again now.

#

We're approaching the point at which the Forge Steel feature system could be considered turing-complete

#

Soon you'lll be able to play Doom on it

midnight dust
# urban hollow I'd missed something out - try again now.

It works! The multi-case switch makes it even more widely useful.
It does however lack a default option; a feature that you gain if the switch was never set. That's needed for what I was intending with it, sorry for not being clearer initially.

urban hollow
#

You can surely add a default switch value

midnight dust
urban hollow
#

Added a default switch option.

timid bluff
#

Hell yeah!

midnight dust
#

I found another small bug with the switch feature: Text features from switch options (including the default option) do not show up on the sheet unless you turn on the All Features toggle.
Not a huge issue, but not the behaviour I'd expect.

Otherwise the feature works great, thanks for the implementation!

urban hollow
midnight dust
midnight dust
#

If I put just a text feature in the switch options it also doesn't show up unless All Features is toggled.

#

But the Plane-kin one is working

#

I can't see any differences between how you did it and how I did it (yet >.<)

crystal tulip
#

Has anyone else experienced an increase in loading time on Forge Steel? Mine gets stuck on the reticulating splines stage for a long time (multiple minutes) as of Thursday

midnight dust
timid bluff
crystal tulip
#

Yeah, I've got 42 (mostly player characters for campaigns, didn't realise how quickly that totted up).

midnight dust
#

y'all gotta do some spring cleaning

urban hollow
#

I've added some logging to the data loader - if you open your browser's dev console, and then refresh, you should see what it's taking so long to load.

timid bluff
#

Thanks. I'll check when I get home from work way later tonight.

stable valve
#

Hi! Similar to others on here, forge steel hasn't been loading for me since about 7pm last night. It keeps going unresponsive for some reason, any clues?

urban hollow
#

Open the browser dev console and then refresh the page

#

That’ll tell us what it’s stuck on

stable valve
#

Dev console unfortunately will not open due to the unresponsiveness

#

Nevermind I got it (dev console) working

urban hollow
#

This sounds more and more like it’s not a Forge Steel issue

stable valve
#

Yeah I'm a bit confused myself, Forge Steel works fine on my alternate account (but I have no characters or anything on there), but not on my one I actually use for it.

urban hollow
#

OK, let me know what it says in the console once the app loads

stable valve
#

Will do. It's on the Heroes and Session steps of the loading process right now

formal marlin
#

Is there a way to see how stamina is being calculated? Because Forge Steel is giving me 6 more than I think I should have and I'd like to see where its coming from 😄

stable valve
#

It just finished loading, sending screenshots next message if that works

#

This also just came up

urban hollow
#

Ok, which bit took the time?

#

I suspect this is a google analytics thing.

stable valve
#

Seems to be getting stuck after loading the "Hooyu Hooem'i" character, so before Shulture

#

Ran it again and it got stuck in the same spot

urban hollow
#

Send me that hero file please

stable valve
#

will do

urban hollow
#

I think it’s most likely the previous hero

stable valve
#

I have that file as well

timid bluff
#

I've been wondering if it's a ram thing. I do have a lot of browser tabs. And each character has an image I attached to it. Maybe it's just a caching thing.

exotic arch
#

Is there a homebrew feature I'm missing to add keywords to certain abilities, or nah? Like to add the Weapon keyword to all Strikes?

#

Alternatively a way to add a bonus to abilities with one of two keywords, but not stack if both?

timid bluff
#

Yeah, worse tonight than recently. I'm about 45 min in and still don't have all of them loaded.

#

Can you tell from this if I am accessing and backing up from the patreon/cloud? The load screen says local, but I keep trying to set it to backup to the cloud.

stable valve
timid bluff
#

I closed my browser, then opened it again and restored previous session. This is the log:

#

Browser Console Mode
Parent process only(Fast)
Multiprocess(Slower)
00:00:43.121 1776052843121 addons.xpi WARN Checking C:\Program Files\Mozilla Firefox\distribution\extensions for addons
00:00:43.398 Window.fullScreen attribute is deprecated and will be removed in the future. browser-customtitlebar.js:68:7
00:00:43.969 NewTabGleanUtils: Failed to complete registration of metrics and pings found in runtime metrics JSON: TypeError: NetworkError when attempting to fetch resource. NewTabGleanUtils.sys.mjs:116:23
00:00:44.119 Layout was forced before the page was fully loaded. If stylesheets are not yet loaded this may cause a flash of unstyled content. vendor.bundle.js:1:380623
00:00:44.703 Experiment visual-card-updates has unknown featureId: newtabRefinedCardsLayout RemoteSettingsExperimentLoader.sys.mjs:1166:21
00:01:40.824 Cookie warnings 2
00:01:41.297 * Loading main-B0FFBjWU.js:3402:12350
00:01:41.625 Reporting Header: invalid JSON value received. collect
00:01:41.625 SyntaxError: JSON.parse: expected double-quoted property name at line 1 column 153 of the JSON data

#

This is dumb. I'm going to bed.

stable valve
#

My personal best guess is that mine, at least, is a combination of factors

midnight dust
urban hollow
timid bluff
#

Still locked out.

timid bluff
#

Maybe this is helpful?

stable valve
#

The network tab in Dev Tools says it's a couple of the text files that are still pending.

timid bluff
#

I'm starting withdrawals in 3... 2... 1.... . . .

stable valve
#

Once mine loads I’m gonna back up all my data, delete what I think are the problem files, and hope for the best

timid bluff
#

It's been two days. Still won't load. The log says JSON and Parsing errors.

south rose
#

big rip

#

have you cache wiped?

#

try opening forgesteel in a private browser tab

mortal mulch
#

Is there any possibility of allowing the tiered damage bonuses in a kit apply to more tags than just ranged and melee, including custom ones? 0/+2/+5 to gun abilities, for instance?

crystal tulip
#

I anticipate that this may already be in the pipeline, but as the Beastheart is in the license, is it intended to be brought over to Forge Steel any time soon? No worries if it is in the works/on an undisclosed timeline, just wanting to check for my players 🙂

timid bluff
timid bluff
#

Okay, I opened it in a private window. It didn't load any characters, but it did load the site itself. If I clear the cache in the main window will I lose all my characters?

delicate saffron
#

I think so. Unless you have the patron link set up.

timid bluff
#

I left the cookies and cleared the cache and still the same issue. Is there a way to go into the files an delete the newest characters locally?

timid bluff
stable valve
#

Well, turns out clearing the cookies for the website works, as long as you have nothing to lose

#

I would've downloaded the data first if I could but it showed up blank

timid bluff
#

I'll try it... Can't imagine this'll go well. Change brings opportunity, right? blob_cry