#New Kits (8); Crusher, Dervish, Arbalest, Testudo, Siren, Swarm, Devoted, Dragonheart
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btw to give it some scaling you could maek the crusher use ur might or agility
(on the extra damage)
i like steel wind alot
oh, that's a good idea on the ability add
is it intended that shield wall protects others but not yourself btw
it works well either way i think but just wanted to check
since there ahve been a few instances where people sasumed ally includes self
Yes - as i imagine you'd swing your shield out to aid them in that moment
fairs fairs, very nice. i can imagine alot of synergy with this and a frontliner tactician tryna keep the shadow alive or something
yeah, I'd be curious if I added self if it would make the ability to powerful? maybe do that, but remove the push?
the one thing with push is like
realistically the most common situation is where ur protecting an ally from a single enemy threatening both of you
and so in a sense is pushing them away conflicting with protecting ur allies, when you probably just pushed away the thing you are protecting them from? its not fully conflicting, they'll just move back, but i would probably say include self and remove push
that may be - I sort of had the image of the classic roman testudo formation, where you have your big shield, and slowly advance on a target, but hypothetically, you could still use your maneuver for the knockback
actually yeah, that makes better sense, talked myself into it ๐ (editing now)
I had also debated maybe adding Reach: +1 to testudo though - for light spear?
ok, @jaunty estuary thanks for the tips. I'm out for awhile
Dervish sounds really cool!
Update: Added 2 Caster Kits! (2 more to follow)
you've 7 point budgetted the siren and then given them a net positive ward which is a no no
wards are worth points. most are worth 3 or 4
there is currently one 0 point ward
in the form of the bloodpact ward
and even at that i reckon thats at least a 4 point ward its quite strong
idk tho
might be wrong about that
i like the ideas tho
symbiotic swarm is probably 2 points ish but could be 3, im not as experienced with ward balance
and for envelope did you nerf the T3 result by 1 point of damage because the strength of the effect or?
i would argue that is unecessary
"lightning spark" gives a pretty similar (slightly broader actually) buff
and uses the standard 2 6 9
so you could afford to use the 2 6 9 chassis as well
thus 3 7 10
I figured I might be off on balance. I'll drop the speed bonus probably
i'd call it a 3 or 4 point ward so you might want to drop a decent bit, not sure tho
tamwin will have a better idea of it
Alas, I was too late getting my own kit post up. I have an Arbalest class too that is virtually identical to yours, and a Sword and Board similar to the Testudo.
Siren Class says it uses Crystal, but then is equipped with an implement of wood
and the Siren ward is very strong, I don't think you can put an edge on presence (or any) tests on a ward
Currently, no kit has any real out of combat use
(which I do kinda want to change, and have some ideas for, but that's a seperate thing)
the bane on enemy attacks is quite strong, and I think is the main "meat" of the ward
unless you count an edge on resistance rolls
...huh, I guess sorta?
jsut since its used for traps and whatnot ig
I guess they do come up as traps or weather effects on occaison
just a thought, its obv still mainly combat
but still, it's much more limited then every test invovling an attribute.
For that half of the ward, I think it could be giving you and your allies an edge on presence resistance rolls.
maybe also another type? Intiution, maybe?
and I think that's worth about 3 points.
another typo, missing the blue/bold on the P here
i am so hoping there is a way we can do like budget draw steel book formatting for homebrew when we get the final product
and same feedback on alertness tests, that probably should be something else. Maybe lets you ignore line of effect within 3 if your insects can reach them?
Yeah, hoping someone makes a tool. But considering that MCDM hasn't even finalized the formatting yet, it'll be a while.
To be fair, I think there is still a fair bit of low hanging fruit in terms of certain archetypes that a lot of people imagine, and its down to chance which ones we get written up first.
I was curious, I might just leave it at resistance rolls, but I would be curious if it is something that we could do - the archetype of the enchanting singer is very strong, and it seems like a good way to express it; maybe it could be limited to certain skills however (like perform).
yeah, I also contemplated maybe making it a 'taunt' which would make the siren a target; but could be contextually useful
Ooh, that's a good idea - ignoring cover would be a good way to represent a swarm!
Generally Casters don't want to be attacked, so I don't think a self Taunt is what you want. I could see the ability to taunt an ally work though.
Yeah, I sort of imagined. Its sort of a shame we don't have the 'charmed' condition, as it feels closest to what I want.
Ok, so new plan - changed to allowing 'aid attack' maneuver at range - I can see that as just being distracting enough to give your allies an opening, which actually pairs well with the slide
I do think it'd be pretty easy to add Charmed as an alternate to taunt: double bane on any attack which includes you
it's not that you can't attack them, but it just hurts you inside to do it.
yeah, maybe - I know there is some general distaste from MCDM broadly though to not have enchantment as a general theme, but I might revisit.
A big part of it is using charm effects as mind control, and the removal of agency.
That's why I think a double bane works and is in keeping with the philosophy
i mean its not like mind control and possession isn't a key thing in lots basically all the high fantasy and epic fantasy touch stones (lord of the rings, wheel of time) but i get why from a player agency perspective its a bit weak
but if it just presents itself as a debuff
yeah exactly
"you can't do this thing" = bad, unfun
"you must push through adversity to do this thing" = cool, heroic
๐
Ok, so - which is better do we think - double bane on attacking the siren, or ranged aid attack manuever?
I can go either way to honest, but I'll solicity input @hoary stream @jaunty estuary (since you're here) ๐
Personally I never use aid attack so I'm the wrong person to advocate for that
ยฏ_(ใ)_/ยฏ
But a lot of people seem to like it
I think single bane on enemy attacks within 2, and the aid attack at range make sense
what maneuvers dyou tend to be using instead?
Knockback, grab, or the class maneuver
grabs are currently the strongest "taunt" mechanic in game.
Ok, but no edge on presence resistance rolls then?
"taunt" lmao
a true hard aggro mechanic
oh you wanna attaack the wizard? why break out, you can just stab me a bit more budy
yup, grabbing someone is better than taunting them
is that something you are feedbacking as a flaw?
you would think that taunt should be the best taunt
oh hmm. I think you pick one between the resistance rolls and the ranged aid. I do like the bane on enemies within 2 as the main effect, it's pretty standard but also a currently unused niche.
Yes, i do think it's currently too hard to be a sticky frontliner.
Ok, I think bane on enemies, and ranged aid attack. I'll drop the resistance roll, at least until I have a better idea of how common that is. I'll limit the aura though to enemies that START their turn, so that mitigates the effect SOMEWHAT
I think it's fine as all enemies within 2, but it's your call.
Ok, added the other final 2. I wonder if I should repost with all 8 now ๐ค
New Kits (8); 4 Martial & 4 Caster
Probably not? Unsure
I was able to rename ๐
For Castigation, I kinda want that to trigger off any damage weakness?
I mean, the idea was that its effective against undead, demons, devils - which I 'presume' will have holy weakness?
Yup, but undead seem to only have fire weakness
and I think it would make sense to be able to Castigate an elemental
I lean against design that is particularly good in one niche, and weaker elsewhere. It's a combination of being over and underpowered, not balanced.
Oh really? I haven't seen undead yet, so I don't know - was presuming to be fair
reveanants
for the Dragonheart, I'd phrase it as "You have dammage immunity [...]. You can change the type of this immunity during a respite."
that's mostly for flavor reasons, it's not like the dragonscales are a ritual you need to perform
mhm, yeah that's good call
but both of those feel good to me!
oh, you need to specify the line distance
line 4? line 5?
oh, whoops. Was supposed to be 3. but is 4 to low? Its damage is balanced for 2 enenimes on average, rather than the cube
If it's a two hit, then line 3 is probably fine
Oh man the Crusher kit is like my favorite type of character. I still look back fondly on the reaping mauler I played in 3.5e.
Very cool designs!
Most welcome ๐
Dervish looks awesome!
New Kits (8); Crusher, Dervish, Arbalest, Testudo, Siren, Swarm, Devoted, Dragonheart
