#Level Zero to Leveled Heroes

9 messages · Page 1 of 1 (latest)

turbid widget
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A simple idea for running short campaign kickoff adventures that allows the characters to become heroes. I imagine this as being an interesting way to actually play through Inciting Incidents making it a shared experience among players as apposed to a note on your character sheet about your past.

I do not currently have advice for balancing encounters for this only that, because the players won't have Heroic Abilities or their Heroic Resource, the Director should not use Villain Power and Villain Power Abilities. Characters would also not gain Victories for this reason.

Making a Classless Level 0 Character
Create your characters as normal only do not select an inciting incident from your Career and do not select a class. Use the following guidelines:

Your starting stamina is 12

You have 5 Recoveries

Choose one of the following arrays for your characteristics:
• 2, 1, 1, -1, -1
• 1, 1, 1, 1, -1
• 1, 1, 1, 0, 0

Choose a Kit and add your Free strikes

Some Complications may still predate the Inciting Incident you play through so you may choose aa Complication with your Director, or work with your Director to integrate the origin for your complication during play.

Making a Level 0.5 Character with Class
To make a character that has begun their Class journey but is not yet a capital "H" Hero. Create your characters as normal only do not select an inciting incident from your Career. Use the following guidelines:

Your starting stamina is 7 + 1/3rd your Class's Starting Stamina

You have 5 Recoveries + 1 for every 2 additional recoveries your class would give.

Use your Class's Starting Characteristics.

Take on any features you would gain from your class as normal, including it's Signature Ability, only do not select any ability that uses your Class Heroic Resource, including Heroic Abilities. You do not gain a heroic resource in combat and an ability that would grant a heroic resource doesn't.

Choose a Kit and add your Free strikes

Complications... Same as Level 0.

Becoming a Leveled Hero
When the time is right and the Inciting Incident has Incited the Player Characters to Become Heroes Players select their remaining class options including Heroic Abilities and replace their starting Stamina and Characteristics with those of their chosen class. Directors should grant them Complications relevant to the adventure if called for... then let the adventure continue!

olive ferry
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Oh, I was dying for some level 0 rules! Thanks for posting yours here, they’re looking good

turbid widget
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I just realized I didn't include Recoveries so those are added in up there! I also gave a small bump to Stamina in the Level 0.5 version based on Class Stamina.

polar atlas
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Interesting ideas here!

lusty dune
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For the stat spreads, the second option is strictly worse than the other two.

turbid widget
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Oh yeah, Looks like that's because I got it wrong! Basically all I did was keep the Class arrays but replace the two 2s you get from your class with two 1s. So it should be 1, 1, 1, 1, -1.

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Fixed! Thanks for pointing that out!

earnest ridge
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I had thought about doing something similar! My thought was also to remove the 3 and 5 cost attacks, but keep signature attacks and make those cost 3 at level 0.5. That way you’re often falling back on free strikes, but you’re learning to track that heroic resource (there’s just less to spend it on).

Doing away with heroic resource altogether at this stage might be an even gentler onramp though, which could be what the doctor ordered. Many thanks for sharing thoughts!

turbid widget