Greetings!
I am looking for three players (of all experience levels) to join a fourth player brand new to DnD! I will be running a homebrew, medieval middling fantasy open world campaign.
In a fantasy world littered with the ruins of ancient empires and fallen kingdoms, in a dark age of history, a group of humble individuals leaves the simple work-a-day lives of their kin to make their way as traveling adventurers.
After a chance event gives the would-be heroes their first taste of adventure, the party discovers further opportunities for adventure in the world’s scattered villages, towns, and cities. After finding an opportunity, the party generally prepares in town for their adventure. They buy supplies, gather resources, and seek out useful information. Then, they must usually leave town and travel to the adventure’s site, dealing with the challenges of crossing the untamed wilds. Once there, they must overcome numerous obstacles and challenges before resolving the major conflict. Victorious or not, the party usually returns to town to claim their rewards, to recover from their tribulations, to sell their treasure, to restock their supplies, to upgrade their equipment, and to study and train and thereby enhance their abilities. While in town, the adventurers often interact with the people of the world. They build relationships and gain a reputation. Those interactions inevitably lead to new adventure opportunities.
In order to facilitate this play, I will be using the following Variant Rules:
Variant Encumbrance, Slow Natural Healing, Healer's Kit Dependency
I will Not be using the following Variant Rules:
Feats, Multiclassing
Platform: Roll20 for Dice and Battlemat; Discord for Voice.
Requirements: Microphone, Push to talk enabled, regular attendance and punctuation.
Starting at Level 1. Character Creation will be handled after Session Zero following guidelines that facilitate this play.
Please leave a message here for interest.
