My first 'real' attempt at creating and releasing a game on/for steam.
everything aside from plane models are procedurally generated and all systems are built with the mindset of 'replicate/emulate physics' i.e. sound and flight simulation logic.
there are a few known issues such as the map causing locked fps of 20 and rubber-banding when using steamworks for multiplayer
i would love some tips from more experienced programmers in all areas of the game, specifically including but not limited to the flight simulation, terrain generation pipeline, rendering(vulkan) pipeline and the steamworks implementation
repo
latest github-produced binary download link