#Trying to make an explosion simulator in OpenGL

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dapper vaultBOT
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loud canyon
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kind of all together tbh. I'd start off with some math, just so I have something I can visualize. Then make a basic visualization to check that my math looks plausible. Then develop the math towards the point that you have all/most of the features you want and then have at the visuals again to make it look nice

dapper vaultBOT
# dapper vault

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@fallen ruin

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